Templates: Difference between revisions
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The wonderful thing about UO is that you are free to combine your skills as you like. However, to create effective templates, there are certain skill combinations that will work better than others. The following are some common templates found on UO Forever. These can all be built using the base 700 skill points. You needn't worry about going for 720 skill points while you are new to the server. 700 is more than enough to create many powerful PvP and PvM templates. Many of the templates were taken from JoeB's handy forum [http://www.uoforum.com/threads/templates-from-old-wiki.51432/ thread]. | |||
=Player vs Monster - General Purpose= | |||
If you are interested in pursuing the [[Meta Talismans]], some suggested templates information can be found on the [[Meta Talismans]] page. | |||
==Basic Tamer== | |||
; Description | |||
The simple tamer template. Uses his powerful pets to hunt. Has the ability to heal, cure, and resurrect his pets as needed. This template is good for most hunting situations and is flexible enough to work moderately well in light PvP. | |||
; Strengths | |||
Very good offense do to powerful pets and full strength magery spells. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Vetrinary is much more cost effective than using magery. | |||
; Weaknesses | |||
Does not have wrestling no defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players. | |||
; Variations | |||
If you trust your pets to do most of the damage, you could opt to switch Evaluating Intelligence for Wrestling to give you a bit more defence in tight PvM or PvP situations. | |||
; Skill Template | |||
* 100 [[Animal Taming]] | |||
* 100 [[Animal Lore]] | |||
*[[ | * 100 [[Veterinary]] | ||
*[[ | * 100 [[Resisting Spells]] | ||
*[[ | * 100 [[Magery]] | ||
*[[ | * 100 [[Evaluating Intelligence]] | ||
*[[ | * 100 [[Meditation]] | ||
*[[ | |||
*[[ | ; Stats | ||
* 100 Strength | |||
*Strength | * 25 Dexterity | ||
* | * 100 Intelligence | ||
* | |||
| | ==Bard Warrior== | ||
==Template | ; Description | ||
=== | The classic starter template for new players - Versatile and independent. Great for soloing in PvM and surviving player killers (PKs). Tactics takes priority over Anatomy, due to its larger damage bonus. Anatomy and Healing at minimum requirements for resurrecting. 60 Magery allows for nearly guaranteed recalls, heals, cures, and buffs in a pinch. High resist is important for survival, most notably for resisting poisons. This template allows you to provoke one mob upon another while hitting either one with archery. | ||
*[[Skill]] | |||
*[[Skill]] | ; Strengths | ||
*[[Skill]] | Provides a good PvM offense from a distance due to the Archery and Provocation Skills. Does not need to be near mobs to be effective. Great for Champion Spawns. Very cheap to build. | ||
*[[Skill]] | |||
*[[Skill]] | ; Weaknesses | ||
*[[Skill]] | Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready! | ||
*[[Skill]] | |||
=== | ; Variations | ||
* | Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto. | ||
*Intelligence 100 | |||
* | Others will opt to reduce Magery and use just recalls from their runebooks. With the extra points, you can bump up Resisting Spells, Anatomy and/or Healing. | ||
| | |||
; Skills | |||
* 100 [[Provocation]] | |||
* 100 [[Musicianship]] | |||
* 100 [[Archery]] | |||
* 100 [[Tactics]] | |||
* 80 [[Anatomy]] | |||
* 80 [[Healing]] | |||
* 80 [[Resisting Spells]] | |||
* 60 [[Magery]] | |||
; '''Stats''' | |||
* 100 Strength | |||
* 90 dexterity | |||
* 35 intelligence | |||
==Bard Tamer== | |||
; Description | |||
This is an extremely powerful template. Although defenses are weak, his offense outweighs any offense in the game. The provocation tamer can use his powerful pets while provoking mobs on to other mobs. This means that he can fight the largest and meanest mobs in the game without too much worry about taking damage. | |||
; Strengths | |||
Very good offense due to powerful pets and the ability to provoke one mob onto another. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Veterinary is much more cost effective than using magery. In addition, can keep mobs off of himself by provoking mobs onto his own pets. | |||
; Weaknesses | |||
Does not have wrestling nor defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players. In addition, since there is no Evaluating Intelligence, this tamer's magery spells will not be very powerful. Lacking Resisting Spells, this template really need to stay on top of mobs in his area to prevent them dealing damage to him. | |||
; Variations | |||
If you are hunt with a guild that has a lot of provokers already, you could opt for Discordance instead of Provocation. This will help take down some of the harder hitting monsters, particularly Champ Spawn bosses and paragon versions of monsters. You will however sacrifice some solo farming potential with this change. | |||
; Skills | |||
* 100 [[Animal Taming]] | |||
* 100 [[Animal Lore]] | |||
* 100 [[Veterinary]] | |||
* 100 [[Provocation]] | |||
* 100 [[Musicianship]] | |||
* 100 [[Magery]] | |||
* 100 [[Meditation]] | |||
; Stats | |||
* 100 Strength | |||
* 100 Intelligence | |||
* 25 Dexterity | |||
==Meta Talisman Templates== | |||
; [[Meta_Talismans#Tips,_Tricks,_and_Templates|Idol of the Magi]] | |||
; [[Meta_Talismans#Tips,_Tricks,_and_Templates_2|Phylactery of Resilience]] | |||
; [[Meta_Talismans#Tips,_Tricks,_and_Templates_3|Totem of the Berserker]] | |||
; [[Meta_Talismans#Tips,_Tricks,_and_Templates_4|Shadow of the Rogue]] | |||
; [[Meta_Talismans#Tips,_Tricks,_and_Templates_5|Artifact of the Marksman]] | |||
=Player vs Monster - Treasure Hunting and Fishing= | |||
==All-in-One Treasure Hunter== | |||
; Description | |||
