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		<id>https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8690</id>
		<title>Dungeon Bosses</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8690"/>
		<updated>2023-11-13T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dungeon Bosses, not to be confused with [[Champion_Spawns|Champ Spawn]] bosses, are a unique PvM feature of UO Forever. They can be found in several of the classic dungeon and each one has different mechanics and special rewards.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
&lt;br /&gt;
[[File:CRYSTALALTAR.png|150px|right|Crystal Altar]]&lt;br /&gt;
A few of the bosses are summoned by empowering Dungeon Altars with 50 crystals. These crystals have a chance to drop on creatures in the dungeon. To charge an altar with a crystal, double click the altar and target the crystal. You can also target your backpack or sub packs within your backpack and it will search for all valid crystals. The dungeon crystals will spawn on all mobs at death on a 5% chance. They will only spawn if a dungeon altar is placed in that specific dungeon region and will decay after 24 hours.&lt;br /&gt;
&lt;br /&gt;
All crystal dungeon altars have a chance to award a Flawed Meta Talisman relic. To be eligible for a chance at the relic, you must contribute crystals the altar. At the end of the boss fight, there is a 10% chance that someone who contributed will receive a relic straight to their bank. You do not need to be alive or in range of the boss/altar for this to happen. The more crystals you contribute, the greater chance you have to win the relic if it drops. If you contribute all 50, you will have that 10% chance of receiving a relic.&lt;br /&gt;
&lt;br /&gt;
There are 8 [[Mesozoic_Lands#Meat_Altars|Meat Altars]] that can be found in the [[Mesozoic Lands]], that require a total of 20 &amp;quot;raw dino ribs&amp;quot;. This altar opens the Inner Summit area where you have to fight off special mobs before a boss is spawned.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The following details were provided by lore master Adam and bold dungeon hunters Ariakan, Messremb and Suikoden.&lt;br /&gt;
&lt;br /&gt;
===Arch Demon===&lt;br /&gt;
[[File:archdemon.png|right|Arch Demon]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Wrong]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By waiting! He will spawn in a small room in [[Wrong]] every 4-5 hours after he was last killed, along with three tentacles of the Harrower. The room can be accessed by teleporter in the North East corner of [[Wrong]] Level 1.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Summoning Wards:&#039;&#039;&#039; This will summon a group of elemental wards that will attack players at intervals, these wards operate will target the persons who was closest to them for the longest amount of time. Lightning will occasionally strike the wards. If you are on top of a ward when this happens, you will be instantly killed. The four wards are:&lt;br /&gt;
## Fire ward: deals initial 10 damage and 2 damage ticks every second for 30ish seconds.&lt;br /&gt;
## Ice ward: deals initial 10 damage and freezes the player randomly for 30ish seconds.&lt;br /&gt;
## Lightning ward: deals 20 damage. &lt;br /&gt;
## Poison ward (watch out for this one): poisons a character with lethal poison and will reapply for 30 seconds, however every time a player cures the damage done is decreased by one poison level. ​&lt;br /&gt;
# &#039;&#039;&#039;Demon Fire:&#039;&#039;&#039; This is the demon fire attack, it creates a slow moving fire that follows a player, and kills them instantly if it hits them. This attack works on line of sight. Break the line of sight by running to the other side of the room, or into one of the small rooms and it will stop following you. It only targets players who are more than one tile away from the boss. If you cross the path of someone else&#039;s demon fire, you will take around 15 damage.&lt;br /&gt;
# &#039;&#039;&#039;Spewing Blood:&#039;&#039;&#039; This will fire an area of effect attack at a player, it will create a semi circle around the arch demon hitting everyone in the semi circle. Three waves of this attack are sent out, each dealing approximately 30 damage. This attack can be avoided by moving in and out of range of the boss. This will not guarantee that you will be avoid being damage but it limits the chance of getting hit. This attack only hits players more than 1 tile away. If you are very close when the attack is launched, all three waves of blood will hit you and you will be instantly killed.&lt;br /&gt;
# &#039;&#039;&#039;Ominous Object:&#039;&#039;&#039; &#039;&#039;Begins summoning an ominous looking object&#039;&#039;. This is a slow moving area of effect attack that hits a small circle all around the Boss, it deals massive damage killing anyone it hits. This attack is easy to avoid simply stand more than 8 or 9 tiles away.&lt;br /&gt;
# &#039;&#039;&#039;A Shielded:&#039;&#039;&#039; The shielded will spawn and work very similar to Silvani from Lord Oaks. When the shielded is up Arch will take little to no damage until the shielded is dispatched. &lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1 damage point):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans Relic]]:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Arch_demon_entrance.png|Location of Teleporter&lt;br /&gt;
File:Awaiting_arch_demon.png|Waiting for &amp;quot;Arch&amp;quot;&lt;br /&gt;
File:ArchDemonicWard.PNG|Demonic Wards&lt;br /&gt;
File:ArchDemonFire.PNG|Demon Fire&lt;br /&gt;
File:ArchSpewingBlood.PNG|Spewing Blood&lt;br /&gt;
File:ArchOminousObject.PNG|Ominous Object&lt;br /&gt;
File:Ashielded.PNG|A Shielded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fafnir===&lt;br /&gt;
[[File:fafnir.png|200px|right|Fafnir]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Destard]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is at the North West corner of [[Destard]] Level 1. It is filled with red crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Spew:&#039;&#039;&#039; A 180° frontal flame breath attack. Leaves flames on the ground that last for 1 minute. Each flame will tick for 5 damage per second you stand on it. Casting wall of stone can block the attack (if you cast it fast enough after the emote). Fafnir will emote *Flames begint to spew from Fafnir&#039;s mouth* prior to casting this ability.&lt;br /&gt;
# &#039;&#039;&#039;Crucible:&#039;&#039;&#039; An instant death spell. It impacts all creatures and players in a 12 tile radius. It has a very long cast time. About 10 seconds from the time he emotes. This should be plenty of time to get you and your pets out of the ability. Each player or pet that is caught in the crucible will die and spawn a magma elemental. Fafnir will emote *Begins casting Crucible* when he used the ability.&lt;br /&gt;
# &#039;&#039;&#039;Wing Vacuum:&#039;&#039;&#039; Fafnir flaps his wings, creating a vacuum which will draw all creatures and players in a 10 tile radius towards him. This ability will dismount you, stun you and drag you closer to Fafnir every second. It ticks for 10 seconds, with each second drawing you closer and damaging you. Fafnir will emote *Begins flapping its wings to draw its prey in closer* when he used this ability.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1000 points):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Dragonbane]] Awarded to the highest damager on Fafnir. Drops 100% of the time.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Shield:&#039;&#039;&#039; This shield is a common drop from the boss. It 100 charges which are used to block Fafnir&#039;s flame based attacks. Each blocked attack will use a charge.&lt;br /&gt;
** &#039;&#039;&#039;Fafnir&#039;s Head:&#039;&#039;&#039; Special text reads - The stuffed and mounted head of the legendary dragon, Fafnir. Uncommon drop.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Armor:&#039;&#039;&#039;  A piece of armor belonging to the legendary dragonslayer, Sigurd. Very rare drop. Comes in the form of: Chain leggings, Chain chest, Plate gloves, Dragon gorget and Dragon helm. Special text reads - An old piece of armor said to belong to the dragonslayer Sigurd.&lt;br /&gt;
** &#039;&#039;&#039;Balmung Sword:&#039;&#039;&#039; Does the crucible visual effect when equipped. Uber rare drop. Special text reads - A legendary sword which is said to contain the essences of one thousand slain dragons.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:fafnirAltar.png|Fafnir Altar&lt;br /&gt;
File:fafnirFlames.png|Flame Spew&lt;br /&gt;
File:fafnirCrucible.png|Crucible&lt;br /&gt;
File:fafnirWings.png|Wing Vacuum&lt;br /&gt;
File:fafnirVictory.png|Fafnir Defeated!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Akor===&lt;br /&gt;
[[File:akor.png|200px|right|Akor]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Covetous]] 5&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is on top of the temple. It is filled with purple crystals from the monsters &#039;&#039;on that dungeon level only.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Breath:&#039;&#039;&#039; Being a dragon he does the standard flame breath attack that he sends at this current target.&lt;br /&gt;
# &#039;&#039;&#039;Teleport Attack:&#039;&#039;&#039; Similar to the berserker relic attack Phase Shift, Akor will teleport to a target inside of radius and do massive damage. He has destroyed many a brave warrior in this way. Staying outside of his Teleport range seems to be the best tactic to not be targeted.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 300 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Dragon]] Egg:&#039;&#039;&#039; If it drops, it will appear on the ground under the top level of the temple.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:covetous5entrance.png|Stairs to [[Covetous]] 5&lt;br /&gt;
File:covetousAltar.png|Altar Location&lt;br /&gt;
File:Akor2.PNG|Akor Flying&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adramalech - The Wretched King===&lt;br /&gt;
[[File:Adra.png|right|Adramalech]]&lt;br /&gt;
[[File:Adradeath.png|right|Death]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Hythloth]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits in a room on the east side of the Level 1. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Aside from casting regular offensive Magery spells, Adramalech also has several tricks up his sleeve...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that drops anyone in range down to a low health. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Summon Death:&#039;&#039;&#039; Summons the pale rider himself! Death moves fast and hits hard but is easily distracted and lured by a hidden character.&lt;br /&gt;
# &#039;&#039;&#039;Summoning Ritual:&#039;&#039;&#039; Casts several demonic pentagrams on the floor. Stepping on these causes small ticks of damage but at a fast rate. Best navigated around!&lt;br /&gt;
# &#039;&#039;&#039;Mark of the Beast:&#039;&#039;&#039; A large fiery area of effect attack that melts anything in its reach.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Kingslayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:HythlothAltar.png|Location of Altar&lt;br /&gt;
File:Adrasummondeath.png|Summoning Death&lt;br /&gt;
File:Deathonstealther.png|Death distracted&lt;br /&gt;
File:Adraentropicassault.png|Entropic Assault&lt;br /&gt;
File:Adramarkofthebeast.png|Mark of the Beast effect&lt;br /&gt;
File:Adrasummoningandentropic.png|Summoning ritual pentagrams&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
[[File:warlock.png|right|Warlock]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Ankh]]. He was originally located in [[Covetous]] but decided to [http://www.uoforum.com/threads/warlock-has-found-a-new-home.91139/ relocate] to a more suitable location.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. Spawns in [[Ankh]] Graveyard room.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Brave warriors and scholerly folks are currently confirming this. It is known that the Warlock has a very high level of Magery.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cracked Crystal Ball&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:WarlockLocation.png|Warlock Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lich Khan===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Deceit]] Level 5.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; He spawns on a timer, like the Arch Demon, every 4-5 hours after he was last killed, along with three tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; See Arch Demon&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File: LichKhanLocation.png|Lich Khan Spawn Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kal&#039;gedeth - Abomination Lord===&lt;br /&gt;
[[File:Kal&#039;gedeth2.PNG|right|Kal&#039;gedeth]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Montor]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits south of entry, but central in the main area. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Kal&#039;gedeth casts magic and had decent melee ability, but also has several skills at its disposal...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that hits a few selected targets removing 80% of their current HP, Stamina and Mana pools. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Plague:&#039;&#039;&#039; Kal&#039;gedeth creates a zone around himself that applies plague to all those inside. If inflicted you will begin to puke repeated for 2 damage until runs its course. This is contagious and if you, or anyone else, pukes near eachother it will keep refreshing the timer. Those infected will need to stay away from eachother, this is especially difficult for tamer pets. &lt;br /&gt;
# &#039;&#039;&#039;Acid Blood:&#039;&#039;&#039; When damaged Kal&#039;gedeth will release an area of acid blood onto the ground! This will do 5 damage per second, but only if you, or your pets, stay standing in the acid blood. &lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Gluttonous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:EnterMontor.PNG|Montor Entrance&lt;br /&gt;
File:MontorAltar.PNG|Location of Altar&lt;br /&gt;
File:EntropicAssault.PNG|Entropic Assault&lt;br /&gt;
File:Plague.PNG|Plague&lt;br /&gt;
File:Plague2.PNG|Plague - Puking&lt;br /&gt;
File:AcidBlood.PNG|Acid Blood&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Maleki - The Warden===&lt;br /&gt;
[[File:WardenBoss.PNG|right|Lord Maleki]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Asylum]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. He spawns in the back chamber of [[Asylum]] that requires green keys to enter. Also, an Ankh of Binding is required to get past the Asylum Guardian statue without it you will die instantly. This necklace &#039;&#039;&#039;MUST BE WORN&#039;&#039;&#039; to gain protection from the statue. It is in your best interest to bless the Ankh of Binding so you do not lose it.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; The Warden is essentially a melee boss, but he has some powerful special moves available to him.&lt;br /&gt;
# &#039;&#039;&#039;Super Speed:&#039;&#039;&#039; He moves at amazing speed while chasing his target and had very high swing speed with his weapon. Being on foot it is very unlikely you will be able to get him off of you without paralyze or help from another player to slow him down.&lt;br /&gt;
# &#039;&#039;&#039;Devour Corpse:&#039;&#039;&#039; The Warden will eat players corpses when they die and add it to his own backpack, so make sure to come prepared. &lt;br /&gt;
# &#039;&#039;&#039;Have a Bite:&#039;&#039;&#039; He will toss a piece of chewed on human remains at the player causing damage. This damage does about 50% of your current HP.&lt;br /&gt;
# &#039;&#039;&#039;Merciless Attack:&#039;&#039;&#039; He will unleash a flurry of quick attacks at the target.&lt;br /&gt;
# &#039;&#039;&#039;Summon Vampires:&#039;&#039;&#039; Upon his calling he will bring several vampires to aid in his fight. Currently he can spawn up to a maximum of 4 vampires.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; Brave travelers are still confirming this!&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]]:&#039;&#039;&#039; &#039;&#039;&#039;ONLY COMBUSTION RELIC DROPS ON THE WARDEN!&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Hue:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|The Warden]]&lt;br /&gt;
** &#039;&#039;&#039;Warden Platemail:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AslyumMapAnnotated.png|Chambers &amp;amp; Keys&lt;br /&gt;
File:WardenRoom.PNG|Warden Room&lt;br /&gt;
File:AsylumGuardian.PNG|Asylum Guardian Statue&lt;br /&gt;
File:HaveABite.PNG|Have a Bite&lt;br /&gt;
File:WardenBendOver.PNG|Merciless Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Booty Island Dungeon===&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Booty Island Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By placing four Medusa statues in [[Booty Island Dungeon]], a dungeon encounter with a number of bosses is started. Players will be kicked out of the dungeon when this encounter begins. This is designed to be a challenging encounter for a larger guilder or organized group. Upon re-entering the dungeon, you must first kill 1000 mobs in the dungeon. A little counter will appear to show you the progress. Once you have killed 1000 monsters, four mini bosses will spawn and each will have a chance of a relic and Power Scrolls. When all four mini boss have been defeated, the final boss also known as Medusa will spawn in her secret lair! Many thanks to Medusa-slayers Koldes and Brom for providing information on the bosses!&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
* &#039;&#039;&#039;Hydra:&#039;&#039;&#039; No notable attacks but it has very high hit-points and defence  - Throw all your dragons at it!&lt;br /&gt;
* &#039;&#039;&#039;Shankhill the Butcher:&#039;&#039;&#039; This wily foe has some of the same attacks as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] but does not drop any wards, shielded angels, or tentacles of the harrower.&lt;br /&gt;
* &#039;&#039;&#039;Minos the Minotaur:&#039;&#039;&#039; This pet eater has the same attacks as the [[Random_Dungeon_Adventure#Minotaur_Champion|Minotaur Champion]]. He will also charge towards a random pet or player but he will stare in that direction, tipping you off to where he will charge.  Minos will one hit kill you within a 3-4 tile radius of his location and he will kill you even if you’re hidden or invisible.&lt;br /&gt;
* &#039;&#039;&#039;Argelmach the Sphinx:&#039;&#039;&#039; Throws large boulders at random pets or players which causes a large amount of area damage. This effect is similar to Chain-Lightning, where if you stand by someone, more boulders come and hit them. Argelmach will also summon titans and giant beetles. And finally Argelmach will drop sand bombs that ticks for 40 damage if it explodes when you’re standing on it.&lt;br /&gt;
* &#039;&#039;&#039;Medusa:&#039;&#039;&#039; Turns players/pets/summons into stone and then makes copies of them. Can also spawn summons on her own that can be dispelled (such naga, ogre lords, and wailed banshees) and shoot poison arrows across a long distance. Much like tentacles of the harrower, pets will not respond to an &amp;quot;all kill&amp;quot; command, you instead have to use &amp;quot;all guard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:BootyArch.png|Shankhill&lt;br /&gt;
File:BootyHydra1.png|Hydra&lt;br /&gt;
File:BootyMino.png|Minos&lt;br /&gt;
File:BootySphinx.png|Sphinx&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8689</id>
		<title>Dungeon Bosses</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8689"/>
		<updated>2023-11-13T05:28:47Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dungeon Bosses, not to be confused with [[Champion_Spawns|Champ Spawn]] bosses, are a unique PvM feature of UO Forever. They can be found in several of the classic dungeon and each one has different mechanics and special rewards.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
&lt;br /&gt;
[[File:CRYSTALALTAR.png|150px|right|Crystal Altar]]&lt;br /&gt;
A few of the bosses are summoned by empowering Dungeon Altars with 50 crystals. These crystals have a chance to drop on creatures in the dungeon. To charge an altar with a crystal, double click the altar and target the crystal. You can also target your backpack or sub packs within your backpack and it will search for all valid crystals. The dungeon crystals will spawn on all mobs at death on a 5% chance. They will only spawn if a dungeon altar is placed in that specific dungeon region and will decay after 24 hours.&lt;br /&gt;
&lt;br /&gt;
All crystal dungeon altars have a chance to award a Flawed Meta Talisman relic. To be eligible for a chance at the relic, you must contribute crystals the altar. At the end of the boss fight, there is a 10% chance that someone who contributed will receive a relic straight to their bank. You do not need to be alive or in range of the boss/altar for this to happen. The more crystals you contribute, the greater chance you have to win the relic if it drops. If you contribute all 50, you will have that 10% chance of receiving a relic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 [[Mesozoic_Lands#Meat_Altars|Meat Altars]] that can be found in the [[Mesozoic Lands]], that require a total of 20 &amp;quot;raw dino ribs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The following details were provided by lore master Adam and bold dungeon hunters Ariakan, Messremb and Suikoden.&lt;br /&gt;
&lt;br /&gt;
===Arch Demon===&lt;br /&gt;
[[File:archdemon.png|right|Arch Demon]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Wrong]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By waiting! He will spawn in a small room in [[Wrong]] every 4-5 hours after he was last killed, along with three tentacles of the Harrower. The room can be accessed by teleporter in the North East corner of [[Wrong]] Level 1.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Summoning Wards:&#039;&#039;&#039; This will summon a group of elemental wards that will attack players at intervals, these wards operate will target the persons who was closest to them for the longest amount of time. Lightning will occasionally strike the wards. If you are on top of a ward when this happens, you will be instantly killed. The four wards are:&lt;br /&gt;
## Fire ward: deals initial 10 damage and 2 damage ticks every second for 30ish seconds.&lt;br /&gt;
## Ice ward: deals initial 10 damage and freezes the player randomly for 30ish seconds.&lt;br /&gt;
## Lightning ward: deals 20 damage. &lt;br /&gt;
## Poison ward (watch out for this one): poisons a character with lethal poison and will reapply for 30 seconds, however every time a player cures the damage done is decreased by one poison level. ​&lt;br /&gt;
# &#039;&#039;&#039;Demon Fire:&#039;&#039;&#039; This is the demon fire attack, it creates a slow moving fire that follows a player, and kills them instantly if it hits them. This attack works on line of sight. Break the line of sight by running to the other side of the room, or into one of the small rooms and it will stop following you. It only targets players who are more than one tile away from the boss. If you cross the path of someone else&#039;s demon fire, you will take around 15 damage.&lt;br /&gt;
# &#039;&#039;&#039;Spewing Blood:&#039;&#039;&#039; This will fire an area of effect attack at a player, it will create a semi circle around the arch demon hitting everyone in the semi circle. Three waves of this attack are sent out, each dealing approximately 30 damage. This attack can be avoided by moving in and out of range of the boss. This will not guarantee that you will be avoid being damage but it limits the chance of getting hit. This attack only hits players more than 1 tile away. If you are very close when the attack is launched, all three waves of blood will hit you and you will be instantly killed.&lt;br /&gt;
# &#039;&#039;&#039;Ominous Object:&#039;&#039;&#039; &#039;&#039;Begins summoning an ominous looking object&#039;&#039;. This is a slow moving area of effect attack that hits a small circle all around the Boss, it deals massive damage killing anyone it hits. This attack is easy to avoid simply stand more than 8 or 9 tiles away.&lt;br /&gt;
# &#039;&#039;&#039;A Shielded:&#039;&#039;&#039; The shielded will spawn and work very similar to Silvani from Lord Oaks. When the shielded is up Arch will take little to no damage until the shielded is dispatched. &lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1 damage point):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans Relic]]:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Arch_demon_entrance.png|Location of Teleporter&lt;br /&gt;
File:Awaiting_arch_demon.png|Waiting for &amp;quot;Arch&amp;quot;&lt;br /&gt;
File:ArchDemonicWard.PNG|Demonic Wards&lt;br /&gt;
File:ArchDemonFire.PNG|Demon Fire&lt;br /&gt;
File:ArchSpewingBlood.PNG|Spewing Blood&lt;br /&gt;
File:ArchOminousObject.PNG|Ominous Object&lt;br /&gt;
File:Ashielded.PNG|A Shielded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fafnir===&lt;br /&gt;
[[File:fafnir.png|200px|right|Fafnir]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Destard]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is at the North West corner of [[Destard]] Level 1. It is filled with red crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Spew:&#039;&#039;&#039; A 180° frontal flame breath attack. Leaves flames on the ground that last for 1 minute. Each flame will tick for 5 damage per second you stand on it. Casting wall of stone can block the attack (if you cast it fast enough after the emote). Fafnir will emote *Flames begint to spew from Fafnir&#039;s mouth* prior to casting this ability.&lt;br /&gt;
# &#039;&#039;&#039;Crucible:&#039;&#039;&#039; An instant death spell. It impacts all creatures and players in a 12 tile radius. It has a very long cast time. About 10 seconds from the time he emotes. This should be plenty of time to get you and your pets out of the ability. Each player or pet that is caught in the crucible will die and spawn a magma elemental. Fafnir will emote *Begins casting Crucible* when he used the ability.&lt;br /&gt;
# &#039;&#039;&#039;Wing Vacuum:&#039;&#039;&#039; Fafnir flaps his wings, creating a vacuum which will draw all creatures and players in a 10 tile radius towards him. This ability will dismount you, stun you and drag you closer to Fafnir every second. It ticks for 10 seconds, with each second drawing you closer and damaging you. Fafnir will emote *Begins flapping its wings to draw its prey in closer* when he used this ability.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1000 points):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Dragonbane]] Awarded to the highest damager on Fafnir. Drops 100% of the time.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Shield:&#039;&#039;&#039; This shield is a common drop from the boss. It 100 charges which are used to block Fafnir&#039;s flame based attacks. Each blocked attack will use a charge.&lt;br /&gt;
** &#039;&#039;&#039;Fafnir&#039;s Head:&#039;&#039;&#039; Special text reads - The stuffed and mounted head of the legendary dragon, Fafnir. Uncommon drop.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Armor:&#039;&#039;&#039;  A piece of armor belonging to the legendary dragonslayer, Sigurd. Very rare drop. Comes in the form of: Chain leggings, Chain chest, Plate gloves, Dragon gorget and Dragon helm. Special text reads - An old piece of armor said to belong to the dragonslayer Sigurd.&lt;br /&gt;
** &#039;&#039;&#039;Balmung Sword:&#039;&#039;&#039; Does the crucible visual effect when equipped. Uber rare drop. Special text reads - A legendary sword which is said to contain the essences of one thousand slain dragons.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:fafnirAltar.png|Fafnir Altar&lt;br /&gt;
File:fafnirFlames.png|Flame Spew&lt;br /&gt;
File:fafnirCrucible.png|Crucible&lt;br /&gt;
File:fafnirWings.png|Wing Vacuum&lt;br /&gt;
File:fafnirVictory.png|Fafnir Defeated!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Akor===&lt;br /&gt;
[[File:akor.png|200px|right|Akor]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Covetous]] 5&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is on top of the temple. It is filled with purple crystals from the monsters &#039;&#039;on that dungeon level only.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Breath:&#039;&#039;&#039; Being a dragon he does the standard flame breath attack that he sends at this current target.&lt;br /&gt;
# &#039;&#039;&#039;Teleport Attack:&#039;&#039;&#039; Similar to the berserker relic attack Phase Shift, Akor will teleport to a target inside of radius and do massive damage. He has destroyed many a brave warrior in this way. Staying outside of his Teleport range seems to be the best tactic to not be targeted.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 300 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Dragon]] Egg:&#039;&#039;&#039; If it drops, it will appear on the ground under the top level of the temple.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:covetous5entrance.png|Stairs to [[Covetous]] 5&lt;br /&gt;
File:covetousAltar.png|Altar Location&lt;br /&gt;
File:Akor2.PNG|Akor Flying&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adramalech - The Wretched King===&lt;br /&gt;
[[File:Adra.png|right|Adramalech]]&lt;br /&gt;
[[File:Adradeath.png|right|Death]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Hythloth]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits in a room on the east side of the Level 1. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Aside from casting regular offensive Magery spells, Adramalech also has several tricks up his sleeve...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that drops anyone in range down to a low health. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Summon Death:&#039;&#039;&#039; Summons the pale rider himself! Death moves fast and hits hard but is easily distracted and lured by a hidden character.&lt;br /&gt;
# &#039;&#039;&#039;Summoning Ritual:&#039;&#039;&#039; Casts several demonic pentagrams on the floor. Stepping on these causes small ticks of damage but at a fast rate. Best navigated around!&lt;br /&gt;
# &#039;&#039;&#039;Mark of the Beast:&#039;&#039;&#039; A large fiery area of effect attack that melts anything in its reach.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Kingslayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:HythlothAltar.png|Location of Altar&lt;br /&gt;
File:Adrasummondeath.png|Summoning Death&lt;br /&gt;
File:Deathonstealther.png|Death distracted&lt;br /&gt;
File:Adraentropicassault.png|Entropic Assault&lt;br /&gt;
File:Adramarkofthebeast.png|Mark of the Beast effect&lt;br /&gt;
File:Adrasummoningandentropic.png|Summoning ritual pentagrams&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
[[File:warlock.png|right|Warlock]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Ankh]]. He was originally located in [[Covetous]] but decided to [http://www.uoforum.com/threads/warlock-has-found-a-new-home.91139/ relocate] to a more suitable location.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. Spawns in [[Ankh]] Graveyard room.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Brave warriors and scholerly folks are currently confirming this. It is known that the Warlock has a very high level of Magery.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cracked Crystal Ball&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:WarlockLocation.png|Warlock Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lich Khan===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Deceit]] Level 5.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; He spawns on a timer, like the Arch Demon, every 4-5 hours after he was last killed, along with three tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; See Arch Demon&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File: LichKhanLocation.png|Lich Khan Spawn Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kal&#039;gedeth - Abomination Lord===&lt;br /&gt;
[[File:Kal&#039;gedeth2.PNG|right|Kal&#039;gedeth]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Montor]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits south of entry, but central in the main area. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Kal&#039;gedeth casts magic and had decent melee ability, but also has several skills at its disposal...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that hits a few selected targets removing 80% of their current HP, Stamina and Mana pools. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Plague:&#039;&#039;&#039; Kal&#039;gedeth creates a zone around himself that applies plague to all those inside. If inflicted you will begin to puke repeated for 2 damage until runs its course. This is contagious and if you, or anyone else, pukes near eachother it will keep refreshing the timer. Those infected will need to stay away from eachother, this is especially difficult for tamer pets. &lt;br /&gt;
# &#039;&#039;&#039;Acid Blood:&#039;&#039;&#039; When damaged Kal&#039;gedeth will release an area of acid blood onto the ground! This will do 5 damage per second, but only if you, or your pets, stay standing in the acid blood. &lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Gluttonous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:EnterMontor.PNG|Montor Entrance&lt;br /&gt;
File:MontorAltar.PNG|Location of Altar&lt;br /&gt;
File:EntropicAssault.PNG|Entropic Assault&lt;br /&gt;
File:Plague.PNG|Plague&lt;br /&gt;
File:Plague2.PNG|Plague - Puking&lt;br /&gt;
File:AcidBlood.PNG|Acid Blood&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Maleki - The Warden===&lt;br /&gt;
[[File:WardenBoss.PNG|right|Lord Maleki]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Asylum]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. He spawns in the back chamber of [[Asylum]] that requires green keys to enter. Also, an Ankh of Binding is required to get past the Asylum Guardian statue without it you will die instantly. This necklace &#039;&#039;&#039;MUST BE WORN&#039;&#039;&#039; to gain protection from the statue. It is in your best interest to bless the Ankh of Binding so you do not lose it.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; The Warden is essentially a melee boss, but he has some powerful special moves available to him.&lt;br /&gt;
# &#039;&#039;&#039;Super Speed:&#039;&#039;&#039; He moves at amazing speed while chasing his target and had very high swing speed with his weapon. Being on foot it is very unlikely you will be able to get him off of you without paralyze or help from another player to slow him down.&lt;br /&gt;
# &#039;&#039;&#039;Devour Corpse:&#039;&#039;&#039; The Warden will eat players corpses when they die and add it to his own backpack, so make sure to come prepared. &lt;br /&gt;
# &#039;&#039;&#039;Have a Bite:&#039;&#039;&#039; He will toss a piece of chewed on human remains at the player causing damage. This damage does about 50% of your current HP.&lt;br /&gt;
# &#039;&#039;&#039;Merciless Attack:&#039;&#039;&#039; He will unleash a flurry of quick attacks at the target.&lt;br /&gt;
# &#039;&#039;&#039;Summon Vampires:&#039;&#039;&#039; Upon his calling he will bring several vampires to aid in his fight. Currently he can spawn up to a maximum of 4 vampires.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; Brave travelers are still confirming this!&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]]:&#039;&#039;&#039; &#039;&#039;&#039;ONLY COMBUSTION RELIC DROPS ON THE WARDEN!&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Hue:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|The Warden]]&lt;br /&gt;
** &#039;&#039;&#039;Warden Platemail:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AslyumMapAnnotated.png|Chambers &amp;amp; Keys&lt;br /&gt;
File:WardenRoom.PNG|Warden Room&lt;br /&gt;
File:AsylumGuardian.PNG|Asylum Guardian Statue&lt;br /&gt;
File:HaveABite.PNG|Have a Bite&lt;br /&gt;
File:WardenBendOver.PNG|Merciless Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Booty Island Dungeon===&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Booty Island Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By placing four Medusa statues in [[Booty Island Dungeon]], a dungeon encounter with a number of bosses is started. Players will be kicked out of the dungeon when this encounter begins. This is designed to be a challenging encounter for a larger guilder or organized group. Upon re-entering the dungeon, you must first kill 1000 mobs in the dungeon. A little counter will appear to show you the progress. Once you have killed 1000 monsters, four mini bosses will spawn and each will have a chance of a relic and Power Scrolls. When all four mini boss have been defeated, the final boss also known as Medusa will spawn in her secret lair! Many thanks to Medusa-slayers Koldes and Brom for providing information on the bosses!&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
* &#039;&#039;&#039;Hydra:&#039;&#039;&#039; No notable attacks but it has very high hit-points and defence  - Throw all your dragons at it!&lt;br /&gt;
* &#039;&#039;&#039;Shankhill the Butcher:&#039;&#039;&#039; This wily foe has some of the same attacks as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] but does not drop any wards, shielded angels, or tentacles of the harrower.&lt;br /&gt;
* &#039;&#039;&#039;Minos the Minotaur:&#039;&#039;&#039; This pet eater has the same attacks as the [[Random_Dungeon_Adventure#Minotaur_Champion|Minotaur Champion]]. He will also charge towards a random pet or player but he will stare in that direction, tipping you off to where he will charge.  Minos will one hit kill you within a 3-4 tile radius of his location and he will kill you even if you’re hidden or invisible.&lt;br /&gt;
* &#039;&#039;&#039;Argelmach the Sphinx:&#039;&#039;&#039; Throws large boulders at random pets or players which causes a large amount of area damage. This effect is similar to Chain-Lightning, where if you stand by someone, more boulders come and hit them. Argelmach will also summon titans and giant beetles. And finally Argelmach will drop sand bombs that ticks for 40 damage if it explodes when you’re standing on it.&lt;br /&gt;
* &#039;&#039;&#039;Medusa:&#039;&#039;&#039; Turns players/pets/summons into stone and then makes copies of them. Can also spawn summons on her own that can be dispelled (such naga, ogre lords, and wailed banshees) and shoot poison arrows across a long distance. Much like tentacles of the harrower, pets will not respond to an &amp;quot;all kill&amp;quot; command, you instead have to use &amp;quot;all guard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:BootyArch.png|Shankhill&lt;br /&gt;
File:BootyHydra1.png|Hydra&lt;br /&gt;
File:BootyMino.png|Minos&lt;br /&gt;
File:BootySphinx.png|Sphinx&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8688</id>
		<title>Dungeon Bosses</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8688"/>
		<updated>2023-11-13T05:28:21Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dungeon Bosses, not to be confused with [[Champion_Spawns|Champ Spawn]] bosses, are a unique PvM feature of UO Forever. They can be found in several of the classic dungeon and each one has different mechanics and special rewards.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
&lt;br /&gt;
[[File:CRYSTALALTAR.png|150px|right|Crystal Altar]]&lt;br /&gt;
A few of the bosses are summoned by empowering Dungeon Altars with 50 crystals. These crystals have a chance to drop on creatures in the dungeon. To charge an altar with a crystal, double click the altar and target the crystal. You can also target your backpack or sub packs within your backpack and it will search for all valid crystals. The dungeon crystals will spawn on all mobs at death on a 5% chance. They will only spawn if a dungeon altar is placed in that specific dungeon region and will decay after 24 hours.&lt;br /&gt;
&lt;br /&gt;
All crystal dungeon altars have a chance to award a Flawed Meta Talisman relic. To be eligible for a chance at the relic, you must contribute crystals the altar. At the end of the boss fight, there is a 10% chance that someone who contributed will receive a relic straight to their bank. You do not need to be alive or in range of the boss/altar for this to happen. The more crystals you contribute, the greater chance you have to win the relic if it drops. If you contribute all 50, you will have that 10% chance of receiving a relic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 [Mesozoic_Lands#Meat_Altars|Meat Altars]] that can be found in the [[Mesozoic Lands]], that require a total of 20 &amp;quot;raw dino ribs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The following details were provided by lore master Adam and bold dungeon hunters Ariakan, Messremb and Suikoden.&lt;br /&gt;
&lt;br /&gt;
===Arch Demon===&lt;br /&gt;
[[File:archdemon.png|right|Arch Demon]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Wrong]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By waiting! He will spawn in a small room in [[Wrong]] every 4-5 hours after he was last killed, along with three tentacles of the Harrower. The room can be accessed by teleporter in the North East corner of [[Wrong]] Level 1.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Summoning Wards:&#039;&#039;&#039; This will summon a group of elemental wards that will attack players at intervals, these wards operate will target the persons who was closest to them for the longest amount of time. Lightning will occasionally strike the wards. If you are on top of a ward when this happens, you will be instantly killed. The four wards are:&lt;br /&gt;
## Fire ward: deals initial 10 damage and 2 damage ticks every second for 30ish seconds.&lt;br /&gt;
## Ice ward: deals initial 10 damage and freezes the player randomly for 30ish seconds.&lt;br /&gt;
## Lightning ward: deals 20 damage. &lt;br /&gt;
## Poison ward (watch out for this one): poisons a character with lethal poison and will reapply for 30 seconds, however every time a player cures the damage done is decreased by one poison level. ​&lt;br /&gt;
# &#039;&#039;&#039;Demon Fire:&#039;&#039;&#039; This is the demon fire attack, it creates a slow moving fire that follows a player, and kills them instantly if it hits them. This attack works on line of sight. Break the line of sight by running to the other side of the room, or into one of the small rooms and it will stop following you. It only targets players who are more than one tile away from the boss. If you cross the path of someone else&#039;s demon fire, you will take around 15 damage.&lt;br /&gt;
# &#039;&#039;&#039;Spewing Blood:&#039;&#039;&#039; This will fire an area of effect attack at a player, it will create a semi circle around the arch demon hitting everyone in the semi circle. Three waves of this attack are sent out, each dealing approximately 30 damage. This attack can be avoided by moving in and out of range of the boss. This will not guarantee that you will be avoid being damage but it limits the chance of getting hit. This attack only hits players more than 1 tile away. If you are very close when the attack is launched, all three waves of blood will hit you and you will be instantly killed.&lt;br /&gt;
# &#039;&#039;&#039;Ominous Object:&#039;&#039;&#039; &#039;&#039;Begins summoning an ominous looking object&#039;&#039;. This is a slow moving area of effect attack that hits a small circle all around the Boss, it deals massive damage killing anyone it hits. This attack is easy to avoid simply stand more than 8 or 9 tiles away.&lt;br /&gt;
# &#039;&#039;&#039;A Shielded:&#039;&#039;&#039; The shielded will spawn and work very similar to Silvani from Lord Oaks. When the shielded is up Arch will take little to no damage until the shielded is dispatched. &lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1 damage point):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans Relic]]:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Arch_demon_entrance.png|Location of Teleporter&lt;br /&gt;
File:Awaiting_arch_demon.png|Waiting for &amp;quot;Arch&amp;quot;&lt;br /&gt;
File:ArchDemonicWard.PNG|Demonic Wards&lt;br /&gt;
File:ArchDemonFire.PNG|Demon Fire&lt;br /&gt;
File:ArchSpewingBlood.PNG|Spewing Blood&lt;br /&gt;
File:ArchOminousObject.PNG|Ominous Object&lt;br /&gt;
File:Ashielded.PNG|A Shielded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fafnir===&lt;br /&gt;
[[File:fafnir.png|200px|right|Fafnir]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Destard]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is at the North West corner of [[Destard]] Level 1. It is filled with red crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Spew:&#039;&#039;&#039; A 180° frontal flame breath attack. Leaves flames on the ground that last for 1 minute. Each flame will tick for 5 damage per second you stand on it. Casting wall of stone can block the attack (if you cast it fast enough after the emote). Fafnir will emote *Flames begint to spew from Fafnir&#039;s mouth* prior to casting this ability.&lt;br /&gt;
# &#039;&#039;&#039;Crucible:&#039;&#039;&#039; An instant death spell. It impacts all creatures and players in a 12 tile radius. It has a very long cast time. About 10 seconds from the time he emotes. This should be plenty of time to get you and your pets out of the ability. Each player or pet that is caught in the crucible will die and spawn a magma elemental. Fafnir will emote *Begins casting Crucible* when he used the ability.&lt;br /&gt;
# &#039;&#039;&#039;Wing Vacuum:&#039;&#039;&#039; Fafnir flaps his wings, creating a vacuum which will draw all creatures and players in a 10 tile radius towards him. This ability will dismount you, stun you and drag you closer to Fafnir every second. It ticks for 10 seconds, with each second drawing you closer and damaging you. Fafnir will emote *Begins flapping its wings to draw its prey in closer* when he used this ability.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1000 points):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Dragonbane]] Awarded to the highest damager on Fafnir. Drops 100% of the time.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Shield:&#039;&#039;&#039; This shield is a common drop from the boss. It 100 charges which are used to block Fafnir&#039;s flame based attacks. Each blocked attack will use a charge.&lt;br /&gt;
** &#039;&#039;&#039;Fafnir&#039;s Head:&#039;&#039;&#039; Special text reads - The stuffed and mounted head of the legendary dragon, Fafnir. Uncommon drop.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Armor:&#039;&#039;&#039;  A piece of armor belonging to the legendary dragonslayer, Sigurd. Very rare drop. Comes in the form of: Chain leggings, Chain chest, Plate gloves, Dragon gorget and Dragon helm. Special text reads - An old piece of armor said to belong to the dragonslayer Sigurd.&lt;br /&gt;
** &#039;&#039;&#039;Balmung Sword:&#039;&#039;&#039; Does the crucible visual effect when equipped. Uber rare drop. Special text reads - A legendary sword which is said to contain the essences of one thousand slain dragons.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:fafnirAltar.png|Fafnir Altar&lt;br /&gt;
File:fafnirFlames.png|Flame Spew&lt;br /&gt;
File:fafnirCrucible.png|Crucible&lt;br /&gt;
File:fafnirWings.png|Wing Vacuum&lt;br /&gt;
File:fafnirVictory.png|Fafnir Defeated!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Akor===&lt;br /&gt;
[[File:akor.png|200px|right|Akor]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Covetous]] 5&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is on top of the temple. It is filled with purple crystals from the monsters &#039;&#039;on that dungeon level only.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Breath:&#039;&#039;&#039; Being a dragon he does the standard flame breath attack that he sends at this current target.&lt;br /&gt;
# &#039;&#039;&#039;Teleport Attack:&#039;&#039;&#039; Similar to the berserker relic attack Phase Shift, Akor will teleport to a target inside of radius and do massive damage. He has destroyed many a brave warrior in this way. Staying outside of his Teleport range seems to be the best tactic to not be targeted.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 300 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Dragon]] Egg:&#039;&#039;&#039; If it drops, it will appear on the ground under the top level of the temple.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:covetous5entrance.png|Stairs to [[Covetous]] 5&lt;br /&gt;
File:covetousAltar.png|Altar Location&lt;br /&gt;
File:Akor2.PNG|Akor Flying&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adramalech - The Wretched King===&lt;br /&gt;
[[File:Adra.png|right|Adramalech]]&lt;br /&gt;
[[File:Adradeath.png|right|Death]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Hythloth]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits in a room on the east side of the Level 1. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Aside from casting regular offensive Magery spells, Adramalech also has several tricks up his sleeve...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that drops anyone in range down to a low health. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Summon Death:&#039;&#039;&#039; Summons the pale rider himself! Death moves fast and hits hard but is easily distracted and lured by a hidden character.&lt;br /&gt;
# &#039;&#039;&#039;Summoning Ritual:&#039;&#039;&#039; Casts several demonic pentagrams on the floor. Stepping on these causes small ticks of damage but at a fast rate. Best navigated around!&lt;br /&gt;
# &#039;&#039;&#039;Mark of the Beast:&#039;&#039;&#039; A large fiery area of effect attack that melts anything in its reach.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Kingslayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:HythlothAltar.png|Location of Altar&lt;br /&gt;
File:Adrasummondeath.png|Summoning Death&lt;br /&gt;
File:Deathonstealther.png|Death distracted&lt;br /&gt;
File:Adraentropicassault.png|Entropic Assault&lt;br /&gt;
File:Adramarkofthebeast.png|Mark of the Beast effect&lt;br /&gt;
File:Adrasummoningandentropic.png|Summoning ritual pentagrams&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
[[File:warlock.png|right|Warlock]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Ankh]]. He was originally located in [[Covetous]] but decided to [http://www.uoforum.com/threads/warlock-has-found-a-new-home.91139/ relocate] to a more suitable location.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. Spawns in [[Ankh]] Graveyard room.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Brave warriors and scholerly folks are currently confirming this. It is known that the Warlock has a very high level of Magery.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cracked Crystal Ball&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:WarlockLocation.png|Warlock Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lich Khan===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Deceit]] Level 5.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; He spawns on a timer, like the Arch Demon, every 4-5 hours after he was last killed, along with three tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; See Arch Demon&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File: LichKhanLocation.png|Lich Khan Spawn Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kal&#039;gedeth - Abomination Lord===&lt;br /&gt;
[[File:Kal&#039;gedeth2.PNG|right|Kal&#039;gedeth]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Montor]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits south of entry, but central in the main area. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Kal&#039;gedeth casts magic and had decent melee ability, but also has several skills at its disposal...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that hits a few selected targets removing 80% of their current HP, Stamina and Mana pools. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Plague:&#039;&#039;&#039; Kal&#039;gedeth creates a zone around himself that applies plague to all those inside. If inflicted you will begin to puke repeated for 2 damage until runs its course. This is contagious and if you, or anyone else, pukes near eachother it will keep refreshing the timer. Those infected will need to stay away from eachother, this is especially difficult for tamer pets. &lt;br /&gt;
# &#039;&#039;&#039;Acid Blood:&#039;&#039;&#039; When damaged Kal&#039;gedeth will release an area of acid blood onto the ground! This will do 5 damage per second, but only if you, or your pets, stay standing in the acid blood. &lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Gluttonous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:EnterMontor.PNG|Montor Entrance&lt;br /&gt;
File:MontorAltar.PNG|Location of Altar&lt;br /&gt;
File:EntropicAssault.PNG|Entropic Assault&lt;br /&gt;
File:Plague.PNG|Plague&lt;br /&gt;
File:Plague2.PNG|Plague - Puking&lt;br /&gt;
File:AcidBlood.PNG|Acid Blood&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Maleki - The Warden===&lt;br /&gt;
[[File:WardenBoss.PNG|right|Lord Maleki]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Asylum]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. He spawns in the back chamber of [[Asylum]] that requires green keys to enter. Also, an Ankh of Binding is required to get past the Asylum Guardian statue without it you will die instantly. This necklace &#039;&#039;&#039;MUST BE WORN&#039;&#039;&#039; to gain protection from the statue. It is in your best interest to bless the Ankh of Binding so you do not lose it.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; The Warden is essentially a melee boss, but he has some powerful special moves available to him.&lt;br /&gt;
# &#039;&#039;&#039;Super Speed:&#039;&#039;&#039; He moves at amazing speed while chasing his target and had very high swing speed with his weapon. Being on foot it is very unlikely you will be able to get him off of you without paralyze or help from another player to slow him down.&lt;br /&gt;
# &#039;&#039;&#039;Devour Corpse:&#039;&#039;&#039; The Warden will eat players corpses when they die and add it to his own backpack, so make sure to come prepared. &lt;br /&gt;
# &#039;&#039;&#039;Have a Bite:&#039;&#039;&#039; He will toss a piece of chewed on human remains at the player causing damage. This damage does about 50% of your current HP.&lt;br /&gt;
# &#039;&#039;&#039;Merciless Attack:&#039;&#039;&#039; He will unleash a flurry of quick attacks at the target.&lt;br /&gt;
# &#039;&#039;&#039;Summon Vampires:&#039;&#039;&#039; Upon his calling he will bring several vampires to aid in his fight. Currently he can spawn up to a maximum of 4 vampires.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; Brave travelers are still confirming this!&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]]:&#039;&#039;&#039; &#039;&#039;&#039;ONLY COMBUSTION RELIC DROPS ON THE WARDEN!&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Hue:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|The Warden]]&lt;br /&gt;
** &#039;&#039;&#039;Warden Platemail:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AslyumMapAnnotated.png|Chambers &amp;amp; Keys&lt;br /&gt;
File:WardenRoom.PNG|Warden Room&lt;br /&gt;
File:AsylumGuardian.PNG|Asylum Guardian Statue&lt;br /&gt;
File:HaveABite.PNG|Have a Bite&lt;br /&gt;
File:WardenBendOver.PNG|Merciless Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Booty Island Dungeon===&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Booty Island Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By placing four Medusa statues in [[Booty Island Dungeon]], a dungeon encounter with a number of bosses is started. Players will be kicked out of the dungeon when this encounter begins. This is designed to be a challenging encounter for a larger guilder or organized group. Upon re-entering the dungeon, you must first kill 1000 mobs in the dungeon. A little counter will appear to show you the progress. Once you have killed 1000 monsters, four mini bosses will spawn and each will have a chance of a relic and Power Scrolls. When all four mini boss have been defeated, the final boss also known as Medusa will spawn in her secret lair! Many thanks to Medusa-slayers Koldes and Brom for providing information on the bosses!&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
* &#039;&#039;&#039;Hydra:&#039;&#039;&#039; No notable attacks but it has very high hit-points and defence  - Throw all your dragons at it!&lt;br /&gt;
* &#039;&#039;&#039;Shankhill the Butcher:&#039;&#039;&#039; This wily foe has some of the same attacks as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] but does not drop any wards, shielded angels, or tentacles of the harrower.&lt;br /&gt;
* &#039;&#039;&#039;Minos the Minotaur:&#039;&#039;&#039; This pet eater has the same attacks as the [[Random_Dungeon_Adventure#Minotaur_Champion|Minotaur Champion]]. He will also charge towards a random pet or player but he will stare in that direction, tipping you off to where he will charge.  Minos will one hit kill you within a 3-4 tile radius of his location and he will kill you even if you’re hidden or invisible.&lt;br /&gt;
* &#039;&#039;&#039;Argelmach the Sphinx:&#039;&#039;&#039; Throws large boulders at random pets or players which causes a large amount of area damage. This effect is similar to Chain-Lightning, where if you stand by someone, more boulders come and hit them. Argelmach will also summon titans and giant beetles. And finally Argelmach will drop sand bombs that ticks for 40 damage if it explodes when you’re standing on it.&lt;br /&gt;
* &#039;&#039;&#039;Medusa:&#039;&#039;&#039; Turns players/pets/summons into stone and then makes copies of them. Can also spawn summons on her own that can be dispelled (such naga, ogre lords, and wailed banshees) and shoot poison arrows across a long distance. Much like tentacles of the harrower, pets will not respond to an &amp;quot;all kill&amp;quot; command, you instead have to use &amp;quot;all guard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:BootyArch.png|Shankhill&lt;br /&gt;
File:BootyHydra1.png|Hydra&lt;br /&gt;
File:BootyMino.png|Minos&lt;br /&gt;
File:BootySphinx.png|Sphinx&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mesozoic_Lands&amp;diff=8662</id>
		<title>Mesozoic Lands</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mesozoic_Lands&amp;diff=8662"/>
		<updated>2023-11-11T04:23:39Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atlas]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[File:MesozoicEntrance.JPG|425px|thumb|right|Mesozoic Lands are located towards the middle of [[Booty Island]] ]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Notes==&lt;br /&gt;
The Mesozoic Lands is a [[Dungeon]] filed with tribal warriors, dinosaurs, and more! &lt;br /&gt;
* It is located on the North side of the mountain range found on [[Booty Island]]&lt;br /&gt;
* While this dungeon can be reached from [[Magincia]], you may be best off visiting your local rune library for a rune!&lt;br /&gt;
* Creatures here have special abilities and have a different loot system.&lt;br /&gt;
* Majority of creatures in this dungeon do not drop gold but instead will drop &amp;quot;raw dino ribs&amp;quot;&lt;br /&gt;
* Every creature inside the main dungeon has a chance to drop &amp;quot;raw dino ribs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dinomeats.png|400px|Dino Meat Loot]]&lt;br /&gt;
&lt;br /&gt;
==Main Area - The Charred Summit==&lt;br /&gt;
[[File:Mesozioc lands dungeon map.png|425px|thumb|right|Mesozioc Lands Map]]&lt;br /&gt;
The Entrance of Mesozoic Lands leads to the Charred Summit where the air is thick with the scent of sulfur, distant roars echo through the rocky terrain, hinting at the presence of formidable creatures. This valley is very large and there are caves leading to caverns and areas such as:&lt;br /&gt;
* The Tar Pits&lt;br /&gt;
* Primordial Swamps&lt;br /&gt;
* Bone Cavern&lt;br /&gt;
* Allosaurus Falls&lt;br /&gt;
* The Inner Chamber&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Slayer Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Slayer_Types#Reptilian|Reptilian]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Anchisaur, Raptor, Gallusaurus, Minusaurus, Allosaurus, Triceratops&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cultist, Swamp Tentacle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Mesozioc lands entrance.png|Entrance&lt;br /&gt;
File:Mesozioc lands meat altars.png|Volcano Altar			&lt;br /&gt;
File:Mesozioc lands westsouth.png|West Swamp&lt;br /&gt;
File:Mesozioc lands east.png|East Pond&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meat Altars===&lt;br /&gt;
Beware adventurers, within Inner Chamber in the South East area the [[Dungeon_Bosses#Amenemhete|Amenemhete]] can be found! He is one of the many [[Dungeon_Bosses|Dungeon Bosses]] that inhabit the lands of Sosaria.&lt;br /&gt;
* To unlock the Inner Chamber to the Charred Summit you must fill the meat altars with &amp;quot;raw dino ribs&amp;quot;&lt;br /&gt;
* There are 8 altars that require a total of 20 &amp;quot;raw dino ribs&amp;quot;&lt;br /&gt;
* While the meat is in your backpack, double click your meat while standing near the altar to stuff it into the altar&lt;br /&gt;
&lt;br /&gt;
[[File:Meataltar.png|400px|Meat Altar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once all 20 pieces of raw dino ribs have been stuffed into the altars the boulders will clear and you can gain entry into the Inner Chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North - Bone Cavern==&lt;br /&gt;
&lt;br /&gt;
Bone Cavern is the cave furthest north from the Mesozoic Lands entrance characteristically marked with two very large dinosaur rib cage bones. &lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Slayer Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Slayer_Types#Reptilian|Reptilian]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Raptor, Allosaurus&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cultist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Mesozioc lands bonecavern.png|425px|Mesozioc Lands Bone Cavern]]&lt;br /&gt;
&lt;br /&gt;
==North East - The Tar Pits==&lt;br /&gt;
&lt;br /&gt;
The Tar Pits are a collection of black rocks located along the north side of the mountain range inside The Charred Summit just east of the entrance. &lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Slayer Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Slayer_Types#Reptilian|Reptilian]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Anchisaur, Raptor, Minusaurus, Allosaurus, Triceratops&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cultist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Mesozioc lands tarpits.png|Tar Pits West&lt;br /&gt;
File:Mesozioc_lands_tarpitmiddle.png|Tar Pits Middle			&lt;br /&gt;
File:Mesozioc lands tarpiteast.png|Tar Pits East&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==North West - Allosaurus Falls==&lt;br /&gt;
&lt;br /&gt;
Allosaurus Falls is the region above the entrance of the Mesozoic Lands. &lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Slayer Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Slayer_Types#Reptilian|Reptilian]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Anchisaur, Allosaurus&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cultist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Mesozioc lands allosaurus falls.png|425px|Mesozioc Lands Allosaurus Falls]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==West - Primordial Swamps==&lt;br /&gt;
&lt;br /&gt;
Primordial Swamps can be entered from the cave to the west side of the Mesozoic Lands. &lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Slayer Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Slayer_Types#Reptilian|Reptilian]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gallusaurus, Minusaurus, Allosaurus, Triceratops&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Slayer_Types#Arachnid|Arachnid]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dread Spider&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cultist, Swamp Tentacle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mesozioc lands primordialswamp.png|425px|Mesozioc Lands Primordial Swamp]]&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_primordialswamp.png&amp;diff=8661</id>
		<title>File:Mesozioc lands primordialswamp.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_primordialswamp.png&amp;diff=8661"/>
		<updated>2023-11-11T04:16:56Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_bonecavern.png&amp;diff=8660</id>
		<title>File:Mesozioc lands bonecavern.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_bonecavern.png&amp;diff=8660"/>
		<updated>2023-11-11T03:55:52Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_tarpiteast.png&amp;diff=8659</id>
		<title>File:Mesozioc lands tarpiteast.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_tarpiteast.png&amp;diff=8659"/>
		<updated>2023-11-11T03:51:48Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_tarpitmiddle.png&amp;diff=8658</id>
		<title>File:Mesozioc lands tarpitmiddle.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_tarpitmiddle.png&amp;diff=8658"/>
		<updated>2023-11-11T03:50:30Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_tarpits.png&amp;diff=8657</id>
		<title>File:Mesozioc lands tarpits.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_tarpits.png&amp;diff=8657"/>
		<updated>2023-11-11T03:48:44Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_dungeon_map.png&amp;diff=8656</id>
		<title>File:Mesozioc lands dungeon map.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_dungeon_map.png&amp;diff=8656"/>
		<updated>2023-11-11T03:34:30Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_Dungeon.jpg&amp;diff=8655</id>
		<title>File:Mesozioc lands Dungeon.jpg</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_Dungeon.jpg&amp;diff=8655"/>
		<updated>2023-11-11T03:32:43Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_allosaurus_falls.png&amp;diff=8654</id>
		<title>File:Mesozioc lands allosaurus falls.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_allosaurus_falls.png&amp;diff=8654"/>
		<updated>2023-11-11T03:28:50Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_east.png&amp;diff=8653</id>
		<title>File:Mesozioc lands east.png</title>
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		<updated>2023-11-11T03:16:45Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
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		<updated>2023-11-11T03:08:54Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_westsouth.png&amp;diff=8651"/>
		<updated>2023-11-11T02:50:58Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
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		<title>File:Mesozioc lands entrance.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Mesozioc_lands_entrance.png&amp;diff=8650"/>
		<updated>2023-11-11T02:20:49Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
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		<title>File:Meataltar.png</title>
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		<updated>2023-11-11T02:10:23Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Dinomeats.png&amp;diff=8648</id>
		<title>File:Dinomeats.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Dinomeats.png&amp;diff=8648"/>
		<updated>2023-11-11T01:43:43Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
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		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8647</id>
		<title>Dungeon Bosses</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8647"/>
		<updated>2023-11-10T23:08:09Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dungeon Bosses, not to be confused with [[Champion_Spawns|Champ Spawn]] bosses, are a unique PvM feature of UO Forever. They can be found in several of the classic dungeon and each one has different mechanics and special rewards.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
&lt;br /&gt;
[[File:CRYSTALALTAR.png|150px|right|Crystal Altar]]&lt;br /&gt;
A few of the bosses are summoned by empowering Dungeon Altars with 50 crystals. These crystals have a chance to drop on creatures in the dungeon. To charge an altar with a crystal, double click the altar and target the crystal. You can also target your backpack or sub packs within your backpack and it will search for all valid crystals. The dungeon crystals will spawn on all mobs at death on a 5% chance. They will only spawn if a dungeon altar is placed in that specific dungeon region and will decay after 24 hours.&lt;br /&gt;
&lt;br /&gt;
All dungeon altars have a chance to award a Flawed Meta Talisman relic. To be eligible for a chance at the relic, you must contribute crystals the altar. At the end of the boss fight, there is a 10% chance that someone who contributed will receive a relic straight to their bank. You do not need to be alive or in range of the boss/altar for this to happen. The more crystals you contribute, the greater chance you have to win the relic if it drops. If you contribute all 50, you will have that 10% chance of receiving a relic.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The following details were provided by lore master Adam and bold dungeon hunters Ariakan, Messremb and Suikoden.&lt;br /&gt;
&lt;br /&gt;
===Arch Demon===&lt;br /&gt;
[[File:archdemon.png|right|Arch Demon]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Wrong]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By waiting! He will spawn in a small room in [[Wrong]] every 4-5 hours after he was last killed, along with three tentacles of the Harrower. The room can be accessed by teleporter in the North East corner of [[Wrong]] Level 1.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Summoning Wards:&#039;&#039;&#039; This will summon a group of elemental wards that will attack players at intervals, these wards operate will target the persons who was closest to them for the longest amount of time. Lightning will occasionally strike the wards. If you are on top of a ward when this happens, you will be instantly killed. The four wards are:&lt;br /&gt;
## Fire ward: deals initial 10 damage and 2 damage ticks every second for 30ish seconds.&lt;br /&gt;
## Ice ward: deals initial 10 damage and freezes the player randomly for 30ish seconds.&lt;br /&gt;
## Lightning ward: deals 20 damage. &lt;br /&gt;
## Poison ward (watch out for this one): poisons a character with lethal poison and will reapply for 30 seconds, however every time a player cures the damage done is decreased by one poison level. ​&lt;br /&gt;
# &#039;&#039;&#039;Demon Fire:&#039;&#039;&#039; This is the demon fire attack, it creates a slow moving fire that follows a player, and kills them instantly if it hits them. This attack works on line of sight. Break the line of sight by running to the other side of the room, or into one of the small rooms and it will stop following you. It only targets players who are more than one tile away from the boss. If you cross the path of someone else&#039;s demon fire, you will take around 15 damage.&lt;br /&gt;
# &#039;&#039;&#039;Spewing Blood:&#039;&#039;&#039; This will fire an area of effect attack at a player, it will create a semi circle around the arch demon hitting everyone in the semi circle. Three waves of this attack are sent out, each dealing approximately 30 damage. This attack can be avoided by moving in and out of range of the boss. This will not guarantee that you will be avoid being damage but it limits the chance of getting hit. This attack only hits players more than 1 tile away. If you are very close when the attack is launched, all three waves of blood will hit you and you will be instantly killed.&lt;br /&gt;
# &#039;&#039;&#039;Ominous Object:&#039;&#039;&#039; &#039;&#039;Begins summoning an ominous looking object&#039;&#039;. This is a slow moving area of effect attack that hits a small circle all around the Boss, it deals massive damage killing anyone it hits. This attack is easy to avoid simply stand more than 8 or 9 tiles away.&lt;br /&gt;
# &#039;&#039;&#039;A Shielded:&#039;&#039;&#039; The shielded will spawn and work very similar to Silvani from Lord Oaks. When the shielded is up Arch will take little to no damage until the shielded is dispatched. &lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1 damage point):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans Relic]]:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Arch_demon_entrance.png|Location of Teleporter&lt;br /&gt;
File:Awaiting_arch_demon.png|Waiting for &amp;quot;Arch&amp;quot;&lt;br /&gt;
File:ArchDemonicWard.PNG|Demonic Wards&lt;br /&gt;
File:ArchDemonFire.PNG|Demon Fire&lt;br /&gt;
File:ArchSpewingBlood.PNG|Spewing Blood&lt;br /&gt;
File:ArchOminousObject.PNG|Ominous Object&lt;br /&gt;
File:Ashielded.PNG|A Shielded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fafnir===&lt;br /&gt;
[[File:fafnir.png|200px|right|Fafnir]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Destard]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is at the North West corner of [[Destard]] Level 1. It is filled with red crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Spew:&#039;&#039;&#039; A 180° frontal flame breath attack. Leaves flames on the ground that last for 1 minute. Each flame will tick for 5 damage per second you stand on it. Casting wall of stone can block the attack (if you cast it fast enough after the emote). Fafnir will emote *Flames begint to spew from Fafnir&#039;s mouth* prior to casting this ability.&lt;br /&gt;
# &#039;&#039;&#039;Crucible:&#039;&#039;&#039; An instant death spell. It impacts all creatures and players in a 12 tile radius. It has a very long cast time. About 10 seconds from the time he emotes. This should be plenty of time to get you and your pets out of the ability. Each player or pet that is caught in the crucible will die and spawn a magma elemental. Fafnir will emote *Begins casting Crucible* when he used the ability.&lt;br /&gt;
# &#039;&#039;&#039;Wing Vacuum:&#039;&#039;&#039; Fafnir flaps his wings, creating a vacuum which will draw all creatures and players in a 10 tile radius towards him. This ability will dismount you, stun you and drag you closer to Fafnir every second. It ticks for 10 seconds, with each second drawing you closer and damaging you. Fafnir will emote *Begins flapping its wings to draw its prey in closer* when he used this ability.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1000 points):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Dragonbane]] Awarded to the highest damager on Fafnir. Drops 100% of the time.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Shield:&#039;&#039;&#039; This shield is a common drop from the boss. It 100 charges which are used to block Fafnir&#039;s flame based attacks. Each blocked attack will use a charge.&lt;br /&gt;
** &#039;&#039;&#039;Fafnir&#039;s Head:&#039;&#039;&#039; Special text reads - The stuffed and mounted head of the legendary dragon, Fafnir. Uncommon drop.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Armor:&#039;&#039;&#039;  A piece of armor belonging to the legendary dragonslayer, Sigurd. Very rare drop. Comes in the form of: Chain leggings, Chain chest, Plate gloves, Dragon gorget and Dragon helm. Special text reads - An old piece of armor said to belong to the dragonslayer Sigurd.&lt;br /&gt;
** &#039;&#039;&#039;Balmung Sword:&#039;&#039;&#039; Does the crucible visual effect when equipped. Uber rare drop. Special text reads - A legendary sword which is said to contain the essences of one thousand slain dragons.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:fafnirAltar.png|Fafnir Altar&lt;br /&gt;
File:fafnirFlames.png|Flame Spew&lt;br /&gt;
File:fafnirCrucible.png|Crucible&lt;br /&gt;
File:fafnirWings.png|Wing Vacuum&lt;br /&gt;
File:fafnirVictory.png|Fafnir Defeated!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Akor===&lt;br /&gt;
[[File:akor.png|200px|right|Akor]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Covetous]] 5&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is on top of the temple. It is filled with purple crystals from the monsters &#039;&#039;on that dungeon level only.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Breath:&#039;&#039;&#039; Being a dragon he does the standard flame breath attack that he sends at this current target.&lt;br /&gt;
# &#039;&#039;&#039;Teleport Attack:&#039;&#039;&#039; Similar to the berserker relic attack Phase Shift, Akor will teleport to a target inside of radius and do massive damage. He has destroyed many a brave warrior in this way. Staying outside of his Teleport range seems to be the best tactic to not be targeted.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 300 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Dragon]] Egg:&#039;&#039;&#039; If it drops, it will appear on the ground under the top level of the temple.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:covetous5entrance.png|Stairs to [[Covetous]] 5&lt;br /&gt;
File:covetousAltar.png|Altar Location&lt;br /&gt;
