Antique of the Artisan

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Description

Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.

The Antique of the Artisan is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of Mythic Crafting Recipes. Relics allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.

For more information on the Antique of the Artisan, be sure to check out the official Ultima Online Forever Youtube video:

Activatable Abilities

Antique of the Artisan uses Activatable Abilities, so you may want to review how to activate relics and what the activatable menu bar is.

Antique of the Artisan Applying Empower charges with the Activatable Ability.

Questline

Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:

In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:

Lessons of the Past

Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.

  1. Spirits of Great Profession: The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the Britain Crafting Area. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.
  2. Sacrifices to the Tool: The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box.
  3. Repetition, Consistency, Success: Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will send you to another Spirit of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the Antique of the Artisan Talisman of Power.


Steps for the Lessons of the Past Quest (contains spoilers or puzzle solutions)
  • 25,000 Iron Ingots for the Spirit at the Hammer and Anvil in Britain (1428, 1546)
  • 50,000 Logs or Boards for the Spirit at The Sturdy Bow in Yew (563, 976)
  • 40,000 Cloth for the Spirit at The Adventurer's Needle in Jhelom (South Island) (1458, 4008)
  • 25,000 Iron for the Spirit at Gears and Gadgets in Minoc (2472, 458)
  • 5,000 Bottles for the Spirit at Moonglow's Finest Alchemy in Moonglow (4451, 1096)
  • 10,000 Scrolls for the Spirit at Encyclopaedia Magicka in Moonglow (4547, 872)
  • 5,000 Leather or Hides for the Spirit at Trinsic's Fine Skins in Trinsic (1997, 2864)
  • 50,000 Logs for the Spirit at Builder's Delight in Skara Brae (633, 2168)


Notes:

  • When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!
  • When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.

Abandoning a Questline

You can abandon a previously empty or partially completed questline by using the context menu and selecting the "Abandon Quest".

After the context menu option has been selected you will see a prompt that will require you to type "I Agree" into the field then select "Continue".

Mythical Crafting

Antique of the Artisan unlocks Mythical Crafting which allows you to create new rare items. Mythical Crafting requires Mythical Crafting Recipes which can be obtained as loot on Champion Bosses. Recipes can also be obtained at a 100% rate from a Level 7 Treasure Map chest. Once you have a Mythical Crafting Recipe, you can double click it with the character you wish to be able to craft this recipe, which will consume the scroll. Depending on which recipe you use, the Mythical Crafting Recipes will show up in their corresponding crafting menu area. For example a "royal cloak" will show in the "Tailoring Menu" under the "Shirts" Category. At the first level, you can attempt one Mythical Craft every 72 hours, decreasing by 320 minutes each level until, at talisman level 10, you can attempt a Mythical craft every 24 hours.

Some Antique of the Artisan Mythical Crafting recipes shown in the Tailoring Menu, which is accessed by your average sewing kit. The recipes are shown in red, and a message highlighted in purple shows that these recipes are not able to be crafted yet as they are on a cooldown from a previously crafted Mythical Item.

Blacksmithing Mythical Crafts

Armor

Chainmail

Chainmail armor is a lighter metal armor that is generally used as lower Dexterity loss substitutes for Platemail armor sections in a suits of armor. Chainmail armor has only 3 major covering locations; Head(Helm Layer), Legs(Pants Layer), and Torso(InnerTorso Layer). Wearing a full suit of Chainmail armor would leave the Neck(Neck Layer), Hands(Gloves Layer), and Arms(Arms Layer) exposed resulting in receiving 100% of the damage from an attack to these locations and it is recommended to replace these sections with Platemail armor to maximize protection.

Chainmail Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Chain Skirt Pants 6 9 10 0 Yes 95 20 0
Female Chain Leggings Pants 6 9 20 1 Yes 95 20 2
Female Chain Tunic InnerTorso 10 14 20 2 Yes 95 20 2
Knights Chain Chest Pants 10 14 20 2 Yes 95 20 2
Knights Chain Legs Pants 6 9 20 1 Yes 95 20 2
Platemail

Platemail armor is the heaviest metal armor which comes with the most Dexterity loss when wielding Platemail armor sections in suits of armor. Platemail armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Platemail armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Platemail Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Royal Plate Chest InnerTorso 14 18 60 0 Yes 95 20 2
Royal Plate Legs Pants 9 11 60 0 Yes 95 20 2
Royal Plate Gloves Gloves 3 4 30 0 Yes 95 20 2
Royal Plate Boots Shoes 3 4 40 0 Yes 95 20 2
Royal Plate Gorget Neck 3 4 30 0 Yes 95 20 2
Royal Plate Arms Arms 6 8 40 0 Yes 95 20 2
Britannian Plate Arms Arms 6 8 40 1 Yes 95 20 2
Britannian Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Britannian Plate Legs Pants 9 11 60 3 Yes 95 20 2
Centurion Plate Arms Pants 6 8 40 1 Yes 95 20 2
Centurion Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Centurion Plate Legs InnerTorso 9 11 60 3 Yes 95 20 2
Dull Plate Arms Arms 6 8 40 1 Yes 95 20 2
Dull Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Dull Plate Gloves Gloves 3 4 30 1 Yes 95 20 2
Dull Plate Gorget Neck 3 4 30 0 Yes 95 20 2
Dull Plate Legs Pants 9 11 60 3 Yes 95 20 2
Loincloth Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Minoc Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Minoc Plate Legs Pants 9 11 60 3 Yes 95 20 2
Renegade Plate Arms Pants 6 8 40 1 Yes 95 20 2
Squires Plate Arms Pants 6 8 40 1 Yes 95 20 2
Warriors Plate Arms Pants 6 8 40 1 Yes 95 20 2
Helmets

There are a variety of Helmets for your Head(Helm Layer) armor needs. Generally these are low or no Dexterity loss and come in many styles to suit your needs!

Helmets Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Royal Plate Helm Helm 6 7 40 0 Yes 95 20 2
Dull Plate Helm Helm 6 7 40 1 Yes 95 20 2
Plate Horned Helm Helm 6 7 40 1 Yes 95 20 2
Plate Horned Visage Helm Helm 6 7 40 1 Yes 95 20 2
Shields

Shields are equippable armor that has a percentage block chance and the Armor Value (AR) is based on the users Parrying Skill. You cannot use the Meditation Skill while your shield is equipped.

Shields Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Royal Plate Shield TwoHanded 23 35 ? 0 Yes 95 20 2
Jeweled Shield TwoHanded 23 35 ? 0 Yes 95 20 2
Knight Shield TwoHanded 23 35 ? 0 Yes 95 20 2
Ornate Heater Shield TwoHanded 23 35 ? 0 Yes 95 20 2

Weapons

Fencing

Fencing weapons use the Fencing skill, they can be one-handed or two-handed and some can have poisons applied with the Poisoning skill. Two-handed weapons can perform a Paralyzing Blow which will stun your target in place for a short period of time.

Fencing Craftables Table
Name Preview Weapon Skill Damage Speed Hands Stealable
Assassins Dagger Fencing 3d5+2 (5-17) 52 One-handed Weapon Yes
Lance Fencing 2d18 (2-36) 46 One-handed Weapon No
Ceremonial Spear Fencing 4d8+8 (12-40) 35 Two-handed Weapon Yes
Gnarled Spear Fencing 2d20 (2-40) 44 Two-handed Weapon Yes
Savage Spear Fencing 3d15+3 (6-48) 40 Two-handed Weapon Yes
Macing

Macing weapons use the Macing skill, they can be one-handed or two-handed and can not be poisoned with the Poisoning skill. Two-handed weapons can perform a Crushing Blow which will deal double damage to your target.

Macing Craftables Table
Name Preview Weapon Skill Damage Speed Hands Stealable
Battle Mace Macing 6d5+2 (8-32) 30 One-handed Weapon No
Massive War Mace Macing 7d6+5 (12-49) 28 One-handed Weapon No
Morning Star Macing 5d6+5 (10-35) 34 One-handed Weapon No
Ornate Hammer Pick Macing 3d10+5 (8-35) 30 One-handed Weapon Yes
Royal Scepter Macing 5d6+5 (10-35) 34 One-handed Weapon Yes
Scepter Macing 6d6+5 (11-41) 40 One-handed Weapon Yes
War Hammer Pick Macing 4d10+3 (7-43) 30 One-handed Weapon Yes
War Mallet Macing 8d4+3 (11-36) 38 One-handed Weapon No
War Scepter Macing 4d8+5 (9-37) 30 One-handed Weapon Yes
Swordsmanship

Swordsmanship weapons use the Swordsmanship skill, they can be one-handed or two-handed and some can have poisons applied with the Poisoning skill. Two-handed weapons can perform a Concussion Blow which will reduce your targets Intelligence(and thus Mana) for a short period of time.

Swordsmanship Craftables Table
Name Preview Weapon Skill Damage Speed Hands Stealable
Acute Claymore Swordsmanship 2d10+7 (9-27) 34 One-handed Weapon Yes
Azul Short Sword Swordsmanship 4d7+2 (6-30) 52 One-handed Weapon Yes
Bone Harvester Swordsmanship 1d26+2 (3-28) 53 One-handed Weapon Yes
Britanian Longsword Swordsmanship 2d18+3 (5-39) 32 One-handed Weapon Yes
Buccaneers Sabre Swordsmanship 3d14 (3-42) 42 One-handed Weapon Yes
Captains Sabre Swordsmanship 3d12+2 (3-38) 39 One-handed Weapon Yes
Carving Knife Swordsmanship 2d7 (2-14) 55 One-handed Weapon Yes
Fancy Long Sword Swordsmanship 2d17+1 (3-35) 37 One-handed Weapon Yes
Fancy Short Sword Swordsmanship 3d10+3 (6-33) 42 One-handed Weapon Yes
Fancy Viking Sword Swordsmanship 4d10+2 (6-42) 36 One-handed Weapon Yes
Fine Long Sword Swordsmanship 2d17+1 (3-35) 37 One-handed Weapon Yes
Great Sword Swordsmanship 4d8+4 (8-36) 33 One-handed Weapon Yes
Ornate Claymore Swordsmanship 2d17+10 (12-44) 30 One-handed Weapon Yes
Serrated Great Blade Swordsmanship 3d12+5 (8-41) 30 One-handed Weapon Yes
Short Broad Sword Swordsmanship 4d7+2 (6-30) 41 One-handed Weapon Yes
Sickle Blade Swordsmanship 2d14+3 (5-31) 39 One-handed Weapon Yes
Claymore Sword Swordsmanship 4d9+3 (7-39) 33 Two-handed Weapon Yes
Crimson Axe Swordsmanship 5d8+2 (7-42) 39 Two-handed Weapon Yes
Dual Blade War Axe Swordsmanship 5d8+2 (7-42) 33 Two-handed Weapon Yes
Executioners Halberd Swordsmanship 2d21+5 (7-47) 25 Two-handed Weapon No
Falcon Halberd Swordsmanship 2d20+3 (5-43) 30 Two-handed Weapon No
Gemini Axe Swordsmanship 4d12+2 (6-38) 33 Two-handed Weapon Yes
Heroes Edge Axe Swordsmanship 4d11+4 (8-48) 33 Two-handed Weapon Yes
No-Dachi Swordsmanship 3d9+2 (5-29) 48 Two-handed Weapon Yes
Ornate Axe Swordsmanship 6d5+3 (9-33) 38 Two-handed Weapon Yes
Reapers Axe Swordsmanship 2d21+3 (5-45) 28 Two-handed Weapon No
Royal Executioners Scythe Swordsmanship 3d15+3 (6-48) 30 Two-handed Weapon Yes
Royal Halberd Swordsmanship 2d16+12 (14-44) 25 Two-handed Weapon No
Scythe Swordsmanship 2d23+3 (5-49) 25 Two-handed Weapon Yes
Serrated Halberd Swordsmanship 2d23+1 (3-47) 28 Two-handed Weapon No
Skull Splitter Swordsmanship 5d6+5 (10-35) 33 Two-handed Weapon Yes
Spiked Battle Axe Swordsmanship 8d5+5 (13-45) 38 Two-handed Weapon Yes
Twin Blade Axe Swordsmanship 4d8+4 (8-36) 42 Two-handed Weapon Yes
Warriors Pick Swordsmanship 3d11+3 (6-36) 35 Two-handed Weapon Yes

