Macing
Description
Macing is a skill that allows the wielder to use Mace style weapons. High Dexterity and Strength is recommended for Macers to swing faster and harder. It is coupled well with Anatomy and Tactics for damage increases.
Special Ability
Two handed mace weapons have a special passive chance to Crushing Blow a target, significantly reducing their stamina as well as damage the opponents armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance). The maintainers of this archive are unable to provide an accurate value for the base chance. If you are determined enough, you may discover the details of the original base chance but know that the Game Masters have the ability to adjust this value on the fly as they see fit.
Weapons
One Handed
- Club
- Hammer Pick
- Mace
- Maul
- Wand
- Sledge Hammer
- Smith's Hammer
- War Axe
- War Mace
Two Handed
- Black Staff
- Gnarled Staff
- Quarter Staff
- Shepard's Crook
- War Hammer
How to Train
- 0-25.0: Buy from an NPC
- 25-100: Attacking Targets
Notes
- Attacking targets in a dungeon will take advantage of the Dungeon skill boost.
- You can use a wand on a friend or alternate character in heavy armor to level quickly.
- Macing deals damage to armor/shields faster than other weapon skills assuming you are using a metal mace. Wood mace weapons such as staves do not have this same effect.