Factions
Description
The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles.
Factions is a group PvP system. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Control is determined by eight cities (Britain, Magincia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew). Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 10 hours to corrupt, and then placing it back in the respective town. The town is secured until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction.
To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a robe to show you allegiance and be able to join in the fight immediately.
Factions
True Britannians
- They follow the teachings of Lord British and their base is Castle Britannia in Britain.
Council of Mages
- A good matured faction that have issues following the teachings of Lord British. Their base is in the Parliament Building in Magincia.
Minax
- They follows the evil mage Minax. They are based in a mountain stronghold north of Destard.
Shadowlords
- This faction follows 3 demonic entities known as the Shadowlords. Their base is the Yew Crypts.
Leadership Roles
Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister.
Faction Commander
- The office of Faction Commander is attained through an election process that occurs once per week. There is only one commander per faction. The Faction Commander may send a global command to all faction members twice per hour by simply saying, "message faction". Most commands made by the Faction Commander are decided through Faction and Town Stones.
Town Sheriff
- Appointed by the elected Faction Commander to control the placement of guards in a captured faction city. There is one sheriff per city. Town Sheriff may view the town/city treasury and may hire guards by simply saying, "I am Sheriff" out loud.
Town Finance Minister
- Appointed by the Faction Commander to manage taxes and resource vendors in a captured city. There is one finance minister per city. The Finance Minister may access the town/city treasury to change tax rates and may hire vendors by saying, "I wish to access the city treasury".
Sigils
To do.
Control Points
To do.
Commands
To do.