Asylum: Difference between revisions

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[[Category:Atlas]][[Category:Dungeons]]
[[Category:Atlas]]
[[Category:Dungeons]]
[[File:AslyumMapAnnotated.png|Colored Chamber Areas|Asylum Map|425px|thumb|right|The Asylum inner areas are protected magically by colored key access.]]
 
__TOC__
__TOC__
==Notes==
=Notes=
[[File:AsylumKeysAndNecklace.png|Keys and Necklace|Asylum Map|425px|thumb|right|There are four levels of access, Red, Yellow, Green, and Ankh of Blinding.]]
* The entrance is located under the house in the center of the Hedge Maze. You can wind your way through the maze and then fight past some demons or just visit your local rune library!
* The entrance is located under the house in the center of the Hedge Maze. You can wind your way through the maze and then fight past some demons or just visit your local rune library!
* Creatures and dangerous traps are found just inside Asylum. Prepare yourself to be driven insane with frequent trips to the ankh outside!
* Creatures and dangerous traps are found just inside Asylum. Prepare yourself to be driven insane with frequent trips to the ankh outside!
* Special color keys are required to access the four sections of Asylum. The keys drop from the creatures in the dungeon.
* Special color keys are required to access the four sections of Asylum. The keys drop from the creatures in the dungeon.
* If the RNG overlords are with you, you may be granted some special rares. A selection of these are listed here.  
* If the RNG overlords are with you, you may be granted some special rares. A selection of these are listed here.  
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=Ward - Entrance=
[[File:AsylumLevelWardEntrance.PNG|Ward Entrance|425px|thumb|right|The Entrance of the Ward, be careful of the traps and the Imps that guard the entrance!]]
The Entrance of the Ward is a dangerous lobby of traps and gaurds of whom drop the <span style="color:#FDD017">'''Yellow Key'''</span> required to venture deeper into the Asylum. This lobby splits off into two symmetrical areas that contains:
* Prisons and Prisoners
* Guards and Patrol Routes
* Imps and Altars
<gallery mode="packed" class="right">
File:HedgeMazeLevelMazeAsylumEntrance.PNG|The Entrance to the Asylum Dungeon, beware this is a no-mount zone upon entering! This building is located in the center of the maze and is a hidden basement beneath the Farmers Building.
File:AsylumLevelEntrance.PNG|The Entrance to the Ward of the Asylum. Here you can find a moongate back to the Hedge Maze and an Ankh is here as well. Beware this is a no-mount area, however you may find that you will still be mounted for a short amount of time.
File:Asylum1Prison.png|One of the prisons where guards and prisoners can be found.
</gallery>
==Monsters - Entrance==
{| border="1" "
|-
| align="center" style="background-color:#000; color:#FFF;" | '''Slayer Group'''
| align="center" style="background-color:#000; color:#FFF;" | '''Monsters'''
|-
| align="center" | [[Slayer_Types#Abyss|Abyss]]
| align="center" | Asylum Guardian(Imp)
|-
| align="center" | [[Slayer_Types#Elemental|Elemental]]
| align="center" | Blood Elemental
|-
| align="center" | [[Slayer_Types#Humanoid|Humanoid]]
| align="center" | Asylum Inmate
|-
| align="center" | [[Slayer_Types#Undead|Undead]]
| align="center" | a meaty construct
|-
| align="center" | None
| align="center" | Asylum Guardian(Guards), Hellcat
|}


==Entrance==
==Rares - Entrance==
===Monsters===
* Asylum guardian, asylum inmate, asylum guardian, blood elemental, hellcat
===Rares===
* Impish watch (imps, very rare)
* Impish watch (imps, very rare)
* Enchanted manacles  blue guards, very rare)
* Enchanted manacles  blue guards, very rare)
Line 16: Line 57:
* Rotting meat (meaty constructs, common)
* Rotting meat (meaty constructs, common)


==Chamber 1==
=Ward - Chamber 1=
* Requires <span style="color:#FDD017">'''Yellow Key'''</span>
[[File:AsylumYellowKey.png|Yellow Key Required|425px|thumb|right|Chamber 1 - Yellow Key Required]]
===Monsters===
Chamber 1 is the first magically sealed area of the Ward and requires the <span style="color:#FDD017">'''Yellow Key'''</span>. The Protectors in these halls will drop the <span style="color:#ff0000">'''Red Key'''</span> required for Chamber 2.
* Vampire, blood elemental, defiled blood elemental
 
