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: [[File:SlothZZCap.PNG]]
==Ascension==

Revision as of 14:16, 19 January 2022

Militias Overview

The Militia system was introduced in October 2017 to replace Factions. The system's code was completely rewritten as the overly complex nature of Factions severely restricted the developers abilities to expand and enhance Factions. You must be in a guild to join the guild's militia.

Joining / Leaving

To join your guild's militia, open the Guild menu and select the Militia button and then click Join! There will be a small amount of skill loss for two minutes when you first join a militia. As the number of players in a guild's militia is capped at 30, there is also an option for managing the milita roster to kick members from the militia.

You can leave a militia through the same menu but note that there is a delay before you leave and you will not be able to re-join any militia for 12 hours. Presently when you "leave guild" it will also instantly remove you from militia.

Finding your foes

To track down enemy militia that are nearby, speak the phrase "I seek my enemies".

Bounty Points

Bounty points can be earned by:

  • Killing enemy militia members
  • Holding special Capture Points around the lands.

Individual Perks

As a militia member, you will be able to use your hard-earned personal militia points to:

  • Create special shrouded robes from a menu with a variety of hues. This sets the hue for all the militia in the guild.
  • Temporarily Sanctify (bless) weapons for 5 days

  • Temporarily Sanctify (bless) armor for 24 hours

  • Create Storm Idols to be used on opposing milita

Guild Perks

As a militia guild, you will be able to use your hard-earned guild militia points to:

  • Activate guild pet resurrection for a gold cost at milita stable masters. This allows tamers to avoid skill point loss on pet death.
  • Activate evil monster kills, that provide 1 guild bounty for each monster kill made deposited to the guild bounty pool.
  • Activate reduced reagent purchase cost in towns.
  • Activate increased champion spawn score.


Passive benefits of being a militia member include:

  • The use of wands for those currently in militia. While this applies to all wands that are available the main wands used include Lightning, Mana Drain and Greater Healing. These wands strength are tied to players Magery/Evaluating Intelligence. They do not use mana, useable while running and can't be interrupted when hit. There are use limitations when using lightning wands and the explosion spell.
  • Notification of capture points being assaulted
  • Notification of murders (Approximate locations provided)
  • Ability to use previously collected Faction Shrouds. Compared to militia shrouds, faction shrouds will not decay and will not cost bounty. Player must be in Militia to initially equip these shrouds. Thanks to Tarek#6446 for collecting all the hues and screenshots!

Capture Points

There are two capture points located in West Brit which are the main source of bounty to your individual and guild bounty pool. These include:

  • Gruesome Capture Point (When captured it will provide 100 bounty in total distributed based on your militia bounty tax setting)
  • Sloth Capture Point (When captured it will provide 10 bounty in total distributed based on your militia bounty tax setting)

Ascension