New Player Guide: Difference between revisions
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You’ll hear the term “multi-account” and that simply means you can have two or three clients open on the same computer. This is done for a number of reasons but for this guide’s purpose you would use it help macro your character. | You’ll hear the term “multi-account” and that simply means you can have two or three clients open on the same computer. This is done for a number of reasons but for this guide’s purpose you would use it help macro your character. | ||
=====Macroing Guide===== | |||
Here is how efficiently macro each of the Final Build Skills for your Dexxer or Archer/Bard: | Here is how efficiently macro each of the Final Build Skills for your Dexxer or Archer/Bard: | ||
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File:Young dungeon bard table.JPG|'''Young Dunngeon Bard's Table''' | File:Young dungeon bard table.JPG|'''Young Dunngeon Bard's Table''' | ||
</gallery> | </gallery> | ||
*Magery - Follow the Magery macroing guide on the [[Magery]] wiki page. You'll want to macro Magery early or you'll run into skill cap problems. In order to macro Magery, you will also need Meditation to regen mana. Once you've completed macroing Magery, you can set Meditation's arrow down so the skill lowers as you creep closer to the skill cap. | |||
*Anatomy - Run a script to use anatomy on a second player (multi-account). You will want this skill GM’d before you macro Healing. | *Anatomy - Run a script to use anatomy on a second player (multi-account). You will want this skill GM’d before you macro Healing. | ||
*Healing - Kill your player on your second account and have your character attempt to resurrect your multi-account character. Do not accept the resurrection on the second account. You can macro this way fully from 50 to GM. | *Healing - Kill your player on your second account and have your character attempt to resurrect your multi-account character. Do not accept the resurrection on the second account. You can macro this way fully from 50 to GM. | ||
*Dexxer/Archery & Tactics - Multi account and run a script to attach each other than back off to heal when you’re low HP. It’s probably not worth macroing these skills as you’ll make great gains simply hunting - especially in dungeons. | *Dexxer/Archery & Tactics - Multi account and run a script to attach each other than back off to heal when you’re low HP. It’s probably not worth macroing these skills as you’ll make great gains simply hunting - especially in dungeons. | ||
Revision as of 09:18, 5 January 2022
Introduction
Welcome to UO Forever (UOF)! This brief guide is to get your started whether you’re a new player to UO, a returning veteran needing a refresher, or familiar with UO but it’s your first time playing UOF.
Getting Started
As a new player, you'll be granted Young Player Status. This gives you special access to the Young Player Dungeon as well as other features. We highly recommend you review the Young Player Status page to learn more.
Part of the fun of Ultima Online is exploring the open world. However, sometimes you need a little help finding that specific vendor or location.
The World Map is an excellent page that gives you an overview of all of Sosaria including towns, dungeons, and Moongate locations. We recommend sticking around Britain until you get more comfortable with the map.
Recommended Beginner Build - Dexxer/Archer Bard
UOF is an open ended adventure with endless possibilities; however, to put the best foot forward we would recommend starting your journey with a recommended build for a few reasons:
- They help you get the feel for UOF with a clear cut plan
- Progress is consistent and feels rewarding
- They provide good, steady income to fund future builds
We encourage players to forgo creating PvP or crafting characters initially as they require a steady source of income to fund gameplay.
Intro
A bard build is highly recommended for beginners as it is extremely safe and efficient at killing mobs. You’ll use the power of provocation to trick creatures into fighting each other and then finish the surviving foes off with your combat skills. Healing is used to recover hp, cure poison, and potentially resurrect an ally (NOTE: you need 60 Healing and Anatomy to cure poison and 80 in both to resurrect).
Starting Skills
- 50 Swordsmanship
- 50 Healing
- 20 Parrying
- 0 Anatomy
Starting Stats
- 60 Strength
- 15 Intelligence
- 15 Dexterity
Final Build
- 100 Musicianship
- 100 Provocation
- 100 Healing
- 100 Anatomy
- 100 Combat Skill or Archery
- 100 Tactics
- 100 Magery
Whether you choose to do melee or archery, you’ll want to start with swordsmanship so you can kill mobs more efficiently right off the bat.
Getting Started
Once you’re in game, head to the blacksmith located in the West (UO compass west) corner of Britain and purchase heater shield, chain mail chest, chain mail, coif, and ringmail legs. Now you’ll have 41 Armor.
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Britain Blacksmith
It's time to head to the Young Dungeon! It is located just outside the inn you left when you first created your character.
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Young Dungeon Entrance
Start slaying and looting everything you see in sight using bandages to survive. Use bandages on yourself once you’ve been damaged to attempt to heal yourself. After a few seconds you’ll be healed a set amount; however, be cautious at first as your bandages will tend to fail at a low skill level and mobs damaging you can cause your hand to slip which makes the bandages heal for less.
Once you’ve gained at 2.5k in gold and loot, head to the bard in Britain to train musicianship and provocation to 50 and purchase a few lutes. The bards are located right next to the Blacksmith you visited earlier. Single left click on the bard to see the training and purchasing options. Provocation will make your life easier as you can provoke monsters onto each other and avoid damage.
