<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eppy</id>
	<title>Ultima Online Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eppy"/>
	<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php/Special:Contributions/Eppy"/>
	<updated>2026-10-23T00:26:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.0</generator>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Special_Hair_Dye&amp;diff=4135</id>
		<title>Special Hair Dye</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Special_Hair_Dye&amp;diff=4135"/>
		<updated>2015-07-29T02:41:17Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Colors&lt;br /&gt;
! Hues&lt;br /&gt;
|-&lt;br /&gt;
| Purples&lt;br /&gt;
| 12 - 21&lt;br /&gt;
|-&lt;br /&gt;
| Dark Reds&lt;br /&gt;
| 32 - 36&lt;br /&gt;
|-&lt;br /&gt;
| Bright Reds&lt;br /&gt;
| 38 - 45&lt;br /&gt;
|-&lt;br /&gt;
| Yellows&lt;br /&gt;
| 54 - 56&lt;br /&gt;
|-&lt;br /&gt;
| Dark Greens&lt;br /&gt;
| 62 - 71&lt;br /&gt;
|-&lt;br /&gt;
| Light Greens&lt;br /&gt;
| 81, 82&lt;br /&gt;
|-&lt;br /&gt;
| Blues&lt;br /&gt;
| 89, 90&lt;br /&gt;
|-&lt;br /&gt;
| Whites&lt;br /&gt;
| 1152, 1153&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Special_Hair_Dye&amp;diff=4134</id>
		<title>Special Hair Dye</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Special_Hair_Dye&amp;diff=4134"/>
		<updated>2015-07-29T02:39:56Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purples&lt;br /&gt;
! 12 - 21&lt;br /&gt;
|-&lt;br /&gt;
| Dark Reds&lt;br /&gt;
| 32 - 36&lt;br /&gt;
|-&lt;br /&gt;
| Bright Reds&lt;br /&gt;
| 38 - 45&lt;br /&gt;
|-&lt;br /&gt;
| Yellows&lt;br /&gt;
| 54 - 56&lt;br /&gt;
|-&lt;br /&gt;
| Dark Greens&lt;br /&gt;
| 62 - 71&lt;br /&gt;
|-&lt;br /&gt;
| Light Greens&lt;br /&gt;
| 81, 82&lt;br /&gt;
|-&lt;br /&gt;
| Blues&lt;br /&gt;
| 89, 90&lt;br /&gt;
|-&lt;br /&gt;
| Whites&lt;br /&gt;
| 1152, 1153&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Special_Hair_Dye&amp;diff=4133</id>
		<title>Special Hair Dye</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Special_Hair_Dye&amp;diff=4133"/>
		<updated>2015-07-29T02:37:50Z</updated>

		<summary type="html">&lt;p&gt;Eppy: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; ! Purples ! 12 - 21 |- | Dark Reds | 32 - 36 |- | Bright Reds | 38 - 45 |- | Yellows | 54 - 56 |- | Dark Greens | 62 - 71 |- | Light Greens | 81, 82 |- |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purples&lt;br /&gt;
! 12 - 21&lt;br /&gt;
|-&lt;br /&gt;
| Dark Reds&lt;br /&gt;
| 32 - 36&lt;br /&gt;
|-&lt;br /&gt;
| Bright Reds&lt;br /&gt;
| 38 - 45&lt;br /&gt;
|-&lt;br /&gt;
| Yellows&lt;br /&gt;
| 54 - 56&lt;br /&gt;
|-&lt;br /&gt;
| Dark Greens&lt;br /&gt;
| 62 - 71&lt;br /&gt;
|-&lt;br /&gt;
| Light Greens&lt;br /&gt;
| 81, 82&lt;br /&gt;
|-&lt;br /&gt;
| Blues&lt;br /&gt;
| 89, 90&lt;br /&gt;
|-&lt;br /&gt;
| Whites&lt;br /&gt;
| 1152, 1153&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=4132</id>
		<title>Meta Pets</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=4132"/>
		<updated>2015-06-27T02:39:50Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:dragon_egg.png|frame|A Dragon Egg]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Meta Pets were introduced in Publish 4 on September 5th, 2014. Currently there is only one [[Meta Pets|Meta Pet]] which is the Meta Dragon. Meta Dragons can be obtained by killing the [[Dragon Progenitor]] in a [[Random Dungeon Adventure]]. Once you&#039;ve killed the [[Dragon Progenitor]], he has a chance to drop a Dragon Egg. The Dragon Egg comes in a variety of hues and determines the color of the Meta Dragon that it hatches. &lt;br /&gt;
&lt;br /&gt;
Meta Pets can learn Meta skills from Meta Relics which can also be obtained from [[Random Dungeon Adventure|Random Dungeon Adventures]]. Meta Pets can hold a total of 4 [[Meta Relics]] at once. If a Meta Relic is removed, all progress in that skill will be lost. Returning the relic to the Meta Pet will not return its skill for that relic.&lt;br /&gt;
&lt;br /&gt;
Met Skills all have different cool downs and application rates. Meta Skills only work against untamed creatures. They will not be usable against players or other tamed creatures and are only applicable in PvM content. Meta Skills can be applied with a [[Meta Stone]].&lt;br /&gt;
&lt;br /&gt;
Meta Pets level up by killing creatures. All damage done to a creature is saved and then given out to damaging Meta-Pets upon their death. Experience cannot be gained while in a house. A mob cannot give total experience &amp;gt; its max hit points. This means you cannot farm the same mob for an indefinite amount of time. The owner of the Meta-Pet must be in the general vicinity of the pet for it to gain experience. If a Meta-Pet dies, it will lose experience equal to the amount of remaining hit points on the mob it was fighting.&lt;br /&gt;
&lt;br /&gt;
==Hues==&lt;br /&gt;
Meta Pets are hued based on the hue of the Dragon Egg obtained from the [[Dragon Progenitor]]. The following hues are possible drops:&lt;br /&gt;
*1109, 1154, 1173, 2655, 2963, 1155, 1284, 971, 972, 691, 742, 811, 900&lt;br /&gt;
&lt;br /&gt;
==Meta Skills==&lt;br /&gt;
*&#039;&#039;&#039;Molten Breath&#039;&#039;&#039;&lt;br /&gt;
:Chance to breath fire in a line at your current combatant. All creatures within this line will take moderate damage. When the line of fire hits its target, a small explosion takes place and damage all enemies within a small radius of the impact location.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noxious Blood&#039;&#039;&#039;&lt;br /&gt;
:A poisonous explosion of your pets blood will take place on a small chance whenever it is damaged. All creatures within the vicinity of your pet will be poisoned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quicksilver&#039;&#039;&#039;&lt;br /&gt;
:Your pet gains a burst of speed while attacking, greatly increasing his dexterity and returning all of his stamina. This lasts for a very short time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wealth&#039;&#039;&#039;&lt;br /&gt;
:Your pet will find extra gold on the corpse of each mob that it kills.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once ever 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
==Meta Stone==&lt;br /&gt;
The Meta Stone is an item purchased from the [[Wearables Vendor]] or the [[Unique Wares Vendor]]. It is used to apply Meta Relics to your Meta Pet, as well as view it&#039;s level progress of Relic Skills.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Exp&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Recommended Monsters&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|&#039;&#039;&#039;Dragon Hatchling: &#039;&#039;&#039;This is when your Meta-Dragon is at his weakest. He cannot yet cast spells but applies lesser poison on hit. This pet looks like a snake.&lt;br /&gt;
| [[image:dragon_hatchling.png|Dragon Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|TBC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|&#039;&#039;&#039;Dragon Hatchling (Phase 2): &#039;&#039;&#039;Your dragon is still quite weak but has doubled in strength and gained his first ability slot. He will now use normal poison while attacking. This pet looks like a larger snake.&lt;br /&gt;
| [[image:dragon_hatchling2.png|Dragon Hatchling (Phase 2)]]&lt;br /&gt;
|60&lt;br /&gt;
|25k&lt;br /&gt;
|TBC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;&#039;Dragon Youngling: &#039;&#039;&#039;Your pet has once again become stronger. He still does not know any magic but can now use greater poison when it striker. He has grown legs and looks like a komodo dragon.&lt;br /&gt;
| [[image:dragon_youngling.png|Dragon Youngling ]]&lt;br /&gt;
|60&lt;br /&gt;
|75k&lt;br /&gt;
|TBC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|&#039;&#039;&#039;Dragon Whelpling: &#039;&#039;&#039;Your dragon has finally gained magic but at the cost of poisoning on hit. His AI has changed from melee to mage. He has also gained the ability to breath fire and an ability slot is gained at this level. Your pet is finally starting to look like a dragon and takes on the form of a swamp dragon.&lt;br /&gt;
| [[image:dragon_whelp.png|Dragon Whelpling]]&lt;br /&gt;
|90&lt;br /&gt;
|250k&lt;br /&gt;
|TBC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;Young Dragon: &#039;&#039;&#039;Your dragon has gained in size, skills and strength. He has taken on the form of a young dragon.&lt;br /&gt;
| [[image:dragon.png|Young Dragon]]&lt;br /&gt;
|100&lt;br /&gt;
|750k&lt;br /&gt;
