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	<id>https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Parsnip</id>
	<title>Ultima Online Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Parsnip"/>
	<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php/Special:Contributions/Parsnip"/>
	<updated>2026-10-23T00:36:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://uoforever.com/wiki/index.php?title=User:Parsnip&amp;diff=5429</id>
		<title>User:Parsnip</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=User:Parsnip&amp;diff=5429"/>
		<updated>2018-11-19T10:18:18Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: Clear out log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=5428</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=5428"/>
		<updated>2018-11-19T10:17:46Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Wiki Updates / Corrections */ Removed Parsnip link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to the UO Forever Wiki!==&lt;br /&gt;
====Quickstart====&lt;br /&gt;
[[File:DownloadandPlay.png|left|100px|link=http://www.uoforever.com/download.php]]Click that download &amp;amp; play button! Follow the installation instructions [[Download_%26_Installation|here]]. Create an account by entering your desired username and a password. There is no registration process. Your account is now created!&lt;br /&gt;
&lt;br /&gt;
If you have forgotten your password, create an account on the Ultima Online Forever [http://www.uoforum.com Forums] and the complete the [http://www.uoforum.com/applicationform/reset-password.1/form Reset Password] form.&lt;br /&gt;
&lt;br /&gt;
If you receive the message &amp;quot;Your account credentials are invalid.  Check your user ID and password and try again.&amp;quot; Someone may already have used that account name - choose another!&lt;br /&gt;
&lt;br /&gt;
You are allowed &#039;&#039;three&#039;&#039; accounts per IP.  Using more than three accounts may result in termination of one or all of your accounts.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
===New Player Information===&lt;br /&gt;
*[[:Category:Guides|Guides]]&lt;br /&gt;
**[[Staying Safe in Sosaria]]&lt;br /&gt;
***[[How to Prepare Yourself and Survive a PK Attack|Surviving a PK Attack]]&lt;br /&gt;
**[[Flagging]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats|Stats]]&lt;br /&gt;
*Common [[Templates]]&lt;br /&gt;
**What is a [[Template]]?&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
**[[:Category:Atlas|Towns]]&lt;br /&gt;
**[[:Category:Dungeons|Dungeons]]&lt;br /&gt;
*[[Donation_Coin|Donation Coins]]&lt;br /&gt;
**[[Starter Pack|Starter Packs]]&lt;br /&gt;
*[[Custom Housing]]&lt;br /&gt;
**[[House Decay]]&lt;br /&gt;
*[[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
===Downloads &amp;amp; Files===&lt;br /&gt;
*[[Download &amp;amp; Installation|UOF Launcher]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Sallos]]&lt;br /&gt;
*[[UO Automap]]&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
*[[Paperdoll]]&lt;br /&gt;
*[[Options]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Status]]&lt;br /&gt;
*[[Party]]&lt;br /&gt;
*[[Journal]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
&lt;br /&gt;
===Help &amp;amp; Support===&lt;br /&gt;
*[http://www.uoforum.com/faq/ FAQ]&lt;br /&gt;
*[http://www.uoforum.com Forums]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
**[[patch-notes]]&lt;br /&gt;
*[[Companions]]&lt;br /&gt;
*[[Young Player Status]]&lt;br /&gt;
*[[Server Advertising]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Unique Features===&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Butler]]&lt;br /&gt;
*[[Skill Scroll]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
** [[Slayer Deeds]]&lt;br /&gt;
*[[Conquest System]]&lt;br /&gt;
*[[:Category:Rares|Rares]]&lt;br /&gt;
*[[Titles and Hues Guide|Titles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;br /&gt;
*[[Consumable Perks]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster Contracts]]&#039;&#039;&#039;&lt;br /&gt;
*Custom Dungeons&lt;br /&gt;
** [[Ankh]]&lt;br /&gt;
** [[Asylum]]&lt;br /&gt;
** [[Booty Island Dungeon]]&lt;br /&gt;
** [[Exodus]]&lt;br /&gt;
** [[Grinch&#039;s Grotto]]&lt;br /&gt;
** &#039;&#039;&#039;[[Montor]]&#039;&#039;&#039;&lt;br /&gt;
** [[The Grotto]]&lt;br /&gt;
* Custom Lands&lt;br /&gt;
** [[Booty Island]]&lt;br /&gt;
* [[Layering]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Player vs Monster===&lt;br /&gt;
*[[Champion Spawns]]&lt;br /&gt;
*[[Dungeon Bosses]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
**[[Protecting Your Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Monster of the Month]]&lt;br /&gt;
*[[Tameables]]&lt;br /&gt;
*[[Paragons]]&lt;br /&gt;
*[[Holiday Monsters]]&lt;br /&gt;
*[[Slayer Armor]]&lt;br /&gt;
*[[Rares]]&lt;br /&gt;
*[[Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
===Player vs Player===&lt;br /&gt;
*[[PvP Intro]]&lt;br /&gt;
* &amp;lt;b&amp;gt; [[Militias]] &amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt; [[Factions]] &amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Duel Pits]]&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Event Templates]]&lt;br /&gt;
*[[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Capture The Flag]]&lt;br /&gt;
*[[Invasions]]&lt;br /&gt;
*[[Raffles]]&lt;br /&gt;
*[[Zombie Land]]&lt;br /&gt;
*5 Year Anniversary&lt;br /&gt;
** [[5YearAnniversaryBritishBlackthorn | Richard Garriot &amp;amp; Starr Long Q&amp;amp;A]]&lt;br /&gt;
** [[AMA_5Year | Ask Us Anything]]&lt;br /&gt;
&lt;br /&gt;
===Ships &amp;amp; Sea===&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Whirlpool]]s&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
*[[Ship Upgrades]]&lt;br /&gt;
*[[Ship Repair Kit]]&lt;br /&gt;
*[[Cannons]]&lt;br /&gt;
*[[Cannon Balls]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiki Updates / Corrections ====&lt;br /&gt;
If you notice any mistakes or missing information on the Wiki, please contact staff on the UO Forever forums or Discord channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:UO Forever]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=5427</id>
		<title>Tameables</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=5427"/>
		<updated>2018-11-09T17:05:38Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Rideable Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a list of some of the most commonly used tameable Monsters and animals as well as rare spawn tameables. The maintainers of this archive were ably assisted by many helpful tamers including Shortbus and Great Dragon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The locations of the tameables, particularly the rarer spawns, may change at the whim of the UOForever Game Masters! The loremasters maintaining this archive will endeavour to ensure the information here is kept current.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Certain tameables, such as Swamp Dragons, are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
Pet bonding is possible on UO Forever. This can be achieved through the normal means - feed once, wait a week, feed again. For the impatient, there is also a pet bonding deed which can be purchased from the [[Donation Coin]] vendors. A pet ball can also be purchased to link to your pet which then allows you to summon the pet in case you lose it deep in a dungeon. Be aware that some unfriendly folk like to lure pets - Be careful where you leave your pet and if it is valuable to you, be sure to get a pet ball!&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
You can use the following form to calculate your chance to control your pet:&lt;br /&gt;
{{PetControllCalculator}}&lt;br /&gt;
&lt;br /&gt;
==Giant Beetle==&lt;br /&gt;
===Regular===&lt;br /&gt;
[[File:giantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 50+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Spider Cave]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 300 STR, 300 HP, 100 DEX, 500 INT&lt;br /&gt;
&lt;br /&gt;
A crafter&#039;s best friend - These friendly beetles act as a rideable pack animal. Great for resource gathering and generally moving heavy loads around without the frustration and risk of dragging a pack horse around with you. The beetles have a chance to spawn in the Spider Cave. While they do not require a particularly high level of taming, you may need to look out for the other malicious spawn in the Spider Cave.&lt;br /&gt;
&lt;br /&gt;
===Rare Hue===&lt;br /&gt;
[[File:raregiantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Fire inbetween Shadow Balron and Normal Balron&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Speculated to be Monthly&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 300 STR, 300 HP, 100 DEX, 500 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rare hue of giant beetle seems to spawn with griefers and trolls who will try their best to ruin your chance of taming it. Even without the griefers and trolls, it is a hard task to tame these elusive creatures. Be prepared for a long taming session!&lt;br /&gt;
&lt;br /&gt;
==Young Dragon==&lt;br /&gt;
[[File:youngdragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 73.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Fire Temple &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 550 STR, 550 HP, 105 Dex, 475 INT&lt;br /&gt;
&lt;br /&gt;
A useful ally for a training tamer. While not as powerful as a fully grown Dragon, these younglings can still pack a powerful punch considering their relatively low taming requirement. They spawn with normal Dragon red and grey, a range of greens and other several other hues.&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
[[File:dragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple and Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Constant!&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The classic trusty dragon, every young tamer&#039;s favourite monster bashing companion. As well as the traditional red hue shown, these can also spawn in classic grey, various shades of green and occasionally ethereal. Watch out for the fire breath while trying to tame one!&lt;br /&gt;
&lt;br /&gt;
==Water Dragon==&lt;br /&gt;
[[File:waterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~93.9&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The dragon of the high seas. These mighty beasts have the same power as a dragon but they can also fly over water making them popular amongst fisherman and pirates.&lt;br /&gt;
&lt;br /&gt;
==White Wyrm==&lt;br /&gt;
[[File:whitewyrm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 97.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
White Wyrms lack a dragon&#039;s fire breathing ability but they make up for this with a high-level of [[Magery]]. They are also known be slightly more temperamental than dragons and may not always listen to your commands. They can spawn in a few different hues, including a pure white, a &amp;quot;dirty&amp;quot; white and ice blue.&lt;br /&gt;
&lt;br /&gt;
==Deep Water Dragon==&lt;br /&gt;
[[File:deepwaterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 97.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
The white wyrm of the oceans. These winged creatures have the same power as a white wyrm but they can also fly over water. A valuable asset for anyone wishing to pursue [[Message_in_a_Bottle|MIBs]], [[Whirlpool|Whirlpools]] and other adventures at sea.&lt;br /&gt;
&lt;br /&gt;
==Death Beetle==&lt;br /&gt;
[[File:deathbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 115&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 105 (110 to bond naturally)&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice_Dungeon#Level_3|Ice Dungeon]] Level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; Every 24 hours&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
For those not wishing to pursue the costly [[Meta Pets]], the death beetle is an excellent pet to have in any tamer&#039;s pet arsenal. The beetle&#039;s high level of poisoning can make it significantly easier to take down some big ugly monsters.&lt;br /&gt;
&lt;br /&gt;
==Unicorn==&lt;br /&gt;
[[File:unicorn.gif|right]]&lt;br /&gt;
===Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location - Casting:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 315 STR, 321 HP, 100 DEX, 204 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Mage Tower in Hedge Maze&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
The unicorn, the most fabulous of all mounts, spawn commonly as non-casters that can be ridden by anyone. There are however rarer spawns which are significantly more fabulous and intelligent that have the ability to cast. The casting version also has the ability to sense when its owner is in danger and will occasionally cast a heal or cure on the owner. The two types can be easily distinguished by their stats. The non-casting version has similar stats to a regular horse. The casting unicorns can only be ridden by female tamers.&lt;br /&gt;
&lt;br /&gt;
==Kirin==&lt;br /&gt;
===Casting===&lt;br /&gt;
[[File:kirin.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 318 STR/ 346 HP / 90 DEX / 212 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
One is a horse in disguise, the other is a tamer&#039;s combat ally. The casting kirins can only be ridden by male tamers and are known to cast an area of effect attack similar to chain lightning when the owner&#039;s health is low.&lt;br /&gt;
&lt;br /&gt;
==Rare White Horse==&lt;br /&gt;
[[File:whitehorse.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
&lt;br /&gt;
==Skeletal Steed==&lt;br /&gt;
[[File:Skeletalsteed.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
== Swamp Dragon==&lt;br /&gt;
[[image:swampdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 110+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Booty Island]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a chance to spawn after killing a silver serpent.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
It may take over 110 taming to tame a Swamp Dragon but anyone can control and ride it once tamed. They can be armoured with a dragon barding deed. This armor reduces all damage dealt to the rider by 18% for any metal. Exceptionally crafted armor gives another 2% for a total max of 20%.&lt;br /&gt;
&lt;br /&gt;
The Swamp Dragon starts out as a creature called a Chaos Dragoon or Chaos Dragoon Elite, a humanoid riding the Swamp Dragon. Once the Chaos Dragoon is killed and knocked off, the Swamp Dragon can then be tamed. The Elite version is appropriately named and will take some beating!&lt;br /&gt;
&lt;br /&gt;
==Rideable Wolf==&lt;br /&gt;
[[File:Rideablewolfplain.gif|right]][[File:purewhitewolf.gif|right]][[File:WolfColors.jpg|50px|right|Hues]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~45&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Yew Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
These friendly pups, a favourite amongst the orcs, can be ridden by anyone. They are not useful as offensive pets but are sometimes used as a fashion statement. They spawn in a range of hues, including several metallic ones such as copper, agapite and valorite. The rarest spawning hue is ultra white (hue# 2498) - This version popular amongst the West Britain Bank fashionistas. Thanks to Ryker Core for providing a complete list of wolf hues.&lt;br /&gt;
&lt;br /&gt;
==Rideable Polar Bear==&lt;br /&gt;
[[File:rideablepolarbear.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 75.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; In a snow cave in the North West corner for Dagger Isle&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 126 STR / 123 HP / 103 DEX / 48 INT&lt;br /&gt;
&lt;br /&gt;
Much like the rideable wolf, these cuddly bears are not offensive pets. There are no known rare hues. These are not to be confused with night bears which require a high-level of taming.&lt;br /&gt;
&lt;br /&gt;
==Night Pets==&lt;br /&gt;
Become a night rider with this array of night pets...&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
[[File:nightmareLong.png|right]][[File:nightmareShort.png|right]]&lt;br /&gt;
*&#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95.1&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Fire Dungeon]] level, 1 [[Champion_Spawns#The_Harrower|Star Room]] (rare), [[Terathan Keep]] and [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Varies depending on location! A rare ethereal version is said to occasionally spawn in [[Ankh]].&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 hit points, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
The nightmare is a powerful equine that can act as a formidable weapon against monsters and as a graceful steed for a skilled tamer. As well as kick, biting and casting, the nightmare also has the firebreath ability. The damage of firebreath is based on the nightmare&#039;s current health points.&lt;br /&gt;
&lt;br /&gt;
===Nightbear===&lt;br /&gt;
[[File:nightbear1109.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Covetous]] 5 &amp;amp; Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightfrenzy===&lt;br /&gt;
[[File:nightfrenzy.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Skull Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightridge===&lt;br /&gt;
[[File:nightridge.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Terathan Keep]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightwolf===&lt;br /&gt;
[[File:nightwolf.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Khaldun]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightllama===&lt;br /&gt;
[[File:nightllama.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Buccaneer%27s_Den|Buccaneer&#039;s Den]] Tunnels&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightdragon===&lt;br /&gt;
[[File:nightdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 116&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;No longer spawns!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
==Drake==&lt;br /&gt;
[[File:drakegrey.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 84.3&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple, &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 430 STR, 430 HP, 152 DEX, 140 INT&lt;br /&gt;
&lt;br /&gt;
As with dragons, drakes come in the classic red and grey shades. Within the drake family you will also find a blue version known as &amp;quot;a pathaleo drake&amp;quot; and white version known, unsurprisingly named &amp;quot;a white drake&amp;quot; which is often, surprisingly, not white! Drakes are rarely used by tamers as they have low overall stats and even new tamers are best of using a Young Dragon rather than a Drake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player vs Monster]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=5426</id>
		<title>Tameables</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=5426"/>
		<updated>2018-11-09T16:38:13Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Rideable Wolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a list of some of the most commonly used tameable Monsters and animals as well as rare spawn tameables. The maintainers of this archive were ably assisted by many helpful tamers including Shortbus and Great Dragon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The locations of the tameables, particularly the rarer spawns, may change at the whim of the UOForever Game Masters! The loremasters maintaining this archive will endeavour to ensure the information here is kept current.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Certain tameables, such as Swamp Dragons, are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
Pet bonding is possible on UO Forever. This can be achieved through the normal means - feed once, wait a week, feed again. For the impatient, there is also a pet bonding deed which can be purchased from the [[Donation Coin]] vendors. A pet ball can also be purchased to link to your pet which then allows you to summon the pet in case you lose it deep in a dungeon. Be aware that some unfriendly folk like to lure pets - Be careful where you leave your pet and if it is valuable to you, be sure to get a pet ball!&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
You can use the following form to calculate your chance to control your pet:&lt;br /&gt;
{{PetControllCalculator}}&lt;br /&gt;
&lt;br /&gt;
==Giant Beetle==&lt;br /&gt;
===Regular===&lt;br /&gt;
[[File:giantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 50+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Spider Cave]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 300 STR, 300 HP, 100 DEX, 500 INT&lt;br /&gt;
&lt;br /&gt;
A crafter&#039;s best friend - These friendly beetles act as a rideable pack animal. Great for resource gathering and generally moving heavy loads around without the frustration and risk of dragging a pack horse around with you. The beetles have a chance to spawn in the Spider Cave. While they do not require a particularly high level of taming, you may need to look out for the other malicious spawn in the Spider Cave.&lt;br /&gt;
&lt;br /&gt;
===Rare Hue===&lt;br /&gt;
[[File:raregiantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Fire inbetween Shadow Balron and Normal Balron&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Speculated to be Monthly&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 300 STR, 300 HP, 100 DEX, 500 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rare hue of giant beetle seems to spawn with griefers and trolls who will try their best to ruin your chance of taming it. Even without the griefers and trolls, it is a hard task to tame these elusive creatures. Be prepared for a long taming session!&lt;br /&gt;
&lt;br /&gt;
==Young Dragon==&lt;br /&gt;
[[File:youngdragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 73.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Fire Temple &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 550 STR, 550 HP, 105 Dex, 475 INT&lt;br /&gt;
&lt;br /&gt;
A useful ally for a training tamer. While not as powerful as a fully grown Dragon, these younglings can still pack a powerful punch considering their relatively low taming requirement. They spawn with normal Dragon red and grey, a range of greens and other several other hues.&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
[[File:dragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple and Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Constant!&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The classic trusty dragon, every young tamer&#039;s favourite monster bashing companion. As well as the traditional red hue shown, these can also spawn in classic grey, various shades of green and occasionally ethereal. Watch out for the fire breath while trying to tame one!&lt;br /&gt;
&lt;br /&gt;
==Water Dragon==&lt;br /&gt;
[[File:waterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~93.9&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The dragon of the high seas. These mighty beasts have the same power as a dragon but they can also fly over water making them popular amongst fisherman and pirates.&lt;br /&gt;
&lt;br /&gt;
==White Wyrm==&lt;br /&gt;
[[File:whitewyrm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 97.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
White Wyrms lack a dragon&#039;s fire breathing ability but they make up for this with a high-level of [[Magery]]. They are also known be slightly more temperamental than dragons and may not always listen to your commands. They can spawn in a few different hues, including a pure white, a &amp;quot;dirty&amp;quot; white and ice blue.&lt;br /&gt;
&lt;br /&gt;
==Deep Water Dragon==&lt;br /&gt;
[[File:deepwaterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 97.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
The white wyrm of the oceans. These winged creatures have the same power as a white wyrm but they can also fly over water. A valuable asset for anyone wishing to pursue [[Message_in_a_Bottle|MIBs]], [[Whirlpool|Whirlpools]] and other adventures at sea.&lt;br /&gt;
&lt;br /&gt;
==Death Beetle==&lt;br /&gt;
[[File:deathbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 115&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 105 (110 to bond naturally)&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice_Dungeon#Level_3|Ice Dungeon]] Level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; Every 24 hours&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
For those not wishing to pursue the costly [[Meta Pets]], the death beetle is an excellent pet to have in any tamer&#039;s pet arsenal. The beetle&#039;s high level of poisoning can make it significantly easier to take down some big ugly monsters.&lt;br /&gt;
&lt;br /&gt;
==Unicorn==&lt;br /&gt;
[[File:unicorn.gif|right]]&lt;br /&gt;
===Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location - Casting:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 315 STR, 321 HP, 100 DEX, 204 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Mage Tower in Hedge Maze&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
The unicorn, the most fabulous of all mounts, spawn commonly as non-casters that can be ridden by anyone. There are however rarer spawns which are significantly more fabulous and intelligent that have the ability to cast. The casting version also has the ability to sense when its owner is in danger and will occasionally cast a heal or cure on the owner. The two types can be easily distinguished by their stats. The non-casting version has similar stats to a regular horse. The casting unicorns can only be ridden by female tamers.&lt;br /&gt;
&lt;br /&gt;
==Kirin==&lt;br /&gt;
===Casting===&lt;br /&gt;
[[File:kirin.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 318 STR/ 346 HP / 90 DEX / 212 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
One is a horse in disguise, the other is a tamer&#039;s combat ally. The casting kirins can only be ridden by male tamers and are known to cast an area of effect attack similar to chain lightning when the owner&#039;s health is low.&lt;br /&gt;
&lt;br /&gt;
==Rare White Horse==&lt;br /&gt;
[[File:whitehorse.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
&lt;br /&gt;
==Skeletal Steed==&lt;br /&gt;
[[File:Skeletalsteed.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
== Swamp Dragon==&lt;br /&gt;
[[image:swampdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 110+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Booty Island]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a chance to spawn after killing a silver serpent.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
It may take over 110 taming to tame a Swamp Dragon but anyone can control and ride it once tamed. They can be armoured with a dragon barding deed. This armor reduces all damage dealt to the rider by 18% for any metal. Exceptionally crafted armor gives another 2% for a total max of 20%.&lt;br /&gt;
&lt;br /&gt;
The Swamp Dragon starts out as a creature called a Chaos Dragoon or Chaos Dragoon Elite, a humanoid riding the Swamp Dragon. Once the Chaos Dragoon is killed and knocked off, the Swamp Dragon can then be tamed. The Elite version is appropriately named and will take some beating!&lt;br /&gt;
&lt;br /&gt;
==Rideable Wolf==&lt;br /&gt;
[[File:Rideablewolfplain.gif|right]][[File:purewhitewolf.gif|right]][[File:WolfColors.jpg|50px|right|Hues]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~45&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Yew Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
These friendly pups, a favourite amongst the orcs, can be ridden by anyone. They are not useful as offensive pets but are sometimes used as a fashion statement. They spawn in a range of hues, including several metallic ones such as copper, agapite and valorite. The rarest spawning hue is pure white, as shown in the second image. This version popular amongst the West Britain Bank fashionistas. Thanks to Ryker Core for providing a complete list of wolf hues.&lt;br /&gt;
&lt;br /&gt;
==Rideable Polar Bear==&lt;br /&gt;
[[File:rideablepolarbear.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 75.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; In a snow cave in the North West corner for Dagger Isle&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 126 STR / 123 HP / 103 DEX / 48 INT&lt;br /&gt;
&lt;br /&gt;
Much like the rideable wolf, these cuddly bears are not offensive pets. There are no known rare hues. These are not to be confused with night bears which require a high-level of taming.&lt;br /&gt;
&lt;br /&gt;
==Night Pets==&lt;br /&gt;
Become a night rider with this array of night pets...&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
[[File:nightmareLong.png|right]][[File:nightmareShort.png|right]]&lt;br /&gt;
*&#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95.1&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Fire Dungeon]] level, 1 [[Champion_Spawns#The_Harrower|Star Room]] (rare), [[Terathan Keep]] and [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Varies depending on location! A rare ethereal version is said to occasionally spawn in [[Ankh]].&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 hit points, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
The nightmare is a powerful equine that can act as a formidable weapon against monsters and as a graceful steed for a skilled tamer. As well as kick, biting and casting, the nightmare also has the firebreath ability. The damage of firebreath is based on the nightmare&#039;s current health points.&lt;br /&gt;
&lt;br /&gt;
===Nightbear===&lt;br /&gt;
[[File:nightbear1109.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Covetous]] 5 &amp;amp; Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightfrenzy===&lt;br /&gt;
[[File:nightfrenzy.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Skull Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightridge===&lt;br /&gt;
[[File:nightridge.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Terathan Keep]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightwolf===&lt;br /&gt;
[[File:nightwolf.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Khaldun]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightllama===&lt;br /&gt;
[[File:nightllama.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Buccaneer%27s_Den|Buccaneer&#039;s Den]] Tunnels&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightdragon===&lt;br /&gt;
[[File:nightdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 116&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;No longer spawns!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
==Drake==&lt;br /&gt;
[[File:drakegrey.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 84.3&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple, &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 430 STR, 430 HP, 152 DEX, 140 INT&lt;br /&gt;
&lt;br /&gt;
As with dragons, drakes come in the classic red and grey shades. Within the drake family you will also find a blue version known as &amp;quot;a pathaleo drake&amp;quot; and white version known, unsurprisingly named &amp;quot;a white drake&amp;quot; which is often, surprisingly, not white! Drakes are rarely used by tamers as they have low overall stats and even new tamers are best of using a Young Dragon rather than a Drake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player vs Monster]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=5425</id>
		<title>Tameables</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=5425"/>
		<updated>2018-11-09T16:37:47Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Rideable Wolf */ Edit hue info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a list of some of the most commonly used tameable Monsters and animals as well as rare spawn tameables. The maintainers of this archive were ably assisted by many helpful tamers including Shortbus and Great Dragon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The locations of the tameables, particularly the rarer spawns, may change at the whim of the UOForever Game Masters! The loremasters maintaining this archive will endeavour to ensure the information here is kept current.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Certain tameables, such as Swamp Dragons, are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
Pet bonding is possible on UO Forever. This can be achieved through the normal means - feed once, wait a week, feed again. For the impatient, there is also a pet bonding deed which can be purchased from the [[Donation Coin]] vendors. A pet ball can also be purchased to link to your pet which then allows you to summon the pet in case you lose it deep in a dungeon. Be aware that some unfriendly folk like to lure pets - Be careful where you leave your pet and if it is valuable to you, be sure to get a pet ball!&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
You can use the following form to calculate your chance to control your pet:&lt;br /&gt;
{{PetControllCalculator}}&lt;br /&gt;
&lt;br /&gt;
==Giant Beetle==&lt;br /&gt;
===Regular===&lt;br /&gt;
[[File:giantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 50+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Spider Cave]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 300 STR, 300 HP, 100 DEX, 500 INT&lt;br /&gt;
&lt;br /&gt;
A crafter&#039;s best friend - These friendly beetles act as a rideable pack animal. Great for resource gathering and generally moving heavy loads around without the frustration and risk of dragging a pack horse around with you. The beetles have a chance to spawn in the Spider Cave. While they do not require a particularly high level of taming, you may need to look out for the other malicious spawn in the Spider Cave.&lt;br /&gt;
&lt;br /&gt;
===Rare Hue===&lt;br /&gt;
[[File:raregiantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Fire inbetween Shadow Balron and Normal Balron&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Speculated to be Monthly&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 300 STR, 300 HP, 100 DEX, 500 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rare hue of giant beetle seems to spawn with griefers and trolls who will try their best to ruin your chance of taming it. Even without the griefers and trolls, it is a hard task to tame these elusive creatures. Be prepared for a long taming session!&lt;br /&gt;
&lt;br /&gt;
==Young Dragon==&lt;br /&gt;
[[File:youngdragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 73.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Fire Temple &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 550 STR, 550 HP, 105 Dex, 475 INT&lt;br /&gt;
&lt;br /&gt;
A useful ally for a training tamer. While not as powerful as a fully grown Dragon, these younglings can still pack a powerful punch considering their relatively low taming requirement. They spawn with normal Dragon red and grey, a range of greens and other several other hues.&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
[[File:dragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple and Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Constant!&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The classic trusty dragon, every young tamer&#039;s favourite monster bashing companion. As well as the traditional red hue shown, these can also spawn in classic grey, various shades of green and occasionally ethereal. Watch out for the fire breath while trying to tame one!&lt;br /&gt;
&lt;br /&gt;
==Water Dragon==&lt;br /&gt;
[[File:waterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~93.9&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The dragon of the high seas. These mighty beasts have the same power as a dragon but they can also fly over water making them popular amongst fisherman and pirates.&lt;br /&gt;
&lt;br /&gt;
==White Wyrm==&lt;br /&gt;
[[File:whitewyrm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 97.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
White Wyrms lack a dragon&#039;s fire breathing ability but they make up for this with a high-level of [[Magery]]. They are also known be slightly more temperamental than dragons and may not always listen to your commands. They can spawn in a few different hues, including a pure white, a &amp;quot;dirty&amp;quot; white and ice blue.&lt;br /&gt;
&lt;br /&gt;
==Deep Water Dragon==&lt;br /&gt;
[[File:deepwaterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 97.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
The white wyrm of the oceans. These winged creatures have the same power as a white wyrm but they can also fly over water. A valuable asset for anyone wishing to pursue [[Message_in_a_Bottle|MIBs]], [[Whirlpool|Whirlpools]] and other adventures at sea.&lt;br /&gt;
&lt;br /&gt;
==Death Beetle==&lt;br /&gt;
[[File:deathbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 115&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 105 (110 to bond naturally)&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice_Dungeon#Level_3|Ice Dungeon]] Level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; Every 24 hours&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
For those not wishing to pursue the costly [[Meta Pets]], the death beetle is an excellent pet to have in any tamer&#039;s pet arsenal. The beetle&#039;s high level of poisoning can make it significantly easier to take down some big ugly monsters.&lt;br /&gt;
&lt;br /&gt;
==Unicorn==&lt;br /&gt;
[[File:unicorn.gif|right]]&lt;br /&gt;
===Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location - Casting:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 315 STR, 321 HP, 100 DEX, 204 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Mage Tower in Hedge Maze&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
The unicorn, the most fabulous of all mounts, spawn commonly as non-casters that can be ridden by anyone. There are however rarer spawns which are significantly more fabulous and intelligent that have the ability to cast. The casting version also has the ability to sense when its owner is in danger and will occasionally cast a heal or cure on the owner. The two types can be easily distinguished by their stats. The non-casting version has similar stats to a regular horse. The casting unicorns can only be ridden by female tamers.&lt;br /&gt;
&lt;br /&gt;
==Kirin==&lt;br /&gt;
===Casting===&lt;br /&gt;
[[File:kirin.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 318 STR/ 346 HP / 90 DEX / 212 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
One is a horse in disguise, the other is a tamer&#039;s combat ally. The casting kirins can only be ridden by male tamers and are known to cast an area of effect attack similar to chain lightning when the owner&#039;s health is low.&lt;br /&gt;
&lt;br /&gt;
==Rare White Horse==&lt;br /&gt;
[[File:whitehorse.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
&lt;br /&gt;
==Skeletal Steed==&lt;br /&gt;
[[File:Skeletalsteed.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
== Swamp Dragon==&lt;br /&gt;
[[image:swampdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 110+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Booty Island]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a chance to spawn after killing a silver serpent.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
It may take over 110 taming to tame a Swamp Dragon but anyone can control and ride it once tamed. They can be armoured with a dragon barding deed. This armor reduces all damage dealt to the rider by 18% for any metal. Exceptionally crafted armor gives another 2% for a total max of 20%.&lt;br /&gt;
&lt;br /&gt;
The Swamp Dragon starts out as a creature called a Chaos Dragoon or Chaos Dragoon Elite, a humanoid riding the Swamp Dragon. Once the Chaos Dragoon is killed and knocked off, the Swamp Dragon can then be tamed. The Elite version is appropriately named and will take some beating!&lt;br /&gt;
&lt;br /&gt;
==Rideable Wolf==&lt;br /&gt;
[[File:Rideablewolfplain.gif|right]][[File:purewhitewolf.gif|right]][[WolfColors.jpg|50px|right|Hues]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~45&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Yew Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
These friendly pups, a favourite amongst the orcs, can be ridden by anyone. They are not useful as offensive pets but are sometimes used as a fashion statement. They spawn in a range of hues, including several metallic ones such as copper, agapite and valorite. The rarest spawning hue is pure white, as shown in the second image. This version popular amongst the West Britain Bank fashionistas. Thanks to Ryker Core for providing a complete list of wolf hues.&lt;br /&gt;
&lt;br /&gt;
==Rideable Polar Bear==&lt;br /&gt;
[[File:rideablepolarbear.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 75.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; In a snow cave in the North West corner for Dagger Isle&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 126 STR / 123 HP / 103 DEX / 48 INT&lt;br /&gt;
&lt;br /&gt;
Much like the rideable wolf, these cuddly bears are not offensive pets. There are no known rare hues. These are not to be confused with night bears which require a high-level of taming.&lt;br /&gt;
&lt;br /&gt;
==Night Pets==&lt;br /&gt;
Become a night rider with this array of night pets...&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
[[File:nightmareLong.png|right]][[File:nightmareShort.png|right]]&lt;br /&gt;
*&#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95.1&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Fire Dungeon]] level, 1 [[Champion_Spawns#The_Harrower|Star Room]] (rare), [[Terathan Keep]] and [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Varies depending on location! A rare ethereal version is said to occasionally spawn in [[Ankh]].&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 hit points, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
The nightmare is a powerful equine that can act as a formidable weapon against monsters and as a graceful steed for a skilled tamer. As well as kick, biting and casting, the nightmare also has the firebreath ability. The damage of firebreath is based on the nightmare&#039;s current health points.&lt;br /&gt;
&lt;br /&gt;
===Nightbear===&lt;br /&gt;
[[File:nightbear1109.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Covetous]] 5 &amp;amp; Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightfrenzy===&lt;br /&gt;
[[File:nightfrenzy.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Skull Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightridge===&lt;br /&gt;
[[File:nightridge.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Terathan Keep]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightwolf===&lt;br /&gt;
[[File:nightwolf.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Khaldun]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightllama===&lt;br /&gt;
[[File:nightllama.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Buccaneer%27s_Den|Buccaneer&#039;s Den]] Tunnels&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightdragon===&lt;br /&gt;
[[File:nightdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 116&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; &#039;&#039;No longer spawns!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
==Drake==&lt;br /&gt;
[[File:drakegrey.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 84.3&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple, &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 430 STR, 430 HP, 152 DEX, 140 INT&lt;br /&gt;
&lt;br /&gt;
As with dragons, drakes come in the classic red and grey shades. Within the drake family you will also find a blue version known as &amp;quot;a pathaleo drake&amp;quot; and white version known, unsurprisingly named &amp;quot;a white drake&amp;quot; which is often, surprisingly, not white! Drakes are rarely used by tamers as they have low overall stats and even new tamers are best of using a Young Dragon rather than a Drake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player vs Monster]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:WolfColors.jpg&amp;diff=5424</id>
		<title>File:WolfColors.jpg</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:WolfColors.jpg&amp;diff=5424"/>
		<updated>2018-11-09T16:36:50Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Poisoning&amp;diff=5423</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Poisoning&amp;diff=5423"/>
		<updated>2018-11-05T15:18:31Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Types of Poison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PoisoningFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[Poisoning]] applies to [[Magery]], Warriors, [[Alchemy]] and some [[Blacksmithing]]. [[Poisoning]] allows a player to apply Poison potions to a weapon or food making it more deadly. There are different levels of poison that can be applied, causing the amount of Cure [[Potions]] or [[cure]] attempts from Magery Spells fail.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
:Apply poison to a Blade or War fork&lt;br /&gt;
:Apply poison to food which will poison the target when eaten&lt;br /&gt;
:&lt;br /&gt;
:At GM Poisoning:&lt;br /&gt;
::The Poison spell has the ability to cast Greater Poison within 10 tiles of the target and a 10% chance to cast Deadly Poison within 3 tiles of target&lt;br /&gt;
::A Poisoned weapon has a 40% chance to inflict poison on a target (up from 20% with no poisoning)&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
You may apply poison to the following weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fencing&#039;&#039;&#039;&lt;br /&gt;
:Dagger&lt;br /&gt;
:Kryss&lt;br /&gt;
:Butcher Knife&lt;br /&gt;
:Warfork&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039;&lt;br /&gt;
:Katana&lt;br /&gt;
:Broadsword&lt;br /&gt;
:Longsword&lt;br /&gt;
&lt;br /&gt;
==Types of Poison==&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Effects&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Message When&amp;lt;br&amp;gt;Affected&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Message When Other&amp;lt;br&amp;gt;Is Affected&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lesser&lt;br /&gt;
|~4-7% current HP per 2 seconds.&lt;br /&gt;
|*You feel a bit nauseous*&lt;br /&gt;
|*&#039;&#039;Target&#039;&#039; looks ill.*&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Standard&lt;br /&gt;
|~5-10% maximum HP per 3 seconds.&lt;br /&gt;
|* You feel disorientated and nauseous! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; looks extremely ill. *&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Greater&lt;br /&gt;
|~7-15% maximum HP per 4 seconds.&lt;br /&gt;
|* You begin to feel pain throughout your body! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; stumbles around in confusion and pain. *&lt;br /&gt;
|40 seconds.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Deadly&lt;br /&gt;
|~15-30% maximum HP per 5 seconds.&lt;br /&gt;
|* You feel extremely weak and are in severe pain! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; is wracked with extreme pain. *&lt;br /&gt;
|1 minute.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lethal&lt;br /&gt;
|~16-33% maximum HP per 5 seconds.&lt;br /&gt;
|* You are in extreme pain, and require immediate aid! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; begins to spasm uncontrollably. *&lt;br /&gt;
|1 minute 20 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
Repeatedly poison the same weapon/item.&lt;br /&gt;
:0 - 30: Train at an NPC [[Thieves Guild]] Guildmaster.&lt;br /&gt;
:30 - 40: Apply Lesser Poison&lt;br /&gt;
:40 - 70: Apply Poison&lt;br /&gt;
:70 - 92: Apply Greater Poison&lt;br /&gt;
:92 - 100: Apply Deadly Poison&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Swordsmanship]]&lt;br /&gt;
*[[Fencing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Poisoning&amp;diff=5422</id>
		<title>Poisoning</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Poisoning&amp;diff=5422"/>
		<updated>2018-11-05T15:14:05Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Usage */ Clarified effect of GM Poison+Magery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PoisoningFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[Poisoning]] applies to [[Magery]], Warriors, [[Alchemy]] and some [[Blacksmithing]]. [[Poisoning]] allows a player to apply Poison potions to a weapon or food making it more deadly. There are different levels of poison that can be applied, causing the amount of Cure [[Potions]] or [[cure]] attempts from Magery Spells fail.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
:Apply poison to a Blade or War fork&lt;br /&gt;
:Apply poison to food which will poison the target when eaten&lt;br /&gt;
:&lt;br /&gt;
:At GM Poisoning:&lt;br /&gt;
::The Poison spell has the ability to cast Greater Poison within 10 tiles of the target and a 10% chance to cast Deadly Poison within 3 tiles of target&lt;br /&gt;
::A Poisoned weapon has a 40% chance to inflict poison on a target (up from 20% with no poisoning)&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
You may apply poison to the following weapons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fencing&#039;&#039;&#039;&lt;br /&gt;
:Dagger&lt;br /&gt;
:Kryss&lt;br /&gt;
:Butcher Knife&lt;br /&gt;
:Warfork&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039;&lt;br /&gt;
:Katana&lt;br /&gt;
:Broadsword&lt;br /&gt;
:Longsword&lt;br /&gt;
&lt;br /&gt;
==Types of Poison==&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Effects&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Message When&amp;lt;br&amp;gt;Affected&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Message When Other&amp;lt;br&amp;gt;Is Affected&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Duration&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lesser&lt;br /&gt;
|~4-7% current HP per 2 seconds.&lt;br /&gt;
|*You feel a bit nauseous*&lt;br /&gt;
|*&#039;&#039;Target&#039;&#039; looks ill.*&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Standard&lt;br /&gt;
|~5-10% maximum HP per 3 seconds.&lt;br /&gt;
|* You feel disorientated and nauseous! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; looks extremely ill. *&lt;br /&gt;
|30 seconds.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Greater&lt;br /&gt;
|~7-15% maximum HP per 4 seconds.&lt;br /&gt;
|* You begin to feel pain throughout your body! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; stumbles around in confusion and pain. *&lt;br /&gt;
|1 minute.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Deadly&lt;br /&gt;
|~15-30% maximum HP per 5 seconds.&lt;br /&gt;
|* You feel extremely weak and are in severe pain! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; is wracked with extreme pain. *&lt;br /&gt;
|1 minute.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Lethal&lt;br /&gt;
|~16-33% maximum HP per 5 seconds.&lt;br /&gt;
|* You are in extreme pain, and require immediate aid! *&lt;br /&gt;
|* &#039;&#039;Target&#039;&#039; begins to spasm uncontrollably. *&lt;br /&gt;
|1 minute 20 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
Repeatedly poison the same weapon/item.&lt;br /&gt;
:0 - 30: Train at an NPC [[Thieves Guild]] Guildmaster.&lt;br /&gt;
:30 - 40: Apply Lesser Poison&lt;br /&gt;
:40 - 70: Apply Poison&lt;br /&gt;
:70 - 92: Apply Greater Poison&lt;br /&gt;
:92 - 100: Apply Deadly Poison&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Swordsmanship]]&lt;br /&gt;
*[[Fencing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5421</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5421"/>
		<updated>2018-11-05T14:50:51Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FletchingFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Fletchers can craft Bows and Arrows for Archers, using Wood and Feathers as materials. Because of the high demand for boards, [[Lumberjacking]] and [[Carpentry]] work well with Fletching. Due to the frequency of [[Champion Spawns]] and [[Random Dungeon Adventure|Random Dungeon Adventures]], archers are very common and the demand for Arrows is frequent. Bows can also be crafted using the special woods produced from [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
Fletching has Power Scrolls which allow the skill to be increased to 105, 110, 115 and finally 120. Currently these can only be obtained from [[Monster Contracts]]. The higher your Fletching  the better your chance at creating Exceptional and Slayer weapons.  [[Slayer Deeds]] can be applied to crafted wood weapons as long as they are exceptional and have at least two other modifiers.&lt;br /&gt;
 &lt;br /&gt;
You must craft in the [[Britain Crafting Area]] to have a chance to create [[Slayer Types]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Woods==&lt;br /&gt;
A Fletchers standard materials are boards harvested with [[Lumberjacking]]. Of those boards, there are different types which provide different bonuses and colors to crafted bows.&lt;br /&gt;
&lt;br /&gt;
The skill levels a Fletcher requires to work with each type of board are:&lt;br /&gt;
:Plain: 0.0&lt;br /&gt;
:Oak: 100+&lt;br /&gt;
:Ash: 100+&lt;br /&gt;
:Yew: 100+&lt;br /&gt;
:Bloodwood: 100+&lt;br /&gt;
:Frostwood: 100+&lt;br /&gt;
&lt;br /&gt;
Crafting with different wood types will give you a chance to add a damage, accuracy and durability modifiers. The following lists the &#039;&#039;highest possible&#039;&#039; durability, damage and accuracy modifiers for each type:&lt;br /&gt;
&lt;br /&gt;
: Oak: Durable / Ruin/ +5&lt;br /&gt;
: Ash: Substantial / Might/ +10&lt;br /&gt;
: Yew: Massive/ Force/ +15&lt;br /&gt;
: Heart: Fortified / Power / +20&lt;br /&gt;
: Blood: Indestructible/ Vanquishing / +25&lt;br /&gt;
: Frost: Indestructible/ Vanquishing / +25&lt;br /&gt;
&lt;br /&gt;
== Recommended Training==&lt;br /&gt;
:0.0-40: Buy from NPC&lt;br /&gt;
:40-60: Bows&lt;br /&gt;
:60-80: Crossbows&lt;br /&gt;
:80-100: Heavy Crossbows&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Carpentry&amp;diff=5420</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Carpentry&amp;diff=5420"/>
		<updated>2018-11-05T14:50:30Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CarpentryFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
As your skill improves you may learn special Carpentry Recipes and create&amp;amp;nbsp;Items&amp;amp;nbsp;out of special forms of Lumber. With the proper research, a Grand Master may learn the secrets of Masonry.&lt;br /&gt;
&lt;br /&gt;
Once a player obtains GM they may &amp;quot;mark&amp;quot; any exceptional crafted *weapon* created with his/her name - not furniture. Lady/Lord titles are included in the mark. Carpenter&#039;s&amp;amp;nbsp;Crafting in the [[Britain Crafting Area]] will also have a chance to create [[Slayer Types]] weapons. [[Slayer Deeds]] can be applied to crafted wood weapons as long as they are exceptional and have at least two other modifiers.&lt;br /&gt;
&lt;br /&gt;
Stonework is also available to GM Carpenters. You go to the&amp;amp;nbsp;Minoc&amp;amp;nbsp;Provisioner &amp;quot;The Survival Shop&amp;quot; and buy a book called &amp;quot;Making Valuables with Stonecrafting&amp;quot; from Kin the stonecrafter for 7969g. You can then purchase mallet and chisel from him to start creating furniture and decorations from Stone! You need a miner to gather you the Granite. Different ore colors are available.&lt;br /&gt;
&lt;br /&gt;
[[Power Scrolls]] and [[Skill Scroll]] are available for this skill.&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Carpenter&#039;s tools come in all shapes and sizes. However, it is less the tool than the skill of the craftsman, and no one tool provides benefits over the others. They can be bought from a Carpenter or Tinker NPC Vendor or crafted using the Tinkering skill.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tools &lt;br /&gt;
|-&lt;br /&gt;
| Dovetail Saw &lt;br /&gt;
| Draw Knife &lt;br /&gt;
| Froe &lt;br /&gt;
| Hammer &lt;br /&gt;
| Inshave &lt;br /&gt;
| Jointing Plane &lt;br /&gt;
| Molding Planes &lt;br /&gt;
| Nails &lt;br /&gt;
| Saw &lt;br /&gt;
| Scorp &lt;br /&gt;
| Smoothing Plane &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lumber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
|-&lt;br /&gt;
| Wood &lt;br /&gt;
| Oak Wood &lt;br /&gt;
| Ash Wood &lt;br /&gt;
| Yew Wood &lt;br /&gt;
| Heart Wood &lt;br /&gt;
| Blood Wood &lt;br /&gt;
| Frost Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
By double clicking a Carpentry tool (Such as a saw or a hammer) you get to the Carpentry menu where you can select the Wooden Items you want to make, view the success chance, ingredients needed, and minimal Carpentry skill to attempt making the item. If you have below the level needed, it will tell you that you’re not skilled enough to try.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-50: Buy from NPC&lt;br /&gt;
:50-68: Wooden Shields&lt;br /&gt;
:68-74: Fishing Poles (Requires 40.0 displayed tailoring skill, train from NPC)&lt;br /&gt;
:74-80: Quarter Staff&lt;br /&gt;
:80-100: Gnarled Staff&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=5419</id>
		<title>Power Scrolls</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=5419"/>
		<updated>2018-10-31T12:43:16Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Skills With Power Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PowerScroll.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Power Scrolls increase the max skill level that a skill can be raised to, otherwise known as the skill cap, which stops at 100.0 skill. There are four levels of power scrolls:&lt;br /&gt;
&lt;br /&gt;
* 105&lt;br /&gt;
* 110&lt;br /&gt;
* 115&lt;br /&gt;
* 120&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Use==&lt;br /&gt;
Each of these must be used in &#039;&#039;&#039;ORDER&#039;&#039;&#039; to get from 100.0 (GM) skill to 120.0 (Legendary). There is a caveat which is that before you can use a power scroll for the next level, you must max out that skill first. So before a 105 PS can be used, you must be GM. To use a. 120 PS, you must first be at 115 skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where Do I Get Them?==&lt;br /&gt;
