Stun: Difference between revisions
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[[Category:Player vs Monster]][[Category:Player vs Player]][[Category:Player vs Player]] | |||
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[[Image:Flag_wrestling.gif]] | [[Image:Flag_wrestling.gif]] | ||
==Description== | ==Description== | ||
Characters with 80 or higher in both [[Wrestling]] and [[Anatomy]] can attempt to | Characters with 80 or higher in both [[Wrestling]] and [[Anatomy]] can attempt to Stun their opponents. A successful Stun punch will paralyze a target for 4 seconds. This stun punch has the same effects as the paralyze blow for [[Special_Moves#Fencing|Fencing Special Move]]. It's often coupled with [[Magery]] and the combination of [[Evaluate_Intelligence|Evaluating Intelligence]] and [[Anatomy]] provides the passive [[Evaluate_Intelligence#Defensive_Ability|Defensive Wrestling]] ability. Player Templates with [[Animal_Taming|Animal Taming]] cannot perform Stunning Blows. | ||
==Usage== | ==Usage== | ||
*To perform one of these special attacks, players will need to set a macro to put themselves in the appropriate wrestling “mode”. | |||
*Both hands must be free in order to perform a move. | |||
*Once in the special attack mode, the character will attempt the maneuver with each successful hit. | |||
*If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform stun. | |||
*While in a wrestling mode, each attempt to perform a maneuver (each hit or miss) will result in a loss of stamina. | |||
Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add: | |||
[[File:Special_Moves_Stun_Disarm_Macro_Preview.PNG]] | |||
==See Also== | ==See Also== | ||
*[[ | *[[Animal_Taming|Animal Taming]] | ||
*[[Anatomy]] | |||
*[[Disarm]] | |||
*[[Evaluate_Intelligence|Evaluating Intelligence]] | |||
*[[Magery]] | |||
*[[Special Moves]] | |||
*[[Wrestling]] | *[[Wrestling]] | ||
=Contributors= | |||
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy: | |||
* Tahuk |
Latest revision as of 15:43, 19 July 2023
Description
Characters with 80 or higher in both Wrestling and Anatomy can attempt to Stun their opponents. A successful Stun punch will paralyze a target for 4 seconds. This stun punch has the same effects as the paralyze blow for Fencing Special Move. It's often coupled with Magery and the combination of Evaluating Intelligence and Anatomy provides the passive Defensive Wrestling ability. Player Templates with Animal Taming cannot perform Stunning Blows.
Usage
- To perform one of these special attacks, players will need to set a macro to put themselves in the appropriate wrestling “mode”.
- Both hands must be free in order to perform a move.
- Once in the special attack mode, the character will attempt the maneuver with each successful hit.
- If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform stun.
- While in a wrestling mode, each attempt to perform a maneuver (each hit or miss) will result in a loss of stamina.
Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:
See Also
Contributors
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:
- Tahuk