Healing: Difference between revisions
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==See Also== | ==See Also== | ||
*[[Anatomy]] | *[[Anatomy]] | ||
*[[ | *[[Ressurection]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 15:05, 27 January 2015
Description
The Healing skill is used when a player uses bandages for healing. The Healing and Anatomy skills work together to determine how much damage is healed. A character can only heal targets that are standing 1 tile from them. Taking damage while healing will reduce the overall amount healed. Healing works with Dexterity for faster heal and cure times.
The minimum and maximum amount healed is calculated as follows:
Requirements to Heal
- 60 skill in both Anatomy and Healing is required before a character can cure poison with bandages (80% chance to cure).
- 80 skill in both Anatomy and Healing is required before a character can resurrect a ghost (25% chance to resurrect).
Timing
Resurrecting others adds a delay of about 5 seconds to the Dexterity chart below.
At 100 Healing, poison adds a 2.5 or higher delay to the Dexterity chart below.
Dexterity | Self Heal | Target Heal |
---|---|---|
10 - 19 | 14.5 Seconds | 4 Seconds |
20 - 39 | 13 Seconds | 4 Seconds |
40 - 59 | 12 Seconds | 4 Seconds |
60 - 79 | 11 Seconds | 3 Seconds |
80 - 99 | 8 Seconds | 3 Seconds |
100 - 119 | 7 Seconds | 3 Seconds |
Recommended Leveling
- 0-50: Buy from NPC
- 60-80: Cure yourself or another player
- 80-100: Resurrect another player
Notes
- Players often use an Alternate account with a dead character to macro Healing on the dead target over extended periods of time.
- It is not possible to resurrect yourself.