Alchemy: Difference between revisions
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*2 [[Reagents#Overdrive_Notes|Eye of Newt]] [[File:Eye_of_Newt.png|link=Reagents]] | *2 [[Reagents#Overdrive_Notes|Eye of Newt]] [[File:Eye_of_Newt.png|link=Reagents]] | ||
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| <div align="center">[[File: | | <div align="center">[[File:Mana NEW.png]]</br>[[Potions|Mana Potion]]</div> | ||
| <div align="center">65.1</div> | | <div align="center">65.1</div> | ||
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*5 [[Reagents#Overdrive_Notes|Eye of Newt]] [[File:Eye_of_Newt.png|link=Reagents]] | *5 [[Reagents#Overdrive_Notes|Eye of Newt]] [[File:Eye_of_Newt.png|link=Reagents]] | ||
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| <div align="center">[[File: | | <div align="center">[[File:Mana NEW.png]]</br>[[Potions|Greater Mana Potion]]</div> | ||
| <div align="center">89.1</div> | | <div align="center">89.1</div> | ||
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*4 [[Reagents|Black Pearl]][[File:Black_Pearl.png|link=Reagents]] | *4 [[Reagents|Black Pearl]][[File:Black_Pearl.png|link=Reagents]] | ||
*3 [[Reagents|Mandrake Root]][[File:Mandrake Root.png|link=Reagents]] | *3 [[Reagents|Mandrake Root]][[File:Mandrake Root.png|link=Reagents]] | ||
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| <div align="center">[[File:Potion_Restore.png]]</br>[[Potions|Shrink Potion]]</div> | |||
| <div align="center">140</div> | |||
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*1 [[Alchemy#Glassblowing|Empty Bottle]][[File:Potion_Strength.gif|link=Potions]] | |||
*10 [[Reagents#Overdrive_Notes|Eye of Newt]] [[File:Eye_of_Newt.png|link=Reagents]] | |||
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===Explosion Potions=== | ===Explosion Potions=== | ||
On Overdrive, explosion potions have no cap on the number of explosions you can throw, you can chain react explosions, and you can pick up and load armed explosions into containers. Loaded potions can then be detonated in a variety of ways including chopping a body or using the all drop command on a pack horse/llama. | |||
[[image:OD Explosion Potion Chain.gif]] | |||
====Armed Potions==== | |||
Armed potions can chain react if they are hit with another explosion potion's explosion. Armed potions can be placed on top of each other but cannot be stacked. | |||
====How to Arm a Potion==== | |||
Single left click and select Arm Potion. | |||
====Disarm Potion==== | |||
You can disarm an armed potion by single left clicking and selecting Disarm Potion | |||
====Shook Potion==== | |||
Armed potions can be shook which then explode on impact with the ground which allow you to set deadly traps. You must be unmounted to handle shook potions or they will become volatile and explode when moved. Players load one shook potion with many Armed potions on a Pack Horse or Pack Llama and use the Drop command to blow their target to bits. This tactic can also be used by placing a shook potion with many armed potions on a corpse and cutting it when your victim comes close. | |||
[[image:All Drop.gif]] | |||
====How to Shake a Potion==== | |||
Right click an Armed potion and select Shake. Shook potions are volatile and will explode (even in your pack) after about 10 minutes. | |||
ALWAYS ADD THE SHOOK POTION FIRST TO PACK LLAMAS OR PACK HORSES FOR IT TO WORK | |||
===Shrink Potions=== | |||
Shrink potions convert non-bondable animals into an item which you can store in your pack, house, or bank. Shrinks make animals easier to store, transport, or deploy to surprise your favorite enemy in a fight. | |||
[[image:Shrink Potions.gif]] | |||
==See Also== | ==See Also== |
Latest revision as of 05:41, 5 October 2024
Description
Alchemy is a skill used to create Potions by grinding Reagents. It is more convenient than Magery because Potions use none of your Mana and require only that you have one free hand and plenty of Reagents. The Potions you can create can be used for good (cure, heal, temporarily increase stats), or bad (explosions, poisons), or useful effects (refresh, nightsight). Gardeners use potions to tend to their plants.
