Special Moves: Difference between revisions
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[[Category:Overdrive]][[Category:Player vs Monster]][[Category:Player vs Player]] | |||
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Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy | Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy | ||
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==Swordsmanship== | ==Swordsmanship== | ||
===Concussion Blow=== | ===Concussion Blow=== | ||
Axes have a passive chance to strike a Concussion Blow on a target, | Axes have a passive chance to strike a Concussion Blow on a target, which reduces target's intelligence by half for 15 seconds. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance). | ||
==Wrestling== | ==Wrestling== | ||
===Stun & Disarm=== | ===Stun & Disarm=== | ||
The only two usable spell moves are [[Stun]] and [[Disarm]] which are | The only two usable spell moves are [[Stun]] and [[Disarm]] which are dependent upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add: | ||
[[File:Special_Moves_Stun_Disarm_Macro_Preview.PNG]] | |||
==Overdive Notes== | |||
Stun is NOT available on [[Overdrive|Overdrive Server]]: | |||
==See Also== | ==See Also== | ||
*[[Anatomy]] | |||
*[[Arms Lore]] | |||
*[[Disarm]] | *[[Disarm]] | ||
*[[Stun]] | *[[Stun]] | ||
*[[Wrestling]] | *[[Wrestling]] | ||
Latest revision as of 15:44, 19 July 2023
Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy
Fencing
Paralyzing Blow
Spears have a passive chance to strike a Paralyzing Blow on a target, locking them in place for a short period of time. Anatomy is factored into your chance to hit a Paralyzing Blow: (Anatomy / 100) * (Paralyzing Blow Base Chance).
Mace Fighting
Crushing Blow
Two handed mace weapons have a passive chance to provide 150% damage, significantly reduce stamina, and damage your target's armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance).
Swordsmanship
Concussion Blow
Axes have a passive chance to strike a Concussion Blow on a target, which reduces target's intelligence by half for 15 seconds. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).
Wrestling
Stun & Disarm
The only two usable spell moves are Stun and Disarm which are dependent upon Wrestling. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:
Overdive Notes
Stun is NOT available on Overdrive Server: