<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Suikoden-</id>
	<title>Ultima Online Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Suikoden-"/>
	<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php/Special:Contributions/Suikoden-"/>
	<updated>2026-10-23T00:34:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.0</generator>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=9236</id>
		<title>Dimensional Archway</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=9236"/>
		<updated>2024-11-01T02:34:58Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
[[File:LegendaryCrafting3.png|thumb|A Dimensional Archway which can be created with Enchanted Marble using the Legendary Crafting System.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dimensional Archways are special teleporters that look like a large marble archway. These teleporters can be placed in your home and will allow you to link the where the Dimensional Archway takes you to another tile in your home. These are one-way teleporters however, so keep in mind once you walk through them they you will not be able to come back the way you came!&lt;br /&gt;
&lt;br /&gt;
==Crafting Archways==&lt;br /&gt;
Dimensional Archways are part of the [[Legendary_Crafting_-_Starting_Out#Craftable_Items|Legendary Craftable Items]] and requires that your crafter has completed the questline to craft Legendary Crafts. You will also need to find a dimensional archway recipe which you can use on the legendary crafter in order to start being able to craft these. Once you know the recipe, you will need to gather 3 Enchanted Marble and use a soulforge to create the Dimensional Archway deed.&lt;br /&gt;
&lt;br /&gt;
==Dyeing Archways==&lt;br /&gt;
===Lootable Dyes===&lt;br /&gt;
Archways can be dyed with special deeds that can be found through [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]] or as [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map loot]]. These are single use items and will change the color of your current Dimensional Archway to whatever color the deed currently is.&lt;br /&gt;
&lt;br /&gt;
===Donation Dyes===&lt;br /&gt;
Certain Archway Dyes can be purchased through Nadine the Exotic Item Donation Vendor for 3000 donation coins with the item called Material Archway Dye Selector. This deed can be used to open a menu to create one and only one deed of the selector colors shown below:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Archway_Hue_Selector_Menu.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Vendor.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Deeds.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* Donation Data is from the Donation Update Fall 2019 Forum Announcement(and some colors may or may not be available anymore): https://www.uoforum.com/threads/donation-update-28-fall-2019.108312/&lt;br /&gt;
&lt;br /&gt;
===Known Archway Dyes===&lt;br /&gt;
There are many Hues available, this is a listing of the known Hues, previews, and known location they come from:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Found&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1045.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1045&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1119.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1119&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1159.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1159&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1175.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1161.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1161&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1190.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1192.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1193.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1193&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1194.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1194&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:1282arch.png|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1282&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1348.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1348&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1374.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1374&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1719.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1752.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1752&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1913&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1919.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1919&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1920.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1920&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1924&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1955.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1955&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1975&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1980&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1988&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2002.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2170.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2177.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2181&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2186.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2186&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2430.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2430&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2479.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | July 4th&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2500.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2503.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2503&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2707.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2707&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2958.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2958&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1487&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Location needed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1932&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2246&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2486&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Diesel-#5410&lt;br /&gt;
* Skye/Jade#4604&lt;br /&gt;
* Tedra&lt;br /&gt;
* fulltang1531&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=9235</id>
		<title>Dimensional Archway</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=9235"/>
		<updated>2024-11-01T02:34:21Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Known Archway Dyes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
[[File:LegendaryCrafting3.png|thumb|A Dimensional Archway which can be created with Enchanted Marble using the Legendary Crafting System.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dimensional Archways are special teleporters that look like a large marble archway. These teleporters can be placed in your home and will allow you to link the where the Dimensional Archway takes you to another tile in your home. These are one-way teleporters however, so keep in mind once you walk through them they you will not be able to come back the way you came!&lt;br /&gt;
&lt;br /&gt;
==Crafting Archways==&lt;br /&gt;
Dimensional Archways are part of the [[Legendary_Crafting_-_Starting_Out#Craftable_Items|Legendary Craftable Items]] and requires that your crafter has completed the questline to craft Legendary Crafts. You will also need to find a dimensional archway recipe which you can use on the legendary crafter in order to start being able to craft these. Once you know the recipe, you will need to gather 3 Enchanted Marble and use a soulforge to create the Dimensional Archway deed.&lt;br /&gt;
&lt;br /&gt;
==Dyeing Archways==&lt;br /&gt;
===Lootable Dyes===&lt;br /&gt;
Archways can be dyed with special deeds that can be found through [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]] or as [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map loot]]. These are single use items and will change the color of your current Dimensional Archway to whatever color the deed currently is.&lt;br /&gt;
&lt;br /&gt;
===Donation Dyes===&lt;br /&gt;
Certain Archway Dyes can be purchased through Nadine the Exotic Item Donation Vendor for 3000 donation coins with the item called Material Archway Dye Selector. This deed can be used to open a menu to create one and only one deed of the selector colors shown below:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Archway_Hue_Selector_Menu.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Vendor.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Deeds.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* Donation Data is from the Donation Update Fall 2019 Forum Announcement(and some colors may or may not be available anymore): https://www.uoforum.com/threads/donation-update-28-fall-2019.108312/&lt;br /&gt;
&lt;br /&gt;
===Known Archway Dyes===&lt;br /&gt;
There are many Hues available, this is a listing of the known Hues, previews, and known location they come from:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Found&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1045.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1045&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1119.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1119&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1159.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1159&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1175.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1161.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1161&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1190.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1192.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1193.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1193&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1194.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1194&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:1282arch.png|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1282&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1348.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1348&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1374.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1374&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1719.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1752.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1752&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1913&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1919.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1919&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1920.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1920&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1924&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1955.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1955&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1975&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1980&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1988&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2002.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2170.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2177.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2181&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2186.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2186&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2430.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2430&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2479.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | July 4th&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2500.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2503.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2503&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2707.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2707&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2958.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2958&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1487&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Location needed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1932&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2246&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2486&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Diesel-#5410&lt;br /&gt;
* Skye/Jade#4604&lt;br /&gt;
* Tedra&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=9234</id>
		<title>Dimensional Archway</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=9234"/>
		<updated>2024-11-01T02:32:48Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Known Archway Dyes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
