Anatomy: Difference between revisions
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==Description== | ==Description== | ||
Anatomy is a supplementary skill that enhances weapon damage and bandage [[Healing|healing]]. Anatomy can be raised by using the skill and selecting a creature or player or it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target. | :Anatomy is a supplementary skill that enhances weapon damage and bandage [[Healing|healing]]. Anatomy can be raised by using the skill and selecting a creature or player or it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target. | ||
The [[Anatomy]] and [[Evaluate Intelligence]] [[:Category:Skills|skills]] work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template. | :The [[Anatomy]] and [[Evaluate Intelligence]] [[:Category:Skills|skills]] work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template. | ||
==Damage Enhancement== | ==Damage Enhancement== | ||
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== Recommended Training == | == Recommended Training == | ||
:[[Anatomy]] can be trained by directly using the [[Anatomy|anatomy skill]] on another player or passively by using one of the following skills: | |||
:[[Swordsmanship]] | |||
:[[Macing|Mace Fighting]] | |||
:[[Fencing]] | |||
:[[Healing]] | |||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 18:00, 24 January 2015
Description
- Anatomy is a supplementary skill that enhances weapon damage and bandage healing. Anatomy can be raised by using the skill and selecting a creature or player or it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target.
- The Anatomy and Evaluate Intelligence skills work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template.
Damage Enhancement
- The damage bonus from Anatomy is applied using this equation (Anatomy / 5) as a percentage (20% at 100 skill).
Healing Enhancement
- 60 Anatomy is required to cure with bandages
- 80 Anatomy is required to resurrect a player with bandages.
Recommended Training
- Anatomy can be trained by directly using the anatomy skill on another player or passively by using one of the following skills: