Strength: Difference between revisions
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[[Category:Stats|Strength]] | [[Category:Stats|Strength]] | ||
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==Description== | |||
[[Strength]] is one of the three [[stats]] and is vital for any viable character. The amount of [[strength]] a character has determines their total [[Hit Points]], Melee Damage and [[Carrying Capacity]]. | |||
==Notes== | |||
You can allow or disallow your [[Strength]] from gaining by double clicking your health bar and pressing the up or down arrow. | |||
You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through [[Snooping]] or Music skills but most other skills will still passively raise [[dexterity]]. | |||
==Details== | |||
Max Hit Points is determined by this formula:<br> | |||
'''(Strength/2) + 50'''<br> | |||
Amount of stones your character may carry without losing stamina is determined by this formula:<br> | |||
'''40+(Strength*3.5)'''<br> | |||
Amount of stones your character may carry without losing stamina is determined by this formula: | |||
'''40+(Strength*3.5)''' |
Revision as of 05:34, 24 January 2015
Description
Strength is one of the three stats and is vital for any viable character. The amount of strength a character has determines their total Hit Points, Melee Damage and Carrying Capacity.
Notes
You can allow or disallow your Strength from gaining by double clicking your health bar and pressing the up or down arrow.
You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through Snooping or Music skills but most other skills will still passively raise dexterity.
Details
Max Hit Points is determined by this formula:
(Strength/2) + 50
Amount of stones your character may carry without losing stamina is determined by this formula:
40+(Strength*3.5)