File:Akor2.PNG|Akor Flying&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adramalech - The Wretched King===&lt;br /&gt;
[[File:Adra.png|right|Adramalech]]&lt;br /&gt;
[[File:Adradeath.png|right|Death]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Hythloth]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits in a room on the east side of the Level 1. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Aside from casting regular offensive Magery spells, Adramalech also has several tricks up his sleeve...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that drops anyone in range down to a low health. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Summon Death:&#039;&#039;&#039; Summons the pale rider himself! Death moves fast and hits hard but is easily distracted and lured by a hidden character.&lt;br /&gt;
# &#039;&#039;&#039;Summoning Ritual:&#039;&#039;&#039; Casts several demonic pentagrams on the floor. Stepping on these causes small ticks of damage but at a fast rate. Best navigated around!&lt;br /&gt;
# &#039;&#039;&#039;Mark of the Beast:&#039;&#039;&#039; A large fiery area of effect attack that melts anything in its reach.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Kingslayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:HythlothAltar.png|Location of Altar&lt;br /&gt;
File:Adrasummondeath.png|Summoning Death&lt;br /&gt;
File:Deathonstealther.png|Death distracted&lt;br /&gt;
File:Adraentropicassault.png|Entropic Assault&lt;br /&gt;
File:Adramarkofthebeast.png|Mark of the Beast effect&lt;br /&gt;
File:Adrasummoningandentropic.png|Summoning ritual pentagrams&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
[[File:warlock.png|right|Warlock]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Ankh]]. He was originally located in [[Covetous]] but decided to [http://www.uoforum.com/threads/warlock-has-found-a-new-home.91139/ relocate] to a more suitable location.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. Spawns in [[Ankh]] Graveyard room.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Brave warriors and scholerly folks are currently confirming this. It is known that the Warlock has a very high level of Magery.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cracked Crystal Ball&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:WarlockLocation.png|Warlock Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lich Khan===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Deceit]] Level 5.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; He spawns on a timer, like the Arch Demon, every 4-5 hours after he was last killed, along with three tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; See Arch Demon&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File: LichKhanLocation.png|Lich Khan Spawn Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kal&#039;gedeth - Abomination Lord===&lt;br /&gt;
[[File:Kal&#039;gedeth2.PNG|right|Kal&#039;gedeth]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Montor]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits south of entry, but central in the main area. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Kal&#039;gedeth casts magic and had decent melee ability, but also has several skills at its disposal...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that hits a few selected targets removing 80% of their current HP, Stamina and Mana pools. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Plague:&#039;&#039;&#039; Kal&#039;gedeth creates a zone around himself that applies plague to all those inside. If inflicted you will begin to puke repeated for 2 damage until runs its course. This is contagious and if you, or anyone else, pukes near eachother it will keep refreshing the timer. Those infected will need to stay away from eachother, this is especially difficult for tamer pets. &lt;br /&gt;
# &#039;&#039;&#039;Acid Blood:&#039;&#039;&#039; When damaged Kal&#039;gedeth will release an area of acid blood onto the ground! This will do 5 damage per second, but only if you, or your pets, stay standing in the acid blood. &lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Gluttonous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:EnterMontor.PNG|Montor Entrance&lt;br /&gt;
File:MontorAltar.PNG|Location of Altar&lt;br /&gt;
File:EntropicAssault.PNG|Entropic Assault&lt;br /&gt;
File:Plague.PNG|Plague&lt;br /&gt;
File:Plague2.PNG|Plague - Puking&lt;br /&gt;
File:AcidBlood.PNG|Acid Blood&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Maleki - The Warden===&lt;br /&gt;
[[File:WardenBoss.PNG|right|Lord Maleki]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Asylum]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. He spawns in the back chamber of [[Asylum]] that requires green keys to enter. Also, an Ankh of Binding is required to get past the Asylum Guardian statue without it you will die instantly. This necklace &#039;&#039;&#039;MUST BE WORN&#039;&#039;&#039; to gain protection from the statue. It is in your best interest to bless the Ankh of Binding so you do not lose it.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; The Warden is essentially a melee boss, but he has some powerful special moves available to him.&lt;br /&gt;
# &#039;&#039;&#039;Super Speed:&#039;&#039;&#039; He moves at amazing speed while chasing his target and had very high swing speed with his weapon. Being on foot it is very unlikely you will be able to get him off of you without paralyze or help from another player to slow him down.&lt;br /&gt;
# &#039;&#039;&#039;Devour Corpse:&#039;&#039;&#039; The Warden will eat players corpses when they die and add it to his own backpack, so make sure to come prepared. &lt;br /&gt;
# &#039;&#039;&#039;Have a Bite:&#039;&#039;&#039; He will toss a piece of chewed on human remains at the player causing damage. This damage does about 50% of your current HP.&lt;br /&gt;
# &#039;&#039;&#039;Merciless Attack:&#039;&#039;&#039; He will unleash a flurry of quick attacks at the target.&lt;br /&gt;
# &#039;&#039;&#039;Summon Vampires:&#039;&#039;&#039; Upon his calling he will bring several vampires to aid in his fight. Currently he can spawn up to a maximum of 4 vampires.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; Brave travelers are still confirming this!&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]]:&#039;&#039;&#039; &#039;&#039;&#039;ONLY COMBUSTION RELIC DROPS ON THE WARDEN!&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Hue:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|The Warden]]&lt;br /&gt;
** &#039;&#039;&#039;Warden Platemail:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AslyumMapAnnotated.png|Chambers &amp;amp; Keys&lt;br /&gt;
File:WardenRoom.PNG|Warden Room&lt;br /&gt;
File:AsylumGuardian.PNG|Asylum Guardian Statue&lt;br /&gt;
File:HaveABite.PNG|Have a Bite&lt;br /&gt;
File:WardenBendOver.PNG|Merciless Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Booty Island Dungeon===&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Booty Island Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By placing four Medusa statues in [[Booty Island Dungeon]], a dungeon encounter with a number of bosses is started. Players will be kicked out of the dungeon when this encounter begins. This is designed to be a challenging encounter for a larger guilder or organized group. Upon re-entering the dungeon, you must first kill 1000 mobs in the dungeon. A little counter will appear to show you the progress. Once you have killed 1000 monsters, four mini bosses will spawn and each will have a chance of a relic and Power Scrolls. When all four mini boss have been defeated, the final boss also known as Medusa will spawn in her secret lair! Many thanks to Medusa-slayers Koldes and Brom for providing information on the bosses!&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
* &#039;&#039;&#039;Hydra:&#039;&#039;&#039; No notable attacks but it has very high hit-points and defence  - Throw all your dragons at it!&lt;br /&gt;
* &#039;&#039;&#039;Shankhill the Butcher:&#039;&#039;&#039; This wily foe has some of the same attacks as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] but does not drop any wards, shielded angels, or tentacles of the harrower.&lt;br /&gt;
* &#039;&#039;&#039;Minos the Minotaur:&#039;&#039;&#039; This pet eater has the same attacks as the [[Random_Dungeon_Adventure#Minotaur_Champion|Minotaur Champion]]. He will also charge towards a random pet or player but he will stare in that direction, tipping you off to where he will charge.  Minos will one hit kill you within a 3-4 tile radius of his location and he will kill you even if you’re hidden or invisible.&lt;br /&gt;
* &#039;&#039;&#039;Argelmach the Sphinx:&#039;&#039;&#039; Throws large boulders at random pets or players which causes a large amount of area damage. This effect is similar to Chain-Lightning, where if you stand by someone, more boulders come and hit them. Argelmach will also summon titans and giant beetles. And finally Argelmach will drop sand bombs that ticks for 40 damage if it explodes when you’re standing on it.&lt;br /&gt;
* &#039;&#039;&#039;Medusa:&#039;&#039;&#039; Turns players/pets/summons into stone and then makes copies of them. Can also spawn summons on her own that can be dispelled (such naga, ogre lords, and wailed banshees) and shoot poison arrows across a long distance. Much like tentacles of the harrower, pets will not respond to an &amp;quot;all kill&amp;quot; command, you instead have to use &amp;quot;all guard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:BootyArch.png|Shankhill&lt;br /&gt;
File:BootyHydra1.png|Hydra&lt;br /&gt;
File:BootyMino.png|Minos&lt;br /&gt;
File:BootySphinx.png|Sphinx&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8646</id>
		<title>Dungeon Bosses</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Dungeon_Bosses&amp;diff=8646"/>
		<updated>2023-11-10T23:06:38Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Dungeon Bosses, not to be confused with [[Champion_Spawns|Champ Spawn]] bosses, are a unique PvM feature of UO Forever. They can be found in several of the classic dungeon and each one has different mechanics and special rewards.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
&lt;br /&gt;
[[File:CRYSTALALTAR.png|right|Crystal Altar]]&lt;br /&gt;
A few of the bosses are summoned by empowering Dungeon Altars with 50 crystals. These crystals have a chance to drop on creatures in the dungeon. To charge an altar with a crystal, double click the altar and target the crystal. You can also target your backpack or sub packs within your backpack and it will search for all valid crystals. The dungeon crystals will spawn on all mobs at death on a 5% chance. They will only spawn if a dungeon altar is placed in that specific dungeon region and will decay after 24 hours.&lt;br /&gt;
&lt;br /&gt;
All dungeon altars have a chance to award a Flawed Meta Talisman relic. To be eligible for a chance at the relic, you must contribute crystals the altar. At the end of the boss fight, there is a 10% chance that someone who contributed will receive a relic straight to their bank. You do not need to be alive or in range of the boss/altar for this to happen. The more crystals you contribute, the greater chance you have to win the relic if it drops. If you contribute all 50, you will have that 10% chance of receiving a relic.&lt;br /&gt;
&lt;br /&gt;
==Encounters==&lt;br /&gt;
The following details were provided by lore master Adam and bold dungeon hunters Ariakan, Messremb and Suikoden.&lt;br /&gt;
&lt;br /&gt;
===Arch Demon===&lt;br /&gt;
[[File:archdemon.png|right|Arch Demon]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Wrong]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By waiting! He will spawn in a small room in [[Wrong]] every 4-5 hours after he was last killed, along with three tentacles of the Harrower. The room can be accessed by teleporter in the North East corner of [[Wrong]] Level 1.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Summoning Wards:&#039;&#039;&#039; This will summon a group of elemental wards that will attack players at intervals, these wards operate will target the persons who was closest to them for the longest amount of time. Lightning will occasionally strike the wards. If you are on top of a ward when this happens, you will be instantly killed. The four wards are:&lt;br /&gt;
## Fire ward: deals initial 10 damage and 2 damage ticks every second for 30ish seconds.&lt;br /&gt;
## Ice ward: deals initial 10 damage and freezes the player randomly for 30ish seconds.&lt;br /&gt;
## Lightning ward: deals 20 damage. &lt;br /&gt;
## Poison ward (watch out for this one): poisons a character with lethal poison and will reapply for 30 seconds, however every time a player cures the damage done is decreased by one poison level. ​&lt;br /&gt;
# &#039;&#039;&#039;Demon Fire:&#039;&#039;&#039; This is the demon fire attack, it creates a slow moving fire that follows a player, and kills them instantly if it hits them. This attack works on line of sight. Break the line of sight by running to the other side of the room, or into one of the small rooms and it will stop following you. It only targets players who are more than one tile away from the boss. If you cross the path of someone else&#039;s demon fire, you will take around 15 damage.&lt;br /&gt;
# &#039;&#039;&#039;Spewing Blood:&#039;&#039;&#039; This will fire an area of effect attack at a player, it will create a semi circle around the arch demon hitting everyone in the semi circle. Three waves of this attack are sent out, each dealing approximately 30 damage. This attack can be avoided by moving in and out of range of the boss. This will not guarantee that you will be avoid being damage but it limits the chance of getting hit. This attack only hits players more than 1 tile away. If you are very close when the attack is launched, all three waves of blood will hit you and you will be instantly killed.&lt;br /&gt;
# &#039;&#039;&#039;Ominous Object:&#039;&#039;&#039; &#039;&#039;Begins summoning an ominous looking object&#039;&#039;. This is a slow moving area of effect attack that hits a small circle all around the Boss, it deals massive damage killing anyone it hits. This attack is easy to avoid simply stand more than 8 or 9 tiles away.&lt;br /&gt;
# &#039;&#039;&#039;A Shielded:&#039;&#039;&#039; The shielded will spawn and work very similar to Silvani from Lord Oaks. When the shielded is up Arch will take little to no damage until the shielded is dispatched. &lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1 damage point):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans Relic]]:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Arch_demon_entrance.png|Location of Teleporter&lt;br /&gt;
File:Awaiting_arch_demon.png|Waiting for &amp;quot;Arch&amp;quot;&lt;br /&gt;
File:ArchDemonicWard.PNG|Demonic Wards&lt;br /&gt;
File:ArchDemonFire.PNG|Demon Fire&lt;br /&gt;
File:ArchSpewingBlood.PNG|Spewing Blood&lt;br /&gt;
File:ArchOminousObject.PNG|Ominous Object&lt;br /&gt;
File:Ashielded.PNG|A Shielded&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fafnir===&lt;br /&gt;
[[File:fafnir.png|200px|right|Fafnir]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Destard]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is at the North West corner of [[Destard]] Level 1. It is filled with red crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Spew:&#039;&#039;&#039; A 180° frontal flame breath attack. Leaves flames on the ground that last for 1 minute. Each flame will tick for 5 damage per second you stand on it. Casting wall of stone can block the attack (if you cast it fast enough after the emote). Fafnir will emote *Flames begint to spew from Fafnir&#039;s mouth* prior to casting this ability.&lt;br /&gt;
# &#039;&#039;&#039;Crucible:&#039;&#039;&#039; An instant death spell. It impacts all creatures and players in a 12 tile radius. It has a very long cast time. About 10 seconds from the time he emotes. This should be plenty of time to get you and your pets out of the ability. Each player or pet that is caught in the crucible will die and spawn a magma elemental. Fafnir will emote *Begins casting Crucible* when he used the ability.&lt;br /&gt;
# &#039;&#039;&#039;Wing Vacuum:&#039;&#039;&#039; Fafnir flaps his wings, creating a vacuum which will draw all creatures and players in a 10 tile radius towards him. This ability will dismount you, stun you and drag you closer to Fafnir every second. It ticks for 10 seconds, with each second drawing you closer and damaging you. Fafnir will emote *Begins flapping its wings to draw its prey in closer* when he used this ability.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 1000 points):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Dragonbane]] Awarded to the highest damager on Fafnir. Drops 100% of the time.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Shield:&#039;&#039;&#039; This shield is a common drop from the boss. It 100 charges which are used to block Fafnir&#039;s flame based attacks. Each blocked attack will use a charge.&lt;br /&gt;
** &#039;&#039;&#039;Fafnir&#039;s Head:&#039;&#039;&#039; Special text reads - The stuffed and mounted head of the legendary dragon, Fafnir. Uncommon drop.&lt;br /&gt;
** &#039;&#039;&#039;Sigurd&#039;s Armor:&#039;&#039;&#039;  A piece of armor belonging to the legendary dragonslayer, Sigurd. Very rare drop. Comes in the form of: Chain leggings, Chain chest, Plate gloves, Dragon gorget and Dragon helm. Special text reads - An old piece of armor said to belong to the dragonslayer Sigurd.&lt;br /&gt;
** &#039;&#039;&#039;Balmung Sword:&#039;&#039;&#039; Does the crucible visual effect when equipped. Uber rare drop. Special text reads - A legendary sword which is said to contain the essences of one thousand slain dragons.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:fafnirAltar.png|Fafnir Altar&lt;br /&gt;
File:fafnirFlames.png|Flame Spew&lt;br /&gt;
File:fafnirCrucible.png|Crucible&lt;br /&gt;
File:fafnirWings.png|Wing Vacuum&lt;br /&gt;
File:fafnirVictory.png|Fafnir Defeated!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Akor===&lt;br /&gt;
[[File:akor.png|200px|right|Akor]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Covetous]] 5&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which is on top of the temple. It is filled with purple crystals from the monsters &#039;&#039;on that dungeon level only.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Flame Breath:&#039;&#039;&#039; Being a dragon he does the standard flame breath attack that he sends at this current target.&lt;br /&gt;
# &#039;&#039;&#039;Teleport Attack:&#039;&#039;&#039; Similar to the berserker relic attack Phase Shift, Akor will teleport to a target inside of radius and do massive damage. He has destroyed many a brave warrior in this way. Staying outside of his Teleport range seems to be the best tactic to not be targeted.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 300 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Dragon]] Egg:&#039;&#039;&#039; If it drops, it will appear on the ground under the top level of the temple.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:covetous5entrance.png|Stairs to [[Covetous]] 5&lt;br /&gt;
File:covetousAltar.png|Altar Location&lt;br /&gt;
File:Akor2.PNG|Akor Flying&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adramalech - The Wretched King===&lt;br /&gt;
[[File:Adra.png|right|Adramalech]]&lt;br /&gt;
[[File:Adradeath.png|right|Death]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Hythloth]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits in a room on the east side of the Level 1. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Aside from casting regular offensive Magery spells, Adramalech also has several tricks up his sleeve...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that drops anyone in range down to a low health. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Summon Death:&#039;&#039;&#039; Summons the pale rider himself! Death moves fast and hits hard but is easily distracted and lured by a hidden character.&lt;br /&gt;
# &#039;&#039;&#039;Summoning Ritual:&#039;&#039;&#039; Casts several demonic pentagrams on the floor. Stepping on these causes small ticks of damage but at a fast rate. Best navigated around!&lt;br /&gt;
# &#039;&#039;&#039;Mark of the Beast:&#039;&#039;&#039; A large fiery area of effect attack that melts anything in its reach.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Kingslayer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:HythlothAltar.png|Location of Altar&lt;br /&gt;
File:Adrasummondeath.png|Summoning Death&lt;br /&gt;
File:Deathonstealther.png|Death distracted&lt;br /&gt;
File:Adraentropicassault.png|Entropic Assault&lt;br /&gt;
File:Adramarkofthebeast.png|Mark of the Beast effect&lt;br /&gt;
File:Adrasummoningandentropic.png|Summoning ritual pentagrams&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
[[File:warlock.png|right|Warlock]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Ankh]]. He was originally located in [[Covetous]] but decided to [http://www.uoforum.com/threads/warlock-has-found-a-new-home.91139/ relocate] to a more suitable location.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. Spawns in [[Ankh]] Graveyard room.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Brave warriors and scholerly folks are currently confirming this. It is known that the Warlock has a very high level of Magery.&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cracked Crystal Ball&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:WarlockLocation.png|Warlock Room&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lich Khan===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Deceit]] Level 5.&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; He spawns on a timer, like the Arch Demon, every 4-5 hours after he was last killed, along with three tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; See Arch Demon&lt;br /&gt;
* &#039;&#039;&#039;Loot (Must score at least 700 points):&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; Unlike the altar charged bosses, this has a chance to drop in your backpack rather than your bank. Watch out for thieves and player killers!&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File: LichKhanLocation.png|Lich Khan Spawn Area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kal&#039;gedeth - Abomination Lord===&lt;br /&gt;
[[File:Kal&#039;gedeth2.PNG|right|Kal&#039;gedeth]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Montor]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By empowering the altar which sits south of entry, but central in the main area. It is filled with green crystals from the monsters in that dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Kal&#039;gedeth casts magic and had decent melee ability, but also has several skills at its disposal...&lt;br /&gt;
# &#039;&#039;&#039;Entropic Assault:&#039;&#039;&#039; A barrage of green and blue fireballs that hits a few selected targets removing 80% of their current HP, Stamina and Mana pools. Be prepared to cross-heal your fellow warriors.&lt;br /&gt;
# &#039;&#039;&#039;Plague:&#039;&#039;&#039; Kal&#039;gedeth creates a zone around himself that applies plague to all those inside. If inflicted you will begin to puke repeated for 2 damage until runs its course. This is contagious and if you, or anyone else, pukes near eachother it will keep refreshing the timer. Those infected will need to stay away from eachother, this is especially difficult for tamer pets. &lt;br /&gt;
# &#039;&#039;&#039;Acid Blood:&#039;&#039;&#039; When damaged Kal&#039;gedeth will release an area of acid blood onto the ground! This will do 5 damage per second, but only if you, or your pets, stay standing in the acid blood. &lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans|Meta Talismans]] Relic:&#039;&#039;&#039; This has a chance to drop in the bank of those who put in crystals.&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|Gluttonous]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:EnterMontor.PNG|Montor Entrance&lt;br /&gt;
File:MontorAltar.PNG|Location of Altar&lt;br /&gt;
File:EntropicAssault.PNG|Entropic Assault&lt;br /&gt;
File:Plague.PNG|Plague&lt;br /&gt;
File:Plague2.PNG|Plague - Puking&lt;br /&gt;
File:AcidBlood.PNG|Acid Blood&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord Maleki - The Warden===&lt;br /&gt;
[[File:WardenBoss.PNG|right|Lord Maleki]]&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Asylum]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; Long / Random time window. He spawns in the back chamber of [[Asylum]] that requires green keys to enter. Also, an Ankh of Binding is required to get past the Asylum Guardian statue without it you will die instantly. This necklace &#039;&#039;&#039;MUST BE WORN&#039;&#039;&#039; to gain protection from the statue. It is in your best interest to bless the Ankh of Binding so you do not lose it.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; The Warden is essentially a melee boss, but he has some powerful special moves available to him.&lt;br /&gt;
# &#039;&#039;&#039;Super Speed:&#039;&#039;&#039; He moves at amazing speed while chasing his target and had very high swing speed with his weapon. Being on foot it is very unlikely you will be able to get him off of you without paralyze or help from another player to slow him down.&lt;br /&gt;
# &#039;&#039;&#039;Devour Corpse:&#039;&#039;&#039; The Warden will eat players corpses when they die and add it to his own backpack, so make sure to come prepared. &lt;br /&gt;
# &#039;&#039;&#039;Have a Bite:&#039;&#039;&#039; He will toss a piece of chewed on human remains at the player causing damage. This damage does about 50% of your current HP.&lt;br /&gt;
# &#039;&#039;&#039;Merciless Attack:&#039;&#039;&#039; He will unleash a flurry of quick attacks at the target.&lt;br /&gt;
# &#039;&#039;&#039;Summon Vampires:&#039;&#039;&#039; Upon his calling he will bring several vampires to aid in his fight. Currently he can spawn up to a maximum of 4 vampires.&lt;br /&gt;
* &#039;&#039;&#039;Loot:&#039;&#039;&#039; Brave travelers are still confirming this!&lt;br /&gt;
** &#039;&#039;&#039;[[Meta Pets|Meta Pet]] Relic:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]]:&#039;&#039;&#039; &#039;&#039;&#039;ONLY COMBUSTION RELIC DROPS ON THE WARDEN!&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Power Scrolls]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Antique_of_the_Artisan#Mythical Crafting|Mythical Crafting Recipe]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Hue:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Title Scroll:&#039;&#039;&#039; [[Titles_and_Hues_Guide#Custom_Titles|The Warden]]&lt;br /&gt;
** &#039;&#039;&#039;Warden Platemail:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AslyumMapAnnotated.png|Chambers &amp;amp; Keys&lt;br /&gt;
File:WardenRoom.PNG|Warden Room&lt;br /&gt;
File:AsylumGuardian.PNG|Asylum Guardian Statue&lt;br /&gt;
File:HaveABite.PNG|Have a Bite&lt;br /&gt;
File:WardenBendOver.PNG|Merciless Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Booty Island Dungeon===&lt;br /&gt;
* &#039;&#039;&#039;Dungeon:&#039;&#039;&#039; [[Booty Island Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Summoned:&#039;&#039;&#039; By placing four Medusa statues in [[Booty Island Dungeon]], a dungeon encounter with a number of bosses is started. Players will be kicked out of the dungeon when this encounter begins. This is designed to be a challenging encounter for a larger guilder or organized group. Upon re-entering the dungeon, you must first kill 1000 mobs in the dungeon. A little counter will appear to show you the progress. Once you have killed 1000 monsters, four mini bosses will spawn and each will have a chance of a relic and Power Scrolls. When all four mini boss have been defeated, the final boss also known as Medusa will spawn in her secret lair! Many thanks to Medusa-slayers Koldes and Brom for providing information on the bosses!&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
* &#039;&#039;&#039;Hydra:&#039;&#039;&#039; No notable attacks but it has very high hit-points and defence  - Throw all your dragons at it!&lt;br /&gt;
* &#039;&#039;&#039;Shankhill the Butcher:&#039;&#039;&#039; This wily foe has some of the same attacks as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] but does not drop any wards, shielded angels, or tentacles of the harrower.&lt;br /&gt;
* &#039;&#039;&#039;Minos the Minotaur:&#039;&#039;&#039; This pet eater has the same attacks as the [[Random_Dungeon_Adventure#Minotaur_Champion|Minotaur Champion]]. He will also charge towards a random pet or player but he will stare in that direction, tipping you off to where he will charge.  Minos will one hit kill you within a 3-4 tile radius of his location and he will kill you even if you’re hidden or invisible.&lt;br /&gt;
* &#039;&#039;&#039;Argelmach the Sphinx:&#039;&#039;&#039; Throws large boulders at random pets or players which causes a large amount of area damage. This effect is similar to Chain-Lightning, where if you stand by someone, more boulders come and hit them. Argelmach will also summon titans and giant beetles. And finally Argelmach will drop sand bombs that ticks for 40 damage if it explodes when you’re standing on it.&lt;br /&gt;
* &#039;&#039;&#039;Medusa:&#039;&#039;&#039; Turns players/pets/summons into stone and then makes copies of them. Can also spawn summons on her own that can be dispelled (such naga, ogre lords, and wailed banshees) and shoot poison arrows across a long distance. Much like tentacles of the harrower, pets will not respond to an &amp;quot;all kill&amp;quot; command, you instead have to use &amp;quot;all guard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:BootyArch.png|Shankhill&lt;br /&gt;
File:BootyHydra1.png|Hydra&lt;br /&gt;
File:BootyMino.png|Minos&lt;br /&gt;
File:BootySphinx.png|Sphinx&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:CRYSTALALTAR.png&amp;diff=8645</id>
		<title>File:CRYSTALALTAR.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:CRYSTALALTAR.png&amp;diff=8645"/>
		<updated>2023-11-10T23:04:53Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=8604</id>
		<title>Power Scrolls</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=8604"/>
		<updated>2023-10-28T17:43:14Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[File:PowerScroll.png|right|250px|A Power Scroll, which can be used to increase the maximum trainable level of a character&#039;s skill, or used as currency to train relics.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Power Scrolls can be used to increase the maximum trainable level of a character&#039;s skill beyond 100.0, or used as currency to train relics. There are currently 4 levels of Power Scrolls:&lt;br /&gt;
* 105&lt;br /&gt;
* 110&lt;br /&gt;
* 115&lt;br /&gt;
* 120&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some Skill Enhancing Gear will need to be removed when using a Power Scroll at the skill level required. For instance, if you are trying to use a 105 Mining Power Scroll with 100 Mining Skill but are wearing +3 Mining Gloves, your skill will reflect 103 Mining and therefore not be the 100 Mining Skill Required to use a 105 Mining Power Scroll.&lt;br /&gt;
&lt;br /&gt;
=How to Use=&lt;br /&gt;
Each of these must be used in &#039;&#039;&#039;ORDER&#039;&#039;&#039; to get from 100.0 (GM) skill to 120.0 (Legendary). There is a caveat which is that before you can use a power scroll for the next level, you must max out that skill first. So before a 105 PS can be used, you must be GM. To use a. 120 PS, you must first be at 115 skill. It is important to note that Skill Enhancing Gear may interfere with the ability to use Power Scrolls, so please remove them before using a Power Scroll!&lt;br /&gt;
&lt;br /&gt;
=Where Do I Get Them?=&lt;br /&gt;
Power scrolls can be obtained as [[Champion_Spawns#Champion_Spawn_Rewards|Champion Spawns]], [[Random_Dungeon_Adventure#Rewards|Random Dungeon Adventures (RDAs)]], [[Dungeon_Bosses|Dungeon Bosses]], [[Bulk_Order_Deed#Rewards|Bulk Order Deeds]], [[Monster_Contracts#Rewards|Monster Contracts]], [[Champion_Spawns#The_Harrower|The Harrower]] and Invasion Bosses. In the case of a Champion spawn, the power scroll will appear in the player&#039;s backpack upon Champion death (power scrolls are distributed based on damage to champ and champion related Monsters). For a period of time, Power Scrolls and [[Skill_Scroll|Skill Scrolls]] were available via puzzle chests and lockpickable chests in [[Khaldun]] (low chance), but this has since been changed.&lt;br /&gt;
&lt;br /&gt;
=To Train, or Not To=&lt;br /&gt;
[[Skill Scroll|Skill Scrolls]] are commonly used in conjunction with Power Scrolls to raise skill above 100.0 (GM) and up to 120.0 (legendary), instead of training that skill, but they only give whole points so if you are at 114.1 -- a skill scroll will not bring you to 115 as that would bring your skill to 115.1 (where your max is 115). In this situation, you will need to train that skill to 115, or lose 0.1 points and then use a skill scroll.&lt;br /&gt;
&lt;br /&gt;
The first skill that a power scroll pushes above GM (100.0) will actually raise your skill cap from 700 to the level that that first skill is at(up to 720). Only this skill can go above GM without requiring points from the original 700 skill point pool. This only occurs for that first skill, subsequent Skills do not raise the skill cap further.&lt;br /&gt;
&lt;br /&gt;
==Skills With Power Scrolls==&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
==Other Uses of Power Scrolls==&lt;br /&gt;
Power Scrolls can be used to add 1 point to [[Meta_Pets#Relic_Fragments|Small Relic Fragments]] and other Relics that require them to be added before they are able to be used. This allows them to be a sort of currency in the player market and are often suggested to be saved for these systems, even if you find yourself with a power scroll that has a skill you do not intend to use!&lt;br /&gt;
&lt;br /&gt;
=Storage=&lt;br /&gt;
Power Scrolls can now be stored in a special [[Power_Scroll_Storage_Bookshelf|Power Scroll Storage Bookshelf]] which is purchasable with [[Donation_Coin|4500 Donation Coins]] from [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]].&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=8602</id>
		<title>Power Scrolls</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Power_Scrolls&amp;diff=8602"/>
		<updated>2023-10-27T22:32:49Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Where Do I Get Them? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[File:PowerScroll.png|right|250px|A Power Scroll, which can be used to increase the maximum trainable level of a character&#039;s skill, or used as currency to train relics.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
Power Scrolls can be used to increase the maximum trainable level of a character&#039;s skill beyond 100.0, or used as currency to train relics. There are currently 4 levels of Power Scrolls:&lt;br /&gt;
* 105&lt;br /&gt;
* 110&lt;br /&gt;
* 115&lt;br /&gt;
* 120&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some Skill Enhancing Gear will need to be removed when using a Power Scroll at the skill level required. For instance, if you are trying to use a 105 Mining Power Scroll with 100 Mining Skill but are wearing +3 Mining Gloves, your skill will reflect 103 Mining and therefore not be the 100 Mining Skill Required to use a 105 Mining Power Scroll.&lt;br /&gt;
&lt;br /&gt;
=How to Use=&lt;br /&gt;
Each of these must be used in &#039;&#039;&#039;ORDER&#039;&#039;&#039; to get from 100.0 (GM) skill to 120.0 (Legendary). There is a caveat which is that before you can use a power scroll for the next level, you must max out that skill first. So before a 105 PS can be used, you must be GM. To use a. 120 PS, you must first be at 115 skill. It is important to note that Skill Enhancing Gear may interfere with the ability to use Power Scrolls, so please remove them before using a Power Scroll!&lt;br /&gt;
&lt;br /&gt;
=Where Do I Get Them?=&lt;br /&gt;
Power scrolls can be obtained as [[Champion_Spawns#Champion_Spawn_Rewards]], [[Random_Dungeon_Adventure#Rewards]], [[Dungeon_Bosses]], [[Bulk_Order_Deed#Rewards]], [[Monster_Contracts#Rewards]], [[Champion_Spawns#The_Harrower]] and Invasion Bosses. In the case of a Champion spawn, the power scroll will appear in the player&#039;s backpack upon Champion death (power scrolls are distributed based on damage to champ and champion related Monsters). For a period of time, Power Scrolls and [[Skill_Scroll|Skill Scrolls]] were available via puzzle chests and lockpickable chests in [[Khaldun]] (low chance), but this has since been changed.&lt;br /&gt;
&lt;br /&gt;
=To Train, or Not To=&lt;br /&gt;
[[Skill Scroll|Skill Scrolls]] are commonly used in conjunction with Power Scrolls to raise skill above 100.0 (GM) and up to 120.0 (legendary), instead of training that skill, but they only give whole points so if you are at 114.1 -- a skill scroll will not bring you to 115 as that would bring your skill to 115.1 (where your max is 115). In this situation, you will need to train that skill to 115, or lose 0.1 points and then use a skill scroll.&lt;br /&gt;
&lt;br /&gt;
The first skill that a power scroll pushes above GM (100.0) will actually raise your skill cap from 700 to the level that that first skill is at(up to 720). Only this skill can go above GM without requiring points from the original 700 skill point pool. This only occurs for that first skill, subsequent Skills do not raise the skill cap further.&lt;br /&gt;
&lt;br /&gt;
==Skills With Power Scrolls==&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Lumberjacking]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Provocation]]&lt;br /&gt;
* [[Tailoring]]&lt;br /&gt;
* [[Inscription]]&lt;br /&gt;
* [[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
==Other Uses of Power Scrolls==&lt;br /&gt;
Power Scrolls can be used to add 1 point to [[Meta_Pets#Relic_Fragments|Small Relic Fragments]] and other Relics that require them to be added before they are able to be used. This allows them to be a sort of currency in the player market and are often suggested to be saved for these systems, even if you find yourself with a power scroll that has a skill you do not intend to use!&lt;br /&gt;
&lt;br /&gt;
=Storage=&lt;br /&gt;