===Rares===
==Monsters - Chamber 1==
{| border="1" "
|-
| align="center" style="background-color:#000; color:#FFF;" | '''Slayer Group'''
| align="center" style="background-color:#000; color:#FFF;" | '''Monsters'''
|-
| align="center" | [[Slayer_Types#Abyss|Abyss]]
| align="center" | Daemon, Elder Daemon, Imp
|-
| align="center" | [[Slayer_Types#Elemental|Elemental]]
| align="center" | Blood Elemental, Defiled Blood Elemental
|-
| align="center" | [[Slayer_Types#Humanoid|Humanoid]]
| align="center" | Blood Titan
|-
| align="center" | [[Slayer_Types#Undead|Undead]]
| align="center" | a meaty construct, Vampire
|}
 
==Rares - Chamber 1==
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood smears (defiled blood elements, rare)
* Blood smears (defiled blood elements, rare)
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* Demon dust (elder demon, common)
* Demon dust (elder demon, common)


==Chamber 2==
=Ward - Chamber 2=
* Requires <span style="color:#ff0000">'''Red Key'''</span>
[[File:AsylumLevelWardRedKeyEntrance.PNG|Red Key Required|425px|thumb|right|Chamber 2 - Red Key Required]]
===Monsters===
Chamber 2 is the inner magically sealed area of the Ward and requires the <span style="color:#ff0000">'''Red Key'''</span>. The Guardians of these chambers will drop the <span style="color:#009000">'''Green Key'''</span> required for Chamber 3.
* ?
 
===Rares===
==Monsters - Chamber 2==
* See defiled blood elementals, and vampires
{| border="1" "
|-
| align="center" style="background-color:#000; color:#FFF;" | '''Slayer Group'''
| align="center" style="background-color:#000; color:#FFF;" | '''Monsters'''
|-
| align="center" | [[Slayer_Types#Abyss|Abyss]]
| align="center" | Blood Daemon
|-
| align="center" | [[Slayer_Types#Elemental|Elemental]]
| align="center" | Blood Elemental
|-
| align="center" | [[Slayer_Types#Undead|Undead]]
| align="center" | Vampire
|}
 
==Rares - Chamber 2==
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood smears (defiled blood elements, rare)
* Defiled blood crystals (defiled blood elements, common)
* Vial of demon blood version 1 (demons on level 3, common)
* Vial of demon blood version 1 (demons on level 3, common)


==Chamber 3==
=Ward - Chamber 3=
* Requires <span style="color:#009000">'''Green Key'''</span>
[[File:AsylumLevelWardGreenKeyEntrance.PNG|Green Key Required|425px|thumb|right|Chamber 3 - Green Key Required]]
===Monsters===
Chamber 3 is the last magically sealed area of the Ward that can be accessed with keys and requires the <span style="color:#009000">'''Green Key'''</span>. The Sanctum Guardians will drop the <span style="color:#f08000">'''Ankh of Blinding'''</span> required to enter Chamber 4.
* ?
===Rares===
* Vial of demons blood version 2 (asylum guardians, common)
* Ankh of blinding (asylum guardians, common - used as a key to access boss chamber)


==Boss Chamber==
==Monsters - Chamber 3==
* Requires Ankh of Blinding
{| border="1" "
===Monsters===
|-
* Warden, succubus, meaty construct, vampire, imp
| align="center" style="background-color:#000; color:#FFF;" | '''Slayer Group'''
===Rares===
| align="center" style="background-color:#000; color:#FFF;" | '''Monsters'''
* Warden armor (boss, rare)
|-
| align="center" | [[Slayer_Types#Abyss|Abyss]]
| align="center" | Sanctum Guard
|}
 
==Rares - Chamber 3==
* Vial of demons blood version 2 (Sanctum Guard, common)
* Ankh of blinding (Sanctum Guard, common - used as a key to access boss chamber)
 
=Ward - Chamber 4=
[[File:WardenRoom.PNG|Ankh of Blinding Required|425px|thumb|right|Chamber 4 - Ankh of Blinding Required]]
Chamber 4 is the Wardens Chamber where an <span style="color:#f08000">'''Ankh of Blinding'''</span> must be worn in order to proceed past the Asylum Guardian statue, otherwise you will die instantly! It is recommended to use a jewelry bless deed on this <span style="color:#f08000">'''Ankh of Blinding'''</span> so that it is not lost upon death.
 
