Militias
Militias Overview
The Militia system was introduced in October 2017 to replace Factions. The system's code was completely rewritten as the overly complex nature of Factions severely restricted the developers abilities to expand and enhance Factions. You must be in a guild to join the guild's militia.
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How to Join
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Active Militia Member
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Gruesome Capture Point
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Sloth Capture Point
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Seeking Enemies
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Joining / Leaving
To join your guild's militia, open the Guild menu and select the Militia button and then click Join! There will be a small amount of skill loss for two minutes when you first join a militia. As the number of players in a guild's militia is capped at 30, there is also an option for managing the milita roster to kick members from the militia.
You can leave a militia through the same menu but note that there is a delay before you leave and you will not be able to re-join any militia for 12 hours. Presently when you "leave guild" it will also instantly remove you from militia.
Finding your foes
To track down enemy militia that are nearby, speak the phrase "I seek my enemies".
Bounty Points
Bounty points can be earned by:
- Killing enemy militia members
- Holding special Capture Points around the lands.
Individual Perks
As a militia member, you will be able to use your hard-earned personal militia points to:
- Create special shrouded robes from a menu with a variety of hues. This sets the hue for all the militia in the guild.
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Milita Shroud Hues
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Militia Shroud
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- Temporarily Sanctify (bless) weapons for 5 days
- Temporarily Sanctify (bless) armor for 24 hours
- Create Storm Idols to be used on opposing milita
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Storm Idol
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Using Storm Idol
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Guild Perks
As a militia guild, you will be able to use your hard-earned guild militia points to:
- Activate guild pet resurrection for a gold cost at milita stable masters. This allows tamers to avoid skill point loss on pet death.
- Activate evil monster kills, that provide 1 guild bounty for each monster kill made deposited to the guild bounty pool.
- Activate reduced reagent purchase cost in towns.
- Activate increased champion spawn score.
Passive benefits of being a militia member include:
- The use of wands for those currently in militia. While this applies to all wands that are available the main wands used include Lightning, Mana Drain and Greater Healing. These wands strength are tied to players Magery/Evaluating Intelligence. They do not use mana, useable while running and can't be interrupted when hit. There are use limitations when using lightning wands and the explosion spell.
- Notification of capture points being assaulted
- Notification of murders (Approximate locations provided)
- Ability to use previously collected Faction Shrouds. Compared to militia shrouds, faction shrouds will not decay and will not cost bounty. Player must be in Militia to initially equip these shrouds. Thanks to Tarek#6446 for collecting all the hues and screenshots!
Capture Points
There are two capture points located in West Brit which are the main source of bounty to your individual and guild bounty pool. These include:
- Gruesome Capture Point (When captured it will provide 100 bounty in total distributed based on your militia bounty tax setting)
- Sloth Capture Point (When captured it will provide 10 bounty in total distributed based on your militia bounty tax setting)
Ascension
Militia Ascension is a system where you find special items called Runes placed on Rune Altars deep within dangerous dungeons around the world. Your goal is to transport these runes back to your chosen Guild Sanctuary to gain Rune Rewards. Rune Rewards provide extremely valuable perks such as choosing next Militia Dungeon, becoming the Militia Dungeon Master, or becoming the Militia Dungeon Treasurer. In addition to Rune Rewards, Militia members gain Militia Silver by participating in dungeons designated as Militia Dungeons which can also be redeemed for rewards.
Unlocking Ascension For Your Militia
Guild leaders can unlock Ascension through the Ascension tab of their Guild Menu. From here, place a new NPC called Sergeant at Arms at one of your guild houses. Your Sergeant at Arms can be customized and will represent your Militia for Ascension. It can also be summoned to any guild house of your choosing.
Once your Sergeant at Arms is placed, you'll need to select 1 of the 4 available Guild Sanctum to release the power of the Runes. Be careful with your choice as you cannot change Guild Sanctum locations. Your Militia will now be able to obtain Runes once a Guild Sanctum has been selected.
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Militia Ascension Menu
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How to Redress and Redeem Rewards
Obtaining, Transporting, and Releasing Runes
Runes will spawn in dungeons around the world every 4-6 hours in a Rune Altar. Your goal is to pick the Rune up and safely transport it to a Guild's Sanctum. There will be 4 sanctums located throughout the world. They are locations of great power and natural lava flow which is great for working on ancient relics. Take your rune only to the Guild Sanctum assigned to your Militia.
Be careful on your journey though! Once you pick up a Rune, you will be unable to Recall or Gate Travel. You will also not be able to enter houses or non public areas. Additionally, a message is sent to other Militias and they will try to hunt and kill you for your Rune. Militias can track Rune holders saying the phrase "I seek the objective". If killed, your Rune will drop and any player can pick it up to transport it to any Guild Sanctum. If you're a coward, you can drop the Rune 60 seconds after you pick it up.
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Rune Altar
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Transporting a Rune to Guild Sanctum
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Guild Sanctum
After the Rune reaches the inner hall of the Guild’s Sanctum, it will summon a Guild’s Sergeant at Arms, which will begin attempting release the power from within the Rune. You will need to protect your Sergeant at Arms from death as he channels for 10 minutes to release the power of the Rune. Just as when you picked the Rune up, a message is sent to Militias when a Rune is placed for channeling so be prepared for battle! If successful, you’ll receive a Rune Reward. If your Sergeant At Arms is killed, the Rune will be sent back to the Rune Altar.
Your Sergeant at Arms can be customized and will represent your guild and can be summoned to a guild house of your choosing.
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Releasing the Power of the Rune
Rune Rewards & Militia Silver
Each Rune will provide different rewards, and there will be more Runes added over time.
- Rune of Domination: This Rune will allow your guild to redeem 1 raffle ticket for choosing next week’s Militia Dungeon.
- Rune of Preparation: This Rune will enter your guild to be next week’s Militia Dungeon Master.
- Rune of Balance: This Rune will enter your guild to be the next week’s Militia Dungeon Treasurer.
Militia Silver: As an incentive for using Militia, you can visit the Militia Dungeon and will automatically be able to collect Militia Silver. There will be seasons with the silver, it will change every 6 months. Each time the season changes you will be able to redeem them for new rewards including exclusive hued wearables.
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Rune of Domination
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Rune of Preparation
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Rune of Balance
Militia Dungeon, Dungeon Master, & Treasurer
Militia Dungeon: Every Sunday at 6pm (Server time) a draw will pick where the next week’s Militia Dungeon is, who the next Dungeon Master, and Dungeon Treasurer will be.
Militia Dungeon Master: The Dungeon Master will be able to place traps throughout the dungeon which will surly give them the upper hand to dominate their opponents.
Militia Treasurer: The Militia Treasurer’s Guild will automatically collect a percentage of Silver obtained from their guild throughout the dungeon. This will be able to be retrieved from the Sergeant of Arms at the end of the week.
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Entering a Militia Dungeon