Anatomy: Difference between revisions
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Anatomy is a supplementary skill that enhances weapon damage and bandage | Anatomy is a supplementary skill that enhances weapon damage and bandage [[Healing|healing]]. Anatomy can be raised by using the skill and selecting a creature or player or alternatively it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target. | ||
Revision as of 09:26, 12 September 2014
Anatomy is a supplementary skill that enhances weapon damage and bandage healing. Anatomy can be raised by using the skill and selecting a creature or player or alternatively it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target.
The Anatomy and Evaluate Intelligence skills work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template.
Melee and Archery Damage Enhancement:
The damage bonus from Anatomy is applied using this equation (Anatomy / 5) as a percentage (20% at 100 skill).
Bandage Enhancement:
60 Anatomy is required to cure with bandages
80 Anatomy is required to ressurect a player with badnages.
How to Train
Anatomy can be trained by directly using the anatomy skill on another player or passively by using one of the following skills: