Melee Damage: Difference between revisions

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(Unlinked for now, still researching)
 
m (added references)
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The above information was based on a character with 100 Tactics, 100 Anatomy, 100 Lumber-jacking, and 100 Strength; getting a 35 roll of damage on whatever axe he/she would have had equipped.<br />
The above information was based on a character with 100 Tactics, 100 Anatomy, 100 Lumber-jacking, and 100 Strength; getting a 35 roll of damage on whatever axe he/she would have had equipped.<br />
The Quality modifier was found by adding 20 percent to the base damage. ''(This may be incorrect)''
The Quality modifier was found by adding 20 percent to the base damage. ''(This may be incorrect)''
References:<br />
Initial Post: http://www.uoforum.com/threads/publish-4-september-5-2014-meta-pets-pvp-tweaks-and-more.42697/<br />
Correction: http://www.uoforum.com/threads/publish-4-september-5-2014-meta-pets-pvp-tweaks-and-more.42697/page-4

Revision as of 04:50, 21 October 2014

This is how UO Forever currently figures melee damage.
This formula does not take into account damage absorption by armor or any other means.

Formula: ((basedamage + QualityModifier) * bonus) where bonus =

bonus += Math.Min(100.0, attacker.Str) / 500.0 +
bonus += Math.Min(anatomyValue, 100.0) / 500.0 + if (anatomy == 100)(bonus +0.1) +
bonus += (Math.Min(tacticsValue, 100) - 50.0) / 100.0 +
bonus += Math.Floor(lumberValue / 285);
Explanation and Example
Formula Description Example
((basedamage + QualityModifier) * bonus) where bonus = (Weapon Base Damage + Exceptional Modifier) * Bonus (35+7) * 1.35 =
bonus += Math.Min(100.0, attacker.Str) / 500.0 + Lowest of (100 and Your Strength) / 500 + 0.2 +
bonus += Math.Min(anatomyValue, 100.0) / 500.0 + if (anatomy == 100)(bonus +0.1) + Lowest of (Your Anatomy and 100) / 500 + (Additional .1 if GM Anatomy) + 0.3 +
bonus += (Math.Min(tacticsValue, 100) - 50.0) / 100.0 + Lowest of ((Your Tactics and 100) -50) / 100 + 0.5 +
bonus += Math.Floor(lumberValue / 285); Rounded Down (Your Lumberjacking / 285); 0.35;

The above information was based on a character with 100 Tactics, 100 Anatomy, 100 Lumber-jacking, and 100 Strength; getting a 35 roll of damage on whatever axe he/she would have had equipped.
The Quality modifier was found by adding 20 percent to the base damage. (This may be incorrect)

References:
Initial Post: http://www.uoforum.com/threads/publish-4-september-5-2014-meta-pets-pvp-tweaks-and-more.42697/
Correction: http://www.uoforum.com/threads/publish-4-september-5-2014-meta-pets-pvp-tweaks-and-more.42697/page-4