Special Moves
More actions
Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy
Fencing
Paralyzing Blow
Spears have a passive chance to strike a Paralyzing Blow on a target, locking them in place for a short period of time. Anatomy is factored into your chance to hit a Paralyzing Blow: (Anatomy / 100) * (Paralyzing Blow Base Chance).
Mace Fighting
Crushing Blow
Two handed mace weapons have a passive chance to provide 150% damage, significantly reduce stamina, and damage your target's armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance).
Swordsmanship
Concussion Blow
Axes have a passive chance to strike a Concussion Blow on a target, which reduces target's intelligence by half for 15 seconds. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).
Wrestling
Stun & Disarm
The only two usable spell moves are Stun and Disarm which are dependent upon Wrestling. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:
Overdive Notes
Stun is NOT available on Overdrive Server: