Antique of the Artisan
Description
The Antique of the Artisan is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of Mythic Crafting Recipes. Relics allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.
For more information on the Antique of the Artisan, be sure to check out the official Ultima Online Forever Youtube video:
Activatable Abilities
Antique of the Artisan uses Activatable Abilities, so you may want to review how to activate relics and what the activatable menu bar is.
Questline
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:
Lessons of the Past
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.
- Spirits of Great Profession: The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the Britain Crafting Area. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.
- Sacrifices to the Tool: The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box.
- Repetition, Consistency, Success: Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will send you to another Spirit of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the Antique of the Artisan Talisman of Power.
- 25,000 Iron Ingots for the Spirit at the Hammer and Anvil in Britain (1428, 1546)
- 50,000 Logs or Boards for the Spirit at The Sturdy Bow in Yew (563, 976)
- 40,000 Cloth for the Spirit at The Adventurer's Needle in Jhelom (South Island) (1458, 4008)
- 25,000 Iron for the Spirit at Gears and Gadgets in Minoc (2472, 458)
- 5,000 Bottles for the Spirit at Moonglow's Finest Alchemy in Moonglow (4451, 1096)
- 10,000 Scrolls for the Spirit at Encyclopaedia Magicka in Moonglow (4547, 872)
- 5,000 Leather or Hides for the Spirit at Trinsic's Fine Skins in Trinsic (1997, 2864)
- 50,000 Logs for the Spirit at Builder's Delight in Skara Brae (633, 2168)
Notes:
- When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!
- When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.
Abandoning a Questline
You can abandon a previously empty or partially completed questline by using the context menu and selecting the "Abandon Quest".
After the context menu option has been selected you will see a prompt that will require you to type "I Agree" into the field then select "Continue".
Mythical Crafting
Antique of the Artisan unlocks Mythical Crafting which allows you to create new rare items. Mythical Crafting requires Mythical Crafting Recipes which can be obtained as loot on Champion Bosses. Recipes can also be obtained at a 100% rate from a Level 7 Treasure Map chest. Once you have a Mythical Crafting Recipe, you can double click it with the character you wish to be able to craft this recipe, which will consume the scroll. Depending on which recipe you use, the Mythical Crafting Recipes will show up in their corresponding crafting menu area. For example a "royal cloak" will show in the "Tailoring Menu" under the "Shirts" Category. At the first level, you can attempt one Mythical Craft every 72 hours, decreasing by 320 minutes each level until, at talisman level 10, you can attempt a Mythical craft every 24 hours.
Blacksmithing Mythical Crafts
Armor
Chainmail
Chainmail armor is a lighter metal armor that is generally used as lower Dexterity loss substitutes for Platemail armor sections in a suits of armor. Chainmail armor has only 3 major covering locations; Head(Helm Layer), Legs(Pants Layer), and Torso(InnerTorso Layer). Wearing a full suit of Chainmail armor would leave the Neck(Neck Layer), Hands(Gloves Layer), and Arms(Arms Layer) exposed resulting in receiving 100% of the damage from an attack to these locations and it is recommended to replace these sections with Platemail armor to maximize protection.
Name | Preview | Layer | AR Value | Exc AR Value | Str Req | Dex Loss | Mythic Crafting? | Skill Req | Ingots | Mythic Resin |
---|---|---|---|---|---|---|---|---|---|---|
Chain Skirt | Pants | 6 | 9 | 10 | 0 | Yes | 95 | 20 | 0 | |
Female Chain Leggings | Pants | 6 | 9 | 20 | 1 | Yes | 95 | 20 | 2 | |
Female Chain Tunic | InnerTorso | 10 | 14 | 20 | 2 | Yes | 95 | 20 | 2 | |
Knights Chain Chest | Pants | 10 | 14 | 20 | 2 | Yes | 95 | 20 | 2 | |
Knights Chain Legs | Pants | 6 | 9 | 20 | 1 | Yes | 95 | 20 | 2 |
Platemail
Platemail armor is the heaviest metal armor which comes with the most Dexterity loss when wielding Platemail armor sections in suits of armor. Platemail armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Platemail armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.
