Stats: Difference between revisions

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=Summary=
==Summary==
In Ultima Online your characters Stats determine how she is able to use the different [[skills]].  Each character has 225 Points to distribute over the three stats: [[Strength]], [[Intelligence]], and [[Dexterity]].<br>
In Ultima Online your characters Stats determine how she is able to use the different [[skills]].  Each character has 225 Points to distribute over the three stats: [[Strength]], [[Intelligence]], and [[Dexterity]].<br>
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A character gaining prowess in melee skills will want to focus on their Dexterity as [[Stamina]] determines how fast a weapon is swung.  While a Mage will invest in intelligence as they are allowed only to cast spells when they have an appropriate amount of [[mana]].  All characters must distribute in Strength as it determines a character's hit points.
A character gaining prowess in melee skills will want to focus on their Dexterity as [[Stamina]] determines how fast a weapon is swung.  While a Mage will invest in intelligence as they are allowed only to cast spells when they have an appropriate amount of [[mana]].  All characters must distribute in Strength as it determines a character's hit points.


=Strength=
 
==Strength==
{{:Strength}}
{{:Strength}}


=Dexterity=
 
==Dexterity==
{{:Dexterity}}
{{:Dexterity}}


=Intelligence=
 
==Intelligence==
{{:Intelligence}}
{{:Intelligence}}

Revision as of 07:07, 8 January 2017

Summary

In Ultima Online your characters Stats determine how she is able to use the different skills. Each character has 225 Points to distribute over the three stats: Strength, Intelligence, and Dexterity.

A character gaining prowess in melee skills will want to focus on their Dexterity as Stamina determines how fast a weapon is swung. While a Mage will invest in intelligence as they are allowed only to cast spells when they have an appropriate amount of mana. All characters must distribute in Strength as it determines a character's hit points.


Strength

Description

Strength is one of the three stats and is vital for any viable character. The amount of strength a character has determines their total Hit Points, Melee Damage and Carrying Capacity.

Notes

You can allow or disallow your Strength from gaining by double clicking your health bar and pressing the up or down arrow.

Details

Max Hit Points is determined by this formula:
(Strength/2) + 50

Amount of stones your character may carry without losing stamina is determined by this formula:
40+(Strength*3.5)


Dexterity

Description

Dexterity is one of the three stats and is often used by warriors. The amount of dexterity a character has determines their total stamina which determines the rate of swing speed, ability to parrying, and how long it takes to apply bandages.

Notes

You can allow or disallow your dexterity from gaining by double clicking your health bar and pressing the up or down arrow.

You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through Snooping or Music skills but most other skills will still passively raise dexterity.


Intelligence

Description

Intelligence is one of the three Stats and is vital for mages. The amount of Intelligence a character has determines their total Mana, Some spell damage and the use of Meditation.

Notes

You can allow or disallow your Intelligence from gaining by double clicking your health bar and pressing the up or down arrow.

Intelligence will raise when using it's related skills such as Magery or Meditation.