Power Scrolls can now be stored in a special [[Power_Scroll_Storage_Bookshelf|Power Scroll Storage Bookshelf]] which is purchasable with [[Donation_Coin|4500 Donation Coins]] from [[Exotic_Item_Vendor|Nadine the Exotic Item Donation Vendor]] located in front of the [[Britain|West Britain Bank]].&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Special_Fishing_Net&amp;diff=8540</id>
		<title>Special Fishing Net</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Special_Fishing_Net&amp;diff=8540"/>
		<updated>2023-10-07T17:52:24Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Special_fishing_net.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
A Special Fishing Net is used in deep water to attract sea monsters such as Water Elementals, Sea Serpents, Deep Sea Serpents and even a Kraken. In the [[Naval Warfare Reborn]] expansions, Special Fishing Nets were retooled to allow players to throw them at other players pets, if the player is dead or not near his pets, they will be teleported to your ship.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
They are occasionally found by fishers with at least 80.0 Fishing skill as loot on sea serpents and can always be found in chests fished up from a [[Message in a Bottle]]. Simply double click the net and target any portion of the deep sea within range. After a few splashing effects, monsters should spawn.&lt;br /&gt;
&lt;br /&gt;
To use this on players pets, double click the fishing net and target their pet. If they are close enough and the owner of the pets is not within range or is dead, the pets will teleport to your boat.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
While the standard Special Fishing Net is a Verite (hue 2208) color, there is a smaller chance for them to spawn in one of the 14 special colors:&lt;br /&gt;
&lt;br /&gt;
[[file:Aqua_special_fishing_net.png]][[file:Blood_special_fishing_net.png]][[file:Brown_special_fishing_net.png]][[file:Charcoal_special_fishing_net.png]][[file:Fire_special_fishing_net.png]][[file:Green_special_fishing_net.png]][[file:Iris_special_fishing_net.png]][[file:Ocean_special_fishing_net.png]][[file:Pink_special_fishing_net.png]][[file:Red_special_fishing_net.png]][[file:Spinach_special_fishing_net.png]][[file:Turquoise_special_fishing_net.png]][[file:Violet_special_fishing_net.png]][[file:Yellow_special_fishing_net.png]]&lt;br /&gt;
&lt;br /&gt;
Frostwood (1151), Red (333), Golden Yellows (2218), (1105), Blaze (1161), Green (477), Blue (205), Blue (500), Mica (1170), Familiar Purples (1205), Cyan (883), Cyan (489), Blue (211), Yellow (155)&lt;br /&gt;
&lt;br /&gt;
==Fabled Fishing Nets==&lt;br /&gt;
Fabled Fishing Nets are an even rarer version of the Special Fishing Net which work the same way as your normal version, however they will drag up more difficult monsters from the sea! These can be found in the [[Fishing#Fishing_Rewards|Ancient Sunken Treasures Chests]] that are fished up from using a Ancient SOS [[File:Ancient_sos.png]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fabled_fishing_net.png]]&lt;br /&gt;
Pure White (1153)&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Khan#6354&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Message in a Bottle]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Special_Fishing_Net&amp;diff=8539</id>
		<title>Special Fishing Net</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Special_Fishing_Net&amp;diff=8539"/>
		<updated>2023-10-07T17:51:54Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Special_fishing_net.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
A Special Fishing Net is used in deep water to attract sea monsters such as Water Elementals, Sea Serpents, Deep Sea Serpents and even a Kraken. In the [[Naval Warfare Reborn]] expansions, Special Fishing Nets were retooled to allow players to throw them at other players pets, if the player is dead or not near his pets, they will be teleported to your ship.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
They are occasionally found by fishers with at least 80.0 Fishing skill as loot on sea serpents and can always be found in chests fished up from a [[Message in a Bottle]]. Simply double click the net and target any portion of the deep sea within range. After a few splashing effects, monsters should spawn.&lt;br /&gt;
&lt;br /&gt;
To use this on players pets, double click the fishing net and target their pet. If they are close enough and the owner of the pets is not within range or is dead, the pets will teleport to your boat.&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
While the standard Special Fishing Net is a Verite (Green hue 2208) color, there is a smaller chance for them to spawn in one of the 14 special colors:&lt;br /&gt;
&lt;br /&gt;
[[file:Aqua_special_fishing_net.png]][[file:Blood_special_fishing_net.png]][[file:Brown_special_fishing_net.png]][[file:Charcoal_special_fishing_net.png]][[file:Fire_special_fishing_net.png]][[file:Green_special_fishing_net.png]][[file:Iris_special_fishing_net.png]][[file:Ocean_special_fishing_net.png]][[file:Pink_special_fishing_net.png]][[file:Red_special_fishing_net.png]][[file:Spinach_special_fishing_net.png]][[file:Turquoise_special_fishing_net.png]][[file:Violet_special_fishing_net.png]][[file:Yellow_special_fishing_net.png]]&lt;br /&gt;
&lt;br /&gt;
Frostwood (1151), Red (333), Golden Yellows (2218), (1105), Blaze (1161), Green (477), Blue (205), Blue (500), Mica (1170), Familiar Purples (1205), Cyan (883), Cyan (489), Blue (211), Yellow (155)&lt;br /&gt;
&lt;br /&gt;
==Fabled Fishing Nets==&lt;br /&gt;
Fabled Fishing Nets are an even rarer version of the Special Fishing Net which work the same way as your normal version, however they will drag up more difficult monsters from the sea! These can be found in the [[Fishing#Fishing_Rewards|Ancient Sunken Treasures Chests]] that are fished up from using a Ancient SOS [[File:Ancient_sos.png]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fabled_fishing_net.png]]&lt;br /&gt;
Pure White (1153)&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Khan#6354&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Message in a Bottle]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Idol_of_Forbidden_Magic&amp;diff=8035</id>
		<title>Idol of Forbidden Magic</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Idol_of_Forbidden_Magic&amp;diff=8035"/>
		<updated>2023-05-01T20:50:15Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Idol of Forbidden Magic is one of the most recently discovered [[Meta_Talismans|Meta Talismans]] which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The Idol of Forbidden Magic does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information on the Idol of Forbidden Magic, be sure to check out the official Ultima Online Forever Youtube:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|250px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
===Activatable Abilities===&lt;br /&gt;
This Talisman uses Activatable Abilities quite frequently, so you may want to [[Meta_Talismans#Activatable_Relics|review how to activate relics and what the activatable menu bar is]].&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questline==&lt;br /&gt;
The quest for Forbidden Knowledge begins in your town&#039;s local graveyard, crypts, and cemeteries where various undead can be found shambling the grounds. Normally citizens do not venture into these dangerous areas without the aid of guards to keep mourners safe during their funeral practices. However, as of late, it seems that the more and more undead have been unable to stay put to rest and this is where you Britannia needs your help! In order to get to the bottom of this mystery, [[Idol_of_Forbidden_Magic#Graveyards|you will need to lure out the local Necromancers]] afflicting these cemeteries by destroying their creations. Once a significant number of undead have been slain, [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|the Holders of Forbidden Knowledge]] will come to defend their ritual grounds. It is rumored that a defeated Holder will crush its [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] into many shards in order to stop someone else from obtaining their power... however if one were to collect enough of these shards, a working [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] could be reformed and if enough of these [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] were collected, you would be able to harness powers of the Idol of Forbidden Magic!&lt;br /&gt;
&lt;br /&gt;
===Graveyards===&lt;br /&gt;
[[File:Graveyard_tracker_yews_knowledge.png|thumb|The Graveyard Tracker for Yews Knowledge, currently 260 kills of 400 required to bring out the Holder of Forbidden Knowledge.]]&lt;br /&gt;
There are 7 known graveyards that are under the influence of these Necromancers of which you will need to destroy around 400 of their abominations to pull their interests away from their dark rituals. Upon killing any undead in these graveyards you will see the &amp;quot;Graveyard Tracker&amp;quot; which will track the number of monsters that have been slain and how many more are required to go!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently 7 graveyards where crypts containing hordes of undead have been discovered, these crypts have been identified as the workshops for [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|the Holders of Forbidden Knowledge]]:&lt;br /&gt;
* Britain&lt;br /&gt;
* Cove&lt;br /&gt;
* Jhelom&lt;br /&gt;
* Moonglow&lt;br /&gt;
* Nujel&#039;m&lt;br /&gt;
* Vesper&lt;br /&gt;
* Yew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;inline&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
File:Moonglow_crypt_entrance.png|The entrance to the Moonglow Crypt which was discovered after necromancers began to plague the local Moonglow Graveyard.&lt;br /&gt;
File:Moonglow_crypt_underground.png|The inside of the Moonglow Crypt which was discovered after necromancers began to plague the local Moonglow Graveyard.&lt;br /&gt;
File:Britain_crypt_entrance.png|The entrance to the Britain Crypt which was discovered after necromancers began to plague the local Britain Graveyard.&lt;br /&gt;
File:Britain_Crypt_underground.png|The inside of the Britain Crypt which was discovered after necromancers began to plague the local Britain Graveyard.&lt;br /&gt;
File:Cove_crypt_entrance.png|The entrance to the Cove Crypt which was discovered after necromancers began to plague the local Cove Graveyard.&lt;br /&gt;
File:Cove_crypt_underground.png|The inside of the Cove Crypt which was discovered after necromancers began to plague the local Cove Graveyard.&lt;br /&gt;
File:Jhelom_crypt_entrance.png|The entrance to the Jhelom Crypt which was discovered after necromancers began to plague the local Jhelom Graveyard.&lt;br /&gt;
File:Jhelom_crypt_underground.png|The inside of the Jhelom Crypt which was discovered after necromancers began to plague the local Jhelom Graveyard.&lt;br /&gt;
File:Nujelm_crypt_entrance.png|The entrance to the Nujelm Crypt which was discovered after necromancers began to plague the local Nujelm Graveyard.&lt;br /&gt;
File:Nujelm_crypt_underground.png|The inside of the Nujelm Crypt which was discovered after necromancers began to plague the local Nujelm Graveyard.&lt;br /&gt;
File:Vesper_crypt_entrance.png|The entrance to the Vesper Crypt which was discovered after necromancers began to plague the local Vesper Graveyard.&lt;br /&gt;
File:Vesper_crypt_underground.png|The inside of the Vesper Crypt which was discovered after necromancers began to plague the local Vesper Graveyard.&lt;br /&gt;
File:Yew_crypt_entrance.png|The entrance to the Yew Crypt which was discovered after necromancers began to plague the local Yew Graveyard.&lt;br /&gt;
File:Yew_crypt_underground.png|The inside of the Yew Crypt which was discovered after necromancers began to plague the local Yew Graveyard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Holders of Forbidden Knowledge===&lt;br /&gt;
Defeating [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] may earn you a few shards of a single [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] that their graveyard contains. These [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] may use a variety of [[Dungeon_Bosses|Special Abilities]] to defend their ritual grounds, however it is unknown at this time what sort of tricks they may have up their sleeves! You may want to familiarize yourself with the various abilities that can be found on other [[Dungeon_Bosses|Dungeon Bosses]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=450 perrow=2&amp;gt;&lt;br /&gt;
File:Holders_of_forbidden_knowledge_nujlem_thumbnail_video.jpg|link=https://www.youtube.com/watch?v=fCdSbUPoyXU | The Holder of Forbidden Knowledge of Nujlem Graveyard&lt;br /&gt;
File:Holders_of_forbidden_knowledge_vesper_thumbnail_video.jpg|link=https://www.youtube.com/watch?v=j_hqwCM7PMk | The Holder of Forbidden Knowledge of Vesper Graveyard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] has been defeated there will be a damage scoreboard, much like [[Champion_Spawns|Champion Spawns]] or [[Dungeon_Bosses|Dungeon Bosses]], where the crystals will be randomly distributed to the defenders of the graveyard which will be weighted by overall score which can be seen after the [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] dies. You do not have to be near the boss to receive the rewards!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400 perrow=3&amp;gt;&lt;br /&gt;
File:Damage_scoreboard_jhelom_knowledge_page_1.png|The first page of a successful kill of the Holder of Forbidden Knowledge located in the Jhelom Graveyard.&lt;br /&gt;
File:Damage_scoreboard_jhelom_knowledge_page_2.png|The second page of a successful kill of the Holder of Forbidden Knowledge located in the Jhelom Graveyard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystals of Knowledge===&lt;br /&gt;
There are 7 different Forbidden Knowledge Crystals, and each of the 7 [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] protect a different aspect of this forbidden knowledge. You will need to gather 50 shards of these crystals from the 7 different graveyards in order to construct 7 different Forbidden Knowledge Crystals. You currently can not combine partially constructed Forbidden Knowledge Crystals together, and you cannot combine fragments of different Forbidden Knowledge Crystals together. These Forbidden Knowledge Crystals fragments and completed crystals are tradeable, however keep in mind that you cannot deconstruct a partially constructed Forbidden Knowledge Crystals, so it would be wise to keep them separated until you are ready to combine them all at once!&lt;br /&gt;
&lt;br /&gt;
Once 50 Forbidden Knowledge Crystals fragments have been combined into a complete crystal, you will be able to view the Forbidden Knowledge Crystals combination menu from the completed crystal by clicking the context menu. This will show that each graveyard has  1 Forbidden Knowledge Crystal which will be combined into a single item called the Forbidden Knowledge Stones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400 perrow=3&amp;gt;&lt;br /&gt;
File:Knowledge_crystal_fragments_britian_and_others.png|Knowledge Crystal Fragments from Britain Graveyard and others.&lt;br /&gt;
File:Knowledge_crystal_fragments_complete_yew.png|A completed Knowledge Crystal from 50/50 fragments collected in the Yew graveyard for the Idol of Forbidden Magic talisman questline.&lt;br /&gt;
File:Forbidden_knowledge_stones.png|Forbidden Knowledge Stones from the 7 known Graveyards.&lt;br /&gt;
File:Forbidden_knowledge_crystal_combination_menu.png|Once 50 Forbidden Knowledge Crystals fragments have been combined into a complete crystal, you will be able to view the Forbidden Knowledge Crystals combination menu from the completed crystal by clicking the context menu. This will show that each graveyard has 1 Forbidden Knowledge Crystal which will be combined into a single item called the Forbidden Knowledge Stones.&lt;br /&gt;
File:Forbidden-knowledge-stones.jpg| Once you have all 7 Forbidden Knowledge Stones you then combine them into a single relic.&lt;br /&gt;
File:Ccc.png| You then take this globe to any of the seven graveyards (beware this item is not blessed) and double click it to summon the instance where you will receive your talisman. &lt;br /&gt;
File:Necro-instance.png| Instance where you are pulled into.&lt;br /&gt;
File:Talisman-lich-2.png| The friendly lich will ask for the relic, to which you can drop it on him.&lt;br /&gt;
File:Talisman-lich-3.png| In exchange, he will present to you your character bound talisman. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a cooldown of 4 hours, but it starts when the event is triggered between attempts at a particular Holder of Forbidden Magic from their own graveyard. If you do not notice a score tracker when killing undead within the graveyard, the graveyard is on cooldown.&lt;br /&gt;
* You cannot (currently) combine partially constructed crystals together, and you cannot combine fragments of different crystals together.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&lt;br /&gt;
==Summoning Rituals==&lt;br /&gt;
Summoning Rituals are performed by Necromancers in order to raise the dead for their armies. In the beginning of the talisman you will only be able to [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|Reanimate Skeletons]], which you will need in order to raise more Talisman Experience, which will unlock stronger reanimation types as you level up with the Idol of Forbidden Magic Talisman. Each Level of the Idol of Forbidden Magic Talisman will grant a 10% damage increase on damage of your animated dead summons. &lt;br /&gt;
&lt;br /&gt;
Each Reanimation type has a Control Slot, Talisman Level, and [[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]] requirement. Each reanimation type will also have a minimum number stats and skill level but may also absorb some of the stats or skills from the corpse that is used, however some skills are capped such as a liches Magery to 120 skill regardless of what the corpses&#039; Magery skill was while it was alive. The summoning ritual reanimation type is not dependent on the type of creature&#039;s corpse that is used, so you are not required to kill a dragon to raise a [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Dragon|Reanimate Skeletal Dragon]], and you can summon a [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Steed|Reanimate Skeletal Steed]] from an Ogre Lord for example. Some body types are incompatible for reanimation due to the nature of the monster, which you may receive the message: &amp;quot;It doesn&#039;t seem to be reactive to your manipulations&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:Failed_to_use_necromancy_message.PNG|This message occurs when the abilities of the Necromancer fail to work on a corpse.]]&lt;br /&gt;
&lt;br /&gt;
Here is a quick overview of the Reanimation Types, their minimum Talisman Level, Carrion Essentia, and Control Slot requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Reanimation Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Minimum Carrion Essentia Requirement&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|Reanimate Skeleton]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|150 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Archer|Reanimate Skeleton Archer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|150 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Knight|Reanimate Skeleton Knight]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|300 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Lich|Reanimate Lich]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|600 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Steed|Reanimate Skeletal Steed]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|400 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Dragon|Reanimate Skeletal Dragon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|1000 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carrion Essentia===&lt;br /&gt;
Carrion Essentia is the measurement of the essential amount of corpse it would require in order to reanimate creatures corpse. This value is calculated by the sum of the Strength, Intelligence, and Dexterity of the corpse selected. For example, a ratman may have a Strength of 70, Intelligence of 30, and Dexterity of 50 which would amount to a total of 150 Carrion Essentia. This would only allow the [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|reanimation of a skeleton]] or [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Archer|skeleton archer]] because this would require a minimum of 150 Carrion Essentia, whereas this would not be enough Carrion Essentia to raise a [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Knight|skeleton knight]] which would require a minimum of 300 Carrion Essentia. Each Reanimation type is unique in what it can and cannot absorb from the corpse, so depending on what the situation calls for... you may want to reanimate lesser undead even if the Carrion Essentia requirements are far lower than the corpses&#039; total Carrion Essentia!&lt;br /&gt;
&lt;br /&gt;
[[File:Carrion_Essentia_tooltip.PNG|A slain serpentine dragon showing the tool tip of the Carrion Essentia value of 1636, which is used to determine the strength and type of reanimation you can perform with the Idol of Forbidden Magic Talisman.]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* In order to be able to perform a summon ritual, you must have looting rights of the corpse.&lt;br /&gt;
* In order to complete a summoning ritual you must stand still for the duration of the spell.&lt;br /&gt;
* During the summoning ritual, if the summon fails because the area is blocked or the corpse was destroyed, the cooldown for that summon will be returned. &lt;br /&gt;
* Summons cannot be healed through Magery, Veterinary, or Healing skills, they can only be healed through Relic powers.&lt;br /&gt;
* Summons will last forever, cannot be dispelled by magic, or auto-dispel powers that some monsters possess, however they cannot be stabled!&lt;br /&gt;
* Currently the maximum Control Slots is 5, but may be adjusted in the future.&lt;br /&gt;
* When summons are used in PVP(Player versus Player) combat, the damage is reduced to 1/4 of normal.&lt;br /&gt;
* When the talisman is unequipped, all currently active summons are dispelled. This happens naturally on death, and you will need to return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank, or wait 15 minutes for the talisman to become active again before summoning will work.&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeleton===&lt;br /&gt;
[[File:Level_1_Summon_Skeleton_Ritual.PNG|The Reanimate Skeleton Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_1_Summon_Skeleton_Summon.PNG|Reanimated Skeleton from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The skeleton is the first summon you will have available to you, however do not underestimate its usefulness! Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this single slot skeleton can still pack a punch, especially if you in between control slots or cooldown timers.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 106&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeleton Archer===&lt;br /&gt;
[[File:Level_2_Summon_Archer_Ritual.PNG|The Reanimate Skeleton Archer Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_2_Summon_Archer_Summon.PNG|Reanimated Skeleton Archer from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
This is the second skeleton available to you, and comes specialized in Archery which will fire arrows as long as the target can be seen. The ability to deliver ranged damage without the need for ammunition or mana is a great asset for ship warfare and other strategic locations. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot skeleton can be the right call for long range situations with low Carrion Essentia requirements.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton Archer can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:[[File:Level_2_Summon_Archer_Summon_Firing_Arrow.PNG|right|Reanimated Skeleton Archer from the Idol of Forbidden Magic firing an arrow at a Daemon.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-35&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88-108&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Anatomy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Archery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===Reanimate Skeleton Knight===&lt;br /&gt;
[[File:Level_4_Summon_Skeletal_Knight_Ritual.PNG|The Reanimate Skeleton Knight Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_4_Summon_Skeletal_Knight_Summon.PNG|Reanimated Skeleton Knight from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
This is the third skeleton available to you, and comes better equipped than the skeleton with a higher armor class, and more damage and base stats and skill. This can be a good call for low slots, low Carrion Essentia and can be quite the tank for a level 4 Talisman requirement. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot skeleton can be the right call for tanking situations with low Carrion Essentia requirements.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton Knight can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Anatomy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Lich===&lt;br /&gt;
[[File:Level_6_Summon_Lich_Ritual.PNG|The Reanimate Lich Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_6_Summon_Lich_Summon.PNG|Reanimated Lich from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The trusty lich coming in at Talisman Level 6 is your first magic casting reanimation type. The Lich is also the first reanimation type to absorb extra intelligence from the corpse it was created from, which can be enhanced with [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]]. The Lich uses mana to cast spells, which can be restored with the passive [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot undead can be the right call for long range situations with high armor and low magic resist, however the cooldown is 5 minutes so reanimate wisely!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Lich can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 135&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Meditation&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85-95&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-90&lt;br /&gt;
|}&lt;br /&gt;
===Reanimate Skeletal Steed===&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Ritual.PNG|The Reanimate Skeletal Steed Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Summon.PNG|250px|Reanimated Skeletal Steed from the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Summon_Riding.PNG|250px|Reanimated Skeletal Steed from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The revered Skeletal Steed is a ridable reanimation mount type that also cast magic and can handle itself quite well. It would be a good idea to take advantage of the passive mana restoration of the [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot undead can be the right call for when speed is of the utmost importance!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeletal Steed can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 315&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeletal Dragon===&lt;br /&gt;
[[File:Level_10_Summon_Skeletal_Dragon_Ritual.PNG|The Reanimate Skeletal Dragon Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_10_Summon_Skeletal_Dragon_Summon.PNG|right|Reanimated Skeletal Dragon from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The most feared of all of the reanimation types, the Skeletal Dragon is truely a fearsome force. Unlike the Skeletal Dragons you find in the wild, these do not spawn lesser undead when hit, however they are still very strong and scale with the corpses you use. It would be a good idea to take advantage of the passive mana restoration of the [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 3 slot undead can be the right call for when the most force is required!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeletal Dragon can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 525&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 675&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 455&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-110&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
There are currently 4 relics available for the Idol of Forbidden Magic, some of which are passive and some that are [[Meta_Talismans#Activatable_Relics|activatable]]. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Carrion Rupture===&lt;br /&gt;
[[File:Carrion_Rupture_Relic_Activatable.PNG|This is an activatable Relic which targets a corpse and causes an explosion of death and a wave of healing for the reanimated corpses that have been summoned under your control.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
This relic is used to target a corpse and causes an explosion of death and a wave of healing for the reanimated corpses that have been summoned under your control. It will cause damage to nearby mobs and heal animated dead which is the lesser of 10% of the Carrion Essentia amount of the corpse or Relic level * 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heal/Damage Amount&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 10 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 20 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 30 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 40 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 50 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 60 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 70 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 80 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 90 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The lesser of 100 or [[Idol_of_Forbidden_Magic#Carrion_Essentia|10% of the corpses Carrion Essentia value]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Carrion_rupture_relic.gif|500px|The Carrion Rupture Activatable Relic in action, notice that it uses a corpse to explode dealing damage to nearby enemies, and healing to reanimated corpses under your control.]]&lt;br /&gt;
&lt;br /&gt;
===Decreptify===&lt;br /&gt;
[[File:Decrepify_Relic_Activatable.PNG|This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures indicated by the grey hue they will have.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 90 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures indicated by the grey hue they will have. Targeted AOE that will turn creatures in the a 3x3 box a grey color and decrease their Dexterity by 5% per Relic Level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Decrepifyrelic.gif|701px|This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures dexterity indicated by the grey hue..]]&lt;br /&gt;
&lt;br /&gt;
===Essence Reanimation===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Essence Reanimation is a passive ability that increases the bonus stats that a reanimated type receives from the corpse it was summoned with. As it levels up, it grants greater bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,928&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19,674&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,857&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,264&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53,750&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67,213&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,572&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96,764&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 112,735&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Essentia Tap===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Essentia Tap is a passive ability that has a 70% trigger chance to convert 100% of damage dealt by the Necromancer that is using the Idol of Forbidden Magic to heal(or grant mana to liches) to nearby reanimated corpses. It has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 956&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,721&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,612&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,611&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,703&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,881&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,138&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,467&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,864&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ah yes#9532&lt;br /&gt;
* Calsifer#7931&lt;br /&gt;
* Greenanator#3146&lt;br /&gt;
* Noxo#9020&lt;br /&gt;
* Phry#7821&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Totana#6969&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Decrepifyrelic.gif&amp;diff=8034</id>
		<title>File:Decrepifyrelic.gif</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Decrepifyrelic.gif&amp;diff=8034"/>
		<updated>2023-05-01T20:43:10Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Decrepify.gif&amp;diff=8031</id>
		<title>File:Decrepify.gif</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Decrepify.gif&amp;diff=8031"/>
		<updated>2023-05-01T20:35:42Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=7914</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=7914"/>
		<updated>2023-03-21T21:46:45Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
 [[File:Flag_cartography.gif|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Map.gif]] Treasure Maps show the location of where a Treasure Chest is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is tattered but will display the location of the buried treasure chest. They can be obtained from various creatures as listed below.&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required [[Cartography]] skill for the level of treasure map. [[Mining|Mining skill]] helps but is not required. To dig for a map, left click on the map and then click &amp;quot;Dig for Treasure&amp;quot; - This will allow you to remain mounted and escape swiftly if the going gets tough!&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove_Trap|Remove Trap skill]] will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest.&lt;br /&gt;
&lt;br /&gt;
[[Mining|Mining skill]] is not required to dig up a treasure chest. However, the higher a character&#039;s [[Mining|Mining skill]], the further away from the exact spot they can be when attempting to dig up the chest. With no [[Mining|Mining skill]], the digger must be directly on the correct spot where the chest is buried. See [[Cartography]]&lt;br /&gt;
&lt;br /&gt;
In combination with a rune library of treasure map locations, this map http://www.uoforever.com/map.php will help you find the hidden treasures!&lt;br /&gt;
&lt;br /&gt;
[[File:Yd3eSQQ.png]]&lt;br /&gt;
&lt;br /&gt;
http://www.uoforever.com/map.php | Interactive map for Treasure Map Chests locations and numbers.&lt;br /&gt;
&lt;br /&gt;
==Loot &amp;amp; Spawns==&lt;br /&gt;
All monsters that spawn with the digging of the chest or spawn from looting items from within the chest are subject to becoming [[Paragons|Paragons]] which can significantly increase the difficulty of the treasure map. Keep these [[Paragons|Paragon]] chances in mind before attempting a map level based on the listed monsters below, but also keep in mind that [[Paragons|Paragons]] of the monsters can drop a [[Paragons#Paragon_Chests|Paragon Chest]] which has a guaranteed treasure map inside!&lt;br /&gt;
&lt;br /&gt;
In addition to to the listed gold, magic items, reagents and gems, treasure map chests also have a chance to contain:&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - The higher the map, the greater the chance. Note that these portal fragments share the same graphic ID as star sapphires but have a different Color Hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
* [[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]] - Level 7 Tmaps only but 100% chance to drop!&lt;br /&gt;
* Archway Dyes - Level 7 Tmaps only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Cartography Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Lockpicking Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Gold&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Magic Items&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Spawned Monsters&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Plainly&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|1000-1500&lt;br /&gt;
|6, &amp;lt;br&amp;gt;0.9375% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Headless One, Mongbat, Ratman, Skeleton, Zombie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|Expertly&lt;br /&gt;
|41&lt;br /&gt;
|72&lt;br /&gt;
|2000&lt;br /&gt;
|12, &amp;lt;br&amp;gt;1.875% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|Adeptly&lt;br /&gt;
|51&lt;br /&gt;
|84&lt;br /&gt;
|3000&lt;br /&gt;
|18, &amp;lt;br&amp;gt;3.75% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|Cleverly&lt;br /&gt;
|61&lt;br /&gt;
|92&lt;br /&gt;
|4000&lt;br /&gt;
|24, &amp;lt;br&amp;gt;7.5% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Deviously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|5000&lt;br /&gt;
|30, &amp;lt;br&amp;gt;15% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|Ingeniously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|6000&lt;br /&gt;
|36, &amp;lt;br&amp;gt;30% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Ancient Wyrm, Balron, Blood Elemental, Greater Dragon, Poison Elemental, Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|Insidiously&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|12000&lt;br /&gt;
|?, &amp;lt;br&amp;gt;60% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]],&amp;lt;br&amp;gt;[[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]], Archway Dyes&lt;br /&gt;
|Succubus, Revenant Lion, Werewolf, Balron, Ancient Shadow Wyrm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Level 7 Treasure maps can only be obtained from [[Monster Contracts]] and [[Paragons|very high level paragon monsters (mainly bosses)]].&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
There are several items available to help regular treasure map hunters collect and sort through their map collection.&lt;br /&gt;
&lt;br /&gt;
===TMap Book===&lt;br /&gt;
A blessed book that holds up to 32 treasure maps, deciphered or not. If they are deciphered, a view option will appear for the map. You will have to remove the map from the book to dig up the treasure. Being blessed, this is a convenient item for anyone to have to safely store the treasure maps you collect while killing monster. The book is available for 100,000 gold pieces from the Sascha the Unique Wares Vendor just west of West Britain Bank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapbookView.png|TMap Book Interface&lt;br /&gt;
File:TmapbookVendor.png|TMap Book Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map Storage Cabinet===&lt;br /&gt;
Stores undecoded treasure maps and keeps track of completed ones as well. 125 of each map level can be stored. The cabinet can be purchased for 300,000 gold pieces from Sascha the Unique Wares Vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapcabinetInterface.png|Map Storage Cabinet Interface&lt;br /&gt;
File:MapstoragecabinetVendor.png|Map Storage Cabinet Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Davies&#039; Locker===&lt;br /&gt;
This giant locker can hold up to 500 treasure maps and [[Message in a Bottle|MIB&#039;s]]. They are all mapped out in a decorative table that can be placed in your house. A real time saver for organization of big collections of MIBs and maps! The locker can be bought for 10,000 [[Donation Coin|Donation Coins]] from Nadine the Exotic Item Donation Vendor just in front of West Britain Bank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Davieslockerinterface.png|Davies&#039; Locker Interface&lt;br /&gt;
File:DavieslockerVendor.png|Davies&#039; Locker Vendor&lt;br /&gt;
File:Davieslockerorientation.png|Davies&#039; Locker Placement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgraded Davies&#039; Locker===&lt;br /&gt;
As of August of 2019 there is now an upgrade available for the Davies&#039; Locker. This upgrade can be purchased for 500,000 gold from the gold sink vendor Sasha. This now allows items inside of the locker to be sorted by either map level or map location. Once you have purchased the deed you would bring it to the locker you wish to upgrade, double click the deed and then target the locker to upgrade. This then will allow you to access the sort options for the Locker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:DaviesLockerUpgrade.PNG|Vendor with Davies&#039; Upgrade&lt;br /&gt;
File:UpgradedDavies2.PNG|Upgraded Sorted Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=7913</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=7913"/>
		<updated>2023-03-21T21:44:06Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
 [[File:Flag_cartography.gif|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Map.gif]] Treasure Maps show the location of where a Treasure Chest is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is tattered but will display the location of the buried treasure chest. They can be obtained from various creatures as listed below.&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required [[Cartography]] skill for the level of treasure map. [[Mining|Mining skill]] helps but is not required. To dig for a map, left click on the map and then click &amp;quot;Dig for Treasure&amp;quot; - This will allow you to remain mounted and escape swiftly if the going gets tough!&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove_Trap|Remove Trap skill]] will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest.&lt;br /&gt;
&lt;br /&gt;
[[Mining|Mining skill]] is not required to dig up a treasure chest. However, the higher a character&#039;s [[Mining|Mining skill]], the further away from the exact spot they can be when attempting to dig up the chest. With no [[Mining|Mining skill]], the digger must be directly on the correct spot where the chest is buried. See [[Cartography]]&lt;br /&gt;
&lt;br /&gt;
In combination with a rune library of treasure map locations, this map http://www.uoforever.com/map.php will help you find the hidden treasures!&lt;br /&gt;
&lt;br /&gt;
[[File:Yd3eSQQ.png]]&lt;br /&gt;
&lt;br /&gt;
http://www.uoforever.com/map.php&lt;br /&gt;
&lt;br /&gt;
==Loot &amp;amp; Spawns==&lt;br /&gt;
All monsters that spawn with the digging of the chest or spawn from looting items from within the chest are subject to becoming [[Paragons|Paragons]] which can significantly increase the difficulty of the treasure map. Keep these [[Paragons|Paragon]] chances in mind before attempting a map level based on the listed monsters below, but also keep in mind that [[Paragons|Paragons]] of the monsters can drop a [[Paragons#Paragon_Chests|Paragon Chest]] which has a guaranteed treasure map inside!&lt;br /&gt;
&lt;br /&gt;
In addition to to the listed gold, magic items, reagents and gems, treasure map chests also have a chance to contain:&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - The higher the map, the greater the chance. Note that these portal fragments share the same graphic ID as star sapphires but have a different Color Hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
* [[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]] - Level 7 Tmaps only but 100% chance to drop!&lt;br /&gt;
* Archway Dyes - Level 7 Tmaps only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Cartography Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Lockpicking Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Gold&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Magic Items&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Spawned Monsters&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Plainly&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|1000-1500&lt;br /&gt;
|6, &amp;lt;br&amp;gt;0.9375% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Headless One, Mongbat, Ratman, Skeleton, Zombie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|Expertly&lt;br /&gt;
|41&lt;br /&gt;
|72&lt;br /&gt;
|2000&lt;br /&gt;
|12, &amp;lt;br&amp;gt;1.875% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|Adeptly&lt;br /&gt;
|51&lt;br /&gt;
|84&lt;br /&gt;
|3000&lt;br /&gt;
|18, &amp;lt;br&amp;gt;3.75% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|Cleverly&lt;br /&gt;
|61&lt;br /&gt;
|92&lt;br /&gt;
|4000&lt;br /&gt;
|24, &amp;lt;br&amp;gt;7.5% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Deviously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|5000&lt;br /&gt;
|30, &amp;lt;br&amp;gt;15% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|Ingeniously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|6000&lt;br /&gt;
|36, &amp;lt;br&amp;gt;30% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Ancient Wyrm, Balron, Blood Elemental, Greater Dragon, Poison Elemental, Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|Insidiously&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|12000&lt;br /&gt;
|?, &amp;lt;br&amp;gt;60% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]],&amp;lt;br&amp;gt;[[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]], Archway Dyes&lt;br /&gt;
|Succubus, Revenant Lion, Werewolf, Balron, Ancient Shadow Wyrm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Level 7 Treasure maps can only be obtained from [[Monster Contracts]] and [[Paragons|very high level paragon monsters (mainly bosses)]].&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
There are several items available to help regular treasure map hunters collect and sort through their map collection.&lt;br /&gt;
&lt;br /&gt;
===TMap Book===&lt;br /&gt;
A blessed book that holds up to 32 treasure maps, deciphered or not. If they are deciphered, a view option will appear for the map. You will have to remove the map from the book to dig up the treasure. Being blessed, this is a convenient item for anyone to have to safely store the treasure maps you collect while killing monster. The book is available for 100,000 gold pieces from the Sascha the Unique Wares Vendor just west of West Britain Bank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapbookView.png|TMap Book Interface&lt;br /&gt;
File:TmapbookVendor.png|TMap Book Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map Storage Cabinet===&lt;br /&gt;
Stores undecoded treasure maps and keeps track of completed ones as well. 125 of each map level can be stored. The cabinet can be purchased for 300,000 gold pieces from Sascha the Unique Wares Vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapcabinetInterface.png|Map Storage Cabinet Interface&lt;br /&gt;
File:MapstoragecabinetVendor.png|Map Storage Cabinet Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Davies&#039; Locker===&lt;br /&gt;
This giant locker can hold up to 500 treasure maps and [[Message in a Bottle|MIB&#039;s]]. They are all mapped out in a decorative table that can be placed in your house. A real time saver for organization of big collections of MIBs and maps! The locker can be bought for 10,000 [[Donation Coin|Donation Coins]] from Nadine the Exotic Item Donation Vendor just in front of West Britain Bank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Davieslockerinterface.png|Davies&#039; Locker Interface&lt;br /&gt;
File:DavieslockerVendor.png|Davies&#039; Locker Vendor&lt;br /&gt;
File:Davieslockerorientation.png|Davies&#039; Locker Placement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgraded Davies&#039; Locker===&lt;br /&gt;
As of August of 2019 there is now an upgrade available for the Davies&#039; Locker. This upgrade can be purchased for 500,000 gold from the gold sink vendor Sasha. This now allows items inside of the locker to be sorted by either map level or map location. Once you have purchased the deed you would bring it to the locker you wish to upgrade, double click the deed and then target the locker to upgrade. This then will allow you to access the sort options for the Locker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:DaviesLockerUpgrade.PNG|Vendor with Davies&#039; Upgrade&lt;br /&gt;
File:UpgradedDavies2.PNG|Upgraded Sorted Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=7912</id>
		<title>Treasure Map</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Treasure_Map&amp;diff=7912"/>
		<updated>2023-03-21T21:43:57Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
 [[File:Flag_cartography.gif|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Map.gif]] Treasure Maps show the location of where a Treasure Chest is buried. The maps require [[Cartography]] skill to decode at which point it will no longer say it is tattered but will display the location of the buried treasure chest. They can be obtained from various creatures as listed below.&lt;br /&gt;
&lt;br /&gt;
A map may decoded by another person, but the person digging up the map must still have the minimum required [[Cartography]] skill for the level of treasure map. [[Mining|Mining skill]] helps but is not required. To dig for a map, left click on the map and then click &amp;quot;Dig for Treasure&amp;quot; - This will allow you to remain mounted and escape swiftly if the going gets tough!&lt;br /&gt;
&lt;br /&gt;
All treasure chests are trapped and [[Remove_Trap|Remove Trap skill]] will take care of it, but the skill is not required as many players simply cast [[Telekinesis]] on the chest to trigger the trap from a safe distance of five or more steps away.&lt;br /&gt;
&lt;br /&gt;
A high skill level in [[Lockpicking]] is useful as it vastly reduces the number of lockpick attempts required to open a chest.&lt;br /&gt;
&lt;br /&gt;
[[Mining|Mining skill]] is not required to dig up a treasure chest. However, the higher a character&#039;s [[Mining|Mining skill]], the further away from the exact spot they can be when attempting to dig up the chest. With no [[Mining|Mining skill]], the digger must be directly on the correct spot where the chest is buried. See [[Cartography]]&lt;br /&gt;
&lt;br /&gt;
In combination with a rune library of treasure map locations, this map http://www.uoforever.com/map.php will help you find the hidden treasures!&lt;br /&gt;
&lt;br /&gt;
[[File:Yd3eSQQ.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.uoforever.com/map.php&lt;br /&gt;
&lt;br /&gt;
==Loot &amp;amp; Spawns==&lt;br /&gt;
All monsters that spawn with the digging of the chest or spawn from looting items from within the chest are subject to becoming [[Paragons|Paragons]] which can significantly increase the difficulty of the treasure map. Keep these [[Paragons|Paragon]] chances in mind before attempting a map level based on the listed monsters below, but also keep in mind that [[Paragons|Paragons]] of the monsters can drop a [[Paragons#Paragon_Chests|Paragon Chest]] which has a guaranteed treasure map inside!&lt;br /&gt;
&lt;br /&gt;
In addition to to the listed gold, magic items, reagents and gems, treasure map chests also have a chance to contain:&lt;br /&gt;
* [[Wands]] - a very high chance for [[Item_Identification#Item_Identification_Wand|Item Identification Wands]]&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - The higher the map, the greater the chance. Note that these portal fragments share the same graphic ID as star sapphires but have a different Color Hue (1161).&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
* [[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]] - Level 7 Tmaps only but 100% chance to drop!&lt;br /&gt;
* Archway Dyes - Level 7 Tmaps only&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Cartography Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Lockpicking Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Gold&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Magic Items&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Spawned Monsters&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
|Plainly&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|1000-1500&lt;br /&gt;
|6, &amp;lt;br&amp;gt;0.9375% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Headless One, Mongbat, Ratman, Skeleton, Zombie&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|Expertly&lt;br /&gt;
|41&lt;br /&gt;
|72&lt;br /&gt;
|2000&lt;br /&gt;
|12, &amp;lt;br&amp;gt;1.875% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Earth Elemental, Gazer, Gargoyle, Hell Hound, Orc Mage&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
|Adeptly&lt;br /&gt;
|51&lt;br /&gt;
|84&lt;br /&gt;
|3000&lt;br /&gt;
|18, &amp;lt;br&amp;gt;3.75% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Air Elemental, Dread Spider, Fire Elemental, Lich, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
|Cleverly&lt;br /&gt;
|61&lt;br /&gt;
|92&lt;br /&gt;
|4000&lt;br /&gt;
|24, &amp;lt;br&amp;gt;7.5% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Elder Gazer, Daemon, Dread Spider, Lich Lord, Ogre Lord&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
|Deviously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|5000&lt;br /&gt;
|30, &amp;lt;br&amp;gt;15% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Blood Elemental, Elder Gazer, Daemon, Lich Lord, Poison Elemental&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
|Ingeniously&lt;br /&gt;
|70&lt;br /&gt;
|95&lt;br /&gt;
|6000&lt;br /&gt;
|36, &amp;lt;br&amp;gt;30% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]]&lt;br /&gt;
|Ancient Wyrm, Balron, Blood Elemental, Greater Dragon, Poison Elemental, Titan&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
|Insidiously&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|12000&lt;br /&gt;
|?, &amp;lt;br&amp;gt;60% chance for [[Meta_Talismans#Relic_Qualities|Meta Talisman Crumbling Relics]] or [[Meta_Pets#Relic_Qualities|Meta Pet Crumbling Relics]],&amp;lt;br&amp;gt;[[Antique_of_the_Artisan#Mythical_Crafting|Mythical Crafting Recipes]], Archway Dyes&lt;br /&gt;
|Succubus, Revenant Lion, Werewolf, Balron, Ancient Shadow Wyrm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Level 7 Treasure maps can only be obtained from [[Monster Contracts]] and [[Paragons|very high level paragon monsters (mainly bosses)]].&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
There are several items available to help regular treasure map hunters collect and sort through their map collection.&lt;br /&gt;
&lt;br /&gt;
===TMap Book===&lt;br /&gt;
A blessed book that holds up to 32 treasure maps, deciphered or not. If they are deciphered, a view option will appear for the map. You will have to remove the map from the book to dig up the treasure. Being blessed, this is a convenient item for anyone to have to safely store the treasure maps you collect while killing monster. The book is available for 100,000 gold pieces from the Sascha the Unique Wares Vendor just west of West Britain Bank&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapbookView.png|TMap Book Interface&lt;br /&gt;
File:TmapbookVendor.png|TMap Book Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Map Storage Cabinet===&lt;br /&gt;
Stores undecoded treasure maps and keeps track of completed ones as well. 125 of each map level can be stored. The cabinet can be purchased for 300,000 gold pieces from Sascha the Unique Wares Vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:TmapcabinetInterface.png|Map Storage Cabinet Interface&lt;br /&gt;
File:MapstoragecabinetVendor.png|Map Storage Cabinet Vendor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Davies&#039; Locker===&lt;br /&gt;
This giant locker can hold up to 500 treasure maps and [[Message in a Bottle|MIB&#039;s]]. They are all mapped out in a decorative table that can be placed in your house. A real time saver for organization of big collections of MIBs and maps! The locker can be bought for 10,000 [[Donation Coin|Donation Coins]] from Nadine the Exotic Item Donation Vendor just in front of West Britain Bank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Davieslockerinterface.png|Davies&#039; Locker Interface&lt;br /&gt;
File:DavieslockerVendor.png|Davies&#039; Locker Vendor&lt;br /&gt;
File:Davieslockerorientation.png|Davies&#039; Locker Placement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgraded Davies&#039; Locker===&lt;br /&gt;
As of August of 2019 there is now an upgrade available for the Davies&#039; Locker. This upgrade can be purchased for 500,000 gold from the gold sink vendor Sasha. This now allows items inside of the locker to be sorted by either map level or map location. Once you have purchased the deed you would bring it to the locker you wish to upgrade, double click the deed and then target the locker to upgrade. This then will allow you to access the sort options for the Locker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:DaviesLockerUpgrade.PNG|Vendor with Davies&#039; Upgrade&lt;br /&gt;
File:UpgradedDavies2.PNG|Upgraded Sorted Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Yd3eSQQ.png&amp;diff=7911</id>
		<title>File:Yd3eSQQ.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Yd3eSQQ.png&amp;diff=7911"/>
		<updated>2023-03-21T21:40:48Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: Map of Treasure Map Chests Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of Treasure Map Chests Locations&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Young_Player_Status&amp;diff=7468</id>
		<title>Young Player Status</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Young_Player_Status&amp;diff=7468"/>
		<updated>2023-01-20T22:17:34Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
When entering the server for the first time, a player is granted the [[Young Player Status]]. This status grants special permissions and offers some leeway while you learn the game and it&#039;s mechanics. They are also aided by [[Companions]] during their journey. You may cancel your young player status at any time by typing &amp;quot;I renounce my young player status&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
*Young players have the [Young] tag in their name.&lt;br /&gt;
*Access to the Young Player Dungeon &amp;quot;The Defiled Crypt&amp;quot;, a unique Young Player dungeon located within Britain. There are four difference points in Britain where you can enter the dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Youngdungeon0.PNG|Starting Inn&lt;br /&gt;
File:Youngdungeon1.PNG|Inspector Cave&lt;br /&gt;
File:Youngdungeon2.PNG|Bank Guardhouse&lt;br /&gt;
File:Youngdungeon3.PNG|Britain Graveyard&lt;br /&gt;
File:Youngdungeon4.PNG|Inside Dungeon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Able to participate in the Young Player Quest in the Young Player Dungeon&lt;br /&gt;
*Able to teleport to Britain and the Young Player Dungeon.&lt;br /&gt;
*You will gain access to the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;quot;[c&amp;quot;&#039;&#039;&#039;&amp;lt;/span&amp;gt; command which gives the ability to chat with other companions and young players. This will be helpful in communication with the companion and young player to assist with questions and other assistance.&lt;br /&gt;
&lt;br /&gt;
[[File:Youngchat1.PNG|center|Young Command Menu]]&lt;br /&gt;
&lt;br /&gt;
*Your possessions will not drop when you die.&lt;br /&gt;
*You are protected from aggressive actions from players only, not pets or summons. You cannot steal from other players.&lt;br /&gt;
&lt;br /&gt;
*Companions will work primarily out of the Elder Hall and Companion Help Center, which is the building located directly northeast from Britain main bank. This will help to work as a good meeting place for the Companion and young player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Younghall.PNG|Second Floor&lt;br /&gt;
File:Younghall1.PNG|Main Floor&lt;br /&gt;
File:Younghall2.PNG|Basement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Starting Items==&lt;br /&gt;
*Young Player Ticket&lt;br /&gt;
*500 Gold&lt;br /&gt;
*50 of each Reagent&lt;br /&gt;
*Leather suit of Armor&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
*Young Players cannot loot monsters they did not kill.&lt;br /&gt;
*Young Players may not participate in RDAs or Champ Spawns.&lt;br /&gt;
*Young Player Status may be removed if seen frequently participating in IDOCs.&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=7457</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=7457"/>
		<updated>2023-01-17T22:23:00Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming.&lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|right|thumb|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;0 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;20,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;32,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;48,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;64,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;80,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;96,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;112,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;128,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;144,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;724,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is by active use, and the levels and experience are separately tracked for each applied Relic. Each time the Relic &amp;quot;procs&amp;quot; or activates, the amount of experience will increase by 1, once the experience for that levels maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of times needed to activate before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases coming after the 10th Anniversary will be bringing along some changes on the way that some relics work. As we draw closer to the release date, more information will come on these changes and for now the community has provided the following Frequently Asked Questions to go along with the statements mentioned in the [[Discord|Discord #announcements channel]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What existing relics will be impacted by this change?&#039;&#039;&#039;&lt;br /&gt;
* All talisman and pet relics which are not yet bound to a talisman or pet, excluding spider, archer, and rogue relics.&lt;br /&gt;
* If a relic is already added to your talisman or pet, it will not be impacted by this change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If I have a relic already applied to my talisman or pet and this change goes into effect, what will happen to the xp and levels I’ve already earned?&#039;&#039;&#039;&lt;br /&gt;
* Nothing. This change only impacts the max level of relics and has no impact on the xp and levels you’ve already earned.&lt;br /&gt;
* For example, if you have a zerker with the tread relic at level 8, it will still be at level 8 after the change is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What about the relics I have in my house or bank that aren’t attached to a talisman or pet yet?&#039;&#039;&#039;&lt;br /&gt;
* Those relics will become “flawed relic fragments” once the change is implemented. At that point, when they are added to a talisman or pet, they will increase that relic’s max level by two.&lt;br /&gt;
* For example, imagine you have a zerker with no relics attached. Then you add a flawed tread relic fragment. Your talisman will now have the tread relic with a max level of two. Adding another flawed tread relic fragment would increase the max level of tread to four.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the change is made, how do I get a relic to level 10?&#039;&#039;&#039;&lt;br /&gt;
* Once this first change is implemented, relics will come in two forms: flawed and crumbling. A flawed relic fragment will add two levels to the capacity and a crumbling relic will add one level to the capacity.&lt;br /&gt;
* For a relic to have a level capacity of 10, you would need to use five flawed relics of the same type or some combination of flawed and crumbling relics. For example, you could use six crumbling relics to get the max level to six, then use two flawed relics to raise it to 10.&lt;br /&gt;
* It is recommended that players use crumbling relic fragments to get their relic level cap to six and then switch to flawed relic fragments as crumbling relic fragments will be more easily obtainable. After level six, only flawed relic fragments can be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So, if I use crumbling and flawed relic fragments, my relic level will raise?&#039;&#039;&#039;&lt;br /&gt;
* No. Relic fragments will raise your relic max level, but they do not replace experience gains.&lt;br /&gt;
* For example, if you add a crumbling tread relic fragment to your talisman for the first time, your xp will show 0/250 and level 1/1. If you add another crumbling tread relic fragment, your xp will still show 0/250 and your level will now show 1/2. Adding a flawed tread relic fragment next will make your xp still show 0/250 and your level 1/4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We use dragon and steed relics to charge spider relics and they are currently equal to using 10 power scrolls. What will the relics I have saved up in my house/bank be worth once they turn into flawed relic fragments?&#039;&#039;&#039;&lt;br /&gt;
* They will still be worth 10 power scrolls for the purpose of charging spider relics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have relics saved up that I paid a lot of gold to obtain. How will their value change after this is implemented?&#039;&#039;&#039;&lt;br /&gt;
* We cannot predict their economic value since it is a player-driven market. Drop rates for the various relic fragments have not been determined/announced either and that will impact economic value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear that relics will be able to go as high as level 15. How do I do that?&#039;&#039;&#039;&lt;br /&gt;
* That is a separate change coming at an undetermined date in the future. When that happens, a third relic fragment type will be added which will be called a “flawless relic fragment”. That fragment type will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
* Once that change is implemented in the future, a typical progression would look like this: six crumbling relic fragments to have a level cap of six, two flawed relic fragments to increase the level cap to 10, then five flawless relic fragments to reach a final level cap of 15.&lt;br /&gt;
* It is important to note that crumbling relic fragments can only be used from levels 1-6, flawed relic fragments can only be used from levels 1-10 (recommended only for 7-10 due to rarity), and flawless relics can only be used from levels 11-15.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
&lt;br /&gt;
To begin the multi-part quest you must travel just west of the Valor Shrine where there is a tall statue:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Beginning the quest:&#039;&#039;&#039; Stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. A dull stone:&#039;&#039;&#039; Accepting this quest will give you with a dull stone that must be empowered with Vanquishing weapons. The absorb a Vanquishing weapon into to the stone, double click it and target the weapon. &#039;&#039;The stone can only be charged with true instruments of war. Daggers, cleavers, knives and pitchforks cannot power it.&#039;&#039; After 30 Vanquishing weapons have been absorbed by the stone, you can return to the statue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Evil creatures:&#039;&#039;&#039;  Speaking to the statue again will empower the stone, opening the second part of the quest. You must now kill 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. Note that you will have to kill these creatures by yourself. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Daemon archlord:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Choosing your talisman:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
* [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|left]] The Idol of the Magi, informally known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells against creatures. The ten levels of the talisman average a 20% bonus per level. The mana cost reduction is calculated by the talisman level, number of relics applied, and spirit speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Mana Reduction Sources ===&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
&lt;br /&gt;
These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
&lt;br /&gt;
It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Dispersion&lt;br /&gt;
: Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
; Focus&lt;br /&gt;
: Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20) additional damage to the target creature. For example, at level 1, this would be 0.05% (1/20) additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
; Shadow Disciple&lt;br /&gt;
: Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
&lt;br /&gt;
; Transcendence &lt;br /&gt;
: When this Relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate.&lt;br /&gt;
&lt;br /&gt;
; Vivify&lt;br /&gt;
: This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
:* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
:* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
:* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
:* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
:* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
:* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
: Notes:&lt;br /&gt;
:* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
:* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
:* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
:* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
== Phylactery of Resilience ==&lt;br /&gt;
[[File:defencetali.png]]The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
You gain experience with this talisman by doing damage to creatures. The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Leech&lt;br /&gt;
: Leech provides the ability for the player to sap small amounts of health from nearby creature when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
; Quench&lt;br /&gt;
: Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
; Recoil&lt;br /&gt;
: Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
; Remedy&lt;br /&gt;
: Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
; Shield Bash&lt;br /&gt;
: Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defence talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
== Totem of the Berserker ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Totem of the Berserker, informally known as the Berserker or Zerk Talisman, provides offensive damage bonuses for melee skills. There are ten levels of the talisman and on average you gain 5% damage per level. This Damage Bonus can be applied to Archery, however only up to 2 tiles away, it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Totem of the Berserker as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Double Strike&lt;br /&gt;
: On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
; Infected Wounds&lt;br /&gt;
: When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
; Phase Shift&lt;br /&gt;
: Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
; Tread&lt;br /&gt;
: The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account. Carrying 314 stone is considered full weight and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the bersker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
; Primal Scream&lt;br /&gt;
: You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands!&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four new relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. &#039;&#039;&#039;This talisman and relics are available on the gold sink vendor. The talisman itself for 1m gold and each relic for 4m. You do not need to complete the talisman quest to obtain this talisman.&#039;&#039;&#039; The built in bonuses are:&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
* The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Disembowel&lt;br /&gt;
: Bleed attack that does 10 ticks of relic level damage every 30 seconds&lt;br /&gt;
&lt;br /&gt;
; Elude&lt;br /&gt;
: Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation&lt;br /&gt;
&lt;br /&gt;
; Ruthless&lt;br /&gt;
: This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
; Shadow Dance&lt;br /&gt;
: Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|Left]] Artifact of the Marksman is an Archery focused talisman. It provides multiple options to suit your playstyle  by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, you have no penalty for having any amount of AR unlike other Talismans.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Amplified Damage===&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels&lt;br /&gt;
&lt;br /&gt;
*Level 1: 105%&lt;br /&gt;
*Level 2: 110%&lt;br /&gt;
*Level 3: 115%&lt;br /&gt;
*Level 4: 120%&lt;br /&gt;
*Level 5: 125%&lt;br /&gt;
*Level 6: 130%&lt;br /&gt;
*Level 7: 135%&lt;br /&gt;
*Level 8: 140%&lt;br /&gt;
*Level 9: 145%&lt;br /&gt;
*Level 10: 150%&lt;br /&gt;
&lt;br /&gt;
===Decrease Arrows Destroyed===&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
; Concussive Blast&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 65 seconds&lt;br /&gt;
: Applies Silence that lasts 5 seconds per Relic level, at max level will last 50 seconds (currently). Silence applies a debuff which prevents spell casting. Applying this debuff to a mob will interrupt their current spell channeling and prevent them from casting for the duration of the Silence&lt;br /&gt;
&lt;br /&gt;
; Knee Strike&lt;br /&gt;
: Relic Type: Passive &amp;amp; Active&lt;br /&gt;
: Passive Cooldown: 3 seconds&lt;br /&gt;
: Active Cooldown: 65 seconds&lt;br /&gt;
: Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee’s strike’s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases depending on the number of charges you have with 10 being the max. Each charge will reduce movespeed by 1/4.&lt;br /&gt;
&lt;br /&gt;
; Pinning Lob&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 15 seconds&lt;br /&gt;
: Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
; Volley&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 65 seconds&lt;br /&gt;
: Your player will begin shooting massive amount arrows into the air at a target location every seconds for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
; Piercing Shot&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 15 seconds&lt;br /&gt;
: Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
; Hunter’s Focus&lt;br /&gt;
: Relic Type: Passive&lt;br /&gt;
: Cooldown: 30 seconds&lt;br /&gt;
: Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
; Reclamation&lt;br /&gt;
: Relic Type: Passive&lt;br /&gt;
: Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|250px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=7456</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=7456"/>
		<updated>2023-01-17T22:21:42Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming.&lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|right|thumb|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;0 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;20,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;32,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;48,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;64,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;80,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;96,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;112,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;128,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;144,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;724,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is by active use, and the levels and experience are separately tracked for each applied Relic. Each time the Relic &amp;quot;procs&amp;quot; or activates, the amount of experience will increase by 1, once the experience for that levels maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of times needed to activate before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases coming after the 10th Anniversary will be bringing along some changes on the way that some relics work. As we draw closer to the release date, more information will come on these changes and for now the community has provided the following Frequently Asked Questions to go along with the statements mentioned in the [[Discord|Discord #announcements channel]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What existing relics will be impacted by this change?&#039;&#039;&#039;&lt;br /&gt;
* All talisman and pet relics which are not yet bound to a talisman or pet, excluding spider, archer, and rogue relics.&lt;br /&gt;
* If a relic is already added to your talisman or pet, it will not be impacted by this change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If I have a relic already applied to my talisman or pet and this change goes into effect, what will happen to the xp and levels I’ve already earned?&#039;&#039;&#039;&lt;br /&gt;
* Nothing. This change only impacts the max level of relics and has no impact on the xp and levels you’ve already earned.&lt;br /&gt;
* For example, if you have a zerker with the tread relic at level 8, it will still be at level 8 after the change is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What about the relics I have in my house or bank that aren’t attached to a talisman or pet yet?&#039;&#039;&#039;&lt;br /&gt;
* Those relics will become “flawed relic fragments” once the change is implemented. At that point, when they are added to a talisman or pet, they will increase that relic’s max level by two.&lt;br /&gt;
* For example, imagine you have a zerker with no relics attached. Then you add a flawed tread relic fragment. Your talisman will now have the tread relic with a max level of two. Adding another flawed tread relic fragment would increase the max level of tread to four.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the change is made, how do I get a relic to level 10?&#039;&#039;&#039;&lt;br /&gt;
* Once this first change is implemented, relics will come in two forms: flawed and crumbling. A flawed relic fragment will add two levels to the capacity and a crumbling relic will add one level to the capacity.&lt;br /&gt;
* For a relic to have a level capacity of 10, you would need to use five flawed relics of the same type or some combination of flawed and crumbling relics. For example, you could use six crumbling relics to get the max level to six, then use two flawed relics to raise it to 10.&lt;br /&gt;
* It is recommended that players use crumbling relic fragments to get their relic level cap to six and then switch to flawed relic fragments as crumbling relic fragments will be more easily obtainable. After level six, only flawed relic fragments can be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So, if I use crumbling and flawed relic fragments, my relic level will raise?&#039;&#039;&#039;&lt;br /&gt;
* No. Relic fragments will raise your relic max level, but they do not replace experience gains.&lt;br /&gt;
* For example, if you add a crumbling tread relic fragment to your talisman for the first time, your xp will show 0/250 and level 1/1. If you add another crumbling tread relic fragment, your xp will still show 0/250 and your level will now show 1/2. Adding a flawed tread relic fragment next will make your xp still show 0/250 and your level 1/4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We use dragon and steed relics to charge spider relics and they are currently equal to using 10 power scrolls. What will the relics I have saved up in my house/bank be worth once they turn into flawed relic fragments?&#039;&#039;&#039;&lt;br /&gt;
* They will still be worth 10 power scrolls for the purpose of charging spider relics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have relics saved up that I paid a lot of gold to obtain. How will their value change after this is implemented?&#039;&#039;&#039;&lt;br /&gt;
* We cannot predict their economic value since it is a player-driven market. Drop rates for the various relic fragments have not been determined/announced either and that will impact economic value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear that relics will be able to go as high as level 15. How do I do that?&#039;&#039;&#039;&lt;br /&gt;
* That is a separate change coming at an undetermined date in the future. When that happens, a third relic fragment type will be added which will be called a “flawless relic fragment”. That fragment type will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
* Once that change is implemented in the future, a typical progression would look like this: six crumbling relic fragments to have a level cap of six, two flawed relic fragments to increase the level cap to 10, then five flawless relic fragments to reach a final level cap of 15.&lt;br /&gt;
* It is important to note that crumbling relic fragments can only be used from levels 1-6, flawed relic fragments can only be used from levels 1-10 (recommended only for 7-10 due to rarity), and flawless relics can only be used from levels 11-15.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
&lt;br /&gt;
To begin the multi-part quest you must travel just west of the Valor Shrine where there is a tall statue:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Beginning the quest:&#039;&#039;&#039; Stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. A dull stone:&#039;&#039;&#039; Accepting this quest will give you with a dull stone that must be empowered with Vanquishing weapons. The absorb a Vanquishing weapon into to the stone, double click it and target the weapon. &#039;&#039;The stone can only be charged with true instruments of war. Daggers, cleavers, knives and pitchforks cannot power it.&#039;&#039; After 30 Vanquishing weapons have been absorbed by the stone, you can return to the statue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Evil creatures:&#039;&#039;&#039;  Speaking to the statue again will empower the stone, opening the second part of the quest. You must now kill 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. Note that you will have to kill these creatures by yourself. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Daemon archlord:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Choosing your talisman:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
* [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|left]] The Idol of the Magi, informally known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells against creatures. The ten levels of the talisman average a 20% bonus per level. The mana cost reduction is calculated by the talisman level, number of relics applied, and spirit speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Mana Reduction Sources ===&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
&lt;br /&gt;
These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
&lt;br /&gt;
It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Dispersion&lt;br /&gt;
: Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
; Focus&lt;br /&gt;
: Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20) additional damage to the target creature. For example, at level 1, this would be 0.05% (1/20) additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
; Shadow Disciple&lt;br /&gt;
: Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
&lt;br /&gt;
; Transcendence &lt;br /&gt;
: When this Relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate.&lt;br /&gt;
&lt;br /&gt;
; Vivify&lt;br /&gt;
: This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
:* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
:* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
:* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
:* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
:* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
:* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
: Notes:&lt;br /&gt;
:* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
:* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
:* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
:* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
== Phylactery of Resilience ==&lt;br /&gt;
[[File:defencetali.png]]The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
You gain experience with this talisman by doing damage to creatures. The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Leech&lt;br /&gt;
: Leech provides the ability for the player to sap small amounts of health from nearby creature when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
; Quench&lt;br /&gt;
: Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
; Recoil&lt;br /&gt;
: Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
; Remedy&lt;br /&gt;
: Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
; Shield Bash&lt;br /&gt;
: Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defence talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
== Totem of the Berserker ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Totem of the Berserker, informally known as the Berserker or Zerk Talisman, provides offensive damage bonuses for melee skills. There are ten levels of the talisman and on average you gain 5% damage per level. This Damage Bonus can be applied to Archery, however only up to 2 tiles away, it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Totem of the Berserker as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Double Strike&lt;br /&gt;
: On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
; Infected Wounds&lt;br /&gt;
: When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
; Phase Shift&lt;br /&gt;
: Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
; Tread&lt;br /&gt;
: The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account. Carrying 314 stone is considered full weight and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the bersker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
; Primal Scream&lt;br /&gt;
: You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands!&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four new relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. &#039;&#039;&#039;This talisman and relics are available on the gold sink vendor. The talisman itself for 1m gold and each relic for 4m. You do not need to complete the talisman quest to obtain this talisman.&#039;&#039;&#039; The built in bonuses are:&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
* The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Disembowel&lt;br /&gt;
: Bleed attack that does 10 ticks of relic level damage every 30 seconds&lt;br /&gt;
&lt;br /&gt;
; Elude&lt;br /&gt;
: Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation&lt;br /&gt;
&lt;br /&gt;
; Ruthless&lt;br /&gt;
: This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
; Shadow Dance&lt;br /&gt;
: Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|Left]] Artifact of the Marksman is an Archery focused talisman. It provides multiple options to suit your playstyle  by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, you have no penalty for having any amount of AR unlike other Talismans.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Amplified Damage===&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels&lt;br /&gt;
&lt;br /&gt;
*Level 1: 105%&lt;br /&gt;
*Level 2: 110%&lt;br /&gt;
*Level 3: 115%&lt;br /&gt;
*Level 4: 120%&lt;br /&gt;
*Level 5: 125%&lt;br /&gt;
*Level 6: 130%&lt;br /&gt;
*Level 7: 135%&lt;br /&gt;
*Level 8: 140%&lt;br /&gt;
*Level 9: 145%&lt;br /&gt;
*Level 10: 150%&lt;br /&gt;
&lt;br /&gt;
===Decrease Arrows Destroyed===&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
; Concussive Blast&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 65 seconds&lt;br /&gt;
: Applies Silence that lasts 5 seconds per Relic level, at max level will last 50 seconds (currently). Silence applies a debuff which prevents spell casting. Applying this debuff to a mob will interrupt their current spell channeling and prevent them from casting for the duration of the Silence&lt;br /&gt;
&lt;br /&gt;
; Knee Strike&lt;br /&gt;
: Relic Type: Passive &amp;amp; Active&lt;br /&gt;
: Passive Cooldown: 3 seconds&lt;br /&gt;
: Active Cooldown: 65 seconds&lt;br /&gt;
: Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee’s strike’s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases depending on the number of charges you have with 10 being the max. Each charge will reduce movespeed by 1/4.&lt;br /&gt;
&lt;br /&gt;
; Pinning Lob&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 15 seconds&lt;br /&gt;
: Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
; Volley&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 65 seconds&lt;br /&gt;
: Your player will begin shooting massive amount arrows into the air at a target location every seconds for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
; Piercing Shot&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 15 seconds&lt;br /&gt;
: Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
; Hunter’s Focus&lt;br /&gt;
: Relic Type: Passive&lt;br /&gt;
: Cooldown: 30 seconds&lt;br /&gt;
: Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
; Reclamation&lt;br /&gt;
: Relic Type: Passive&lt;br /&gt;
: Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|250px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=7455</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=7455"/>
		<updated>2023-01-17T22:18:43Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming.&lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|right|thumb|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;0 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;20,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;32,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;48,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;64,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;80,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;96,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;112,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;128,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;144,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; | &#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &#039;&#039;&#039;724,000 XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is by active use, and the levels and experience are separately tracked for each applied Relic. Each time the Relic &amp;quot;procs&amp;quot; or activates, the amount of experience will increase by 1, once the experience for that levels maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of times needed to activate before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases coming after the 10th Anniversary will be bringing along some changes on the way that some relics work. As we draw closer to the release date, more information will come on these changes and for now the community has provided the following Frequently Asked Questions to go along with the statements mentioned in the [[Discord|Discord #announcements channel]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What existing relics will be impacted by this change?&#039;&#039;&#039;&lt;br /&gt;
* All talisman and pet relics which are not yet bound to a talisman or pet, excluding spider, archer, and rogue relics.&lt;br /&gt;
* If a relic is already added to your talisman or pet, it will not be impacted by this change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If I have a relic already applied to my talisman or pet and this change goes into effect, what will happen to the xp and levels I’ve already earned?&#039;&#039;&#039;&lt;br /&gt;
* Nothing. This change only impacts the max level of relics and has no impact on the xp and levels you’ve already earned.&lt;br /&gt;
* For example, if you have a zerker with the tread relic at level 8, it will still be at level 8 after the change is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What about the relics I have in my house or bank that aren’t attached to a talisman or pet yet?&#039;&#039;&#039;&lt;br /&gt;
* Those relics will become “flawed relic fragments” once the change is implemented. At that point, when they are added to a talisman or pet, they will increase that relic’s max level by two.&lt;br /&gt;
* For example, imagine you have a zerker with no relics attached. Then you add a flawed tread relic fragment. Your talisman will now have the tread relic with a max level of two. Adding another flawed tread relic fragment would increase the max level of tread to four.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the change is made, how do I get a relic to level 10?&#039;&#039;&#039;&lt;br /&gt;
* Once this first change is implemented, relics will come in two forms: flawed and crumbling. A flawed relic fragment will add two levels to the capacity and a crumbling relic will add one level to the capacity.&lt;br /&gt;
* For a relic to have a level capacity of 10, you would need to use five flawed relics of the same type or some combination of flawed and crumbling relics. For example, you could use six crumbling relics to get the max level to six, then use two flawed relics to raise it to 10.&lt;br /&gt;
* It is recommended that players use crumbling relic fragments to get their relic level cap to six and then switch to flawed relic fragments as crumbling relic fragments will be more easily obtainable. After level six, only flawed relic fragments can be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So, if I use crumbling and flawed relic fragments, my relic level will raise?&#039;&#039;&#039;&lt;br /&gt;
* No. Relic fragments will raise your relic max level, but they do not replace experience gains.&lt;br /&gt;
* For example, if you add a crumbling tread relic fragment to your talisman for the first time, your xp will show 0/250 and level 1/1. If you add another crumbling tread relic fragment, your xp will still show 0/250 and your level will now show 1/2. Adding a flawed tread relic fragment next will make your xp still show 0/250 and your level 1/4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We use dragon and steed relics to charge spider relics and they are currently equal to using 10 power scrolls. What will the relics I have saved up in my house/bank be worth once they turn into flawed relic fragments?&#039;&#039;&#039;&lt;br /&gt;
* They will still be worth 10 power scrolls for the purpose of charging spider relics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have relics saved up that I paid a lot of gold to obtain. How will their value change after this is implemented?&#039;&#039;&#039;&lt;br /&gt;
* We cannot predict their economic value since it is a player-driven market. Drop rates for the various relic fragments have not been determined/announced either and that will impact economic value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hear that relics will be able to go as high as level 15. How do I do that?&#039;&#039;&#039;&lt;br /&gt;
* That is a separate change coming at an undetermined date in the future. When that happens, a third relic fragment type will be added which will be called a “flawless relic fragment”. That fragment type will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
* Once that change is implemented in the future, a typical progression would look like this: six crumbling relic fragments to have a level cap of six, two flawed relic fragments to increase the level cap to 10, then five flawless relic fragments to reach a final level cap of 15.&lt;br /&gt;
* It is important to note that crumbling relic fragments can only be used from levels 1-6, flawed relic fragments can only be used from levels 1-10 (recommended only for 7-10 due to rarity), and flawless relics can only be used from levels 11-15.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
&lt;br /&gt;
To begin the multi-part quest you must travel just west of the Valor Shrine where there is a tall statue:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Beginning the quest:&#039;&#039;&#039; Stepping in front of the statue and speaking out loud will offer a quest gump. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. A dull stone:&#039;&#039;&#039; Accepting this quest will give you with a dull stone that must be empowered with Vanquishing weapons. The absorb a Vanquishing weapon into to the stone, double click it and target the weapon. &#039;&#039;The stone can only be charged with true instruments of war. Daggers, cleavers, knives and pitchforks cannot power it.&#039;&#039; After 30 Vanquishing weapons have been absorbed by the stone, you can return to the statue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Evil creatures:&#039;&#039;&#039;  Speaking to the statue again will empower the stone, opening the second part of the quest. You must now kill 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. Note that you will have to kill these creatures by yourself. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Daemon archlord:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Choosing your talisman:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
* [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
* [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|left]] The Idol of the Magi, informally known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells against creatures. The ten levels of the talisman average a 20% bonus per level. The mana cost reduction is calculated by the talisman level, number of relics applied, and spirit speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Mana Reduction Sources ===&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
&lt;br /&gt;
These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
&lt;br /&gt;
It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Dispersion&lt;br /&gt;
: Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
; Focus&lt;br /&gt;
: Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20) additional damage to the target creature. For example, at level 1, this would be 0.05% (1/20) additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
; Shadow Disciple&lt;br /&gt;
: Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)).&lt;br /&gt;
&lt;br /&gt;
; Transcendence &lt;br /&gt;
: When this Relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate.&lt;br /&gt;
&lt;br /&gt;
; Vivify&lt;br /&gt;
: This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
:* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
:* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
:* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
:* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
:* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
:* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
: Notes:&lt;br /&gt;
:* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
:* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
:* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
:* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
== Phylactery of Resilience ==&lt;br /&gt;
[[File:defencetali.png]]The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% protection per level. &lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
You gain experience with this talisman by doing damage to creatures. The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Leech&lt;br /&gt;
: Leech provides the ability for the player to sap small amounts of health from nearby creature when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
; Quench&lt;br /&gt;
: Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
; Recoil&lt;br /&gt;
: Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
; Remedy&lt;br /&gt;
: Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
; Shield Bash&lt;br /&gt;
: Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defence talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
== Totem of the Berserker ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Totem of the Berserker, informally known as the Berserker or Zerk Talisman, provides offensive damage bonuses for melee skills. There are ten levels of the talisman and on average you gain 5% damage per level. This Damage Bonus can be applied to Archery, however only up to 2 tiles away, it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Totem of the Berserker as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Double Strike&lt;br /&gt;
: On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
; Infected Wounds&lt;br /&gt;
: When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
; Phase Shift&lt;br /&gt;
: Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
; Tread&lt;br /&gt;
: The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the weight of the character is taken into account. Carrying 314 stone is considered full weight and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the bersker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
; Primal Scream&lt;br /&gt;
: You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands!&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|Left]]The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. It includes four new relics and an entirely new relic leveling concept. The talisman itself levels in the same manner of the existing talismans. &#039;&#039;&#039;This talisman and relics are available on the gold sink vendor. The talisman itself for 1m gold and each relic for 4m. You do not need to complete the talisman quest to obtain this talisman.&#039;&#039;&#039; The built in bonuses are:&lt;br /&gt;
* Knives get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
* The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
The relic leveling mechanic is designed to make the leveling process much less cumbersome and yet reward those that dedicate themselves to using this talisman.&lt;br /&gt;
&lt;br /&gt;
The talisman relics track kills of all creatures that have over 100 max hit points. The relic levels of the talisman are based on the number of kills recorded. 20 kills for level 2 relics, 50 kills for level 3 relics, 90 kills for level 4 relics, 150 for 5, 300 for 6, etc. You will have level 10 relics with 700 stored kills. Every 24 hours 25 kills will decay from the total kill count. You can build up to 800 kills, but the total will be capped at that number. This will allow you talisman 4 days of not being used before it reverts down to level 9 relics on 5th day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defence Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
; Disembowel&lt;br /&gt;
: Bleed attack that does 10 ticks of relic level damage every 30 seconds&lt;br /&gt;
&lt;br /&gt;
; Elude&lt;br /&gt;
: Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation&lt;br /&gt;
&lt;br /&gt;
; Ruthless&lt;br /&gt;
: This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
; Shadow Dance&lt;br /&gt;
: Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|Left]] Artifact of the Marksman is an Archery focused talisman. It provides multiple options to suit your playstyle  by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed.&lt;br /&gt;
&lt;br /&gt;
=== Levelling ===&lt;br /&gt;
While levelling, you have no penalty for having any amount of AR unlike other Talismans.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Amplified Damage===&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels&lt;br /&gt;
&lt;br /&gt;
*Level 1: 105%&lt;br /&gt;
*Level 2: 110%&lt;br /&gt;
*Level 3: 115%&lt;br /&gt;
*Level 4: 120%&lt;br /&gt;
*Level 5: 125%&lt;br /&gt;
*Level 6: 130%&lt;br /&gt;
*Level 7: 135%&lt;br /&gt;
*Level 8: 140%&lt;br /&gt;
*Level 9: 145%&lt;br /&gt;
*Level 10: 150%&lt;br /&gt;
&lt;br /&gt;
===Decrease Arrows Destroyed===&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
; Concussive Blast&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 65 seconds&lt;br /&gt;
: Applies Silence that lasts 5 seconds per Relic level, at max level will last 50 seconds (currently). Silence applies a debuff which prevents spell casting. Applying this debuff to a mob will interrupt their current spell channeling and prevent them from casting for the duration of the Silence&lt;br /&gt;
&lt;br /&gt;
; Knee Strike&lt;br /&gt;
: Relic Type: Passive &amp;amp; Active&lt;br /&gt;
: Passive Cooldown: 3 seconds&lt;br /&gt;
: Active Cooldown: 65 seconds&lt;br /&gt;
: Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee’s strike’s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases depending on the number of charges you have with 10 being the max. Each charge will reduce movespeed by 1/4.&lt;br /&gt;
&lt;br /&gt;
; Pinning Lob&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 15 seconds&lt;br /&gt;
: Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
; Volley&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 65 seconds&lt;br /&gt;
: Your player will begin shooting massive amount arrows into the air at a target location every seconds for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
; Piercing Shot&lt;br /&gt;
: Relic Type: Active&lt;br /&gt;
: Cooldown: 15 seconds&lt;br /&gt;
: Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
; Hunter’s Focus&lt;br /&gt;
: Relic Type: Passive&lt;br /&gt;
: Cooldown: 30 seconds&lt;br /&gt;
: Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
; Reclamation&lt;br /&gt;
: Relic Type: Passive&lt;br /&gt;
: Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|250px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Antique_of_the_Artisan&amp;diff=7454</id>
		<title>Antique of the Artisan</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Antique_of_the_Artisan&amp;diff=7454"/>
		<updated>2023-01-17T22:11:02Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: Created page with &amp;quot;Antique of the Artisan&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antique of the Artisan&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=New_Player_Guide&amp;diff=7435</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=New_Player_Guide&amp;diff=7435"/>
		<updated>2022-12-21T05:31:57Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to UO Forever (UOF)! This brief guide is to get your started whether you’re a new player to UO, a returning veteran needing a refresher, or familiar with UO but it’s your first time playing UOF.&lt;br /&gt;
&lt;br /&gt;
==Video Guides for First Time Players==&lt;br /&gt;
If you&#039;re BRAND NEW to UO, take 15 minutes to learn the absolute basics of the user interface and core mechanics. It will make the game far less confusing.&lt;br /&gt;
&lt;br /&gt;
User Interface Guide: https://youtu.be/RlgEZF0QW4k&lt;br /&gt;
&lt;br /&gt;
How to Play Ultima Online (Core Mechanics) Guide: https://youtu.be/nufU3pF2ar4&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
As a new player, you&#039;ll be granted [[Young Player Status]]. This gives you special access to the [[Young Player Dungeon]] as well as other features. We highly recommend you review the [[Young Player Status]] page to learn more.&lt;br /&gt;
&lt;br /&gt;
==Navigating Sosaria==&lt;br /&gt;
Part of the fun of Ultima Online is exploring the open world. However, sometimes you need a little help finding that specific vendor or location. &lt;br /&gt;
&lt;br /&gt;
The [[World Map]] is an excellent page that gives you an overview of all of Sosaria including towns, dungeons, and Moongate locations. We recommend sticking around [[Britain]] until you get more comfortable with the map.&lt;br /&gt;
&lt;br /&gt;
==Recommended Beginner Build - Dexxer/Archer Bard==&lt;br /&gt;
UOF is an open ended adventure with endless possibilities; however, to put the best foot forward we would recommend starting your journey with a recommended build for a few reasons:&lt;br /&gt;
&lt;br /&gt;
# They help you get the feel for UOF with a clear cut plan&lt;br /&gt;
# Progress is consistent and feels rewarding&lt;br /&gt;
# They provide good, steady income to fund future builds&lt;br /&gt;
&lt;br /&gt;
We encourage players to forgo creating PvP or crafting characters initially as they require a steady source of income to fund gameplay.&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
A bard build is highly recommended for beginners as it is extremely safe and efficient at killing mobs. You’ll use the power of provocation to trick creatures into fighting each other and then finish the surviving foes off with your combat skills. Healing is used to recover hp, cure poison, and potentially resurrect an ally (NOTE: you need 60 Healing and Anatomy to cure poison and 80 in both to resurrect). &lt;br /&gt;
&lt;br /&gt;
For your combat skill - Archery is the recommended skill to choose as it provides the safest option for new players. You can absolutely choose swordsmanship but it comes with higher risk as you&#039;ll take more damage while killing monsters. The payoff is your DPS will be higher. Again if its your first time playing UOF, we recommend choosing the Archer route. You can always respec your character to swordsmanship later if it doesn&#039;t feel like it fits your style.&lt;br /&gt;
&lt;br /&gt;
Starting Skills&lt;br /&gt;
*50 Archery or Swordsmanship (Archery Recommended)&lt;br /&gt;
*50 Healing&lt;br /&gt;
*20 Tactics&lt;br /&gt;
*0 Anatomy&lt;br /&gt;
&lt;br /&gt;
Final Build&lt;br /&gt;
*100 Musicianship&lt;br /&gt;
*100 Provocation&lt;br /&gt;
*100 Healing&lt;br /&gt;
*100 Anatomy&lt;br /&gt;
*100 Combat Skill &amp;amp; Archery&lt;br /&gt;
*100 Tactics&lt;br /&gt;
*100 Magery&lt;br /&gt;
&lt;br /&gt;
Final Stats&lt;br /&gt;
*100 Strength&lt;br /&gt;
*25 Intelligence&lt;br /&gt;
*100 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
Congratulations on making your first character! You’ll start with a katana or bow &amp;amp; arrows and 150 bandages. Head to West Britain Bank (WBB) and open your bank by standing near a banker and type “banker bank”. WBB is located West of where you start. You can access your map by clicking on the World Map button on the toolbar at the top of your screen.&lt;br /&gt;
&lt;br /&gt;
Deposit your 500 gold to keep it safe. Inside the bank is a blue Welcome Bag which has a full set of leather armor which you should equip. Now its time to head to the Bowyer to purchase some extra arrows if you started with Archery or to the Blacksmith to get a heater shield if you started with Swordsmanship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:WBB.JPG|&#039;&#039;&#039;West Britain Bank&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blacksmith located north east of WBB. Once you have your heater shield you&#039;ll have 36 armor and its time to head to the Young Dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:Brit blacksmith.JPG|&#039;&#039;&#039;Britain Blacksmith&#039;&#039;&#039;&lt;br /&gt;
File:BritBowyer.JPG|&#039;&#039;&#039;Britain Bowyer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Young Dungeon is located just outside the inn you left when you first created your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:Young_dungeon_entrance.JPG|&#039;&#039;&#039;Young Dungeon Entrance&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life is going to be a little rough for a bit but it gets much easier as you progress - which should happen quickly. Having low combat skills, tactics, anatomy &amp;amp; strength makes your damage really low. Your attack speed will also increase as you gain more Dexterity. Finally, expect to fail bandages a lot until you gain more healing and anatomy.&lt;br /&gt;
&lt;br /&gt;
Start attempting to slay and looting everything you see in sight using bandages to survive. Especially zombies as they provide good gold, easy to kill, and don&#039;t do much damage. Plus, you&#039;ll receive 1,000 gold once you&#039;ve killed about 10 of them for completing the [[Bones To Pick]] Achievement. Your goal is to obtain roughly 1,700 gold total so you have enough money to train musicianship, provocation, tactics, and to get a horse. Avoid Murderer NPCs and ghouls if possible for now.&lt;br /&gt;
&lt;br /&gt;
Kite monsters using your bow and use bandages on yourself once you’ve been damaged to attempt to heal yourself. After a few seconds you’ll be healed a set amount; however, be cautious as your bandages will tend to fail at a low skill level and you could heal less if a creature hits you while you are applying bandages.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re running low on arrows, you can attempt to rebuy more at the Bowyer but your best bet is to kill Skeleton Archers and Ratmen Archers as well as Centaurs to loot arrows.&lt;br /&gt;
&lt;br /&gt;
Once you’ve gained at 1.7k in gold and loot, head to the bard in Britain to train musicianship and provocation to 50 and purchase a few lutes. The bards are located right next to the Blacksmith you visited earlier. Single left click on the bard to see the training and purchasing options. Provocation will make your life easier as you can provoke monsters onto each other and avoid damage. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:Brit bard.JPG|&#039;&#039;&#039;Britain Bard&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let’s get you a ride. Head over to the Animal Trainer in Lord British&#039;s Castle and purchase a horse for 550gp. This will make traveling around much faster. The Castle is located just north of the Britain Bank. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:Brit animal tamer.JPG|&#039;&#039;&#039;Britain Animal Tamer&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have any remaining gold, you could train other useful skills such as Anatomy/Tactics from the Blacksmith or purchase more bandages or heal potions from an Alchemist. Now it&#039;s time to head back to the Young Dungeon and continue clearing it. The goal now is to gain skill, gold, and getting more comfortable with PvM in general. Be mindful of how much you loot as you’ll walk/be unable to move if you’re carrying too much weight. Use the telepads to get safely back to the Young Dungeon entrance. &lt;br /&gt;
&lt;br /&gt;
Be sure to complete the [[Vengeance]] quest so you can obtain the [[Ring of Forgiveness]]. This ring allows you to teleport back to the Britain healer if you&#039;re killed once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
Once you’re able to easily clear the Young Dungeon, head back to Britain and train any skills from the Final Build listed above to 50 if they are not already at that skill level. It’s time to prepare for your first REAL dungeon!&lt;br /&gt;
&lt;br /&gt;
===Preparing for the Dungeon Despise===&lt;br /&gt;
It’s time to put your big boy/girl pants on and head out into Sosaria. We recommend your first real dungeon to be Despise as it is easily accessible since it is north of Britain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;500px&amp;quot; heights=&amp;quot;500px&amp;quot;&amp;gt;&lt;br /&gt;
File:Despise.jpg|&#039;&#039;&#039;Despise Location&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Upgrading Your Bow====&lt;br /&gt;
The beginner bow is underwhelming to say the least. It&#039;s slow and misses a lot. We strongly recommend you upgrade your bow for a better overall playing experience. You&#039;ll want to get a composite bow and ideally an accuracy modifier attached to it. These bows can be purchased from players.&lt;br /&gt;
&lt;br /&gt;
*Accurate&lt;br /&gt;
*Surpassingly Accurate&lt;br /&gt;
*Eminently Accurate&lt;br /&gt;
*Exceedingly Accurate&lt;br /&gt;
*Supremely Accurate&lt;br /&gt;
&lt;br /&gt;
For a full list of weapon modifiers you can visit the [[Weapon Modifiers]] page.&lt;br /&gt;
&lt;br /&gt;
====Obtaining the Spell Mark====&lt;br /&gt;
Even though Despise is nearby, running back and forth from Britain and Despise can be tedious so you’ll want to obtain the spell Mark.&lt;br /&gt;
&lt;br /&gt;
