Category:Skills

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Revision as of 16:00, 3 February 2017 by Parsnip (talk | contribs) (Added some more skill descriptions and tweaked ordering / formatting)
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Welcome to the skills of UO Forever! Click on the skill to find our more information about the skill, its uses and how to level it. As a new player it can be a little overwhelming to read up on all these skills individually. To help you get started, a little bit of summary information has been provided with each skill here and they have been ordered by common combinations. Use this information in combination with the Templates page to get an idea of how to build your characters.

Magic

  • Evaluating Intelligence: Increases the damage of your offensive Magery spells against players and monsters. In combination with Anatomy, it gives a passive Defensive Wrestling which is sometimes used in substitute for Wrestling. Not required if Magery is used mainly as a non-offensive utility skill. Maximum skill: 100.
  • Magery: The ultimate utility skill, useful on most templates. Magery has 64 spells across 8 spell circles in total including offensive (e.g. Energy Bolt, Explosion), defensive (e.g. Heal, Cure) and utility (Recall, Gate Travel). Spells use Mana which is based on Intelligence. Popular in both PvP and PvM, even on warrior-style characters. Not required to cast recall from a charged Runebook. Maximum skill: 100.
  • Meditation: Passively regenerates mana. Active use of the skill boosts the regeneration rate but the player must stand still for this to remain in effect. Heavy armour will prevent the mana regenerating effect. The skill is essential on templates that use Magery as a primary skill for offence. Maximum skill: 100.
  • Resisting Spells: Grants a passive chance to reduce or prevent damage from offensive spells against your character. A useful skill in PvM and virtually essential in PvP. Maximum skill: 100.
  • Spirit Speak: A traditionally useless skill which allows you to to hear the dead speak. On Ultima Online Forever, it provide mana recovery for Meta Mages. Maximum skill: 100.

Combat

  • Anatomy: Boosts the effectiveness of the Healing skill. Adds damage to weapon skills (Swordsmanship, Macing, Fencing) and is used to determine the chance of a special move being successful. In combination with Wrestling, it enables a special Stun move which is popular in PvP. In combination with Evaluating Intelligence, it gives a passive Defensive Wrestling which is sometimes used in substitute for Wrestling. Maximum skill: 100.
  • Healing: Uses bandages to heal and cure yourself and others. With enough Anatomy it also allows you to resurrect other players. Commonly used on warrior templates in PvM and PvP and also defensive mage PvP templates. Maximum skill: 100.
  • Wrestling: A common skill amongst mages in PvM and PvP to mitigate against melee attacks and decrease the chance of a spellcast being interrupted. Provides very little damage by itself but can be combined with Anatomy to enable a Stun special move and Arms Lore for a Disarm special move. Some mage templates will forgo this and use Defensive Wrestling through the combination of Anatomy and Evaluating Intelligence instead. Maximum skill: 100.
  • Archery: Uses bows with arrows or cross-bolts with bolts to attack creatures and players from a distance. Does not have a special move ability like other melee skills. A common starter skill used in a Bard Archer in combination with Provocation. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Maximum skill: 100.
  • Fencing: A melee skill that uses fast, sharp one-hand weapons such as daggers or krysses or two-handed short or long spears. Spears have a chance to strike a Paralyzing Blow special move - The chance being determined by your Fencing and Anatomy skill. The Paralyzing Blow makes it a popular choice in PvP to stop enemies in their tracks. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Maximum skill: 100.
  • Mace Fighting: A melee skill that uses blunt wood and metal weapons to bash your foes. Metal mace weapons such as maces and war hammers break down your opponents armour more quickly. War Hammers also have a chance to strike the Crushing Blow special move which increases your damage output. Poison cannot be applied to mace weapons. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Maximum skill: 100.
  • Swordsmanship: A versatile melee skill that has the largest weapon choice of all melee skills. The fast katana is one of the most effective weapons because of its combination of speed and damage. The slow halberd has one of the highest single hit damage outputs in the game. Axes have a chance to hit a Concussion Blow which reduces the target's intelligence temporarily - The chance being determined by your Swordsmanship and Anatomy skill. Poison can also be applied to the weapons to add extra damage or spell interruption. Requires Tactics to increase damage output. Additional damage boosts come from Anatomy and having 100 Strength. Damage with Axes can further increased using the Lumberjacking skill. Maximum skill: 100.
  • Parrying: With a shield equipped, Parrying can block both melee and archery hits. Used on some PvM warrior templates but rarely used in PvP. Having a weapon and a shield equipped means that Alchemy potions cannot be consumed without first disarming one of items. Maximum skill: 100.

