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Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready! | Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready! | ||
==Variations== | ===Variations=== | ||
Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto. | Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto. | ||
Revision as of 11:37, 29 January 2017
Player vs Monster
Provo Archer
Description
The classic starter template for new players - Versatile and independent. Great for soloing in PvM and surviving player killers (PKs). Tactics takes priority over Anatomy, due to its larger damage bonus. Anatomy and Healing at minimum requirements for resurrecting. 60 Magery allows for nearly guaranteed recalls, heals, cures, and buffs in a pinch. High resist is important for survival, most notably for resisting poisons. This template allows you to provoke one mob upon another while hitting either one with archery.
Strengths
Provides a good PvM offense from a distance due to the Archery and Provocation Skills. Does not need to be near mobs to be effective. Great for Champion Spawns. Very cheap to build.
Weaknesses
Does not have great defensive Skills. You will want to get out fast when PKs come around - Have that recall escape macro ready!
Variations
Some will opt to take a melee skill (Swords / Fencing / Macing) rather than Archery. This can help you output more damage in a short space of time but you will lose the ability to kite a hard hitting monster when you don't have another monster to provoke onto.
Others will opt to reduce Magery and use just recalls from their runebooks. With the extra points, you can bump up Resisting Spells, Anatomy and/or Healing.
Skills:
- 100 Provocation (100)
- 100 Musicianship
- 100 Archery
- 100 Tactics
- 80 Anatomy
- 80 Healing
- 80 Resisting Spells
- 60 Magery
Stats:
- 100 Strength
- 90 dexterity
- 35 intelligence
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Player vs Player
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Crafting
To be added.