Armor

From Ultima Online Forever Wiki
Jump to: navigation, search

Description

Armor is used to reduce incoming damage from physical attacks and offers no protection from spells or spell-like abilities such as firebreath and poison. Each piece of armor belongs to one location and may offer protection to that location when struck. Armor can be found, crafted, or purchased from NPCs or Gold Sink vendors.

Taking a Blow

When a strike lands, the damage reduction is checked against one of the primary 6 locations. Based on the location hit, the Armor Values(AR) is checked at that location to reduce the incoming damage:

Location Layer Chance to be hit
Head Helm 14%
Neck Neck 7%
Chest Inner Torso 44%
Arms Arms 14%
Hands Gloves 7%
Leg Pants 14%

Armor Values

There are 2 different types of Armor Values(AR) calculations that you will see:

  1. Status Bar Value, which is the Average that is seen in your Status bar.
  2. Individual Armor Value, which is the amount of damage reduced when a particular piece of armor is struck.

Status Bar Value

The Status Bar Value shows an approximation of your Armor Value(AR) without any regard to completely open locations and also rounds the value to the nearest whole number. This can lead to a misrepresentation of how protected you actually are from taking damage. For instance, if you have 41 AR shown, but you are not wearing a helmet, you will take 100% of the incoming damage to the Head even though the Stats Bar shows 41 AR:

The Status Bar showing the Armor Value(AR) in the top right corner.

Individual Armor Value

The Individual Armor Value is the total amount that the damage will be reduced when that particular piece of armor is struck. This value is not shown and quite difficult to calculate as it is calculated at the time of the blow. There are many factors that can influence what the actual damage reduction will be such as:

Armor Patches

Armor Patches are a reward that adds additional "Virtual Armor" to a piece of Armor or Clothing. There are multiple types of Armor patches which explain what layer that the Armor patch can be applied to and how much armor is increased by attaching the Armor patch:

An Armor Patch which can be applied to a piece of clothing or armor in the "Cloak" Layer. This will increase the Virtual Armor of the character by 1.

Resource Types

The Type of resources used to create the armor can also increase the base armor value as well as the durability of the armor. The exact amount depends on the Armor Value and Resource Type used, this would be the Ingot Type for Blacksmithing pieces, and Leather Type for Tailoring pieces.

Magical Armor Modifiers

Armor can have Armor Modifiers which can increase the Defense and Durability of the armor. These Magical Properties can be found as Prefixes and Suffixes on Magical Armor.

Powder of Fortifying

Non-blessed armor can break down over time and need repairs in order to get Armor levels back to their maximum values. The Blacksmithing Bulk Order Deed Reward Powder of Fortifying can increase the maximum durability of the armor. The maximum amount that the armor durability can be increased to depends on the piece of armor.

A jar of Powder of Fortifying, which can be used to increase the durability of arms or armor.

Slayer Armor

Some armor can have special gargoyle runs applied to them to create "Slayer Armor" attributes that reduces damage when struck by a specific monster or "slayer group". Unlike normal or virtual armor, this protection can be applied to spells and spell like abilities such as firebreath or poison. More information can be found in the Slayer Armor section on how to create, and apply this protection.

A sample of Double Slayer Armor Valorite Chainmail Leggings.

Armor Types

There are hundreds of different pieces of armor you can wear, each have multiple resources that they can be crafted from, and each can also have magical/exceptional properties applied to them. In order to keep these tables practical, we will be viewing them in sections separated by their Armor Types. An Armor Type is a common grouping of pieces of armor, for instance, Ringmail Armor which consists of all the pieces of craftable Ringmail pieces(Ringmail Gloves, Leggings, Sleeves, and Tunic). To make this readable we will be providing Full Suit Tables and Individual Pieces Table listing important data such as Dexterity loss, craftability, resources required, crafting skill, gold values, etc...

Leather

Leather armor is a lightest armor that can be worn and as with all Tailoring crafted armor, will have no Dexterity loss. Leather armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Leather armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Leather Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Leather 15 0
Exceptional Spined Leather 18 0
Exceptional Horned Leather 20 0
Exceptional Barbed Leather 22 0


Leather Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Leather Bone Mythical Thread
Leather Gorget Neck 1 1 10 0 No 53.9 4 0 0
Leather Cap Helm 2 2 15 0 No 6.2 2 0 0
Leather Gloves Gloves 1 1 10 0 No 51.8 3 0 0
Leather Sleeves Arms 2 2 15 0 No 53.9 8 0 0
Leather Leggings Pants 3 3 10 0 No 66.3 10 0 0
Leather Tunic InnerTorso 5 5 15 0 No 70.5 12 0 0
Leather Shorts Pants 3 3 10 0 No 62.2 8 0 0
Leather Skirt Pants 3 3 10 0 No 58 6 0 0
Leather Bustier InnerTorso 5 5 15 0 No 58 6 0 0
Leather Armor InnerTorso 5 5 15 0 No 62.2 8 0 0
Female Fur Arms
Arms 2 2 15 0 Yes 95 8 0 2
Female Fur Pants
Pants 3 3 10 0 Yes 95 10 0 2
Fur Leather Arms Arms 2 2 15 0 Yes 95 10 0 2
Fur Leather Legs Pants 3 3 10 0 Yes 95 10 0 2
Fur Tunic InnerTorso 5 5 15 0 Yes 95 12 0 2

Studded Leather

Studded Leather armor is a slightly heavier Leather armor however, as with all Tailoring crafted armor, will have no Dexterity loss. Studded Leather armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Studded Leather armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Studded Leather Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Leather 19 0
Exceptional Spined Leather 21 0
Exceptional Horned Leather 24 0
Exceptional Barbed Leather 26 0

Studded Leather Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Leather Bone Mythical Thread
Studded Gorget Neck 1 1 25 0 No 78.8 6 0 0
Studded Cap Helm 2 3 20 0 No 80.9 4 0 0
Studded Gloves Gloves 1 1 25 0 No 82.9 8 0 0
Studded Sleeves Arms 2 3 25 0 No 87.1 10 0 0
Studded Leggings Pants 4 4 35 0 No 91.2 12 0 0
Studded Tunic InnerTorso 6 7 35 0 No 94 14 0 0
Studded Bustier InnerTorso 6 7 35 0 No 82.9 8 0 0
Studded Armor InnerTorso 6 7 35 0 No 87.1 10 0 0
Barbarian Gloves Invalid ? ? 25 ? Yes 95 8 0 2
Studded Hide Tunic InnerTorso 6 7 35 0 Yes 95 14 0 2
Studded Hide Chest InnerTorso 6 7 35 0 Yes 95 14 0 2

Bone

Bone Armor is the heaviest Leather armor however, as with all Tailoring crafted armor, will have no Dexterity loss. Bone Armor has 5 major covering locations; Head(Helm Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Bone Armor would leave the Gorget(Neck Layer) exposed, resulting in 100% damage to this area. It is recommended to supplement this with a Studded Leather Gorget to receive the full reduction in damage from an attack to these locations based on AR value and current durability.

Bone Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Leather 33 0
Exceptional Spined Leather 35 0
Exceptional Horned Leather 37 0
Exceptional Barbed Leather 40 0

