Arms Lore: Difference between revisions

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==Overdrive==
==Overdrive==
**Important Update: Hit Chance and Damage Relationship** 
 
We want to clarify how the old hit chance system now impacts your damage. Previously, your hit chance percentage directly influenced whether an attack landed or missed. With the new system:  
=== Hit Chance and Damage Relationship ===
- **Hit chance is now a flat 75%**, meaning every attack has a consistent chance to hit.   
This section explains how the updated hit chance system affects damage output.
- The old hit chance formula is now used as a **damage multiplier**.   
 
### The Old Hit Chance Formula:
=== Overview of Changes ===  
Your hit chance was calculated based on your weapon skill values compared to your opponent's weapon skill values, using the following logic:   
* '''Hit Chance''': Now set to a flat '''75%''', ensuring consistent attack accuracy.   
- **Hit Chance (%) = (Your Skill + 50) / (Opponent's Skill + 50) × [Multiplier]**  
* '''Damage Multiplier''': The old hit chance formula now determines the damage multiplier.   
  - A **bonus** (e.g., from items) increases this value.   
 
  - Hit chance is capped at a minimum of 10% unless enhanced by other factors.   
=== The Old Hit Chance Formula === 
### Impact on Damage:
The previous system calculated hit chance based on weapon skill values, as follows:   
The calculated hit chance from this formula now directly translates into a **damage multiplier**:   
* '''Hit Chance (%) = (Your Skill + 50) / (Opponent's Skill + 50) × [Multiplier]'''  
- If your hit chance would have been **50%**, you deal **50% of your base damage**.   
* '''Bonuses''' (e.g., from items) increase this value.   
- If your hit chance would have been **75%**, you deal **75% of your base damage**.   
* Hit chance is capped at a minimum of 10%, unless modified by additional factors.   
### Arms Lore Benefits:
 
- **Arms Lore** increases the minimum possible hit chance to **63%**, ensuring you deal at least **63% of your base damage** even in less favorable scenarios.   
=== Impact on Damage === 
- This applies when you meet the following criteria:
The hit chance percentage from the old formula now directly influences the damage multiplier:   
  - 100 Arms Lore skill.
* A calculated hit chance of '''50%''' results in '''50% of base damage'''.   
  - A weapon skill value of 100 or higher.
* A calculated hit chance of '''75%''' results in '''75% of base damage'''.   
  - A talisman equipped.   
 
This update ensures consistency in hitting while maintaining a meaningful relationship between hit chance and damage output. Let us know if you have further questions!
=== Arms Lore Benefits === 
* '''Arms Lore''' raises the minimum possible hit chance to '''63%''', ensuring at least '''63% of base damage''' in less favorable conditions.   
* To achieve this benefit:
* Arms Lore skill must be at '''100'''.
* Weapon skill value must be '''100 or higher'''.
* A '''talisman''' must be equipped.   
 
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!


==See Also==
==See Also==

Latest revision as of 20:46, 12 December 2024

Description

The Arms Lore skill allows a user to find the condition of an item. Mostly used on armor and weapons, the Arms Lore skill provides the condition and durability of an item.

Disarm

In conjunction with the Wrestling skill, Arms Lore allows players the toggled ability to Disarm an opponent. Wrestling and Arms Lore must be at least 80.0 real skill to attempt to Disarm an opponent.

Minimum Hit Chance

In conjunction with any Meta Talismans, Arms Lore provides an increase to a players minimum hit chance against creatures. Further information can be found on the Meta Talismans page.

Notes

Some blacksmiths believe that Arms Lore is required with Blacksmithing. You do not need Arms Lore for Blacksmithing, as it will not provide extra damage to weapons.

Recommended Leveling

Train from NPC
Simply use the Arms Lore skill on a weapon to see it's condition

Overdrive

Hit Chance and Damage Relationship

This section explains how the updated hit chance system affects damage output.

Overview of Changes

  • Hit Chance: Now set to a flat 75%, ensuring consistent attack accuracy.
  • Damage Multiplier: The old hit chance formula now determines the damage multiplier.

The Old Hit Chance Formula

The previous system calculated hit chance based on weapon skill values, as follows:

  • Hit Chance (%) = (Your Skill + 50) / (Opponent's Skill + 50) × [Multiplier]
  • Bonuses (e.g., from items) increase this value.
  • Hit chance is capped at a minimum of 10%, unless modified by additional factors.

Impact on Damage

The hit chance percentage from the old formula now directly influences the damage multiplier:

  • A calculated hit chance of 50% results in 50% of base damage.
  • A calculated hit chance of 75% results in 75% of base damage.

Arms Lore Benefits

  • Arms Lore raises the minimum possible hit chance to 63%, ensuring at least 63% of base damage in less favorable conditions.
  • To achieve this benefit:
  • Arms Lore skill must be at 100.
  • Weapon skill value must be 100 or higher.
  • A talisman must be equipped.

This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!

See Also