Power scrolls can be obtained via Champion Spawns and monster bash events. In the case of a Champion spawn, the power scroll will appear in the player&#039;s backpack upon Champion death (power scrolls are distributed based on damage to champ and champion related Monsters). For a period of time, power scrolls and Skill Scrolls were available via puzzle chests and lockpickable chests in Khaldun (low chance), but this has since been changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Train, or Not To==&lt;br /&gt;
[[Skill Scroll|Skill Scrolls]] are commonly used in conjunction with power scrolls to raise skill above 100.0 (GM) and up to 120.0 (legendary), instead of training that skill, but they only give whole points so if you are at 114.1 -- a skill scroll will not bring you to 115 as that would bring your skill to 115.1 (where your max is 115). In this situation, you will need to train that skill to 115, or lose 0.1 points and then use a skill scroll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first skill that a power scroll pushes above GM (100.0) will actually raise your skill cap from 700 to the level that that first skill is at(up to 720). Only this skill can go above GM without requiring points from the original 700 skill point pool. This only occurs for that first skill, subsequent Skills do not raise the skill cap further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills With Power Scrolls==&lt;br /&gt;
&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5418</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5418"/>
		<updated>2018-10-29T17:04:58Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Woods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FletchingFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Fletchers can craft Bows and Arrows for Archers, using Wood and Feathers as materials. Because of the high demand for boards, [[Lumberjacking]] and [[Carpentry]] work well with Fletching. Due to the frequency of [[Champion Spawns]] and [[Random Dungeon Adventure|Random Dungeon Adventures]], archers are very common and the demand for Arrows is frequent. Bows can also be crafted using the special woods produced from [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
Fletching has Power Scrolls which allow the skill to be increased to 105, 110, 115 and finally 120. Currently these can only be obtained from [[Monster Contracts]]. The higher your Fletching  the better your chance at creating Exceptional and Slayer weapons.  [[Slayer Deeds]] can be applied to crafted wood weapons as long as they are exceptional, have at least increased durability and a damage modifier.&lt;br /&gt;
 &lt;br /&gt;
You must craft in the [[Britain Crafting Area]] to have a chance to create [[Slayer Types]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Woods==&lt;br /&gt;
A Fletchers standard materials are boards harvested with [[Lumberjacking]]. Of those boards, there are different types which provide different bonuses and colors to crafted bows.&lt;br /&gt;
&lt;br /&gt;
The skill levels a Fletcher requires to work with each type of board are:&lt;br /&gt;
:Plain: 0.0&lt;br /&gt;
:Oak: 100+&lt;br /&gt;
:Ash: 100+&lt;br /&gt;
:Yew: 100+&lt;br /&gt;
:Bloodwood: 100+&lt;br /&gt;
:Frostwood: 100+&lt;br /&gt;
&lt;br /&gt;
Crafting with different wood types will give you a chance to add a damage, accuracy and durability modifiers. The following lists the &#039;&#039;highest possible&#039;&#039; durability, damage and accuracy modifiers for each type:&lt;br /&gt;
&lt;br /&gt;
: Oak: Durable / Ruin/ +5&lt;br /&gt;
: Ash: Substantial / Might/ +10&lt;br /&gt;
: Yew: Massive/ Force/ +15&lt;br /&gt;
: Heart: Fortified / Power / +20&lt;br /&gt;
: Blood: Indestructible/ Vanquishing / +25&lt;br /&gt;
: Frost: Indestructible/ Vanquishing / +25&lt;br /&gt;
&lt;br /&gt;
== Recommended Training==&lt;br /&gt;
:0.0-40: Buy from NPC&lt;br /&gt;
:40-60: Bows&lt;br /&gt;
:60-80: Crossbows&lt;br /&gt;
:80-100: Heavy Crossbows&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5417</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5417"/>
		<updated>2018-10-29T16:58:29Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FletchingFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Fletchers can craft Bows and Arrows for Archers, using Wood and Feathers as materials. Because of the high demand for boards, [[Lumberjacking]] and [[Carpentry]] work well with Fletching. Due to the frequency of [[Champion Spawns]] and [[Random Dungeon Adventure|Random Dungeon Adventures]], archers are very common and the demand for Arrows is frequent. Bows can also be crafted using the special woods produced from [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
Fletching has Power Scrolls which allow the skill to be increased to 105, 110, 115 and finally 120. Currently these can only be obtained from [[Monster Contracts]]. The higher your Fletching  the better your chance at creating Exceptional and Slayer weapons.  [[Slayer Deeds]] can be applied to crafted wood weapons as long as they are exceptional, have at least increased durability and a damage modifier.&lt;br /&gt;
 &lt;br /&gt;
You must craft in the [[Britain Crafting Area]] to have a chance to create [[Slayer Types]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Woods==&lt;br /&gt;
A Fletchers standard materials are boards harvested with [[Lumberjacking]]. Of those boards, there are different types which provide different bonuses and colors to crafted bows.&lt;br /&gt;
&lt;br /&gt;
The skill levels a Fletcher requires to work with each type of board are:&lt;br /&gt;
:Plain: 0.0&lt;br /&gt;
:Oak: 100+&lt;br /&gt;
:Ash: 100+&lt;br /&gt;
:Yew: 100+&lt;br /&gt;
:Bloodwood: 100+&lt;br /&gt;
&lt;br /&gt;
Crafting with different wood types will give you a chance to add a damage modifier. The highest possible damage modifier for Yew wood is Might/Ruin. For Heartwood it is Force/Might and for Bloodwood and Frostwood is it Power/Vanquishing.&lt;br /&gt;
&lt;br /&gt;
== Recommended Training==&lt;br /&gt;
:0.0-40: Buy from NPC&lt;br /&gt;
:40-60: Bows&lt;br /&gt;
:60-80: Crossbows&lt;br /&gt;
:80-100: Heavy Crossbows&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5416</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5416"/>
		<updated>2018-10-27T13:28:21Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* The Cure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
Yes, a tutorial before joining! RTFM ;) It is &#039;&#039;highly&#039;&#039; recommended that you at least scan across the information here and watch the tutorial. A video guide can be found here: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found on this page. Of particular importance is the information on how to get setup for combat.&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:ZombieJoin.png|right|100px|How to join]] Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for the purpose of creating the cure.&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
[[File:ZombieBinds.png|right|100px|Keyboard Binds]]If you are using &#039;&#039;&#039;Razor&#039;&#039;&#039;, you will need to set macros for swinging. You get your basic weapon swing attack that you are familiar with, but you gain super swings by key smashing (slower or faster depending on weapon speed). The picture to the right shows the general idea of the speak keys to set in game. You must bind !1 through !9 to your keyboard. Please watch the linked video tutorial for further information.&lt;br /&gt;
&lt;br /&gt;
If you are using &#039;&#039;&#039;UOSteam&#039;&#039;&#039;, the keybinds won&#039;t work in the same way but you can use the powerful macro system to automate your weapon swings. You will miss out on some of the nuance of swinging with slower/faster weapons but it should still cause enough damage to smash your way through the zombie masses.&lt;br /&gt;
&lt;br /&gt;
 @setalias &#039;self1&#039; &#039;self&#039;&lt;br /&gt;
 @getenemy &#039;enemy&#039; &#039;criminal&#039; &#039;gray&#039; &#039;closest&#039;&lt;br /&gt;
 pause 750&lt;br /&gt;
 if @inrange &#039;enemy&#039; &#039;1&#039;&lt;br /&gt;
  attack &#039;enemy&#039;&lt;br /&gt;
  setalias &#039;vendor&#039; &#039;enemy&#039;&lt;br /&gt;
  while @inrange &#039;vendor&#039; 1&lt;br /&gt;
    pause 850&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!3&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!7&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!1&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!9&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!2&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!4&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!6&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!8&#039;&lt;br /&gt;
    endif&lt;br /&gt;
  endwhile&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
[[File:ZombieZones.png|right|100px|Zombie Zones]] The zombie destroyer Suidoken has provided an excellent overview of the spawns. Green zones below are essentially decent spots as they are predominately Zombies, but they still have creepers, demons, abominations, and treefellows. Yellow spots had shown to be more slightly packed with more of the higher mobs. Orange spots are more heavily packed with some higher mobs. The Red zone is the worse zone to spawn in as it is very hard to run out of there alive. It gets worse toward the end of the event. This is because as more mobs are killed in the easier “south” area and they eventually respawn over time in the zone less people want to be in - This is the desert, but the same applies to birds which you will want later on.&lt;br /&gt;
&lt;br /&gt;
Once you receive an ideal location, you will instantly need to start running to find yourself a good 2-3 tiles zombie hit box. What this means is you want to block yourself on as many sides as you can either by mountain faces or trees and cliffs. This way you are only getting hit by 2-3 zombies and not all 8 that will kill a naked toon fast. This is when you will start swinging at zombies!&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace.&lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal.&lt;br /&gt;
* Daemon: Magic caster that heals a lot, chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison, chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited, chance to drop Vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells, chance to drop Fey Wing.&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Tentacle: Moderate melee hits, chance to drop Vile Tentacle.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2018 event, your total score would be used as currency to obtain rewards. This was replaced with a different system based on collecting zombie heads.&lt;br /&gt;
&lt;br /&gt;
====Zombie Heads====&lt;br /&gt;
[[File:ZombiePortal.png|right|Zombie Head]]&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieHead.png|right|Zombie Cauldron]]&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieCure.png|right|100px|Example Recipe]]Aside from collecting zombie heads and generally surviving, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. As an example, the image to the right shows the order from the October 2018 Zombie Land events but note that this ordering can vary!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, &lt;br /&gt;
You will want to look for the following. Pewter bow, mortar and pestal (not a normal one it will give you a targeter), and a green colored knife. &lt;br /&gt;
Each of the mobs drop an item toward a cure (See Monsterpedia).&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m using UOSteam and I can&#039;t bandage===&lt;br /&gt;
[[File:ZombieBandage.png|right|100px|Bandageself]][[File:ZombieTargetting.png|right|100px|Targeting System]]Razor is the preferred client for this event but UOSteam will work in combination with some in-game client macros. The combat macro can be found in the &amp;quot;Combat in Brief&amp;quot; section. To get bandages to work, open the Options in your client (Options in Paperdoll or Alt-O) and then go to the macros and add a new macro to use the bandageself command. Save this and then make sure you also have the new targeting system enabled. Your setup should look like the two images provided to the right.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Invisibility, Magic Reflect and Chain Lightning.&lt;br /&gt;
* Pulling massive packs of zombies and casting chain lighting on them will help you clear MASSIVE amounts of them quickly getting ahead of other players in score. They do not have diminished returns for the amount, all take 80 damage if not resisted.&lt;br /&gt;
* Zombie Spiders drop music instruments which you can then set up a peacemaking macro to spam and make everything do nothing to you as you kill them.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the ! attack keys to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* . LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good pots, mortors to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
* FIELD SPELLS do not work here. &lt;br /&gt;
* AS A GUILD USE UOAutomap. While it might feel safer to farm together it will drastically slow down your building of score. UOAM will help if you attempt to help eachother by staying in same zones, but different screens. &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieCure.png&amp;diff=5415</id>
		<title>File:ZombieCure.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieCure.png&amp;diff=5415"/>
		<updated>2018-10-27T13:27:07Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: Parsnip uploaded a new version of &amp;amp;quot;File:ZombieCure.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5414</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5414"/>
		<updated>2018-10-18T20:45:12Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FletchingFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Fletchers can craft Bows and Arrows for Archers, using Wood and Feathers as materials. Because of the high demand for boards, [[Lumberjacking]] and [[Carpentry]] work well with Fletching. Due to the frequency of [[Champion Spawns]] and [[Random Dungeon Adventure|Random Dungeon Adventures]], archers are very common and the demand for Arrows is frequent. Bows can also be crafted using the special woods produced from [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
Inscription has Power Scrolls which allow the skill to be increased to 105, 110, 115 and finally 120. Currently these can only be obtained from [[Monster Contracts]]. The higher your Fletching  the better your chance at creating Exceptional and Slayer weapons.  [[Slayer Deeds]] can be applied to crafted wood weapons as long as they are exceptional, have at least increased durability and a damage modifier.&lt;br /&gt;
 &lt;br /&gt;
You must craft in the [[Britain Crafting Area]] to have a chance to create [[Slayer Types]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Woods==&lt;br /&gt;
A Fletchers standard materials are boards harvested with [[Lumberjacking]]. Of those boards, there are different types which provide different bonuses and colors to crafted bows.&lt;br /&gt;
&lt;br /&gt;
The skill levels a Fletcher requires to work with each type of board are:&lt;br /&gt;
:Plain: 0.0&lt;br /&gt;
:Oak: 100+&lt;br /&gt;
:Ash: 100+&lt;br /&gt;
:Yew: 100+&lt;br /&gt;
:Bloodwood: 100+&lt;br /&gt;
&lt;br /&gt;
Crafting with different wood types will give you a chance to add a damage modifier. The highest possible damage modifier for Yew wood is Might/Ruin. For Heartwood it is Force/Might and for Bloodwood and Frostwood is it Power/Vanquishing.&lt;br /&gt;
&lt;br /&gt;
== Recommended Training==&lt;br /&gt;
:0.0-40: Buy from NPC&lt;br /&gt;
:40-60: Bows&lt;br /&gt;
:60-80: Crossbows&lt;br /&gt;
:80-100: Heavy Crossbows&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Carpentry&amp;diff=5413</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Carpentry&amp;diff=5413"/>
		<updated>2018-10-18T20:44:54Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ tweaked slayer deed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CarpentryFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
As your skill improves you may learn special Carpentry Recipes and create&amp;amp;nbsp;Items&amp;amp;nbsp;out of special forms of Lumber. With the proper research, a Grand Master may learn the secrets of Masonry.&lt;br /&gt;
&lt;br /&gt;
Once a player obtains GM they may &amp;quot;mark&amp;quot; any exceptional crafted *weapon* created with his/her name - not furniture. Lady/Lord titles are included in the mark. Carpenter&#039;s&amp;amp;nbsp;Crafting in the [[Britain Crafting Area]] will also have a chance to create [[Slayer Types]] weapons. [[Slayer Deeds]] can be applied to crafted wood weapons as long as they are exceptional, have at least increased durability and a damage modifier.&lt;br /&gt;
&lt;br /&gt;
Stonework is also available to GM Carpenters. You go to the&amp;amp;nbsp;Minoc&amp;amp;nbsp;Provisioner &amp;quot;The Survival Shop&amp;quot; and buy a book called &amp;quot;Making Valuables with Stonecrafting&amp;quot; from Kin the stonecrafter for 7969g. You can then purchase mallet and chisel from him to start creating furniture and decorations from Stone! You need a miner to gather you the Granite. Different ore colors are available.&lt;br /&gt;
&lt;br /&gt;
[[Power Scrolls]] and [[Skill Scroll]] are available for this skill.&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Carpenter&#039;s tools come in all shapes and sizes. However, it is less the tool than the skill of the craftsman, and no one tool provides benefits over the others. They can be bought from a Carpenter or Tinker NPC Vendor or crafted using the Tinkering skill.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tools &lt;br /&gt;
|-&lt;br /&gt;
| Dovetail Saw &lt;br /&gt;
| Draw Knife &lt;br /&gt;
| Froe &lt;br /&gt;
| Hammer &lt;br /&gt;
| Inshave &lt;br /&gt;
| Jointing Plane &lt;br /&gt;
| Molding Planes &lt;br /&gt;
| Nails &lt;br /&gt;
| Saw &lt;br /&gt;
| Scorp &lt;br /&gt;
| Smoothing Plane &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lumber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
|-&lt;br /&gt;
| Wood &lt;br /&gt;
| Oak Wood &lt;br /&gt;
| Ash Wood &lt;br /&gt;
| Yew Wood &lt;br /&gt;
| Heart Wood &lt;br /&gt;
| Blood Wood &lt;br /&gt;
| Frost Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
By double clicking a Carpentry tool (Such as a saw or a hammer) you get to the Carpentry menu where you can select the Wooden Items you want to make, view the success chance, ingredients needed, and minimal Carpentry skill to attempt making the item. If you have below the level needed, it will tell you that you’re not skilled enough to try.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-50: Buy from NPC&lt;br /&gt;
:50-68: Wooden Shields&lt;br /&gt;
:68-74: Fishing Poles (Requires 40.0 displayed tailoring skill, train from NPC)&lt;br /&gt;
:74-80: Quarter Staff&lt;br /&gt;
:80-100: Gnarled Staff&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5412</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5412"/>
		<updated>2018-10-15T10:13:41Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* The Cure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
Yes, a tutorial before joining! RTFM ;) It is &#039;&#039;highly&#039;&#039; recommended that you at least scan across the information here and watch the tutorial. A video guide can be found here: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found on this page. Of particular importance is the information on how to get setup for combat.&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:ZombieJoin.png|right|100px|How to join]] Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for the purpose of creating the cure.&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
[[File:ZombieBinds.png|right|100px|Keyboard Binds]]If you are using &#039;&#039;&#039;Razor&#039;&#039;&#039;, you will need to set macros for swinging. You get your basic weapon swing attack that you are familiar with, but you gain super swings by key smashing (slower or faster depending on weapon speed). The picture to the right shows the general idea of the speak keys to set in game. You must bind !1 through !9 to your keyboard. Please watch the linked video tutorial for further information.&lt;br /&gt;
&lt;br /&gt;
If you are using &#039;&#039;&#039;UOSteam&#039;&#039;&#039;, the keybinds won&#039;t work in the same way but you can use the powerful macro system to automate your weapon swings. You will miss out on some of the nuance of swinging with slower/faster weapons but it should still cause enough damage to smash your way through the zombie masses.&lt;br /&gt;
&lt;br /&gt;
 @setalias &#039;self1&#039; &#039;self&#039;&lt;br /&gt;
 @getenemy &#039;enemy&#039; &#039;criminal&#039; &#039;gray&#039; &#039;closest&#039;&lt;br /&gt;
 pause 750&lt;br /&gt;
 if @inrange &#039;enemy&#039; &#039;1&#039;&lt;br /&gt;
  attack &#039;enemy&#039;&lt;br /&gt;
  setalias &#039;vendor&#039; &#039;enemy&#039;&lt;br /&gt;
  while @inrange &#039;vendor&#039; 1&lt;br /&gt;
    pause 850&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!3&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!7&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!1&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!9&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!2&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!4&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!6&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!8&#039;&lt;br /&gt;
    endif&lt;br /&gt;
  endwhile&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
[[File:ZombieZones.png|right|100px|Zombie Zones]] The zombie destroyer Suidoken has provided an excellent overview of the spawns. Green zones below are essentially decent spots as they are predominately Zombies, but they still have creepers, demons, abominations, and treefellows. Yellow spots had shown to be more slightly packed with more of the higher mobs. Orange spots are more heavily packed with some higher mobs. The Red zone is the worse zone to spawn in as it is very hard to run out of there alive. It gets worse toward the end of the event. This is because as more mobs are killed in the easier “south” area and they eventually respawn over time in the zone less people want to be in - This is the desert, but the same applies to birds which you will want later on.&lt;br /&gt;
&lt;br /&gt;
Once you receive an ideal location, you will instantly need to start running to find yourself a good 2-3 tiles zombie hit box. What this means is you want to block yourself on as many sides as you can either by mountain faces or trees and cliffs. This way you are only getting hit by 2-3 zombies and not all 8 that will kill a naked toon fast. This is when you will start swinging at zombies!&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace.&lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal.&lt;br /&gt;
* Daemon: Magic caster that heals a lot, chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison, chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited, chance to drop Vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells, chance to drop Fey Wing.&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Tentacle: Moderate melee hits, chance to drop Vile Tentacle.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2018 event, your total score would be used as currency to obtain rewards. This was replaced with a different system based on collecting zombie heads.&lt;br /&gt;
&lt;br /&gt;
====Zombie Heads====&lt;br /&gt;
[[File:ZombiePortal.png|right|Zombie Head]]&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieHead.png|right|Zombie Cauldron]]&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieCure.png|right|100px|Example Recipe]]Aside from collecting zombie heads and generally surviving, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. As an example, the image to the right shows the order from previous Zombie Land events but note that this ordering can vary!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, &lt;br /&gt;
You will want to look for the following. Pewter bow, mortar and pestal (not a normal one it will give you a targeter), and a green colored knife. &lt;br /&gt;
Each of the mobs drop an item toward a cure (See Monsterpedia).&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m using UOSteam and I can&#039;t bandage===&lt;br /&gt;
[[File:ZombieBandage.png|right|100px|Bandageself]][[File:ZombieTargetting.png|right|100px|Targeting System]]Razor is the preferred client for this event but UOSteam will work in combination with some in-game client macros. The combat macro can be found in the &amp;quot;Combat in Brief&amp;quot; section. To get bandages to work, open the Options in your client (Options in Paperdoll or Alt-O) and then go to the macros and add a new macro to use the bandageself command. Save this and then make sure you also have the new targeting system enabled. Your setup should look like the two images provided to the right.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Invisibility, Magic Reflect and Chain Lightning.&lt;br /&gt;
* Pulling massive packs of zombies and casting chain lighting on them will help you clear MASSIVE amounts of them quickly getting ahead of other players in score. They do not have diminished returns for the amount, all take 80 damage if not resisted.&lt;br /&gt;
* Zombie Spiders drop music instruments which you can then set up a peacemaking macro to spam and make everything do nothing to you as you kill them.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the ! attack keys to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* . LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good pots, mortors to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
* FIELD SPELLS do not work here. &lt;br /&gt;
* AS A GUILD USE UOAutomap. While it might feel safer to farm together it will drastically slow down your building of score. UOAM will help if you attempt to help eachother by staying in same zones, but different screens. &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5411</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5411"/>
		<updated>2018-10-15T10:04:36Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: Added Tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
Yes, a tutorial before joining! RTFM ;) It is &#039;&#039;highly&#039;&#039; recommended that you at least scan across the information here and watch the tutorial. A video guide can be found here: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found on this page. Of particular importance is the information on how to get setup for combat.&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:ZombieJoin.png|right|100px|How to join]] Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for the purpose of creating the cure.&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
[[File:ZombieBinds.png|right|100px|Keyboard Binds]]If you are using &#039;&#039;&#039;Razor&#039;&#039;&#039;, you will need to set macros for swinging. You get your basic weapon swing attack that you are familiar with, but you gain super swings by key smashing (slower or faster depending on weapon speed). The picture to the right shows the general idea of the speak keys to set in game. You must bind !1 through !9 to your keyboard. Please watch the linked video tutorial for further information.&lt;br /&gt;
&lt;br /&gt;
If you are using &#039;&#039;&#039;UOSteam&#039;&#039;&#039;, the keybinds won&#039;t work in the same way but you can use the powerful macro system to automate your weapon swings. You will miss out on some of the nuance of swinging with slower/faster weapons but it should still cause enough damage to smash your way through the zombie masses.&lt;br /&gt;
&lt;br /&gt;
 @setalias &#039;self1&#039; &#039;self&#039;&lt;br /&gt;
 @getenemy &#039;enemy&#039; &#039;criminal&#039; &#039;gray&#039; &#039;closest&#039;&lt;br /&gt;
 pause 750&lt;br /&gt;
 if @inrange &#039;enemy&#039; &#039;1&#039;&lt;br /&gt;
  attack &#039;enemy&#039;&lt;br /&gt;
  setalias &#039;vendor&#039; &#039;enemy&#039;&lt;br /&gt;
  while @inrange &#039;vendor&#039; 1&lt;br /&gt;
    pause 850&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!3&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!7&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!1&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!9&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!2&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!4&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!6&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!8&#039;&lt;br /&gt;
    endif&lt;br /&gt;
  endwhile&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
[[File:ZombieZones.png|right|100px|Zombie Zones]] The zombie destroyer Suidoken has provided an excellent overview of the spawns. Green zones below are essentially decent spots as they are predominately Zombies, but they still have creepers, demons, abominations, and treefellows. Yellow spots had shown to be more slightly packed with more of the higher mobs. Orange spots are more heavily packed with some higher mobs. The Red zone is the worse zone to spawn in as it is very hard to run out of there alive. It gets worse toward the end of the event. This is because as more mobs are killed in the easier “south” area and they eventually respawn over time in the zone less people want to be in - This is the desert, but the same applies to birds which you will want later on.&lt;br /&gt;
&lt;br /&gt;
Once you receive an ideal location, you will instantly need to start running to find yourself a good 2-3 tiles zombie hit box. What this means is you want to block yourself on as many sides as you can either by mountain faces or trees and cliffs. This way you are only getting hit by 2-3 zombies and not all 8 that will kill a naked toon fast. This is when you will start swinging at zombies!&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace.&lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal.&lt;br /&gt;
* Daemon: Magic caster that heals a lot, chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison, chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited, chance to drop Vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells, chance to drop Fey Wing.&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Tentacle: Moderate melee hits, chance to drop Vile Tentacle.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2018 event, your total score would be used as currency to obtain rewards. This was replaced with a different system based on collecting zombie heads.&lt;br /&gt;
&lt;br /&gt;
====Zombie Heads====&lt;br /&gt;
[[File:ZombiePortal.png|right|Zombie Head]]&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieHead.png|right|Zombie Cauldron]]&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieCure.png|right|100px|Example Recipe]]Aside from collecting zombie heads and generally surviving, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. As an example, the image to the right shows the order from previous Zombie Land events but note that this ordering can vary!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, &lt;br /&gt;
You will want to look for the following. Pewter bow, mortar and pestal (not a normal one it will give you a targeter), and a green colored knife. &lt;br /&gt;
Each of the mobs drop an item toward a cure. Chaos dragon was not present last year that I am aware of and has nothing to do with cure. &lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m using UOSteam and I can&#039;t bandage===&lt;br /&gt;
[[File:ZombieBandage.png|right|100px|Bandageself]][[File:ZombieTargetting.png|right|100px|Targeting System]]Razor is the preferred client for this event but UOSteam will work in combination with some in-game client macros. The combat macro can be found in the &amp;quot;Combat in Brief&amp;quot; section. To get bandages to work, open the Options in your client (Options in Paperdoll or Alt-O) and then go to the macros and add a new macro to use the bandageself command. Save this and then make sure you also have the new targeting system enabled. Your setup should look like the two images provided to the right.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Invisibility, Magic Reflect and Chain Lightning.&lt;br /&gt;
* Pulling massive packs of zombies and casting chain lighting on them will help you clear MASSIVE amounts of them quickly getting ahead of other players in score. They do not have diminished returns for the amount, all take 80 damage if not resisted.&lt;br /&gt;
* Zombie Spiders drop music instruments which you can then set up a peacemaking macro to spam and make everything do nothing to you as you kill them.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the ! attack keys to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* . LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good pots, mortors to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
* FIELD SPELLS do not work here. &lt;br /&gt;
* AS A GUILD USE UOAutomap. While it might feel safer to farm together it will drastically slow down your building of score. UOAM will help if you attempt to help eachother by staying in same zones, but different screens. &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieTargetting.png&amp;diff=5410</id>
		<title>File:ZombieTargetting.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieTargetting.png&amp;diff=5410"/>
		<updated>2018-10-15T09:59:40Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieBandage.png&amp;diff=5409</id>
		<title>File:ZombieBandage.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieBandage.png&amp;diff=5409"/>
		<updated>2018-10-15T09:58:33Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5408</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5408"/>
		<updated>2018-10-15T09:48:46Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: Added some of Suidoken guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
Yes, a tutorial before joining! RTFM ;) It is &#039;&#039;highly&#039;&#039; recommended that you at least scan across the information here and watch the tutorial. A video guide can be found here: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found on this page. Of particular importance is the information on how to get setup for combat.&lt;br /&gt;
&lt;br /&gt;
====Combat in Brief====&lt;br /&gt;
[[File:ZombieBinds.png|right|100px|Keyboard Binds]]If you are using &#039;&#039;&#039;Razor&#039;&#039;&#039;, you will need to set macros for swinging. You get your basic weapon swing attack that you are familiar with, but you gain super swings by key smashing (slower or faster depending on weapon speed). The picture to the right shows the general idea of the speak keys to set in game. &lt;br /&gt;
&lt;br /&gt;
If you are using &#039;&#039;&#039;UOSteam&#039;&#039;&#039;, the keybinds won&#039;t work in the same way but you can use the powerful macro system to automate your weapon swings. You will miss out on some of the nuance of swinging with slower/faster weapons but it should still cause enough damage to smash your way through the zombie masses.&lt;br /&gt;
&lt;br /&gt;
 @setalias &#039;self1&#039; &#039;self&#039;&lt;br /&gt;
 @getenemy &#039;enemy&#039; &#039;criminal&#039; &#039;gray&#039; &#039;closest&#039;&lt;br /&gt;
 pause 750&lt;br /&gt;
 if @inrange &#039;enemy&#039; &#039;1&#039;&lt;br /&gt;
  attack &#039;enemy&#039;&lt;br /&gt;
  setalias &#039;vendor&#039; &#039;enemy&#039;&lt;br /&gt;
  while @inrange &#039;vendor&#039; 1&lt;br /&gt;
    pause 850&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!3&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; == y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!7&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!1&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; == x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!9&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!2&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;gt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!4&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;gt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!6&#039;&lt;br /&gt;
    endif&lt;br /&gt;
    if @x &#039;vendor&#039; &amp;lt; x &#039;self1&#039; and @y &#039;vendor&#039; &amp;lt; y &#039;self1&#039;&lt;br /&gt;
      msg &#039;!8&#039;&lt;br /&gt;
    endif&lt;br /&gt;
  endwhile&lt;br /&gt;
 endif&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:ZombieJoin.png|right|100px|How to join]] Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See #Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for the purpose of creating the cure.&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
[[File:ZombieZones.png|right|100px|Zombie Zones]] The zombie destroyer Suidoken has provided an excellent overview of the spawns. Green zones below are essentially decent spots as they are predominately Zombies, but they still have creepers, demons, abominations, and treefellows. Yellow spots had shown to be more slightly packed with more of the higher mobs. Orange spots are more heavily packed with some higher mobs. The Red zone is the worse zone to spawn in as it is very hard to run out of there alive. It gets worse toward the end of the event. This is because as more mobs are killed in the easier “south” area and they eventually respawn over time in the zone less people want to be in - This is the desert, but the same applies to birds which you will want later on.&lt;br /&gt;
&lt;br /&gt;
Once you receive an ideal location, you will instantly need to start running to find yourself a good 2-3 tiles zombie hit box. What this means is you want to block yourself on as many sides as you can either by mountain faces or trees and cliffs. This way you are only getting hit by 2-3 zombies and not all 8 that will kill a naked toon fast. This is when you will start swinging at zombies!&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
- Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace.&lt;br /&gt;
- Treefellow: Magic caster, chance to drop Seed of Renewal.&lt;br /&gt;
- Daemon: Magic caster that heals a lot, chance to drop Daemon Claw.&lt;br /&gt;
- Creeper: Fast-moving and hits with max level poison, chance to drop Crystal Flask.&lt;br /&gt;
- Abomination: Firebreath and heavy damage but can be kited, chance to drop Vitriol.&lt;br /&gt;
- Fey Warrior: Reflects melee and archery but not magic spells, chance to drop Fey Wing.&lt;br /&gt;
- Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
- Tentacle: Moderate melee hits, chance to drop Vile Tentacle.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2018 event, your total score would be used as currency to obtain rewards. This was replaced with a different system based on collecting zombie heads.&lt;br /&gt;
&lt;br /&gt;
====Zombie Heads====&lt;br /&gt;
[[File:ZombiePortal.png|right|Zombie Head]]&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieHead.png|right|Zombie Cauldron]]&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieCure.png|right|100px|Example Recipe]]Aside from collecting zombie heads and generally surviving, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. As an example, the image to the right shows the order from previous Zombie Land events but note that this ordering can vary!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, &lt;br /&gt;
You will want to look for the following. Pewter bow, mortar and pestal (not a normal one it will give you a targeter), and a green colored knife. &lt;br /&gt;
Each of the mobs drop an item toward a cure. Chaos dragon was not present last year that I am aware of and has nothing to do with cure. &lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieCure.png&amp;diff=5407</id>
		<title>File:ZombieCure.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieCure.png&amp;diff=5407"/>
		<updated>2018-10-15T09:38:31Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
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		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieBinds.png&amp;diff=5406</id>
		<title>File:ZombieBinds.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieBinds.png&amp;diff=5406"/>
		<updated>2018-10-15T09:26:42Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
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		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieZones.png&amp;diff=5405</id>
		<title>File:ZombieZones.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieZones.png&amp;diff=5405"/>
		<updated>2018-10-15T09:19:51Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
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		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieJoin.png&amp;diff=5404</id>
		<title>File:ZombieJoin.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieJoin.png&amp;diff=5404"/>
		<updated>2018-10-15T09:10:24Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5402</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5402"/>
		<updated>2018-10-14T17:12:04Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* October 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==October 2018==&lt;br /&gt;
[[File:ZombiePortal.png|right|Zombie Head]]&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieHead.png|right|Zombie Cauldron]]&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5401</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5401"/>
		<updated>2018-10-14T17:10:55Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* October 2018 */ Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==October 2018==&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
[[File:ZombiePortal.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieHead.png]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombiePortal.png&amp;diff=5400</id>
		<title>File:ZombiePortal.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombiePortal.png&amp;diff=5400"/>
		<updated>2018-10-14T17:10:19Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:ZombieHead.png&amp;diff=5399</id>
		<title>File:ZombieHead.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:ZombieHead.png&amp;diff=5399"/>
		<updated>2018-10-14T17:09:50Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5398</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5398"/>
		<updated>2018-10-14T13:20:12Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* October 2018 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==October 2018==&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5397</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5397"/>
		<updated>2018-10-14T13:19:48Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: Added oct 2018 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==October 2018==&lt;br /&gt;
&lt;br /&gt;
The version of Zombie Lands for October 2018 changed the mechanism for obtaining rewards and the recipe for the cure was also changed. Prizes were no longer awarded based on points, they were for bragging rights only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie Heads&#039;&#039;&#039;&lt;br /&gt;
Zombies had the chance to drop &amp;quot;a rotting zombie head&amp;quot;. The rotting zombie head had to be taken to one of the zombie portal cauldrons scattered throughout Zombie Land. Double clicking the cauldron and any zombie heads converted them to event crystals and added the crystal to your bank in the normal world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5396</id>
		<title>Fletching</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Fletching&amp;diff=5396"/>
		<updated>2018-10-14T13:01:03Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ Added slayer deed info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FletchingFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Fletchers can craft Bows and Arrows for Archers, using Wood and Feathers as materials. Because of the high demand for boards, [[Lumberjacking]] and [[Carpentry]] work well with Fletching. Due to the frequency of [[Champion Spawns]] and [[Random Dungeon Adventure|Random Dungeon Adventures]], archers are very common and the demand for Arrows is frequent. Bows can also be crafted using the special woods produced from [[Lumberjacking]].&lt;br /&gt;
&lt;br /&gt;
Inscription has Power Scrolls which allow the skill to be increased to 105, 110, 115 and finally 120. Currently these can only be obtained from [[Monster Contracts]]. The higher your Fletching  the better your chance at creating Exceptional and Slayer weapons.  [[Slayer Deeds]] can be applied to crafted wood weapons as long as they have at least two magic attributes.&lt;br /&gt;
 &lt;br /&gt;
You must craft in the [[Britain Crafting Area]] to have a chance to create [[Slayer Types]] weapons.&lt;br /&gt;
&lt;br /&gt;
==Woods==&lt;br /&gt;
A Fletchers standard materials are boards harvested with [[Lumberjacking]]. Of those boards, there are different types which provide different bonuses and colors to crafted bows.&lt;br /&gt;
&lt;br /&gt;
The skill levels a Fletcher requires to work with each type of board are:&lt;br /&gt;
:Plain: 0.0&lt;br /&gt;
:Oak: 100+&lt;br /&gt;
:Ash: 100+&lt;br /&gt;
:Yew: 100+&lt;br /&gt;
:Bloodwood: 100+&lt;br /&gt;
&lt;br /&gt;
Crafting with different wood types will give you a chance to add a damage modifier. The highest possible damage modifier for Yew wood is Might/Ruin. For Heartwood it is Force/Might and for Bloodwood and Frostwood is it Power/Vanquishing.&lt;br /&gt;
&lt;br /&gt;
== Recommended Training==&lt;br /&gt;
:0.0-40: Buy from NPC&lt;br /&gt;
:40-60: Bows&lt;br /&gt;
:60-80: Crossbows&lt;br /&gt;
:80-100: Heavy Crossbows&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Carpentry&amp;diff=5395</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Carpentry&amp;diff=5395"/>
		<updated>2018-10-14T13:00:01Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ Wood weapon slayer deed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CarpentryFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
As your skill improves you may learn special Carpentry Recipes and create&amp;amp;nbsp;Items&amp;amp;nbsp;out of special forms of Lumber. With the proper research, a Grand Master may learn the secrets of Masonry.&lt;br /&gt;
&lt;br /&gt;
Once a player obtains GM they may &amp;quot;mark&amp;quot; any exceptional crafted *weapon* created with his/her name - not furniture. Lady/Lord titles are included in the mark. Carpenter&#039;s&amp;amp;nbsp;Crafting in the [[Britain Crafting Area]] will also have a chance to create [[Slayer Types]] weapons. [[Slayer Deeds]] can be applied to crafted wood weapons as long as they have at least two magic attributes.&lt;br /&gt;
&lt;br /&gt;
Stonework is also available to GM Carpenters. You go to the&amp;amp;nbsp;Minoc&amp;amp;nbsp;Provisioner &amp;quot;The Survival Shop&amp;quot; and buy a book called &amp;quot;Making Valuables with Stonecrafting&amp;quot; from Kin the stonecrafter for 7969g. You can then purchase mallet and chisel from him to start creating furniture and decorations from Stone! You need a miner to gather you the Granite. Different ore colors are available.&lt;br /&gt;
&lt;br /&gt;
[[Power Scrolls]] and [[Skill Scroll]] are available for this skill.&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
Carpenter&#039;s tools come in all shapes and sizes. However, it is less the tool than the skill of the craftsman, and no one tool provides benefits over the others. They can be bought from a Carpenter or Tinker NPC Vendor or crafted using the Tinkering skill.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tools &lt;br /&gt;
|-&lt;br /&gt;
| Dovetail Saw &lt;br /&gt;
| Draw Knife &lt;br /&gt;
| Froe &lt;br /&gt;
| Hammer &lt;br /&gt;
| Inshave &lt;br /&gt;
| Jointing Plane &lt;br /&gt;
| Molding Planes &lt;br /&gt;
| Nails &lt;br /&gt;
| Saw &lt;br /&gt;
| Scorp &lt;br /&gt;
| Smoothing Plane &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lumber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lumber&lt;br /&gt;
|-&lt;br /&gt;
| Wood &lt;br /&gt;
| Oak Wood &lt;br /&gt;
| Ash Wood &lt;br /&gt;
| Yew Wood &lt;br /&gt;
| Heart Wood &lt;br /&gt;
| Blood Wood &lt;br /&gt;
| Frost Wood &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
By double clicking a Carpentry tool (Such as a saw or a hammer) you get to the Carpentry menu where you can select the Wooden Items you want to make, view the success chance, ingredients needed, and minimal Carpentry skill to attempt making the item. If you have below the level needed, it will tell you that you’re not skilled enough to try.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-50: Buy from NPC&lt;br /&gt;
:50-68: Wooden Shields&lt;br /&gt;
:68-74: Fishing Poles (Requires 40.0 displayed tailoring skill, train from NPC)&lt;br /&gt;
:74-80: Quarter Staff&lt;br /&gt;
:80-100: Gnarled Staff&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Slayer_Deeds&amp;diff=5394</id>
		<title>Slayer Deeds</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Slayer_Deeds&amp;diff=5394"/>
		<updated>2018-10-14T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ Added wood slayer deed info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Slayer deeds were added in January 2018 to create a new method for players to apply a slayer property to runic weapons. They are available via the [[Tinkering]] menu and can only be applied to runic blacksmith weapons. Unlike normally crafted slayers, the deed applies a limited number of slayer charges to the runic weapon and will break when the charges are exhausted. 120 Tinkering is required to be able to create these deeds.&lt;br /&gt;
&lt;br /&gt;
Slayer deeds are also usable on wooden crafted weapons as long as they have at least two magic attributes.&lt;br /&gt;
&lt;br /&gt;
[[File:SlayerDeeds.png|center|Slayer Deed Menu]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5393</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5393"/>
		<updated>2018-10-13T10:54:46Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Guide */ Add credit for guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The ever-helpful Lady Skye of Trinsic compiled this excellent guide:&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5392</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5392"/>
		<updated>2018-10-11T20:15:18Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Guide */ Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
: https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5391</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5391"/>
		<updated>2018-10-09T19:04:27Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the T2A lands which are filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
https://www.uoforum.com/threads/zombieland-practice.98899/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5390</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5390"/>
		<updated>2018-10-09T18:48:02Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character stuck in the middle of a land full of zombies and other creatures. Your primary objective is to survive and build up your skills. You do not have to worry about real UOF character skills, these will be unaffected by entering Zombie Land. The combat system used is also different, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5389</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5389"/>
		<updated>2018-10-09T18:38:43Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character stuck in the middle of a land full of zombies and other creatures. Your primary objective is to survive and build up your skills. You do not have to worry about real UOF character skills, these will be unaffected by entering Zombie Land. The combat system used is also different, using more arcade like controls to swing weapons in a specific direction. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY and some configuration information can be found in the FAQ section.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5388</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5388"/>
		<updated>2018-10-09T18:32:14Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY&lt;br /&gt;
&lt;br /&gt;
You do not have to worry about your characters skills or items being edited in any way. You will control a &amp;quot;zombie avatar&amp;quot; during the event.&lt;br /&gt;
&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5387</id>
		<title>Zombie Land</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Zombie_Land&amp;diff=5387"/>
		<updated>2018-10-09T18:29:31Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: Basic template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. A tutorial for the event can be found at: https://www.youtube.com/watch?v=qxCjfUiZDMY&lt;br /&gt;
&lt;br /&gt;
You do not have to worry about your characters skills or items being edited in any way. You will control a &amp;quot;zombie avatar&amp;quot; during the event.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind !1 through !9 to your directional numbered keypad located near your right hand. Bind !1 to 1 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can say !1, !2, !3, etc up to !9 to attack in that direction (as shown in the video). You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===When I press any key, Razor always executes the same macro.===&lt;br /&gt;
This is a Razor glitch that happens every once in a while. Unfortunately the only solution that I have found is to restart your computer.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=5386</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=5386"/>
		<updated>2018-10-09T18:24:24Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to the UO Forever Wiki!==&lt;br /&gt;
====Quickstart====&lt;br /&gt;
[[File:DownloadandPlay.png|left|100px|link=http://www.uoforever.com/download.php]]Click that download &amp;amp; play button! Follow the installation instructions [[Download_%26_Installation|here]]. Create an account by entering your desired username and a password. There is no registration process. Your account is now created!&lt;br /&gt;
&lt;br /&gt;
If you have forgotten your password, create an account on the Ultima Online Forever [http://www.uoforum.com Forums] and the complete the [http://www.uoforum.com/applicationform/reset-password.1/form Reset Password] form.&lt;br /&gt;
&lt;br /&gt;
If you receive the message &amp;quot;Your account credentials are invalid.  Check your user ID and password and try again.&amp;quot; Someone may already have used that account name - choose another!&lt;br /&gt;
&lt;br /&gt;
You are allowed &#039;&#039;three&#039;&#039; accounts per IP.  Using more than three accounts may result in termination of one or all of your accounts.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
===New Player Information===&lt;br /&gt;
*[[:Category:Guides|Guides]]&lt;br /&gt;
**[[Staying Safe in Sosaria]]&lt;br /&gt;
***[[How to Prepare Yourself and Survive a PK Attack|Surviving a PK Attack]]&lt;br /&gt;
**[[Flagging]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats|Stats]]&lt;br /&gt;
*Common [[Templates]]&lt;br /&gt;
**What is a [[Template]]?&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
**[[:Category:Atlas|Towns]]&lt;br /&gt;
**[[:Category:Dungeons|Dungeons]]&lt;br /&gt;
*[[Donation_Coin|Donation Coins]]&lt;br /&gt;
**[[Starter Pack|Starter Packs]]&lt;br /&gt;
*[[Custom Housing]]&lt;br /&gt;
**[[House Decay]]&lt;br /&gt;
*[[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
===Downloads &amp;amp; Files===&lt;br /&gt;
*[[Download &amp;amp; Installation|UOF Launcher]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Sallos]]&lt;br /&gt;
*[[UO Automap]]&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
*[[Paperdoll]]&lt;br /&gt;
*[[Options]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Status]]&lt;br /&gt;
*[[Party]]&lt;br /&gt;
*[[Journal]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
&lt;br /&gt;
===Help &amp;amp; Support===&lt;br /&gt;
*[http://www.uoforum.com/faq/ FAQ]&lt;br /&gt;
*[http://www.uoforum.com Forums]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
**[[patch-notes]]&lt;br /&gt;
*[[Companions]]&lt;br /&gt;
*[[Young Player Status]]&lt;br /&gt;
*[[Server Advertising]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Unique Features===&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Butler]]&lt;br /&gt;
*[[Skill Scroll]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
** [[Slayer Deeds]]&lt;br /&gt;
*[[Conquest System]]&lt;br /&gt;
*[[:Category:Rares|Rares]]&lt;br /&gt;
*[[Titles and Hues Guide|Titles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;br /&gt;
*[[Consumable Perks]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster Contracts]]&#039;&#039;&#039;&lt;br /&gt;
*Custom Dungeons&lt;br /&gt;
** [[Ankh]]&lt;br /&gt;
** [[Asylum]]&lt;br /&gt;
** [[Booty Island Dungeon]]&lt;br /&gt;
** [[Exodus]]&lt;br /&gt;
** [[Grinch&#039;s Grotto]]&lt;br /&gt;
** &#039;&#039;&#039;[[Montor]]&#039;&#039;&#039;&lt;br /&gt;
** [[The Grotto]]&lt;br /&gt;
* Custom Lands&lt;br /&gt;
** [[Booty Island]]&lt;br /&gt;
* [[Layering]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Player vs Monster===&lt;br /&gt;
*[[Champion Spawns]]&lt;br /&gt;
*[[Dungeon Bosses]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
**[[Protecting Your Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Monster of the Month]]&lt;br /&gt;
*[[Tameables]]&lt;br /&gt;
*[[Paragons]]&lt;br /&gt;
*[[Holiday Monsters]]&lt;br /&gt;
*[[Slayer Armor]]&lt;br /&gt;
*[[Rares]]&lt;br /&gt;
*[[Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
===Player vs Player===&lt;br /&gt;
*[[PvP Intro]]&lt;br /&gt;
* &amp;lt;b&amp;gt; [[Militias]] &amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt; [[Factions]] &amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Duel Pits]]&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Event Templates]]&lt;br /&gt;
*[[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Capture The Flag]]&lt;br /&gt;
*[[Invasions]]&lt;br /&gt;
*[[Raffles]]&lt;br /&gt;
*[[Zombie Land]]&lt;br /&gt;
*5 Year Anniversary&lt;br /&gt;
** [[5YearAnniversaryBritishBlackthorn | Richard Garriot &amp;amp; Starr Long Q&amp;amp;A]]&lt;br /&gt;
** [[AMA_5Year | Ask Us Anything]]&lt;br /&gt;
&lt;br /&gt;
===Ships &amp;amp; Sea===&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Whirlpool]]s&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
*[[Ship Upgrades]]&lt;br /&gt;
*[[Ship Repair Kit]]&lt;br /&gt;
*[[Cannons]]&lt;br /&gt;
*[[Cannon Balls]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiki Updates / Corrections ====&lt;br /&gt;
