Animal Lore: Difference between revisions

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(A page about the UOF skill Animal Lore.)
(Cut on the controlling pets part - I'll create a stand alone page.)
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'''Getting information on animals and monsters:'''
==== Information on Animals and Monsters ====
:This is the only active use of the skill. Using the skill and targetting a tamed animal will get you a gump with detailed info on stats, skills as well as loyality. The chance to succeed is (skill / 120) * 100 in percent. Wild animals and monsters can only be used when the players skill is 110 or higher. There is no difficulty rating on different animals or monsters.
:This is the only active use of the skill. Using the skill and targetting a tamed animal will get you a gump with detailed info on stats, skills as well as loyality. The chance to succeed is (skill / 120) * 100 in percent. Wild animals and monsters can only be used when the players skill is 110 or higher. There is no difficulty rating on different animals or monsters.






'''[[Animal Lore]] as support skill for [[Veterinary]]:'''
==== Support for [[Veterinary]] ====
:[[Animal Lore]] adds to the points healed with skill/5. It also enables curing at skill 60 and resurrecting bonded tames at skill 80 given, the [[Veterinary]] skill is at least at the same level.
:[[Animal Lore]] adds to the points healed with skill/5. It also enables curing at skill 60 and resurrecting bonded tames at skill 80 given, the [[Veterinary]] skill is at least at the same level.






'''Controlling tamed pets:'''
==== Controlling Pets ====
:Whenever a command is issued to a tamed pet, a check is made, if the command succeeds or fails. The chance for success are determined by the taming difficulty, the skill in [[Animal Taming]], the skill in [[Animal Lore]] as well as the current loyality of the pet. Basically both [[Animal Taming]] and [[Animal Lore]] are taken into the equation and the ratio is 4 parts [[Animal Taming]] and 1 part [[Animal Lore]].
:Whenever a command is issued to a tamed pet, a check is made, if the command succeeds or fails. The chance for success are determined by the taming difficulty, the skill in [[Animal Taming]], the skill in [[Animal Lore]] as well as the current loyality of the pet. Basically both [[Animal Taming]] and [[Animal Lore]] are taken into the equation and the ratio is 4 parts [[Animal Taming]] and 1 part [[Animal Lore]].
:The chance is calculated with an algorithm like this:
:For further details, please have a look at [[Controlling Pets]].
:Chance = 700, Bonus = 0 // This is the base chance and base bonus
:Bonus = (((Taming * 4 + Lore) / 5) * 10) - (minSkillToTame * 10) // Taming and Lore are weighted
:If Bonus is <= 0 then Bonus = Bonus * 14 // If we are below the taming requirement it gets much harder
:Else Bonus = Bonus * 6 // If we are above the taming requirement we get a moderate bonus
:Chance = Chance + Bonus // Chance is modified by the bonus
:If Chance >= 0 and < 200 then Chance = 200 // IF we can controll, there is a minimum chance of 20% - loyality pentalties (see below)
:If Chance > 990 then Chance = 990 // We cannot get higher than 99%
:Chance = Chance - (maxLoyality - petLoyality) * 10 // where loyality is a value from 0 to 100
:Chance / 10 would give now the chance to controll in percent.


==How to Train==
'''Training Animal Lore'''
0 - 120 Heal, Cure or Resurrect Pets with bandages / Use [[Animal Lore]] directly / Tame Pets




[[Category:Skills]]
[[Category:Skills]]

Revision as of 14:32, 18 September 2014


Animal Lore is a knowledge skill similar to Anatomy, on the subject of animals and monsters in general. It has 3 main uses, which are: getting information on animals and monsters, aiding Veterinary and controlling tamed pets. The skill can be trained directly by using it on a tame creature or indirectly by taming a creature or healing it with bandages (Veterinary skill). It is possible to gain by targetting a single creature over and over. The success of taming a pet is in no way influenced by the skill as this relies soley on the skill in Animal Taming.


Information on Animals and Monsters

This is the only active use of the skill. Using the skill and targetting a tamed animal will get you a gump with detailed info on stats, skills as well as loyality. The chance to succeed is (skill / 120) * 100 in percent. Wild animals and monsters can only be used when the players skill is 110 or higher. There is no difficulty rating on different animals or monsters.


Support for Veterinary

Animal Lore adds to the points healed with skill/5. It also enables curing at skill 60 and resurrecting bonded tames at skill 80 given, the Veterinary skill is at least at the same level.


Controlling Pets

Whenever a command is issued to a tamed pet, a check is made, if the command succeeds or fails. The chance for success are determined by the taming difficulty, the skill in Animal Taming, the skill in Animal Lore as well as the current loyality of the pet. Basically both Animal Taming and Animal Lore are taken into the equation and the ratio is 4 parts Animal Taming and 1 part Animal Lore.
For further details, please have a look at Controlling Pets.


How to Train

Training Animal Lore

0 - 120 Heal, Cure or Resurrect Pets with bandages / Use Animal Lore directly / Tame Pets