|TBC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|&#039;&#039;&#039;Mature Dragon: &#039;&#039;&#039;Your dragon has once again gained in strength and unlocked a new ability slot. He is now a larger form of dragon.&lt;br /&gt;
| [[image:dragon.png|Mature Dragon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5 million&lt;br /&gt;
|TBC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;Elder Dragon: &#039;&#039;&#039;Your pet has entered its final form. It has gained its final ability slot.&lt;br /&gt;
| [[image:elder_dragon.png|Elder Dragon]]&lt;br /&gt;
|120&lt;br /&gt;
|3 million&lt;br /&gt;
|TBC&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4131</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4131"/>
		<updated>2015-05-16T02:05:27Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Totem of the Berserker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level and is a random value from 1 to skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown. 100 hiding and stealth will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4130</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4130"/>
		<updated>2015-05-03T13:02:10Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Phylactery of Resilience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level and is a random value from 1 to skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4129</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4129"/>
		<updated>2015-05-03T13:00:33Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Totem of the Berserker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4128</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4128"/>
		<updated>2015-05-03T12:59:56Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Phylactery of Resilience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4127</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4127"/>
		<updated>2015-05-03T12:57:28Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Totem of the Berserker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4126</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4126"/>
		<updated>2015-04-12T13:53:57Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Idol of the Magi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - this ability when triggered gives mana recovery and lowers the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4125</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=4125"/>
		<updated>2015-04-12T13:49:22Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Totem of the Berserker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - Every 60 seconds gives a 10% chance to receive a mana shield from a hit by a creature. The rate is (damage/level) for mana cost.&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - if the user is carrying poison potions they have a chance to use that level of poison to infect creatures that they are attacking. This works with any weapon including two handed weapons. The poisoning skill gives a bonus to the number of infections per poison potion consumed. It also gives a chance that the poison is upgraded one level making lethal poison a possibility.&lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3934</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3934"/>
		<updated>2015-03-10T01:46:10Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Skills and Relics==&lt;br /&gt;
Skills are applied by finding relics at events and at the Arch Demon boss. There are 4 unique skills for each type of talisman and will be described below. Each skill has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other skill specific bonuses. Skills typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - Every 60 seconds gives a 10% chance to receive a mana shield from a hit by a creature. The rate is (damage/level) for mana cost.&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - makes any poison on the users weapon become incurable when applied to a creature. This means that the weapon must be poisonable and all normal rules of poison application apply. Infected Wounds also starts with a 60 second cooldown and a 25% chance to activate. &lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3933</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3933"/>