This template is meant to be a Jack of all trades sort of treasure hunter. I personally had all of my character slots filled so having a one slot character that can handle it all is really useful.The real benefit of this setup is to avoid having to manage multiple characters to do a successful treasure hunt or fishing/SOS hunting. You have everything you need to combat most challenges without needing assist from another character. | |||
; Strengths | |||
You can decode maps up to max level, fish up whirlpools, do SOSs, unlock paragon and dungeon chests. I really consider this character the quintessential treasure hunter/adventurer. You utilize provocation to keep heavy hitters on eachother alongside clever usage of EVs and Daemon summons along with energy bolts, explosion, and fire horns for supplemental damage. The REAL benefit of this setup is in the money. Between provo in dungeons and SOS and treasure hunts, you will make a lot of money and have fun doing it! | |||
; Weaknesses | |||
The only real weakness I see here is the lack of firepower from the archery setups with slayer bows. Sometimes it's a little on the slow side as far as damage is concerned. Also because provocation plays a big part in this build you have to have two Monsters, whether that's two enemies, or a summoned pet and your intended target, and sometimes that's a little tricky at sea. But having nets on you helps as it gives you more targets to provo! Also lack of spell resist could be problematic but I have noticed it having little effect as mobs are usually fighting each other so it's best dropped it in favor of meditation. | |||
; Skill Template | |||
* 100 [[Fishing]] | |||
* 100 [[Cartography]] | |||
* 100 [[Lockpicking]] | |||
* 100 [[Provocation]] | |||
* 100 [[Musicianship]] | |||
* 100 [[Magery]] | |||
* 100 [[Meditation]] | |||
; Stats | |||
* 100 Strength | |||
* 25 Dexterity | |||
* 100 Intelligence | |||
; Variations | |||
As you only need 70 Cartography to decode any level of treasure map, you can boost skills in other areas. You could opt to add some Evaluating Intelligence to add some damage to Magery spells or boost your Provocation success rates by raising it above 100. For the highest level treasure maps, you will likely need additional support characters so you may be able to shift skills around some more skills on this template. | |||
== Archer Mage Fisherman == | |||
; Description | |||
This template has fishing obviously. The archery allows you to hit enemies and mobs alike from a distance. This template also has bandage Healing and magery Healing. The Magery mainly though is for casting EV's, gating however can be utilized in any way by the player. Slayers with archery is really key here because you can do high damage while avoiding close contact. Typically you need support of other fisherman in general depending on what you are fishing for. | |||
; Strengths | |||
Slayer Weapons and distance fighting are key strengths. The Magery ability to cast evs and gate in other chars as well as heal/cross heal also is a big strength with this template. The dropping of the bow makes you vulnerable to fizzling if being directly melee'd however that is not a huge issue at sea. | |||
; Weaknesses | |||
Everyone is vulnerable at sea. As a fishing template this really has little weaknesses but can be used improperly. The magery while it is defensive only in terms of attacking spells still allows summons which are easily utilized at sea. | |||
; Skill Template | |||
* 100+ [[Fishing]] | |||
* 100 [[Tactics]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Archery]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Magery]] | |||
* 100 [[Healing]] | |||
; Stats | |||
* 90 Strength | |||
* 45 Dexterity | |||
* 90 Intelligence | |||
This is really at the preference to the player and how he utilizes his/her magery. | |||
==Mage Fisherman== | |||
; Description | |||
This is a fisherman char which is very efficient and important to have if in a group. Fishing as a "crew" is the best means of fishing. This template can not only cross heal but lay down a lot of ev's as well as gate in chars, etc. The magery can be used offensively as well as it has eval and can be used from a distance to avoid melee shots which is important at sea. | |||
; Strengths | |||
Magery is the main strength in this as it gives you offensive spells and summons. This char will have more mana than a dexxer/mage so you can utilize your magery much more efficiently as well as regenerate with meditation quickly. Gating out is another thing you can do. Also this has Healing in the template which gives you 3 different ways to heal: Potions, Healing, magery. | |||
; Weaknesses | |||
Lack of wrestling makes you very vulnerable to all melee attacks. Any landed hit will also cause you to fizzle which is a risk for all mages but even more so with one without wrestling. | |||
; Variations | |||
To keep an eye out for pirates on the seas, you could opt to take Tracking instead of Healing/Anatomy and use the "Scan the horizons" command to give you warnings of nearby vessels. This template can also pair well with the [[Meta Talismans|Meta Mage]] Talisman. In that case, you could again look at dropping Healing/Anatomy to take up Spirit Speak which will give you some mana back with each offensive cast while you have the Meta Mage Talisman equipped. | |||
; Skill Template | |||
* 100+ [[Fishing]] | |||
* 100 [[Magery]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Healing]] | |||
; Stats | |||
* 100 Strength | |||
* 25 Dexterity | |||
* 100 Intelligence | |||
==Necro Fisherman== | |||
; Description | |||
This template is purpose-built to fish up treasure chests from [[Message in a Bottle]] solo by using the [[Idol of Forbidden Magic]] summoned creatures and provocation. | |||
; Strengths | |||
You can fish up MIB chests and handle the elementals that spawn with them without needing a partner or expensive meta pets. Skeletal knights only require the talisman to be at level 4 so you do not need to max out the talisman to use this template effectively. With GM Tracking, the fisherman can see potentially dangerous player ships nearby at a greater distance when saying "Scan the horizons". | |||