Bone Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Leather Bone Mythical Thread
Bone Helmet Helm 4 5 40 0 No 85 10 4 0
Bone Gloves Gloves 2 3 40 0 No 89 6 2 0
Bone Arms Arms 5 5 40 0 No 92 8 4 0
Bone Leggings Pants 7 8 40 0 No 95 10 6 0
Bone Armor InnerTorso 11 13 40 0 No 96 12 10 0
Orc Helm Helm 3 3 10 0 No 90 6 4 0
Female Skeletal Legs Pants 7 8 40 0 Yes 95 10 8 2
Female Skeletal Tunic InnerTorso 11 13 40 0 Yes 95 12 8 2
Skeletal Bracers Arms 5 5 40 0 Yes 95 8 4 2
Skeletal Chest InnerTorso 11 13 40 0 Yes 95 12 10 2
Skeletal Hands Gloves 2 3 40 0 Yes 95 6 4 2
Skeletal Legs Pants 7 8 40 0 Yes 95 10 8 2
Demon Bone Helm Helm 4 5 40 0 Yes 95 6 14 2
Horned Bone Helm Helm 4 5 40 0 Yes 95 6 14 2
Skull Helm Helm 4 5 40 0 Yes 95 6 14 2

Ringmail

Ringmail Armor is the lightest [[Armor#Ringmail|Metal Armor] and offers no Dexterity loss. Ringmail Armor has 4 major covering locations; Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Ringmail Armor would leave the Gorget(Neck Layer) and Head(Helm Layer), exposed, resulting in 100% damage to these areas. It is recommended to supplement this with a Studded Leather Gorget and Norse or Close Helm to receive the full reduction in damage from an attack to these locations based on AR value and current durability while maintaining no Dexterity loss.

Ringmail Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Iron 26 0
Exceptional Dull Copper 27 0
Exceptional Shadow 27 0
Exceptional Copper 28 0
Exceptional Bronze 29 0
Exceptional Golden 30 0
Exceptional Agapite 30 0
Exceptional Verite 31 0
Exceptional Valorite 32 0

Ringmail Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythical Resin
Ringmail Gloves Gloves 2 2 20 0 No 12 10 0
Ringmail Leggings Pants 4 7 20 0 No 19.4 16 0
Ringmail Sleeves Arms 3 5 20 0 No 16.9 14 0
Ringmail Tunic InnerTorso 7 11 20 0 No 21.9 18 0

Chainmail

Chainmail armor is a lighter metal armor that is generally used as lower Dexterity loss substitutes for Platemail armor sections in a suits of armor. Chainmail armor has only 3 major covering locations; Head(Helm Layer), Legs(Pants Layer), and Torso(InnerTorso Layer). Wearing a full suit of Chainmail armor would leave the Neck(Neck Layer), Hands(Gloves Layer), and Arms(Arms Layer) exposed resulting in receiving 100% of the damage from an attack to these locations and it is recommended to replace these sections with Platemail armor to maximize protection.

Chainmail Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Iron 28 0
Exceptional Dull Copper 29 0
Exceptional Shadow 30 0
Exceptional Copper 30 0
Exceptional Bronze 31 0
Exceptional Golden 32 0
Exceptional Agapite 33 0
Exceptional Verite 33 0
Exceptional Valorite 34 0

Chainmail Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythical Resin
Chainmail Coif Helm 4 6 20 0 No 14.5 10 0
Chainmail Leggings Pants 6 9 20 1 No 36.7 18 0
Chainmail Tunic InnerTorso 10 14 20 2 No 39.1 20 0
Chain Skirt Pants 6 9 10 0 Yes 95 20 0
Female Chain Leggings Pants 6 9 20 1 Yes 95 20 2
Female Chain Tunic InnerTorso 10 14 20 2 Yes 95 20 2
Knights Chain Chest Pants 10 14 20 2 Yes 95 20 2
Knights Chain Legs Pants 6 9 20 1 Yes 95 20 2

Platemail

Platemail armor is the heaviest metal armor which comes with the most Dexterity loss when wielding Platemail armor sections in suits of armor. Platemail armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Platemail armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Platemail Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Iron 52 0
Exceptional Dull Copper 53 0
Exceptional Shadow 54 0
Exceptional Copper 55 0
Exceptional Bronze 56 0
Exceptional Golden 57 0
Exceptional Agapite 58 0
Exceptional Verite 59 0
Exceptional Valorite 60 0

Platemail Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Platemail Arms Arms 6 8 40 1 No 66.3 18 0
Platemail Gloves Gloves 3 4 30 1 No 58.9 12 0
Platemail Gorget Neck 3 4 30 0 No 56.4 10 0
Platemail Legs Pants 9 11 60 3 No 68.8 20 0
Platemail Tunic InnerTorso 14 18 60 3 No 75 25 0
Female Platemail Tunic InnerTorso 14 18 45 2 No 44.1 20 0
Royal Plate Chest InnerTorso 14 18 60 0 Yes 95 20 2
Royal Plate Legs Pants 9 11 60 0 Yes 95 20 2
Royal Plate Gloves Gloves 3 4 30 0 Yes 95 20 2
Royal Plate Boots Shoes 3 4 40 0 Yes 95 20 2
Royal Plate Gorget Neck 3 4 30 0 Yes 95 20 2
Royal Plate Arms Arms 6 8 40 0 Yes 95 20 2
Britannian Plate Arms Arms 6 8 40 1 Yes 95 20 2
Britannian Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Britannian Plate Legs Pants 9 11 60 3 Yes 95 20 2
Centurion Plate Arms Pants 6 8 40 1 Yes 95 20 2
Centurion Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Centurion Plate Legs InnerTorso 9 11 60 3 Yes 95 20 2
Dull Plate Arms Arms 6 8 40 1 Yes 95 20 2
Dull Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Dull Plate Gloves Gloves 3 4 30 1 Yes 95 20 2
Dull Plate Gorget Neck 3 4 30 0 Yes 95 20 2
Dull Plate Legs Pants 9 11 60 3 Yes 95 20 2
Loincloth Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Minoc Plate Chest InnerTorso 14 18 60 3 Yes 95 20 2
Minoc Plate Legs Pants 9 11 60 3 Yes 95 20 2
Renegade Plate Arms Pants 6 8 40 1 Yes 95 20 2
Squires Plate Arms Pants 6 8 40 1 Yes 95 20 2
Warriors Plate Arms Pants 6 8 40 1 Yes 95 20 2

Dragon Scale

Dragon Scale armor is a strong plate armor made from rare dragon scales which comes with the no Dexterity loss. Dragon Scale armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Dragon Scale armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability. There are many different colors of Dragon Scales, however they all offer the same level of protection.

Dragon Scale Armor Full Suit Table

Resource Type Preview AR Value Dex Loss
Exceptional Dragon Scale 52 0

Dragon Scale Armor Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Dragon Scales Mythic Resin
Dragon Gloves Gloves 3 4 30 0 No 68.9 16 0
Dragon Gorget Neck 3 4 30 0 No 66.4 14 0
Dragon Helm Helm 6 7 40 0 No 72.6 20 0
Dragon Leggings Pants 9 11 60 0 No 78.8 28 0
Dragon Sleeves Arms 6 8 20 0 No 76.3 24 0
Dragon Sleeves InnerTorso 14 18 60 0 No 85 36 0

Helmets

There are a variety of Helmets for your Head(Helm Layer) armor needs. Generally these are low or no Dexterity loss and come in many styles to suit your needs!

Helmets Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Bascinet Helm 2 4 10 0 No 8.3 15 0
Close Helmet Helm 4 6 40 0 No 37.9 15 0
Helmet Helm 4 6 40 0 No 37.9 15 0
Norse Helm Helm 4 6 40 0 No 37.9 15 0
Plate Helm Helm 6 7 40 1 No 62.6 15 0
Royal Plate Helm Helm 6 7 40 0 Yes 95 20 2
Dull Plate Helm Helm 6 7 40 1 Yes 95 20 2
Plate Horned Helm Helm 6 7 40 1 Yes 95 20 2
Plate Horned Visage Helm Helm 6 7 40 1 Yes 95 20 2

Shields

Shields are equippable armor that has a percentage block chance and the Armor Value (AR) is based on the users Parrying Skill. You cannot use the Meditation Skill while your shield is equipped.

Shields Individual Pieces Table

Name Preview Layer AR Value Exc AR Value Str Req Dex Loss Mythic Crafting? Skill Req Ingots Mythic Resin
Buckler TwoHanded 7 19 ? 0 No 0 10 0
Bronze Shield TwoHanded 10 22 ? 0 No 0 12 0
Heater Shield TwoHanded 23 35 ? 0 No 24.3 18 0
Metal Shield TwoHanded 9 21 ? 0 No 0 14 0
Metal Kite Shield TwoHanded 23 35 ? 0 No 4.6 16 0
Wooden Kite Shield TwoHanded 12 24 ? 0 No 0 8 0
Wooden Kite Shield TwoHanded 12 24 ? 0 No 0 8 0
Royal Plate Shield TwoHanded 23 35 ? 0 Yes 95 20 2
Jeweled Shield TwoHanded 23 35 ? 0 Yes 95 20 2
Knight Shield TwoHanded 23 35 ? 0 Yes 95 20 2
Ornate Heater Shield TwoHanded 23 35 ? 0 Yes 95 20 2

Deamon Bone

Deamon Bone armor cannot be crafted, but can be found as a rare drop from Efreets. Little is known about its in combat usefulness as each piece is very expensive and non-repairable. It is rumored that the pieces have no Dexterity loss and may be stronger than craftable Bone armor. Deamon Bone armor has 5 major covering locations; Head(Helm Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Deamon Bone armor would leave the Gorget(Neck Layer) exposed, resulting in 100% damage to this area. It is recommended to supplement this with a Studded Leather Gorget to receive the full reduction in damage from an attack to these locations based on AR value and current durability.

Deamon Bone Armor Individual Pieces Table

Resource Type Preview AR Value Dex Loss
Daemon Bone Armor Suit 43 0

Deamon Bone Armor Individual Pieces Table

Name Preview Layer AR Value Str Req Dex Loss
Daemon Bone Leggings Pants 10 40 0
Daemon Bone Helmet Helm 6 40 0
Daemon Bone Armor InnerTorso 16 40 0
Daemon Bone Arms InnerTorso 7 40 0
Daemon Bone Gloves InnerTorso 7 40 0

Ranger Armor

Ranger Armor cannot be crafted, but can be purchased from the Gold Sink Vendor near the West Birtain Bank. The armor is blessed, which means it is unbreakable and will not drop on your corpse when you die. Ranger Armor offers no Dexterity loss, however the trade off is that it is very expensive, and only as good as roughly a Exceptionally Crafted Studded Leather Suit. Ranger Armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Ranger Armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability. Ranger Armor always comes colored as Hue 1436 - Ranger Green, which is rare color available from NPC Clothing.

Ranger Armor Full Suit Table

Resource Type Preview AR Value Dex Loss Cost
Ranger Armor Suit with Studded Tunic 20 0 2,275,000 gp
Ranger Armor Suit with Studded Tunic 20 0 2,345,000 gp
Ranger Armor Suit with Studded Bustier 20 0 2,625,000 gp

Ranger Armor Individual Pieces Table

Name Preview Layer AR Value Str Req Dex Loss Cost
Studded Gorget, Ranger Armor Neck 1 25 0 350,000 gp
Studded Cap, Ranger Armor Helm 3 25 0 175,000 gp
Studded Gloves, Ranger Armor Gloves 1 25 0 350,000 gp
Studded Sleeves, Ranger Armor Arms 3 25 0 350,000 gp
Studded Leggings, Ranger Armor Pants 4 35 0 525,000 gp
Studded Tunic, Ranger Armor InnerTorso 7 35 0 525,000 gp
Female Studded Bustier, Ranger Armor InnerTorso 7 35 0 875,000 gp
Female Studded Armor Ranger Armor InnerTorso 7 35 0 595,000 gp