Name | Preview | Layer | AR Value | Exc AR Value | Str Req | Dex Loss | Mythic Crafting? | Skill Req | Ingots | Mythic Resin |
---|---|---|---|---|---|---|---|---|---|---|
Royal Plate Chest | InnerTorso | 14 | 18 | 60 | 0 | Yes | 95 | 20 | 2 | |
Royal Plate Legs | Pants | 9 | 11 | 60 | 0 | Yes | 95 | 20 | 2 | |
Royal Plate Gloves | Gloves | 3 | 4 | 30 | 0 | Yes | 95 | 20 | 2 | |
Royal Plate Boots | Shoes | 3 | 4 | 40 | 0 | Yes | 95 | 20 | 2 | |
Royal Plate Gorget | Neck | 3 | 4 | 30 | 0 | Yes | 95 | 20 | 2 | |
Royal Plate Arms | Arms | 6 | 8 | 40 | 0 | Yes | 95 | 20 | 2 | |
Britannian Plate Arms | Arms | 6 | 8 | 40 | 1 | Yes | 95 | 20 | 2 | |
Britannian Plate Chest | InnerTorso | 14 | 18 | 60 | 3 | Yes | 95 | 20 | 2 | |
Britannian Plate Legs | Pants | 9 | 11 | 60 | 3 | Yes | 95 | 20 | 2 | |
Centurion Plate Arms | Pants | 6 | 8 | 40 | 1 | Yes | 95 | 20 | 2 | |
Centurion Plate Chest | InnerTorso | 14 | 18 | 60 | 3 | Yes | 95 | 20 | 2 | |
Centurion Plate Legs | InnerTorso | 9 | 11 | 60 | 3 | Yes | 95 | 20 | 2 | |
Dull Plate Arms | Arms | 6 | 8 | 40 | 1 | Yes | 95 | 20 | 2 | |
Dull Plate Chest | InnerTorso | 14 | 18 | 60 | 3 | Yes | 95 | 20 | 2 | |
Dull Plate Gloves | Gloves | 3 | 4 | 30 | 1 | Yes | 95 | 20 | 2 | |
Dull Plate Gorget | Neck | 3 | 4 | 30 | 0 | Yes | 95 | 20 | 2 | |
Dull Plate Legs | Pants | 9 | 11 | 60 | 3 | Yes | 95 | 20 | 2 | |
Loincloth Plate Chest | InnerTorso | 14 | 18 | 60 | 3 | Yes | 95 | 20 | 2 | |
Minoc Plate Chest | InnerTorso | 14 | 18 | 60 | 3 | Yes | 95 | 20 | 2 | |
Minoc Plate Legs | Pants | 9 | 11 | 60 | 3 | Yes | 95 | 20 | 2 | |
Renegade Plate Arms | Pants | 6 | 8 | 40 | 1 | Yes | 95 | 20 | 2 | |
Squires Plate Arms | Pants | 6 | 8 | 40 | 1 | Yes | 95 | 20 | 2 | |
Warriors Plate Arms | Pants | 6 | 8 | 40 | 1 | Yes | 95 | 20 | 2 |
Helmets
There are a variety of Helmets for your Head(Helm Layer) armor needs. Generally these are low or no Dexterity loss and come in many styles to suit your needs!
Shields
Shields are equippable armor that has a percentage block chance and the Armor Value (AR) is based on the users Parrying Skill. You cannot use the Meditation Skill while your shield is equipped.
Name | Preview | Layer | AR Value | Exc AR Value | Str Req | Dex Loss | Mythic Crafting? | Skill Req | Ingots | Mythic Resin |
---|---|---|---|---|---|---|---|---|---|---|
Royal Plate Shield | TwoHanded | 23 | 35 | ? | 0 | Yes | 95 | 20 | 2 | |
Jeweled Shield | TwoHanded | 23 | 35 | ? | 0 | Yes | 95 | 20 | 2 | |
Knight Shield | TwoHanded | 23 | 35 | ? | 0 | Yes | 95 | 20 | 2 | |
Ornate Heater Shield | TwoHanded | 23 | 35 | ? | 0 | Yes | 95 | 20 | 2 |
Weapons
Fencing
Fencing weapons use the Fencing skill, they can be one-handed or two-handed and some can have poisons applied with the Poisoning skill. Two-handed weapons can perform a Paralyzing Blow which will stun your target in place for a short period of time.
Name | Preview | Weapon Skill | Damage | Speed | Hands | Stealable |
---|---|---|---|---|---|---|
Assassins Dagger | Fencing | 3d5+2 (5-17) | 52 | One-handed Weapon | Yes | |
Lance | Fencing | 2d18 (2-36) | 46 | One-handed Weapon | No | |
Ceremonial Spear | Fencing | 4d8+8 (12-40) | 35 | Two-handed Weapon | Yes | |
Gnarled Spear | Fencing | 2d20 (2-40) | 44 | Two-handed Weapon | Yes | |
Savage Spear | Fencing | 3d15+3 (6-48) | 40 | Two-handed Weapon | Yes |
Macing
Macing weapons use the Macing skill, they can be one-handed or two-handed and can not be poisoned with the Poisoning skill. Two-handed weapons can perform a Crushing Blow which will deal double damage to your target.
Name | Preview | Weapon Skill | Damage | Speed | Hands | Stealable |
---|---|---|---|---|---|---|
Battle Mace | Macing | 6d5+2 (8-32) | 30 | One-handed Weapon | No | |
Massive War Mace | Macing | 7d6+5 (12-49) | 28 | One-handed Weapon | No | |
Morning Star | Macing | 5d6+5 (10-35) | 34 | One-handed Weapon | No | |
Ornate Hammer Pick | Macing | 3d10+5 (8-35) | 30 | One-handed Weapon | Yes | |
Royal Scepter | Macing | 5d6+5 (10-35) | 34 | One-handed Weapon | Yes | |
Scepter | Macing | 6d6+5 (11-41) | 40 | One-handed Weapon | Yes | |
War Hammer Pick | Macing | 4d10+3 (7-43) | 30 | One-handed Weapon | Yes | |
War Mallet | Macing | 8d4+3 (11-36) | 38 | One-handed Weapon | No | |
War Scepter | Macing | 4d8+5 (9-37) | 30 | One-handed Weapon | Yes |
Swordsmanship
Swordsmanship weapons use the Swordsmanship skill, they can be one-handed or two-handed and some can have poisons applied with the Poisoning skill. Two-handed weapons can perform a Concussion Blow which will reduce your targets Intelligence(and thus Mana) for a short period of time.
Name | Preview | Weapon Skill | Damage | Speed | Hands | Stealable |
---|---|---|---|---|---|---|
Acute Claymore | Swordsmanship | 2d10+7 (9-27) | 34 | One-handed Weapon | Yes | |
Azul Short Sword | Swordsmanship | 4d7+2 (6-30) | 52 | One-handed Weapon | Yes | |
Bone Harvester | Swordsmanship | 1d26+2 (3-28) | 53 | One-handed Weapon | Yes | |
Britanian Longsword | Swordsmanship | 2d18+3 (5-39) | 32 | One-handed Weapon | Yes | |
Buccaneers Sabre | Swordsmanship | 3d14 (3-42) | 42 | One-handed Weapon | Yes | |
Captains Sabre | Swordsmanship | 3d12+2 (3-38) | 39 | One-handed Weapon | Yes | |
Carving Knife | Swordsmanship | 2d7 (2-14) | 55 | One-handed Weapon | Yes | |
Fancy Long Sword | Swordsmanship | 2d17+1 (3-35) | 37 | One-handed Weapon | Yes | |
Fancy Short Sword | Swordsmanship | 3d10+3 (6-33) | 42 | One-handed Weapon | Yes | |
Fancy Viking Sword | Swordsmanship | 4d10+2 (6-42) | 36 | One-handed Weapon | Yes | |
Fine Long Sword | Swordsmanship | 2d17+1 (3-35) | 37 | One-handed Weapon | Yes | |
Great Sword | Swordsmanship | 4d8+4 (8-36) | 33 | One-handed Weapon | Yes | |
Ornate Claymore | Swordsmanship | 2d17+10 (12-44) | 30 | One-handed Weapon | Yes | |
Serrated Great Blade | Swordsmanship | 3d12+5 (8-41) | 30 | One-handed Weapon | Yes | |
Short Broad Sword | Swordsmanship | 4d7+2 (6-30) | 41 | One-handed Weapon | Yes | |
Sickle Blade | Swordsmanship | 2d14+3 (5-31) | 39 | One-handed Weapon | Yes | |
Claymore Sword | Swordsmanship | 4d9+3 (7-39) | 33 | Two-handed Weapon | Yes | |
Crimson Axe | Swordsmanship | 5d8+2 (7-42) | 39 | Two-handed Weapon | Yes | |
Dual Blade War Axe | Swordsmanship | 5d8+2 (7-42) | 33 | Two-handed Weapon | Yes | |
Executioners Halberd | Swordsmanship | 2d21+5 (7-47) | 25 | Two-handed Weapon | No | |
Falcon Halberd | Swordsmanship | 2d20+3 (5-43) | 30 | Two-handed Weapon | No | |
Gemini Axe | Swordsmanship | 4d12+2 (6-38) | 33 | Two-handed Weapon | Yes | |
Heroes Edge Axe | Swordsmanship | 4d11+4 (8-48) | 33 | Two-handed Weapon | Yes | |
No-Dachi | Swordsmanship | 3d9+2 (5-29) | 48 | Two-handed Weapon | Yes | |
Ornate Axe | Swordsmanship | 6d5+3 (9-33) | 38 | Two-handed Weapon | Yes | |
Reapers Axe | Swordsmanship | 2d21+3 (5-45) | 28 | Two-handed Weapon | No | |
Royal Executioners Scythe | Swordsmanship | 3d15+3 (6-48) | 30 | Two-handed Weapon | Yes | |
Royal Halberd | Swordsmanship | 2d16+12 (14-44) | 25 | Two-handed Weapon | No | |
Scythe | Swordsmanship | 2d23+3 (5-49) | 25 | Two-handed Weapon | Yes | |
Serrated Halberd | Swordsmanship | 2d23+1 (3-47) | 28 | Two-handed Weapon | No | |
Skull Splitter | Swordsmanship | 5d6+5 (10-35) | 33 | Two-handed Weapon | Yes | |
Spiked Battle Axe | Swordsmanship | 8d5+5 (13-45) | 38 | Two-handed Weapon | Yes | |
Twin Blade Axe | Swordsmanship | 4d8+4 (8-36) | 42 | Two-handed Weapon | Yes | |
Warriors Pick | Swordsmanship | 3d11+3 (6-36) | 35 | Two-handed Weapon | Yes |
Tailoring Mythical Crafts
Armor
Leather Armor
Leather armor is a lightest armor that can be worn and as with all Tailoring crafted armor, will have no Dexterity loss. Leather armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Leather armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.
Name | Preview | Layer | AR Value | Exc AR Value | Str Req | Dex Loss | Mythic Crafting? | Skill Req | Leather | Bone | Mythical Thread |
---|---|---|---|---|---|---|---|---|---|---|---|
Female Fur Arms | Arms | 2 | 2 | 15 | 0 | Yes | 95 | 8 | 0 | 2 | |
Female Fur Pants | Pants | 3 | 3 | 10 | 0 | Yes | 95 | 10 | 0 | 2 | |
Fur Leather Arms | Arms | 2 | 2 | 15 | 0 | Yes | 95 | 10 | 0 | 2 | |
Fur Leather Legs | Pants | 3 | 3 | 10 | 0 | Yes | 95 | 10 | 0 | 2 | |
Fur Tunic | InnerTorso | 5 | 5 | 15 | 0 | Yes | 95 | 12 | 0 | 2 |
Studded Leather Armor
Studded Leather armor is a slightly heavier Leather armor however, as with all Tailoring crafted armor, will have no Dexterity loss. Studded Leather armor has 6 major covering locations; Head(Helm Layer), Gorget(Neck Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Studded Leather armor would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.
Name | Preview | Layer | AR Value | Exc AR Value | Str Req | Dex Loss | Mythic Crafting? | Skill Req | Leather | Bone | Mythical Thread |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian Gloves | Invalid | ? | ? | 25 | ? | Yes | 95 | 8 | 0 | 2 | |
Studded Hide Tunic | InnerTorso | 6 | 7 | 35 | 0 | Yes | 95 | 14 | 0 | 2 | |
Studded Hide Chest | InnerTorso | 6 | 7 | 35 | 0 | Yes | 95 | 14 | 0 | 2 |
Bone Armor
Bone Armor is the heaviest Leather armor however, as with all Tailoring crafted armor, will have no Dexterity loss. Bone Armor has 5 major covering locations; Head(Helm Layer), Arms(Arms Layer), Gloves(Gloves Layer), Torso(InnerTorso Layer) and Legs(Pants Layer). Wearing a full suit of Bone Armor would leave the Gorget(Neck Layer) exposed, resulting in 100% damage to this area. It is recommended to supplement this with a Studded Leather Gorget to receive the full reduction in damage from an attack to these locations based on AR value and current durability.
Name | Preview | Layer | AR Value | Exc AR Value | Str Req | Dex Loss | Mythic Crafting? | Skill Req | Leather | Bone | Mythical Thread |
---|---|---|---|---|---|---|---|---|---|---|---|
Female Skeletal Legs | Pants | 7 | 8 | 40 | 0 | Yes | 95 | 10 | 8 | 2 | |
Female Skeletal Tunic | InnerTorso | 11 | 13 | 40 | 0 | Yes | 95 | 12 | 8 | 2 | |
Skeletal Bracers | Arms | 5 | 5 | 40 | 0 | Yes | 95 | 8 | 4 | 2 | |
Skeletal Chest | InnerTorso | 11 | 13 | 40 | 0 | Yes | 95 | 12 | 10 | 2 | |
Skeletal Hands | Gloves | 2 | 3 | 40 | 0 | Yes | 95 | 6 | 4 | 2 | |
Skeletal Legs | Pants | 7 | 8 | 40 | 0 | Yes | 95 | 10 | 8 | 2 | |
Demon Bone Helm | Helm | 4 | 5 | 40 | 0 | Yes | 95 | 6 | 14 | 2 | |
Horned Bone Helm | Helm | 4 | 5 | 40 | 0 | Yes | 95 | 6 | 14 | 2 | |
Skull Helm | Helm | 4 | 5 | 40 | 0 | Yes | 95 | 6 | 14 | 2 |
Clothing
Footwear
Footwear is the category for your feet and requires the use of the Tailoring skill to craft, some are dyable and some are not. All Footwear requires Leather, and not Cloth to produce them.
Hats
Hats are the craftables for your head and requires the use of the Tailoring skill to craft, all of them are dyable and require Cloth to produce them.
Miscellaneous
Miscellaneous is the section for outerwear such as aprons, sashes, and gloves and requires the use of the Tailoring skill to craft. All of them are dyable and require Cloth to produce them.