; Weaknesses | |||
This template is limited to fishing up MIB chests when it comes to the water. It is not as effective for things like a [[Whirlpool]] or sea spawns. This template is also not effective at engaging in direct PvP so if your cannons don't scare pirates off and they board your ship, you won't be able to put up much of a fight. | |||
; Skill Template | |||
* 100 [[Fishing]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Tracking]] | |||
* 100 [[Provocation]] | |||
* 100 [[Musicianship]] | |||
* 100 [[Magery]] | |||
* 100 [[Meditation]] | |||
; Stats | |||
* 100 Strength | |||
* 25 Dexterity | |||
* 100 Intelligence | |||
; Variations | |||
You could raise fishing to 115 or higher if you're interested in the chance of bringing up Osiredon instead of the usual water elemental. He is tough so it's going to be a challenge for your skeletal knights. Also, if you are planning to fish up ancient SOS often, you could swap 100 [[Lockpicking]] for [[Tracking]] so you don't have to rely on support characters. | |||
; Tips and Tricks | |||
When summoning your skeletal knights, it is recommended that you have Essence Reanimation active to boost their stats. Find mobs with high level wrestling/weapon skills as those will have the best chance of defeating the elementals that spawn with MIB chests. Revenant lions are good mobs to use for necro summons and are not so difficult to replace if you happen to lose your summons by death or deactivation of your talisman. | |||
When the chest is fished up and the elementals spawn, provoke the water elemental onto the deep water elemental, then "All Kill" the necro summons onto the deep water elemental. The water elemental will die pretty quick so healing your summons is important so they don't die or get so low that you can't quickly move on to your next fishing spot. [[Idol_of_Forbidden_Magic#Essentia Tap|Essentia Tap]] is a great healing relic as it heals your summons when you damage the elemental. [[Idol_of_Forbidden_Magic#Carrion Rupture|Carrion Rupture]] is a great second relic to have active. As each elemental dies, use [[Idol_of_Forbidden_Magic#Carrion Rupture|Carrion Rupture]] on the corpse to give additional healing to your summons. If you use [[Idol_of_Forbidden_Magic#Essentia Tap|Essentia Tap]] whenever the cooldown ends and [[Idol_of_Forbidden_Magic#Carrion Rupture|Carrion Rupture]] every time you have a fresh corpse, you can keep your summons healed enough to stay out of trouble. | |||
==Dungeon Chest Crawler== | |||
; Description | |||
This template has a single minded goal and is definitely not for everyone. That single goal is to move throughout a dungeon safely and pick and open dungeon treasure chests. It utilizes hiding and stealth to move around unseen, while lockpicking and remove trap will allow chests to be opened while hidden. This character should never been seen by players or mobs, which is his only defense. | |||
; Strengths | |||
You can pick any lock in the game and open chests while hidden as you can remove the trap without casting telekinesis. This template can stealth, therefore can move undetected, even around high end mobs. | |||
; Weaknesses | |||
This template has little to no offensive or defensive capabilities. It is meant to stay hidden so as not to be attacked. | |||
; Skill Template | |||
* 100 [[Magery]] | |||
* 100 [[Meditation]] | |||
* 100 [[Lockpicking]] | |||
* 100 [[Detect Hidden]] | |||
* 100 [[Remove Trap]] | |||
* 100 [[Hiding]] | |||
* 100 [[Stealth]] | |||
; Stats | |||
* 100 Strength | |||
* 25 Dexterity | |||
* 100 Intelligence | |||
=Player vs Player= | |||
==Alchy Stun Mage== | |||
; Description | |||
The Alchy Stun Mage is arguably the most offensive of all Mage Templates. It combines magery with the power of explosion potions and the ability to stop their opponents with a stun. In the field, an Alchy Stun Mage will destroy and in The Duel Pits, it can devestate. Please note that this is also one of the most challenging Templates to play as it requires a combination of strategy, timing, and mage PvP. | |||
; Strengths | |||
Offensively strong, with the ability to deal large amounts of damage on the run or in one place. | |||
; Weaknesses | |||
Hard to master. Only basic defenses. | |||
; Skill Template | |||
* 100 [[Magery]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Wrestling]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Alchemy]] | |||
; Stats | |||
* 95 Strength | |||
* 35 Dexterity | |||
* 95 Intelligence | |||
==Heal Stun Mage== | |||
; Description | |||
The Heal Stun Mage is a smooth blend of offensive and defensive capabilities all in a Mage package. They depend on typical magery damage while using the ability to stun their enemies. When taking damage, they are able to heal themselves with a bandaid to have a "background Healing" ability. | |||
; Strengths | |||
Able to heal without magery and while moving. Can stun their opponents. | |||
; Weaknesses | |||
Bandaids rely upon dexterity and mages typically have low dexterity. This causes slow bandaid applications. No extra offensive capabilities. | |||
; Skill Template | |||
* 100 [[Magery]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Wrestling]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Healing]] | |||
; Stats | |||
* 95 Strength | |||
* 35 Dexterity | |||
* 95 Intelligence | |||
==Stun Scribe Mage== | |||
; Description | |||
The scribe mage is very valuable because of inscriptions defensive bonuses. When using inscription at GM the most important spells that are buffed are Reactive Armor, Protection, and Magic reflect. Be aware that inscription on UO:F does NOT increase spell damage. It increases the amount of time that Protection lasts as well the hits absorbed with reactive armor. With reflection it gives you an increase in the amount of spells you can reflect approx 16 circles. That is double from just having GM Magery which only allows you 8 circles reflected. The stun ability speaks for itself. Allows you to stun an opponent when on the offensive and or on the defensive. | |||
; Strengths | |||
A very survivable template if used properly. The use of reflect, protection, reactive vary in usefulness depending on the situation you're in. The stun makes you a very offensive threat as well as the ability to reflect a lot of spells. The ability to cast without interruption with protection also makes you able to be very offensive or defensive. Reactive armor limiting damage by dexxers is extremely useful as well. | |||
; Weaknesses | |||
You cannot stack defensive spells. So if you have reflection up and so happen to be fighting a dexxer there is nothing you can do about it at the time which makes your inscription skill utterly useless. The defensive spells only last so long and have cool down timers between casting again so there are times where your Inscription skill gives you no advantage at all. | |||
; Skill Template | |||
* 100 [[Magery]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Wrestling]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Inscription]] | |||
; Stats | |||
* 95 Strength | |||
* 35 Dexterity | |||
* 95 Intelligence | |||
==Alchy Dexxer== | |||
; Description | |||
This is a dexxer template which uses the Alchemy skill for added damage for explosion potions and utilizes magery for supporting spells, whether it be a defensive buff like reflect, reactive armor or blessing.. This does not include evaluating intelligence or meditation so magical spells will not provide high damage for offensive use. Since Publish 2, two handed weapons (excluding archery) can be used while throwing explosion potions. | |||
; Strengths | |||
Can be very deadly as any Alchemy dexxer can be. Also can be very defensive as you have 3 modes of Healing: Potions, bandages and magery. | |||
; Weaknesses | |||
The magery can be used improperly or sometimes can be basically useless rendering the skill useless. Any dexxer has its disadvantages of Healing on a bandage tick and relying on Healing potions. When you drop your weapon to cast a spell you lack a defensive skill so you will be hit with almost every single offensive swing thus causing you to potentially fizzle. Important to remember that when dropping weapons as a dexxer at any time. | |||
; Skill Template | |||
* 100 Weapon Skill ([[Swordsmanship]], [[Fencing]], or [[Macing|Mace Fighting]]) | |||
* 100 [[Anatomy]] | |||
* 100 [[Tactics]] | |||
* 100 [[Healing]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Magery]] | |||
* 100 [[Alchemy]] | |||
; Stats | |||
* 100 Strength | |||
* 90 Dexterity | |||
* 35 Intelligence | |||
==Alchy Nox Dexxer== | |||
; Description | |||
The Alchy Nox Dexxor is without a powerful but flawed template. It utilizes Alchemy to deal explosion potions with extra oomph, yet also can deadly poison you on nearly every hit. Cure success rates are however very high on the server. Your poison will be more of an annoyance than a damage dealer in most cases. The template is usually different from player to player depending upon their play style. It is a difficult template to play, but can be very rewarding. The template provided below is only a sample of the type of setup this template requires. | |||
; Strengths | |||
Can poison enemies. Can throw explosion potions for extra damage or while moving for ranged damage. Can use magic melee weapons. | |||
; Weaknesses | |||
This template's weaknesses are defined by how a player chooses to align the skill points. In general though, this template has an extremely deadly damage output, but very little to no defense. | |||
; Skill Template | |||
* 100 [[Fencing]] or [[Swordsmanship]] | |||
* 100 [[Tactics]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Healing]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Poisoning]] | |||
* 100 [[Alchemy]] | |||
; Stats | |||
* 100 Strength | |||
* 90 Dexterity | |||
* 35 Intelligence | |||
==Lumberjacker== | |||
; Description | |||
The Lumberjacker is a specialty template that utilizes the non-melee skill Lumberjacking to provide a 35% damage bonus to Axe damage. | |||
; Strengths | |||
Exceptionally Strong offensive capabilities when using Axes, particularly against mages with the axes [[Swordsmanship#Special_Move|Concussion Blow]] special ability. | |||
; Weaknesses | |||
No ranged attack. Basic defensive abilities. Axes are quite slow. | |||
; Skill Template | |||
* 100 [[Swordsmanship]] | |||
* 100 [[Tactics]] | |||
* 100 [[Anatomy]] | |||
* 100 [[Healing]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Magery]] | |||
* 100 [[Lumberjacking]] | |||
; Stats | |||
* 100 Strength | |||
* 90 Dexterity | |||
* 35 Intelligence | |||
==PvP Tamer== | |||
; Description | |||
This template is based on a tamer template but includes a 5x Mage build for PvP purposes. In comparison to The Basic Tamer template, this one uses wrestling instead of Veterinary to be able to survive against attacking melee players. It is expected that this tamer will heal and cure their pets through magery. | |||
Two alternative builds have been included below for more variety. The first has Alchemy instead of wrestling for a total offense. The second has Inscription for total defense. | |||
;Strengths | |||
Any tamer build is very strong inherently, however it takes experience to know how to play it well. These builds will allow an experienced tamer to take down multiple PvP targets at the same time as powerful pets like White Wyrms and Dragons do major damage. | |||
;Weaknesses | |||
Since pets are required for this template, your movement speed will be dependent upon theirs. For mountable pets such as nightmare's, they cannot be re-mounted until a fight is over, which could allow an enemy to escape easily by riding away on their own mount. | |||
; Skill Template 1: | |||
* 100 [[Wrestling]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Magery]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Animal Lore]] | |||
* 100 [[Animal Taming]] | |||
; Skill Template 2: | |||
* 100 [[Alchemy]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Magery]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Animal Lore]] | |||
* 100 [[Animal Taming]] | |||
; Skill Template 3: | |||
* 100 [[Inscription]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Meditation]] | |||
* 100 [[Magery]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Animal Lore]] | |||
* 100 [[Animal Taming]] | |||
; Stats | |||
* 90 Strength | |||
* 30 Dexterity | |||
* 100 Intelligence | |||
=Crafting= | |||
== Basic Crafter and Resource Gatherer== | |||
The Basic Crafter Template with separate resource gathering character: | |||
* 100 [[Magery]] | |||
* 100 [[Blacksmithing]] | |||
* 100 [[Tinkering]] | |||
* 100 [[Carpentry]] | |||
* 100 [[Tailoring]] | |||
* 100 [[Hiding]] | |||
* 100 [[Musicianship]] | |||
And the Resource Gatherer to go with above crafter: | |||
* 100 [[Mining]] | |||
* 100 [[Fletching|Bowcraft/Fletching]] | |||
* 100+ [[Inscription]] | |||
* 100 [[Magery]] | |||
* 100 [[Meditation]] | |||
* 100 [[Hiding]] | |||
* 100 [[Lumberjacking]] | |||
Wood is only 2g to buy from vendors, so typically not worth gathering unless you plan on selling wood. | |||
Alchemy is a very common skill for PvP characters, so it may be best to use your PvP character as an alchemist, if you have one. The same is true for Lumberjacking. If you have that on a PvP character, you could switch in another crafting skill, possibly tailoring or blacksmithy to increase the number of [[Bulk Order Deed|BODs]] you can get. | |||
Alternatively, if you do not like bowcraft, Lumberjacking, and Inscription, you can easily use the below template to cover mining, while still being able to have a useful character. In this case, it is a fishermap: | |||
* 100 [[Magery]] | |||
* 100 [[Mining]] | |||
* 100 [[Fishing]] | |||
* 100 [[Meditation]] | |||
* 100 [[Evaluating Intelligence]] | |||
* 100 [[Resisting Spells]] | |||
* 100 [[Hiding]] | |||
The above build allows the gatherer to fish up [[Message in a Bottle|MIB's]] solo - fend off the weak miner PKs and hide while gathering. |
Latest revision as of 22:03, 3 December 2024
The wonderful thing about UO is that you are free to combine your skills as you like. However, to create effective templates, there are certain skill combinations that will work better than others. The following are some common templates found on UO Forever. These can all be built using the base 700 skill points. You needn't worry about going for 720 skill points while you are new to the server. 700 is more than enough to create many powerful PvP and PvM templates. Many of the templates were taken from JoeB's handy forum thread.
Player vs Monster - General Purpose
If you are interested in pursuing the Meta Talismans, some suggested templates information can be found on the Meta Talismans page.
Basic Tamer
- Description
The simple tamer template. Uses his powerful pets to hunt. Has the ability to heal, cure, and resurrect his pets as needed. This template is good for most hunting situations and is flexible enough to work moderately well in light PvP.
- Strengths
Very good offense do to powerful pets and full strength magery spells. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Vetrinary is much more cost effective than using magery.
- Weaknesses
Does not have wrestling no defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players.
- Variations
If you trust your pets to do most of the damage, you could opt to switch Evaluating Intelligence for Wrestling to give you a bit more defence in tight PvM or PvP situations.
- Skill Template
- 100 Animal Taming
- 100 Animal Lore
- 100 Veterinary
- 100 Resisting Spells
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
Bard Warrior
- Description
The classic starter template for new players - Versatile and independent. Great for soloing in PvM and surviving player killers (PKs). Tactics takes priority over Anatomy, due to its larger damage bonus. Anatomy and Healing at minimum requirements for resurrecting. 60 Magery allows for nearly guaranteed recalls, heals, cures, and buffs in a pinch. High resist is important for survival, most notably for resisting poisons. This template allows you to provoke one mob upon another while hitting either one with archery.
- Strengths
Provides a good PvM offense from a distance due to the Archery and Provocation Skills. Does not need to be near mobs to be effective. Great for Champion Spawns. Very cheap to build.
- Weaknesses
Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready!
- Variations
Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto.
Others will opt to reduce Magery and use just recalls from their runebooks. With the extra points, you can bump up Resisting Spells, Anatomy and/or Healing.
- Skills
- 100 Provocation
- 100 Musicianship
- 100 Archery
- 100 Tactics
- 80 Anatomy
- 80 Healing
- 80 Resisting Spells
- 60 Magery
- Stats
- 100 Strength
- 90 dexterity
- 35 intelligence
Bard Tamer
- Description
This is an extremely powerful template. Although defenses are weak, his offense outweighs any offense in the game. The provocation tamer can use his powerful pets while provoking mobs on to other mobs. This means that he can fight the largest and meanest mobs in the game without too much worry about taking damage.
- Strengths
Very good offense due to powerful pets and the ability to provoke one mob onto another. Can heal, buff, and cure not only himself but also his pets. Healing his pets via Veterinary is much more cost effective than using magery. In addition, can keep mobs off of himself by provoking mobs onto his own pets.
- Weaknesses
Does not have wrestling nor defensive wrestling. Melee attacks will almost always hit the tamer. It is imperative to learn to keep your pets engaged with mobs and other players. In addition, since there is no Evaluating Intelligence, this tamer's magery spells will not be very powerful. Lacking Resisting Spells, this template really need to stay on top of mobs in his area to prevent them dealing damage to him.
- Variations
If you are hunt with a guild that has a lot of provokers already, you could opt for Discordance instead of Provocation. This will help take down some of the harder hitting monsters, particularly Champ Spawn bosses and paragon versions of monsters. You will however sacrifice some solo farming potential with this change.
- Skills
- 100 Animal Taming
- 100 Animal Lore
- 100 Veterinary
- 100 Provocation
- 100 Musicianship
- 100 Magery
- 100 Meditation
- Stats
- 100 Strength
- 100 Intelligence
- 25 Dexterity
Meta Talisman Templates
- Idol of the Magi
- Phylactery of Resilience
- Totem of the Berserker
- Shadow of the Rogue
- Artifact of the Marksman
Player vs Monster - Treasure Hunting and Fishing
All-in-One Treasure Hunter
- Description
This template is meant to be a Jack of all trades sort of treasure hunter. I personally had all of my character slots filled so having a one slot character that can handle it all is really useful.The real benefit of this setup is to avoid having to manage multiple characters to do a successful treasure hunt or fishing/SOS hunting. You have everything you need to combat most challenges without needing assist from another character.
- Strengths
You can decode maps up to max level, fish up whirlpools, do SOSs, unlock paragon and dungeon chests. I really consider this character the quintessential treasure hunter/adventurer. You utilize provocation to keep heavy hitters on eachother alongside clever usage of EVs and Daemon summons along with energy bolts, explosion, and fire horns for supplemental damage. The REAL benefit of this setup is in the money. Between provo in dungeons and SOS and treasure hunts, you will make a lot of money and have fun doing it!
- Weaknesses
The only real weakness I see here is the lack of firepower from the archery setups with slayer bows. Sometimes it's a little on the slow side as far as damage is concerned. Also because provocation plays a big part in this build you have to have two Monsters, whether that's two enemies, or a summoned pet and your intended target, and sometimes that's a little tricky at sea. But having nets on you helps as it gives you more targets to provo! Also lack of spell resist could be problematic but I have noticed it having little effect as mobs are usually fighting each other so it's best dropped it in favor of meditation.
- Skill Template
- 100 Fishing
- 100 Cartography
- 100 Lockpicking
- 100 Provocation
- 100 Musicianship
- 100 Magery
- 100 Meditation
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
- Variations
As you only need 70 Cartography to decode any level of treasure map, you can boost skills in other areas. You could opt to add some Evaluating Intelligence to add some damage to Magery spells or boost your Provocation success rates by raising it above 100. For the highest level treasure maps, you will likely need additional support characters so you may be able to shift skills around some more skills on this template.
Archer Mage Fisherman
- Description
This template has fishing obviously. The archery allows you to hit enemies and mobs alike from a distance. This template also has bandage Healing and magery Healing. The Magery mainly though is for casting EV's, gating however can be utilized in any way by the player. Slayers with archery is really key here because you can do high damage while avoiding close contact. Typically you need support of other fisherman in general depending on what you are fishing for.
- Strengths
Slayer Weapons and distance fighting are key strengths. The Magery ability to cast evs and gate in other chars as well as heal/cross heal also is a big strength with this template. The dropping of the bow makes you vulnerable to fizzling if being directly melee'd however that is not a huge issue at sea.
- Weaknesses
Everyone is vulnerable at sea. As a fishing template this really has little weaknesses but can be used improperly. The magery while it is defensive only in terms of attacking spells still allows summons which are easily utilized at sea.
- Skill Template
- Stats
- 90 Strength
- 45 Dexterity
- 90 Intelligence
This is really at the preference to the player and how he utilizes his/her magery.
Mage Fisherman
- Description
This is a fisherman char which is very efficient and important to have if in a group. Fishing as a "crew" is the best means of fishing. This template can not only cross heal but lay down a lot of ev's as well as gate in chars, etc. The magery can be used offensively as well as it has eval and can be used from a distance to avoid melee shots which is important at sea.
- Strengths
Magery is the main strength in this as it gives you offensive spells and summons. This char will have more mana than a dexxer/mage so you can utilize your magery much more efficiently as well as regenerate with meditation quickly. Gating out is another thing you can do. Also this has Healing in the template which gives you 3 different ways to heal: Potions, Healing, magery.
- Weaknesses
Lack of wrestling makes you very vulnerable to all melee attacks. Any landed hit will also cause you to fizzle which is a risk for all mages but even more so with one without wrestling.
- Variations
To keep an eye out for pirates on the seas, you could opt to take Tracking instead of Healing/Anatomy and use the "Scan the horizons" command to give you warnings of nearby vessels. This template can also pair well with the Meta Mage Talisman. In that case, you could again look at dropping Healing/Anatomy to take up Spirit Speak which will give you some mana back with each offensive cast while you have the Meta Mage Talisman equipped.
- Skill Template
- 100+ Fishing
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Resisting Spells
- 100 Anatomy
- 100 Healing
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
Necro Fisherman
- Description
This template is purpose-built to fish up treasure chests from Message in a Bottle solo by using the Idol of Forbidden Magic summoned creatures and provocation.
- Strengths
You can fish up MIB chests and handle the elementals that spawn with them without needing a partner or expensive meta pets. Skeletal knights only require the talisman to be at level 4 so you do not need to max out the talisman to use this template effectively. With GM Tracking, the fisherman can see potentially dangerous player ships nearby at a greater distance when saying "Scan the horizons".