Tailoring Mythical Crafts

Armor

Leather Armor

Leather armor is a lightest armor that can be worn and as with all Tailoring crafted armor, will have no Dexterity loss. Leather armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Leather armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Leather Armor Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Leather Bone Mythical Thread
Female Fur Arms
Arms 2 2 15 0 Yes 95 8 0 2
Female Fur Pants
Pants 3 3 10 0 Yes 95 10 0 2
Fur Leather Arms Arms 2 2 15 0 Yes 95 10 0 2
Fur Leather Legs Pants 3 3 10 0 Yes 95 10 0 2
Fur Tunic InnerTorso 5 5 15 0 Yes 95 12 0 2
Studded Leather Armor

Studded Leather armor is a slightly heavier Leather armor however, as with all Tailoring crafted armor, will have no Dexterity loss. Studded Leather armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Studded Leather armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Studded Leather Armor Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Leather Bone Mythical Thread
Barbarian Gloves Invalid ? ? 25 ? Yes 95 8 0 2
Studded Hide Tunic InnerTorso 6 7 35 0 Yes 95 14 0 2
Studded Hide Chest InnerTorso 6 7 35 0 Yes 95 14 0 2
Bone Armor

Bone Armor is the heaviest Leather armor however, as with all Tailoring crafted armor, will have no Dexterity loss. Bone Armor has 5 major covering locations; Head(Helm Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Bone Armor would leave the Gorget(Neck Layer) exposed, resulting in 100% damage to this area. It is recommended to supplement this with a Studded Leather Gorget to receive the full reduction in damage from an attack to these locations based on AR value and current durability.

Bone Armor Craftables Table
Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Leather Bone Mythical Thread
Female Skeletal Legs Pants 7 8 40 0 Yes 95 10 8 2
Female Skeletal Tunic InnerTorso 11 13 40 0 Yes 95 12 8 2
Skeletal Bracers Arms 5 5 40 0 Yes 95 8 4 2
Skeletal Chest InnerTorso 11 13 40 0 Yes 95 12 10 2
Skeletal Hands Gloves 2 3 40 0 Yes 95 6 4 2
Skeletal Legs Pants 7 8 40 0 Yes 95 10 8 2
Demon Bone Helm Helm 4 5 40 0 Yes 95 6 14 2
Horned Bone Helm Helm 4 5 40 0 Yes 95 6 14 2
Skull Helm Helm 4 5 40 0 Yes 95 6 14 2

Clothing

Footwear

Footwear is the category for your feet and requires the use of the Tailoring skill to craft, some are dyable and some are not. All Footwear requires Leather, and not Cloth to produce them.

Footwear Craftables Table
Name Preview Layer Required Skill Leather Mythical Thread
Cavalier Boots Shoes 95 10 2
Cuffed Shoes Shoes 95 6 2
High Heeled Boots Shoes 95 10 2
Laced Boots Shoes 95 10 2
Tattered Boots Shoes 95 10 2
Hats

Hats are the craftables for your head and requires the use of the Tailoring skill to craft, all of them are dyable and require Cloth to produce them.

Hats Craftables Table
Name Preview Layer Required Skill Cloth Mythical Thread
calico jack hat Helm 95 13 2
Nemes Helm 95 13 2
Witches Hat Helm 95 13 2
Miscellaneous

Miscellaneous is the section for outerwear such as aprons, sashes, and gloves and requires the use of the Tailoring skill to craft. All of them are dyable and require Cloth to produce them.

Miscellaneous Craftables Table
Name Preview Layer Required Skill Cloth Mythical Thread
Silk Gloves Gloves 95 8 2
Pants

Pants is the section for leg coverings such as kilts, skirts, and pants and requires the use of the Tailoring skill to craft. All of them are dyable and require Cloth to produce them.

Pants Craftables Table
Name Preview Layer Required Skill Cloth Mythical Thread
Belted Kilt OuterLegs 95 15 2
Belted Skirt OuterLegs 95 12 2
Flowy Skirt OuterLegs 95 12 2
Silk Skirt OuterLegs 95 13 2
Barbarian Pants Pants 95 11 2
Beggar Pants Pants 95 11 2
High Waist Pants Pants 95 11 2
Pocketed Pants Pants 95 11 2
Sturdy Pants Pants 95 11 2
Shirts

Shirts are for covering your torso either under or on top of other coverings which can be things such as shirts, robes, cloaks and dresses and requires the use of the Tailoring skill to craft. All of them are dyable and require Cloth to produce them.

Shirts Craftables Table
Name Preview Layer Required Skill Cloth Mythical Thread
Royal Cloak Cloak 95 15 2
Barbarian Cape Cloak 95 14 2
Belted Tunic MiddleTorso 95 22 2
Button Vest MiddleTorso 95 10 2
Colorful Female Tunic MiddleTorso 95 24 2
Female Jester Suit MiddleTorso 95 21 2
High Collar Doublet MiddleTorso 95 10 2
Open Vest MiddleTorso 95 9 2
Royal Tunic MiddleTorso 95 8 2
Sultry Tank MiddleTorso 95 8 2
Wrapped Tank MiddleTorso 95 9 2
Alchemist Robe OuterTorso 95 24 2
Ceremonial Robe OuterTorso 95 24 2
Clerics Robe OuterTorso 95 24 2
Druids Robe OuterTorso 95 24 2
Elemental Robe OuterTorso 95 24 2
Enchantress Robe OuterTorso 95 24 2
Female Fancy Robe OuterTorso 95 22 2
Female Mage Robe OuterTorso 95 22 2
Female Night Gown OuterTorso 95 22 2
Female Summoners Robe OuterTorso 95 22 2
Friars Robe OuterTorso 95 24 2
Frock Coat OuterTorso 95 24 2
Goddess Dress OuterTorso 95 24 2
Gold Trim Dress OuterTorso 95 24 2
Gothic Robe OuterTorso 95 24 2
Magisters Robe OuterTorso 95 24 2
Maidens Dress OuterTorso 95 22 2
Monks Robe OuterTorso 95 24 2
Night Gown OuterTorso 95 24 2
Noble Womans Robe OuterTorso 95 22 2
Noble Robe OuterTorso 95 24 2
Pirate Coat OuterTorso 95 19 2
Priestess Robe OuterTorso 95 24 2
Scholar Robe OuterTorso 95 24 2
Silk Robe OuterTorso 95 24 2
Sisters Robe OuterTorso 95 24 2
Sorceress Robe OuterTorso 95 24 2
Spell Caster Robe OuterTorso 95 24 2
Sultry Shirt OuterTorso 95 19 2
Summoners Robe OuterTorso 95 24 2
Tattered Robe OuterTorso 95 24 2
Vampire Robe OuterTorso 95 24 2
Wizard Robe OuterTorso 95 24 2
Barbarian Shirt Shirt 95 12 2
Beggar Shirt Shirt 95 15 2
Blouse Shirt 95 13 2
Dignitaries Shirt Shirt 95 15 2
Female Tattered Shirt Shirt 95 14 2
Jesters Tunic Shirt 95 15 2
Kimono Shirt Shirt 95 15 2
Laced Shirt Shirt 95 15 2
Noble Woman Shirt Shirt 95 18 2
Noble Shirt Shirt 95 15 2

Bulk Order Deeds

When you turn in a filled Bulk Order Deed(BOD) to the appropriate NPC, you have a chance to receive extra rewards if you have an active and equipped Artifact of the Artisan. Currently any BOD turned in with the talisman equipped will have a chance to receive a Small Relic Fragment for the Recycler, Empowerer, Frugality, Imbueologist, or Perfectionist relics. Depending on which type of BOD is turned in while wearing the Artifact of the Artisan, you will have a high chance at either Mythical Thread for Tailoring BOD Rewards or Mythical Resin for Blacksmithing BOD Rewards.

Leveling

Antique of the Artisan has a unique leveling method which grants you experience through crafting. You will only gain experience from crafting the same item 25 times, after which you must change to crafting a different item or wait one hour before gaining experience again on the previously crafted item. Generally speaking, you should do all your regular crafting in the Britain Crafting Area, but this is especially important for leveling your Antique of the Artisan Talisman and its relics. The levels are calculated with a "Base Value" and a "Per Level Power" in the formula: "Base Value" * (Level ^ "Per Level Power"). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:

Level Experience Required
1 10,000
2 24,623
3 41,712
4 60,629
5 81,033
6 102,706
7 125,495
8 149,285
9 173,986
10 199,526

Relics

There are currently 7 relics available for the Antique of the Artisan, most of which are passive and with some that are activatable. Each talisman has a maximum of four active relic slots and you get relic slots at levels: 1, 4, 7, 10.

All 7 of the Antique of the Artisan relics in a backpack.

The Art of the Deal

Relic Type: Passive

The Art of the Deal provides a massive discount off your total purchase only after a purchase has been completed. The chance that this procs is (Relic Level * 0.5)% and it is currently set to give you a 95% discount on the total of the sale. As you can imagine, this can be a significant way to make some profit but before you get too excited, know the chances of procing are quite low. Art of the Deal gains relic experience based on activation.

How to receive Crumbling Relics:

In order to receive Art of the Deal Crumbling Relics, you must attend a seminar located North East of the East Britain Bank. You need to be wearing the Antique of the Artisan Talisman in order to be recognized as someone that can take proper advantage of such deals. If you are identified properly by the man behind the podium, you will be asked to take a seat and listen to the presentation. After some time passes and enough advice is given, a prompt will appear with an offer to purchase the Art of the Deal Crumbling Relic for 200,000 gp. You can continue to receive offers leaving and then attending the seminar again, however please note that Art of the Deal Crumbling Relics cannot be combined with any other relics but themselves. This means you CAN NOT use them for Relic Fragment Systems like the Carapace Relic which accepts other crumbling relics for points. However, you can still use the Transmutation Cube to combine them into Art of the Deal Flawed Relics to gain maximum levels beyond level 6.

An offer for the Art of the Deal Crumbling Relic, which is part of the Antique of the Artisan Meta Talisman. In order to receive this you will need to wear the Talisman while attending a seminar to the North East of the East Britain Bank.

Notes:

  • Requires a minimum of 2500 gp purchase to trigger the relic.
  • When activated will reduce the purchase price of a vendor to only 5% of the total price, though you need to promise to pay them later!
  • Chance to activate is 0.5% * Level
  • XP is gained by activating
  • Requires 50* Level ^ 2.6 XP to gain a level.
  • Art of the Deal Crumbling Relics cannot be combined with any other relics but themselves. This means you CAN NOT use them for Relic Fragment Systems like the Carapace Relic which accepts other crumbling relics for points.
Level Experience Required Proc Chance
1 50 0.5%
2 151 1%
3 289 1.5%
4 459 2%
5 656 2.5%
6 879 3%
7 1,124 3.5%
8 1,392 4%
9 1,681 4.5%
10 1,990 5%

Empowerer

Relic Type: Active/Passive

Passive Cooldown: 1 second

Active Cooldown: 15

Empowerer is both a passive and activatable relic that first stores an Empower Charge (shown on your active ability bar for each exceptional quality weapon you craft) and then allows to apply your Empower Charges to any non-blessed wearable armor or clothing. You can currently stack 1000 Empowerment charges. Empowered items amplify any player-vs-monster(PVM) damage dealt by the wearer for 1 second for every charge applied so they’re a valuable tool for player-vs-monster(PVM) combat! This bonus includes all forms of damage from melee/ranged to Magery and even pets! Damage amplification increases as the Empowerer relic levels, you can currently gain the benefits of up to 5 Empowered Items at one time. You know that the Empowered effect is applied to the damage by the orange animation that appears on the target you are attacking.

