Controlling Pets: Difference between revisions

From Ultima Online Forever Wiki
Jump to: navigation, search
mNo edit summary
No edit summary
Line 26: Line 26:


(I'll try to get a JavaScript applet in that calculates the controll chances.)
(I'll try to get a JavaScript applet in that calculates the controll chances.)
=== Related Skills ===
[[Animal Lore]]
[[Animal Taming]]

Revision as of 01:47, 19 September 2014


The chance to controll a pet is calculated with an algorithm like this:

   Chance = 700, Bonus = 0 // This is the base chance and base bonus 
   Bonus = (((Taming * 4 + Lore) / 5) * 10) - (minSkillToTame * 10) // Taming and Lore are weighted 
   If Bonus is <= 0 then Bonus = Bonus * 14 // If we are below the taming requirement it gets much harder 
   Else Bonus = Bonus * 6 // If we are above the taming requirement we get a moderate bonus 
   Chance = Chance + Bonus // Chance is modified by the bonus 
   If Chance >= 0 and < 200 then Chance = 200 // IF we can controll, there is a minimum chance of 20% - loyalty pentalties (see below) 
   If Chance > 990 then Chance = 990 // We cannot get higher than 99% 
   Chance = Chance - (maxLoyalty - petLoyalty) * 10 // where loyalty is a value from 0 to 100 
   Chance / 10 would give now the chance to controll in percent.


Loyalty Gains and Decreases

Every bad command reduces pet loyalty 1 point, every good command increases loyalty +1.
Once at every hour, pet loyalty is reduced by 10% of the max loyalty. This applies to all moveables at the same time - meaning if you fed your pet to "Wonderfully Happy" (= max) and the update happens 5 seconds later it will be reduced.
Feeding a pet has a chance of 50% to raise the pet's loyalty level - "You pet looks happier."


(I'll try to get a JavaScript applet in that calculates the controll chances.)


Related Skills

Animal Lore

Animal Taming