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	<title>Ultima Online Forever Wiki - User contributions [en]</title>
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	<updated>2026-10-23T01:08:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Factions&amp;diff=5143</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Factions&amp;diff=5143"/>
		<updated>2017-03-16T21:16:20Z</updated>

		<summary type="html">&lt;p&gt;Patrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:faction_signup.png|thumb|625px|The faction sign up stones located in Britain]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles.&lt;br /&gt;
&lt;br /&gt;
Factions is a group PvP system. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia&lt;br /&gt;
&lt;br /&gt;
To join a Faction, visit the Faction signup stone area in central [[Britain]]. Choose one of the 4 Factions and you will be given a robe to show your allegiance and be able to join in the fight immediately.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
===True Britannians===&lt;br /&gt;
*They follow the teachings of Lord British and their base is Castle Britannia in [[Britain]].&lt;br /&gt;
&lt;br /&gt;
===Council of Mages===&lt;br /&gt;
*A good matured faction that have issues following the teachings of Lord British. Their base is in the Parliament Building in [[Magincia]].&lt;br /&gt;
&lt;br /&gt;
===Minax===&lt;br /&gt;
*They follows the evil mage Minax. They are based in a mountain stronghold north of [[Destard]].&lt;br /&gt;
&lt;br /&gt;
===Shadowlords===&lt;br /&gt;
*This faction follows 3 demonic entities known as the Shadowlords. Their base is the [[Yew]] Crypts.&lt;br /&gt;
&lt;br /&gt;
==Leadership Roles==&lt;br /&gt;
Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister.&lt;br /&gt;
&lt;br /&gt;
===Faction Commander===&lt;br /&gt;
*The office of Faction Commander is attained through an election process that occurs once per week. There is only one commander per faction. The Faction Commander may send a global command to all faction members twice per hour by simply saying, &amp;quot;message faction&amp;quot;. Most commands made by the Faction Commander are decided through Faction and Town Stones.&lt;br /&gt;
&lt;br /&gt;
===Town Sheriff===&lt;br /&gt;
*Appointed by the elected Faction Commander to control the placement of guards in a captured faction city. There is one sheriff per city. Town Sheriff may view the town/city treasury and may hire guards by simply saying, &amp;quot;I am Sheriff&amp;quot; out loud.&lt;br /&gt;
&lt;br /&gt;
===Town Finance Minister===&lt;br /&gt;
*Appointed by the Faction Commander to manage taxes and resource vendors in a captured city. There is one finance minister per city. The Finance Minister may access the town/city treasury to change tax rates and may hire vendors by saying, &amp;quot;I wish to access the city treasury&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|[f&lt;br /&gt;
|Used to communicate with your Faction.&lt;br /&gt;
|-&lt;br /&gt;
|[faction&lt;br /&gt;
|Brings up the Faction gump, where all Faction related information is centralized.&lt;br /&gt;
|-&lt;br /&gt;
|showscore&lt;br /&gt;
|Displays your Faction points.&lt;br /&gt;
|-&lt;br /&gt;
|[titles&lt;br /&gt;
|Lets you access your titles and hues&lt;br /&gt;
|-&lt;br /&gt;
|I am sheriff&lt;br /&gt;
|Allows the Sheriff to place guards.&lt;br /&gt;
|-&lt;br /&gt;
|I wish to access the city treasury&lt;br /&gt;
|Allows the Finance Minister to control taxes and Faction vendors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Control Points==&lt;br /&gt;
A point of power must be captured by a faction before it can be used by its members. To capture a point of power, you must stand in its immediate vicinity. The more of your faction in the immediate area, the faster it will capture. If there are opposing faction members in the area, the capturing process will slow or even reverse! Once a point of power has been captured by your faction, you may double click it to receive its bonus. A point of power bonus will last for 2 hours. Your skin will also hue your primary faction color to signify that you have a point of power bonus currently applied.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Point&lt;br /&gt;
!Location&lt;br /&gt;
!Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Bloodshed &lt;br /&gt;
|Near the west [[Britain]] bridge.&lt;br /&gt;
|Makes your body unchoppable.&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge&lt;br /&gt;
