New Player Guide: Difference between revisions

From Ultima Online Forever Wiki
Jump to: navigation, search
Line 131: Line 131:
|-
|-
| [[Ankh]]
| [[Ankh]]
| <span style="color:green">Beginner</span>
| <span style="color:red">Hard</span>
| Marble Island
| Marble Island
|-
|-
|| [[Asylum]]
|| [[Asylum]]
| <span style="color:green">Beginner</span>
| <span style="color:red">Hard</span>
| Center of the Britain Hedge Maze
| Center of the Britain Hedge Maze
|-
|-
Line 147: Line 147:
|-
|-
|| [[Covetous]]
|| [[Covetous]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| South of Minoc, west of Vesper, and northwest of Cove
| South of Minoc, west of Vesper, and northwest of Cove
|-
|-
|| [[Deceit]]
|| [[Deceit]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Dagger Island
| Dagger Island
|-
|-
|| [[Delucia Passageway]]
|| [[Delucia Passageway]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Southwest of Trinsic
| Southwest of Trinsic
|-
|-
|| [[Despise]]
|| [[Despise]]
| <span style="color:red">Hard</span>
| <span style="color:green">Beginner</span>
| North of Britain
| North of Britain
|-
|-
Line 171: Line 171:
|-
|-
|| [[Fire Dungeon]]
|| [[Fire Dungeon]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Serpent's Hold
| Serpent's Hold
|-
|-
|| [[Grinch's Grotto]]
|| [[Grinch's Grotto]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Hythloth
| Hythloth
|-
|-
|| [[Hythloth]]
|| [[Hythloth]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Fire Island
| Fire Island
|-
|-
|| [[Ice Dungeon]]
|| [[Ice Dungeon]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Northwest of Wrong
| Northwest of Wrong
|-
|-
Line 195: Line 195:
|-
|-
|| [[Orc Mines]]
|| [[Orc Mines]]
| <span style="color:red">Hard</span>
| <span style="color:green">Beginner</span>
| Northwest of Britain, southeast of Yew
| Northwest of Britain, southeast of Yew
|-
|-
|| [[Shame]]
|| [[Shame]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| South of Yew, north of Skara Brae, west of Britain
| South of Yew, north of Skara Brae, west of Britain
|-
|-
|| [[Spider Cave]]
|| [[Spider Cave]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Southwest of Shame, south of Yew, north of Skara Brae, west of Britain, and west of Orc Mines
| Southwest of Shame, south of Yew, north of Skara Brae, west of Britain, and west of Orc Mines
|-
|-
|| [[Terathan Keep]]
|| [[Terathan Keep]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Spider Cave
| Spider Cave
|-
|-
|| [[The Abyss]]
|| [[The Abyss]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Fire Island
| Fire Island
|-
|-
|| [[The Grotto]]
|| [[The Grotto]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Middle of the ocean, west of Ocllo
| Middle of the ocean, west of Ocllo
|-
|-
|| [[Wind]]
|| [[Wind]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| North of Britain
| North of Britain
|-
|-
|| [[Wrong]]
|| [[Wrong]]
| <span style="color:red">Hard</span>
| <span style="color:blue">Intermediate</span>
| Northwest of Minoc
| Northwest of Minoc
|-
|-
|| [[Young Player Dungeon]]
|| [[Young Player Dungeon]]
| <span style="color:red">Hard</span>
| <span style="color:green">Beginner</span>
| Britain
| Britain
|}
|}

Revision as of 21:18, 2 January 2022

Introduction

Welcome to UO Forever (UOF)! This brief guide is to get your started whether you’re a new player to UO, a returning veteran needing a refresher, or familiar with UO but it’s your first time playing UOF.

Getting Started

As a new player, you'll be granted Young Player Status. This gives you special access to the Young Player Dungeon as well as other features. We highly recommend you review the Young Player Status page to learn more.

Navigating Sosaria

Part of the fun of Ultima Online is exploring the open world. However, sometimes you need a little help finding that specific vendor or location.

The World Map is an excellent page that gives you an overview of all of Sosaria including towns, dungeons, and Moongate locations. We recommend sticking around Britain until you get more comfortable with the map.

Recommended Beginner Builds

UOF is an open ended adventure with endless possibilities; however, to put the best foot forward we would recommend starting your journey with a recommended build for a few reasons:

  1. They help you get the feel for UOF with a clear cut plan
  2. Progress is consistent and feels rewarding
  3. They provide good, steady income to fund future builds

We encourage players to forgo creating PvP or crafting characters initially as they require a steady source of income to fund gameplay. We recommend creating a build for Escorting, PvM, or Treasure Hunting:

PvM

Archer or Melee Bard

Use the power of provocation to safely slay monsters. Archery is the safest PvM build as you can keep distance from creatures but it has a slightly higher gold cost as you will need to purchase arrows.