Name | Preview | Layer | Required Skill | Cloth | Mythical Thread |
---|---|---|---|---|---|
Silk Gloves | Gloves | 95 | 8 | 2 |
Pants
Pants is the section for leg coverings such as kilts, skirts, and pants and requires the use of the Tailoring skill to craft. All of them are dyable and require Cloth to produce them.
Name | Preview | Layer | Required Skill | Cloth | Mythical Thread |
---|---|---|---|---|---|
Belted Kilt | OuterLegs | 95 | 15 | 2 | |
Belted Skirt | OuterLegs | 95 | 12 | 2 | |
Flowy Skirt | OuterLegs | 95 | 12 | 2 | |
Silk Skirt | OuterLegs | 95 | 13 | 2 | |
Barbarian Pants | Pants | 95 | 11 | 2 | |
Beggar Pants | Pants | 95 | 11 | 2 | |
High Waist Pants | Pants | 95 | 11 | 2 | |
Pocketed Pants | Pants | 95 | 11 | 2 | |
Sturdy Pants | Pants | 95 | 11 | 2 |
Shirts
Shirts are for covering your torso either under or on top of other coverings which can be things such as shirts, robes, cloaks and dresses and requires the use of the Tailoring skill to craft. All of them are dyable and require Cloth to produce them.
Name | Preview | Layer | Required Skill | Cloth | Mythical Thread |
---|---|---|---|---|---|
Royal Cloak | Cloak | 95 | 15 | 2 | |
Barbarian Cape | Cloak | 95 | 14 | 2 | |
Belted Tunic | MiddleTorso | 95 | 22 | 2 | |
Button Vest | MiddleTorso | 95 | 10 | 2 | |
Colorful Female Tunic | MiddleTorso | 95 | 24 | 2 | |
Female Jester Suit | MiddleTorso | 95 | 21 | 2 | |
High Collar Doublet | MiddleTorso | 95 | 10 | 2 | |
Open Vest | MiddleTorso | 95 | 9 | 2 | |
Royal Tunic | MiddleTorso | 95 | 8 | 2 | |
Sultry Tank | MiddleTorso | 95 | 8 | 2 | |
Wrapped Tank | MiddleTorso | 95 | 9 | 2 | |
Alchemist Robe | OuterTorso | 95 | 24 | 2 | |
Ceremonial Robe | OuterTorso | 95 | 24 | 2 | |
Clerics Robe | OuterTorso | 95 | 24 | 2 | |
Druids Robe | OuterTorso | 95 | 24 | 2 | |
Elemental Robe | OuterTorso | 95 | 24 | 2 | |
Enchantress Robe | OuterTorso | 95 | 24 | 2 | |
Female Fancy Robe | OuterTorso | 95 | 22 | 2 | |
Female Mage Robe | OuterTorso | 95 | 22 | 2 | |
Female Night Gown | OuterTorso | 95 | 22 | 2 | |
Female Summoners Robe | OuterTorso | 95 | 22 | 2 | |
Friars Robe | OuterTorso | 95 | 24 | 2 | |
Frock Coat | OuterTorso | 95 | 24 | 2 | |
Goddess Dress | OuterTorso | 95 | 24 | 2 | |
Gold Trim Dress | OuterTorso | 95 | 24 | 2 | |
Gothic Robe | OuterTorso | 95 | 24 | 2 | |
Magisters Robe | OuterTorso | 95 | 24 | 2 | |
Maidens Dress | OuterTorso | 95 | 22 | 2 | |
Monks Robe | OuterTorso | 95 | 24 | 2 | |
Night Gown | OuterTorso | 95 | 24 | 2 | |
Noble Womans Robe | OuterTorso | 95 | 22 | 2 | |
Noble Robe | OuterTorso | 95 | 24 | 2 | |
Pirate Coat | OuterTorso | 95 | 19 | 2 | |
Priestess Robe | OuterTorso | 95 | 24 | 2 | |
Scholar Robe | OuterTorso | 95 | 24 | 2 | |
Silk Robe | OuterTorso | 95 | 24 | 2 | |
Sisters Robe | OuterTorso | 95 | 24 | 2 | |
Sorceress Robe | OuterTorso | 95 | 24 | 2 | |
Spell Caster Robe | OuterTorso | 95 | 24 | 2 | |
Sultry Shirt | OuterTorso | 95 | 19 | 2 | |
Summoners Robe | OuterTorso | 95 | 24 | 2 | |
Tattered Robe | OuterTorso | 95 | 24 | 2 | |
Vampire Robe | OuterTorso | 95 | 24 | 2 | |
Wizard Robe | OuterTorso | 95 | 24 | 2 | |
Barbarian Shirt | Shirt | 95 | 12 | 2 | |
Beggar Shirt | Shirt | 95 | 15 | 2 | |
Blouse | Shirt | 95 | 13 | 2 | |
Dignitaries Shirt | Shirt | 95 | 15 | 2 | |
Female Tattered Shirt | Shirt | 95 | 14 | 2 | |
Jesters Tunic | Shirt | 95 | 15 | 2 | |
Kimono Shirt | Shirt | 95 | 15 | 2 | |
Laced Shirt | Shirt | 95 | 15 | 2 | |
Noble Woman Shirt | Shirt | 95 | 18 | 2 | |
Noble Shirt | Shirt | 95 | 15 | 2 |
Bulk Order Deeds
When you turn in a filled Bulk Order Deed(BOD) to the appropriate NPC, you have a chance to receive extra rewards if you have an active and equipped Artifact of the Artisan. Currently any BOD turned in with the talisman equipped will have a chance to receive a Small Relic Fragment for the Recycler, Empowerer, Frugality, Imbueologist, or Perfectionist relics. Depending on which type of BOD is turned in while wearing the Artifact of the Artisan, you will have a high chance at either Mythical Thread for Tailoring BOD Rewards or Mythical Resin for Blacksmithing BOD Rewards.