|Near the west [[Trinsic]] gate.&lt;br /&gt;
|Increases skill gain by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|Near [[Moonglow]] bank.&lt;br /&gt;
|Increases your damage against monsters by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Ethics==&lt;br /&gt;
Factions also include a good vs. evil system, in which &amp;quot;Life force&amp;quot; points and spells are gained for defeating opposing ethic members and special monsters. The True Britannians and Council of Mages are good, while Minax and the Shadowlords are evil. Winning in battle will also increase your rank and access to titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;3&amp;quot;| Hero || colspan=&amp;quot;3&amp;quot;| Evil&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Title&amp;lt;br&amp;gt;(hue 2049)&lt;br /&gt;
! Influence&amp;lt;br&amp;gt;Points Required&lt;br /&gt;
! Rank&lt;br /&gt;
! Title&amp;lt;br&amp;gt;(hue 1100)&lt;br /&gt;
! Influence&amp;lt;br&amp;gt;Points Required&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Knight&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|Fiend&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Knight-Errant&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|Bloodletter&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Justicar&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|Abominable&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Paladin&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|Destroyer&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Prophet&lt;br /&gt;
|40&lt;br /&gt;
|5&lt;br /&gt;
|Reaper&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Templar&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|Chaos Bringer&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Inquisitor&lt;br /&gt;
|80&lt;br /&gt;
|7&lt;br /&gt;
|Dread Lord&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Knight-Commander&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|Harbinger of Chaos&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Holy Crusader&lt;br /&gt;
|150&lt;br /&gt;
|9&lt;br /&gt;
|Death Stalker&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Lightbringer&lt;br /&gt;
|200&lt;br /&gt;
|10&lt;br /&gt;
|Evil Incarnate&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Chosen One&lt;br /&gt;
|300&lt;br /&gt;
|11&lt;br /&gt;
|Prince of Chaos&lt;br /&gt;
|300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ethic Spells have cast times and can be interrupted like normal spells, but do not require the spellbook to cast. Without an ethic spellbook you will need to say the words of power aloud. Each spell uses a certain amount of Life Force.&lt;br /&gt;
&lt;br /&gt;
*Ethic/Faction Sense&lt;br /&gt;
**Tells you the general direction of enemy faction members and the number of them.&lt;br /&gt;
**Range is based on your current lifeforce points gained from killing enemies of the opposing faction.&lt;br /&gt;
**Holy keyword: Drewrok Erstok, Unholy keyword: Drewrok Velgo&lt;br /&gt;
**Cost: 0, range is based on total life force accumulated&lt;br /&gt;
*Holy/Unholy Items&lt;br /&gt;
**Ethic members will be able to sanctify weapons, armor and clothing. This will hue them to your ethics primary hue. It will bless clothing but will only hue weapons and armor. If a weapon is used to attack a player that is not criminal outside of ethics, it will explode. If a non-ethic player tries to put on ethic clothing, it will explode. Ethic items are given increased durability but cannot be repaired. This goes for clothing as well.&lt;br /&gt;
**Holy keyword: Vidda K&#039;balc, Unholy keyword: Vidda K&#039;balc&lt;br /&gt;
**Cost: 100 life force, 10k gold&lt;br /&gt;
*Holy Armament/Unholy Armament&lt;br /&gt;
**Ethic members can further sanctify holy/unholy armor. For a moderate amount of lifeforce, you can bless armor and weapons for 90 minutes at a time. This will also make the weapon/armor the equivalent of a power weapon. Ethic weapon and armor bonuses will only work against members of the opposing ethic. Magic weapons and armor cannot be ethic blessed!&lt;br /&gt;
**Holy keyword: Erstok Reyam, Unholy keyword: Velgo Reyam&lt;br /&gt;
**Cost: 15 life force, Good: 3 Sapphires -- Evil: 3 Emeralds&lt;br /&gt;
*Ethic Steed&lt;br /&gt;
**You will be able to summon a dispellable ethic hued mount for a large amount of life force.&lt;br /&gt;
**Holy keyword: Trubechs Yeliab, Unholy keyword: Trubechs Yeliab&lt;br /&gt;
**Cost: 50 life force&lt;br /&gt;
*Holy/Unholy Word&lt;br /&gt;
