Templates

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Revision as of 15:51, 29 January 2017 by Parsnip (talk | contribs) (Added a few PvP templates)
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Player vs Monster - General Purpose

Bard Warrior

Description

The classic starter template for new players - Versatile and independent. Great for soloing in PvM and surviving player killers (PKs). Tactics takes priority over Anatomy, due to its larger damage bonus. Anatomy and Healing at minimum requirements for resurrecting. 60 Magery allows for nearly guaranteed recalls, heals, cures, and buffs in a pinch. High resist is important for survival, most notably for resisting poisons. This template allows you to provoke one mob upon another while hitting either one with archery.

Strengths

Provides a good PvM offense from a distance due to the Archery and Provocation Skills. Does not need to be near mobs to be effective. Great for Champion Spawns. Very cheap to build.

Weaknesses

Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready!

Variations

Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto.

Others will opt to reduce Magery and use just recalls from their runebooks. With the extra points, you can bump up Resisting Spells, Anatomy and/or Healing.

Skills
Stats
  • 100 Strength
  • 90 dexterity
  • 35 intelligence

Bard Tamer

Description

This is an extremely powerful template. Although defenses are weak, his offense outweighs any offense in the game. The provocation tamer can use his powerful pets while provoking mobs on to other mobs. This means that he can fight the largest and meanest mobs in the game without too much worry about taking damage.

Strengths

Very good offense due to powerful pets and the ability to provoke one mob onto another. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Veterinary is much more cost effective than using magery. In addition, can keep mobs off of himself by provoking mobs onto his own pets.

Weaknesses

Does not have wrestling nor defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players. In addition, since there is no Evaluating Intelligence, this tamer's magery spells will not be very powerful. Lacking Resisting Spells, this template really need to stay on top of mobs in his area to prevent them dealing damage to him.

Variations

If you are hunt with a guild that has a lot of provokers already, you could opt for Discordance instead of Provocation. This will help take down some of the harder hitting monsters, particularly Champ Spawn bosses and paragon versions of monsters. You will however sacrifice some solo farming potential with this change.

Skills
Stats
  • 100 Strength
  • 100 Intelligence
  • 25 Dexterity

Basic Tamer

Description

The simple tamer template. Uses his powerful pets to hunt. Has the ability to heal, cure, and resurrect his pets as needed. This template is good for most hunting situations and is flexible enough to work moderately well in light PvP.

Strengths

Very good offense do to powerful pets and full strength magery spells. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Vetrinary is much more cost effective than using magery.

Weaknesses

Does not have wrestling no defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players.

Variations

If you trust your pets to do most of the damage, you could opt to switch Evaluating Intelligence for Wrestling to give you a bit more defence in tight PvM or PvP situations.

Skill Template
Stats
  • 100 Strength
  • 25 Dexterity
  • 100 Intelligence


Player vs Monster - Treasure Hunting and Fishing

All-in-one Treasure Hunter

Description

This template is meant to be a Jack of all trades sort of treasure hunter. I personally had all of my character slots filled so having a one slot character that can handle it all is really useful.The real benefit of this setup is to avoid having to manage multiple characters to do a successful treasure hunt or fishing/SOS hunting. You have everything you need to combat most challenges without needing assist from another character.

Strengths

You can decode maps up to max level, fish up whirlpools, do SOSs, unlock paragon and dungeon chests. I really consider this character the quintessential treasure hunter/adventurer. You utilize provocation to keep heavy hitters on eachother alongside clever usage of EVs and Daemon summons along with energy bolts, explosion, and fire horns for supplemental damage. The REAL benefit of this setup is in the money. Between provo in dungeons and SOS and treasure hunts, you will make a lot of money and have fun doing it!

Weaknesses

The only real weakness I see here is the lack of firepower from the archery setups with slayer bows. Sometimes it's a little on the slow side as far as damage is concerned. Also because provocation plays a big part in this build you have to have two Monsters, whether that's two enemies, or a summoned pet and your intended target, and sometimes that's a little tricky at sea. But having nets on you helps as it gives you more targets to provo! Also lack of spell resist could be problematic but I have noticed it having little effect as mobs are usually fighting each other so it's best dropped it in favor of meditation.

Skill Template
Stats
  • 100 Strength
  • 25 Dexterity
  • 100 Intelligence
Variations

As you only need 70 Cartography to decode any level of treasure map, you can boost skills in other areas. You could opt to add some Evaluating Intelligence to add some damage to Magery spells or boost your Provocation success rates by raising it above 100. For the highest level treasure maps, you will likely need additional support characters so you may be able to shift skills around some more skills on this template.

Archer Mage Fisherman

Description

This template has fishing obviously. The archery allows you to hit enemies and mobs alike from a distance. This template also has bandage Healing and magery Healing. The Magery mainly though is for casting EV's, gating however can be utilized in any way by the player. Slayers with archery is really key here because you can do high damage while avoiding close contact. Typically you need support of other fisherman in general depending on what you are fishing for.

Strengths

Slayer Weapons and distance fighting are key strengths. The Magery ability to cast evs and gate in other chars as well as heal/cross heal also is a big strength with this template. The dropping of the bow makes you vulnerable to fizzling if being directly melee'd however that is not a huge issue at sea.

Weaknesses

Everyone is vulnerable at sea. As a fishing template this really has little weaknesses but can be used improperly. The magery while it is defensive only in terms of attacking spells still allows summons which are easily utilized at sea.

Skill Template
Stats
  • 90 Strength
  • 45 Dexterity
  • 90 Intelligence

This is really at the preference to the player and how he utilizes his/her magery.