- Weaknesses
This template is limited to fishing up MIB chests when it comes to the water. It is not as effective for things like a Whirlpool or sea spawns. This template is also not effective at engaging in direct PvP so if your cannons don't scare pirates off and they board your ship, you won't be able to put up much of a fight.
- Skill Template
- 100 Fishing
- 100 Evaluating Intelligence
- 100 Tracking
- 100 Provocation
- 100 Musicianship
- 100 Magery
- 100 Meditation
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
- Variations
You could raise fishing to 115 or higher if you're interested in the chance of bringing up Osiredon instead of the usual water elemental. He is tough so it's going to be a challenge for your skeletal knights. Also, if you are planning to fish up ancient SOS often, you could swap 100 Lockpicking for Tracking so you don't have to rely on support characters.
- Tips and Tricks
When summoning your skeletal knights, it is recommended that you have Essence Reanimation active to boost their stats. Find mobs with high level wrestling/weapon skills as those will have the best chance of defeating the elementals that spawn with MIB chests. Revenant lions are good mobs to use for necro summons and are not so difficult to replace if you happen to lose your summons by death or deactivation of your talisman.
When the chest is fished up and the elementals spawn, provoke the water elemental onto the deep water elemental, then "All Kill" the necro summons onto the deep water elemental. The water elemental will die pretty quick so healing your summons is important so they don't die or get so low that you can't quickly move on to your next fishing spot. Essentia Tap is a great healing relic as it heals your summons when you damage the elemental. Carrion Rupture is a great second relic to have active. As each elemental dies, use Carrion Rupture on the corpse to give additional healing to your summons. If you use Essentia Tap whenever the cooldown ends and Carrion Rupture every time you have a fresh corpse, you can keep your summons healed enough to stay out of trouble.
Dungeon Chest Crawler
- Description
This template has a single minded goal and is definitely not for everyone. That single goal is to move throughout a dungeon safely and pick and open dungeon treasure chests. It utilizes hiding and stealth to move around unseen, while lockpicking and remove trap will allow chests to be opened while hidden. This character should never been seen by players or mobs, which is his only defense.
- Strengths
You can pick any lock in the game and open chests while hidden as you can remove the trap without casting telekinesis. This template can stealth, therefore can move undetected, even around high end mobs.
- Weaknesses
This template has little to no offensive or defensive capabilities. It is meant to stay hidden so as not to be attacked.
- Skill Template
- 100 Magery
- 100 Meditation
- 100 Lockpicking
- 100 Detect Hidden
- 100 Remove Trap
- 100 Hiding
- 100 Stealth
- Stats
- 100 Strength
- 25 Dexterity
- 100 Intelligence
Player vs Player
Alchy Stun Mage
- Description
The Alchy Stun Mage is arguably the most offensive of all Mage Templates. It combines magery with the power of explosion potions and the ability to stop their opponents with a stun. In the field, an Alchy Stun Mage will destroy and in The Duel Pits, it can devestate. Please note that this is also one of the most challenging Templates to play as it requires a combination of strategy, timing, and mage PvP.
- Strengths
Offensively strong, with the ability to deal large amounts of damage on the run or in one place.
- Weaknesses
Hard to master. Only basic defenses.
- Skill Template
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Resisting Spells
- 100 Wrestling
- 100 Anatomy
- 100 Alchemy
- Stats
- 95 Strength
- 35 Dexterity
- 95 Intelligence
Heal Stun Mage
- Description
The Heal Stun Mage is a smooth blend of offensive and defensive capabilities all in a Mage package. They depend on typical magery damage while using the ability to stun their enemies. When taking damage, they are able to heal themselves with a bandaid to have a "background Healing" ability.
- Strengths
Able to heal without magery and while moving. Can stun their opponents.
- Weaknesses
Bandaids rely upon dexterity and mages typically have low dexterity. This causes slow bandaid applications. No extra offensive capabilities.
- Skill Template
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Resisting Spells
- 100 Wrestling
- 100 Anatomy
- 100 Healing
- Stats
- 95 Strength
- 35 Dexterity
- 95 Intelligence
Stun Scribe Mage
- Description
The scribe mage is very valuable because of inscriptions defensive bonuses. When using inscription at GM the most important spells that are buffed are Reactive Armor, Protection, and Magic reflect. Be aware that inscription on UO:F does NOT increase spell damage. It increases the amount of time that Protection lasts as well the hits absorbed with reactive armor. With reflection it gives you an increase in the amount of spells you can reflect approx 16 circles. That is double from just having GM Magery which only allows you 8 circles reflected. The stun ability speaks for itself. Allows you to stun an opponent when on the offensive and or on the defensive.
- Strengths
A very survivable template if used properly. The use of reflect, protection, reactive vary in usefulness depending on the situation you're in. The stun makes you a very offensive threat as well as the ability to reflect a lot of spells. The ability to cast without interruption with protection also makes you able to be very offensive or defensive. Reactive armor limiting damage by dexxers is extremely useful as well.
- Weaknesses
You cannot stack defensive spells. So if you have reflection up and so happen to be fighting a dexxer there is nothing you can do about it at the time which makes your inscription skill utterly useless. The defensive spells only last so long and have cool down timers between casting again so there are times where your Inscription skill gives you no advantage at all.
- Skill Template
- 100 Magery
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Resisting Spells
- 100 Wrestling
- 100 Anatomy
- 100 Inscription
- Stats
- 95 Strength
- 35 Dexterity
- 95 Intelligence
Alchy Dexxer
- Description
This is a dexxer template which uses the Alchemy skill for added damage for explosion potions and utilizes magery for supporting spells, whether it be a defensive buff like reflect, reactive armor or blessing.. This does not include evaluating intelligence or meditation so magical spells will not provide high damage for offensive use. Since Publish 2, two handed weapons (excluding archery) can be used while throwing explosion potions.
