Strength: Difference between revisions
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[[Category:Stats|Strength]] | [[Category:Stats|Strength]] | ||
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==Description== | ===Description=== | ||
[[Strength]] is one of the three [[stats]] and is vital for any viable character. The amount of [[strength]] a character has determines their total [[Hit Points]], Melee Damage and [[Carrying Capacity]]. | [[Strength]] is one of the three [[stats]] and is vital for any viable character. The amount of [[strength]] a character has determines their total [[Hit Points]], Melee Damage and [[Carrying Capacity]]. | ||
==Notes== | |||
===Notes=== | |||
You can allow or disallow your [[Strength]] from gaining by double clicking your health bar and pressing the up or down arrow. | You can allow or disallow your [[Strength]] from gaining by double clicking your health bar and pressing the up or down arrow. | ||
==Details== | ===Details=== | ||
Max Hit Points is determined by this formula:<br> | Max Hit Points is determined by this formula:<br> | ||
'''(Strength/2) + 50'''<br> | '''(Strength/2) + 50'''<br> |
Revision as of 07:09, 8 January 2017
Description
Strength is one of the three stats and is vital for any viable character. The amount of strength a character has determines their total Hit Points, Melee Damage and Carrying Capacity.
Notes
You can allow or disallow your Strength from gaining by double clicking your health bar and pressing the up or down arrow.
Details
Max Hit Points is determined by this formula:
(Strength/2) + 50
Amount of stones your character may carry without losing stamina is determined by this formula:
40+(Strength*3.5)