Notes:

  • Grants an active ability to empower a wearable piece of clothing or armor.
  • Empowering an item will grant Level% damage increase against an enemy. 5 items can be worn that are empowered at a time. This will increase all types of damage you're responsible for against any non-player characters.
  • Cannot be used on blessed items
  • Gain charges on this ability by crafting exceptional items, maximum charges are capped at 1000 charges.
  • XP is Gained by applying charges, you will gain Charges XP.
  • Requires 15000 * Level ^ 1.4 XP to gain a level
  • Can be obtained via Small Relic Fragments

Antique of the Artisan Applying Empower charges with the Activatable Ability. Antique of the Artisan Applying Empower charges with the Activatable Ability.

Level Experience Required Damage Increase Per Worn Item
1 15000 1%
2 39,585 2%
3 69,833 3%
4 104,466 4%
5 142,774 5%
6 184,291 6%
7 228,680 7%
8 275,688 8%
9 325,110 9%
10 376,783 10%

Frugality

Relic Type: Passive

The Frugality relic provided a permanent decrease to the resources required for crafting. This bonus increases as Frugality levels and you gain relic experience based on the amount of material saved while crafting. So you’ll definitely want to level Frugality in the Britain Crafting Area. Frugality can stack with other areas or items which provide a resource reduction benefit. For example, if your Frugality relic provides 5% material reduction and you were crafting in Britain Crafting Area, your total may reduction would be 25%!

Notes:

  • Reduce required resources by 0.5 * Level% (5% at max level)
  • XP is gained by saving resources. This stakc with the Britain Craft Area and Recycler resource reductions.
  • Requires 30000 * Level ^ 1.4 XP to gain a level
  • Can be obtained via Small Relic Fragments
Level Experience Required Require Resource Reduction
1 30000 0.5%
2 79,170 1%
3 139,666 1.5%
4 208,932 2%
5 285,548 2.5%
6 368,581 3%
7 457,360 3.5%
8 551,375 4%
9 650,221 4.5%
10 753,566 5%

Imbueologist

Relic Type: Passive

The Imbuelogist relic increases the chance of making slayer items in Britain Crafting Area. Your chances to craft a slayer increases as the Imbueologist relic levels and you gain experience by successfully crafting slayer items.

Notes:

  • Increases chance to imbue an item with Slayer by 5% * Level
  • XP is gained by crafting a slayer.
  • The bonus only increases current slayer chance. So if the chance of a slayer is 2%, with 120 skill, the increase will end in a total of 3.0% chance.
  • Natural Slayer Chance can be different depending on which skill and what your skill level is when crafting in the Britain Crafting Area, generally it is 1% at 100 skill and 2% at 120 skill.
  • Requires 3000 * Level ^ 1.4 XP to gain a level.
  • Can be obtained via Small Relic Fragments
Level Experience Required Percent to calculate current slayer increase Bonus example applied to 120 skill
1 1000 5% 2.10%
2 2,639 10% 2.20%
3 4,655 15% 2.30%
4 6,964 20% 2.40%
5 9,518 25% 2.50%
6 12,286 30% 2.60%
7 15,245 35% 2.70%
8 18,379 40% 2.80%
9 21,674 45% 2.90%
10 25,118 50% 3.00%

Overstock

Relic Type: Passive

The Overstock relic provides a chance to get some free resources from most vendors you are purchasing from. When you complete a transaction, an offer will appear to accept the vendor’s overstocked items. Vendors have their applicable overstock item such as scribes offer blank scrolls, bowyer offers bolts or shafts, weaver offer cloth and so on. The chance for Overstock to proc is based on the relic’s level and you gain relic experience by accepting offers. The amount of overstock items is based on the total gold amount purchased from the vendor, so the more you buy, the more overstock items will be offered.

Antique of the Artisan Applying Empower charges with the Activatable Ability.

