Dexterity: Difference between revisions

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Dexterity decides a characters [[stamina]]. The more stamina a character has the faster she will swing a weapon. Stamina drains quickly when a character is carrying over their max stones.
==Description==
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[[Dexterity]] is one of the three [[stats]] and is often used by warriors. The amount of [[dexterity]] a character has determines their total [[stamina]] which determines the rate of [[swing speed]], ability to [[parry]], and how long it takes to apply a [[bandage]].  
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==Notes==
[[Category:Stats|Dexterity]]
You can allow or disallow your dexterity from gaining by double clicking your health bar and pressing the up or down arrow.
 
You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through [[Snooping]] or Music skills but most other skills will still passively raise [[dexterity]].

Revision as of 05:28, 24 January 2015

Description

Dexterity is one of the three stats and is often used by warriors. The amount of dexterity a character has determines their total stamina which determines the rate of swing speed, ability to parry, and how long it takes to apply a bandage.

Notes

You can allow or disallow your dexterity from gaining by double clicking your health bar and pressing the up or down arrow.

You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through Snooping or Music skills but most other skills will still passively raise dexterity.