If you notice any mistakes or missing information on the Wiki, please contact [https://www.uoforum.com/members/parsnip.2672/ Parsnip] on the UO Forever forums or Discord channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:UO Forever]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=5385</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=5385"/>
		<updated>2018-10-09T18:24:13Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Events */ Added zombieland link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to the UO Forever Wiki!==&lt;br /&gt;
====Quickstart====&lt;br /&gt;
[[File:DownloadandPlay.png|left|100px|link=http://www.uoforever.com/download.php]]Click that download &amp;amp; play button! Follow the installation instructions [[Download_%26_Installation|here]]. Create an account by entering your desired username and a password. There is no registration process. Your account is now created!&lt;br /&gt;
&lt;br /&gt;
If you have forgotten your password, create an account on the Ultima Online Forever [http://www.uoforum.com Forums] and the complete the [http://www.uoforum.com/applicationform/reset-password.1/form Reset Password] form.&lt;br /&gt;
&lt;br /&gt;
If you receive the message &amp;quot;Your account credentials are invalid.  Check your user ID and password and try again.&amp;quot; Someone may already have used that account name - choose another!&lt;br /&gt;
&lt;br /&gt;
You are allowed &#039;&#039;three&#039;&#039; accounts per IP.  Using more than three accounts may result in termination of one or all of your accounts.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
===New Player Information===&lt;br /&gt;
*[[:Category:Guides|Guides]]&lt;br /&gt;
**[[Staying Safe in Sosaria]]&lt;br /&gt;
***[[How to Prepare Yourself and Survive a PK Attack|Surviving a PK Attack]]&lt;br /&gt;
**[[Flagging]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats|Stats]]&lt;br /&gt;
*Common [[Templates]]&lt;br /&gt;
**What is a [[Template]]?&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
**[[:Category:Atlas|Towns]]&lt;br /&gt;
**[[:Category:Dungeons|Dungeons]]&lt;br /&gt;
*[[Donation_Coin|Donation Coins]]&lt;br /&gt;
**[[Starter Pack|Starter Packs]]&lt;br /&gt;
*[[Custom Housing]]&lt;br /&gt;
**[[House Decay]]&lt;br /&gt;
*[[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
===Downloads &amp;amp; Files===&lt;br /&gt;
*[[Download &amp;amp; Installation|UOF Launcher]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Sallos]]&lt;br /&gt;
*[[UO Automap]]&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
*[[Paperdoll]]&lt;br /&gt;
*[[Options]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Status]]&lt;br /&gt;
*[[Party]]&lt;br /&gt;
*[[Journal]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
&lt;br /&gt;
===Help &amp;amp; Support===&lt;br /&gt;
*[http://www.uoforum.com/faq/ FAQ]&lt;br /&gt;
*[http://www.uoforum.com Forums]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
**[[patch-notes]]&lt;br /&gt;
*[[Companions]]&lt;br /&gt;
*[[Young Player Status]]&lt;br /&gt;
*[[Server Advertising]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Unique Features===&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Butler]]&lt;br /&gt;
*[[Skill Scroll]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
** [[Slayer Deeds]]&lt;br /&gt;
*[[Conquest System]]&lt;br /&gt;
*[[:Category:Rares|Rares]]&lt;br /&gt;
*[[Titles and Hues Guide|Titles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;br /&gt;
*[[Consumable Perks]]&lt;br /&gt;
*&#039;&#039;&#039;[[Monster Contracts]]&#039;&#039;&#039;&lt;br /&gt;
*Custom Dungeons&lt;br /&gt;
** [[Ankh]]&lt;br /&gt;
** [[Asylum]]&lt;br /&gt;
** [[Booty Island Dungeon]]&lt;br /&gt;
** [[Exodus]]&lt;br /&gt;
** [[Grinch&#039;s Grotto]]&lt;br /&gt;
** &#039;&#039;&#039;[[Montor]]&#039;&#039;&#039;&lt;br /&gt;
** [[The Grotto]]&lt;br /&gt;
* Custom Lands&lt;br /&gt;
** [[Booty Island]]&lt;br /&gt;
* [[Layering]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #FFF; padding: .5em 1em; background-color: #ffffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Player vs Monster===&lt;br /&gt;
*[[Champion Spawns]]&lt;br /&gt;
*[[Dungeon Bosses]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
**[[Protecting Your Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Monster of the Month]]&lt;br /&gt;
*[[Tameables]]&lt;br /&gt;
*[[Paragons]]&lt;br /&gt;
*[[Holiday Monsters]]&lt;br /&gt;
*[[Slayer Armor]]&lt;br /&gt;
*[[Rares]]&lt;br /&gt;
*[[Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
===Player vs Player===&lt;br /&gt;
*[[PvP Intro]]&lt;br /&gt;
* &amp;lt;b&amp;gt; [[Militias]] &amp;lt;/b&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt; [[Factions]] &amp;lt;/s&amp;gt;&lt;br /&gt;
*[[Duel Pits]]&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Event Templates]]&lt;br /&gt;
*[[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Capture The Flag]]&lt;br /&gt;
*[[Invasions]]&lt;br /&gt;
*[[Tournaments]]&lt;br /&gt;
*[[Raffles]]&lt;br /&gt;
*[[Zombie Land]]&lt;br /&gt;
*5 Year Anniversary&lt;br /&gt;
** [[5YearAnniversaryBritishBlackthorn | Richard Garriot &amp;amp; Starr Long Q&amp;amp;A]]&lt;br /&gt;
** [[AMA_5Year | Ask Us Anything]]&lt;br /&gt;
&lt;br /&gt;
===Ships &amp;amp; Sea===&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Whirlpool]]s&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
*[[Ship Upgrades]]&lt;br /&gt;
*[[Ship Repair Kit]]&lt;br /&gt;
*[[Cannons]]&lt;br /&gt;
*[[Cannon Balls]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiki Updates / Corrections ====&lt;br /&gt;
If you notice any mistakes or missing information on the Wiki, please contact [https://www.uoforum.com/members/parsnip.2672/ Parsnip] on the UO Forever forums or Discord channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:UO Forever]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Booty_Island_Dungeon&amp;diff=5381</id>
		<title>Booty Island Dungeon</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Booty_Island_Dungeon&amp;diff=5381"/>
		<updated>2018-09-25T08:16:22Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Bosses */ Added extra info from Koldesn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atlas]][[Category:Dungeons]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Notes==&lt;br /&gt;
* The entrance is located on a small island off Booty Island. You can get to the island by boat but you may be best off visiting your local rune library for a rune!&lt;br /&gt;
* Creatures are closely bunched together throughout, watch your back!&lt;br /&gt;
* As with the rest of Booty Island, you cannot be mounted.&lt;br /&gt;
* You can recall / gate out but you can&#039;t recall directly into the dungeon . &lt;br /&gt;
* A series of bosses can be spawned by placing four Medusa statues in the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Level 1==&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Skeleton, skeletal knight, amazon scout, amazon warrioress, amazon protector, wolf spider, dread spider, tiny spider, abnormal dread spider, ghost spider, araneae the spider queen, toxic elemental, poison elemental, toxic air elemental, bone mage, spectre, wraith, lich, lich lord, rai-ju, bone daemon, beast of the amazon, amazon priestess&lt;br /&gt;
&lt;br /&gt;
==Level 1a - Secret Swamp==&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Booty snake, booty slime, toxic elemental, cursed amazon, amazon priestess, amazon protector, lady efia the amazon queen, amazon queen&#039;s pet drakes&lt;br /&gt;
&lt;br /&gt;
==Level 2==&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Amazon priestess, kappa, petrified kappa, cursed amazon, ghoul, petrified troglodyte, juka mage, juka lord, juka warrior, medusa&#039;s minion, bone knight, petrified lich, petrified daemon, zombie, mummy, wraith, skeleton, bone daemon, petrified bone daemon&lt;br /&gt;
&lt;br /&gt;
==Level 3==&lt;br /&gt;
* Accessed by entering Medusa&#039;s mouth by the Entrance area of Level 2&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Skeletal mage, medusa&#039;s minion, skeletal knight, lich, wraith&lt;br /&gt;
&lt;br /&gt;
==Boss Encounters==&lt;br /&gt;
By placing four Medusa statues in the dungeon, a dungeon encounter with a number of bosses is started. Players will be kicked out of the dungeon when this encounter begins. This is designed to be a challenging encounter for a larger guilder or organized group.&lt;br /&gt;
&lt;br /&gt;
Upon re-entering the dungeon, you must first kill 1000 mobs in the dungeon. A little counter will appear to show you the progress. Once you have killed 1000 monsters, four mini bosses will spawn and each will have a chance of a relic and power scroll. When all four mini boss have been defeated , the final boss also known as Medusa will spawn in her secret lair!&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
* &#039;&#039;&#039;Hydra:&#039;&#039;&#039; No notable attacks but it has very high hit-points and defence  - Throw all your dragons at it!&lt;br /&gt;
* &#039;&#039;&#039;Shankhill the Butcher:&#039;&#039;&#039; This wily foe has some of the same attacks as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] but does not drop any wards, shielded angels, or tentacles of the harrower.&lt;br /&gt;
* &#039;&#039;&#039;Minos the Minotaur:&#039;&#039;&#039; This pet eater has the same attacks as the [[Random_Dungeon_Adventure#Minotaur_Champion|Minotaur Champion]]. He will also charge towards a random pet or player but he will stare in that direction, tipping you off to where he will charge.  Minos will one hit kill you within a 3-4 tile radius of his location and he will kill you even if you’re hidden or invisible.&lt;br /&gt;
* &#039;&#039;&#039;Argelmach the Sphinx:&#039;&#039;&#039; Throws large boulders at random pets or players which causes a large amount of area damage. This effect is similar to Chain-Lightning, where if you stand by someone, more boulders come and hit them. Argelmach will also summon titans and giant beetles. And finally Argelmach will drop sand bombs that ticks for 40 damage if it explodes when you’re standing on it.&lt;br /&gt;
* &#039;&#039;&#039;Medusa:&#039;&#039;&#039; Turns players/pets/summons into stone and then makes copies of them. Can also spawn summons on her own that can be dispelled (such naga, ogre lords, and wailed banshees) and shoot poison arrows across a long distance. Much like tentacles of the harrower, pets will not respond to an &amp;quot;all kill&amp;quot; command, you instead have to use &amp;quot;all guard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many thanks to Medusa-slayers Koldes and Brom for providing information on the bosses!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:BootyArch.png|Shankhill&lt;br /&gt;
File:BootyHydra1.png|Hydra&lt;br /&gt;
File:BootyMino.png|Minos&lt;br /&gt;
File:BootySphinx.png|Sphinx&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:bootyislanddungeonentrance.png|Entrance Outside&lt;br /&gt;
File:bootyislanddungeoninsideentrance.png|Level 1&lt;br /&gt;
File:bootyislanddungeonaranaea.png|Spiders!&lt;br /&gt;
File:bootyislanddungeonswampdoor.png|Swamp Door&lt;br /&gt;
File:bootyislanddeungonsecretswamp.png|Secret Swamp&lt;br /&gt;
FIle:bootyislanddungeonladyefia.png|Amazon Queen&lt;br /&gt;
File:bootyislanddungeonlevel2entrance.png|Level 2 Entrance&lt;br /&gt;
File:bootyislanddungeonlevel2inside.png|Level 2&lt;br /&gt;
File:bootyislanddungeonlevel3entrance.png|Level 3 Entrance&lt;br /&gt;
File:bootyislanddungeonlevel3.png|Level 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=5380</id>
		<title>Meta Pets</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=5380"/>
		<updated>2018-09-21T07:13:13Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ Add note about lost XP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:dragon_egg.png|frame|A Dragon Egg]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Meta Pets were first introduced in Publish 4 on September 5th, 2014, starting with Meta Dragons. There are now three [[Meta Pets|Meta Pet]] types: Meta Dragon, Steed, and Spider. &lt;br /&gt;
&lt;br /&gt;
Meta Pets can learn abilities from Meta Relics which, in the case of Meta Steeds and Dragons, can be obtained from [[Random Dungeon Adventure|Random Dungeon Adventures]], invasion rewards and monster of the month drops. Meta Dragons and Spiders can hold a total of four Meta Relics at once. Meta Steeds can only hold three relics - A small trade-off for being able to also mount the beastly creature! If a Meta Relic is removed, all progress in that skill will be lost. Returning the relic to the Meta Pet will not return its skill for that relic.&lt;br /&gt;
&lt;br /&gt;
Each relic ability has different effects, cool downs and application rates. The abilities will only work against untamed creatures and they will not be usable against players or other tamed creatures. Meta Skills can be applied with a Meta Stone.&lt;br /&gt;
&lt;br /&gt;
Meta Pets level up by killing creatures. All damage done to a creature is saved and then given out to damaging Meta Pets upon their death. Experience cannot be gained while in a house. A creature cannot give total experience greater than its maximum hit points. This means that you cannot farm the same creature for an indefinite amount of time. The owner of the Meta Pet must be in the general vicinity of the pet for it to gain experience. If a Meta Pet dies, it will lose experience equal to the amount of remaining hit points on the creature it was fighting. If the Meta Pet is transferred to another player, all experience progress on the current level will be lost.&lt;br /&gt;
&lt;br /&gt;
===Protecting Your Pet===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Meta Pets are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. Depending on the level of your pet, you will need to pay a fee to regain access to the pet. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
==Meta Stone==&lt;br /&gt;
[[File:metastonegump.png|right|100px]] The Meta Stone is an item purchased from the [[Wearables Vendor]] or the [[Unique Wares Vendor]]. At time of writing, it cost 3 million gold pieces from the vendor. It is used to apply Meta Relics to your Meta Pet, as well as view it&#039;s level progress of Relic Skills making it an essential part of Meta Pet trainer&#039;s toolkit.&lt;br /&gt;
&lt;br /&gt;
The Meta Stone will also display the taming requirement of the Meta Pet. This taming requirement can drop 0.5 every time the Meta Pet XP &amp;quot;rolls over&amp;quot; at max level. For example, a fresh Level 7 Meta Dragon will have a taming requirement of 120. If you gain another 2 million XP on the Meta Dragon, its XP will roll over and the taming requirement will be reduced by 0.5. After 8 roll overs, the taming requirement will no longer reduce. The lowest taming requirement for a Level 7 Meta Dragon is therefore 116.&lt;br /&gt;
&lt;br /&gt;
==Meta Relics==&lt;br /&gt;
Meta Relics are add-ons for Meta Pets.  Relics are dropped as rare loot by a variety of bosses around the world. They are one-time use only - once applied to a meta pet, the relic is gone forever but lives on as a skill for the meta pet.  If you choose to remove a relic from a meta pet, it does not appear back in your backpack, but instead is gone forever.  BE WARY IF YOU WANT TO REMOVE A RELIC THAT THIS WILL HAPPEN!&lt;br /&gt;
&lt;br /&gt;
==Meta Dragon==&lt;br /&gt;
Meta Dragons can be obtained by killing the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]] in a [[Random_Dungeon_Adventure|Random Dungeon Adventure]]. Once you&#039;ve killed the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]], he has a chance to drop a Dragon Egg. The Dragon Egg comes in a variety of hues and determines the color of the Meta Dragon that it hatches. A Meta Dragon uses three follower slots.&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
Meta Dragons are hued based on the hue of the Dragon Egg obtained from the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]]. The following hues are possible drops:&lt;br /&gt;
*1109, 1154, 1173, 2655, 2963, 1155, 1284, 971, 972, 691, 742, 811, 900&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4, 6, 7 for a total off four relics on a Level 7 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Molten Breath&#039;&#039;&#039;&lt;br /&gt;
:Chance to breath fire in a line at your current combatant. All creatures within this line will take moderate damage. When the line of fire hits its target, a small explosion takes place and damage all enemies within a small radius of the impact location.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noxious Blood&#039;&#039;&#039;&lt;br /&gt;
:A poisonous explosion of your pets blood will take place on a small chance whenever it is damaged. All creatures within the vicinity of your pet will be poisoned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quicksilver&#039;&#039;&#039;&lt;br /&gt;
:Your pet gains a burst of speed while attacking, greatly increasing his dexterity and returning all of his stamina. This lasts for a very short time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to turn monsters that attack it into a paragon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloody Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once every 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
&lt;br /&gt;
Some suggested creatures to hunt have been listed with each level. Depending on your relics and character skills, you may be able to take on bigger and nastier creatures. [[Provocation]] is particularly useful to allow your pet to chip away at big monsters while their tear each other apart.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 1284)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Hatchling: &#039;&#039;&#039;This is when your Meta-Dragon is at his weakest. He cannot yet cast spells but applies lesser poison on hit. This pet looks like a snake.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You are best off levelling on lowly forest creatures and weaker opponents such as ettins and ogres.&lt;br /&gt;
| [[image:dragon_hatchling.png|Dragon Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Hatchling (Phase 2): &#039;&#039;&#039;Your dragon is still quite weak but has doubled in strength and gained his first relic ability slot. He will now use normal poison while attacking. This pet looks like a larger snake. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You can now step up to some tougher monsters such as ettin and ogre paragons, mummies, efreets and dull copper elementals. Stay close and keep your pet healed up.&lt;br /&gt;
| [[image:dragon_hatchling2.png|Dragon Hatchling (Phase 2)]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Youngling: &#039;&#039;&#039;Your pet has once again become stronger. He still does not know any magic but can now use greater poison when it striker. He has grown legs and looks like a komodo dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You should now able to to tackle daemons and dragons. &lt;br /&gt;
| [[image:dragon_youngling.png|Dragon Youngling ]]&lt;br /&gt;
|85&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Whelpling: &#039;&#039;&#039;Your dragon has finally gained magic but at the cost of poisoning on hit. His AI has changed from melee to mage. He has also gained the ability to breath fire and a second relic ability slot is gained at this level. Your pet is finally starting to look like a dragon and takes on the form of a swamp dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Titans, dragons and daemons will continue to give good experience but you can now also mix in heavier hitters like Ogre Lords.&lt;br /&gt;
