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[[Category:Skills]][[Category:Overdrive]]
[[File:Flag_wrestling.gif|thumb]]
[[File:Flag_wrestling.gif|thumb]]
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==Description==
==Description==
Wrestling is a skill that uses your fists instead of weapons. It does very little damage but can be used to strike a target and interrupt their spell casting. It compliments Mages for this reason as well as mages need 2 free hands to cast spells or meditate. Timing a well placed hit will interrupt a Greater Heal or Flame Strike which can mean everything. Grouping Wrestling with Anatomy will also provide you with a passive Defensive Wrestling ability, reducing your opponents accuracy with weapons causing them to miss more often against you.
Wrestling is a skill that uses your fists instead of weapons. It does very little damage but can be used to strike a target and interrupt their spell casting. It compliments Mages for this reason as well as mages need 2 free hands to cast spells or meditate. Timing a well placed hit will interrupt a Greater Heal or Flame Strike which can mean everything.


===Special Move===
==Special Move==
Wrestling has two special moves: Stun and Disarm. With at least 80 Wrestling and 80 Anatomy, you have a chance to Stun your opponent. With 80 Wrestling and 80 Arms Lore, you have a chance to Disarm an opponent.
Wrestling has two special moves: [[Stun]] and [[Disarm]]. With at least 80 Wrestling and 80 [[Anatomy]], you have a chance to [[Stun]] your opponent. With 80 Wrestling and 80 [[Arms_Lore|Arms Lore]], you have a chance to [[Disarm]] an opponent.


The chance to successfully Stun and Disarm takes into considering both your Wrestling and your Anatomy or Disarm, respectively. To have the best chance of a successful strike, aim to get both as high as possible, ideally to 100.0 - You will of course first have to successfully hit your opponent as well!
The chance to successfully [[Stun]] and [[Disarm]] takes into considering both your Wrestling and your [[Anatomy]] or [[Arms_Lore|Arms Lore]], respectively. To have the best chance of a successful strike, aim to get both as high as possible, ideally to 100.0 - You will of course first have to successfully hit your opponent as well!


In a scenario where you and your opponent have 100 wrestling, you have a 50% chance to hit him with a normal punch. If you have Stun or Disarm toggled, then another calculation is used to determine your chance to hit that Special Move taking into consideration Wrestling, Anatomy and a base chance of stun.
In a scenario where you and your opponent have 100 Wrestling, you have a 50% chance to hit him with a normal punch. If you have [[Stun]] or [[Disarm]] toggled, then another calculation is used to determine your chance to hit that [[Special_Moves|Special Move]] taking into consideration Wrestling, [[Anatomy]] and a base chance of [[Stun]].


The maintainers of this archive are unable to provide an accurate value for the base chance. If you are determined enough, you may discover the details of the original base chance but know that the Game Masters have the ability to adjust this value as they see fit.
Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:
 
[[File:Special_Moves_Stun_Disarm_Macro_Preview.PNG]]


==Usage==
==Usage==
Simply punching a target will interrupt their spells with wrestling.
* Simply punching a target will interrupt their spells with Wrestling.
To stun, simply "Arm" you stun (I advise setting this to a hotkey) and hit the target.
* To stun, simply "Arm" your [[Stun]] (I advise setting this to a hotkey) and hit the target.
Stunning a target or failing to stun a target will consume stamina. It's ideal to carry Refresh Potions for this.
* Stunning a target or failing to stun a target will consume stamina. It's ideal to carry [[Potions#Types_of_Potions|Refresh Potions]] for this.
Stunning a target will lock them in place for 3 seconds, keeping them from moving or casting.
* Stunning a target will lock them in place for 3 seconds, keeping them from moving or casting.


==Recommended Leveling==
==Recommended Leveling==
:0-50: Train from NPC
:0-50: Train from NPC
:50-100: Simply attack a target with your fists. Using this on an alternate character is ideal.
:50-100: Simply attack a target with your fists. Using this on an alternate character is ideal.
==Defensive Wrestling==
The [[Evaluate_Intelligence|Evaluate Intelligence]] and [[Anatomy]] skills work together to provide a passive [[Evaluate_Intelligence#Defensive_Ability|Defensive Wrestling]] ability. As it is passive, you do not have a chance to actively hit a player but it does provide a mitigation against incoming melee attacks. This can be used to avoid putting Wrestling on your Template.
==Overdrive Notes==
Stun punch has been disabled on [[Overdrive|Overdrive Server]].


==See Also==
==See Also==
*[[Stun]]
*[[Arms_Lore|Arms Lore]]
*[[Anatomy]]
*[[Anatomy]]
*[[Disarm]]
*[[Disarm]]
*[[Arms Lore]]
*[[Evaluate_Intelligence|Evaluate Intelligence]]
*[[Magery]]
*[[Magery]]
*[[Special_Moves|Special Move]]
*[[Stun]]


[[Category:Skills]]
=Contributors=
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:
* Tahuk

Latest revision as of 15:44, 19 July 2023

Description

Wrestling is a skill that uses your fists instead of weapons. It does very little damage but can be used to strike a target and interrupt their spell casting. It compliments Mages for this reason as well as mages need 2 free hands to cast spells or meditate. Timing a well placed hit will interrupt a Greater Heal or Flame Strike which can mean everything.

Special Move

Wrestling has two special moves: Stun and Disarm. With at least 80 Wrestling and 80 Anatomy, you have a chance to Stun your opponent. With 80 Wrestling and 80 Arms Lore, you have a chance to Disarm an opponent.

The chance to successfully Stun and Disarm takes into considering both your Wrestling and your Anatomy or Arms Lore, respectively. To have the best chance of a successful strike, aim to get both as high as possible, ideally to 100.0 - You will of course first have to successfully hit your opponent as well!

In a scenario where you and your opponent have 100 Wrestling, you have a 50% chance to hit him with a normal punch. If you have Stun or Disarm toggled, then another calculation is used to determine your chance to hit that Special Move taking into consideration Wrestling, Anatomy and a base chance of Stun.

Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:

Usage

  • Simply punching a target will interrupt their spells with Wrestling.
  • To stun, simply "Arm" your Stun (I advise setting this to a hotkey) and hit the target.
  • Stunning a target or failing to stun a target will consume stamina. It's ideal to carry Refresh Potions for this.
  • Stunning a target will lock them in place for 3 seconds, keeping them from moving or casting.

Recommended Leveling

0-50: Train from NPC
50-100: Simply attack a target with your fists. Using this on an alternate character is ideal.

Defensive Wrestling

The Evaluate Intelligence and Anatomy skills work together to provide a passive Defensive Wrestling ability. As it is passive, you do not have a chance to actively hit a player but it does provide a mitigation against incoming melee attacks. This can be used to avoid putting Wrestling on your Template.

Overdrive Notes

Stun punch has been disabled on Overdrive Server.

See Also

Contributors

The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:

  • Tahuk