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Britain Bard
Let’s get you a ride. Head over to the Animal Trainer in Lord British's Castle and purchase a horse for 550gp. This will make traveling around much faster. The Castle is located just north of the Britain Bank.
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Britain Animal Tamer
If you have any remaining gold, you could train other useful skills such as Anatomy/Tactics or purchase more bandages or heal potions from an Alchemist. Now it's time to head back to the Young dungeon but first you have a decision to make
Specialization
It’s time to choose which path you would like to go down for your combat skill. You could continue with swordsmanship or swap to archery. Swordsmanship/melee specialization (commonly referred to as a Dexxer) will provide great DPS thus more efficient hunting, but is higher risk as you’ll take more damage. Sometimes there will not be two creatures near each other so you won’t be able to provoke them on each other to avoid taking damage. Archery provides less DPS to mobs but is much safer as you’ll be attacking at range.
Dexxer Path
If you continue to stay on the Dexxer path, you’ll want to head back to the Young Dungeon and begin fully clearing the dungeon using your provocation skill as much as possible. The goal of clearing the dungeon is to gain skill, gold, and getting more comfortable with PvM in general. Be mindful of how much you loot as you’ll walk/be unable to move if you’re carrying too much weight. Once you’ve cleared the entire Young Dungeon head back to Britain. Train any skills from the Final Build listed above to 50 if they are not already at that skill level. It’s time to prepare for your first REAL dungeon!
Archery Path
Please read the Dexxer Path fully before continuing. If you choose to swap to the Archer path, you’ll need to head back down to the Young Dungeon and gain another 1k gold to train Archery and purchase a bow/arrows from the Bowyer. The Bowyer is located in the building North West of Young Dungeon. Once you’ve trained archery be sure to point your skill arrow down next to the skill (see image below) so it lowers as you creep closer to the Skill Cap and makes room for your final build skills.
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Britain Bowyer
Preparing for the Dungeon Despise
It’s time to put your big boy/girl pants on and head out into Sosaria. We recommend your first real dungeon to be Despise as it is easily accessible since it is due north of Britain.
PLACEHOLDDER PIC
Obtaining the Spell Mark
Even though Despise is nearby, running back and forth from Britain and Despise can be tedious so you’ll want to obtain the spell Mark.
Mark is 6th circle spell you cast on runes (purchased from Mages) which marks your location. You will teleport to the marked located when you cast the spell Recall on the rune.
You’ll want to mark multiple runes to Britain bank as well as the entrance to Despise. Keep one of each on you and put the rest in your bank. You mark several runes incase you die and lose your runes. Since you only have 50 magery, you’ll want to purchase some Mark Scrolls as it significantly increases your chance to successfully cast the spell. Without scrolls, at 50 magery, you’ll unsuccessfully cast (fizzle) so much it will be frustrating.
Here are your options for obtaining Mark:
- You can purchase the scrolls from players or vendors
- You can ask players or Companion for help and they’ll most likely give them to you (join our Discord for the quickest)
- You can create a new character (toon) with 50 inscription and magery and attempt to craft them yourself but this would be a similar experience to trying to cast the spell yourself
A side goal would be to obtain a Runebook where you can store your runes and not worry to lose them as your Runebook is blessed.
Skill Training
Some players choose to macro skills prior to setting out in the wild. While not necessary, its important to understand what macroing is to see if its the right fit for you.
Macroing
Macroing is automating skill gain for your character through scripts. It can be done through the Script tab of your Forever Client. While macroing is not required, - you can make great skill gains simply hunting in dungeons (50% skill gain increase) - it can be a convenient way to increase the power of your character prior to jumping into Despise. Or people choose to macro simply because they have other obligations and want to build their character while away from the computer. Many skills are legal to macro unattended but please review the rules (https://www.uoforever.com/rules.php) to understand which ones you cannot do unattended. All skills from the Final Skill Build can be done unattended.
Some skills are free to macro (such as Anatomy), but other takes resources (Magery) which costs gold or can be more complicated as you’ll need a partner or multi-client (Combat Skills and Healing).
You’ll hear the term “multi-account” and that simply means you can have two or three clients open on the same computer. This is done for a number of reasons but for this guide’s purpose you would use it help macro your character.
Macroing Guide
Here is how efficiently macro each of the Final Build Skills for your Dexxer or Archer/Bard:
- Musicianship/Provocation - Visit the Bard's Table which is located just due south of the Young Dungeon entrance (pics below). Stand the table and provoke any monster onto yourself. This method is extremely efficient as you gain 50% skill gain within dungeons
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Young Dunngeon Bard's Table
- Magery - Follow the Magery macroing guide on the Magery wiki page. You'll want to macro Magery early or you'll run into skill cap problems. In order to macro Magery, you will also need Meditation to regen mana. Once you've completed macroing Magery, you can set Meditation's arrow down so the skill lowers as you creep closer to the skill cap.
- Anatomy - Run a script to use anatomy on a second player (multi-account). You will want this skill GM’d before you macro Healing.
- Healing - Kill your player on your second account and have your character attempt to resurrect your multi-account character. Do not accept the resurrection on the second account. You can macro this way fully from 50 to GM.
- Dexxer/Archery & Tactics - Multi account and run a script to attach each other than back off to heal when you’re low HP. It’s probably not worth macroing these skills as you’ll make great gains simply hunting - especially in dungeons.
Gearing Up
Whether you choose to macro or gain skill simply playing - its time to gear up for our venture to Despise. Head back to the Young Dungeon or Britain Graveyard to gain gold if you’re running low to purchase these supplies.
- Full set of plate armor (if dexxer?) (NEED RECOMMENDATION HERE)
- 6 Runes (3 marked for Britain with 2 in the bank. 3 runes brought with you to mark Despise)
- About 30-50 of each reagent
- Heal potions, refreshes, etc?
- 100 bandages
Make sure your Strength and Dex are 100 and Intelligence is 25. If they are not, you can train them at the training dummies (how to gain int?) NEED HELP WITH THIS SENTENCE
Despise
Now that you're trained and geared up, it's time to head to Despise. As mentioned before, it's located North West of Britain.
PLACEHOLDER PIC OF MAP
Despise is a great beginner dungeon as the first two floors are not very difficult to solo. Check out the Despise wiki page for more detailed information.
The most dangerous creatures to keep an eye out for are (WHICH ONE?). You need to be very careful once you begin the 3rd floor as the difficult of the monsters begin to ramp up. We would highly recommend not going beyond the 2nd floor unless you're in a party until (WHEN??).
Just like in the Young Dungeon, use your provocation and combat skills to slay monsters and bandages/potions to survive. Be sure to have the spell Cure handy in case you are poisoned and you will want to cast Reactive Armor on yourself if you are a Dexxer as it will reflect damage.
Don't get too greedy with your loot if you no longer have your Young Player Status. At any time a Player Killer (PK) can come by and kill you for your loot. So, make a habit of regularly recalling out to bank your loot once you have a nice haul.
Next Steps
Once you're able to clear Despise easily, you've pretty much graduated from being a newbie PvMer - Congratulations! You now have a toon who is able to easily generate gold for your future builds such as a crafter, PKer, tamer, or Meta Talismans build. Or you can continue on your bard path and tackle more dungeons listed below.
We strongly recommend you join a guild for comradery, friendship, and be able to to start getting more involved in higher difficulty dungeons and fighting Champions.
Finally, as mentioned before, you should join Discord. It's an amazing resource to find friends, guilds, get questions answered quickly, and get the most up to date information from Staff.
PvM Location Guide
UO Forever is an open world and you are free to explore wherever you wish; however, some people appreciate a bit of guidance.
As a beginner, we recommend getting your footing in the Young Player Dungeon. Once you feel more comfortable with combat, we recommend you visit Despise as your first real dungeon but would not advise going beyond the 2nd floor unless you are with friends. From there, the world is your oyster but here is a handy chart to help give you some insight of the danger of each dungeon and floor.
We've categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress.
Dungeon Difficulty Chart
Dungeon | Difficulty | Location |
---|---|---|
Ankh | Hard | Marble Island |
Asylum | Hard | Center of the Britain Hedge Maze |
Booty Island Dungeon | Intermediate | Booty Island |
Britain Sewers | Beginner | Britain |
Covetous | Intermediate | South of Minoc, west of Vesper, and northwest of Cove |
Deceit | Intermediate | Dagger Island |
Delucia Passageway | Intermediate | Southwest of Trinsic |
Despise | Beginner | North of Britain |
Destard | Hard | Southeast of Skara Brae and northwest of Trinsic. |
Exodus | Hard | Yew |
Fire Dungeon | Intermediate | Serpent's Hold |
Grinch's Grotto | Intermediate | Hythloth |
Hythloth | Intermediate | Fire Island |
Ice Dungeon | Intermediate | Northwest of Wrong |
Khaldun | Hard | Southwest of Trinsic. |
Montor | Hard | Vesper graveyard |
Orc Mines | Beginner | Northwest of Britain, southeast of Yew |
Shame | Intermediate | South of Yew, north of Skara Brae, west of Britain |
Spider Cave | Intermediate | Southwest of Shame, south of Yew, north of Skara Brae, west of Britain, and west of Orc Mines |
Terathan Keep | Intermediate | Spider Cave |
The Abyss | Intermediate | Fire Island |
The Grotto | Intermediate | Middle of the ocean, west of Ocllo |
Wind | Intermediate | North of Britain |
Wrong | Intermediate | Northwest of Minoc |
Young Player Dungeon | Beginner | Britain |
Additional Revenue Options
Using one of the Recommended Builds will set you up nicely to generate consistent income; however, if you would like to switch things up a bit, here are a few options to continue exploring Sosaria while gaining some income.
Escorting
Escorting is a simple way to gain gold by escorting NPCs found in major towns to other towns or dungeons. You can travel by foot or magic using gate travel. There isn't a specific build for escorting as you could do them while PvMing or Treasure Hunting so think of it as an add on option to your gold generating build. Check out the Escorts page for more information.