Leveling
Antique of the Artisan has a unique leveling method which grants you experience through crafting. You will only gain experience from crafting the same item 25 times, after which you must change to crafting a different item or wait one hour before gaining experience again on the previously crafted item. Generally speaking, you should do all your regular crafting in the Britain Crafting Area, but this is especially important for leveling your Antique of the Artisan Talisman and its relics. The levels are calculated with a "Base Value" and a "Per Level Power" in the formula: "Base Value" * (Level ^ "Per Level Power"). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:
Level | Experience Required |
---|---|
1 | 10,000 |
2 | 24,623 |
3 | 41,712 |
4 | 60,629 |
5 | 81,033 |
6 | 102,706 |
7 | 125,495 |
8 | 149,285 |
9 | 173,986 |
10 | 199,526 |
Relics
There are currently 7 relics available for the Antique of the Artisan, most of which are passive and with some that are activatable. Each talisman has a maximum of four active relic slots and you get relic slots at levels: 1, 4, 7, 10.
The Art of the Deal
Relic Type: Passive
The Art of the Deal provides a massive discount off your total purchase only after a purchase has been completed. The chance that this procs is (Relic Level * 0.5)% and it is currently set to give you a 95% discount on the total of the sale. As you can imagine, this can be a significant way to make some profit but before you get too excited, know the chances of procing are quite low. Art of the Deal gains relic experience based on activation.
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The sale just before the Art of the Deal Relic Proc for the Antique of the Artisan Talisman.
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The sale just after the Art of the Deal Relic Proc for the Antique of the Artisan Talisman. You can see here that a large percentage of the cost has been removed!
How to receive Crumbling Relics:
In order to receive Art of the Deal Crumbling Relics, you must attend a seminar located North East of the East Britain Bank. You need to be wearing the Antique of the Artisan Talisman in order to be recognized as someone that can take proper advantage of such deals. If you are identified properly by the man behind the podium, you will be asked to take a seat and listen to the presentation. After some time passes and enough advice is given, a prompt will appear with an offer to purchase the Art of the Deal Crumbling Relic for 200,000 gp. You can continue to receive offers leaving and then attending the seminar again, however please note that Art of the Deal Crumbling Relics cannot be combined with any other relics but themselves. This means you CAN NOT use them for Relic Fragment Systems like the Carapace Relic which accepts other crumbling relics for points. However, you can still use the Transmutation Cube to combine them into Art of the Deal Flawed Relics to gain maximum levels beyond level 6.
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The location of the Seminar where an Art of the Deal crumbling relic can be obtained. This is North East of the East Britain Bank and you will need to have an equipped Antique of the Artisan Talisman in order to receive this message.
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If you fail to equip an Antique of the Artisan Talisman when attending the seminar North East of the East Britain Bank, the man behind the podium will inform you that you are not prepared to take advantage of this presentation. You will need to equip your Antique of the Artisan Talisman in order to receive offers for Art oft he Deal Crumbling Relics.
Notes:
- Requires a minimum of 2500 gp purchase to trigger the relic.
- When activated will reduce the purchase price of a vendor to only 5% of the total price, though you need to promise to pay them later!
- Chance to activate is 0.5% * Level
- XP is gained by activating
- Requires 50* Level ^ 2.6 XP to gain a level.
- Art of the Deal Crumbling Relics cannot be combined with any other relics but themselves. This means you CAN NOT use them for Relic Fragment Systems like the Carapace Relic which accepts other crumbling relics for points.
