Inscription: Difference between revisions

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==Overdrive Notes==
==Overdrive Notes==
The following changes to the Inscription skill are ONLY on [[Overdrive|Overdrive Server]]:
The following changes to the Inscription skill are ONLY on [[Overdrive|Overdrive Server]]:
* GM Inscription gives you the ability to have a double magic reflect.
* Magic Reflect on Overdrive reflects full spells and does not reflect a set amount of spell circles. EX: With double magic reflect activated, you could reflect 2 magic arrows or 2 flamestrikes, or 1 magic arrow and 1 flamestrike. It does not go by spell circles.
* Magic Reflect on Overdrive reflects full spells and does not reflect a set amount of spell circles. EX: With double magic reflect activated, you could reflect 2 magic arrows or 2 flamestrikes, or 1 magic arrow and 1 flamestrike. It does not go by spell circles.
* Inscription does not give any passive bonuses to buffing spells. The only PvP advantage GM Inscription provides is the double reflect capability.
* Inscription does not give any passive bonuses to buffing spells. The only PvP advantage GM Inscription provides is the double reflect capability.

Revision as of 15:31, 20 January 2023

Description

Inscription is a skill where you use scribe's tools to create spell scrolls, rune books, and Bulk Order Deed books. It will require the reagents to cast the spell along with a blank scroll in order to create them. Scrolls can then be added into Spell Books that do not currently contain that spell.

Inscription has Power Scrolls which allow the skill to be increased to 105, 110, 115 and finally 120. Scribes crafting in the Britain Crafting Area will also have a chance to create Slayer Types Spellbooks if they have 120 skill. Unlike normal spellbooks, crafted slayer spell books can be stolen - Look out for thieves!

Scribes crafting in the Britain Crafting Area will also have a chance to create runebooks with more than 10 recall charges. The highest charge possible is 100. Runebooks with greater than 95 charges will have a different hue. At 100 Inscription, the chance will be around 1%. At 120 Inscription, it will be around 2%.

Inscription Bonus

When a player has both 100 Magery and 100 Inscription, they will have enhanced Magical Reflection, Protection, and Reactive Armor spells. Increased Inscription skill from use of power scrolls will also be factored into the formulas below, but in PVP combat it is capped to GM scribe bonus.

Spell Bonus
Magic Reflection Scales with the inscription skill: (((Magery + Inscription) / 100) * 7) + 1
Protection 75% ignore disrupt chance instead of 25%
Reactive Armor increase in amount of hits taken before becoming null

NOTE: Capability not available on Overdrive

Recommended Leveling

0-50 Train from NPC
40 – 50 High 4th level scrolls or low 5th level scrolls. Recall scrolls are good as players will buy these.
50 – 60 Scribe high 5th level. Mark scrolls are good because again players will buy these.
60 – 70 High 6th level and low 7th level. Gate travel scrolls are good, as players will buy these.
70 – 80 7th and low 8th level spells. These scrolls can be sold to NPC vendors.
80 – 120 Energy Vortex scrolls. These are sell-able in bulk to players.

General Notes

If you do not have the resources to get to 50 by creating recalls, then you can go to a provisioner NPC and buy their little purple books. Right something in the book and close it. Now use inscription skill on them and target the other book. You should be able to gain until 50 by copying the book back and fourth.

Overdrive Notes

The following changes to the Inscription skill are ONLY on Overdrive Server:

  • Magic Reflect on Overdrive reflects full spells and does not reflect a set amount of spell circles. EX: With double magic reflect activated, you could reflect 2 magic arrows or 2 flamestrikes, or 1 magic arrow and 1 flamestrike. It does not go by spell circles.
  • Inscription does not give any passive bonuses to buffing spells. The only PvP advantage GM Inscription provides is the double reflect capability.

See Also