[[File:LegendaryCrafting3.png|thumb|A Dimensional Archway which can be created with Enchanted Marble using the Legendary Crafting System.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dimensional Archways are special teleporters that look like a large marble archway. These teleporters can be placed in your home and will allow you to link the where the Dimensional Archway takes you to another tile in your home. These are one-way teleporters however, so keep in mind once you walk through them they you will not be able to come back the way you came!&lt;br /&gt;
&lt;br /&gt;
==Crafting Archways==&lt;br /&gt;
Dimensional Archways are part of the [[Legendary_Crafting_-_Starting_Out#Craftable_Items|Legendary Craftable Items]] and requires that your crafter has completed the questline to craft Legendary Crafts. You will also need to find a dimensional archway recipe which you can use on the legendary crafter in order to start being able to craft these. Once you know the recipe, you will need to gather 3 Enchanted Marble and use a soulforge to create the Dimensional Archway deed.&lt;br /&gt;
&lt;br /&gt;
==Dyeing Archways==&lt;br /&gt;
===Lootable Dyes===&lt;br /&gt;
Archways can be dyed with special deeds that can be found through [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]] or as [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map loot]]. These are single use items and will change the color of your current Dimensional Archway to whatever color the deed currently is.&lt;br /&gt;
&lt;br /&gt;
===Donation Dyes===&lt;br /&gt;
Certain Archway Dyes can be purchased through Nadine the Exotic Item Donation Vendor for 3000 donation coins with the item called Material Archway Dye Selector. This deed can be used to open a menu to create one and only one deed of the selector colors shown below:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Archway_Hue_Selector_Menu.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Vendor.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Deeds.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* Donation Data is from the Donation Update Fall 2019 Forum Announcement(and some colors may or may not be available anymore): https://www.uoforum.com/threads/donation-update-28-fall-2019.108312/&lt;br /&gt;
&lt;br /&gt;
===Known Archway Dyes===&lt;br /&gt;
There are many Hues available, this is a listing of the known Hues, previews, and known location they come from:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Found&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1045.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1045&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1119.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1119&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1159.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1159&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1175.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1161.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1161&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1190.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1192.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1193.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1193&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1194.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1194&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:1282arch.png|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1282&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1348.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1348&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1374.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1374&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1719.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1752.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1752&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1913&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1919.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1919&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1920.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1920&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1924&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1955.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1955&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1975&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1980&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1988&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2002.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2170.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2177.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2181&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2186.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2186&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2430.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2430&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2479.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2500.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2503.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2503&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2707.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2707&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2958.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2958&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1487&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Location needed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1932&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2246&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2486&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Seasonal Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Diesel-#5410&lt;br /&gt;
* Skye/Jade#4604&lt;br /&gt;
* Tedra&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9212</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9212"/>
		<updated>2024-10-08T17:14:50Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Shadow of the Rogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9211</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9211"/>
		<updated>2024-10-08T17:13:46Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Shadow of the Rogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* In preparation for some incoming Shadow of the Rogue Talisman changes, we are moving away from the &amp;quot;Kill for XP&amp;quot; system to a more permanent XP system that functions like the rest of the Meta Talismans.&lt;br /&gt;
* In the meantime, until April 15th levelling will be based on both kills or levels but you will gain permanent XP.&lt;br /&gt;
* After the provisional period your levels will be based on permanent XP and this will function like a regular talisman.&lt;br /&gt;
* Experience requirements to level up all Talismans and Relics is now calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9210</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9210"/>
		<updated>2024-10-08T17:07:22Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Shadow of the Rogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* In preparation for some incoming Shadow of the Rogue Talisman changes, we are moving away from the &amp;quot;Kill for XP&amp;quot; system to a more permanent XP system that functions like the rest of the Meta Talismans.&lt;br /&gt;
* In the meantime, until April 15th levelling will be based on both kills or levels but you will gain permanent XP.&lt;br /&gt;
* After the provisional period your levels will be based on permanent XP and this will function like a regular talisman.&lt;br /&gt;
* Experience requirements to level up all Talismans and Relics is now calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The leveling system currently going through a transition until April 15th where levels are based on kills for levels but you will also gain permanent experience.&lt;br /&gt;
&lt;br /&gt;
====Kill for EXP Method====&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9209</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9209"/>
		<updated>2024-10-08T17:06:57Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800k gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* In preparation for some incoming Shadow of the Rogue Talisman changes, we are moving away from the &amp;quot;Kill for XP&amp;quot; system to a more permanent XP system that functions like the rest of the Meta Talismans.&lt;br /&gt;
* In the meantime, until April 15th levelling will be based on both kills or levels but you will gain permanent XP.&lt;br /&gt;
* After the provisional period your levels will be based on permanent XP and this will function like a regular talisman.&lt;br /&gt;
* Experience requirements to level up all Talismans and Relics is now calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The leveling system currently going through a transition until April 15th where levels are based on kills for levels but you will also gain permanent experience.&lt;br /&gt;
&lt;br /&gt;
====Kill for EXP Method====&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9208</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9208"/>
		<updated>2024-10-08T17:06:07Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800k gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* In preparation for some incoming Shadow of the Rogue Talisman changes, we are moving away from the &amp;quot;Kill for XP&amp;quot; system to a more permanent XP system that functions like the rest of the Meta Talismans.&lt;br /&gt;
* In the meantime, until April 15th levelling will be based on both kills or levels but you will gain permanent XP.&lt;br /&gt;
* After the provisional period your levels will be based on permanent XP and this will function like a regular talisman.&lt;br /&gt;
* Experience requirements to level up all Talismans and Relics is now calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The leveling system currently going through a transition until April 15th where levels are based on kills for levels but you will also gain permanent experience.&lt;br /&gt;
&lt;br /&gt;
====Kill for EXP Method====&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800k gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9207</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9207"/>
		<updated>2024-10-08T17:05:07Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Shadow of the Rogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800k gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* In preparation for some incoming Shadow of the Rogue Talisman changes, we are moving away from the &amp;quot;Kill for XP&amp;quot; system to a more permanent XP system that functions like the rest of the Meta Talismans.&lt;br /&gt;
* In the meantime, until April 15th levelling will be based on both kills or levels but you will gain permanent XP.&lt;br /&gt;
* After the provisional period your levels will be based on permanent XP and this will function like a regular talisman.&lt;br /&gt;
* Experience requirements to level up all Talismans and Relics is now calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The leveling system currently going through a transition until April 15th where levels are based on kills for levels but you will also gain permanent experience.&lt;br /&gt;
&lt;br /&gt;
====Kill for EXP Method====&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 4,000,000 gp per relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9069</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9069"/>
		<updated>2024-10-03T01:54:59Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Item_Identification&amp;diff=9017</id>
		<title>Item Identification</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Item_Identification&amp;diff=9017"/>
		<updated>2024-09-03T05:36:33Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Item Identification Scroll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flag_item_identification.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[Item Identification]] is a skill used to Identify weapons and armor that has yet to be identified. The only other way to Identify unidentified items is to use an Item Identification Wand. Item Identification is rarely used and many see it as a useless skill since Item Identification wands are in abundance.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Using the [[Item Identification]] skill directly will give you a target reticle. Simply target the desired unidentified item and if successful it will reveal it&#039;s true properties.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-50: Buy from an NPC&lt;br /&gt;
:50-100: Use the [[Item Identification]] skill directly on an item repeatedly. The item does not need to be unidentified to get skill gains.&lt;br /&gt;
&lt;br /&gt;
==Item Identification Wand==&lt;br /&gt;
[[Wands|Magic Wands]] can have charges of Item Identification on them which, when equipped, can be cast on unidentified items to reveal their hidden properties. These wands have 100% success chance to identify the item, which will make these properties known to any other player. These wands are commonly found in [[Treasure_Map#Loot_.26_Spawns|Treasure Map Chests]] and [[Message_in_a_Bottle#Sunken_Treasure_Chests|Sunken Treasure Chests]]. They can occasionally be found on magic casting monsters as well.&lt;br /&gt;
&lt;br /&gt;
==Item Identification Scroll==&lt;br /&gt;
[[File:Identifying_Sorting_Shelf_Preview.PNG|right|This is a special container that identifies and sorts your unidentified weapons and armor.]]&lt;br /&gt;
An Item Identification Scroll can be used to identify all items from within a container. Simply double click an Item Identification Scroll and target a chest within your bag or locked down container in your home, this will then attempt to use your Item Identification Skill to identify one item in the container, if successful all unidentified items will become identified and the scroll will disappear along with 50 mana. If the Identification Skill fails to identify the item, then the scroll will remain and the mana will not be used. It is worth noting that having a low Item Identification Skill is suitable for use with these scrolls, as nothing is lost in the attempt to use them and the benefit of identifying 125 items at once may justify even 20 Skill points(20% chance to identify an item) on your particular build. Item Identification Scrolls can be crafted with the Inscription Skill after learning the crafting recipe, these require a total of 10 [[Skill_Scroll|Skill Scrolls]] plus 30 blank scrolls to create one ID scroll which may be good for any low importance skill [[Skill_Scroll|Skill Scrolls]] you may have laying around.&lt;br /&gt;
&lt;br /&gt;
The [[Identifying_Sorting_Shelf|Identifying Sorting Shelf]] is powered by Item Identification Scrolls. One Item Identification Scrolls is one charge and is capable of up to identifying 125 items. The [[Identifying_Sorting_Shelf|Identifying Sorting Shelf]] is purchasable with [[Donation_Coin|4500 Donation Coins]] from [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Arms Lore]]&lt;br /&gt;
*[[Identifying_Sorting_Shelf|Identifying Sorting Shelf]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9016</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9016"/>
		<updated>2024-09-03T05:31:59Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Withdrawing Selections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate2.png|The Butler Menu Armor tab.]]&lt;br /&gt;
&lt;br /&gt;
* The quantity of each [[Armor#Leather|Leather Armor piece]] can be selected, which must be undamaged and exceptional. &lt;br /&gt;
* The Auto Equip button is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* It can be set for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The butler can dye the Leather that is pulled out or equipped. It requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. After you are content with your selections you will hit the bottom tab to have it distribute the stock. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the item limit will result with the maximum current stock, which would be up to that limit of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found as the first tab on the right side of the Butler Menu. As new to this update, the name of the profile can be changed. For example, profile 1 could be change to Mage and profile 2 could be changed to Dexer. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdateProfiles.png|The Butler Menu Profile Section. From here the two profiles can be switched between, updated, renamed, or saved.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9015</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9015"/>
		<updated>2024-09-03T05:29:20Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Profiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate2.png|The Butler Menu Armor tab.]]&lt;br /&gt;
&lt;br /&gt;
* The quantity of each [[Armor#Leather|Leather Armor piece]] can be selected, which must be undamaged and exceptional. &lt;br /&gt;
* The Auto Equip button is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* It can be set for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The butler can dye the Leather that is pulled out or equipped. It requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the item limit will result with the maximum current stock, which would be up to that limit of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found as the first tab on the right side of the Butler Menu. As new to this update, the name of the profile can be changed. For example, profile 1 could be change to Mage and profile 2 could be changed to Dexer. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdateProfiles.png|The Butler Menu Profile Section. From here the two profiles can be switched between, updated, renamed, or saved.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdateProfiles.png&amp;diff=9014</id>
		<title>File:BulterUpdateProfiles.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdateProfiles.png&amp;diff=9014"/>
		<updated>2024-09-03T05:28:12Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9013</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9013"/>
		<updated>2024-09-03T05:27:06Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Profiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate2.png|The Butler Menu Armor tab.]]&lt;br /&gt;
&lt;br /&gt;
* The quantity of each [[Armor#Leather|Leather Armor piece]] can be selected, which must be undamaged and exceptional. &lt;br /&gt;
* The Auto Equip button is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* It can be set for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The butler can dye the Leather that is pulled out or equipped. It requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the item limit will result with the maximum current stock, which would be up to that limit of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found as the first tab on the right side of the Butler Menu. As new to this update, the name of the profile can be changed. For example, profile 1 could be change to Mage and profile 2 could be changed to Dexer. &lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9012</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9012"/>
		<updated>2024-09-03T05:24:39Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Withdrawing Selections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate2.png|The Butler Menu Armor tab.]]&lt;br /&gt;
&lt;br /&gt;
* The quantity of each [[Armor#Leather|Leather Armor piece]] can be selected, which must be undamaged and exceptional. &lt;br /&gt;
* The Auto Equip button is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* It can be set for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The butler can dye the Leather that is pulled out or equipped. It requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the item limit will result with the maximum current stock, which would be up to that limit of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9011</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9011"/>
		<updated>2024-09-03T05:22:32Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Leather Armor Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate2.png|The Butler Menu Armor tab.]]&lt;br /&gt;
&lt;br /&gt;
* The quantity of each [[Armor#Leather|Leather Armor piece]] can be selected, which must be undamaged and exceptional. &lt;br /&gt;
* The Auto Equip button is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* It can be set for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The butler can dye the Leather that is pulled out or equipped. It requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9010</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9010"/>
		<updated>2024-09-03T05:19:50Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Leather Armor Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate2.png|The Butler Menu Armor tab.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdate2.png&amp;diff=9009</id>
		<title>File:BulterUpdate2.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdate2.png&amp;diff=9009"/>
		<updated>2024-09-03T05:18:46Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9008</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9008"/>
		<updated>2024-09-03T05:18:25Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Leather Armor Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Armor Section can be found in the right side with a corresponding picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9007</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9007"/>
		<updated>2024-09-03T05:16:42Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Empty Bags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the first tab of the butler you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Ammo tab. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9006</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9006"/>
		<updated>2024-09-03T05:15:44Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Potions, Bottles, and Kegs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the stock number increase for the color of the [[Potions|Potions]] added in the Potions tab, as well as, the empty bottle Ammo tab increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9005</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9005"/>
		<updated>2024-09-03T05:13:08Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Potions, Reagents, Spell Scrolls, Misc, and Ammo Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls. Take note of the arrow at the bottle to page through all the spell scrolls and to find the scrolls in which you want to take from the butler.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9004</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=9004"/>
		<updated>2024-09-03T05:11:55Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Potions, Reagents, Spell Scrolls, Misc, and Ammo Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate3.png|This tab is for Reagents.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate4.png|This tab is for Potions.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate5.png|This tab is for Misc and Ammo.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate6.png|This tab is for Spell Scrolls.]]&lt;br /&gt;
&lt;br /&gt;
* The Reagent tab is for the [[Reagents]]. &lt;br /&gt;
* The Potion tab is for the [[Potions]]. &lt;br /&gt;
* The Misc and Ammo tab is for Misc items such as bags, [[Potions|empty bottles]], [[Arrows|arrows and bolts]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Spell Scrolls tab is for spell scrolls.&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdate6.png&amp;diff=9003</id>
		<title>File:BulterUpdate6.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdate6.png&amp;diff=9003"/>
		<updated>2024-09-03T05:07:57Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdate5.png&amp;diff=9002</id>
		<title>File:BulterUpdate5.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdate5.png&amp;diff=9002"/>
		<updated>2024-09-03T05:07:40Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdate4.png&amp;diff=9001</id>
		<title>File:BulterUpdate4.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdate4.png&amp;diff=9001"/>
		<updated>2024-09-03T05:07:19Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdate3.png&amp;diff=9000</id>
		<title>File:BulterUpdate3.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdate3.png&amp;diff=9000"/>
		<updated>2024-09-03T05:07:06Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8999</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8999"/>
		<updated>2024-09-03T05:06:27Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Potions, Reagents, Spell Scrolls, Misc, and Ammo Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section are now all each individually located as right side tabs in the butler menu. Each contain pictures on those tabs associated with what they represent. &lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8998</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8998"/>
		<updated>2024-09-03T05:05:10Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Potions, Reagents, Misc, and Ammo Section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Spell Scrolls, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Spell Scrolls, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8997</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8997"/>
		<updated>2024-09-03T05:03:11Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Restocking Butlers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* Spell Scrolls&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8996</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8996"/>
		<updated>2024-09-03T05:02:27Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Restocking Butlers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each potion and 10000 of each reagent, for example, which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the new restock butler tab button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8995</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8995"/>
		<updated>2024-09-03T04:59:55Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level. With the latest update the menu itself has been revamped and will default to the screen below. This top tab allows you to select the profile in with to edit/load.&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each item which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the &amp;quot;Restock Butler?&amp;quot; button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8994</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8994"/>
		<updated>2024-09-03T04:58:23Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level:&lt;br /&gt;
&lt;br /&gt;
[[File:BulterUpdate1.png|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each item which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the &amp;quot;Restock Butler?&amp;quot; button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:BulterUpdate1.png&amp;diff=8993</id>
		<title>File:BulterUpdate1.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:BulterUpdate1.png&amp;diff=8993"/>
		<updated>2024-09-03T04:57:59Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8992</id>
		<title>Butler</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Butler&amp;diff=8992"/>
		<updated>2024-09-03T04:50:24Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Butler_Preview.PNG|thumb|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The Butler is an NPC(Non-Playable Character) which can be used like a house addon that allows the storage and retrieval of items you would normally use to adventure with such as [[Reagents]], Spell Scrolls, [[Potions]], [[Bandages]], [[Arrows]], [[Orange_Petals|Orange Petals]] and the butler will even store and help you don your [[Armor#Leather|Leather Armor]]! This is an instant transfer of your stored items to your character that can even be chosen to be bagged up or equipped which allows only a few clicks to become restocked. In addition to this quick restock, the items contained on the Butler do not count against the homes storage limit, which makes a great addition to your home maximum storage limits!&lt;br /&gt;
&lt;br /&gt;
The Butler works much like a Barkeep or Player Vendor Rental Contract where you have a deed you purchase to place in your home and then options to dress and give commands to the NPC. The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|25000 Donation Coins]]. You can have a maximum of 2 butlers per home, however this can be increased with [[Butler_increase_deed|Butlers Increase Deeds]] up to a maximum of 10 Butlers per home! However, for those with more extravagant homesteads, separate Butlers can be assigned to the outside of these homes which could increase the maximum number of Butlers to 20 for a particular property.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ New Quality of Life Items!]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-3-0-1-4.110048/ Patch Notes 8.3.0.1-4]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-8-0-1-0.109794/ Patch Notes: Patch Notes: 8.0.1.0]&lt;br /&gt;
* [https://uoforum.com/threads/patch-notes-7-0-7-5-housing-update.109077/ Patch Notes: 7.0.7.5 (Housing Update)]&lt;br /&gt;
&lt;br /&gt;
=Contract=&lt;br /&gt;
The Butler Contracts are available from the [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]] and is purchasable with [[Donation_Coin|10000 Donation Coins]].&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Location.PNG|The Butler Contract which is available from Nadine the Exotic Item Donation Vendor for 25000 Donation Coins. There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back.]]&lt;br /&gt;
&lt;br /&gt;
There is a Blue and Green deed version, however there is no difference between the 2 Contracts. When a Butler is chopped with an axe to be re-deeded you will get a Green deed back. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
==Placing your Butler==&lt;br /&gt;
In order to place a Butler within a home, you must be a co-owner/bi-owner, or owner of the house and there must be enough available Butler Slots. You can see the current maximum number of Butlers in your home from the House sign Menu under &amp;quot;Storage&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Increase_Deed_House_Sign_Count.PNG|The House Sign Menu&#039;s Storage selection where you can see the current and maximum number of Butlers a home can have.]]&lt;br /&gt;
&lt;br /&gt;
If you home is eligible for this butler, now is the time to find a place for the butler to stay, you will want to make sure you place the butler in an area that can be reached within 2 tiles in order to access the Butler. When you find an appropriate home tile, double click the deed and the butler will be placed where you are standing:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Deeds.PNG|Butler Contracts, on the left is a newly purchased, never used been used contract which is indicated by the blue color. The right is the same contract but has been placed one before. Butler keep all inventory, names, and items worn when they are returned back into a butler contract.]]&lt;br /&gt;
&lt;br /&gt;
If you misplace the Butler, or find a better spot to place them, you can use an Axe to chop the Butler which will &amp;quot;redeed&amp;quot; them. Butlers keep all inventory, names, sex, hairstyles, items worn, current stock, and profiles when they are returned back into a Butler contract.&lt;br /&gt;
==Security Levels==&lt;br /&gt;
The first thing that any home owner should do is change the [[Custom_Housing#Home_Security|Access Levels]] of Butler to keep greedy hands out of their pockets! You can set the [[Custom_Housing#Home_Security|Access Levels]] like any other container in a home by clicking on the Butler to get the context menu and selecting &amp;quot;Set Security&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Preview.PNG|The Butler which is a house add on that allows the storage and organization of items you would use to adventure with such as Reagents, Potions, Bandages, Arrows, Orange Petals and the butler will even store and help you don your Leather Armor!]]&lt;br /&gt;
&lt;br /&gt;
==Nickname==&lt;br /&gt;
You can assign your Butler a new nickname(even against their will) from the same Context menu which can be reached by clicking on the Butler and selecting &amp;quot;Rename&amp;quot;. Butlers do have some standards, and inappropriate names will be filtered out. Violating the filter will be reported to the authorities of the land and may result in fines or other punishments!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Rename_Menu.PNG|The Butler Renaming Menu, these names are checked for appropriateness so please be kind to your Butler, or they may be consequences!]]&lt;br /&gt;
&lt;br /&gt;
==Dress Code==&lt;br /&gt;
Setting the dress code is of utmost importance, as the Butler is the face of your home when you are away. Make sure you present to your neighbors, and the average passerby, how you want them to respect your property! You can use the Context Menu by clicking the Butler and selecting  &amp;quot;Open Paperdoll&amp;quot;. As long as you are within 2 spaces of the Butler, you can remove and place new items on the Butler. The backpack of the butler is unavailable to the home owner to place items into, however you can use this as an opportunity to raise your [[Snooping|Snooping skill]]!&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Paperdoll.PNG|Butler Paperdoll, this is a freshly placed Butler that comes stock with Fancy Boots, Fancy Pants, Fancy Tunic and shirt.]]&lt;br /&gt;
&lt;br /&gt;
=Service=&lt;br /&gt;
The Butler provides a few services from the Butler Menu which can be accessed by double clicking the Butler within 2 tiles of your character that has the correct access level:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu.PNG|The Butler Menu, there are many options available to you and these options can be saved under 2 profiles. The butler can hold up to 5000 of each item which can be collected via the &amp;quot;Restock Butler?&amp;quot; button or by dragging and dropping single or bagged items onto the Butler.]]&lt;br /&gt;
&lt;br /&gt;
==Restocking Butlers==&lt;br /&gt;
The Butler can hold up to 5000 of each item which can be collected by dragging and dropping single or bagged items(including [[Potions|kegs of potions]]) onto the Butler or through the &amp;quot;Restock Butler?&amp;quot; button which can select a container that belongs to the home with the correct [[Custom_Housing#Home_Security|Access Levels]]. If the butler is full on a specific category of item, the items will remain in the place there were once before. You can initiate the Butler Menu from two tiles, then walk to a container away from the Butlers Range in order to pull items from, this can be useful if your butler needs to be able to restock from chests that are outside of the room the butler is currently placed in!&lt;br /&gt;
&lt;br /&gt;
It is important to note that only the following items can be restocked:&lt;br /&gt;
* [[Potions|All Potion Colors except Nightsight(Black Potions)]] but only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* [[Potions|Empty Bottles]]&lt;br /&gt;
* [[Reagents|All Reagent types]]&lt;br /&gt;
* [[Bandages|Bandages (Even dyed ones, although retrieving them may lose the color of the bandage!)]]&lt;br /&gt;
* [[Arrows|Normal Arrows and Bolts]] [[Fletching#Rare_Wood_Arrows_and_Bolts|(Rare Arrows and Bolts cannot be stored on the Butler at this time.)]]&lt;br /&gt;
* Store-bought normal Empty Bags(or full bags that have been completely emptied by the Butler and only the bag is left)&lt;br /&gt;
* [[Orange_Petals|Orange Petals]]&lt;br /&gt;
* [[Armor#Leather|Exceptional Undamaged Leather Armor]] [[Tailoring#Leather_Types|(This includes Rare Leather types like Spined, Horned, and Barbed Armor)]]&lt;br /&gt;
&lt;br /&gt;
While there are many items that the Butler cannot accept, here are some common items you would think would be accepted, but not:&lt;br /&gt;
* Bags created from [[Server_Commands|[organizeme command]]&lt;br /&gt;
* [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrows and Bolts]]&lt;br /&gt;
* [[Armor#Leather|Studded, Bone, Metal, or Dragon Scale Armor]]&lt;br /&gt;
* [[Armor#Leather|Non-Exceptional Leather Armor]]&lt;br /&gt;
* [[Armor#Leather|Damage Exceptional Leather Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Restock_Leather_Warning.PNG|The Butler Leather Armor Restock warning. The Butler currently only accepts Exceptional Non-Damaged Leather of Normal, Spined, Horned, or Barbed Leather Materials. Magical, damaged, or regular quality Leather will be ignored and show this message for each item found.]]&lt;br /&gt;
&lt;br /&gt;
==Potions, Reagents, Misc, and Ammo Section==&lt;br /&gt;
The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Regs_Potions_Misc_Arrows_Area.PNG|The Butler Menu Potions, Reagents, Misc, and Ammo Section is in the right side of the Butler Menu and for sanity&#039;s sake we have color coded the separate sections by their functionality. The Red Section is for the reagents. The Blue Section is for the Potions. The Green Section is for choosing whether or not to bag the items when retrieved. The Purple Section is for Misc items such as bags, empty bottles, bandages and Orange Petals. The Yellow section is for Ammo such as arrows and bolts.]]&lt;br /&gt;
&lt;br /&gt;
* The Red Section is for the [[Reagents]]. &lt;br /&gt;
* The Blue Section is for the [[Potions]]. &lt;br /&gt;
* The Green Section is for choosing whether or not to bag the items when retrieved. &lt;br /&gt;
* The Purple Section is for Misc items such as bags, [[Potions|empty bottles]], [[Bandages]] and [[Orange_Petals|Orange Petals]]. &lt;br /&gt;
* The Yellow section is for Ammo such as [[Arrows|arrows and bolts]].&lt;br /&gt;
&lt;br /&gt;
===Potions, Bottles, and Kegs===&lt;br /&gt;
When a [[Potions|Potions]] is added to the Butler, the [[Potions|Potions]] is separated from its bottle and both the [[Potions|Potions]] its now empty bottle are stored in their respective stocks. You will see the Blue Section stock number increase for the color of the [[Potions|Potions]] added, as well as, the empty bottle in the Yellow Section increase. When it comes to the adding Kegs of [[Potions|Potions]] to the Butler however, these [[Potions|Potions]] are not associated with empty bottles as they came from a keg, which means that the [[Potions|Potions]] themselves are added to the stock but the empty bottle count does not increase. In order to retrieve your [[Potions|Potions]] after filling a butler with a Keg, you will want to make sure that your Butler is stocked with plenty of empty bottles in which to fill the requested [[Potions|Potions]] with!&lt;br /&gt;
&lt;br /&gt;
===Empty Bags===&lt;br /&gt;
In the Green Section you have 2 options that can be set to bag [[Reagents]] and or bag [[Potions]]. Selecting either of these options requires that the there are available empty bags in the Yellow Section. The only acceptable bags are stored-bought bags, you cannot use the Bags created from [[Server_Commands|[organizeme command]].&lt;br /&gt;
&lt;br /&gt;
==Leather Armor Section==&lt;br /&gt;
The Butler Menu Leather Armor Section can be found in the top left corner and for sanity&#039;s sake, we have color coded the separate sections by their functionality:&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Leather_Area.PNG|The Butler Menu Leather Armor Section. In the Yellow Section is the quantity of each Leather Armor piece, which must be undamaged and exceptional. The Blue Section is the option to select if you want the armor that is removed to be equipped. The Red Section is selector for what type of Leather to pull out, this can be Normal, Spined, Horned, or Barbed. The Green Section is the area used to dye the leather that is pulled out or equipped. The Green Section requires a Leather Dye Tub to be placed onto the Butler and you can change the colors from the Enhanced Hue Selection with the &amp;quot;Change Leather Hue?&amp;quot; button or get the Leather Dye Tub back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.]]&lt;br /&gt;
&lt;br /&gt;
* The Yellow Section is the quantity of each [[Armor#Leather|Leather Armor piece]], which must be undamaged and exceptional. &lt;br /&gt;
* The Blue Section is the option to select if you want the armor that is removed to be equipped to your character. &lt;br /&gt;
* The Red Section is selector for what type of [[Tailoring#Leather_Types|Leather]] to pull out, this can be Normal, Spined, Horned, or Barbed. &lt;br /&gt;
* The Green Section is the area used to dye the Leather that is pulled out or equipped. The Green Section requires a [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] to be placed onto the Butler and you can change the colors from the [[Dye_Tub#Enhanced_Color_Menu|Enhanced Hue Selection]] with the &amp;quot;Change Leather Hue?&amp;quot; button or get the [[Dye_Tub#Leather_Dye_Tub|Leather Dye Tub]] back if you select the &amp;quot;Remove Leather Tub?&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
==Withdrawing Selections==&lt;br /&gt;
In order to withdraw items from the Butler, you must specify how many of a specific item you are looking to remove! Next to each items image you will find columns named  &amp;quot;Amount&amp;quot; and &amp;quot;Stock&amp;quot;. The Amount field is used to request how many to take out, and the Stock Field is how many of those items are in the butler currently. Although the Amount fields will normally show &amp;quot;0&amp;quot; you can click on them to change those numbers. When you do the following will occur:&lt;br /&gt;
* Requesting any number of items beyond the 5000 item limit will result with the maximum current stock, which would be up to 5000 of a single item type.&lt;br /&gt;
* Requesting an amount of items that would exceed the Item Count limit of your backpack will stop the restock process, you cannot go beyond 125 items in a players backpack.&lt;br /&gt;
* Requesting [[Reagents]] and/or [[Potions]] to be bagged, requires that the butler has bags in inventory to use, this counts against your item limit for a players backpack.&lt;br /&gt;
* Requesting [[Armor#Leather|Leather Armor]] to be equipped does not count against the players backpack limit, as long as the leather armor has a location to be equipped on.&lt;br /&gt;
* Requesting an amount of items that would go beyond the 425 weight limit of your backpack will not stop the withdrawal action, you can go way beyond the weight limit as long as the 125 items are not exceeded.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Withdraw_Beyond_Weight_Limit.PNG|The Butler can allow your backpack to go beyond the 425 stone limit, but not beyond the 125 item limit. While this is impressive, it is not practical as you lose all of your stamina when attempting to move overloaded like this. This is helpful, however for transferring goods between butlers!]]&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
The Butler has the ability to remember 2 profiles per butler that will allow you switch between specific loadouts. In order to do this, you must first fill out the numbers on the menu of what you would normally take out during a use of that profile, then click the &amp;quot;Left Arrow&amp;quot; Save button. You can switch to the another profile by clicking the Apply &amp;quot;Ok&amp;quot; button which would auto populate the numbers you would use for that particular profile. These are optional, but very handy if you intend to take out a set number of bagged [[Reagents]] and [[Bandages]] every time you go to the Butler. You will notice that switching profiles will not change the &amp;quot;Stock&amp;quot; values as this is shared between the profiles.&lt;br /&gt;
&lt;br /&gt;
These Profile Buttons can be found in the lower left corner of the menu. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Butler_Menu_Profile_Area.PNG|The Butler Menu Profile Section. The Blue Row Represents Profile 1, the Purple Row Represents Profile 2. You can use the Yellow Column to Save the current profile, and the Green Column to immediately switch to a previously Applied Profile.]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Butlers only store [[Potions|Greater Potions]] with exceptions to the Green Potion which is a [[Potions|Deadly Poison Potion]].&lt;br /&gt;
* Butlers can not currently store any of the [[Fletching#Rare_Wood_Arrows_and_Bolts|Rare Arrow or Bolt]] types, they can only use normal wood arrows or bolts.&lt;br /&gt;
* Butlers will REMOVE magical properties from any [[Armor#Leather|Barbed or Runic Leather Armor]] when requesting to withdrawal [[Armor#Leather|Leather Armor]].&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Lion King&lt;br /&gt;
* MadMedic&lt;br /&gt;
* Phrygian&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Message_in_a_Bottle&amp;diff=8985</id>
		<title>Message in a Bottle</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Message_in_a_Bottle&amp;diff=8985"/>
		<updated>2024-08-17T20:05:03Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Message in a Bottle (MIB) [[Image:Bottle_of_ale.gif]] is the [[Treasure Map]] of the high seas. When you look inside the bottle, you will find either a Waterstained SOS [[File:Waterstained_sos.png]] or, less commonly, an Ancient SOS [[File:Ancient_sos.png]]. Within the message, you will find coordinates to a [[Message_in_a_Bottle#Sunken Treasure Chests|Sunken Treasure Chest]]. You will need at least 80 [[Fishing]] to have a chance of pulling up the chest. Some patience may be required to fish up the chest, you may find many an old boot before you hit the jackpot. Using a [[Bent rod]] will pull up the treasure chest without pulling up junk items first. It is generally recommended that you collect a few MIBs and then group them up by location before sailing out.&lt;br /&gt;
&lt;br /&gt;
Below is a link to a video guide on doing messages in a bottle:&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/EYfo1VBtiQU&lt;br /&gt;
&lt;br /&gt;
=Sunken Treasure Chests=&lt;br /&gt;
Sunken Treasure Chests have 3 levels of loot which are randomly chosen when fished up starting at 80 [[Fishing|Fishing Skill]]. Ancient Sunken Treasure Chests always contain level 4 loot. Both chests will be trapped even if found unlocked. All chests have a low chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]] and always come with a type of [[Special Fishing Net]] which can also show up as one of the many available [[Special_Fishing_Net#Colors| special colors]]. The Sunken Treasure Chest is also an item in the game you get to keep and has been found in the various [[Paragons#Paragon_Chest_Hues|Paragon Chest Hues]], and as of recently other colors have been found for the Ancient Sunken Treasure Chests. &lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The following items can be found in either chest:&lt;br /&gt;
* Gold&lt;br /&gt;
* Gems &lt;br /&gt;
* Scrolls&lt;br /&gt;
* [[Reagents]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - 1% chance to drop. Note that these portal fragments share the same graphic ID as star sapphires but have a different hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Crumbling Relics]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;SoS&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Fishing Skill&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Lockpicking Skill&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Waterstained_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unlocked&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-4000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Special fishing net.png]] Always contains a [[Special Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Waterstained_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unlocked&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000-6000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Special fishing net.png]] Always contains a [[Special Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Waterstained_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unlocked&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000-8000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Special fishing net.png]] Always contains a [[Special Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ancient_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Locked, Level Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000-10000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Fabled_fishing_net.png]] Always contains a [[Special Fishing Net|Fabled Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Khan#6354&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Message_in_a_Bottle&amp;diff=8984</id>
		<title>Message in a Bottle</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Message_in_a_Bottle&amp;diff=8984"/>
		<updated>2024-08-17T20:04:53Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Message in a Bottle (MIB) [[Image:Bottle_of_ale.gif]] is the [[Treasure Map]] of the high seas. When you look inside the bottle, you will find either a Waterstained SOS [[File:Waterstained_sos.png]] or, less commonly, an Ancient SOS [[File:Ancient_sos.png]]. Within the message, you will find coordinates to a [[Message_in_a_Bottle#Sunken Treasure Chests|Sunken Treasure Chest]]. You will need at least 80 [[Fishing]] to have a chance of pulling up the chest. Some patience may be required to fish up the chest, you may find many an old boot before you hit the jackpot. Using a [[Bent rod]] will pull up the treasure chest without pulling up junk items first. It is generally recommended that you collect a few MIBs and then group them up by location before sailing out.&lt;br /&gt;
&lt;br /&gt;
Below is a link to a video guide on doing messages in a bottle:&lt;br /&gt;
https://youtu.be/EYfo1VBtiQU&lt;br /&gt;
&lt;br /&gt;
=Sunken Treasure Chests=&lt;br /&gt;
Sunken Treasure Chests have 3 levels of loot which are randomly chosen when fished up starting at 80 [[Fishing|Fishing Skill]]. Ancient Sunken Treasure Chests always contain level 4 loot. Both chests will be trapped even if found unlocked. All chests have a low chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]] and always come with a type of [[Special Fishing Net]] which can also show up as one of the many available [[Special_Fishing_Net#Colors| special colors]]. The Sunken Treasure Chest is also an item in the game you get to keep and has been found in the various [[Paragons#Paragon_Chest_Hues|Paragon Chest Hues]], and as of recently other colors have been found for the Ancient Sunken Treasure Chests. &lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The following items can be found in either chest:&lt;br /&gt;
* Gold&lt;br /&gt;
* Gems &lt;br /&gt;
* Scrolls&lt;br /&gt;
* [[Reagents]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - 1% chance to drop. Note that these portal fragments share the same graphic ID as star sapphires but have a different hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Crumbling Relics]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;SoS&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Fishing Skill&#039;&#039;&#039; &lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Lockpicking Skill&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Waterstained_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unlocked&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000-4000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Special fishing net.png]] Always contains a [[Special Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Waterstained_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unlocked&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000-6000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Special fishing net.png]] Always contains a [[Special Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Waterstained_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unlocked&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000-8000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Special fishing net.png]] Always contains a [[Special Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Ancient_sos.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Locked, Level Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000-10000 gp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Fabled_fishing_net.png]] Always contains a [[Special Fishing Net|Fabled Fishing Net]]&amp;lt;br/&amp;gt;Low Chance for a [[Random_Dungeon_Adventure#Fragments| Portal Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Khan#6354&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Whirlpool&amp;diff=8983</id>
		<title>Whirlpool</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Whirlpool&amp;diff=8983"/>
		<updated>2024-08-16T18:16:29Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[Whirlpool]]s were introduced in the [[Naval Warfare Reborn]] expansions. They are whirlpool water tiles that occur randomly over periods of time, similar to how [[Random Dungeon Adventure|Random Dungeon Adventures]] work. [[Fishing]] in these [[Whirlpool]]s offers unique and rare rewards, mostly pertaining but not limited to the new [[Galleons]] and [[Ships]]. [[Whirlpool]]s are dangerous ventures not only due to other Pirates but the creatures that dwell within. [[Fishing]] is required to fish items from these [[Whirlpool]]s&lt;br /&gt;
&lt;br /&gt;
==Whirlpool Quest==&lt;br /&gt;
Located near the bridge exiting the town of Britain, there is an NPC named &amp;quot;Bearss The Pirate&amp;quot;.&lt;br /&gt;
[[File:IrWn668.png|thumb|Bearss The Pirate]]&lt;br /&gt;
[[File:8d8d8e70cd97b121fad607c217f6c3cf.png|thumb|The map location of Bearss The Pirate]]&lt;br /&gt;
Speaking with him will open a quest gump offering the location of [[Whirlpool]]s as they occur. In order to accept this quest, you pay the pirate 10,000 gold. Having the money in your bank is acceptable and will automatically be removed if you agree to his terms. Note that once you&#039;ve accepted his quest and paid him, the [[Whirlpool]]s will not be instantly revealed. They happen randomly and all other pirates who have accepted the quest will receive the same coordinates that you do, so be ready to sail on the fly and fight over the resources.&lt;br /&gt;
[[file:NVxete5.png|thumb|The quest accepting dialogue gump]]&lt;br /&gt;
Once enough time has passed and a [[Whirlpool]] has spawned, a gump will appear on your screen. This gump contains the coordinates to the [[Whirlpool]] and the adventure begins.&lt;br /&gt;
&lt;br /&gt;
==Finding the Coordinates==&lt;br /&gt;
Finding the coordinates can be tough if you&#039;re not familiar with the waters or old fashioned Treasure Hunting. It is recommended that you use UOAM or an online coordinate map to assist in the process. The [[Whirlpool]] will be located at the exact tile of the coordinates.&lt;br /&gt;
&lt;br /&gt;
==Fishing in Whirlpools==&lt;br /&gt;
Once you&#039;ve reached your [[Whirlpool]], it&#039;s best to get an idea of your surroundings. Saying &amp;quot;Scan The Horizons&amp;quot; will reveal potential enemy pirates on a Mini Map. &lt;br /&gt;
[[file:A7712eb6676c48a644498a140fcf88e0.png|thumb|Using the Scan The Horizons command to find enemy vessels]]&lt;br /&gt;
If the coast is clear, sail to the coordinates and find your [[Whirlpool]]. [[Whirlpool]]s are hard to see since they blend in with the water, running into one will stop your ship and you cannot pass through them. It&#039;s a single water tile. Park your Ship next to it and cast your line into the swirling water tile. Once you&#039;ve cast, your line will get pulled under and a few moments will pass. &#039;&#039;&#039;Do not interrupt the [[Fishing]] process, even as monsters spawn.&#039;&#039;&#039; Interrupting the fishing process will reduce your chances of finding [[Whirlpool]] rewards. It&#039;s best to have people with you to assist in combat while you are [[Fishing]].&lt;br /&gt;
&lt;br /&gt;
Kill and loot the creatures. You have chances to get items directly from the [[Whirlpool]] as well as from the monsters that spawn.&lt;br /&gt;
&lt;br /&gt;
Below is a guide on how to do whirlpools that talks about general setup and tactics while attempting to complete the whirlpool.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/jot3NI2qQsA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:WPAction1.PNG|300px|Whirlpool Mayhem]]&lt;br /&gt;
&lt;br /&gt;
===Whirlpool Rewards===&lt;br /&gt;
* Barnacle Encrusted Hat&lt;br /&gt;
* Barnacle Encrusted Robe&lt;br /&gt;
* Barnacle Encrusted Gloves&lt;br /&gt;
* Barnacle Encrusted Apron&lt;br /&gt;
* Barnacle Encrusted Boots&lt;br /&gt;
* Barnacle Encrusted Spellbook&lt;br /&gt;
* A Dead Man&#039;s Chest (Bone Armor)&lt;br /&gt;
* A Dead Man&#039;s Arms (Bone Armor)&lt;br /&gt;
* A Dead Man&#039;s Legs (Bone Armor)&lt;br /&gt;
* A Dead Man&#039;s Hands (Bone Armor)&lt;br /&gt;
* Ship Paints&lt;br /&gt;
* Treasure Chest (Cosmetic)&lt;br /&gt;
* A Sunken Treasure Chest&lt;br /&gt;
* Ring of Aves&lt;br /&gt;
* Ancient Anchor&lt;br /&gt;
* [[Ship Recipes]]&lt;br /&gt;
* Forged Metal&lt;br /&gt;
* Ship Rib&lt;br /&gt;
* [[Message in a Bottle]]&lt;br /&gt;
* [[Wood|Bloodwood Log]]&lt;br /&gt;
* [[Wood|Frostwood Log]]&lt;br /&gt;
* [[Wood|Heartwood Log]]&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Crumbling Relics]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
*[[Ship Upgrades]]&lt;br /&gt;
*[[Ship Repair Kit]]&lt;br /&gt;
*[[Cannons]]&lt;br /&gt;
*[[Cannon Balls]]&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=8980</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=8980"/>
		<updated>2024-07-17T21:13:17Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
 [[File:Flag_cartography.gif|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Map.gif]] Treasure Maps show the location of where a Treasure Chest is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is tattered but will display the location of the buried treasure chest. They can be obtained from various creatures as listed below.&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required [[Cartography]] skill for the level of treasure map. [[Mining|Mining skill]] helps but is not required. To dig for a map, left click on the map and then click &amp;quot;Dig for Treasure&amp;quot; - This will allow you to remain mounted and escape swiftly if the going gets tough!&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove_Trap|Remove Trap skill]] will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest.&lt;br /&gt;
&lt;br /&gt;
[[Mining|Mining skill]] is not required to dig up a treasure chest. However, the higher a character&#039;s [[Mining|Mining skill]], the further away from the exact spot they can be when attempting to dig up the chest. With no [[Mining|Mining skill]], the digger must be directly on the correct spot where the chest is buried. See [[Cartography]]&lt;br /&gt;
&lt;br /&gt;
In combination with a rune library of treasure map locations, this map https://uoforever.com/map/ will help you find the hidden treasures!&lt;br /&gt;
&lt;br /&gt;
[[File:Yd3eSQQ.png]]&lt;br /&gt;
&lt;br /&gt;
https://uoforever.com/map/ | Interactive map for Treasure Map Chests locations and numbers.&lt;br /&gt;
&lt;br /&gt;
==Loot &amp;amp; Spawns==&lt;br /&gt;
All monsters that spawn with the digging of the chest or spawn from looting items from within the chest are subject to becoming [[Paragons|Paragons]] which can significantly increase the difficulty of the treasure map. Keep these [[Paragons|Paragon]] chances in mind before attempting a map level based on the listed monsters below, but also keep in mind that [[Paragons|Paragons]] of the monsters can drop a [[Paragons#Paragon_Chests|Paragon Chest]] which has a guaranteed treasure map inside!&lt;br /&gt;
&lt;br /&gt;
In addition to to the listed gold, magic items, reagents and gems, treasure map chests also have a chance to contain:&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - The higher the map, the greater the chance. Note that these portal fragments share the same graphic ID as star sapphires but have a different Color Hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]] - Up to 20% drop chance at Level 7&lt;br /&gt;
* [[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]] - Level 7 Tmaps only but 100% chance to drop!&lt;br /&gt;
* [[Dimensional_Archway##Dyeing_Archways|Dimensional Archway Dye deed]] - Level 7 Tmaps only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Cartography Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Lockpicking Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Gold&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Magic Items&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Spawned Monsters&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Plainly&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|1000-1500&lt;br /&gt;
|6, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Headless One, Mongbat, Ratman, Skeleton, Zombie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|Expertly&lt;br /&gt;
|41&lt;br /&gt;
|72&lt;br /&gt;
|2000&lt;br /&gt;
|12, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|Adeptly&lt;br /&gt;
|51&lt;br /&gt;
|84&lt;br /&gt;
|3000&lt;br /&gt;
|18, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|Cleverly&lt;br /&gt;
|61&lt;br /&gt;
|92&lt;br /&gt;
|4000&lt;br /&gt;
|24, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Deviously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|5000&lt;br /&gt;
|30, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|Ingeniously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|6000&lt;br /&gt;
|36, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Ancient Wyrm, Balron, Blood Elemental, Greater Dragon, Poison Elemental, Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|Insidiously&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|12000&lt;br /&gt;
|?, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]],&amp;lt;br&amp;gt;[[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]], Archway Dyes&lt;br /&gt;
|Succubus, Revenant Lion, Werewolf, Balron, Ancient Shadow Wyrm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes:=== &lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] drop chance has been reduced as per patch notes March 5th , 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
* Level 7 Treasure maps can only be obtained from [[Monster Contracts]] and [[Paragons|very high level paragon monsters (mainly bosses)]].&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
There are several items available to help regular treasure map hunters collect and sort through their map collection.&lt;br /&gt;
&lt;br /&gt;
===TMap Book===&lt;br /&gt;
A blessed book that holds up to 32 treasure maps, deciphered or not. If they are deciphered, a view option will appear for the map. You will have to remove the map from the book to dig up the treasure. Being blessed, this is a convenient item for anyone to have to safely store the treasure maps you collect while killing monster. The book is available for 100,000 gold pieces from the Sascha the Unique Wares Vendor just west of West Britain Bank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapbookView.png|TMap Book Interface&lt;br /&gt;
File:TmapbookVendor.png|TMap Book Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map Storage Cabinet===&lt;br /&gt;
Stores undecoded treasure maps and keeps track of completed ones as well. 125 of each map level can be stored. The cabinet can be purchased for 300,000 gold pieces from Sascha the Unique Wares Vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapcabinetInterface.png|Map Storage Cabinet Interface&lt;br /&gt;
File:MapstoragecabinetVendor.png|Map Storage Cabinet Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Davies&#039; Locker===&lt;br /&gt;
This giant locker can hold up to 500 treasure maps and [[Message in a Bottle|MIB&#039;s]]. They are all mapped out in a decorative table that can be placed in your house. A real time saver for organization of big collections of MIBs and maps! The locker can be bought for 10,000 [[Donation Coin|Donation Coins]] from Nadine the Exotic Item Donation Vendor just in front of West Britain Bank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Davieslockerinterface.png|Davies&#039; Locker Interface&lt;br /&gt;
File:DavieslockerVendor.png|Davies&#039; Locker Vendor&lt;br /&gt;
File:Davieslockerorientation.png|Davies&#039; Locker Placement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgraded Davies&#039; Locker===&lt;br /&gt;