Level | Experience Required | Proc Chance |
---|---|---|
1 | 50 | 0.5% |
2 | 151 | 1% |
3 | 289 | 1.5% |
4 | 459 | 2% |
5 | 656 | 2.5% |
6 | 879 | 3% |
7 | 1,124 | 3.5% |
8 | 1,392 | 4% |
9 | 1,681 | 4.5% |
10 | 1,990 | 5% |
Empowerer
Relic Type: Active/Passive
Passive Cooldown: 1 second
Active Cooldown: 15
Empowerer is both a passive and activatable relic that first stores an Empower Charge (shown on your active ability bar for each exceptional quality weapon you craft) and then allows to apply your Empower Charges to any non-blessed wearable armor or clothing. You can currently stack 1000 Empowerment charges. Empowered items amplify any player-vs-monster(PVM) damage dealt by the wearer for 1 second for every charge applied so they’re a valuable tool for player-vs-monster(PVM) combat! This bonus includes all forms of damage from melee/ranged to Magery and even pets! Damage amplification increases as the Empowerer relic levels, you can currently gain the benefits of up to 5 Empowered Items at one time. You know that the Empowered effect is applied to the damage by the orange animation that appears on the target you are attacking.
Notes:
- Grants an active ability to empower a wearable piece of clothing or armor.
- Empowering an item will grant Level% damage increase against an enemy. 5 items can be worn that are empowered at a time. This will increase all types of damage you're responsible for against any non-player characters.
- Cannot be used on blessed items
- Gain charges on this ability by crafting exceptional items, maximum charges are capped at 1000 charges.
- XP is Gained by applying charges, you will gain Charges XP.
- Requires 15000 * Level ^ 1.4 XP to gain a level
- Can be obtained via Small Relic Fragments
Level | Experience Required | Damage Increase Per Worn Item |
---|---|---|
1 | 15000 | 1% |
2 | 39,585 | 2% |
3 | 69,833 | 3% |
4 | 104,466 | 4% |
5 | 142,774 | 5% |
6 | 184,291 | 6% |
7 | 228,680 | 7% |
8 | 275,688 | 8% |
9 | 325,110 | 9% |
10 | 376,783 | 10% |
Frugality
Relic Type: Passive
The Frugality relic provided a permanent decrease to the resources required for crafting. This bonus increases as Frugality levels and you gain relic experience based on the amount of material saved while crafting. So you’ll definitely want to level Frugality in the Britain Crafting Area. Frugality can stack with other areas or items which provide a resource reduction benefit. For example, if your Frugality relic provides 5% material reduction and you were crafting in Britain Crafting Area, your total may reduction would be 25%!
Notes:
- Reduce required resources by 0.5 * Level% (5% at max level)
- XP is gained by saving resources. This stakc with the Britain Craft Area and Recycler resource reductions.
- Requires 30000 * Level ^ 1.4 XP to gain a level
- Can be obtained via Small Relic Fragments
Level | Experience Required | Require Resource Reduction |
---|---|---|
1 | 30000 | 0.5% |
2 | 79,170 | 1% |
3 | 139,666 | 1.5% |
4 | 208,932 | 2% |
5 | 285,548 | 2.5% |
6 | 368,581 | 3% |
7 | 457,360 | 3.5% |
8 | 551,375 | 4% |
9 | 650,221 | 4.5% |
10 | 753,566 | 5% |
Imbueologist
Relic Type: Passive
The Imbuelogist relic increases the chance of making slayer items in Britain Crafting Area. Your chances to craft a slayer increases as the Imbueologist relic levels and you gain experience by successfully crafting slayer items.
Notes:
- Increases chance to imbue an item with Slayer by 5% * Level
- XP is gained by crafting a slayer.
- The bonus only increases current slayer chance. So if the chance of a slayer is 2%, with 120 skill, the increase will end in a total of 3.0% chance.
- Natural Slayer Chance can be different depending on which skill and what your skill level is when crafting in the Britain Crafting Area, generally it is 1% at 100 skill and 2% at 120 skill.
- Requires 3000 * Level ^ 1.4 XP to gain a level.
- Can be obtained via Small Relic Fragments
Level | Experience Required | Percent to calculate current slayer increase | Bonus example applied to 120 skill |
---|---|---|---|
1 | 1000 | 5% | 2.10% |
2 | 2,639 | 10% | 2.20% |
3 | 4,655 | 15% | 2.30% |
4 | 6,964 | 20% | 2.40% |
5 | 9,518 | 25% | 2.50% |
6 | 12,286 | 30% | 2.60% |
7 | 15,245 | 35% | 2.70% |
8 | 18,379 | 40% | 2.80% |
9 | 21,674 | 45% | 2.90% |
10 | 25,118 | 50% | 3.00% |
Overstock
Relic Type: Passive
The Overstock relic provides a chance to get some free resources from most vendors you are purchasing from. When you complete a transaction, an offer will appear to accept the vendor’s overstocked items. Vendors have their applicable overstock item such as scribes offer blank scrolls, bowyer offers bolts or shafts, weaver offer cloth and so on. The chance for Overstock to proc is based on the relic’s level and you gain relic experience by accepting offers. The amount of overstock items is based on the total gold amount purchased from the vendor, so the more you buy, the more overstock items will be offered.