Notes:

  • When activated, a vendor will offer you extra supplies which depend on the type of vendor. While be shown as a menu after purchasing from a vendor.
  • XP is gained by activating the relic with purchases that would return 1 item based on the spent ratio. Example: If you buy 2 bolts of cloth at 200gp, overstock has the ability to activate and return 1 cloth. Every item will have different ratios to figure out and create a return of 1 item, it is based on total gold spent to return 1 item.
  • Chance to activate is 2.5% * Level
  • Requires 40 * Level ^ 2.6 XP to gain a level.
  • Can be obtained from after the activation has triggered, which generate an offer for a 200,000 gp purchase.
Level Experience Required Overstock Proc Chance
1 40 2.5%
2 243 5%
3 696 7.5%
4 1,470 10%
5 2,627 12.5%
6 4,219 15%
7 6,300 17.5%
8 8,914 20%
9 12,109 22.5%
10 15,924 25%

Perfectionist

Relic Type: Passive

The Perfectionist relic increases the chance of making exceptional items. Your chances to successfully craft an exceptional item increases by (Relic Level * 2) and gains experience through the process of by completing Bulk Order Deeds.

Notes:

  • Increases the odds crafting an exceptional item by 2% * Level.
  • XP is gained by turning in a BOD. XP scales with the difficulty of the BOD.
  • Like Imbueologist it only increases current chance. An 80% exceptional chance increased by 20% will be 96% chance to craft an exceptional item.
  • Requires 7000 * Level ^ 1.4 XP to gain a level.
  • Can be obtained via Small Relic Fragments
Level Experience Required Bonus Exceptional Chance Example Exceptional Chance with 80% Natural Exceptional Chance
1 7000 2% 81.6%
2 18,473 4% 83.2%
3 32,589 6% 84.8%
4 48,751 8% 86.4%
5 66,628 10% 88%
6 86,002 12% 89.6%
7 106,717 14% 91.2%
8 128,654 16% 92.8%
9 151,718 18% 94.4%
10 175,832 20% 96%

Recycler

Relic Type: Passive

The Recycler relic provides a (0.5 * Relic Level) chance your craft consumes 20% less materials when crafting. Its similar to Frugality, but it provides a much greater bonus and these material reduction bonuses stack so it’s possible to get some amazing material savings. For example, if you have a maxed out Frugality relic and you’re crafting in Britain Crafting Area and your Recycler relic activates, that would combine to make a 45% material savings!

Notes:

  • Has a 0.5% * Level (5% at max level) percent chance to reduce the cost of resources by an additional 20%
  • Requires 50 * Level ^ 2.6 XP to gain a level
  • Will gain 1 XP per activation.
  • Can be obtained via Small Relic Fragments
Level Experience Required 20% Less Materials Proc Chance
1 50 0.5%
2 303 1%
3 870 1.5%
4 1,838 2%
5 3,283 2.5%
6 5,274 3%
7 7,875 3.5%
8 11,143 4%
9 15,136 4.5%
10 19,905 5%

Tips, Tricks, and Templates

If you have leveled this talisman, please post some tips and tricks in the #wiki-requests channel in Discord so we can add them to this section!

A common template for this talisman is a pure crafter:

  • 120 Blacksmithing, 120 Tinkering, 120 Carpentry, 120 Tailoring, 120 Fletching, 120 Inscription
    • Since Inscription is often used in pvp, you could leave that off your crafter and replace it with 100 magery and 20 meditation for utility. The same goes for alchemy.
    • Magery and Music could also be used on the crafter if you want to craft music instruments or the pentagram house add-on.

As with the Idol of Forbidden Magic, this talisman does not have the restrictions against barding or taming skills, however, there isn't a desirable template with crafting and taming/barding.

The Antique of the Artisan is the only talisman that is allowed to be leveled afk and can also be used in a house.

Like the other talismans, the Arms Lore Minimum Hit Chance baseline does apply to the Antique of the Artisan but it is not likely that a crafter would have need for it.

Contributors

The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:

  • Colin#1767
  • Gashbert#3197
  • Khan#6354
  • Mage Jimmy
  • Sift#9219
  • Silentnox#1996
  • Teto#1619
  • Wawape#7545