		<updated>2015-03-10T01:44:26Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Phylactery of Resilience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - Every 60 seconds gives a 10% chance to receive a mana shield from a hit by a creature. The rate is (damage/level) for mana cost.&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - makes any poison on the users weapon become incurable when applied to a creature. This means that the weapon must be poisonable and all normal rules of poison application apply. Infected Wounds also starts with a 60 second cooldown and a 25% chance to activate. &lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3932</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3932"/>
		<updated>2015-03-10T01:43:44Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Totem of the Berserker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - Every 60 seconds gives a 10% chance to receive a mana shield from a hit by a creature. The rate is (damage/level) for mana cost.&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Damage from spells and melee are reduced with advancement. The protection is scaled upward by armor rating and distance.&lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Provides offensive bonuses in exchange for an armor penalty. The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. There is also a distance penalty of 20% per tile beyond 1.5 tiles. There are ten levels of the talisman and on average you gain 5% damage per level.&lt;br /&gt;
*Double Strike - does an instant swing following a normal swing and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this skill lowers the cooldown and increases the chance of activation.&lt;br /&gt;
*Infected Wounds - makes any poison on the users weapon become incurable when applied to a creature. This means that the weapon must be poisonable and all normal rules of poison application apply. Infected Wounds also starts with a 60 second cooldown and a 25% chance to activate. &lt;br /&gt;
*Phase Shift - allows the activator to teleport to a creature or multiple creatures from a distance and hit them. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. The skills receives an additional phase jump for every other level gained for a maximum of 5 and each shift consumes 10 stamina. The damage per creature is lowered by dividing by the number of phase jumps being performed. Each level lowers the cooldown.&lt;br /&gt;
*Tread - damages creatures when pushing them out of the way. The more weight a character is holding, the more damage is done. 300 stone is considered full weight. The standard pushing mechanic remains which means this skill requires full stamina. The damage can be quite good at top level with a maximum of 300.  The cooldown starts at 30 seconds and lowers while the chance to activate starts at 20% and increases.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3931</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3931"/>
		<updated>2015-03-10T01:42:26Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Phylactery of Resilience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - Every 60 seconds gives a 10% chance to receive a mana shield from a hit by a creature. The rate is (damage/level) for mana cost.&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Damage from spells and melee are reduced with advancement. The protection is scaled upward by armor rating and distance.&lt;br /&gt;
*Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level. Chance to activate and cooldown are affected by gaining levels.&lt;br /&gt;
*Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds.&lt;br /&gt;
*Recoil - every 30 seconds there is a  25% chance to turn an opponent&#039;s attack onto him.&lt;br /&gt;
*Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Damage output is increased with advancement. Bonus decreases with armor rating and distance from attacker&lt;br /&gt;
*Double Strike - When invoked the berserker will double swing on the creature&lt;br /&gt;
*Infected Wounds - When using a poisoned weapon, if an attack successfully poisons a creature the poison will be incurable (this does not apply to pets)&lt;br /&gt;
*Phase Shift - Upon attacking a creature the berserker has the chance to do a teleporting attack to all creatures nearby. The hiding and stealth skills are taken into account when performing this attack. It also uses stamina for each leap.&lt;br /&gt;