Phoenix Armor

Phoenix Armor cannot be crafted, but can be purchased from the Gold Sink Vendor near the West Birtain Bank. The armor is blessed, which means it is unbreakable and will not drop on your corpse when you die. Phoenix Armor offers no Dexterity loss, however the trade off is that it is very expensive, and only as good as roughly an Exceptionally Crafted Ringmail Suit. Phoenix Armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Phoenix Armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability. Phoenix Armor always comes colored as Hue 242 - Phoenix, which is Regular Dye Tub color.

Phoenix Armor Full Suit Table

Resource Type Preview AR Value Dex Loss Cost
Phoenix Armor Suit 25 0 1,242,500 gp

Phoenix Armor Individual Pieces Table

Name Preview Layer AR Value Str Req Dex Loss Cost
Norse Helm of the Phoenix Helm 4 40 0 192,500 gp
Ringmail Tunic of the Phoenix InnerTorso 8 20 0 262,500 gp
Ringmail Leggings of the Phoenix Pants 5 20 0 262,500 gp
Ringmail Sleeves of the Phoenix Arms 4 20 0 175,000 gp
Ringmail Gloves of the Phoenix Gloves 2 20 0 175,000 gp
Studded Gorget of the Phoenix Neck 1 25 0 175,000 gp

Bloodied Plate

Bloodied Plate Armor cannot be crafted, but can be purchased from the Gold Sink Vendor near the West Birtain Bank. The armor is blessed, which means it is unbreakable and will not drop on your corpse when you die. Bloodied Plate Armor offers the same Dexterity loss as Platemail Armor, however the trade off is that it is very expensive, and only as good as roughly an Normal Crafted or Store-bought Platemail Suit. Bloodied Plate Armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Bloodied Plate Armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.

Bloodied Plate Armor Full Suit Table

Resource Type Preview AR Value Dex Loss Cost
Bloodied Platemail Suit 40 9 2,600,000 gp

Bloodied Plate Armor Individual Pieces Table

Name Preview Layer AR Value Str Req Dex Loss Cost
Bloodied Plate Helm Helm 6 40 1 200,000 gp
Bloodied Plate Gorget Neck 3 30 0 400,000 gp
Bloodied Plate Arms Arms 6 40 1 400,000 gp
Bloodied Plate Gloves Gloves 3 30 1 400,000 gp
Bloodied Platemail InnerTorso 14 60 3 600,000 gp
Bloodied Female Platemail InnerTorso 14 60 3 600,000 gp
Bloodied Plate Legs Pants 9 60 3 600,000 gp

Legacy Data

Much has changed since this data was recorded, however, the legacy data collected back in 2014 has been preserved, you can read more about it by clicking the "Expand" link to the right.

Description

This information was collected from the same source as the Weapons page. It was referenced by Adam in this post http://uoforum.com/threads/publish-2-may-24th-2014-good-vs-evil.35618/ Some information contained on the referenced page is inaccurate as it pertains to UOF. (ie. bone gloves show 0 dexterity penalty, but UOF assigns them -1.) This table was corrected and the information should match current in-game numbers.


Armor (UO:R)
The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR. The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game.
AR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). Items listed are assumed to be in perfect condition (undamaged). Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced.
HP= The damage capacity of the armor before breakage occurs. The AR of a piece of armor will lower as the item becomes increasingly damaged.
Exceptional armor gets a 20% increase in AR. Armor crafted from special ores and leathers also get bonuses. (+2 AR per tier of ingot)


Arms

Arms
Armor Name STR Req. AR HP Dex Penalty
Bone Arms 40 30/4.4 26-30 0
Leather Sleeves 10 13/1.9 31-37 0
Platemail Arms 40 40/5.9 51-65 -1
Ranger Armor 25 16/2.4 36-44 0
Ringmail Sleeves 20 22/3.3 41-51 0
Studded Sleeves 25 16/2.4 36-44 0

