Healing: Difference between revisions
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==Description== | ==Description== | ||
The Healing skill is used when a player uses bandages for healing. The Healing and [[Anatomy]] [[:Category:Skills|skills]] work together to determine how much damage is healed. A character can only heal targets that are standing 1 tile from them. Taking damage while healing will reduce the overall amount healed. Healing works with Dexterity for faster heal and cure times. | The [[Healing]] skill is used when a player uses [[bandages]] for [[healing]]. The [[Healing]] and [[Anatomy]] [[:Category:Skills|skills]] work together to determine how much damage is healed. A character can only heal targets that are standing 1 tile from them. Taking damage while [[healing]] will reduce the overall amount healed. [[Healing]] works with [[Dexterity]] for faster heal and [[cure]] times. | ||
'''The minimum and maximum amount healed is calculated as follows:''' | '''The minimum and maximum amount healed is calculated as follows:''' | ||
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==Requirements to Heal== | ==Requirements to Heal== | ||
* 60 skill in both [[Anatomy]] and [[Healing]] is required before a character can cure poison with bandages (80% chance to cure). | * 60 skill in both [[Anatomy]] and [[Healing]] is required before a character can [[cure]] [[poison]] with [[bandages]] (80% chance to cure). | ||
* 80 skill in both [[Anatomy]] and [[Healing]] is required before a character can resurrect a ghost (25% chance to resurrect). | * 80 skill in both [[Anatomy]] and [[Healing]] is required before a character can [[resurrect]] a [[ghost]] (25% chance to [[resurrect]]). | ||
==Timing== | ==Timing== | ||
Resurrecting others adds a delay of about 5 seconds to the Dexterity chart below. | Resurrecting others adds a delay of about 5 seconds to the [[Dexterity]] chart below. | ||
At 100 Healing, poison adds a 2.5 or higher delay to the Dexterity chart below. | At 100 [[Healing]], [[poison]] adds a 2.5 or higher delay to the [[Dexterity]] chart below. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Dexterity | ! [[Dexterity]] | ||
! Self Heal | ! Self Heal | ||
! Target Heal | ! Target Heal | ||
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==Recommended Leveling== | ==Recommended Leveling== | ||
:0-50: Buy from NPC | :0-50: Buy from NPC | ||
:60-80: Cure yourself or another player | :60-80: [[Cure]] yourself or another player | ||
:80-100: Resurrect another player | :80-100: [[Resurrect]] another player | ||
==Notes== | ==Notes== |
Revision as of 00:32, 25 January 2015
Description
The Healing skill is used when a player uses bandages for healing. The Healing and Anatomy skills work together to determine how much damage is healed. A character can only heal targets that are standing 1 tile from them. Taking damage while healing will reduce the overall amount healed. Healing works with Dexterity for faster heal and cure times.
The minimum and maximum amount healed is calculated as follows:
Requirements to Heal
- 60 skill in both Anatomy and Healing is required before a character can cure poison with bandages (80% chance to cure).
- 80 skill in both Anatomy and Healing is required before a character can resurrect a ghost (25% chance to resurrect).
Timing
Resurrecting others adds a delay of about 5 seconds to the Dexterity chart below.
At 100 Healing, poison adds a 2.5 or higher delay to the Dexterity chart below.
Dexterity | Self Heal | Target Heal |
---|---|---|
10 - 19 | 14.5 Seconds | 4 Seconds |
20 - 39 | 13 Seconds | 4 Seconds |
40 - 59 | 12 Seconds | 4 Seconds |
60 - 79 | 11 Seconds | 3 Seconds |
80 - 99 | 8 Seconds | 3 Seconds |
100 - 119 | 7 Seconds | 3 Seconds |
Recommended Leveling
Notes
- Players often use an Alternate account with a dead character to macro Healing on the dead target over extended periods of time.
- It is not possible to resurrect yourself.