*Tread - The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3930</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3930"/>
		<updated>2015-03-10T01:41:22Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Idol of the Magi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Idol of the Magi provides spell damage bonuses in exchange for an armor penalty. The penalty is 1.6% per AR. The distance penalty is 5% per tile beyond 1.5 tiles. The ten levels of the talisman average 20% bonus per level.&lt;br /&gt;
*Dispersion -  every 60 seconds there is a 10% chance for an offensive spell to damage level # of creatures in a 3 tile radius.&lt;br /&gt;
*Focus - Every 60 seconds there is a chance to do (Level / 20) additional damage to the creature.&lt;br /&gt;
*Shadow Disciple - Every 60 seconds gives a 10% chance to receive a mana shield from a hit by a creature. The rate is (damage/level) for mana cost.&lt;br /&gt;
*Vivify - Every 60 seconds there is a 60% chance to vivify and 8th circle creature summon. Energy vortexes are not included. Stats for the creature are scaled by 1.0 + (Level / 35.0) and skills are scaled by 1.0 + (Level / 20.0). Any creature that receives the bonus is given a new metallic hue.&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Damage from spells and melee are reduced with advancement. The protection is scaled upward by armor rating and distance.&lt;br /&gt;
*Leech - This ability allows the player to sap small amounts of health from nearby creature when damaged.&lt;br /&gt;
*Quench - Chance to resist fire breath.&lt;br /&gt;
*Recoil - The damage done to a player has the chance to reflect back on the attacker instead of causing damage.&lt;br /&gt;
*Remedy - Chance to resist poison.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Damage output is increased with advancement. Bonus decreases with armor rating and distance from attacker&lt;br /&gt;
*Double Strike - When invoked the berserker will double swing on the creature&lt;br /&gt;
*Infected Wounds - When using a poisoned weapon, if an attack successfully poisons a creature the poison will be incurable (this does not apply to pets)&lt;br /&gt;
*Phase Shift - Upon attacking a creature the berserker has the chance to do a teleporting attack to all creatures nearby. The hiding and stealth skills are taken into account when performing this attack. It also uses stamina for each leap.&lt;br /&gt;
*Tread - The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3929</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=3929"/>
		<updated>2015-03-10T01:38:17Z</updated>

		<summary type="html">&lt;p&gt;Eppy: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is an item obtained by completing a quest line. It&#039;s a wearable object that transforms from a stone during it&#039;s quest line. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Talismans level up as you kill creatures and the abilities of your talisman become stronger. They offer various bonuses and unique skills to the wielder. With these bonuses come some limitations: the talisman cannot be equipped by any character with greater than 50 musicianship or greater than 50 taming. Upon equipping a talisman there is a fifteen minute cooldown before experience can be gained or any skills or bonuses become active. There are also armor and distance restrictions for each type. The talisman skills and bonuses are not applicable to players or pets in most cases. Experience gain and skill gain is not possible in houses. To gain experience the creatures cannot be under bard influence and must be actively attacking the wearer of the talisman or no other target. Lastly there is a maximum experience amount per creature that can be awarded to a given talisman. Once the cap is reached no more experience can be gained from fighting that creature. There are a maximum of 4 relic skill slots and an aesthetic relic slot. The aesthetic slot is usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
==Talismans==&lt;br /&gt;
There are three total talismans. Each one has a special abilities and all bonuses apply to creatures only (Player Vs Monster). None of these can be equipped by bards or tamers and you may only equip one at a time. &lt;br /&gt;
&lt;br /&gt;
===Idol of the Magi===&lt;br /&gt;
