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Special Moves: Difference between revisions

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Created page with "__TOC__ <br> Image:Flag_wrestling.gif ==Description== The only two usable spell moves are Stun and Disarm which are Dependant upon Wrestling. Stun is used to..."
 
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Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy
[[Image:Flag_wrestling.gif]]


==Description==
==Fencing==
===Paralyzing Blow===
Spears have a passive chance to strike a Paralyzing Blow on a target, locking them in place for a short period of time. Anatomy is factored into your chance to hit a Paralyzing Blow: (Anatomy / 100) * (Paralyzing Blow Base Chance).
 
==Mace Fighting==
===Crushing Blow===
Two handed mace weapons have a passive chance to provide 150% damage, significantly reduce stamina, and damage your target's armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance).
 
==Swordsmanship==
===Concussion Blow===
Axes have a passive chance to strike a Concussion Blow on a target, significantly reducing the victim's intelligence for a period of time. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).
 
==Wrestling==
The only two usable spell moves are [[Stun]] and [[Disarm]] which are Dependant upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can currently only be accessed through you client assistance such as Razor, UOSteam or Sallos by setting a hotkey for that skill.
The only two usable spell moves are [[Stun]] and [[Disarm]] which are Dependant upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can currently only be accessed through you client assistance such as Razor, UOSteam or Sallos by setting a hotkey for that skill.
NOTE: Stun is NOT available on Overdrive


==See Also==
==See Also==

Revision as of 08:15, 22 March 2022

Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy

Fencing

Paralyzing Blow

Spears have a passive chance to strike a Paralyzing Blow on a target, locking them in place for a short period of time. Anatomy is factored into your chance to hit a Paralyzing Blow: (Anatomy / 100) * (Paralyzing Blow Base Chance).

Mace Fighting

Crushing Blow

Two handed mace weapons have a passive chance to provide 150% damage, significantly reduce stamina, and damage your target's armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance).

Swordsmanship

Concussion Blow

Axes have a passive chance to strike a Concussion Blow on a target, significantly reducing the victim's intelligence for a period of time. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).

Wrestling

The only two usable spell moves are Stun and Disarm which are Dependant upon Wrestling. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can currently only be accessed through you client assistance such as Razor, UOSteam or Sallos by setting a hotkey for that skill.

NOTE: Stun is NOT available on Overdrive

See Also

Contents