**Resurrect yourself once per day for 100 life force.&lt;br /&gt;
**Unusable in houses.&lt;br /&gt;
**Holy keyword: Erst Oostrac, Unholy keyword: Velgo Oostrac&lt;br /&gt;
**Cost: 100 life force&lt;br /&gt;
*Holy Beast/Unholy Beast&lt;br /&gt;
**Summon a pet wolf to aid you in battle for a short time&lt;br /&gt;
**Holy keyword: Xen Vingir, Unoly keyword: Xen Vingir&lt;br /&gt;
**Cost: 25 life force&lt;br /&gt;
*Holy/Unholy Union&lt;br /&gt;
**Resurrect an ally or pet for a moderate amount of life points.&lt;br /&gt;
**Holy keyword: Vingir Yeliab, Unholy keyword: Vingir Oostrac&lt;br /&gt;
**Cost: ???&lt;br /&gt;
&lt;br /&gt;
Ethic runic weapons grant a tactics bonus equivalent to &amp;quot;exceedingly accurate.&amp;quot; They will explode when attacking any innocent creature or player.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://www.uoforum.com/threads/factions-guide.55292/#post-366044 Factions Guide]&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=4192</id>
		<title>Random Dungeon Adventure</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=4192"/>
		<updated>2016-09-12T17:44:10Z</updated>

		<summary type="html">&lt;p&gt;Patrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[image:Rdagate.jpg|thumb|300px|An example of an RDA portal]]&lt;br /&gt;
Random Dungeon Adventures are portals that spawn randomly through out the world. Entering one of these portals will teleport you into a dungeon containing a very powerful champion boss encounter with other monsters to clear as well. These portals are Blaze colored and have a fire elemental explosion effect on top of them, they are hard to find but not easy to miss. &lt;br /&gt;
&lt;br /&gt;
These portals can be tracked with the [[Tracking]] skill by looking for Fire Elementals in your tracking menu.&lt;br /&gt;
&lt;br /&gt;
Random Dungeon Adventure portals spawn close and reopen in a new location every 6 hours, there are 1 active at any given time.&lt;br /&gt;
&lt;br /&gt;
Random Dungeon Adventures are the only way to obtain shards to create the Legendary Hammer. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[image:Dragon_egg.png|thumb|300px]]&lt;br /&gt;
*[[Power Scrolls]]&lt;br /&gt;
*[[Dragon Egg]]s&lt;br /&gt;
*[[Quicksilver Relic]]&lt;br /&gt;
*[[Noxious Relic]]&lt;br /&gt;
*[[Molten Relic]]&lt;br /&gt;
*[[Golden Relic]]&lt;br /&gt;
*[[Bloody Relic]]&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
[[image:dark_father.png|thumb|300px]]&lt;br /&gt;
*[[Dragon Progenitor]] &lt;br /&gt;
*[[Minotaur Champion]] &lt;br /&gt;
*[[The Dark Father]] &lt;br /&gt;
*[[The Beetle King]] &lt;br /&gt;
*[[Lummox Chieftain]] &lt;br /&gt;
*[[Undead Treasure Hunter]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Dragon Progenitor&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Minotaur Champion&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Locke&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:bahamut.png|thumb|200px]]&lt;br /&gt;
| [[image:minotaur_champ.png|thumb|300px]]&lt;br /&gt;
| [[image:locke.png|thumb|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | The Dark Father&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | The Beetle King&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Lummox Chieftain &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:dark_father.png|thumb|300px]]&lt;br /&gt;
| [[image:beetle_king.png|thumb|300px]]&lt;br /&gt;
| [[image:Numata.png|thumb|300px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mob_Dropped_Rares&amp;diff=4191</id>
		<title>Mob Dropped Rares</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mob_Dropped_Rares&amp;diff=4191"/>
		<updated>2016-09-12T17:37:57Z</updated>

		<summary type="html">&lt;p&gt;Patrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== General Rares ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Who Drops It?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Bear Mask&lt;br /&gt;
| Tribals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Black Dye Tub&lt;br /&gt;
| Ancient Lich, Lich&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Blood Red Sandals&lt;br /&gt;
| Blood Elemental, Demons&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Bone Container&lt;br /&gt;
| Tentacles&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Charcoal Sandals&lt;br /&gt;
| Ancient Lich, Lich Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Deer Mask&lt;br /&gt;
| Tribals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Demon Bone Armor&lt;br /&gt;
| Efreet&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Decorative Suit of Golden Armor&lt;br /&gt;
| Mushu (Destard 3 rare spawn)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Dirty Pan&lt;br /&gt;
| Spider Queen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Dragon Bone Shard&lt;br /&gt;
| Ancient Wyrm, Shadow Wyrm, Dragons, Drakes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Dragon Head (Brown and red)&lt;br /&gt;
| Dragon Hunter, Wyrms, Dragons&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Glacial Staff&lt;br /&gt;
| Giant Ice Serpent, Ice Snake&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Ice Staff&lt;br /&gt;
| White Drake&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Ice White Sandals&lt;br /&gt;
| Balron&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Ice White Sash&lt;br /&gt;
| Balron&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Intact Wyrm Heart&lt;br /&gt;
| Ancient Wyrm, Shadow Wyrm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Mouldy Cheese&lt;br /&gt;
| Undead Rat&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Obsidian Statue Section&lt;br /&gt;
| Pyroclastic Elemental&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Orc Mask (Green)&lt;br /&gt;
| Orcish Mage, Orc Dungeon Floor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Orc Mask (Shadow)&lt;br /&gt;
| Orcish Mage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Picnic Basket&lt;br /&gt;
| Solen Hive Monsters (Under Bucanneer&#039;s Den)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Pure White Bear Mask&lt;br /&gt;
| Ice Fiend, White Wyrm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Raw Gun Powder&lt;br /&gt;
| Pirates (Pirate City), Deceit Witches&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Tribal Masks&lt;br /&gt;
| Tribals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Troll Head Trophy&lt;br /&gt;
| Troll&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Volcanic Rock&lt;br /&gt;
| Pyroclastic Elemental&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Khaldun Rares ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Who Drops It?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Ancient Armor&lt;br /&gt;
| Cultists of Khaldun&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Chains&lt;br /&gt;
| Slaves&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Cultist Body Paint&lt;br /&gt;
| Cultist of Khaldun&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Bloody Bandage&lt;br /&gt;
| Blood Demons, Undead Knight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Glowing Runes&lt;br /&gt;
| All Khaldun Mobs, Gargoyle Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Red Spellbook&lt;br /&gt;
| Khal&#039;nga (Khaldun Bone Lord Boss)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Mob&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Most Monster/Animal&lt;br /&gt;
| Small chance to drop a statue of itself&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Paragon Monsters&lt;br /&gt;
| Increased gold drop, as well as small chance to drop paragon chest with increased loot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Rares]]&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Skill_Scroll&amp;diff=4190</id>
		<title>Skill Scroll</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Skill_Scroll&amp;diff=4190"/>
		<updated>2016-09-12T17:37:16Z</updated>

		<summary type="html">&lt;p&gt;Patrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
[[File:SkillScroll.png|frame|none|alt=Alt text|Differently coloured Skill Scrolls.]]&lt;br /&gt;
==Description==&lt;br /&gt;
Skill Scrolls are consumable Items dropped by Monsters. Using a Skill Scroll yields a +1.0 increase in whatever skill the scroll is labeled for.&lt;br /&gt;
&lt;br /&gt;
Take note that Skill Scrolls can raise a skill only by +1.0, no less, so make sure you have exactly 99.0 in any skill you want to GM for example (not 99.1).&lt;br /&gt;
&lt;br /&gt;
There are skill scrolls for nearly every skill, ranging from the overpriced Animal Taming skill scrolls to the (almost) worthless Camping skill scroll.&lt;br /&gt;
&lt;br /&gt;
==How to Find==&lt;br /&gt;
Skill scrolls drop on the following mobs:&lt;br /&gt;
* Titans&lt;br /&gt;
* Liches&lt;br /&gt;
* Lich lords&lt;br /&gt;
* Balrons&lt;br /&gt;
* Ancient wyrms&lt;br /&gt;
* Evil Mage lords&lt;br /&gt;
* Blood elementals&lt;br /&gt;
* Terathan matriarchs&lt;br /&gt;
* Ophidian matriarchs&lt;br /&gt;
* Ophidian zealots&lt;br /&gt;
* Orc mages&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4189</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4189"/>
		<updated>2016-05-05T04:51:00Z</updated>

		<summary type="html">&lt;p&gt;Patrick: /* Quest Line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
Relics can be removed from a Meta Talisman, however upon doing so, the relic is gone forever.  This option is to allow one relic to be removed so another can take its place.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level and is a random value from 1 to skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown. 100 hiding and stealth will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just west of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*&#039;&#039;&#039;This stone can only be charged with true instruments of war. Daggers, knives and pitchforks cannot power it.&#039;&#039;&#039;&lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=4188</id>
		<title>Power Scrolls</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=4188"/>
		<updated>2016-04-19T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;Patrick: /* Skills With Power Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PowerScroll.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Power Scrolls increase the max skill level that a skill can be raised to, otherwise known as the skill cap, which stops at 100.0 skill. There are four levels of power scrolls:&lt;br /&gt;
&lt;br /&gt;
* 105&lt;br /&gt;
* 110&lt;br /&gt;
* 115&lt;br /&gt;
* 120&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
Each of these must be used in &#039;&#039;&#039;ORDER&#039;&#039;&#039; to get from 100.0 (GM) skill to 120.0 (Legendary). There is a caveat which is that before you can use a power scroll for the next level, you must max out that skill first. So before a 105 PS can be used, you must be GM. To use a. 120 PS, you must first be at 115 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where Do I Get Them?==&lt;br /&gt;
Power scrolls can be obtained via Champion Spawns and monster bash events. In the case of a Champion spawn, the power scroll will appear in the player&#039;s backpack upon Champion death (power scrolls are distributed based on damage to champ and champion related Monsters). For a period of time, power scrolls and Skill Scrolls were available via puzzle chests and lockpickable chests in Khaldun (low chance), but this has since been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Train, or Not To==&lt;br /&gt;
[[Skill Scroll|Skill Scrolls]] are commonly used in conjunction with power scrolls to raise skill above 100.0 (GM) and up to 120.0 (legendary), instead of training that skill, but they only give whole points so if you are at 114.1 -- a skill scroll will not bring you to 115 as that would bring your skill to 115.1 (where your max is 115). In this situation, you will need to train that skill to 115, or lose 0.1 points and then use a skill scroll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first skill that a power scroll pushes above GM (100.0) will actually raise your skill cap from 700 to the level that that first skill is at(up to 720). Only this skill can go above GM without requiring points from the original 700 skill point pool. This only occurs for that first skill, subsequent Skills do not raise the skill cap further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills With Power Scrolls==&lt;br /&gt;
&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4148</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4148"/>
		<updated>2016-02-12T00:44:57Z</updated>

		<summary type="html">&lt;p&gt;Patrick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
Relics can be removed from a Meta Talisman, however upon doing so, the relic is gone forever.  This option is to allow one relic to be removed so another can take its place.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level and is a random value from 1 to skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown. 100 hiding and stealth will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just west of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Patrick</name></author>
	</entry>
</feed>