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11 October 2026

  • 21:2121:21, 11 October 2026 Ageless Houses (hist | edit) [2,151 bytes] Ctlemon83 (talk | contribs) (Created page with "=Description= Ageless houses in Ultima Online Forever are permanent special properties that never decay or collapse over time, unlike standard player-built houses which go through decay stages and fall into In Danger Of Collapsing (IDOC) status. =Key Features= * No Decay: Unlike regular homes that require refreshing via signs, doors, or teleporters every 4 weeks, ageless houses remain intact permanently. * Plot Size: Ageless properties feature large 30x30 plots and som...")

14 August 2026

7 August 2026

1 August 2026

  • 21:3921:39, 1 August 2026 Arachne's Lair (hist | edit) [7,900 bytes] Ctlemon83 (talk | contribs) (Created page with "Category:Player vs MonsterCategory:Dungeons __TOC__ == Overview == '''Arachne's Awakening''' is a dungeon centered on Arachne, a spider goddess whose cult has expanded her domain beneath Britannia. The lair is reached through the Venomweb Pass and culminates in a fight against Arachne herself, who transforms between a human cultist form and her true spider form. Arachne's cult worships her as a goddess, spinning silk and raising an army in preparation for her a...")

31 July 2026

  • 22:5922:59, 31 July 2026 Special Encounters (hist | edit) [6,202 bytes] Ctlemon83 (talk | contribs) (Created page with "Category:Player vs Monster __TOC__ =Description These are special areas found around the world, outside of dungeons. Some simply hold monsters to hunt while others host special boss encounters with valuable rewards. ==Arachne's Lair== [https://uoforever.com/2025/07/15/arachnes-awakening/ Arachne's Awakening] ==Snake Temple== [https://uoforever.com/2025/05/14/whispers-of-the-snake-temple/ Whispers of the Snake Temple]")
  • 22:2522:25, 31 July 2026 Living Environments (hist | edit) [3,076 bytes] Ctlemon83 (talk | contribs) (Created page with "Category:Player vs Monster __TOC__ ==Description== It's almost impossible to fully explain what Living Environments is as it is continually growing, evolving and changing. It is totally dynamic. What you experience one time may or may not be what you experience another time, or possibly ever again. Imagine you’re in the middle of a dangerous adventure through a dungeon, and you notice your gear is running low. Recalling out may mean you’re going to miss some epi...")