==Monsters==
{| border="1" "
|-
| align="center" style="background-color:#000; color:#FFF;" | '''Slayer Group'''
| align="center" style="background-color:#000; color:#FFF;" | '''Monsters'''
|-
| align="center" | [[Slayer_Types#Abyss|Abyss]]
| align="center" | Blood Daemon
|-
| align="center" | [[Slayer_Types#Elemental|Elemental]]
| align="center" | Blood Elemental
|-
| align="center" | [[Slayer_Types#Undead|Undead]]
| align="center" | a meaty construct, Imp, Succubus, Vampire
|}


==Gallery==
==Dungeon Boss==
<gallery mode="packed" class="right">
Beware adventurers, [[Dungeon_Bosses#Lord_Maleki_-_The_Warden|The Warden]] can be found ready to deal punishment to those that step into his chamber!
File:AsylumEntranceOutside1.png|Stairs in Hedge Maze
File:AsylumGateToHedge.png|Gate back to Hedge Maze
File:Asylum1Prison.png|Entrance Prison


</gallery>
==Rares==
* Warden armor (boss, rare)

Latest revision as of 14:18, 11 November 2023

The Asylum inner areas are protected magically by colored key access.

Notes

There are four levels of access, Red, Yellow, Green, and Ankh of Blinding.
  • The entrance is located under the house in the center of the Hedge Maze. You can wind your way through the maze and then fight past some demons or just visit your local rune library!
  • Creatures and dangerous traps are found just inside Asylum. Prepare yourself to be driven insane with frequent trips to the ankh outside!
  • Special color keys are required to access the four sections of Asylum. The keys drop from the creatures in the dungeon.
  • If the RNG overlords are with you, you may be granted some special rares. A selection of these are listed here.







Ward - Entrance

The Entrance of the Ward, be careful of the traps and the Imps that guard the entrance!

The Entrance of the Ward is a dangerous lobby of traps and gaurds of whom drop the Yellow Key required to venture deeper into the Asylum. This lobby splits off into two symmetrical areas that contains:

  • Prisons and Prisoners
  • Guards and Patrol Routes
  • Imps and Altars

Monsters - Entrance

Slayer Group Monsters
Abyss Asylum Guardian(Imp)
Elemental Blood Elemental
Humanoid Asylum Inmate
Undead a meaty construct
None Asylum Guardian(Guards), Hellcat

Rares - Entrance

  • Impish watch (imps, very rare)
  • Enchanted manacles blue guards, very rare)
  • Throwable feces (inmates, rare)
  • Rotting meat (meaty constructs, common)

Ward - Chamber 1

Chamber 1 - Yellow Key Required

Chamber 1 is the first magically sealed area of the Ward and requires the Yellow Key. The Protectors in these halls will drop the Red Key required for Chamber 2.

Monsters - Chamber 1

Slayer Group Monsters
Abyss Daemon, Elder Daemon, Imp
Elemental Blood Elemental, Defiled Blood Elemental
Humanoid Blood Titan
Undead a meaty construct, Vampire

Rares - Chamber 1

  • Blood stained jewelry, ring, necklace (vampires, very rare)
  • Blood smears (defiled blood elements, rare)
  • Defiled blood crystals (defiled blood elements, common)
  • Demon dust (elder demon, common)

Ward - Chamber 2

Chamber 2 - Red Key Required

Chamber 2 is the inner magically sealed area of the Ward and requires the Red Key. The Guardians of these chambers will drop the Green Key required for Chamber 3.

Monsters - Chamber 2

Slayer Group Monsters
Abyss Blood Daemon
Elemental Blood Elemental
Undead Vampire

Rares - Chamber 2

  • Blood stained jewelry, ring, necklace (vampires, very rare)
  • Blood smears (defiled blood elements, rare)
  • Defiled blood crystals (defiled blood elements, common)
  • Vial of demon blood version 1 (demons on level 3, common)

Ward - Chamber 3

Chamber 3 - Green Key Required

Chamber 3 is the last magically sealed area of the Ward that can be accessed with keys and requires the Green Key. The Sanctum Guardians will drop the Ankh of Blinding required to enter Chamber 4.

Monsters - Chamber 3

Slayer Group Monsters
Abyss Sanctum Guard

Rares - Chamber 3

  • Vial of demons blood version 2 (Sanctum Guard, common)
  • Ankh of blinding (Sanctum Guard, common - used as a key to access boss chamber)

Ward - Chamber 4

Chamber 4 - Ankh of Blinding Required

Chamber 4 is the Wardens Chamber where an Ankh of Blinding must be worn in order to proceed past the Asylum Guardian statue, otherwise you will die instantly! It is recommended to use a jewelry bless deed on this Ankh of Blinding so that it is not lost upon death.

Monsters

Slayer Group Monsters
Abyss Blood Daemon
Elemental Blood Elemental
Undead a meaty construct, Imp, Succubus, Vampire

Dungeon Boss

Beware adventurers, The Warden can be found ready to deal punishment to those that step into his chamber!

Rares

  • Warden armor (boss, rare)