Templates
Player vs Monster - General Purpose
Bard Warrior
- Description
The classic starter template for new players - Versatile and independent. Great for soloing in PvM and surviving player killers (PKs). Tactics takes priority over Anatomy, due to its larger damage bonus. Anatomy and Healing at minimum requirements for resurrecting. 60 Magery allows for nearly guaranteed recalls, heals, cures, and buffs in a pinch. High resist is important for survival, most notably for resisting poisons. This template allows you to provoke one mob upon another while hitting either one with archery.
- Strengths
Provides a good PvM offense from a distance due to the Archery and Provocation Skills. Does not need to be near mobs to be effective. Great for Champion Spawns. Very cheap to build.
- Weaknesses
Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready!
- Variations
Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto.
Others will opt to reduce Magery and use just recalls from their runebooks. With the extra points, you can bump up Resisting Spells, Anatomy and/or Healing.
- Skills
- 100 Provocation
- 100 Musicianship
- 100 Archery
- 100 Tactics
- 80 Anatomy
- 80 Healing
- 80 Resisting Spells
- 60 Magery
- Stats
- 100 Strength
- 90 dexterity
- 35 intelligence
Bard Tamer
- Description
This is an extremely powerful template. Although defenses are weak, his offense outweighs any offense in the game. The provocation tamer can use his powerful pets while provoking mobs on to other mobs. This means that he can fight the largest and meanest mobs in the game without too much worry about taking damage.
- Strengths
Very good offense due to powerful pets and the ability to provoke one mob onto another. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Veterinary is much more cost effective than using magery. In addition, can keep mobs off of himself by provoking mobs onto his own pets.
- Weaknesses
Does not have wrestling nor defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players. In addition, since there is no Evaluating Intelligence, this tamer's magery spells will not be very powerful. Lacking Resisting Spells, this template really need to stay on top of mobs in his area to prevent them dealing damage to him.
- Variations
If you are hunt with a guild that has a lot of provokers already, you could opt for Discordance instead of Provocation. This will help take down some of the harder hitting monsters, particularly Champ Spawn bosses and paragon versions of monsters. You will however sacrifice some solo farming potential with this change.
- Skills
- 100 Animal Taming
- 100 Animal Lore
- 100 Veterinary
- 100 Provocation
- 100 Musicianship
- 100 Magery
- 100 Meditation
- Stats
- 100 Strength
- 100 Intelligence
- 25 Dexterity
Basic Tamer
- Description
The simple tamer template. Uses his powerful pets to hunt. Has the ability to heal, cure, and resurrect his pets as needed. This template is good for most hunting situations and is flexible enough to work moderately well in light PvP.
- Strengths
Very good offense do to powerful pets and full strength magery spells. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Vetrinary is much more cost effective than using magery.
- Weaknesses
Does not have wrestling no defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players.
- Variations
If you trust your pets to do most of the damage, you could opt to switch Evaluating Intelligence for Wrestling to give you a bit more defence in tight PvM or PvP situations.
- Skill Template
- 100 Animal Taming
- 100 Animal Lore
- 100 Veterinary
- 100 Resisting Spells
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
Player vs Monster - Treasure Hunting and Fishing
All-in-one Treasure Hunter
- Description
This template is meant to be a Jack of all trades sort of treasure hunter. I personally had all of my character slots filled so having a one slot character that can handle it all is really useful.The real benefit of this setup is to avoid having to manage multiple characters to do a successful treasure hunt or fishing/SOS hunting. You have everything you need to combat most challenges without needing assist from another character.
- Strengths
You can decode maps up to max level, fish up whirlpools, do SOSs, unlock paragon and dungeon chests. I really consider this character the quintessential treasure hunter/adventurer. You utilize provocation to keep heavy hitters on eachother alongside clever usage of EVs and Daemon summons along with energy bolts, explosion, and fire horns for supplemental damage. The REAL benefit of this setup is in the money. Between provo in dungeons and SOS and treasure hunts, you will make a lot of money and have fun doing it!
