Resisting Spells: Difference between revisions

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==Overdrive Notes==
==Overdrive Notes==
GM Resisting Spells reduces spell damage by 20%
GM Resisting Spells reduces spell damage by 20% ONLY on [[Overdrive|Overdrive Server]].


==See Also==
==See Also==

Latest revision as of 14:15, 29 November 2022

Description

The Resisting Spells skill simply grants a passive chance to reduce or prevent damage of offensive spells cast on your character. It is vital in most, if not all Player vs Player, templates. You can completely resist certain spells such as Mana Vampire or Poison.

If you have 50 Resisting Spells and you're facing off against someone with 100 Magery casting Explosion, you will have ~10% chance to resist. If you have 100 Resisting Spells against the same opponent, you will have ~50% chance to resist. Resisting a damage spell results in a 50% reduction to its base damage. Spell damage is also modified by comparing your resist to your opponent's Evaluating Intelligence, whether you successfully resist a spell or not.

Resisting Spells is not enhanced by any other skills but it can be complemented by maintaining the Level 5 Magery spell Magic Reflection. UO Forever exists in an era before elemental resists were introduced. Higher Resisting Spells will therefore not alter the elemental resists shown in your Status.

Recommended Leveling

0-45: Buy from NPC
45-65: Mana Drain on Self (Also raising Magery and Evaluating Intelligence)
65-75: Mana Vampire or Energy Bolt on Self (Also raising Magery and Evaluating Intelligence)
75-100: Mana Vampire or Flamestrike on Self (Also raising Magery and Evaluating Intelligence)

Overdrive Notes

GM Resisting Spells reduces spell damage by 20% ONLY on Overdrive Server.

See Also