Mage Fisherman

Description

This is a fisherman char which is very efficient and important to have if in a group. Fishing as a "crew" is the best means of fishing. This template can not only cross heal but lay down a lot of ev's as well as gate in chars, etc. The magery can be used offensively as well as it has eval and can be used from a distance to avoid melee shots which is important at sea.

Strengths

Magery is the main strength in this as it gives you offensive spells and summons. This char will have more mana than a dexxer/mage so you can utilize your magery much more efficiently as well as regenerate with meditation quickly. Gating out is another thing you can do. Also this has Healing in the template which gives you 3 different ways to heal: Potions, Healing, magery.

Weaknesses

Lack of wrestling makes you very vulnerable to all melee attacks. Any landed hit will also cause you to fizzle which is a risk for all mages but even more so with one without wrestling.

Variations

To keep an eye out for pirates on the seas, you could opt to take Tracking instead of Healing/Anatomy and use the "Scan the horizons" command to give you warnings of nearby vessels. This template can also pair well with the Meta Mage Talisman. In that case, you could again look at dropping Healing/Anatomy to take up Spirit Speak which will give you some mana back with each offensive cast while you have the Meta Mage Talisman equipped.

Skill Template
Stats
  • 100 Strength
  • 25 Dexterity
  • 100 Intelligence

Dungeon Chest Crawler

Description

This template has a single minded goal and is definitely not for everyone. That single goal is to move throughout a dungeon safely and pick and open dungeon treasure chests. It utilizes hiding and stealth to move around unseen, while lockpicking and remove trap will allow chests to be opened while hidden. This character should never been seen by players or mobs, which is his only defense.

Strengths

You can pick any lock in the game and open chests while hidden as you can remove the trap without casting telekinesis. This template can stealth, therefore can move undetected, even around high end mobs.

Weaknesses

This template has little to no offensive or defensive capabilities. It is meant to stay hidden so as not to be attacked.

Skill Template
Stats
  • 100 Strength
  • 25 Dexterity
  • 100 Intelligence


Player vs Player

Alchy Stun Mage

Description

The Alchy Stun Mage is arguably the most offensive of all Mage Templates. It combines magery with the power of explosion potions and the ability to stop their opponents with a stun. In the field, an Alchy Stun Mage will destroy and in The Duel Pits, it can devestate. Please note that this is also one of the most challenging Templates to play as it requires a combination of strategy, timing, and mage PvP.

Strengths

Offensively strong, with the ability to deal large amounts of damage on the run or in one place.

Weaknesses

Hard to master. Only basic defenses.

Skill Template
Stats
  • 95 Strength
  • 35 Dexterity
  • 95 Intelligence

Heal Stun Mage

Description

The Heal Stun Mage is a smooth blend of offensive and defensive capabilities all in a Mage package. They depend on typical magery damage while using the ability to stun their enemies. When taking damage, they are able to heal themselves with a bandaid to have a "background Healing" ability.

Strengths

Able to heal without magery and while moving. Can stun their opponents.

Weaknesses

Bandaids rely upon dexterity and mages typically have low dexterity. This causes slow bandaid applications. No extra offensive capabilities.

Skill Template
Stats
  • 95 Strength
  • 35 Dexterity
  • 95 Intelligence

Stun Scribe Mage

Description

The scribe mage is very valuable because of inscriptions defensive bonuses. When using inscription at GM the most important spells that are buffed are Reactive Armor, Protection, and Magic reflect. Be aware that inscription on UO:F does NOT increase spell damage. It increases the amount of time that Protection lasts as well the hits absorbed with reactive armor. With reflection it gives you an increase in the amount of spells you can reflect approx 16 circles. That is double from just having GM Magery which only allows you 8 circles reflected. The stun ability speaks for itself. Allows you to stun an opponent when on the offensive and or on the defensive.

Strengths

A very survivable template if used properly. The use of reflect, protection, reactive vary in usefulness depending on the situation you're in. The stun makes you a very offensive threat as well as the ability to reflect a lot of spells. The ability to cast without interruption with protection also makes you able to be very offensive or defensive. Reactive armor limiting damage by dexxers is extremely useful as well.

Weaknesses

You cannot stack defensive spells. So if you have reflection up and so happen to be fighting a dexxer there is nothing you can do about it at the time which makes your inscription skill utterly useless. The defensive spells only last so long and have cool down timers between casting again so there are times where your Inscription skill gives you no advantage at all.

Skill Template
Stats
  • 95 Strength
  • 35 Dexterity
  • 95 Intelligence

Alchy Dexxer

Description

This is a dexxer template which uses the Alchemy skill for added damage for explosion potions and utilizes magery for supporting spells, whether it be a defensive buff like reflect, reactive armor or blessing.. This does not include evaluating intelligence or meditation so magical spells will not provide high damage for offensive use. Since Publish 2, two handed weapons (excluding archery) can be used while throwing explosion potions.

Strengths

Can be very deadly as any Alchemy dexxer can be. Also can be very defensive as you have 3 modes of Healing: Potions, bandages and magery.

Weaknesses

The magery can be used improperly or sometimes can be basically useless rendering the skill useless. Any dexxer has its disadvantages of Healing on a bandage tick and relying on Healing potions. When you drop your weapon to cast a spell you lack a defensive skill so you will be hit with almost every single offensive swing thus causing you to potentially fizzle. Important to remember that when dropping weapons as a dexxer at any time.

Skill Template
Stats
  • 100 Strength
  • 90 Dexterity
  • 35 Intelligence


Poison Swordsman

Skills

Stats

Lumberjack Axer

Skills

Stats


Crafting

To be added.