Spells cast by the player are increased in potency with advancement. Bonus decreases with armor rating and distance from attacker.&lt;br /&gt;
*Dispersion - Spell damage can be dispersed to nearby enemies.&lt;br /&gt;
*Focus - A chance for increased damage.&lt;br /&gt;
*Shadow Disciple - Mana shield at a scaled rate.&lt;br /&gt;
*Vivify - Chance to enhance summons, both skills and stats (not including Energy Vortexes or Blade Spirits).&lt;br /&gt;
&lt;br /&gt;
===Phylactery of Resilience ===&lt;br /&gt;
Damage from spells and melee are reduced with advancement. The protection is scaled upward by armor rating and distance.&lt;br /&gt;
*Leech - This ability allows the player to sap small amounts of health from nearby creature when damaged.&lt;br /&gt;
*Quench - Chance to resist fire breath.&lt;br /&gt;
*Recoil - The damage done to a player has the chance to reflect back on the attacker instead of causing damage.&lt;br /&gt;
*Remedy - Chance to resist poison.&lt;br /&gt;
&lt;br /&gt;
===Totem of the Berserker===&lt;br /&gt;
Damage output is increased with advancement. Bonus decreases with armor rating and distance from attacker&lt;br /&gt;
*Double Strike - When invoked the berserker will double swing on the creature&lt;br /&gt;
*Infected Wounds - When using a poisoned weapon, if an attack successfully poisons a creature the poison will be incurable (this does not apply to pets)&lt;br /&gt;
*Phase Shift - Upon attacking a creature the berserker has the chance to do a teleporting attack to all creatures nearby. The hiding and stealth skills are taken into account when performing this attack. It also uses stamina for each leap.&lt;br /&gt;
*Tread - The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account.&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
*This is a multi part quest that requires you to travel just north of the Valor Shrine. &lt;br /&gt;
*There is a tall statue, stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
*Accepting this quest will offer you with a stone. &lt;br /&gt;
*This stone can be double clicked and you will need to target a Vanquishing weapon. &lt;br /&gt;
*After 30 Vanquishing weapons have been absorbed by this stone, you can return to the statue.&lt;br /&gt;
*Speaking to the statue again will empower the stone, opening the second part of the objectives.&lt;br /&gt;
*You must now kill 100 &amp;quot;Evil&amp;quot; creatures, these can be Dragons, Drakes, Daemons, etc.&lt;br /&gt;
*Once you&#039;ve killed those creatures, return to the statue and speak again.&lt;br /&gt;
*Now you have to kill a Daemon Archlord, he&#039;s located in Wrong on level 3.&lt;br /&gt;
*Once the Daemon has been killed, you will be rewarded a vial of his blood. Use the stone on it.&lt;br /&gt;
*You now can choose one of the three talismans.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=648</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=648"/>
		<updated>2014-10-06T12:53:29Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting started ==&lt;br /&gt;
&lt;br /&gt;
Follow the link below in order to install the UO client and Razor.&lt;br /&gt;
&lt;br /&gt;
[http://uofwiki.com/index.php?title=Download Download and Play UO Forever]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learn how to use [[Razor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your client has successfully installed you and you launch UOF you will be presented with the log-in window.  In order to create an account enter your desired username, something you will remember easily, and a password of your choosing.  Your account is now created!  Write down your account name and password as these are not generally recoverable.&lt;br /&gt;
&lt;br /&gt;
*If you receive the message &amp;quot;Your account credentials are invalid.  Check your user ID and password and try again.&amp;quot; Someone has already used that account name.  You will have to choose another.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are allowed three accounts per IP.  Using more than three accounts may result in termination of one or all of your accounts.&lt;br /&gt;
&lt;br /&gt;
== Skills &amp;amp; Character Development ==&lt;br /&gt;
* [[:Category:Skills|Skills]]&lt;br /&gt;
* [[:Category:Stats|Stats]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
* [[:Category:Items|Items]]&lt;br /&gt;
* [[:Category:Crafting|Crafting]]&lt;br /&gt;
* [[:Category:Guides|Guides]]&lt;br /&gt;
* [[:Category:Dungeons|Dungeons]]&lt;br /&gt;
* [[:Category:Player vs Monster|Player vs Monster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Server Commands]]&lt;br /&gt;
* [[Slayer Types]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;small&amp;gt;Consult the [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Razor&amp;diff=647</id>
		<title>Razor</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Razor&amp;diff=647"/>
		<updated>2014-10-06T12:49:31Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Razor is a launcher and assistant for the Ultima Online classic client.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There is a [http://www.youtube.com/watch?v=j9aTGXPyFjY comprehensive video tutorial].&lt;br /&gt;
&lt;br /&gt;
When Razor starts you will be shown the dialog below. If you have having trouble connecting, verify the server and port number for UOForever.&lt;br /&gt;
&lt;br /&gt;
[[File:Launcher.png]]&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Razor&amp;diff=646</id>
		<title>Razor</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Razor&amp;diff=646"/>
		<updated>2014-10-06T12:43:53Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Razor is a launcher and assistant for the Ultima Online classic client.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
[[File:Launcher.png]]&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Razor&amp;diff=645</id>
		<title>Razor</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Razor&amp;diff=645"/>
		<updated>2014-10-06T12:41:44Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Razor is a launcher and assistant for the Ultima Online classic client.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
[[File:Launcher.jpg]]&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Launcher.png&amp;diff=644</id>
		<title>File:Launcher.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Launcher.png&amp;diff=644"/>
		<updated>2014-10-06T12:40:23Z</updated>

		<summary type="html">&lt;p&gt;Eppy: This is the Razor launcher screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Razor launcher screen.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Razor&amp;diff=643</id>
		<title>Razor</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Razor&amp;diff=643"/>
		<updated>2014-10-06T12:35:17Z</updated>

		<summary type="html">&lt;p&gt;Eppy: Created page with &amp;quot;Razor is a launcher and assistant for the Ultima Online classic client.  == Getting Started ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Razor is a launcher and assistant for the Ultima Online classic client.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Server_Commands&amp;diff=288</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Server_Commands&amp;diff=288"/>
		<updated>2014-09-13T04:20:07Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [help&lt;br /&gt;
| Lists all available server commands&lt;br /&gt;
|-&lt;br /&gt;
| -ping&lt;br /&gt;
| Does an in-game ping, this will almost always be higher than a command line ping&lt;br /&gt;
|-&lt;br /&gt;
| [pouch&lt;br /&gt;
| Searches your pack server-side for trapped pouches and sets one off if found&lt;br /&gt;
|-&lt;br /&gt;
| [gettype&lt;br /&gt;
| Use this on potions to get their names for use with the [drink command&lt;br /&gt;
|-&lt;br /&gt;
| [drink &#039;PotionName&#039;&lt;br /&gt;
| This finds and uses the requested potion type in the player&#039;s pack. Use the [gettype command to get the name of the potion.&lt;br /&gt;
*[drink GreaterHealPotion&lt;br /&gt;
*[drink GreaterExplosionPotion&lt;br /&gt;
|-&lt;br /&gt;
| [invade&lt;br /&gt;
| Displays the invasion gump. It displays current and past town invasions along with player scores and other statistics.&lt;br /&gt;
|-&lt;br /&gt;
| [conquests&lt;br /&gt;
| Displays the conquests gump for your account with completed conquests and those that are still available.&lt;br /&gt;
|-&lt;br /&gt;
| [eventscore&lt;br /&gt;
| Displays the current event score for your account. You may also redeem event points here.&lt;br /&gt;
|-&lt;br /&gt;
| [battles&lt;br /&gt;
| Displays a gump showing all ongoing pvp events.&lt;br /&gt;
|-&lt;br /&gt;
| [templates&lt;br /&gt;