As of August of 2019 there is now an upgrade available for the Davies&#039; Locker. This upgrade can be purchased for 500,000 gold from the gold sink vendor Sasha. This now allows items inside of the locker to be sorted by either map level or map location. Once you have purchased the deed you would bring it to the locker you wish to upgrade, double click the deed and then target the locker to upgrade. This then will allow you to access the sort options for the Locker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:DaviesLockerUpgrade.PNG|Vendor with Davies&#039; Upgrade&lt;br /&gt;
File:UpgradedDavies2.PNG|Upgraded Sorted Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=8979</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=8979"/>
		<updated>2024-07-17T21:12:44Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
 [[File:Flag_cartography.gif|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Map.gif]] Treasure Maps show the location of where a Treasure Chest is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is tattered but will display the location of the buried treasure chest. They can be obtained from various creatures as listed below.&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required [[Cartography]] skill for the level of treasure map. [[Mining|Mining skill]] helps but is not required. To dig for a map, left click on the map and then click &amp;quot;Dig for Treasure&amp;quot; - This will allow you to remain mounted and escape swiftly if the going gets tough!&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove_Trap|Remove Trap skill]] will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest.&lt;br /&gt;
&lt;br /&gt;
[[Mining|Mining skill]] is not required to dig up a treasure chest. However, the higher a character&#039;s [[Mining|Mining skill]], the further away from the exact spot they can be when attempting to dig up the chest. With no [[Mining|Mining skill]], the digger must be directly on the correct spot where the chest is buried. See [[Cartography]]&lt;br /&gt;
&lt;br /&gt;
In combination with a rune library of treasure map locations, this map http://www.uoforever.com/map.php will help you find the hidden treasures!&lt;br /&gt;
&lt;br /&gt;
[[File:Yd3eSQQ.png]]&lt;br /&gt;
&lt;br /&gt;
https://uoforever.com/map/ | Interactive map for Treasure Map Chests locations and numbers.&lt;br /&gt;
&lt;br /&gt;
==Loot &amp;amp; Spawns==&lt;br /&gt;
All monsters that spawn with the digging of the chest or spawn from looting items from within the chest are subject to becoming [[Paragons|Paragons]] which can significantly increase the difficulty of the treasure map. Keep these [[Paragons|Paragon]] chances in mind before attempting a map level based on the listed monsters below, but also keep in mind that [[Paragons|Paragons]] of the monsters can drop a [[Paragons#Paragon_Chests|Paragon Chest]] which has a guaranteed treasure map inside!&lt;br /&gt;
&lt;br /&gt;
In addition to to the listed gold, magic items, reagents and gems, treasure map chests also have a chance to contain:&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - The higher the map, the greater the chance. Note that these portal fragments share the same graphic ID as star sapphires but have a different Color Hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]] - Up to 20% drop chance at Level 7&lt;br /&gt;
* [[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]] - Level 7 Tmaps only but 100% chance to drop!&lt;br /&gt;
* [[Dimensional_Archway##Dyeing_Archways|Dimensional Archway Dye deed]] - Level 7 Tmaps only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Cartography Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Lockpicking Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Gold&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Magic Items&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Spawned Monsters&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Plainly&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|1000-1500&lt;br /&gt;
|6, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Headless One, Mongbat, Ratman, Skeleton, Zombie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|Expertly&lt;br /&gt;
|41&lt;br /&gt;
|72&lt;br /&gt;
|2000&lt;br /&gt;
|12, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|Adeptly&lt;br /&gt;
|51&lt;br /&gt;
|84&lt;br /&gt;
|3000&lt;br /&gt;
|18, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|Cleverly&lt;br /&gt;
|61&lt;br /&gt;
|92&lt;br /&gt;
|4000&lt;br /&gt;
|24, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Deviously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|5000&lt;br /&gt;
|30, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|Ingeniously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|6000&lt;br /&gt;
|36, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Ancient Wyrm, Balron, Blood Elemental, Greater Dragon, Poison Elemental, Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|Insidiously&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|12000&lt;br /&gt;
|?, &amp;lt;br&amp;gt;[[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]],&amp;lt;br&amp;gt;[[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]], Archway Dyes&lt;br /&gt;
|Succubus, Revenant Lion, Werewolf, Balron, Ancient Shadow Wyrm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes:=== &lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] drop chance has been reduced as per patch notes March 5th , 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
* Level 7 Treasure maps can only be obtained from [[Monster Contracts]] and [[Paragons|very high level paragon monsters (mainly bosses)]].&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
There are several items available to help regular treasure map hunters collect and sort through their map collection.&lt;br /&gt;
&lt;br /&gt;
===TMap Book===&lt;br /&gt;
A blessed book that holds up to 32 treasure maps, deciphered or not. If they are deciphered, a view option will appear for the map. You will have to remove the map from the book to dig up the treasure. Being blessed, this is a convenient item for anyone to have to safely store the treasure maps you collect while killing monster. The book is available for 100,000 gold pieces from the Sascha the Unique Wares Vendor just west of West Britain Bank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapbookView.png|TMap Book Interface&lt;br /&gt;
File:TmapbookVendor.png|TMap Book Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map Storage Cabinet===&lt;br /&gt;
Stores undecoded treasure maps and keeps track of completed ones as well. 125 of each map level can be stored. The cabinet can be purchased for 300,000 gold pieces from Sascha the Unique Wares Vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapcabinetInterface.png|Map Storage Cabinet Interface&lt;br /&gt;
File:MapstoragecabinetVendor.png|Map Storage Cabinet Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Davies&#039; Locker===&lt;br /&gt;
This giant locker can hold up to 500 treasure maps and [[Message in a Bottle|MIB&#039;s]]. They are all mapped out in a decorative table that can be placed in your house. A real time saver for organization of big collections of MIBs and maps! The locker can be bought for 10,000 [[Donation Coin|Donation Coins]] from Nadine the Exotic Item Donation Vendor just in front of West Britain Bank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Davieslockerinterface.png|Davies&#039; Locker Interface&lt;br /&gt;
File:DavieslockerVendor.png|Davies&#039; Locker Vendor&lt;br /&gt;
File:Davieslockerorientation.png|Davies&#039; Locker Placement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgraded Davies&#039; Locker===&lt;br /&gt;
As of August of 2019 there is now an upgrade available for the Davies&#039; Locker. This upgrade can be purchased for 500,000 gold from the gold sink vendor Sasha. This now allows items inside of the locker to be sorted by either map level or map location. Once you have purchased the deed you would bring it to the locker you wish to upgrade, double click the deed and then target the locker to upgrade. This then will allow you to access the sort options for the Locker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:DaviesLockerUpgrade.PNG|Vendor with Davies&#039; Upgrade&lt;br /&gt;
File:UpgradedDavies2.PNG|Upgraded Sorted Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=8978</id>
		<title>Dimensional Archway</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dimensional_Archway&amp;diff=8978"/>
		<updated>2024-06-26T04:43:35Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Known Archway Dyes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
[[File:LegendaryCrafting3.png|thumb|A Dimensional Archway which can be created with Enchanted Marble using the Legendary Crafting System.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dimensional Archways are special teleporters that look like a large marble archway. These teleporters can be placed in your home and will allow you to link the where the Dimensional Archway takes you to another tile in your home. These are one-way teleporters however, so keep in mind once you walk through them they you will not be able to come back the way you came!&lt;br /&gt;
&lt;br /&gt;
==Crafting Archways==&lt;br /&gt;
Dimensional Archways are part of the [[Legendary_Crafting_-_Starting_Out#Craftable_Items|Legendary Craftable Items]] and requires that your crafter has completed the questline to craft Legendary Crafts. You will also need to find a dimensional archway recipe which you can use on the legendary crafter in order to start being able to craft these. Once you know the recipe, you will need to gather 3 Enchanted Marble and use a soulforge to create the Dimensional Archway deed.&lt;br /&gt;
&lt;br /&gt;
==Dyeing Archways==&lt;br /&gt;
===Lootable Dyes===&lt;br /&gt;
Archways can be dyed with special deeds that can be found through [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]] or as [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map loot]]. These are single use items and will change the color of your current Dimensional Archway to whatever color the deed currently is.&lt;br /&gt;
&lt;br /&gt;
===Donation Dyes===&lt;br /&gt;
Certain Archway Dyes can be purchased through Nadine the Exotic Item Donation Vendor for 3000 donation coins with the item called Material Archway Dye Selector. This deed can be used to open a menu to create one and only one deed of the selector colors shown below:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Archway_Hue_Selector_Menu.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Vendor.PNG&lt;br /&gt;
File:Archway_Hue_Selector_Deeds.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* Donation Data is from the Donation Update Fall 2019 Forum Announcement(and some colors may or may not be available anymore): https://www.uoforum.com/threads/donation-update-28-fall-2019.108312/&lt;br /&gt;
&lt;br /&gt;
===Known Archway Dyes===&lt;br /&gt;
There are many Hues available, this is a listing of the known Hues, previews, and known location they come from:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Found&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1045.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1045&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1119.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1119&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1159.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1159&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1175.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1161.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1161&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1190.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1192.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1192&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1193.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1193&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1194.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1194&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:1282arch.png|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1282&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1348.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1348&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1374.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1374&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1666&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1719.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1752.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1752&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1913&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1919.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1919&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1920.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1920&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1924&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1955.