New Player Guide: Difference between revisions
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UO Forever is an open world and you are free to explore wherever you wish; however, some people would appreciate a bit of guidance. | UO Forever is an open world and you are free to explore wherever you wish; however, some people would appreciate a bit of guidance. | ||
As a beginner, we recommend getting your footing in the [[Young Player Dungeon]]. Once you feel more comfortable with combat, we recommend you visit [[Despise]] as your first real dungeon but would not advise | As a beginner, we recommend getting your footing in the [[Young Player Dungeon]]. Once you feel more comfortable with combat, we recommend you visit [[Despise]] as your first real dungeon but would not advise going beyond the 2nd floor unless you are with friends. From there, the world is your oyster but here is a handy chart to help give you some insight of the danger of each dungeon and floor. | ||
We've categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress. | We've categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress. |
Revision as of 14:39, 6 December 2021
Introduction
Welcome to UO Forever (UOF)! This brief guide is to get your started whether you’re a new player to UO, a returning veteran needing a refresher, or familiar with UO but it’s your first time playing UOF.
Part of the fun of Ultima Online is exploring the open world. However, sometimes you need a little help finding that specific vendor or location.
The World Map page is an excellent page that gives you an overview of all of Sosaria including towns, dungeons, and Moongate locations. We recommend sticking around Britain until you get more comfortable with the map.
Recommended Beginner Builds
UOF is an open ended adventure with endless possibilities; however, to put the best foot forward we would recommend starting your journey with a recommended build for a few reasons:
- They help you get the feel for UOF with a clear cut plan
- Progress is consistent and feels rewarding
- They provide good, steady income to fund future builds
We encourage players to forgo creating PvP or crafting characters initially as they require a steady source of income to fund gameplay. We recommend creating a build for Escorting, PvM, or Treasure Hunting:
Escorting
Possibly the simplest way you could start gaining gold as you’re getting started. You gain gold by simply escorting NPCs found in major towns to other towns or dungeons. You can travel by foot or magic using gate travel. There isn't a specific build for escorting as you could do them while PvMing or Treasure Hunting so think of it as an add on option to your gold generating build. Check out the Escorts page for more information.
PvM
Archer/Bard
Use the power of provocation and archery to slay monsters safely at a distance. Possible the safest PvM build you create but has a slightly higher cost as you will need to purchase arrows.
Final Skills
- 100 Musicianship
- 100 Provocation
- 100 Archery
- 100 Tactics
- 100 Magery
- 100 Meditation
- 100 Evaluating Intelligence
Final Stats
- 100 Strength
- 25 Intelligence
- 100 Dexterity
Starting Skills
- 50 Musicianship
- 50 Provocation
- 10 Archery
Macroing & General Tips
- Make two characters to gain 1000 gold and train use a NPC to archery, tactics, magery, meditation to 50.
- Easiest way to GM musicianship and provocation is to macro on the Bards Table which is located on the 1st level of Deceit (pics below). Teleport onto the table and monsters will be unable to damage you. Provoke any monster onto yourself. This method is extremely efficient as you gain 50% skill gain within dungeons.
- Can substitute any combat skill for Archery but it's higher risk
-
Teleport location for the Bard's Table
-
Deceit Level 1 - Bard's Table Location
Dexxer
High damage and more engaging and exciting action. Use any preferred combat skill plus healing to go toe to toe with beasts.
Template Build: 100 Combat Skill 100 Tactics 100 Magery 100 Meditation 100 Evaluating Intelligence 100 Healing 100 Anatomy
Final Stats
- 100 Strength
- 25 Intelligence
- 100 Dexterity
Starting Skills
- 50 Combat Skill of Choice
- 50 Healing
- 10 Anatomy
Macroing & General Tips
- Make two characters to gain 1000 gold and train use a NPC to archery, tactics, magery, meditation to 50.
Tamer
Call upon the help of the wild to help slay monsters. This build is best used in conjunction with any combat skill and archery. Be very mindful of your pet's health and use veterinary to keep them alive!
Template Build: 100 Animal Taming 100 Animal Lore 100 Veterinary 100 Magery 100 Meditation 100 Combat Skill 100 Tactics
Final Stats
- 100 Strength
- 25 Intelligence
- 100 Dexterity
Starting Skills
- 50 Musicianship
- 50 Provocation
- 10 Archery
Macroing & General Tips
- Make two characters to gain 1000 gold and train use a NPC to veterinary, magery, meditation, tactics to 50.
- Tips on how to most efficiently gain skill. Is it better to macro first then hunt or gain skill while hunting?
- Starting pet? Are meta pets even a thing for new players?
PvM Location Guide
UO Forever is an open world and you are free to explore wherever you wish; however, some people would appreciate a bit of guidance.
As a beginner, we recommend getting your footing in the Young Player Dungeon. Once you feel more comfortable with combat, we recommend you visit Despise as your first real dungeon but would not advise going beyond the 2nd floor unless you are with friends. From there, the world is your oyster but here is a handy chart to help give you some insight of the danger of each dungeon and floor.
We've categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress.
Dungeon Difficulty Chart
Dungeon | Difficulty | Location |
---|---|---|
Ankh | Beginner | Marble Island |
Asylum | Beginner | Center of the Britain Hedge Maze |
Booty Island Dungeon | Intermediate | Booty Island |
Britain Sewers | Beginner | Britain |
Covetous | Hard | South of Minoc, west of Vesper, and northwest of Cove |
Deceit | Hard | Dagger Island |
Delucia Passageway | Hard | Southwest of Trinsic |
Despise | Hard | North of Britain |
Destard | Hard | Southeast of Skara Brae and northwest of Trinsic. |
Exodus | Hard | Yew |
Fire Dungeon | Hard | Serpent's Hold |
Grinch's Grotto | Hard | Hythloth |
Hythloth | Hard | Fire Island |
Ice Dungeon | Hard | Northwest of Wrong |
Khaldun | Hard | Southwest of Trinsic. |
Montor | Hard | Vesper graveyard |
Orc Mines | Hard | Northwest of Britain, southeast of Yew |
Shame | Hard | South of Yew, north of Skara Brae, west of Britain |
Spider Cave | Hard | South of Yew, north of Skara Brae, west of Britain |
Terathan Keep | Hard | Spider Cave |
The Abyss | Hard | Fire Island |
The Grotto | Hard | Middle of the ocean, west of Ocllo |
Wind | Hard | North of Britain |
Wrong | Hard | Northwest of Minoc |
Young Player Dungeon | Hard | Britain |