| Displays the templates menu for creating skill/character templates for use in pvp events.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Server_Commands&amp;diff=287</id>
		<title>Server Commands</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Server_Commands&amp;diff=287"/>
		<updated>2014-09-13T04:13:02Z</updated>

		<summary type="html">&lt;p&gt;Eppy: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; ! Command ! Description |- | [help | Lists all available server commands |- | -ping | Does an in-game ping, this will almost always be higher than a comma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [help&lt;br /&gt;
| Lists all available server commands&lt;br /&gt;
|-&lt;br /&gt;
| -ping&lt;br /&gt;
| Does an in-game ping, this will almost always be higher than a command line ping&lt;br /&gt;
|-&lt;br /&gt;
| [pouch&lt;br /&gt;
| Searches your pack server-side for trapped pouches and sets one off if found&lt;br /&gt;
|-&lt;br /&gt;
| [gettype&lt;br /&gt;
| Use this on potions to get their names for use with the [drink command&lt;br /&gt;
|-&lt;br /&gt;
| [drink &#039;PotionName&#039;&lt;br /&gt;
| This finds and uses the requested potion type in the player&#039;s pack. Use the [gettype command to get the name of the potion.&lt;br /&gt;
*[drink GreaterHealPotion&lt;br /&gt;
*[drink GreaterExplosionPotion&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tailoring&amp;diff=120</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tailoring&amp;diff=120"/>
		<updated>2014-09-12T02:40:44Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TailoringFlag.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tailoring skill allows you to craft cloth items and leather items.&lt;br /&gt;
&lt;br /&gt;
Once a player obtains GM they may &amp;quot;mark&amp;quot; any exceptional crafted item created with his/her name. Lady/Lord titles are included in the mark. Tailor&#039;s are also eligible for &amp;quot;[[Bulk Order Deeds (BODs)|Bulk Order Deeds]]&amp;quot; or [[Bulk Order Deeds (BODs)|BOD&#039;s]]. &lt;br /&gt;
&lt;br /&gt;
TIP: Tailoring is the best money making of all the Crafting Skills - rare cloth and [[Bulk Order Deeds (BODs)|BOD&#039;s]] can sell for a fortune&lt;br /&gt;
&lt;br /&gt;
[[Power Scrolls]] and [[Skill Scrolls]] are available for this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | How to Train&lt;br /&gt;
|-&lt;br /&gt;
| 0-50&lt;br /&gt;
| Purchase from NPC&lt;br /&gt;
|-&lt;br /&gt;
| 45-55&lt;br /&gt;
| Cloaks&lt;br /&gt;
|-&lt;br /&gt;
| 55-75&lt;br /&gt;
| Robes&lt;br /&gt;
|-&lt;br /&gt;
| 75-99.6&lt;br /&gt;
| Oil Cloths&lt;br /&gt;
|-&lt;br /&gt;
| 99.6-100&lt;br /&gt;
| Studded Tunics &lt;br /&gt;
|-&lt;br /&gt;
| 100-120&lt;br /&gt;
| [[Skill Scrolls]] or Studded Tunics &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tailoring&amp;diff=119</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tailoring&amp;diff=119"/>
		<updated>2014-09-12T02:33:08Z</updated>

		<summary type="html">&lt;p&gt;Eppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TailoringFlag.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tailoring is a skill where you can use a sewing kit and cloth to make cloth&amp;amp;nbsp;Items&amp;amp;nbsp;and leather&amp;amp;nbsp;Items.&lt;br /&gt;
&lt;br /&gt;
Once a player obtains GM they may &amp;quot;mark&amp;quot; any exceptional crafted item created with his/her name. Lady/Lord titles are included in the mark. Tailor&#039;s are also eligible for &amp;quot;[[Bulk Order Deeds (BODs)|Bulk Order Deeds]]&amp;quot; or [[Bulk Order Deeds (BODs)|BOD&#039;s]]. See BOD wiki for more details.&lt;br /&gt;
&lt;br /&gt;
TIP: Tailoring is the best money making of all the&amp;amp;nbsp;Crafting&amp;amp;nbsp;Skills&amp;amp;nbsp;- rare cloth and BOD&#039;s can sell for a fortune&lt;br /&gt;
&lt;br /&gt;
Power Scrolls&amp;amp;nbsp;and&amp;amp;nbsp;Skill Scrolls&amp;amp;nbsp;are available for this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to Train ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0 - 50 Train from NPC&lt;br /&gt;
&lt;br /&gt;
45 - 55 cloaks&lt;br /&gt;
&lt;br /&gt;
55 - 75 robes&lt;br /&gt;
&lt;br /&gt;
75 - 99.6 oil cloths&lt;br /&gt;
&lt;br /&gt;
99.6 - 100 studded tunics&lt;br /&gt;
&lt;br /&gt;
100 - 120 studded tunics or&amp;amp;nbsp;Skill Scrolls.&lt;/div&gt;</summary>
		<author><name>Eppy</name></author>
	</entry>
</feed>