- Strengths
Can be very deadly as any Alchemy dexxer can be. Also can be very defensive as you have 3 modes of Healing: Potions, bandages and magery.
- Weaknesses
The magery can be used improperly or sometimes can be basically useless rendering the skill useless. Any dexxer has its disadvantages of Healing on a bandage tick and relying on Healing potions. When you drop your weapon to cast a spell you lack a defensive skill so you will be hit with almost every single offensive swing thus causing you to potentially fizzle. Important to remember that when dropping weapons as a dexxer at any time.
- Skill Template
- 100 Weapon Skill (Swordsmanship, Fencing, or Mace Fighting)
- 100 Anatomy
- 100 Tactics
- 100 Healing
- 100 Resisting Spells
- 100 Magery
- 100 Alchemy
- Stats
- 100 Strength
- 90 Dexterity
- 35 Intelligence
Alchy Nox Dexxer
- Description
The Alchy Nox Dexxor is without a powerful but flawed template. It utilizes Alchemy to deal explosion potions with extra oomph, yet also can deadly poison you on nearly every hit. Cure success rates are however very high on the server. Your poison will be more of an annoyance than a damage dealer in most cases. The template is usually different from player to player depending upon their play style. It is a difficult template to play, but can be very rewarding. The template provided below is only a sample of the type of setup this template requires.
- Strengths
Can poison enemies. Can throw explosion potions for extra damage or while moving for ranged damage. Can use magic melee weapons.
- Weaknesses
This template's weaknesses are defined by how a player chooses to align the skill points. In general though, this template has an extremely deadly damage output, but very little to no defense.
- Skill Template
- 100 Fencing or Swordsmanship
- 100 Tactics
- 100 Anatomy
- 100 Healing
- 100 Resisting Spells
- 100 Poisoning
- 100 Alchemy
- Stats
- 100 Strength
- 90 Dexterity
- 35 Intelligence
Lumberjacker
- Description
The Lumberjacker is a specialty template that utilizes the non-melee skill Lumberjacking to provide a 35% damage bonus to Axe damage.
- Strengths
Exceptionally Strong offensive capabilities when using Axes, particularly against mages with the axes Concussion Blow special ability.
- Weaknesses
No ranged attack. Basic defensive abilities. Axes are quite slow.
- Skill Template
- 100 Swordsmanship
- 100 Tactics
- 100 Anatomy
- 100 Healing
- 100 Resisting Spells
- 100 Magery
- 100 Lumberjacking
- Stats
- 100 Strength
- 90 Dexterity
- 35 Intelligence
PvP Tamer
- Description
This template is based on a tamer template but includes a 5x Mage build for PvP purposes. In comparison to The Basic Tamer template, this one uses wrestling instead of Veterinary to be able to survive against attacking melee players. It is expected that this tamer will heal and cure their pets through magery.
Two alternative builds have been included below for more variety. The first has Alchemy instead of wrestling for a total offense. The second has Inscription for total defense.
- Strengths
Any tamer build is very strong inherently, however it takes experience to know how to play it well. These builds will allow an experienced tamer to take down multiple PvP targets at the same time as powerful pets like White Wyrms and Dragons do major damage.
- Weaknesses
Since pets are required for this template, your movement speed will be dependent upon theirs. For mountable pets such as nightmare's, they cannot be re-mounted until a fight is over, which could allow an enemy to escape easily by riding away on their own mount.
- Skill Template 1
- 100 Wrestling
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Magery
- 100 Resisting Spells
- 100 Animal Lore
- 100 Animal Taming
- Skill Template 2
- 100 Alchemy
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Magery
- 100 Resisting Spells
- 100 Animal Lore
- 100 Animal Taming
- Skill Template 3
- 100 Inscription
- 100 Evaluating Intelligence
- 100 Meditation
- 100 Magery
- 100 Resisting Spells
- 100 Animal Lore
- 100 Animal Taming
- Stats
- 90 Strength
- 30 Dexterity
- 100 Intelligence
Crafting
Basic Crafter and Resource Gatherer
The Basic Crafter Template with separate resource gathering character:
- 100 Magery
- 100 Blacksmithing
- 100 Tinkering
- 100 Carpentry
- 100 Tailoring
- 100 Hiding
- 100 Musicianship
And the Resource Gatherer to go with above crafter:
- 100 Mining
- 100 Bowcraft/Fletching
- 100+ Inscription
- 100 Magery
- 100 Meditation
- 100 Hiding
- 100 Lumberjacking
Wood is only 2g to buy from vendors, so typically not worth gathering unless you plan on selling wood.
Alchemy is a very common skill for PvP characters, so it may be best to use your PvP character as an alchemist, if you have one. The same is true for Lumberjacking. If you have that on a PvP character, you could switch in another crafting skill, possibly tailoring or blacksmithy to increase the number of BODs you can get.
Alternatively, if you do not like bowcraft, Lumberjacking, and Inscription, you can easily use the below template to cover mining, while still being able to have a useful character. In this case, it is a fishermap:
- 100 Magery
- 100 Mining
- 100 Fishing
- 100 Meditation
- 100 Evaluating Intelligence
- 100 Resisting Spells
- 100 Hiding
The above build allows the gatherer to fish up MIB's solo - fend off the weak miner PKs and hide while gathering.