Basic necessities of Alchemy are Reagents (the ingredients for your Potions), mortars to grinds the ingredients, and a means to carry your Potions. You can carry Potions in either an empty bottle (1 potion only) or an empty keg (up to 100 of the same potion, but it must be poured into a bottle for usage). You can obtain an empty bottle from a NPC Alchemists or create your own by using tools from a GM alchemist with glassblowing skills, and kegs can be made only by players that have Carpentry and Tinkering skills. If you do not have an empty bottle available you will get a message telling you so when you try to make a potion.
By double clicking the mortar you get to the Alchemy Menu where you can select the potion you want to make, view the success chance, ingredients needed, and minimal alchemist skill to attempt making the potion. If you have below the level needed, it will tell you that you’re not skilled enough to try. After you make the potion you can transfer it from the bottle to keg by dropping the full bottle on the empty keg. You can continue making that potion and it will go directly into that same keg. Should you forget which keg has what, you can find out how full a keg is, and what color liquid is in it, simply by single clicking it. As stated above, you can only have one type of potion in a keg. You can also find out what kind of potion is in your keg by using the Taste Identification skill. To move a potion from the keg to a bottle, simply make sure you have at least one empty bottle and double click the keg.
Potion Recipes
Potion | Min Skill | Ingredients |
---|---|---|
0.0
|
||
25.0
|
||
15.0
|
||
35.0
|
||
0.0
|
||
0.0
|
| |
15.0
|
| |
55.0
|
| |
25.0
|
||
45.0
|
||
0.0
|
||
15.0
|
||
55.0
|
||
90.0
|
||
0.0
|
| |
25.0
|
| |
65.0
|
| |
5.0
|
||
35.0
|
||
65.0
|
Recommended Training
Skill | What to Craft |
---|---|
0.0 | Buy from NPC |
25.0 | Poison |
56.0 | Greater Agility |
65.0 | Greater Strength |
75.0 | Greater Heal |
85.0 | Greater Explosion |
98.0 | Greater Poison or Deadly Poison |
Glassblowing
Glassblowing is also available to GM Alchemists, the glass blower is an Alchemist at the Provisioner in West Britain - Britain's Premier Provisioners and Fish Shoppe. Purchase the book called "Crafting Glass with Glassblowing" and a blow pipe then gather some Sand to start creating empty bottles and decorations from glass! Sand can be mined by double clicking a shovel and selecting a sand tile(such as a beach or desert), you must be Grandmaster Mining(100 skill) in order to read this book.
Overdrive Notes
Potion Recipes
Following potions are available in addition to what is listed above ONLY on Overdrive Server:
Potion | Min Skill | Ingredients |
---|---|---|
75.1
|
| |
65.1
|
||
89.1
|
| |
50.1
|
||
75.1
|
||
140
|
|
Explosion Potions
On Overdrive, explosion potions have no cap on the number of explosions you can throw, you can chain react explosions, and you can pick up and load armed explosions into containers. Loaded potions can then be detonated in a variety of ways including chopping a body or using the all drop command on a pack horse/llama.
Armed Potions
Armed potions can chain react if they are hit with another explosion potion's explosion. Armed potions can be placed on top of each other but cannot be stacked.
How to Arm a Potion
Single left click and select Arm Potion.
Disarm Potion
You can disarm an armed potion by single left clicking and selecting Disarm Potion
Shook Potion
Armed potions can be shook which then explode on impact with the ground which allow you to set deadly traps. You must be unmounted to handle shook potions or they will become volatile and explode when moved. Players load one shook potion with many Armed potions on a Pack Horse or Pack Llama and use the Drop command to blow their target to bits. This tactic can also be used by placing a shook potion with many armed potions on a corpse and cutting it when your victim comes close.
How to Shake a Potion
Right click an Armed potion and select Shake. Shook potions are volatile and will explode (even in your pack) after about 10 minutes.
ALWAYS ADD THE SHOOK POTION FIRST TO PACK LLAMAS OR PACK HORSES FOR IT TO WORK
Shrink Potions
Shrink potions convert non-bondable animals into an item which you can store in your pack, house, or bank. Shrinks make animals easier to store, transport, or deploy to surprise your favorite enemy in a fight.