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1955&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1975&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1980&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_1980.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1988&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2002.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2151.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2170.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2177.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2177&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2148&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2181&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2186.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2186&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Need Preview&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2191.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Monster_of_the_Week#Rewards|Monster of the Week Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2430.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2430&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2479.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2500.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2503.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2503&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nadine the Exotic Item Donation Vendor&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2707.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2707&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Archway_Hue_2958.PNG|75px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2958&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Treasure_Map#Loot_.26_Spawns|Level 7 Treasure Map Loot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Diesel-#5410&lt;br /&gt;
* Skye/Jade#4604&lt;br /&gt;
* Tedra&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:1282arch.png&amp;diff=8977</id>
		<title>File:1282arch.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:1282arch.png&amp;diff=8977"/>
		<updated>2024-06-26T04:42:40Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=8976</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=8976"/>
		<updated>2024-06-13T14:11:55Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Reduced Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 4,000,000 gp for each relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* In preparation for some incoming Shadow of the Rogue Talisman changes, we are moving away from the &amp;quot;Kill for XP&amp;quot; system to a more permanent XP system that functions like the rest of the Meta Talismans.&lt;br /&gt;
* In the meantime, until April 15th levelling will be based on both kills or levels but you will gain permanent XP.&lt;br /&gt;
* After the provisional period your levels will be based on permanent XP and this will function like a regular talisman.&lt;br /&gt;
* Experience requirements to level up all Talismans and Relics is now calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The leveling system currently going through a transition until April 15th where levels are based on kills for levels but you will also gain permanent experience.&lt;br /&gt;
&lt;br /&gt;
====Kill for EXP Method====&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 4,000,000 gp per relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8975</id>
		<title>House Instance Clearer</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8975"/>
		<updated>2024-05-29T14:37:45Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_Preview.PNG|thumb|This is a special deed that will increase the number of items that your bank can hold.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
The House Instance Clearer items were added with the below patch notes. This system gives the ability to Instance House owners to gain more controll over who does and doesn&#039;t have access to their Instance House. As relationships in game are ever changing so might the ongoing access to a players instance home. This will help make it alot easier for those owners to manage their house access.&lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://uoforever.com/2024/05/25/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes// 8.8.4.1 Patch Notes]&lt;br /&gt;
&lt;br /&gt;
=Using the Clearer=&lt;br /&gt;
The House Instance Person Clearer will remove all people (other than the user) from a house instance including offline people. This would be best utilized for players you no longer want to have access to your Instance House. Players that might have logged off characters inside, hidden, or visually present. This will eject those individuals. &lt;br /&gt;
&lt;br /&gt;
[[File:PersonClearer.png|Used to remove everyone except user from Instance House.]]&lt;br /&gt;
&lt;br /&gt;
The House Instance Rune Clearer will remove all runes linked to a house instance. This would be best utilized if over time several players might have been shared marked runes to your Instanced Home and will help to blanket remove all runes. That way the players you no longer want to have runes will have their runes removed and will no longer have access. &lt;br /&gt;
&lt;br /&gt;
[[File:RuneClearer.png|Used to clear all marked runes to Instance House.]]&lt;br /&gt;
&lt;br /&gt;
In the presented scenarios above, it likely would be best to use both so that once ejected you would also wipe their rune or vice versa. That way you can make sure your home remains safe and only those players you want to have access can be inside.&lt;br /&gt;
&lt;br /&gt;
=Located=&lt;br /&gt;
The House Instance Clearer items will be purchasable with [[Donation_Coin|2500 Donation Coins]] from .insert vendor. located in front of the [[Britain|West Britain Bank]].&lt;br /&gt;
&lt;br /&gt;
.insert picture.&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8974</id>
		<title>House Instance Clearer</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8974"/>
		<updated>2024-05-29T14:35:33Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Using the Deed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_Preview.PNG|thumb|This is a special deed that will increase the number of items that your bank can hold.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
This is a special deed that can be used on a player in order to increase the [[Bank]] space. This will increase the current [[Bank]] space by 15 items up to a maximum of 300 item count in a single players [[Bank]]. &lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://uoforever.com/2024/05/25/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes// 8.8.4.1 Patch Notes]&lt;br /&gt;
&lt;br /&gt;
=Using the Clearer=&lt;br /&gt;
The House Instance Person Clearer will remove all people (other than the user) from a house instance including offline people. This would be best utilized for players you no longer want to have access to your Instance House. Players that might have logged off characters inside, hidden, or visually present. This will eject those individuals. &lt;br /&gt;
&lt;br /&gt;
[[File:PersonClearer.png|Used to remove everyone except user from Instance House.]]&lt;br /&gt;
&lt;br /&gt;
The House Instance Rune Clearer will remove all runes linked to a house instance. This would be best utilized if over time several players might have been shared marked runes to your Instanced Home and will help to blanket remove all runes. That way the players you no longer want to have runes will have their runes removed and will no longer have access. &lt;br /&gt;
&lt;br /&gt;
[[File:RuneClearer.png|Used to clear all marked runes to Instance House.]]&lt;br /&gt;
&lt;br /&gt;
In the presented scenarios above, it likely would be best to use both so that once ejected you would also wipe their rune or vice versa. That way you can make sure your home remains safe and only those players you want to have access can be inside.&lt;br /&gt;
&lt;br /&gt;
=Located=&lt;br /&gt;
The House Instance Clearer items will be purchasable with [[Donation_Coin|2500 Donation Coins]] from .insert vendor. located in front of the [[Britain|West Britain Bank]].&lt;br /&gt;
&lt;br /&gt;
.insert picture.&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:RuneClearer.png&amp;diff=8973</id>
		<title>File:RuneClearer.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:RuneClearer.png&amp;diff=8973"/>
		<updated>2024-05-29T14:28:02Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:PersonClearer.png&amp;diff=8972</id>
		<title>File:PersonClearer.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:PersonClearer.png&amp;diff=8972"/>
		<updated>2024-05-29T14:27:46Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8971</id>
		<title>House Instance Clearer</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8971"/>
		<updated>2024-05-29T14:27:11Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Patch Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_Preview.PNG|thumb|This is a special deed that will increase the number of items that your bank can hold.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
This is a special deed that can be used on a player in order to increase the [[Bank]] space. This will increase the current [[Bank]] space by 15 items up to a maximum of 300 item count in a single players [[Bank]]. &lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://uoforever.com/2024/05/25/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes// 8.8.4.1 Patch Notes]&lt;br /&gt;
&lt;br /&gt;
=Using the Deed=&lt;br /&gt;
The Bank Storage Increase Deed needs to be used from within your bag, and will tell you what your maximum item count has been increased to upon use:&lt;br /&gt;
&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_First_Use.PNG|The First use of a Bank Storage Increase Deed. The deed must be used from your backpack and will increase the maximum item count of your characters bank by 15.]]&lt;br /&gt;
&lt;br /&gt;
When you can no longer benefit from using a Bank Storage Increase Deed, which is around 290 maximum item count, you will receive a message stating such:&lt;br /&gt;
&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_Last_Use.PNG|When you can no longer benefit from using a Bank Storage Increase Deed, you will receive a message stating that the deed will have no effect. You cannot go above 300 maximum items in your bank so you will receive this message at 290 items.]]&lt;br /&gt;
&lt;br /&gt;
=Located=&lt;br /&gt;
The House Instance Clearer items will be purchasable with [[Donation_Coin|2500 Donation Coins]] from .insert vendor. located in front of the [[Britain|West Britain Bank]].&lt;br /&gt;
&lt;br /&gt;
.insert picture.&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8970</id>
		<title>House Instance Clearer</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=House_Instance_Clearer&amp;diff=8970"/>
		<updated>2024-05-29T14:25:49Z</updated>

		<summary type="html">&lt;p&gt;Suikoden-: /* Located */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]][[Category:Housing]]&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_Preview.PNG|thumb|This is a special deed that will increase the number of items that your bank can hold.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
This is a special deed that can be used on a player in order to increase the [[Bank]] space. This will increase the current [[Bank]] space by 15 items up to a maximum of 300 item count in a single players [[Bank]]. &lt;br /&gt;
&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
* [https://www.uoforum.com/threads/new-quality-of-life-items.110193/ new-quality-of-life-items.110193]&lt;br /&gt;
&lt;br /&gt;
=Using the Deed=&lt;br /&gt;
The Bank Storage Increase Deed needs to be used from within your bag, and will tell you what your maximum item count has been increased to upon use:&lt;br /&gt;
&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_First_Use.PNG|The First use of a Bank Storage Increase Deed. The deed must be used from your backpack and will increase the maximum item count of your characters bank by 15.]]&lt;br /&gt;
&lt;br /&gt;
When you can no longer benefit from using a Bank Storage Increase Deed, which is around 290 maximum item count, you will receive a message stating such:&lt;br /&gt;
&lt;br /&gt;
[[File:Bank_Storage_Increase_Deed_Last_Use.PNG|When you can no longer benefit from using a Bank Storage Increase Deed, you will receive a message stating that the deed will have no effect. You cannot go above 300 maximum items in your bank so you will receive this message at 290 items.]]&lt;br /&gt;
&lt;br /&gt;
=Located=&lt;br /&gt;
The House Instance Clearer items will be purchasable with [[Donation_Coin|2500 Donation Coins]] from .insert vendor. located in front of the [[Britain|West Britain Bank]].&lt;br /&gt;
&lt;br /&gt;
.insert picture.&lt;/div&gt;</summary>
		<author><name>Suikoden-</name></author>
	</entry>
</feed>