Body

Body
Armor Name STR Req. AR HP Dex Penalty
Bone Armor 40 30/10.7 26-30 0
Bustier, Leather 10 13/4.7 31-37 0
Bustier, Studded* 25 16/5.7 101-115 0
Chainmail Tunic 20 28/10.0 46-58 -2
Female Armor, Leather 15 13/4.7 31-37 0
Female Armor, Plate* 45 30/10.7 51-65 -2
Female Armor, Studded* 35 16/5.7 101-115 0
Leather Tunic 15 13/4.7 31-37 0
Platemail (Tunic) 60 40/14.3 51-65 -3
Ranger Armor 35 16/5.7 36-44 0
Ringmail Tunic 20 22/7.9 41-51 0
Studded Tunic 35 16/5.7 36-44 0

Hands

Arms
Armor Name STR Req. AR HP Dex Penalty
Bone Gloves 40 30/2.1 26-30 0
Leather Gloves 10 13/0.9 31-37 0
Platemail Gloves 30 40/2.8 51-65 -1
Ranger Armor 25 16/1.1 36-44 0
Ringmail Gloves 20 22/1.5 41-51 0
Studded Gloves 25 16/1.1 36-44 0

Head

Head
Armor Name STR Req. AR HP Dex Penalty
Bascinet 10 18/2.4 101-115 0
Bone Helm 40 30/4.1 26-30 0
Chainmail Coif 20 28/3.8 36-44 0
Close Helm 40 30/4.1 46-58 0
Helmet 40 30/4.1 46-58 0
Leather Cap 15 13/1.8 31-37 0
Norse Helm 40 30/4.1 46-58 0
Open Helm 40 30/4.1 46-58 0
Orc Helm 0 20/2.7 31-70 0
Plate Helm 40 40/5.4 46-58 -1

Legs

Legs
Armor Name STR Req. AR HP Dex Penalty
Bone Leggings 40 30/6.6 26-30 0
Chainmail Leggings 20 28/6.2 46-58 -1
Leather Leggings 10 13/2.9 31-37 0
Leather Shorts 10 13/2.9 31-37 0
Leather Skirt 10 13/2.9 31-37 0
Platemail Legs 60 40/8.8 51-65 -3
Ranger Armor 35 16/3.5 36-44 0
Ringmail Leggings 20 22/4.8 41-51 0
Studded Leggings 35 16/3.5 36-44 0

Neck

Neck
Armor Name STR Req. AR HP Dex Penalty
Leather Gorget 10 13/0.9 31-37 0
Plate Gorget 30 40/2.8 51-65 0
Ranger Armor 25 16/1.1 36-44 0
Studded Leather Gorget 25 16/1.1 36-44 0

Shields

Shields
Shield Name STR Req. AR HP Dex Penalty
Bronze Shield 20 10/** 26-30 0
Buckler 15 7/** 41-51 0
Chaos Shield 0 32/** 101-115 0
Heater 30 23/** 31-37 0
Kite (Metal) 30 16/** 101-115 0
Kite (Wooden) 15 12/** 46-58 0
Metal Shield 10 9/** 36-44 0
Order Shield 0 30/** 101-115 0
Wooden Shield 5 8/** 21-23 0


Notes

** Display-AR varies depending on one's Parrying skill.

References

References :

http://uoforum.com/threads/publish-2-may-24th-2014-good-vs-evil.35618/

http://uoforum.com/threads/publish-4b-september-11th-2014-central-gump-bug-fixes-and-decorations.43052/

http://web.archive.org/web/20010302013258/http://uo.stratics.com/


Contributors

The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:

  • Colin
  • Sift
  • Joe Exotic
  • Silentnox
  • Tahuk
  • Tarek
  • Wawape