Wilderness

  • Animal Taming: Allows a player to tame and command a variety of creatures and monsters, including the all powerful Meta Pets and many unique Tameables, including mounts that only an Animal Tamer can ride. Maximum skill: 100 base, up to 120 with Power Scrolls.
  • Veterinary: Heals pets using bandages. Its effects are improved by Animal Lore which also adds the ability to cure and resurrect a pet. Maximum skill: 100.
  • Fishing: Along the coasts, you can pull up simple items such as fish and old boots. On the high seas however, you can pull up monsters, Message in a Bottle and Whirlpools! Used correctly, Fishing has the potential to be a very profitable skill. Beware pirates roaming the oceans though! Maximum skill: 100 base, up to 120 with Power Scrolls.
  • Tracking: Used to track animals, players, monsters and NPCs. A useful utility skill in PvP groups to track down victims. Tracking can also be used to hunt down Random Dungeon Adventure. Maximum skill: 100.
  • Cartography: Decodes treasure maps which provide a fun PvM challenge and some rewarding loot. Can also be used to create maps but these have little purpose. Maximum skill: 100 but with 70 skill any level of treasure map can be decoded, although higher levels may require several attempts.

Bard

Trade

  • Alchemy: Used to craft potions, such as heal and cure, that commonly used in PvM and PvP. It also adds extra damage to Explosion Potions, which can be thrown while running, making this skills a popular choice on PvP templates. Maximum skill: 100.
  • Arms Lore: Used to determine the condition of armour or weapons. In combination with Wrestling, it enables a special Disarm move which is popular amongst some thieves and PvPers. Maximum skill: 100.
  • Lumberjacking: Used to chop wood from trees. Higher skill levels allow special woods to be cut down. The wood is used as resource in Carpentry, Tinkering and Bowcraft. Also adds damage to Swordsmanship users who wield Axes. Maximum skill: 100 base, up to 120 with Power Scrolls to increase chance of chopping special woods but not increase damage.
  • Cooking: If you have Fishing, you can cook all the fish you pull up but the resulting fish steaks are not very useful. More interestingly, Cooking is used to make Savage Kin Paint but that barely merits spending points in the skill. Maximum skill: 100.
  • Item Identification: Reveal the properties of unidentified weapons and armour. Useful to have on at least one character so that you don't need to invest in Item Identification wands. Maximum skill: 100.

Thieving

Useless

  • Begging: Allows you to beg small amounts of gold from NPCs. Rarely used outside of role-playing. Has no effect on donation vendors! Maximum skill: 100.
  • Camping Allows a player to setup camp to log out instantly anywhere. Rarely used outside of role-playing as you will normally recall home or back to a town to log out. Maximum skill: 100.
  • Forensic Evaluation: Detect who picked a lock, who murdered a player or if a player is in the thieves guild. Best to forget this skill exists. Maximum skill: 100.
  • Herding: Move wild animals and tameable monsters to a particular location. Can be used for some basic shenanigans but not much else. Maximum skill: 100.
  • Taste Identification: Detect if food has been poisoned. That's it. Seriously useless. Maximum skill: 100.

Unused

The following skills are listed in the game but are not active on the server:

  • Bushido
  • Throwing
  • Focus
  • Mysticism
  • Necromancy
  • Imbuing
  • Ninjitsu
  • Spellweaving
  • Chivalry