Evaluate Intelligence: Difference between revisions

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==Description==
[[Evaluating Intelligence can be used to see how much mana an opponent has left. It also affects some mage spell damage (Similar to Tactics increasing weapon skills). It also has defensive properties when coupled with Anatomy.


Placeholder.
===Using Evaluating Intelligence===
Using the Evaluating Intelligence skill on a target will give you a percentage of mana the target has left. It also estimates their overall intelligence.


===Spell Damage===
Evaluating Intelligence is most commonly used for it's spell damage increase. When you cast spells, the potential damage is calculated based on several factors such as the spell, it's circle, your magery, etc. The damage gets scaled by the level of Evalutating Intelligence. At 0 Eval, the damage is reduced by 70%. At 50 Eval, the damage is reduced by 25%. At around 78 eval it begins to have an actual effect and anything beyond that it provides a bonus up to 20%


===Defensive Ability===
When combined with Anatomy, the two skills create a defensive ability causing Melee opponents to miss more often. This can be used to replace [[Defensive Wrestling]] which is when the Anatomy and Wrestling skills are combined.


==How to Train==
==How to Train==
 
:Activate the skill by macro or skill button and target a creature or player.
 
:You can passively train Eval by casting spells on your self or targets.


[[Category:Skills]]
[[Category:Skills]]

Revision as of 18:41, 24 January 2015


Description

[[Evaluating Intelligence can be used to see how much mana an opponent has left. It also affects some mage spell damage (Similar to Tactics increasing weapon skills). It also has defensive properties when coupled with Anatomy.

Using Evaluating Intelligence

Using the Evaluating Intelligence skill on a target will give you a percentage of mana the target has left. It also estimates their overall intelligence.

Spell Damage

Evaluating Intelligence is most commonly used for it's spell damage increase. When you cast spells, the potential damage is calculated based on several factors such as the spell, it's circle, your magery, etc. The damage gets scaled by the level of Evalutating Intelligence. At 0 Eval, the damage is reduced by 70%. At 50 Eval, the damage is reduced by 25%. At around 78 eval it begins to have an actual effect and anything beyond that it provides a bonus up to 20%

Defensive Ability

When combined with Anatomy, the two skills create a defensive ability causing Melee opponents to miss more often. This can be used to replace Defensive Wrestling which is when the Anatomy and Wrestling skills are combined.

How to Train

Activate the skill by macro or skill button and target a creature or player.
You can passively train Eval by casting spells on your self or targets.