New Player Guide

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Introduction

Welcome to UO Forever (UOF)! This brief guide is to get your started whether you’re a new player to UO, a returning veteran needing a refresher, or familiar with UO but it’s your first time playing UOF.

Getting Started

As a new player, you'll be granted Young Player Status. This gives you special access to the Young Player Dungeon as well as other features. We highly recommend you review the Young Player Status page to learn more.

Navigating Sosaria

Part of the fun of Ultima Online is exploring the open world. However, sometimes you need a little help finding that specific vendor or location.

The World Map is an excellent page that gives you an overview of all of Sosaria including towns, dungeons, and Moongate locations. We recommend sticking around Britain until you get more comfortable with the map.

Recommended Beginner Build - Dexxer/Archer Bard

UOF is an open ended adventure with endless possibilities; however, to put the best foot forward we would recommend starting your journey with a recommended build for a few reasons:

  1. They help you get the feel for UOF with a clear cut plan
  2. Progress is consistent and feels rewarding
  3. They provide good, steady income to fund future builds

We encourage players to forgo creating PvP or crafting characters initially as they require a steady source of income to fund gameplay.

Intro

A bard build is highly recommended for beginners as it is extremely safe and efficient at killing mobs. You’ll use the power of provocation to trick creatures into fighting each other and then finish the surviving foes off with your combat skills. Healing is used to recover hp, cure poison, and potentially resurrect an ally (NOTE: you need 60 Healing and Anatomy to cure poison and 80 in both to resurrect).


Starting Skills

  • 50 Swordsmanship
  • 50 Healing
  • 20 Parrying
  • 0 Anatomy

Starting Stats

  • 60 Strength
  • 15 Intelligence
  • 15 Dexterity

Final Build

  • 100 Musicianship
  • 100 Provocation
  • 100 Healing
  • 100 Anatomy
  • 100 Combat Skill or Archery
  • 100 Tactics
  • 100 Magery

Whether you choose to do melee or archery, you’ll want to start with swordsmanship so you can kill mobs more efficiently right off the bat.

Getting Started

Once you’re in game, head to the blacksmith located in the West (UO compass west) corner of Britain and purchase heater shield, chain mail chest, chain mail, coif, and ringmail legs. Now you’ll have 41 Armor.

It's time to head to the Young Dungeon! It is located just outside the inn you left when you first created your character.

Start slaying and looting everything you see in sight using bandages to survive. Use bandages on yourself once you’ve been damaged to attempt to heal yourself. After a few seconds you’ll be healed a set amount; however, be cautious at first as your bandages will tend to fail at a low skill level and mobs damaging you can cause your hand to slip which makes the bandages heal for less.

Once you’ve gained at 2.5k in gold and loot, head to the bard in Britain to train musicianship and provocation to 50 and purchase a few lutes. The bards are located right next to the Blacksmith you visited earlier. Single left click on the bard to see the training and purchasing options. Provocation will make your life easier as you can provoke monsters onto each other and avoid damage.

Let’s get you a ride. Head over to the Animal Trainer in Lord British's Castle and purchase a horse for 550gp. This will make traveling around much faster. The Castle is located just north of the Britain Bank.

If you have any remaining gold, you could train other useful skills such as Anatomy/Tactics or purchase more bandages or heal potions from an Alchemist. Now it's time to head back to the Young dungeon but first you have a decision to make

Specialization

It’s time to choose which path you would like to go down for your combat skill. You could continue with swordsmanship or swap to archery. Swordsmanship/melee specialization (commonly referred to as a Dexxer) will provide great DPS thus more efficient hunting, but is higher risk as you’ll take more damage. Sometimes there will not be two creatures near each other so you won’t be able to provoke them on each other to avoid taking damage. Archery provides less DPS to mobs but is much safer as you’ll be attacking at range.

Dexxer Path:

If you continue to stay on the Dexxer path, you’ll want to head back to the Young Dungeon and begin fully clearing the dungeon using your provocation skill as much as possible. The goal of clearing the dungeon is to gain skill, gold, and getting more comfortable with PvM in general. Be mindful of how much you loot as you’ll walk/be unable to move if you’re carrying too much weight. Once you’ve cleared the entire Young Dungeon head back to Britain. Train any skills from the Final Build listed above to 50 if they are not already at that skill level. It’s time to prepare for your first REAL dungeon!

Archery Path:

Please read the Dexxer Path fully before continuing. If you choose to swap to the Archer path, you’ll need to head back down to the Young Dungeon and gain another 1k gold to train Archery and purchase a bow/arrows from the Bowyer. The Bowyer is located in the building North West of Young Dungeon. Once you’ve trained archery be sure to point your skill arrow down next to the skill (see image below) so it lowers as you creep closer to the Skill Cap and makes room for your final build skills.

Additional Revenue Options

Using one of the Recommended Builds will set you up nicely to generate consistent income; however, if you would like to switch things up a bit, here are a few options to continue exploring Sosaria while gaining some income.

Escorting

Escorting is a simple way to gain gold by escorting NPCs found in major towns to other towns or dungeons. You can travel by foot or magic using gate travel. There isn't a specific build for escorting as you could do them while PvMing or Treasure Hunting so think of it as an add on option to your gold generating build. Check out the Escorts page for more information.

PvM Location Guide

UO Forever is an open world and you are free to explore wherever you wish; however, some people appreciate a bit of guidance.

As a beginner, we recommend getting your footing in the Young Player Dungeon. Once you feel more comfortable with combat, we recommend you visit Despise as your first real dungeon but would not advise going beyond the 2nd floor unless you are with friends. From there, the world is your oyster but here is a handy chart to help give you some insight of the danger of each dungeon and floor.

We've categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress.

Dungeon Difficulty Chart

Dungeon Difficulty Location
Ankh Hard Marble Island
Asylum Hard Center of the Britain Hedge Maze
Booty Island Dungeon Intermediate Booty Island
Britain Sewers Beginner Britain
Covetous Intermediate South of Minoc, west of Vesper, and northwest of Cove
Deceit Intermediate Dagger Island
Delucia Passageway Intermediate Southwest of Trinsic
Despise Beginner North of Britain
Destard Hard Southeast of Skara Brae and northwest of Trinsic.
Exodus Hard Yew
Fire Dungeon Intermediate Serpent's Hold
Grinch's Grotto Intermediate Hythloth
Hythloth Intermediate Fire Island
Ice Dungeon Intermediate Northwest of Wrong
Khaldun Hard Southwest of Trinsic.
Montor Hard Vesper graveyard
Orc Mines Beginner Northwest of Britain, southeast of Yew
Shame Intermediate South of Yew, north of Skara Brae, west of Britain
Spider Cave Intermediate Southwest of Shame, south of Yew, north of Skara Brae, west of Britain, and west of Orc Mines
Terathan Keep Intermediate Spider Cave
The Abyss Intermediate Fire Island
The Grotto Intermediate Middle of the ocean, west of Ocllo
Wind Intermediate North of Britain
Wrong Intermediate Northwest of Minoc
Young Player Dungeon Beginner Britain