Arms Lore: Difference between revisions
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:Simply use the [[Arms Lore]] skill on a weapon to see it's condition | :Simply use the [[Arms Lore]] skill on a weapon to see it's condition | ||
==Overdrive | ==Overdrive== | ||
**Important Update: Hit Chance and Damage Relationship** | |||
We want to clarify how the old hit chance system now impacts your damage. Previously, your hit chance percentage directly influenced whether an attack landed or missed. With the new system: | |||
- **Hit chance is now a flat 75%**, meaning every attack has a consistent chance to hit. | |||
- The old hit chance formula is now used as a **damage multiplier**. | |||
### The Old Hit Chance Formula: | |||
Your hit chance was calculated based on your weapon skill values compared to your opponent's weapon skill values, using the following logic: | |||
- **Hit Chance (%) = (Your Skill + 50) / (Opponent's Skill + 50) × [Multiplier]** | |||
- A **bonus** (e.g., from items) increases this value. | |||
- Hit chance is capped at a minimum of 10% unless enhanced by other factors. | |||
### Impact on Damage: | |||
The calculated hit chance from this formula now directly translates into a **damage multiplier**: | |||
- If your hit chance would have been **50%**, you deal **50% of your base damage**. | |||
- If your hit chance would have been **75%**, you deal **75% of your base damage**. | |||
### Arms Lore Benefits: | |||
- **Arms Lore** increases the minimum possible hit chance to **63%**, ensuring you deal at least **63% of your base damage** even in less favorable scenarios. | |||
- This applies when you meet the following criteria: | |||
- 100 Arms Lore skill. | |||
- A weapon skill value of 100 or higher. | |||
- A talisman equipped. | |||
This update ensures consistency in hitting while maintaining a meaningful relationship between hit chance and damage output. Let us know if you have further questions! | |||
==See Also== | ==See Also== |
Revision as of 20:38, 12 December 2024
Description
The Arms Lore skill allows a user to find the condition of an item. Mostly used on armor and weapons, the Arms Lore skill provides the condition and durability of an item.
Disarm
In conjunction with the Wrestling skill, Arms Lore allows players the toggled ability to Disarm an opponent. Wrestling and Arms Lore must be at least 80.0 real skill to attempt to Disarm an opponent.
Minimum Hit Chance
In conjunction with any Meta Talismans, Arms Lore provides an increase to a players minimum hit chance against creatures. Further information can be found on the Meta Talismans page.
Notes
Some blacksmiths believe that Arms Lore is required with Blacksmithing. You do not need Arms Lore for Blacksmithing, as it will not provide extra damage to weapons.
Recommended Leveling
- Train from NPC
- Simply use the Arms Lore skill on a weapon to see it's condition
Overdrive
- Important Update: Hit Chance and Damage Relationship**
We want to clarify how the old hit chance system now impacts your damage. Previously, your hit chance percentage directly influenced whether an attack landed or missed. With the new system: - **Hit chance is now a flat 75%**, meaning every attack has a consistent chance to hit. - The old hit chance formula is now used as a **damage multiplier**.
- The Old Hit Chance Formula:
Your hit chance was calculated based on your weapon skill values compared to your opponent's weapon skill values, using the following logic: - **Hit Chance (%) = (Your Skill + 50) / (Opponent's Skill + 50) × [Multiplier]**
- A **bonus** (e.g., from items) increases this value. - Hit chance is capped at a minimum of 10% unless enhanced by other factors.
- Impact on Damage:
The calculated hit chance from this formula now directly translates into a **damage multiplier**: - If your hit chance would have been **50%**, you deal **50% of your base damage**. - If your hit chance would have been **75%**, you deal **75% of your base damage**.
- Arms Lore Benefits:
- **Arms Lore** increases the minimum possible hit chance to **63%**, ensuring you deal at least **63% of your base damage** even in less favorable scenarios. - This applies when you meet the following criteria:
- 100 Arms Lore skill. - A weapon skill value of 100 or higher. - A talisman equipped.
This update ensures consistency in hitting while maintaining a meaningful relationship between hit chance and damage output. Let us know if you have further questions!