- Weaknesses
The only real weakness I see here is the lack of firepower from the archery setups with slayer bows. Sometimes it's a little on the slow side as far as damage is concerned. Also because provocation plays a big part in this build you have to have two Monsters, whether that's two enemies, or a summoned pet and your intended target, and sometimes that's a little tricky at sea. But having nets on you helps as it gives you more targets to provo! Also lack of spell resist could be problematic but I have noticed it having little effect as mobs are usually fighting each other so it's best dropped it in favor of meditation.
- Skill Template
- 100 Fishing
- 100 Cartography
- 100 Lockpicking
- 100 Provocation
- 100 Musicianship
- 100 Magery
- 100 Meditation
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
- Variations
As you only need 70 Cartography to decode any level of treasure map, you can boost skills in other areas. You could opt to add some Evaluating Intelligence to add some damage to Magery spells or boost your Provocation success rates by raising it above 100. For the highest level treasure maps, you will likely need additional support characters so you may be able to shift skills around some more skills on this template.
Archer Mage Fisherman
- Description
This template has fishing obviously. The archery allows you to hit enemies and mobs alike from a distance. This template also has bandage Healing and magery Healing. The Magery mainly though is for casting EV's, gating however can be utilized in any way by the player. Slayers with archery is really key here because you can do high damage while avoiding close contact. Typically you need support of other fisherman in general depending on what you are fishing for.
- Strengths
Slayer Weapons and distance fighting are key strengths. The Magery ability to cast evs and gate in other chars as well as heal/cross heal also is a big strength with this template. The dropping of the bow makes you vulnerable to fizzling if being directly melee'd however that is not a huge issue at sea.
- Weaknesses
Everyone is vulnerable at sea. As a fishing template this really has little weaknesses but can be used improperly. The magery while it is defensive only in terms of attacking spells still allows summons which are easily utilized at sea.
- Skill Template
- Stats
- 90 Strength
- 45 Dexterity
- 90 Intelligence
This is really at the preference to the player and how he utilizes his/her magery.
Mage Fisherman
- Description
This is a fisherman char which is very efficient and important to have if in a group. Fishing as a "crew" is the best means of fishing. This template can not only cross heal but lay down a lot of ev's as well as gate in chars, etc. The magery can be used offensively as well as it has eval and can be used from a distance to avoid melee shots which is important at sea.
- Strengths
Magery is the main strength in this as it gives you offensive spells and summons. This char will have more mana than a dexxer/mage so you can utilize your magery much more efficiently as well as regenerate with meditation quickly. Gating out is another thing you can do. Also this has Healing in the template which gives you 3 different ways to heal: Potions, Healing, magery.
- Weaknesses
Lack of wrestling makes you very vulnerable to all melee attacks. Any landed hit will also cause you to fizzle which is a risk for all mages but even more so with one without wrestling.
- Variations
To keep an eye out for pirates on the seas, you could opt to take Tracking instead of Healing/Anatomy and use the "Scan the horizons" command to give you warnings of nearby vessels. This template can also pair well with the Meta Mage Talisman. In that case, you could again look at dropping Healing/Anatomy to take up Spirit Speak which will give you some mana back with each offensive cast while you have the Meta Mage Talisman equipped.
- Skill Template
- 100+ Fishing
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Resisting Spells
- 100 Anatomy
- 100 Healing
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
Dungeon Chest Crawler
- Description
This template has a single minded goal and is definitely not for everyone. That single goal is to move throughout a dungeon safely and pick and open dungeon treasure chests. It utilizes hiding and stealth to move around unseen, while lockpicking and remove trap will allow chests to be opened while hidden. This character should never been seen by players or mobs, which is his only defense.
- Strengths
You can pick any lock in the game and open chests while hidden as you can remove the trap without casting telekinesis. This template can stealth, therefore can move undetected, even around high end mobs.
- Weaknesses
This template has little to no offensive or defensive capabilities. It is meant to stay hidden so as not to be attacked.
- Skill Template
- 100 Magery
- 100 Meditation
- 100 Lockpicking
- 100 Detect Hidden
- 100 Remove Trap
- 100 Hiding
- 100 Stealth
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
Player vs Player
Alchemy Stun MageSkillsStats
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Healer Stun MageSkillsStats
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Scribe Stun MageSkillsStats
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Alchemy MacerSkillsStats
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Poison SwordsmanSkillsStats
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Lumberjack AxerSkillsStats
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Crafting
To be added.