| [[image:dragon_whelp.png|Dragon Whelpling]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Young Dragon: &#039;&#039;&#039;Your dragon has gained in size, skills and strength. He has taken on the form of a young dragon.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Keep on those titans, dragons and daemons. Balrons, Ogre Lord Paragons, Shadow Wryms and Vampires should be manageable now.&lt;br /&gt;
| [[image:youngdragon.png|Young Dragon]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Mature Dragon: &#039;&#039;&#039;Your dragon has once again gained in strength and unlocked a third relic ability slot. He is now a larger form of dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; Much the same as level 5 but you may want to explore even harder hitters like ancient wyrms if you have provocation.&lt;br /&gt;
| [[image:dragon.png|Mature Dragon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Elder Dragon: &#039;&#039;&#039;Your pet has entered its final form. It has gained its fourth and final relic ability slot. In rare cases, the Elder Dragon may take the form of a mongbat [[File:mongbat_1284.png|15px|mongbat]]. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; Keep on chipping away with those big creatures. Paragons should now be easier to handle and you should be able to tackle some big monsters without provocation.&lt;br /&gt;
| [[image:elder_dragon.png|Elder Dragon]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Steeds==&lt;br /&gt;
Meta Steeds are ridable meta pets.  There are two types of meta steeds, the reptile and the mammal versions. A Meta Steed uses two follower slots. Meta Steed eggs can be obtained using crystal fragments obtained during [[Invasions|Invasion]] events. The menu for [[Invasions|Invasion]] rewards can be accessed by typing the [rewards [[Server_Commands|command]]. [[File:invasionsMenuSteed.png|thumb|200px|Invasion reward menu]].&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following may not be a definitive list as new hues are added regularly.&lt;br /&gt;
* From Invasion Rewards: 2500 (Newspaper) &amp;amp; 2503 (Ember).&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4 and 6 for a total off three relics on a Level 6 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloody Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once ever 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to turn monsters that attack it into a paragon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralytic Venom&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to temporarily reduce a creature&#039;s dexterity and intelligence.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
====Mammal====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 2503)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Kitty: &#039;&#039;&#039;A cute little kitty cat.  I hope it bites!&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal1.png|Kitty]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dog: &#039;&#039;&#039;Your best friend. It will be by your side, and devour your enemies for you and accepts its first relic has a treat.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal2.png|Dog]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Horse: &#039;&#039;&#039;Your meta is now a ridable steed!&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal3.png|Horse]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Mythical Beast: &#039;&#039;&#039;Your meta gains in power... And craves a second relic.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal4.png|Mythical Beast]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Skeletal Steed: &#039;&#039;&#039;Your meta gains in power...&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal5.png|Skeletal Steed]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;War Horse: &#039;&#039;&#039;This is the final form of your mammal meta steed. This majestic creature can now make use of its third and final relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal6.png|War Horse]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reptile====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 2963)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Frog: &#039;&#039;&#039;A newly hatched frog.  I hope it can eat more than flies!&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile1.png|Frog]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Giant Toad: &#039;&#039;&#039;Now we&#039;re talking.  Big toad means it can kill bigger enemies and make use of its first relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile2.png|Giant Toad]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Raptor: &#039;&#039;&#039;Your meta has evolved so you can now ride it!  Watch out for the claws!&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile3.png|Raptor]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Reptilian Pupa: &#039;&#039;&#039;Your meta gains in power... And is hungry for a second relic.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile4.png|Reptilian Pupa]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Hiryu: &#039;&#039;&#039;Your meta gains in power...&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile5.png|Hiryu]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Reptalon: &#039;&#039;&#039;This is the final form of your reptile meta steed. This powerful ally can now make use of its third and final relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile6.png|Reptalon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Spider==&lt;br /&gt;
&lt;br /&gt;
Unlike other Meta Pets, the Meta Spider is purchased from the Unique Wares Vendor near West Britain bank:&lt;br /&gt;
&lt;br /&gt;
[[image:uniquewares_spider.png|Unique Wares Vendor]]&lt;br /&gt;
&lt;br /&gt;
It can be purchased at a cost of 10 million gold. Each relic will cost 50,000 gold and must be strengthened with powerscrolls.​&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
Meta Spiders are hued by request by GameMasters The following hues are possible:&lt;br /&gt;
* 1935, 2727, 1938, 1461, 1366, 1955, 1920, 2949, 1175&lt;br /&gt;
&lt;br /&gt;
[[File:spiderhue.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4, 6, 7 for a total off four relics on a Level 7 pet.&lt;br /&gt;
&lt;br /&gt;
Meta dragon and steed relics can also be used instead of power scrolls to charge the spider relics. Each dragon or steed relic is worth 10 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brood&#039;&#039;&#039;&lt;br /&gt;
:Summons smaller spiders to fight alongside your pet. As it levels the number of summoned spiders increases. Requires 150 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the spider&#039;s armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dessicate [sic]&#039;&#039;&#039;&lt;br /&gt;
:Similar to bloody talons for Meta Dragon and Meta Steed but it does not have a fixed amount of damage. Every tick varies, this can be lower than talons, but also much higher. It also heals the spider for 50% of the damage dealt. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necrosis&#039;&#039;&#039;&lt;br /&gt;
:Provides a similar effect to Meta Dragon&#039;s molten relic except the damage is a circular range. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spider Hatchling: &#039;&#039;&#039;Doesn&#039;t look much like a spider? Don&#039;t tell it that!&lt;br /&gt;
! [[image:spider_hatchling.png|Spider Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spiderling: &#039;&#039;&#039;That&#039;s a spider!  Although small, he can eat a lot, including his first relic!&lt;br /&gt;
! [[image:spiderling.png|Spiderling]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Nymphal Instar: &#039;&#039;&#039;Your meta spider gains in power...&lt;br /&gt;
! [[image:nymphal_instar.png|Nymphal Instar ]]&lt;br /&gt;
|85&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spider Pupae: &#039;&#039;&#039;Your meta spider gains in power... And demands a second relic.&lt;br /&gt;
! [[image:spider_pupae.png|Spider Pupae]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Molting Spider: &#039;&#039;&#039;Your meta spider gains in power...&lt;br /&gt;
! [[image:molting_spider.png|Molting Spider]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mature Spider: &#039;&#039;&#039;Your meta spider gains in power... And demands a third relic.&lt;br /&gt;
! [[image:mature_spider.png|Mature Spider]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Ancient Spider: &#039;&#039;&#039;This is the final form of the meta spider. You do not want to be caught in a dark room with this. A fourth relic can now be applied. In rare cases, the Ancient Spider may take the form of a wolf spider as seen at Level 2.&lt;br /&gt;
! [[image:ancient_spider.png|Ancient Spider]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player vs Monster]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tracking&amp;diff=5379</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tracking&amp;diff=5379"/>
		<updated>2018-09-16T20:04:29Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ Removed RDA reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flag_tracking.gif|thumbnail]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Tracking is a skill that allows the character to know if invisible or hidden characters, monsters, or other NPCs are around. The things detected do not become visible, but can be located and followed around (by an arrow constantly pointing in the target&#039;s direction).&lt;br /&gt;
&lt;br /&gt;
Having higher Tracking skill allows characters to track characters with higher Hiding or Stealth skills, allows objects in a broader ranger to be detected, and allows objects to be detected more reliably.&lt;br /&gt;
&lt;br /&gt;
It is currently most useful in PvP combat. Even with very little skill it is possible to reliably track most other visible characters, making it far more difficult for them to flee. It&#039;s also useful at Sea when trying to find other Ships, using the Scan The Horizons command on a boat with 100 tracking will increase the maps overall range by 50 tiles.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
:Use the Tracking skill&lt;br /&gt;
:Select the type of Mobile (Player, creature, etc) from the menu&lt;br /&gt;
:Select the target/&lt;br /&gt;
:Follow the arrow on your screen.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-50: Train from NPC in Ranger Guild next to Skara Brae Bank [[File:Rangerguildskara.png|right|200px]]&lt;br /&gt;
:50-100: Use the skill!&lt;br /&gt;
&lt;br /&gt;
It does not matter if you select a target to track or not you will still gain as long as the tracking window opened.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Detect Hidden]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=5378</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=5378"/>
		<updated>2018-09-13T06:27:06Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
* There are armor and distance restrictions for each type. This are detailed further below for each type of talisman.&lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses or on boats.  A message will appear saying &amp;quot;You feel and icy chill as your talisman drains of some of its power&amp;quot;. Monsters on boats will also not give gains.&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
&lt;br /&gt;
The experience required per level is:&lt;br /&gt;
# 20,000&lt;br /&gt;
# 32,000&lt;br /&gt;
# 48,000&lt;br /&gt;
# 64,000&lt;br /&gt;
# 80,000&lt;br /&gt;
# 96,000&lt;br /&gt;
# 112,000&lt;br /&gt;
# 128,000&lt;br /&gt;
# 144,000&lt;br /&gt;
* Total: 724,000 XP​&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10. The Blood Explosion aesthetic relic is a potential reward from [[Monster Contracts]].&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
To remove a relic, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove. Do so with caution, however, as the relic is then gone forever. This option is to allow one relic to be removed so another can take its place.&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|left]] The Idol of the Magi, informally known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells against creatures. The ten levels of the talisman average a 20% bonus per level. The mana cost reduction is calculated by the talisman level, number of relics applied, and spirit speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Dispersion&lt;br /&gt;
: Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
; Focus&lt;br /&gt;
: Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20) additional damage to the target creature. For example, at level 1, this would be 0.05% (1/20) additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The cool down at level 1 is 60 seconds.&lt;br /&gt;
&lt;br /&gt;
; Shadow Disciple&lt;br /&gt;
: Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
&lt;br /&gt;
; Vivify&lt;br /&gt;
: Vivify provides a chance to enhance the skills and stats of an 8th circle creature summon. This applies to summoned daemons and elementals but not to energy vortexes or blade spirits. At level 1, vivify can be triggered every 60 seconds there is a 60% chance to summon an enhanced creature. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
== Phylactery of Resilience ==&lt;br /&gt;
[[File:defencetali.png]]The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
You gain experience with this talisman by doing damage to creatures. The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
The wielder of an active Phylactery of Resilience or Totem of the Berserker with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Leech&lt;br /&gt;
: Leech provides the ability for the player to sap small amounts of health from nearby creature when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
; Quench&lt;br /&gt;
: Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
; Recoil&lt;br /&gt;
: Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
; Remedy&lt;br /&gt;
: Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defence talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
== Totem of the Berserker ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Totem of the Berserker, informally known as the Berserker or Zerk Talisman, provides offensive damage bonuses for melee skills, including archery. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increease for the Totem of the Berserker as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Double Strike&lt;br /&gt;
: When invoked the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
; Infected Wounds&lt;br /&gt;
: If the user is carrying poison potions they have a chance to charge their weapon with poison and infect creatures with the consumed level of poison. As Infected Wounds levels up, the cool down is reduced and the number of infections available per potion is increased. This works with any weapon including two handed weapons such as axes and bows. The [[Poisoning]] skill gives a bonus to the number of infections per potion and also gives a chance for the poison to be upgraded one level higher, making lethal poison a possibility. The higher your poisoning, the more likely you are to get an upgrade in the poison level.&lt;br /&gt;
&lt;br /&gt;
; Phase Shift&lt;br /&gt;
: Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
; Tread&lt;br /&gt;
: The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account. Carrying 300 stone is considered full weight and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the bersker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Double Strike is the best relic to start with.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four new relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. &#039;&#039;&#039;This talisman and relics are available on the gold sink vendor. The talisman itself for 1m gold and each relic for 4m. You do not need to complete the talisman quest to obtain this talisman.&#039;&#039;&#039; The built in bonuses are:&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
* The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. Every 24 hours 25 kills will decay from the total kill count. You can build up to 700 kills but the total will be capped at that number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Disembowel&lt;br /&gt;
: Bleed attack that does 10 ticks of relic level damage every 30 seconds&lt;br /&gt;
&lt;br /&gt;
; Elude&lt;br /&gt;
: Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation&lt;br /&gt;
&lt;br /&gt;
; Ruthless&lt;br /&gt;
: This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
; Shadow Dance&lt;br /&gt;
: Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time. A helpful video guide can be found [https://www.youtube.com/watch?v=Oo7yjlU_O-Y | here]. &lt;br /&gt;
&lt;br /&gt;
To begin the multi-part quest you must travel just west of the Valor Shrine where there is a tall statue:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Beginning the quest:&#039;&#039;&#039; Stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. A dull stone:&#039;&#039;&#039; Accepting this quest will give you with a dull stone that must be empowered with Vanquishing weapons. The absorb a Vanquishing weapon into to the stone, double click it and target the weapon. &#039;&#039;The stone can only be charged with true instruments of war. Daggers, cleavers, knives and pitchforks cannot power it.&#039;&#039; After 30 Vanquishing weapons have been absorbed by the stone, you can return to the statue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Evil creatures:&#039;&#039;&#039;  Speaking to the statue again will empower the stone, opening the second part of the quest. You must now kill 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. Note that you will have to kill these creatures by yourself. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Daemon archlord:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
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&#039;&#039;&#039;5. Choosing your talisman:&#039;&#039;&#039; Speak once more to the statue with your purified stone and you will be able to choose one of the three talismans. Choose wisely!&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Slayer_Deeds&amp;diff=5377</id>
		<title>Slayer Deeds</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Slayer_Deeds&amp;diff=5377"/>
		<updated>2018-09-10T13:13:47Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: /* Description */ Added image&lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Slayer deeds were added in January 2018 to create a new method for players to apply a slayer property to runic weapons. They are available via the [[Tinkering]] menu and can only be applied to runic blacksmith weapons. Unlike normally crafted slayers, the deed applies a limited number of slayer charges to the runic weapon and will break when the charges are exhausted. 120 Tinkering is required to be able to create these deeds.&lt;br /&gt;
&lt;br /&gt;
[[File:SlayerDeeds.png|center|Slayer Deed Menu]]&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:SlayerDeeds.png&amp;diff=5376</id>
		<title>File:SlayerDeeds.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:SlayerDeeds.png&amp;diff=5376"/>
		<updated>2018-09-10T13:12:56Z</updated>

		<summary type="html">&lt;p&gt;Parsnip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Parsnip</name></author>
	</entry>
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