Bounty System
From Ultima Online Forever Wiki
Description
The Bounty System allows players to place a bounty on wanted Murderers. The Murderer has the choice to pay this bounty or faces temporary stat and skill loss.
Usage
- Double-click the head of the criminal to bring up the negotiation gump.
- Enter the amount and a message and press okay.
- The criminal will be notified (A pop up gump will appear on their screen)
- The criminal can negotiate a lower price and enter a message.
- If there is no negotiation, the head can be turned into the guards.
- If the head is turned in, the criminal will take a 40% stat/skill loss based on their counts.
No Cut Zones
PK's can avoid having their head cut in certain areas of the map:
The Bloody Fields
Orc Dungeon
Orc Fort Region
Notes
- To see how many kills a criminal has, you can check your local Bounty Board.
- You can view your total murder counts by saying "I must consider my sins"
- Each murder a criminal has equals 30 minutes of stat/skill loss.
- One murder for a criminal will decay every 24 Hours.
- If you are Player Killed you will have an option to give a murder count.
- Severed heads will rot (turn green) after 10 hours, making them useless to turn in.
- Stat/Skill loss percentage is 40%.
- There is a maximum stat loss of 48 hours.
- Stat loss is only implemented on a player when their severed head is dropped onto one of the bounty collectors.