Notes:
- When activated, a vendor will offer you extra supplies which depend on the type of vendor. While be shown as a menu after purchasing from a vendor.
- XP is gained by activating the relic with purchases that would return 1 item based on the spent ratio. Example: If you buy 2 bolts of cloth at 200gp, overstock has the ability to activate and return 1 cloth. Every item will have different ratios to figure out and create a return of 1 item, it is based on total gold spent to return 1 item.
- Chance to activate is 2.5% * Level
- Requires 40 * Level ^ 2.6 XP to gain a level.
- Can be obtained from after the activation has triggered, which generate an offer for a 200,000 gp purchase.
Level | Experience Required | Overstock Proc Chance |
---|---|---|
1 | 40 | 2.5% |
2 | 243 | 5% |
3 | 696 | 7.5% |
4 | 1,470 | 10% |
5 | 2,627 | 12.5% |
6 | 4,219 | 15% |
7 | 6,300 | 17.5% |
8 | 8,914 | 20% |
9 | 12,109 | 22.5% |
10 | 15,924 | 25% |
Perfectionist
Relic Type: Passive
The Perfectionist relic increases the chance of making exceptional items. Your chances to successfully craft an exceptional item increases by (Relic Level * 2) and gains experience through the process of by completing Bulk Order Deeds.
Notes:
- Increases the odds crafting an exceptional item by 2% * Level.
- XP is gained by turning in a BOD. XP scales with the difficulty of the BOD.
- Like Imbueologist it only increases current chance. An 80% exceptional chance increased by 20% will be 96% chance to craft an exceptional item.
- Requires 7000 * Level ^ 1.4 XP to gain a level.
- Can be obtained via Small Relic Fragments
Level | Experience Required | Bonus Exceptional Chance | Example Exceptional Chance with 80% Natural Exceptional Chance |
---|---|---|---|
1 | 7000 | 2% | 81.6% |
2 | 18,473 | 4% | 83.2% |
3 | 32,589 | 6% | 84.8% |
4 | 48,751 | 8% | 86.4% |
5 | 66,628 | 10% | 88% |
6 | 86,002 | 12% | 89.6% |
7 | 106,717 | 14% | 91.2% |
8 | 128,654 | 16% | 92.8% |
9 | 151,718 | 18% | 94.4% |
10 | 175,832 | 20% | 96% |
Recycler
Relic Type: Passive
The Recycler relic provides a (0.5 * Relic Level) chance your craft consumes 20% less materials when crafting. Its similar to Frugality, but it provides a much greater bonus and these material reduction bonuses stack so it’s possible to get some amazing material savings. For example, if you have a maxed out Frugality relic and you’re crafting in Britain Crafting Area and your Recycler relic activates, that would combine to make a 45% material savings!
Notes:
- Has a 0.5% * Level (5% at max level) percent chance to reduce the cost of resources by an additional 20%
- Requires 50 * Level ^ 2.6 XP to gain a level
- Will gain 1 XP per activation.
- Can be obtained via Small Relic Fragments
Level | Experience Required | 20% Less Materials Proc Chance |
---|---|---|
1 | 50 | 0.5% |
2 | 303 | 1% |
3 | 870 | 1.5% |
4 | 1,838 | 2% |
5 | 3,283 | 2.5% |
6 | 5,274 | 3% |
7 | 7,875 | 3.5% |
8 | 11,143 | 4% |
9 | 15,136 | 4.5% |
10 | 19,905 | 5% |
Tips, Tricks, and Templates
If you have leveled this talisman, please post some tips and tricks in the #wiki-requests channel in Discord so we can add them to this section!
A common template for this talisman is a pure crafter:
- 120 Blacksmithing, 120 Tinkering, 120 Carpentry, 120 Tailoring, 120 Fletching, 120 Inscription
- Since Inscription is often used in pvp, you could leave that off your crafter and replace it with 100 magery and 20 meditation for utility. The same goes for alchemy.
- Magery and Music could also be used on the crafter if you want to craft music instruments or the pentagram house add-on.
As with the Idol of Forbidden Magic, this talisman does not have the restrictions against barding or taming skills, however, there isn't a desirable template with crafting and taming/barding.
The Antique of the Artisan is the only talisman that is allowed to be leveled afk and can also be used in a house.
Like the other talismans, the Arms Lore Minimum Hit Chance baseline does apply to the Antique of the Artisan but it is not likely that a crafter would have need for it.
Contributors
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:
- Colin#1767
- Gashbert#3197
- Khan#6354
- Mage Jimmy
- Sift#9219
- Silentnox#1996
- Teto#1619
- Wawape#7545