Final Skills

  • 100 Musicianship
  • 100 Provocation
  • 100 Archery
  • 100 Tactics
  • 100 Magery
  • 100 Meditation
  • 100 Evaluating Intelligence

Final Stats

  • 100 Strength
  • 25 Intelligence
  • 100 Dexterity

Starting Skills

  • 50 Musicianship
  • 50 Provocation
  • 10 Archery

Macroing & General Tips

  • Make two characters to gain 1000 gold and train use a NPC to archery, tactics, magery, meditation to 50.
  • Easiest way to GM musicianship and provocation is to macro on the Bard's Table which is located just due south of the Young Dungeon entrance (pics below). Stand the table and provoke any monster onto yourself. This method is extremely efficient as you gain 50% skill gain within dungeons.

Dexxer

High damage and more engaging and exciting action. Use any preferred combat skill plus healing to go toe to toe with beasts.

Template Build:

  • 100 Combat Skill
  • 100 Tactics
  • 100 Magery
  • 100 Meditation
  • 100 Evaluating Intelligence
  • 100 Healing
  • 100 Anatomy

Final Stats

  • 100 Strength
  • 25 Intelligence
  • 100 Dexterity

Starting Skills

  • 50 Combat Skill of Choice
  • 50 Healing
  • 10 Anatomy

Macroing & General Tips

  • Make two characters to gain 1000 gold and train use a NPC to archery, tactics, magery, meditation to 50.

Treasure Hunter

Call upon the help of the wild to help slay monsters. This build is best used in conjunction with any combat skill and archery. Be very mindful of your pet's health and use veterinary to keep them alive!

Template Build:

  • 100 Animal Taming
  • 100 Animal Lore
  • 100 Veterinary
  • 100 Magery
  • 100 Meditation
  • 100 Combat Skill
  • 100 Tactics

Final Stats

  • 100 Strength
  • 25 Intelligence
  • 100 Dexterity

Starting Skills

  • 50 Musicianship
  • 50 Provocation
  • 10 Archery

Macroing & General Tips

  • Make two characters to gain 1000 gold and train use a NPC to veterinary, magery, meditation, tactics to 50.
  • Tips on how to most efficiently gain skill. Is it better to macro first then hunt or gain skill while hunting?
  • Starting pet? Are meta pets even a thing for new players?

Additional Revenue Options

Using one of the Recommended Builds will set you up nicely to generate consistent income; however, if you would like to switch things up a bit, here are a few options to continue exploring Sosaria while gaining some income.

Escorting

Escorting is a simple way to gain gold by escorting NPCs found in major towns to other towns or dungeons. You can travel by foot or magic using gate travel. There isn't a specific build for escorting as you could do them while PvMing or Treasure Hunting so think of it as an add on option to your gold generating build. Check out the Escorts page for more information.

Treasure Hunting

NEED HELP

PvM Location Guide

UO Forever is an open world and you are free to explore wherever you wish; however, some people appreciate a bit of guidance.

As a beginner, we recommend getting your footing in the Young Player Dungeon. Once you feel more comfortable with combat, we recommend you visit Despise as your first real dungeon but would not advise going beyond the 2nd floor unless you are with friends. From there, the world is your oyster but here is a handy chart to help give you some insight of the danger of each dungeon and floor.

We've categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress.

Dungeon Difficulty Chart

Dungeon Difficulty Location
Ankh Hard Marble Island
Asylum Hard Center of the Britain Hedge Maze
Booty Island Dungeon Intermediate Booty Island
Britain Sewers Beginner Britain
Covetous Intermediate South of Minoc, west of Vesper, and northwest of Cove
Deceit Intermediate Dagger Island
Delucia Passageway Intermediate Southwest of Trinsic
Despise Beginner North of Britain
Destard Hard Southeast of Skara Brae and northwest of Trinsic.
Exodus Hard Yew
Fire Dungeon Intermediate Serpent's Hold
Grinch's Grotto Intermediate Hythloth
Hythloth Intermediate Fire Island
Ice Dungeon Intermediate Northwest of Wrong
Khaldun Hard Southwest of Trinsic.
Montor Hard Vesper graveyard
Orc Mines Beginner Northwest of Britain, southeast of Yew
Shame Intermediate South of Yew, north of Skara Brae, west of Britain
Spider Cave Intermediate Southwest of Shame, south of Yew, north of Skara Brae, west of Britain, and west of Orc Mines
Terathan Keep Intermediate Spider Cave
The Abyss Intermediate Fire Island
The Grotto Intermediate Middle of the ocean, west of Ocllo
Wind Intermediate North of Britain
Wrong Intermediate Northwest of Minoc
Young Player Dungeon Beginner Britain