MediaWiki:PetControll.js
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function calculatePetControllSuccess() {
var Chance = 700;
var Bonus = 0;
var myTaming = document.PetControllCalc.myTaming.value;
var myLore = document.PetControllCalc.myLore.value;
var petLoyalty = document.PetControllCalc.petLoyalty.value;
var minSkillToTame = document.PetControllCalc.minTaming.value;
var Success = 0;
var maxLoyalty = 100;
Bonus = (((myTaming * 4 + myLore) / 5) * 10) - (minSkillToTame * 10);
if (Bonus <= 0) {
Bonus = Bonus * 14;
} else {
Bonus = Bonus * 6;
}
Chance = Chance + Bonus;
if (Chance >= 0 and Chance < 200) {
Chance = 200;
} else if (Chance > 990) {
Chance = 990;
}
if (minSkillToTame < 100) {
Chance = Chance - (maxLoyalty - petLoyalty) * 10;
} else {
Chance = Chance - (maxLoyalty - petLoyalty) * 5;
}
Success = Chance / 10;
if (Success < 0) Success = 0;
document.PetControllCalc.successRate.value = Success + " %";
}
(function () {
var myElement = document.getElementById('pet-controll-calculator');
myElement.innerHTML = '<b>This is a Test!</b><form name=\"PetControllCalc\" action=\"\">Pet\'s min. Taming Skill: <input type=\"text\" name=\"minTaming\" size=\"3\"> <br/>Pet\'s Loyalty: <input type=\"text\" name=\"petLoyalty\" size=\"3\"> <br/>Your Taming Skill: <input type=\"text\" name=\"myTaming\" size=\"3\"> <br/> Your Animal Lore Skill: <input type=\"text\" name=\"myLore\" size=\"3\"> <br/> <input type=\"button\" value=\"Calculate Success\" onclick=\"calculatePetControllSuccess()\"><br/>Resulting Success Rate: <input type=\"text\" disabled name=\"successRate\" size=\"3\"> <br/></form>';
}());