Mark is 6th circle spell you cast on runes (purchased from Mages) which marks your location. You will teleport to the marked located when you cast the spell Recall on the rune. &lt;br /&gt;
&lt;br /&gt;
You’ll want to mark multiple runes to Britain bank as well as the entrance to Despise. Keep one of each on you and put the rest in your bank. You mark several runes incase you die and lose your runes. Since you only have 50 magery, you’ll want to purchase some Mark Scrolls as it significantly increases your chance to successfully cast the spell. Without scrolls, at 50 magery, you’ll unsuccessfully cast (fizzle) so much it will be frustrating.&lt;br /&gt;
&lt;br /&gt;
Here are your options for obtaining Mark:&lt;br /&gt;
*You can purchase the scrolls from players or vendors&lt;br /&gt;
*You can ask players or Companion for help and they’ll most likely give them to you (join our Discord for the quickest)&lt;br /&gt;
*You can create a new character (toon) with 50 inscription and magery and attempt to craft them yourself but this would be a similar experience to trying to cast the spell yourself&lt;br /&gt;
&lt;br /&gt;
A side goal would be to obtain a Runebook where you can store your runes and not worry to lose them as your Runebook is blessed.&lt;br /&gt;
&lt;br /&gt;
====Skill Training====&lt;br /&gt;
Some players choose to macro skills prior to setting out in the wild. While not necessary, its important to understand what macroing is to see if its the right fit for you.&lt;br /&gt;
&lt;br /&gt;
=====Macroing=====&lt;br /&gt;
Macroing is automating skill gain for your character through scripts. It can be done through the Script tab of your Forever Client. While macroing is not required, - you can make great skill gains simply hunting in dungeons (50% skill gain increase) - it can be a convenient way to increase the power of your character prior to jumping into Despise. Or people choose to macro simply because they have other obligations and want to build their character while away from the computer. Many skills are legal to macro unattended but please review the rules (https://www.uoforever.com/rules.php) to understand which ones you cannot do unattended. All skills from the Final Skill Build can be done unattended.&lt;br /&gt;
&lt;br /&gt;
Some skills are free to macro (such as Anatomy), but other takes resources (Magery) which costs gold or can be more complicated as you’ll need a partner or multi-client (Combat Skills and Healing).&lt;br /&gt;
&lt;br /&gt;
You’ll hear the term “multi-account” and that simply means you can have two or three clients open on the same computer. This is done for a number of reasons but for this guide’s purpose you would use it help macro your character.&lt;br /&gt;
&lt;br /&gt;
=====Macroing Guide=====&lt;br /&gt;
Here is how efficiently macro each of the Final Build Skills for your Dexxer or Archer/Bard:&lt;br /&gt;
&lt;br /&gt;
*Musicianship/Provocation - Visit the Bard&#039;s Table which is located just due south of the Young Dungeon entrance (pics below). Stand the table and provoke any monster onto yourself. This method is extremely efficient as you gain 50% skill gain within dungeons&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:Young dungeon bard table.JPG|&#039;&#039;&#039;Young Dungeon Bard&#039;s Table&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Magery - Follow the Magery macroing guide on the [[Magery]] wiki page. You&#039;ll want to macro Magery early or you&#039;ll run into skill cap problems. In order to macro Magery, you will also need Meditation to regen mana. Once you&#039;ve completed macroing Magery, you can set Meditation&#039;s arrow down so the skill lowers as you creep closer to the skill cap.&lt;br /&gt;
*Anatomy - Run a script to use anatomy on a second player (multi-account). You will want this skill GM’d before you macro Healing.&lt;br /&gt;
*Healing - Kill your player on your second account and have your primary character attempt to resurrect your multi-account character. Do not accept the resurrection on the second account. You can macro this way fully from 50 to GM.&lt;br /&gt;
*Dexxer/Archery &amp;amp; Tactics - Multi account and run a script to attack each other than back off to heal when you’re low HP. It’s probably not worth macroing these skills as you’ll make great gains simply hunting - especially in dungeons.&lt;br /&gt;
&lt;br /&gt;
====Gearing Up====&lt;br /&gt;
Whether you choose to macro or gain skill simply playing - its time to gear up for our venture to Despise. Head back to the Young Dungeon or Britain Graveyard to gain gold if you’re running low to purchase these supplies.&lt;br /&gt;
&lt;br /&gt;
*Full set of plate armor (if dexxer?) (NEED RECOMMENDATION HERE)&lt;br /&gt;
*6 Runes (3 marked for Britain with 2 in the bank. 3 runes brought with you to mark Despise)&lt;br /&gt;
*About 30-50 of each reagent&lt;br /&gt;
*Heal potions, refreshes, etc?&lt;br /&gt;
*100 bandages&lt;br /&gt;
&lt;br /&gt;
Make sure your Strength and Dex are 100 and Intelligence is 25.&lt;br /&gt;
&lt;br /&gt;
===Despise===&lt;br /&gt;
Now that you&#039;re trained and geared up, it&#039;s time to head to Despise. As mentioned before, it&#039;s located North of Britain.&lt;br /&gt;
&lt;br /&gt;
====Navigating &amp;amp; Surviving Despise====&lt;br /&gt;
&lt;br /&gt;
Despise is a great beginner dungeon as the first two floors are not very difficult to solo. Check out the [[Despise]] wiki page for more detailed information.&lt;br /&gt;
&lt;br /&gt;
The first two floors should be no problem if you&#039;re macroed. You need to be very careful once you begin the 3rd floor as the difficult of the monsters begin to ramp up. We would highly recommend not going beyond the 2nd floor unless you&#039;re in a party.&lt;br /&gt;
&lt;br /&gt;
Just like in the Young Dungeon, use your provocation and combat skills to slay monsters and bandages/potions to survive. Be sure to have the spell Cure handy in case you are poisoned and you will want to cast Reactive Armor on yourself if you are a Dexxer as it will reflect damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get too greedy with your loot if you no longer have your [[Young Player Status]]. At any time a Player Killer (PK) can come by and kill you for your loot. So, make a habit of regularly recalling out to bank your loot once you have a nice haul.&lt;br /&gt;
&lt;br /&gt;
===Next Steps===&lt;br /&gt;
Once you&#039;re able to clear Despise easily, you&#039;ve pretty much graduated from being a newbie PvMer - Congratulations! You now have a toon who is able to easily generate gold for your future builds such as a crafter, PKer, tamer, or [[Meta Talismans]] build. Or you can continue on your bard path and tackle more dungeons listed below.&lt;br /&gt;
&lt;br /&gt;
We strongly recommend you join a guild for comradery, friendship, and be able to to start getting more involved in higher difficulty dungeons and fighting Champions ([[Champion Spawns]]). &lt;br /&gt;
&lt;br /&gt;
Finally, as mentioned before, you should join [[Discord]]. It&#039;s an amazing resource to find friends, guilds, get questions answered quickly, and get the most up to date information from Staff.&lt;br /&gt;
&lt;br /&gt;
==PvM Location Guide==&lt;br /&gt;
&lt;br /&gt;
UO Forever is an open world and you are free to explore wherever you wish; however, some people appreciate a bit of guidance.&lt;br /&gt;
&lt;br /&gt;
As a beginner, we recommend getting your footing in the [[Young Player Dungeon]]. Once you feel more comfortable with combat, we recommend you visit [[Despise]] as your first real dungeon but would not advise going beyond the 2nd floor unless you are with friends. From there, the world is your oyster but here is a handy chart to help give you some insight of the danger of each dungeon and floor. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve categorized the chart by overall difficulty of the most common PvM locations. As a general rule, the first few floors of a dungeon should not extremely difficult but some locations get exponentially harder as you progress. &lt;br /&gt;
&lt;br /&gt;
===Dungeon Difficulty Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Dungeon&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Difficulty&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Ankh]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt;&lt;br /&gt;
| Marble Island&lt;br /&gt;
|-&lt;br /&gt;
|| [[Asylum]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt;&lt;br /&gt;
| Center of the Britain Hedge Maze&lt;br /&gt;
|-&lt;br /&gt;
|| [[Booty Island Dungeon]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Booty Island&lt;br /&gt;
|-&lt;br /&gt;
|| [[Britain Sewers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;&lt;br /&gt;
| Britain&lt;br /&gt;
|-&lt;br /&gt;
|| [[Covetous]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| South of Minoc, west of Vesper, and northwest of Cove&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deceit]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Dagger Island&lt;br /&gt;
|-&lt;br /&gt;
|| [[Delucia Passageway]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Southwest of Trinsic&lt;br /&gt;
|-&lt;br /&gt;
|| [[Despise]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;&lt;br /&gt;
| North of Britain&lt;br /&gt;
|-&lt;br /&gt;
|| [[Destard]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt;&lt;br /&gt;
| Southeast of Skara Brae and northwest of Trinsic.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Exodus]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yew&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fire Dungeon]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Serpent&#039;s Hold&lt;br /&gt;
|-&lt;br /&gt;
|| [[Grinch&#039;s Grotto]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Hythloth&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hythloth]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fire Island&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ice Dungeon]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Northwest of Wrong&lt;br /&gt;
|-&lt;br /&gt;
|| [[Khaldun]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt;&lt;br /&gt;
| Southwest of Trinsic.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Montor]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hard&amp;lt;/span&amp;gt;&lt;br /&gt;
| Vesper graveyard&lt;br /&gt;
|-&lt;br /&gt;
|| [[Orc Mines]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;&lt;br /&gt;
| Northwest of Britain, southeast of Yew&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shame]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| South of Yew, north of Skara Brae, west of Britain&lt;br /&gt;
|-&lt;br /&gt;
|| [[Spider Cave]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Southwest of Shame, south of Yew, north of Skara Brae, west of Britain, and west of Orc Mines&lt;br /&gt;
|-&lt;br /&gt;
|| [[Terathan Keep]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Spider Cave&lt;br /&gt;
|-&lt;br /&gt;
|| [[The Abyss]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Fire Island&lt;br /&gt;
|-&lt;br /&gt;
|| [[The Grotto]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Middle of the ocean, west of Ocllo&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wind]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| North of Britain&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wrong]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&lt;br /&gt;
| Northwest of Minoc&lt;br /&gt;
|-&lt;br /&gt;
|| [[Young Player Dungeon]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;&lt;br /&gt;
| Britain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Revenue Options==&lt;br /&gt;
Using one of the Recommended Builds will set you up nicely to generate consistent income; however, if you would like to switch things up a bit, here are a few options to continue exploring Sosaria while gaining some income.&lt;br /&gt;
&lt;br /&gt;
===Escorting===&lt;br /&gt;
Escorting is a simple way to gain gold by escorting NPCs found in major towns to other towns or dungeons. You can travel by foot or magic using gate travel. There isn&#039;t a specific build for escorting as you could do them while PvMing or Treasure Hunting so think of it as an add on option to your gold generating build. Check out the [[Escorts]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
1. To keep the lights on always, you don&#039;t need to cast the night sight spell or use potions. Go to Razor, Filters and Check Lights.&lt;br /&gt;
&lt;br /&gt;
2. Don&#039;t go gray opening a corpse you don&#039;t have looting rights to! Open paperdoll. Go to the pentagram on top. Go to the UO symbol. Second column, check “Disable Open Innocent Corpses.”&lt;br /&gt;
&lt;br /&gt;
3. To recall somewhere quickly, make a rune for Home or a Bank. Type [recall Home (or whatever your named your rune).&lt;br /&gt;
&lt;br /&gt;
4. Watch others play on Twitch! We have many streamers who are willing to answer questions and watching others is a great way to learn the game. Look in the #streamers thread on Discord for who is streaming UOF.&lt;br /&gt;
&lt;br /&gt;
5. Join [[Discord]] and the UOF Forums. There you will have a whole community to help you. Visit UOF&#039;s homepage to join. https://www.uoforever.com/.&lt;br /&gt;
&lt;br /&gt;
6. If you wish to end your young status early (which is not recommended), simply use the phrase &amp;quot;I wish to renounce my young player status&amp;quot;. Be sure this is what you want to do as you cannot get young status back once it is renounced.&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Monster_of_the_Week&amp;diff=7434</id>
		<title>Monster of the Week</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Monster_of_the_Week&amp;diff=7434"/>
		<updated>2022-12-07T17:34:59Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Monster of the Week is a type of creature / monster that has a chance of dropping a high-end rares such as skill scrolls, relics and more. As you may have guessed, the monster changes every week! This may seem familiar to its predecessor Monster of the Month, but this has a brand new player driven raffle system for selecting the following weeks monster. How this system will work is as you kill monsters labeled &amp;quot;Monster of the week&amp;quot; you may find a drop called a &amp;quot;Monster of the week redemption token&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:MotWticket.PNG]]&lt;br /&gt;
&lt;br /&gt;
What this token scroll will allow you to do is vote each week on a raffle-type system on what the following week&#039;s monster should be for the entirety of that week.&lt;br /&gt;
&lt;br /&gt;
[[image:motwMenu.PNG]]&lt;br /&gt;
&lt;br /&gt;
You will be able to vote as many times as you want, all you need is the tokens.&lt;br /&gt;
Each Sunday at around 8pm EST the votes will tally up as a raffle and the new monster of the week will be announced server wide.&lt;br /&gt;
They are sellable/tradeable.&lt;br /&gt;
Once a monster has been chosen, that same monster cannot be chosen again for (3) weeks.&lt;br /&gt;
Each monster choice has their own new unique hue and other rares.&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
&lt;br /&gt;
The current monster of the week can be found anytime by visiting Atta the Ecologist and double clicking on him. This will give you a message that states the current [[Monster_of_the_Week#Monsters|Monster of the Week]] along with a picture of the monster. Atta the Ecologist is located near the [[Britain|West Britain Bank(WBB)]].&lt;br /&gt;
[[image:Monster_of_the_week_map_atta.JPG|right]]&lt;br /&gt;
[[image:Monster_of_the_week_atta_the_ecologist.JPG|left]]&lt;br /&gt;
[[image:Monster_of_the_week_messsage.JPG|center]]&lt;br /&gt;
&lt;br /&gt;
==New Loot System==&lt;br /&gt;
This loot system allows us to update any type of loot on any monster on the fly without reboots or coding right across the board.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:LootSystem.gif|&#039;&#039;&#039;New Loot System&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are implementing a new Item Rarity System which will display rarity of items on the following scale:&lt;br /&gt;
&lt;br /&gt;
* Junk&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Magical&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Mythical&lt;br /&gt;
* Artifact&lt;br /&gt;
* Relic&lt;br /&gt;
* Celestial&lt;br /&gt;
&lt;br /&gt;
Based on the rarity there will be different colors that are displayed. If you play other popular MMOs this is probably not a foreign concept to you. With exception of a few items we will not be adding Item Rarities to previous items until AFTER the rising expansion is completely finished. We will be taking suggestions for item rarities, to be implemented at a later date.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
In addition to their normal loot, the Monster of the Week can drop:&lt;br /&gt;
* [[Meta_Pets#Meta_Dragon|Meta Dragon]] Relics&lt;br /&gt;
* [[Meta_Pets#Meta_Steeds|Meta Steed]] Relics&lt;br /&gt;
* [[Meta_Talismans|Meta Talisman]] Relics&lt;br /&gt;
* [[Skill_Scroll|Skill Scrolls]]&lt;br /&gt;
* Title Scroll&lt;br /&gt;
* Hued Spellbook&lt;br /&gt;
* Hued Cloth&lt;br /&gt;
* Hued Chests&lt;br /&gt;
* TBD Rares&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;background-color:#F5F5F5;&amp;quot; &lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Monster&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Drops&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Hue&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Ice Fiend&lt;br /&gt;
| [[image:Icefiends2170Heavenly.PNG|center]]&lt;br /&gt;
| 2170 (Heavenly)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Dragon&lt;br /&gt;
| [[image:Dragons1955BlackScarlet.PNG|center]]&lt;br /&gt;
| 1955 (Black Scarlet)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Terathan Warrior&lt;br /&gt;
| [[image:TerethanWarrior1924Toxic.PNG|center]]&lt;br /&gt;
| 1924 (Toxic)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Ogre Lord&lt;br /&gt;
| [[image:OgreLord1919BlackCherryMerlot.PNG|center]]&lt;br /&gt;
| 1919 (Black Cherry Merlot)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Titan&lt;br /&gt;
| [[image:Titan2151Polishedbronze.PNG|center]]&lt;br /&gt;
| 2151 (Polished Bronze)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Lich Lord&lt;br /&gt;
| [[image:LichLord1666Whitewash.PNG|center]]&lt;br /&gt;
| 1666 (Whitewash)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Succubus&lt;br /&gt;
| [[image:Succubus2190RosettaAngel.PNG|center]]&lt;br /&gt;
| 2190 (Rosetta Angel)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Earth Elemental&amp;lt;br&amp;gt;(Applies to all Ore Elementals)&lt;br /&gt;
| [[image:EarthElemental2181Ancientbronze.PNG|center]]&lt;br /&gt;
| 2181 (Ancient Bronze)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Orcish Lord&lt;br /&gt;
| [[image:OrcishLord1913GorlabGreen.PNG|center]]&lt;br /&gt;
| 1913 (Gorlab Green)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Ophidian Knight-errant&lt;br /&gt;
| [[image:OphidianKnightErr2179Shangrila.PNG|center]]&lt;br /&gt;
| 2179 (Shangri-la)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Lizardman&lt;br /&gt;
| [[image:Lizardman2177Sphene.PNG|center]]&lt;br /&gt;
| 2177 (Sphene)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Daemon&lt;br /&gt;
| [[image:Daemon2191PeruvianSilk.PNG|center]]&lt;br /&gt;
| 2191(Peruvian Silk)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Ratman&lt;br /&gt;
| [[image:Ratman2148Apatite.PNG|center]]&lt;br /&gt;
| 2148 (Apatite)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Dread Spider&lt;br /&gt;
| [[image:DreadSpider2186Fuchsia.PNG|center]]&lt;br /&gt;
| 2186 (Fuchsia)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Evil Mages&lt;br /&gt;
| [[image:Motw_reward_hue_1975_folded_cloth.PNG|center]]&lt;br /&gt;
| 1975 (Relvinian Red)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
| Ettins&lt;br /&gt;
| [[image:Motw_reward_hue_1988_folded_cloth.PNG|center]]&lt;br /&gt;
| 1988 (Two-headed Truffle)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top; text-align:center;&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Idol_of_Forbidden_Magic&amp;diff=7433</id>
		<title>Idol of Forbidden Magic</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Idol_of_Forbidden_Magic&amp;diff=7433"/>
		<updated>2022-12-07T16:24:31Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Crystals of Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Idol of Forbidden Magic is one of the most recently discovered [[Meta_Talismans|Meta Talismans]] which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The Idol of Forbidden Magic does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information on the Idol of Forbidden Magic, be sure to check out the official Ultima Online Forever Youtube:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|250px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
===Activatable Abilities===&lt;br /&gt;
This Talisman uses Activatable Abilities quite frequently, so you may want to [[Meta_Talismans#Activatable_Relics|review how to activate relics and what the activatable menu bar is]].&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questline==&lt;br /&gt;
The quest for Forbidden Knowledge begins in your town&#039;s local graveyard, crypts, and cemeteries where various undead can be found shambling the grounds. Normally citizens do not venture into these dangerous areas without the aid of guards to keep mourners safe during their funeral practices. However, as of late, it seems that the more and more undead have been unable to stay put to rest and this is where you Britannia needs your help! In order to get to the bottom of this mystery, [[Idol_of_Forbidden_Magic#Graveyards|you will need to lure out the local Necromancers]] afflicting these cemeteries by destroying their creations. Once a significant number of undead have been slain, [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|the Holders of Forbidden Knowledge]] will come to defend their ritual grounds. It is rumored that a defeated Holder will crush its [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] into many shards in order to stop someone else from obtaining their power... however if one were to collect enough of these shards, a working [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] could be reformed and if enough of these [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] were collected, you would be able to harness powers of the Idol of Forbidden Magic!&lt;br /&gt;
&lt;br /&gt;
===Graveyards===&lt;br /&gt;
[[File:Graveyard_tracker_yews_knowledge.png|thumb|The Graveyard Tracker for Yews Knowledge, currently 260 kills of 400 required to bring out the Holder of Forbidden Knowledge.]]&lt;br /&gt;
There are 7 known graveyards that are under the influence of these Necromancers of which you will need to destroy around 400 of their abominations to pull their interests away from their dark rituals. Upon killing any undead in these graveyards you will see the   &amp;quot;Graveyard Tracker&amp;quot; which will track the number of monsters that have been slain and how many more are required to go!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently 7 graveyards where crypts containing hordes of undead have been discovered, these crypts have been identified as the workshops for [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|the Holders of Forbidden Knowledge]]:&lt;br /&gt;
* Britain&lt;br /&gt;
* Cove&lt;br /&gt;
* Jhelom&lt;br /&gt;
* Moonglow&lt;br /&gt;
* Nujel&#039;m&lt;br /&gt;
* Vesper&lt;br /&gt;
* Yew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;inline&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
File:Moonglow_crypt_entrance.png|The entrance to the Moonglow Crypt which was discovered after necromancers began to plague the local Moonglow Graveyard.&lt;br /&gt;
File:Moonglow_crypt_underground.png|The inside of the Moonglow Crypt which was discovered after necromancers began to plague the local Moonglow Graveyard.&lt;br /&gt;
File:Britain_crypt_entrance.png|The entrance to the Britain Crypt which was discovered after necromancers began to plague the local Britain Graveyard.&lt;br /&gt;
File:Britain_Crypt_underground.png|The inside of the Britain Crypt which was discovered after necromancers began to plague the local Britain Graveyard.&lt;br /&gt;
File:Cove_crypt_entrance.png|The entrance to the Cove Crypt which was discovered after necromancers began to plague the local Cove Graveyard.&lt;br /&gt;
File:Cove_crypt_underground.png|The inside of the Cove Crypt which was discovered after necromancers began to plague the local Cove Graveyard.&lt;br /&gt;
File:Jhelom_crypt_entrance.png|The entrance to the Jhelom Crypt which was discovered after necromancers began to plague the local Jhelom Graveyard.&lt;br /&gt;
File:Jhelom_crypt_underground.png|The inside of the Jhelom Crypt which was discovered after necromancers began to plague the local Jhelom Graveyard.&lt;br /&gt;
File:Nujelm_crypt_entrance.png|The entrance to the Nujelm Crypt which was discovered after necromancers began to plague the local Nujelm Graveyard.&lt;br /&gt;
File:Nujelm_crypt_underground.png|The inside of the Nujelm Crypt which was discovered after necromancers began to plague the local Nujelm Graveyard.&lt;br /&gt;
File:Vesper_crypt_entrance.png|The entrance to the Vesper Crypt which was discovered after necromancers began to plague the local Vesper Graveyard.&lt;br /&gt;
File:Vesper_crypt_underground.png|The inside of the Vesper Crypt which was discovered after necromancers began to plague the local Vesper Graveyard.&lt;br /&gt;
File:Yew_crypt_entrance.png|The entrance to the Yew Crypt which was discovered after necromancers began to plague the local Yew Graveyard.&lt;br /&gt;
File:Yew_crypt_underground.png|The inside of the Yew Crypt which was discovered after necromancers began to plague the local Yew Graveyard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Holders of Forbidden Knowledge===&lt;br /&gt;
Defeating [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] may earn you a few shards of a single [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] that their graveyard contains. These [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] may use a variety of [[Dungeon_Bosses|Special Abilities]] to defend their ritual grounds, however it is unknown at this time what sort of tricks they may have up their sleeves! You may want to familiarize yourself with the various abilities that can be found on other [[Dungeon_Bosses]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=450 perrow=2&amp;gt;&lt;br /&gt;
File:Holders_of_forbidden_knowledge_nujlem_thumbnail_video.jpg|link=https://www.youtube.com/watch?v=fCdSbUPoyXU | The Holder of Forbidden Knowledge of Nujlem Graveyard&lt;br /&gt;
File:Holders_of_forbidden_knowledge_vesper_thumbnail_video.jpg|link=https://www.youtube.com/watch?v=j_hqwCM7PMk | The Holder of Forbidden Knowledge of Vesper Graveyard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] has been defeated there will be a damage scoreboard, much like [[Champion_Spawns|Champion Spawns]] or [[Dungeon_Bosses|Dungeon Bosses]], where the crystals will be randomly distributed to the defenders of the graveyard which will be weighted by overall score which can be seen after the [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] dies. You do not have to be near the boss to receive the rewards!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400 perrow=3&amp;gt;&lt;br /&gt;
File:Damage_scoreboard_jhelom_knowledge_page_1.png|The first page of a successful kill of the Holder of Forbidden Knowledge located in the Jhelom Graveyard.&lt;br /&gt;
File:Damage_scoreboard_jhelom_knowledge_page_2.png|The second page of a successful kill of the Holder of Forbidden Knowledge located in the Jhelom Graveyard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystals of Knowledge===&lt;br /&gt;
There are 7 different Forbidden Knowledge Crystals, and each of the 7 [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] protect a different aspect of this forbidden knowledge. You will need to gather 50 shards of these crystals from the 7 different graveyards in order to construct 7 different Forbidden Knowledge Crystals. You currently can not combine partially constructed Forbidden Knowledge Crystals together, and you cannot combine fragments of different Forbidden Knowledge Crystals together. These Forbidden Knowledge Crystals fragments and completed crystals are tradeable, however keep in mind that you cannot deconstruct a partially constructed Forbidden Knowledge Crystals, so it would be wise to keep them separated until you are ready to combine them all at once!&lt;br /&gt;
&lt;br /&gt;
Once 50 Forbidden Knowledge Crystals fragments have been combined into a complete crystal, you will be able to view the Forbidden Knowledge Crystals combination menu from the completed crystal by clicking the context menu. This will show that each graveyard has  1 Forbidden Knowledge Crystal which will be combined into a single item called the Forbidden Knowledge Stones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400 perrow=3&amp;gt;&lt;br /&gt;
File:Knowledge_crystal_fragments_britian_and_others.png|Knowledge Crystal Fragments from Britain Graveyard and others.&lt;br /&gt;
File:Knowledge_crystal_fragments_complete_yew.png|A completed Knowledge Crystal from 50/50 fragments collected in the Yew graveyard for the Idol of Forbidden Magic talisman questline.&lt;br /&gt;
File:Forbidden_knowledge_stones.png|Forbidden Knowledge Stones from the 7 known Graveyards.&lt;br /&gt;
File:Forbidden_knowledge_crystal_combination_menu.png|Once 50 Forbidden Knowledge Crystals fragments have been combined into a complete crystal, you will be able to view the Forbidden Knowledge Crystals combination menu from the completed crystal by clicking the context menu. This will show that each graveyard has 1 Forbidden Knowledge Crystal which will be combined into a single item called the Forbidden Knowledge Stones.&lt;br /&gt;
File:Forbidden-knowledge-stones.jpg| Once you have all 7 Forbidden Knowledge Stones you then combine them into a single relic.&lt;br /&gt;
File:Ccc.png| You then take this globe to any of the seven graveyards (beware this item is not blessed) and double click it to summon the instance where you will receive your talisman. &lt;br /&gt;
File:Necro-instance.png| Instance where you are pulled into.&lt;br /&gt;
File:Talisman-lich-2.png| The friendly lich will ask for the relic, to which you can drop it on him.&lt;br /&gt;
File:Talisman-lich-3.png| In exchange, he will present to you your character bound talisman. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a cooldown of 4 hours, but it starts when the event is triggered between attempts at a particular Holder of Forbidden Magic from their own graveyard. If you do not notice a score tracker when killing undead within the graveyard, the graveyard is on cooldown.&lt;br /&gt;
* You cannot (currently) combine partially constructed crystals together, and you cannot combine fragments of different crystals together.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&lt;br /&gt;
==Summoning Rituals==&lt;br /&gt;
Summoning Rituals are performed by Necromancers in order to raise the dead for their armies. In the beginning of the talisman you will only be able to [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|Reanimate Skeletons]], which you will need in order to raise more Talisman Experience, which will unlock stronger reanimation types as you level up with the Idol of Forbidden Magic Talisman. Each Level of the Idol of Forbidden Magic Talisman will grant a 10% damage increase on damage of your animated dead summons. &lt;br /&gt;
&lt;br /&gt;
Each Reanimation type has a Control Slot, Talisman Level, and [[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]] requirement. Each reanimation type will also have a minimum number stats and skill level but may also absorb some of the stats or skills from the corpse that is used, however some skills are capped such as a liches Magery to 120 skill regardless of what the corpses&#039; Magery skill was while it was alive. The summoning ritual reanimation type is not dependent on the type of creature&#039;s corpse that is used, so you are not required to kill a dragon to raise a [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Dragon|Reanimate Skeletal Dragon]], and you can summon a [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Steed|Reanimate Skeletal Steed]] from an Ogre Lord for example. Some body types are incompatible for reanimation due to the nature of the monster, which you may receive the message: &amp;quot;It doesn&#039;t seem to be reactive to your manipulations&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:Failed_to_use_necromancy_message.PNG|This message occurs when the abilities of the Necromancer fail to work on a corpse.]]&lt;br /&gt;
&lt;br /&gt;
Here is a quick overview of the Reanimation Types, their minimum Talisman Level, Carrion Essentia, and Control Slot requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Reanimation Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Minimum Carrion Essentia Requirement&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|Reanimate Skeleton]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|150 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Archer|Reanimate Skeleton Archer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|150 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Knight|Reanimate Skeleton Knight]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|300 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Lich|Reanimate Lich]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|600 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Steed|Reanimate Skeletal Steed]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|400 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Dragon|Reanimate Skeletal Dragon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|1000 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carrion Essentia===&lt;br /&gt;
Carrion Essentia is the measurement of the essential amount of corpse it would require in order to reanimate creatures corpse. This value is calculated by the sum of the Strength, Intelligence, and Dexterity of the corpse selected. For example, a ratman may have a Strength of 70, Intelligence of 30, and Dexterity of 50 which would amount to a total of 150 Carrion Essentia. This would only allow the [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|reanimation of a skeleton]] or [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Archer|skeleton archer]] because this would require a minimum of 150 Carrion Essentia, whereas this would not be enough Carrion Essentia to raise a [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Knight|skeleton knight]] which would require a minimum of 300 Carrion Essentia. Each Reanimation type is unique in what it can and cannot absorb from the corpse, so depending on what the situation calls for... you may want to reanimate lesser undead even if the Carrion Essentia requirements are far lower than the corpses&#039; total Carrion Essentia!&lt;br /&gt;
&lt;br /&gt;
[[File:Carrion_Essentia_tooltip.PNG|A slain serpentine dragon showing the tool tip of the Carrion Essentia value of 1636, which is used to determine the strength and type of reanimation you can perform with the Idol of Forbidden Magic Talisman.]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* In order to be able to perform a summon ritual, you must have looting rights of the corpse.&lt;br /&gt;
* In order to complete a summoning ritual you must stand still for the duration of the spell, and the body must not be blocked by a creature or object.&lt;br /&gt;
* Summons cannot be healed through Magery, Veterinary, or Healing skills, they can only be healed through Relic powers.&lt;br /&gt;
* Summons will last forever, cannot be dispelled by magic, or auto-dispel powers that some monsters possess, however they cannot be stabled!&lt;br /&gt;
* Currently the maximum Control Slots is 5, but may be adjusted in the future.&lt;br /&gt;
* When the talisman is unequipped, all currently active summons are dispelled. This happens naturally on death, and you will need to return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank, or wait 15 minutes for the talisman to become active again before summoning will work.&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeleton===&lt;br /&gt;
[[File:Level_1_Summon_Skeleton_Ritual.PNG|The Reanimate Skeleton Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_1_Summon_Skeleton_Summon.PNG|Reanimated Skeleton from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The skeleton is the first summon you will have available to you, however do not underestimate its usefulness! Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this single slot skeleton can still pack a punch, especially if you in between control slots or cooldown timers.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 106&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeleton Archer===&lt;br /&gt;
[[File:Level_2_Summon_Archer_Ritual.PNG|The Reanimate Skeleton Archer Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_2_Summon_Archer_Summon.PNG|Reanimated Skeleton Archer from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
This is the second skeleton available to you, and comes specialized in Archery which will fire arrows as long as the target can be seen. The ability to deliver ranged damage without the need for ammunition or mana is a great asset for ship warfare and other strategic locations. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot skeleton can be the right call for long range situations with low Carrion Essentia requirements.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton Archer can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:[[File:Level_2_Summon_Archer_Summon_Firing_Arrow.PNG|right|Reanimated Skeleton Archer from the Idol of Forbidden Magic firing an arrow at a Daemon.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-35&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88-108&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Anatomy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Archery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===Reanimate Skeleton Knight===&lt;br /&gt;
[[File:Level_4_Summon_Skeletal_Knight_Ritual.PNG|The Reanimate Skeleton Knight Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_4_Summon_Skeletal_Knight_Summon.PNG|Reanimated Skeleton Knight from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
This is the third skeleton available to you, and comes better equipped than the skeleton with a higher armor class, and more damage and base stats and skill. This can be a good call for low slots, low Carrion Essentia and can be quite the tank for a level 4 Talisman requirement. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot skeleton can be the right call for tanking situations with low Carrion Essentia requirements.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton Knight can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Anatomy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Lich===&lt;br /&gt;
[[File:Level_6_Summon_Lich_Ritual.PNG|The Reanimate Lich Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_6_Summon_Lich_Summon.PNG|Reanimated Lich from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The trusty lich coming in at Talisman Level 6 is your first magic casting reanimation type. The Lich is also the first reanimation type to absorb extra intelligence from the corpse it was created from, which can be enhanced with [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]]. The Lich uses mana to cast spells, which can be restored with the passive [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot undead can be the right call for long range situations with high armor and low magic resist, however the cooldown is 5 minutes so reanimate wisely!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Lich can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 135&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Meditation&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85-95&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-90&lt;br /&gt;
|}&lt;br /&gt;
===Reanimate Skeletal Steed===&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Ritual.PNG|The Reanimate Skeletal Steed Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Summon.PNG|250px|Reanimated Skeletal Steed from the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Summon_Riding.PNG|250px|Reanimated Skeletal Steed from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The revered Skeletal Steed is a ridable reanimation mount type that also cast magic and can handle itself quite well. It would be a good idea to take advantage of the passive mana restoration of the [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot undead can be the right call for when speed is of the utmost importance!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeletal Steed can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 315&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeletal Dragon===&lt;br /&gt;
[[File:Level_10_Summon_Skeletal_Dragon_Ritual.PNG|The Reanimate Skeletal Dragon Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_10_Summon_Skeletal_Dragon_Summon.PNG|right|Reanimated Skeletal Dragon from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The most feared of all of the reanimation types, the Skeletal Dragon is truely a fearsome force. Unlike the Skeletal Dragons you find in the wild, these do not spawn lesser undead when hit, however they are still very strong and scale with the corpses you use. It would be a good idea to take advantage of the passive mana restoration of the [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 3 slot undead can be the right call for when the most force is required!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeletal Dragon can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 525&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 675&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 455&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-110&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
There are currently 4 relics available for the Idol of Forbidden Magic, some of which are passive and some that are [[Meta_Talismans#Activatable_Relics|activatable]]. Talisman Relics can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]].&lt;br /&gt;
&lt;br /&gt;
===Carrion Rupture===&lt;br /&gt;
[[File:Carrion_Rupture_Relic_Activatable.PNG|This is an activatable Relic which targets a corpse and causes an explosion of death and a wave of healing for the reanimated corpses that have been summoned under your control.]]&lt;br /&gt;
&lt;br /&gt;
This is an activatable Relic which targets a corpse and causes an explosion of death and a wave of healing for the reanimated corpses that have been summoned under your control.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience per Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | It will cause damage OR healing to nearby mobs and animated dead which is the lesser of 10% of the Carrion Essentia amount of the corpse or Relic level * 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Carrion_rupture_relic.gif|500px|The Carrion Rupture Activatable Relic in action, notice that it uses a corpse to explode dealing damage to nearby enemies, and healing to reanimated corpses under your control.]]&lt;br /&gt;
&lt;br /&gt;
===Decreptify===&lt;br /&gt;
[[File:Decrepify_Relic_Activatable.PNG|This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures indicated by the grey hue they will have.]]&lt;br /&gt;
&lt;br /&gt;
This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures indicated by the grey hue they will have.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience per Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 Seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Targeted AOE that will turn creatures in the a 3x3 box a grey color and decrease their Dexterity by 5% per Relic Level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Decrepify_relic.gif|500px|This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures dexterity indicated by the grey hue..]]&lt;br /&gt;
&lt;br /&gt;
===Essence Reanimation===&lt;br /&gt;
Essence Reanimation is a passive ability that increases the bonus stats that a reanimated type receives from the corpse it was summoned with. As it levels up it grants more bonus stats, which requires 8000 experience per level to reach the next level.&lt;br /&gt;
&lt;br /&gt;
===Essentia Tap===&lt;br /&gt;
Essentia Tap is a passive ability that has a 70% trigger chance to convert 100% of damage dealt by the Necromancer that is using the Idol of Forbidden Magic to heal(or grant mana to liches) to nearby reanimated corpses. It has a 20 second cooldown and requires 700 experience per level to reach he next level.&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ah yes#9532&lt;br /&gt;
* Calsifer#7931&lt;br /&gt;
* Greenanator#3146&lt;br /&gt;
* Noxo#9020&lt;br /&gt;
* Phry#7821&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Totana#6969&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Talisman-lich-3.png&amp;diff=7432</id>
		<title>File:Talisman-lich-3.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Talisman-lich-3.png&amp;diff=7432"/>
		<updated>2022-12-07T16:23:40Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Talisman-lich-2.png&amp;diff=7431</id>
		<title>File:Talisman-lich-2.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Talisman-lich-2.png&amp;diff=7431"/>
		<updated>2022-12-07T16:23:12Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Talisman-lich.png&amp;diff=7430</id>
		<title>File:Talisman-lich.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Talisman-lich.png&amp;diff=7430"/>
		<updated>2022-12-07T16:22:43Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: Asking for the relic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Asking for the relic&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Necro-instance.png&amp;diff=7429</id>
		<title>File:Necro-instance.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Necro-instance.png&amp;diff=7429"/>
		<updated>2022-12-07T16:21:44Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Forbidden-knowledge-stones.jpg&amp;diff=7428</id>
		<title>File:Forbidden-knowledge-stones.jpg</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Forbidden-knowledge-stones.jpg&amp;diff=7428"/>
		<updated>2022-12-07T16:14:35Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: Completed forbidden knowledge stones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Completed forbidden knowledge stones&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Idol_of_Forbidden_Magic&amp;diff=7427</id>
		<title>Idol of Forbidden Magic</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Idol_of_Forbidden_Magic&amp;diff=7427"/>
		<updated>2022-12-07T16:10:43Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Crystals of Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Idol of Forbidden Magic is one of the most recently discovered [[Meta_Talismans|Meta Talismans]] which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The Idol of Forbidden Magic does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information on the Idol of Forbidden Magic, be sure to check out the official Ultima Online Forever Youtube:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|250px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
===Activatable Abilities===&lt;br /&gt;
This Talisman uses Activatable Abilities quite frequently, so you may want to [[Meta_Talismans#Activatable_Relics|review how to activate relics and what the activatable menu bar is]].&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Questline==&lt;br /&gt;
The quest for Forbidden Knowledge begins in your town&#039;s local graveyard, crypts, and cemeteries where various undead can be found shambling the grounds. Normally citizens do not venture into these dangerous areas without the aid of guards to keep mourners safe during their funeral practices. However, as of late, it seems that the more and more undead have been unable to stay put to rest and this is where you Britannia needs your help! In order to get to the bottom of this mystery, [[Idol_of_Forbidden_Magic#Graveyards|you will need to lure out the local Necromancers]] afflicting these cemeteries by destroying their creations. Once a significant number of undead have been slain, [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|the Holders of Forbidden Knowledge]] will come to defend their ritual grounds. It is rumored that a defeated Holder will crush its [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] into many shards in order to stop someone else from obtaining their power... however if one were to collect enough of these shards, a working [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] could be reformed and if enough of these [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] were collected, you would be able to harness powers of the Idol of Forbidden Magic!&lt;br /&gt;
&lt;br /&gt;
===Graveyards===&lt;br /&gt;
[[File:Graveyard_tracker_yews_knowledge.png|thumb|The Graveyard Tracker for Yews Knowledge, currently 260 kills of 400 required to bring out the Holder of Forbidden Knowledge.]]&lt;br /&gt;
There are 7 known graveyards that are under the influence of these Necromancers of which you will need to destroy around 400 of their abominations to pull their interests away from their dark rituals. Upon killing any undead in these graveyards you will see the   &amp;quot;Graveyard Tracker&amp;quot; which will track the number of monsters that have been slain and how many more are required to go!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently 7 graveyards where crypts containing hordes of undead have been discovered, these crypts have been identified as the workshops for [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|the Holders of Forbidden Knowledge]]:&lt;br /&gt;
* Britain&lt;br /&gt;
* Cove&lt;br /&gt;
* Jhelom&lt;br /&gt;
* Moonglow&lt;br /&gt;
* Nujel&#039;m&lt;br /&gt;
* Vesper&lt;br /&gt;
* Yew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;inline&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; mode=&amp;quot;slideshow&amp;quot; showthumbnails&amp;gt;&lt;br /&gt;
File:Moonglow_crypt_entrance.png|The entrance to the Moonglow Crypt which was discovered after necromancers began to plague the local Moonglow Graveyard.&lt;br /&gt;
File:Moonglow_crypt_underground.png|The inside of the Moonglow Crypt which was discovered after necromancers began to plague the local Moonglow Graveyard.&lt;br /&gt;
File:Britain_crypt_entrance.png|The entrance to the Britain Crypt which was discovered after necromancers began to plague the local Britain Graveyard.&lt;br /&gt;
File:Britain_Crypt_underground.png|The inside of the Britain Crypt which was discovered after necromancers began to plague the local Britain Graveyard.&lt;br /&gt;
File:Cove_crypt_entrance.png|The entrance to the Cove Crypt which was discovered after necromancers began to plague the local Cove Graveyard.&lt;br /&gt;
File:Cove_crypt_underground.png|The inside of the Cove Crypt which was discovered after necromancers began to plague the local Cove Graveyard.&lt;br /&gt;
File:Jhelom_crypt_entrance.png|The entrance to the Jhelom Crypt which was discovered after necromancers began to plague the local Jhelom Graveyard.&lt;br /&gt;
File:Jhelom_crypt_underground.png|The inside of the Jhelom Crypt which was discovered after necromancers began to plague the local Jhelom Graveyard.&lt;br /&gt;
File:Nujelm_crypt_entrance.png|The entrance to the Nujelm Crypt which was discovered after necromancers began to plague the local Nujelm Graveyard.&lt;br /&gt;
File:Nujelm_crypt_underground.png|The inside of the Nujelm Crypt which was discovered after necromancers began to plague the local Nujelm Graveyard.&lt;br /&gt;
File:Vesper_crypt_entrance.png|The entrance to the Vesper Crypt which was discovered after necromancers began to plague the local Vesper Graveyard.&lt;br /&gt;
File:Vesper_crypt_underground.png|The inside of the Vesper Crypt which was discovered after necromancers began to plague the local Vesper Graveyard.&lt;br /&gt;
File:Yew_crypt_entrance.png|The entrance to the Yew Crypt which was discovered after necromancers began to plague the local Yew Graveyard.&lt;br /&gt;
File:Yew_crypt_underground.png|The inside of the Yew Crypt which was discovered after necromancers began to plague the local Yew Graveyard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Holders of Forbidden Knowledge===&lt;br /&gt;
Defeating [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] may earn you a few shards of a single [[Idol_of_Forbidden_Magic#Crystals_of_Knowledge|Crystals of Knowledge]] that their graveyard contains. These [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] may use a variety of [[Dungeon_Bosses|Special Abilities]] to defend their ritual grounds, however it is unknown at this time what sort of tricks they may have up their sleeves! You may want to familiarize yourself with the various abilities that can be found on other [[Dungeon_Bosses]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=800px heights=450 perrow=2&amp;gt;&lt;br /&gt;
File:Holders_of_forbidden_knowledge_nujlem_thumbnail_video.jpg|link=https://www.youtube.com/watch?v=fCdSbUPoyXU | The Holder of Forbidden Knowledge of Nujlem Graveyard&lt;br /&gt;
File:Holders_of_forbidden_knowledge_vesper_thumbnail_video.jpg|link=https://www.youtube.com/watch?v=j_hqwCM7PMk | The Holder of Forbidden Knowledge of Vesper Graveyard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] has been defeated there will be a damage scoreboard, much like [[Champion_Spawns|Champion Spawns]] or [[Dungeon_Bosses|Dungeon Bosses]], where the crystals will be randomly distributed to the defenders of the graveyard which will be weighted by overall score which can be seen after the [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] dies. You do not have to be near the boss to receive the rewards!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400 perrow=3&amp;gt;&lt;br /&gt;
File:Damage_scoreboard_jhelom_knowledge_page_1.png|The first page of a successful kill of the Holder of Forbidden Knowledge located in the Jhelom Graveyard.&lt;br /&gt;
File:Damage_scoreboard_jhelom_knowledge_page_2.png|The second page of a successful kill of the Holder of Forbidden Knowledge located in the Jhelom Graveyard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crystals of Knowledge===&lt;br /&gt;
There are 7 different Forbidden Knowledge Crystals, and each of the 7 [[Idol_of_Forbidden_Magic#The_Holders_of_Forbidden_Knowledge|Holders of Forbidden Knowledge]] protect a different aspect of this forbidden knowledge. You will need to gather 50 shards of these crystals from the 7 different graveyards in order to construct 7 different Forbidden Knowledge Crystals. You currently can not combine partially constructed Forbidden Knowledge Crystals together, and you cannot combine fragments of different Forbidden Knowledge Crystals together. These Forbidden Knowledge Crystals fragments and completed crystals are tradeable, however keep in mind that you cannot deconstruct a partially constructed Forbidden Knowledge Crystals, so it would be wise to keep them separated until you are ready to combine them all at once!&lt;br /&gt;
&lt;br /&gt;
Once 50 Forbidden Knowledge Crystals fragments have been combined into a complete crystal, you will be able to view the Forbidden Knowledge Crystals combination menu from the completed crystal by clicking the context menu. This will show that each graveyard has  1 Forbidden Knowledge Crystal which will be combined into a single item called the Forbidden Knowledge Stones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=400px heights=400 perrow=3&amp;gt;&lt;br /&gt;
File:Knowledge_crystal_fragments_britian_and_others.png|Knowledge Crystal Fragments from Britain Graveyard and others.&lt;br /&gt;
File:Knowledge_crystal_fragments_vesper.png|Knowledge Crystal Fragments from Vesper.&lt;br /&gt;
File:Knowledge_crystal_fragments_complete_yew.png|A completed Knowledge Crystal from 50/50 fragments collected in the Yew graveyard for the Idol of Forbidden Magic talisman questline.&lt;br /&gt;
File:Forbidden_knowledge_stones.png|Forbidden Knowledge Stones from the 7 known Graveyards.&lt;br /&gt;
File:Forbidden_knowledge_crystal_combination_menu.png|Once 50 Forbidden Knowledge Crystals fragments have been combined into a complete crystal, you will be able to view the Forbidden Knowledge Crystals combination menu from the completed crystal by clicking the context menu. This will show that each graveyard has 1 Forbidden Knowledge Crystal which will be combined into a single item called the Forbidden Knowledge Stones.&lt;br /&gt;
File:Ccc.png|Once you have all 7 Forbidden Knowledge Stones you then combine them into a single relic. You then take this globe to any of the seven graveyards (beware this item is not blessed) and double click it to summon the instance where you will receive your talisman. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a cooldown of 4 hours, but it starts when the event is triggered between attempts at a particular Holder of Forbidden Magic from their own graveyard. If you do not notice a score tracker when killing undead within the graveyard, the graveyard is on cooldown.&lt;br /&gt;
* You cannot (currently) combine partially constructed crystals together, and you cannot combine fragments of different crystals together.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&lt;br /&gt;
==Summoning Rituals==&lt;br /&gt;
Summoning Rituals are performed by Necromancers in order to raise the dead for their armies. In the beginning of the talisman you will only be able to [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|Reanimate Skeletons]], which you will need in order to raise more Talisman Experience, which will unlock stronger reanimation types as you level up with the Idol of Forbidden Magic Talisman. Each Level of the Idol of Forbidden Magic Talisman will grant a 10% damage increase on damage of your animated dead summons. &lt;br /&gt;
&lt;br /&gt;
Each Reanimation type has a Control Slot, Talisman Level, and [[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]] requirement. Each reanimation type will also have a minimum number stats and skill level but may also absorb some of the stats or skills from the corpse that is used, however some skills are capped such as a liches Magery to 120 skill regardless of what the corpses&#039; Magery skill was while it was alive. The summoning ritual reanimation type is not dependent on the type of creature&#039;s corpse that is used, so you are not required to kill a dragon to raise a [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Dragon|Reanimate Skeletal Dragon]], and you can summon a [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Steed|Reanimate Skeletal Steed]] from an Ogre Lord for example. Some body types are incompatible for reanimation due to the nature of the monster, which you may receive the message: &amp;quot;It doesn&#039;t seem to be reactive to your manipulations&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:Failed_to_use_necromancy_message.PNG|This message occurs when the abilities of the Necromancer fail to work on a corpse.]]&lt;br /&gt;
&lt;br /&gt;
Here is a quick overview of the Reanimation Types, their minimum Talisman Level, Carrion Essentia, and Control Slot requirements:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Reanimation Type&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Minimum Carrion Essentia Requirement&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|Reanimate Skeleton]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|150 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Archer|Reanimate Skeleton Archer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|150 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Knight|Reanimate Skeleton Knight]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|300 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Lich|Reanimate Lich]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|600 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Steed|Reanimate Skeletal Steed]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|400 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Reanimate_Skeletal_Dragon|Reanimate Skeletal Dragon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Idol_of_Forbidden_Magic#Carrion_Essentia|1000 Carrion Essentia]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carrion Essentia===&lt;br /&gt;
Carrion Essentia is the measurement of the essential amount of corpse it would require in order to reanimate creatures corpse. This value is calculated by the sum of the Strength, Intelligence, and Dexterity of the corpse selected. For example, a ratman may have a Strength of 70, Intelligence of 30, and Dexterity of 50 which would amount to a total of 150 Carrion Essentia. This would only allow the [[Idol_of_Forbidden_Magic#Reanimate_Skeleton|reanimation of a skeleton]] or [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Archer|skeleton archer]] because this would require a minimum of 150 Carrion Essentia, whereas this would not be enough Carrion Essentia to raise a [[Idol_of_Forbidden_Magic#Reanimate_Skeleton_Knight|skeleton knight]] which would require a minimum of 300 Carrion Essentia. Each Reanimation type is unique in what it can and cannot absorb from the corpse, so depending on what the situation calls for... you may want to reanimate lesser undead even if the Carrion Essentia requirements are far lower than the corpses&#039; total Carrion Essentia!&lt;br /&gt;
&lt;br /&gt;
[[File:Carrion_Essentia_tooltip.PNG|A slain serpentine dragon showing the tool tip of the Carrion Essentia value of 1636, which is used to determine the strength and type of reanimation you can perform with the Idol of Forbidden Magic Talisman.]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* In order to be able to perform a summon ritual, you must have looting rights of the corpse.&lt;br /&gt;
* In order to complete a summoning ritual you must stand still for the duration of the spell, and the body must not be blocked by a creature or object.&lt;br /&gt;
* Summons cannot be healed through Magery, Veterinary, or Healing skills, they can only be healed through Relic powers.&lt;br /&gt;
* Summons will last forever, cannot be dispelled by magic, or auto-dispel powers that some monsters possess, however they cannot be stabled!&lt;br /&gt;
* Currently the maximum Control Slots is 5, but may be adjusted in the future.&lt;br /&gt;
* When the talisman is unequipped, all currently active summons are dispelled. This happens naturally on death, and you will need to return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank, or wait 15 minutes for the talisman to become active again before summoning will work.&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeleton===&lt;br /&gt;
[[File:Level_1_Summon_Skeleton_Ritual.PNG|The Reanimate Skeleton Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_1_Summon_Skeleton_Summon.PNG|Reanimated Skeleton from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The skeleton is the first summon you will have available to you, however do not underestimate its usefulness! Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this single slot skeleton can still pack a punch, especially if you in between control slots or cooldown timers.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 106&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeleton Archer===&lt;br /&gt;
[[File:Level_2_Summon_Archer_Ritual.PNG|The Reanimate Skeleton Archer Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_2_Summon_Archer_Summon.PNG|Reanimated Skeleton Archer from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
This is the second skeleton available to you, and comes specialized in Archery which will fire arrows as long as the target can be seen. The ability to deliver ranged damage without the need for ammunition or mana is a great asset for ship warfare and other strategic locations. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot skeleton can be the right call for long range situations with low Carrion Essentia requirements.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton Archer can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:[[File:Level_2_Summon_Archer_Summon_Firing_Arrow.PNG|right|Reanimated Skeleton Archer from the Idol of Forbidden Magic firing an arrow at a Daemon.]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-35&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88-108&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Anatomy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Archery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
===Reanimate Skeleton Knight===&lt;br /&gt;
[[File:Level_4_Summon_Skeletal_Knight_Ritual.PNG|The Reanimate Skeleton Knight Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_4_Summon_Skeletal_Knight_Summon.PNG|Reanimated Skeleton Knight from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
This is the third skeleton available to you, and comes better equipped than the skeleton with a higher armor class, and more damage and base stats and skill. This can be a good call for low slots, low Carrion Essentia and can be quite the tank for a level 4 Talisman requirement. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot skeleton can be the right call for tanking situations with low Carrion Essentia requirements.&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeleton Knight can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Anatomy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65-90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Lich===&lt;br /&gt;
[[File:Level_6_Summon_Lich_Ritual.PNG|The Reanimate Lich Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_6_Summon_Lich_Summon.PNG|Reanimated Lich from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The trusty lich coming in at Talisman Level 6 is your first magic casting reanimation type. The Lich is also the first reanimation type to absorb extra intelligence from the corpse it was created from, which can be enhanced with [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]]. The Lich uses mana to cast spells, which can be restored with the passive [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot undead can be the right call for long range situations with high armor and low magic resist, however the cooldown is 5 minutes so reanimate wisely!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Lich can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 135&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 255&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Meditation&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85-95&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70-90&lt;br /&gt;
|}&lt;br /&gt;
===Reanimate Skeletal Steed===&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Ritual.PNG|The Reanimate Skeletal Steed Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Summon.PNG|250px|Reanimated Skeletal Steed from the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_8_Summon_Skeletal_Steed_Summon_Riding.PNG|250px|Reanimated Skeletal Steed from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The revered Skeletal Steed is a ridable reanimation mount type that also cast magic and can handle itself quite well. It would be a good idea to take advantage of the passive mana restoration of the [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 2 slot undead can be the right call for when speed is of the utmost importance!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeletal Steed can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 315&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reanimate Skeletal Dragon===&lt;br /&gt;
[[File:Level_10_Summon_Skeletal_Dragon_Ritual.PNG|The Reanimate Skeletal Dragon Summoning Ritual for the Idol of Forbidden Magic.]]&lt;br /&gt;
[[File:Level_10_Summon_Skeletal_Dragon_Summon.PNG|right|Reanimated Skeletal Dragon from the Idol of Forbidden Magic.]]&lt;br /&gt;
&lt;br /&gt;
The most feared of all of the reanimation types, the Skeletal Dragon is truely a fearsome force. Unlike the Skeletal Dragons you find in the wild, these do not spawn lesser undead when hit, however they are still very strong and scale with the corpses you use. It would be a good idea to take advantage of the passive mana restoration of the [[Idol_of_Forbidden_Magic#Essentia_Tap|Essentia Tap Relic]]. Due to all reanimation types ability to absorb the skills and stats of the corpse that is used, you may find that this 3 slot undead can be the right call for when the most force is required!&lt;br /&gt;
&lt;br /&gt;
Here is what the Reanimated Skeletal Dragon can offer you, however remember that these are base ranges that can be enhanced by Talisman Levels, [[Idol_of_Forbidden_Magic#Essence_Reanimation|Essence Reanimation Relic Levels]], and the attributes of corpse used:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Talisman Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;[[Idol_of_Forbidden_Magic#Carrion_Essentia|Minimum Carrion Essentia]]&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Control Slots&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900 sec&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Damage&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Hit Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 525&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 675&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Dexterity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 455&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Evaluating Intelligence&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Magic Resist&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-110&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Tactics&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Minimum Wrestling&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 97-100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
There are currently 4 relics available for the Idol of Forbidden Magic, some of which are passive and some that are [[Meta_Talismans#Activatable_Relics|activatable]]. Talisman Relics can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]].&lt;br /&gt;
&lt;br /&gt;
===Carrion Rupture===&lt;br /&gt;
[[File:Carrion_Rupture_Relic_Activatable.PNG|This is an activatable Relic which targets a corpse and causes an explosion of death and a wave of healing for the reanimated corpses that have been summoned under your control.]]&lt;br /&gt;
&lt;br /&gt;
This is an activatable Relic which targets a corpse and causes an explosion of death and a wave of healing for the reanimated corpses that have been summoned under your control.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience per Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 Seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | It will cause damage OR healing to nearby mobs and animated dead which is the lesser of 10% of the Carrion Essentia amount of the corpse or Relic level * 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Carrion_rupture_relic.gif|500px|The Carrion Rupture Activatable Relic in action, notice that it uses a corpse to explode dealing damage to nearby enemies, and healing to reanimated corpses under your control.]]&lt;br /&gt;
&lt;br /&gt;
===Decreptify===&lt;br /&gt;
[[File:Decrepify_Relic_Activatable.PNG|This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures indicated by the grey hue they will have.]]&lt;br /&gt;
&lt;br /&gt;
This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures indicated by the grey hue they will have.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Experience per Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 Seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 Seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Targeted AOE that will turn creatures in the a 3x3 box a grey color and decrease their Dexterity by 5% per Relic Level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Decrepify_relic.gif|500px|This is an activatable Relic which is a targetable area of effect(AOE) that will decrease all effected creatures dexterity indicated by the grey hue..]]&lt;br /&gt;
&lt;br /&gt;
===Essence Reanimation===&lt;br /&gt;
Essence Reanimation is a passive ability that increases the bonus stats that a reanimated type receives from the corpse it was summoned with. As it levels up it grants more bonus stats, which requires 8000 experience per level to reach the next level.&lt;br /&gt;
&lt;br /&gt;
===Essentia Tap===&lt;br /&gt;
Essentia Tap is a passive ability that has a 70% trigger chance to convert 100% of damage dealt by the Necromancer that is using the Idol of Forbidden Magic to heal(or grant mana to liches) to nearby reanimated corpses. It has a 20 second cooldown and requires 700 experience per level to reach he next level.&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Ah yes#9532&lt;br /&gt;
* Calsifer#7931&lt;br /&gt;
* Greenanator#3146&lt;br /&gt;
* Noxo#9020&lt;br /&gt;
* Phry#7821&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Totana#6969&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Ccc.png&amp;diff=7426</id>
		<title>File:Ccc.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Ccc.png&amp;diff=7426"/>
		<updated>2022-12-07T15:45:02Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: Combine the crystals to get the completed relic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Combine the crystals to get the completed relic&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=7352</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=7352"/>
		<updated>2022-11-02T23:38:27Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Rewards and Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=7351</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=7351"/>
		<updated>2022-11-02T23:38:18Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Navigating and Surviving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=7350</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=7350"/>
		<updated>2022-11-02T23:38:10Z</updated>

		<summary type="html">&lt;p&gt;BoPeach: /* Macros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
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===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
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===Navigating and Surviving===&lt;br /&gt;
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Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
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====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
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===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
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&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
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In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
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====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
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Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
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==FAQ==&lt;br /&gt;
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===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
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===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
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===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
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===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
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===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
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===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
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===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
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===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
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===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
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===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
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===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
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===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
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===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
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==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
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==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>BoPeach</name></author>
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