Anatomy: Difference between revisions
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==Description== | |||
Anatomy is a supplementary skill that enhances weapon damage and bandage [[Healing|healing]]. Anatomy can be raised by using the skill and selecting a creature or player or | Anatomy is a supplementary skill that enhances weapon damage and bandage [[Healing|healing]]. Anatomy can be raised by using the skill and selecting a creature or player or it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target. | ||
The [[Anatomy]] and [[Evaluate Intelligence]] [[:Category:Skills|skills]] work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template. | The [[Anatomy]] and [[Evaluate Intelligence]] [[:Category:Skills|skills]] work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template. | ||
==Damage Enhancement== | |||
:The damage bonus from Anatomy is applied using this equation (Anatomy / 5) as a percentage (20% at 100 skill). | :The damage bonus from Anatomy is applied using this equation (Anatomy / 5) as a percentage (20% at 100 skill). | ||
==Healing Enhancement== | |||
:60 Anatomy is required to cure with bandages | :60 Anatomy is required to cure with bandages | ||
:80 Anatomy is required to resurrect a player with bandages. | |||
== Recommended Training == | |||
== | |||
[[Anatomy]] can be trained by directly using the [[Anatomy|anatomy skill]] on another player or passively by using one of the following skills: | [[Anatomy]] can be trained by directly using the [[Anatomy|anatomy skill]] on another player or passively by using one of the following skills: |
Revision as of 07:25, 24 January 2015
Description
Anatomy is a supplementary skill that enhances weapon damage and bandage healing. Anatomy can be raised by using the skill and selecting a creature or player or it will go up on its own as a player participates in melee or archery combat. Anatomy levels up slightly faster from Melee and Archery combat against humanoid creatures. Anti-macro code does not apply to the Anatomy skill so it can be macroed on a single target.
The Anatomy and Evaluate Intelligence skills work together to determine the chance that a target is hit with a melee attack. This specialized calculation generally only applies to healer mages. This can be used to avoid putting wrestling on your template.
Damage Enhancement
- The damage bonus from Anatomy is applied using this equation (Anatomy / 5) as a percentage (20% at 100 skill).
Healing Enhancement
- 60 Anatomy is required to cure with bandages
- 80 Anatomy is required to resurrect a player with bandages.
Recommended Training
Anatomy can be trained by directly using the anatomy skill on another player or passively by using one of the following skills: