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	<id>https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Athleet</id>
	<title>Ultima Online Forever Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://uoforever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Athleet"/>
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	<updated>2026-10-23T00:34:24Z</updated>
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	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Category:Overdrive&amp;diff=9704</id>
		<title>Category:Overdrive</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Category:Overdrive&amp;diff=9704"/>
		<updated>2025-07-14T11:56:22Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* 8x Skill Ball */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
In March 2022, UOForever launched a new shard called Overdrive. Overdrive is a copy of UOForever but with a fresh and exciting combat style. So, all the amazing content and updates from UOForever is synced with Overdrive.&lt;br /&gt;
&lt;br /&gt;
Overdrive is built with the intention of satisfying both casual and hardcore players. We have options to quickly get started and right hop into action as well as reward players who invest time into their character and exploration.&lt;br /&gt;
&lt;br /&gt;
Overdrive&#039;s combat style is known for being able to move while casting spells so it is primarily Magery focused combat with melee being a supplemental tool. You can think of Overdrive just like other rulesets people master like being great at T2A 5x, or 7x. It is a style that is all about using line of sight properly and mastering spell timings.&lt;br /&gt;
&lt;br /&gt;
==Download, Install, and Access Overdrive==&lt;br /&gt;
To access Overdrive, you will need to download the UOForever launcher. Overdrive is a sister shard to UOForever so we share the same launcher, login and files.&lt;br /&gt;
&lt;br /&gt;
#Visit Overdrive’s website and download and install the UOForever Launcher: https://uooverdrive.com/download/&lt;br /&gt;
#Click the PLAY NOW button on the main screen of the launcher&lt;br /&gt;
#Enter your desired username/password and your account will be automatically created&lt;br /&gt;
#Select the Overdrive shard from the shard list&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:OD Login.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have having issues installation Overdrive visit [[Download &amp;amp; Installation]] look at the Troubleshooting section. Contact Staff if you are trying to play from a Mac device. The quickest way to get a response is to join our [[Discord]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=UXUfSRqQ2tM&amp;amp;t=179s VIDEO: How to Download, Install &amp;amp; Create A Character on UO Overdrive]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
===8x Skill Ball===&lt;br /&gt;
&lt;br /&gt;
NOTE: SKILL BALLS WILL NOT BE GIVEN OUT UNTIL EXPANSION RELEASE STARTING 10/5&lt;br /&gt;
&lt;br /&gt;
We want to offer a casual experience for those needing it in their busy life so we offer a 8x GM PvP?PvM Skill Ball for 1 character on each account. The Skill Ball will give you 100 points for the following skills:&lt;br /&gt;
&lt;br /&gt;
* Magery&lt;br /&gt;
* Evaluating Intelligence&lt;br /&gt;
* Resisting Spells&lt;br /&gt;
* Meditation&lt;br /&gt;
* Healing&lt;br /&gt;
* Anatomy&lt;br /&gt;
* Swordsmanship, Fencing, Archery, or Macefighting&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
===Building Your Character===&lt;br /&gt;
Want a traditional experience building your character from scratch? Follow our [[New Player Guide]] or find the most efficient way to macro a specific skill from our [[Skills]] articles.&lt;br /&gt;
&lt;br /&gt;
==Wiki==&lt;br /&gt;
Overdrive share the same code as UOForever so we use their same Wiki. All information shown on the Wiki is applicable to Overdrive. Any changes specific to Overdrive will be noted at the end of the article.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:WikiOverdriveNote.JPG|Example Overdrive note at the end of the Alchemy article&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PvP Guide==&lt;br /&gt;
Please refer to the [[PvP (Overdrive)]] article.&lt;br /&gt;
&lt;br /&gt;
==Donations==&lt;br /&gt;
Please refer to the [[Donations (Overdrive)]] article.&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9540</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9540"/>
		<updated>2025-01-16T02:12:12Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Possible Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mastery Orbs==&lt;br /&gt;
&lt;br /&gt;
Mastery Orbs provide a versatile way to customize Prestige Mastery gear. These three types of orbs allow you to modify clothing type, skill level, or both with a single orb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluctuating Orb&#039;&#039;&#039;: Adjusts skill bonuses for optimal performance.  &lt;br /&gt;
* &#039;&#039;&#039;Erratic Orb&#039;&#039;&#039;: Changes gear&#039;s clothing type for creative combinations.  &lt;br /&gt;
* &#039;&#039;&#039;Volatile Orb&#039;&#039;&#039;: Randomly alters both skill type and bonus for unpredictable effects.&lt;br /&gt;
&lt;br /&gt;
These bonuses are entirely random, so it’s important to use them strategically.&lt;br /&gt;
&lt;br /&gt;
==Skills Granted==&lt;br /&gt;
&lt;br /&gt;
The skills listed below are possible attributes for any Prestige Mastery gear and can also be granted through the use of orbs.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9539</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9539"/>
		<updated>2025-01-16T02:10:42Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mastery Orbs==&lt;br /&gt;
&lt;br /&gt;
Mastery Orbs provide a versatile way to customize Prestige Mastery gear. These three types of orbs allow you to modify clothing type, skill level, or both with a single orb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluctuating Orb&#039;&#039;&#039;: Adjusts skill bonuses for optimal performance.  &lt;br /&gt;
* &#039;&#039;&#039;Erratic Orb&#039;&#039;&#039;: Changes gear&#039;s clothing type for creative combinations.  &lt;br /&gt;
* &#039;&#039;&#039;Volatile Orb&#039;&#039;&#039;: Randomly alters both skill type and bonus for unpredictable effects.&lt;br /&gt;
&lt;br /&gt;
These bonuses are entirely random, so it’s important to use them strategically.&lt;br /&gt;
&lt;br /&gt;
==Possible Skills==&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9538</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9538"/>
		<updated>2025-01-16T02:10:07Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Mastery Orbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mastery Orbs==&lt;br /&gt;
&lt;br /&gt;
Mastery Orbs provide a versatile way to customize Prestige Mastery gear. These three types of orbs allow you to modify clothing type, skill level, or both with a single orb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluctuating Orb&#039;&#039;&#039;: Adjusts skill bonuses for optimal performance.  &lt;br /&gt;
* &#039;&#039;&#039;Erratic Orb&#039;&#039;&#039;: Changes gear&#039;s clothing type for creative combinations.  &lt;br /&gt;
* &#039;&#039;&#039;Volatile Orb&#039;&#039;&#039;: Randomly alters both skill type and bonus for unpredictable effects.&lt;br /&gt;
&lt;br /&gt;
These bonuses are entirely random, so it’s important to use them strategically.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9537</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9537"/>
		<updated>2025-01-16T02:08:58Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Prestige Mastery Clothing: Skill Level Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mastery Orbs==&lt;br /&gt;
&lt;br /&gt;
Mastery Orbs provide a versatile way to customize Prestige Mastery gear. These three types of orbs allow you to modify clothing type, skill level, or both with a single orb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluctuating Orb&#039;&#039;&#039;: Adjusts skill bonuses for optimal performance.  &lt;br /&gt;
* &#039;&#039;&#039;Erratic Orb&#039;&#039;&#039;: Changes gear&#039;s clothing type for creative combinations.  &lt;br /&gt;
* &#039;&#039;&#039;Volatile Orb&#039;&#039;&#039;: Randomly alters both skill type and bonus for unpredictable effects.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9536</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9536"/>
		<updated>2025-01-16T02:07:33Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These bonuses reflect the increasing effectiveness of the clothing as its mastery level improves.&lt;br /&gt;
&lt;br /&gt;
==Mastery Orbs==&lt;br /&gt;
&lt;br /&gt;
Mastery Orbs provide a versatile way to customize Prestige Mastery gear. These three types of orbs allow you to modify clothing type, skill level, or both with a single orb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluctuating Orb&#039;&#039;&#039;: Adjusts skill bonuses for optimal performance.  &lt;br /&gt;
* &#039;&#039;&#039;Erratic Orb&#039;&#039;&#039;: Changes gear&#039;s clothing type for creative combinations.  &lt;br /&gt;
* &#039;&#039;&#039;Volatile Orb&#039;&#039;&#039;: Randomly alters both skill type and bonus for unpredictable effects.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9535</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9535"/>
		<updated>2025-01-16T02:04:29Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These bonuses reflect the increasing effectiveness of the clothing as its mastery level improves.&lt;br /&gt;
&lt;br /&gt;
==Mastery Orbs==&lt;br /&gt;
&lt;br /&gt;
Mastery Orbs provide a versatile way to customize Prestige Mastery gear. These three types of orbs allow you to modify clothing type, skill level, or both with a single orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluctuating Orb&#039;&#039;&#039;: Adjusts skill bonuses for optimal performance.  &lt;br /&gt;
* &#039;&#039;&#039;Erratic Orb&#039;&#039;&#039;: Changes gear&#039;s clothing type for creative combinations.  &lt;br /&gt;
* &#039;&#039;&#039;Volatile Orb&#039;&#039;&#039;: Randomly alters both skill type and bonus for unpredictable effects.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9534</id>
		<title>Prestige Mastery Gear (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Overdrive)&amp;diff=9534"/>
		<updated>2025-01-15T23:25:18Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
== Prestige Mastery Clothing: Skill Level Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Each piece of prestige mastery clothing provides a skill level bonus within the following ranges, based on its level:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 1&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;0.1 to 1.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 2&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;1.1 to 2.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 3&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;2.1 to 3.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 4&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;3.1 to 4.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 5&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;4.1 to 5.0&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 6&#039;&#039;&#039;: Bonus ranges from &#039;&#039;&#039;5.1 to 6.0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These bonuses reflect the increasing effectiveness of the clothing as its mastery level improves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9424</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9424"/>
		<updated>2024-12-13T02:46:25Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Overdrive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
=== Hit Chance and Damage Relationship ===&lt;br /&gt;
This section explains how the updated hit chance system affects damage output.&lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
* &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
* Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
* Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
* Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
* A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9423</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9423"/>
		<updated>2024-12-13T02:45:45Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Important Update: Hit Chance and Damage Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
=== Hit Chance and Damage Relationship ===&lt;br /&gt;
This section explains how the updated hit chance system affects damage output.&lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9422</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9422"/>
		<updated>2024-12-13T02:43:04Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Important Update: Hit Chance and Damage Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
=== Important Update: Hit Chance and Damage Relationship ===&lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9421</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9421"/>
		<updated>2024-12-13T02:42:06Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Important Update: Hit Chance and Damage Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9420</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9420"/>
		<updated>2024-12-13T02:41:50Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Important Update: Hit Chance and Damage Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9419</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9419"/>
		<updated>2024-12-13T02:41:36Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Overdrive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9418</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9418"/>
		<updated>2024-12-13T02:41:09Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Overdrive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9417</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9417"/>
		<updated>2024-12-13T02:40:48Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Overdrive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
== Important Update: Hit Chance and Damage Relationship ==  &lt;br /&gt;
This section explains how the updated hit chance system affects damage output.  &lt;br /&gt;
&lt;br /&gt;
=== Overview of Changes ===  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance&#039;&#039;&#039;: Now set to a flat &#039;&#039;&#039;75%&#039;&#039;&#039;, ensuring consistent attack accuracy.  &lt;br /&gt;
* &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: The old hit chance formula now determines the damage multiplier.  &lt;br /&gt;
&lt;br /&gt;
=== The Old Hit Chance Formula ===  &lt;br /&gt;
The previous system calculated hit chance based on weapon skill values, as follows:  &lt;br /&gt;
* &#039;&#039;&#039;Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]&#039;&#039;&#039;  &lt;br /&gt;
  * &#039;&#039;&#039;Bonuses&#039;&#039;&#039; (e.g., from items) increase this value.  &lt;br /&gt;
  * Hit chance is capped at a minimum of 10%, unless modified by additional factors.  &lt;br /&gt;
&lt;br /&gt;
=== Impact on Damage ===  &lt;br /&gt;
The hit chance percentage from the old formula now directly influences the damage multiplier:  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;50%&#039;&#039;&#039; results in &#039;&#039;&#039;50% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
* A calculated hit chance of &#039;&#039;&#039;75%&#039;&#039;&#039; results in &#039;&#039;&#039;75% of base damage&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
=== Arms Lore Benefits ===  &lt;br /&gt;
* &#039;&#039;&#039;Arms Lore&#039;&#039;&#039; raises the minimum possible hit chance to &#039;&#039;&#039;63%&#039;&#039;&#039;, ensuring at least &#039;&#039;&#039;63% of base damage&#039;&#039;&#039; in less favorable conditions.  &lt;br /&gt;
* To achieve this benefit:  &lt;br /&gt;
  * Arms Lore skill must be at &#039;&#039;&#039;100&#039;&#039;&#039;.  &lt;br /&gt;
  * Weapon skill value must be &#039;&#039;&#039;100 or higher&#039;&#039;&#039;.  &lt;br /&gt;
  * A &#039;&#039;&#039;talisman&#039;&#039;&#039; must be equipped.  &lt;br /&gt;
&lt;br /&gt;
This update balances consistent attack accuracy with meaningful damage scaling based on skill comparisons. For further inquiries, feel free to reach out!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9416</id>
		<title>Arms Lore</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Arms_Lore&amp;diff=9416"/>
		<updated>2024-12-13T02:38:33Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Overdrive Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ArmsLoreFlag.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Arms Lore]] skill allows a user to find the condition of an item. Mostly used on armor and weapons, the [[Arms Lore]] skill provides the condition and durability of an item.&lt;br /&gt;
&lt;br /&gt;
==Disarm==&lt;br /&gt;
In conjunction with the [[Wrestling]] skill, [[Arms Lore]] allows players the toggled ability to [[Disarm]] an opponent. [[Wrestling]] and [[Arms Lore]] must be at least 80.0 real skill to attempt to [[Disarm]] an opponent.&lt;br /&gt;
&lt;br /&gt;
==Minimum Hit Chance==&lt;br /&gt;
In conjunction with any [[Meta Talismans]], [[Arms Lore]] provides an increase to a players minimum hit chance against creatures. Further information can be found on the [[Meta Talismans]] page.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Some blacksmiths believe that [[Arms Lore]] is required with [[Blacksmithing]]. You do not need [[Arms Lore]] for [[Blacksmithing]], as it will not provide extra damage to weapons.&lt;br /&gt;
&lt;br /&gt;
== Recommended Leveling ==&lt;br /&gt;
:Train from NPC&lt;br /&gt;
:Simply use the [[Arms Lore]] skill on a weapon to see it&#039;s condition&lt;br /&gt;
&lt;br /&gt;
==Overdrive==&lt;br /&gt;
**Important Update: Hit Chance and Damage Relationship**  &lt;br /&gt;
We want to clarify how the old hit chance system now impacts your damage. Previously, your hit chance percentage directly influenced whether an attack landed or missed. With the new system:  &lt;br /&gt;
- **Hit chance is now a flat 75%**, meaning every attack has a consistent chance to hit.  &lt;br /&gt;
- The old hit chance formula is now used as a **damage multiplier**.  &lt;br /&gt;
### The Old Hit Chance Formula:&lt;br /&gt;
Your hit chance was calculated based on your weapon skill values compared to your opponent&#039;s weapon skill values, using the following logic:  &lt;br /&gt;
- **Hit Chance (%) = (Your Skill + 50) / (Opponent&#039;s Skill + 50) × [Multiplier]**  &lt;br /&gt;
  - A **bonus** (e.g., from items) increases this value.  &lt;br /&gt;
  - Hit chance is capped at a minimum of 10% unless enhanced by other factors.  &lt;br /&gt;
### Impact on Damage:&lt;br /&gt;
The calculated hit chance from this formula now directly translates into a **damage multiplier**:  &lt;br /&gt;
- If your hit chance would have been **50%**, you deal **50% of your base damage**.  &lt;br /&gt;
- If your hit chance would have been **75%**, you deal **75% of your base damage**.  &lt;br /&gt;
### Arms Lore Benefits:&lt;br /&gt;
- **Arms Lore** increases the minimum possible hit chance to **63%**, ensuring you deal at least **63% of your base damage** even in less favorable scenarios.  &lt;br /&gt;
- This applies when you meet the following criteria:&lt;br /&gt;
  - 100 Arms Lore skill.&lt;br /&gt;
  - A weapon skill value of 100 or higher.&lt;br /&gt;
  - A talisman equipped.  &lt;br /&gt;
This update ensures consistency in hitting while maintaining a meaningful relationship between hit chance and damage output. Let us know if you have further questions!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Item Identification]]&lt;br /&gt;
*[[Disarm]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mining&amp;diff=9241</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mining&amp;diff=9241"/>
		<updated>2024-11-23T02:33:01Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flag_mining.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Mining is a skill required to mine ores from the earth with a pickaxe or shovel. The ores can then be smelted down into ingots which used by a most crafting skills. It couples well with [[Blacksmithing]] and your mining skill determines the type of ores you dig up as well as your proficiency to smelt them into ingots.&lt;br /&gt;
&lt;br /&gt;
The mining skill is also useful when practicing the creation of smeltable items (which can be recycled back into usable Ingots, with the amount of ingots returned based on the Mining skill). It furthermore gives a bonus to Treasure Hunters looking for [[Treasure Map|Treasure Chests]] underground. You cannot mine while mounted.&lt;br /&gt;
&lt;br /&gt;
With [[Power Scrolls|Power Scrolls]], you can increase your mining to 105, 110, 115 and finally 120. The higher your mining, the higher your chance to mine colored ore, the less likely you are to fail at smelting colored ore and  the higher your chance to get an increase on the number of ingots when smelting iron (~60% at 120). You will also be able to mine the crystals from [[Random_Dungeon_Adventure#Resources|RDAs]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
In order to mine you must use a Pickaxe or Shovel on a cave floor or mountainside tile. Ore may then be smelted by using it on a Forge. Be warned - If you fail to smelt you will lose 50% of the contents of your ore pile! Pickaxes can be purchased from the blacksmith or a tinker.&lt;br /&gt;
&lt;br /&gt;
People often use pack horses to move the ore that is mined to a forge, others try to &amp;quot;bunny hop&amp;quot; it to the nearest forge. Bunny hopping is a method where you drag the ore in front of you, run past it and drag it again. There are often many houses with forges on the steps near regularly mined mountains to take advantage of.&lt;br /&gt;
&lt;br /&gt;
A level 100 Miner, after the proper research, may also extract High Quality Granite and Sand for use by the more experienced crafters. When you have read the High Quality Granite book, you can click on your pickaxe and set it to mine both stone and ore. When you have read the High Quality Sand book, instead of mining only in rock, you can also mine the beaches and deserts of Britannia (or any random sand tiles available to you).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that using recall will temporarily apply a mining debuff to your character, reducing ore yield.&lt;br /&gt;
&lt;br /&gt;
==Ores==&lt;br /&gt;
As your skill improves, you become capable of mining and smelting more obscure forms of ore:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Appearance&lt;br /&gt;
! Mining Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| [[file:Ingots.png]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| [[file:Ingots_(Dull_Copper).png]]&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Shadow&lt;br /&gt;
| [[file:Ingots_(Shadow_Iron).png]]&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| [[file:Ingots_(Copper).png]]&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| [[file:Ingots_(Bronze).png]]&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Golden&lt;br /&gt;
| [[file:Ingots_(Golden).png]]&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Agapite&lt;br /&gt;
| [[file:Ingots_(Agapite).png]]&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Verite&lt;br /&gt;
| [[file:Ingots_(Verite).png]]&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Valorite&lt;br /&gt;
| [[file:Ingots_(Valorite).png]]&lt;br /&gt;
| 99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Gargoyle Pickaxes(which can be obtained from killing gargoyle type monsters) can be used to increase the current ore vein&#039;s level by one, however there is a chance that an Ore Elemental of that type can spawn and attack your miner!&lt;br /&gt;
* Prospector&#039;s Tools can be used to increase the current ore vein&#039;s level by one, these can obtained through the [[Blacksmithing_BOD_Rewards|Blacksmithing BOD Reward system]].&lt;br /&gt;
* A combination of both the Gargoyle&#039;s Pickaxe and Prospector&#039;s Tool can be used to potentially advance an ore vein&#039;s level by up to two types (e.g., Agapite to Valorite).&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
Take advantage of the fact that smelting ore gives gains to mining. Don&#039;t forget that you will also get better gains in dungeons.&lt;br /&gt;
&lt;br /&gt;
:0-50: Buy from NPC. It is generally not recommended to mine from 0 as you will fail often. 500gp will get you to 50 instantly.&lt;br /&gt;
:50-100: Mine and smelt ores. Refer to the [[Mining#Ores|Ores]] section for your best gains.&lt;br /&gt;
:100-120: Keep mining and smelting, particularly higher level ores. At this stage you may also want to consider investing in some Mining [[Skill Scroll|Skill Scrolls]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ingots]]&lt;br /&gt;
*[[Blacksmithing]]&lt;br /&gt;
*[[Tinkering]]&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mining&amp;diff=9240</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mining&amp;diff=9240"/>
		<updated>2024-11-23T02:31:50Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flag_mining.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Mining is a skill required to mine ores from the earth with a pickaxe or shovel. The ores can then be smelted down into ingots which used by a most crafting skills. It couples well with [[Blacksmithing]] and your mining skill determines the type of ores you dig up as well as your proficiency to smelt them into ingots.&lt;br /&gt;
&lt;br /&gt;
The mining skill is also useful when practicing the creation of smeltable items (which can be recycled back into usable Ingots, with the amount of ingots returned based on the Mining skill). It furthermore gives a bonus to Treasure Hunters looking for [[Treasure Map|Treasure Chests]] underground. You cannot mine while mounted.&lt;br /&gt;
&lt;br /&gt;
With [[Power Scrolls|Power Scrolls]], you can increase your mining to 105, 110, 115 and finally 120. The higher your mining, the higher your chance to mine colored ore, the less likely you are to fail at smelting colored ore and  the higher your chance to get an increase on the number of ingots when smelting iron (~60% at 120). You will also be able to mine the crystals from [[Random_Dungeon_Adventure#Resources|RDAs]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
In order to mine you must use a Pickaxe or Shovel on a cave floor or mountainside tile. Ore may then be smelted by using it on a Forge. Be warned - If you fail to smelt you will lose 50% of the contents of your ore pile! Pickaxes can be purchased from the blacksmith or a tinker.&lt;br /&gt;
&lt;br /&gt;
People often use pack horses to move the ore that is mined to a forge, others try to &amp;quot;bunny hop&amp;quot; it to the nearest forge. Bunny hopping is a method where you drag the ore in front of you, run past it and drag it again. There are often many houses with forges on the steps near regularly mined mountains to take advantage of.&lt;br /&gt;
&lt;br /&gt;
A level 100 Miner, after the proper research, may also extract High Quality Granite and Sand for use by the more experienced crafters. When you have read the High Quality Granite book, you can click on your pickaxe and set it to mine both stone and ore. When you have read the High Quality Sand book, instead of mining only in rock, you can also mine the beaches and deserts of Britannia (or any random sand tiles available to you).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keep in mind that using recall will temporarily apply a mining debuff to your character, reducing ore yield by 50%.&lt;br /&gt;
&lt;br /&gt;
==Ores==&lt;br /&gt;
As your skill improves, you become capable of mining and smelting more obscure forms of ore:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ingot&lt;br /&gt;
! Appearance&lt;br /&gt;
! Mining Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| Iron&lt;br /&gt;
| [[file:Ingots.png]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| [[file:Ingots_(Dull_Copper).png]]&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Shadow&lt;br /&gt;
| [[file:Ingots_(Shadow_Iron).png]]&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| [[file:Ingots_(Copper).png]]&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| [[file:Ingots_(Bronze).png]]&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Golden&lt;br /&gt;
| [[file:Ingots_(Golden).png]]&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Agapite&lt;br /&gt;
| [[file:Ingots_(Agapite).png]]&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Verite&lt;br /&gt;
| [[file:Ingots_(Verite).png]]&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Valorite&lt;br /&gt;
| [[file:Ingots_(Valorite).png]]&lt;br /&gt;
| 99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Gargoyle Pickaxes(which can be obtained from killing gargoyle type monsters) can be used to increase the current ore vein&#039;s level by one, however there is a chance that an Ore Elemental of that type can spawn and attack your miner!&lt;br /&gt;
* Prospector&#039;s Tools can be used to increase the current ore vein&#039;s level by one, these can obtained through the [[Blacksmithing_BOD_Rewards|Blacksmithing BOD Reward system]].&lt;br /&gt;
* A combination of both the Gargoyle&#039;s Pickaxe and Prospector&#039;s Tool can be used to potentially advance an ore vein&#039;s level by up to two types (e.g., Agapite to Valorite).&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
Take advantage of the fact that smelting ore gives gains to mining. Don&#039;t forget that you will also get better gains in dungeons.&lt;br /&gt;
&lt;br /&gt;
:0-50: Buy from NPC. It is generally not recommended to mine from 0 as you will fail often. 500gp will get you to 50 instantly.&lt;br /&gt;
:50-100: Mine and smelt ores. Refer to the [[Mining#Ores|Ores]] section for your best gains.&lt;br /&gt;
:100-120: Keep mining and smelting, particularly higher level ores. At this stage you may also want to consider investing in some Mining [[Skill Scroll|Skill Scrolls]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ingots]]&lt;br /&gt;
*[[Blacksmithing]]&lt;br /&gt;
*[[Tinkering]]&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Crafting]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=PvP_(Overdrive)&amp;diff=9237</id>
		<title>PvP (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=PvP_(Overdrive)&amp;diff=9237"/>
		<updated>2024-11-16T16:16:41Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Armors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Overdrive PvP style is built on the Sphere ruleset which means you&#039;ll be able to move while channeling spells. This creates creates a fast, fun, and adrenaline fueled form of PvP.&lt;br /&gt;
&lt;br /&gt;
This guide is to give you Overdrive style PvP tutorials, provide current item and spell charts, note skill differences, and other various unique things to Overdrive.&lt;br /&gt;
&lt;br /&gt;
==Core Mechanics==&lt;br /&gt;
In order to be the best Overdrive PvPer you must master spell timings, line of sight, and fizzling.&lt;br /&gt;
 &lt;br /&gt;
===Spell Timings===&lt;br /&gt;
Spells take a certain amount of time to channel for them to successfully cast. Understanding these timings is one of the keys to separate yourself from the competition.&lt;br /&gt;
&lt;br /&gt;
The first circle takes a half second to cast and each additional circle takes another half second. So, the first circle takes .5 seconds, the second circle takes 1 second, the third circle takes 1.5 seconds, etc. &lt;br /&gt;
&lt;br /&gt;
There are some exceptions to these rules - EX: fizzling spells (magic arrow, clumsy, feeblemind, and weaken) takes .7 seconds to cast and Greater Heal takes 3 seconds to cast. These are by design for balancing purposes. You can review a full list of spell timings, damage/heal, and mana usage on the Spell Chart below.&lt;br /&gt;
 &lt;br /&gt;
===Fizzling===&lt;br /&gt;
Fizzling means you or your opponent&#039;s spell does not successfully cast. Your goal while PvPing is for your spells to not fizzle while also making your opponent&#039;s spell fizzle. This is achieved through understanding spell timings and using line of sight (explained next) properly. &lt;br /&gt;
&lt;br /&gt;
The primary way you will fizzle your opponent is through fast casting spells called Fizzling Spells. Fizzling Spells include magic arrow, clumsy, feeblemind, and weaken.&lt;br /&gt;
&lt;br /&gt;
[[image:Overdrive Fizzling Using Fizzling Spells.gif]]&lt;br /&gt;
&lt;br /&gt;
More advanced players can use higher level spells to successfully fizzle such as using a 3rd circle spell to fizzle a 7th circle spell. &lt;br /&gt;
&lt;br /&gt;
[[image:Overdrive Fizzling Using Poison.gif]]&lt;br /&gt;
&lt;br /&gt;
There is also a small percent chance your spells will fizzle naturally but that depends on the circle of the spell. Higher circle spells have a higher chance of naturally fizzling. Natural fizzling can be mitigated through the use of scrolls. &lt;br /&gt;
&lt;br /&gt;
===LOS===&lt;br /&gt;
You must have Line of Sight (LOS) of your target in order to successfully cast a spell. Having LOS means there are no objects blocking your view of your opponent. Things such as walls, doors, and trees obstruct your line of sight causing your spell to fizzle. If you&#039;re coming from non-Sphere style shards, you&#039;ll be surprised to see even objects you can see over (such as furniture or half walls) will block line as sight as well. This is by design. Almost anything you can&#039;t run through will obstruct line of sight.&lt;br /&gt;
&lt;br /&gt;
[[image:Having LOS.gif]]&lt;br /&gt;
&lt;br /&gt;
Here is how you properly use LOS: Cast your spell then get out of LOS while its channel. Come into LOS right before it finishes channeling so your target is unable to fizzle you and your spell hits.&lt;br /&gt;
&lt;br /&gt;
[[image:Using LOS Properly.gif]]&lt;br /&gt;
&lt;br /&gt;
You can also create your own LOS by using doors and items such as invisibility potions&lt;br /&gt;
&lt;br /&gt;
[[image:Creating LOS Using Doors.gif]]&lt;br /&gt;
&lt;br /&gt;
[[image:Creating LOS Using Invisibilities.gif]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Here are some of the most common items you’ll use while PvPing:&lt;br /&gt;
&lt;br /&gt;
[[image:OD_2024_PvP_Items.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Spellbook - Required to cast spells&lt;br /&gt;
* Reagents - Required to cast spells&lt;br /&gt;
* Runebook - Required so you can escape ganks by recalling&lt;br /&gt;
* Greater Mana Potions - Recovers Mana&lt;br /&gt;
* Greater Heal Potions - Recovers Health&lt;br /&gt;
* Invisibility Potions - Instantly makes you invisible. Used for game changing plays.&lt;br /&gt;
* Lesser Explosion Potions - Utility item explained in the tips section&lt;br /&gt;
* Greater Cure Potions - To cleanse Poison Nova poison&lt;br /&gt;
* Greater Restore - Restores HP &amp;amp; Stam (Optional  - Could use Greater Refreshment)&lt;br /&gt;
* Greater Refreshment - Restores Stam (Optional - Could use Greater Restore)&lt;br /&gt;
* Bandages - Provides better healing than Greater Heal but typically used in emergency scenarios when you’re out of mana&lt;br /&gt;
* Flamestrike or Thunderclap Scrolls - Used for mana reduction of higher circle spells&lt;br /&gt;
* Magic Trap Pouch - Used to escape being paralyzed&lt;br /&gt;
* Melee Weapon&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
Please note the spell damages below assumes you have GM [[Evaluating Intelligence]] and your target has GM [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Spell&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Element&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Circle&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Dmg/Heal&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Buff/Debuff&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Duration&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Mana&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Cast Time&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Special Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Clumsy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-20 DEX&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Weaken&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-12 STR&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feeblemind&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-12 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Magic Arrow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Create Food&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Heal&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Sight&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;600&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reactive Armor&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;240&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Agility&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+12 DEX&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cunning&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+12 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Strength&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+12 STR&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cure&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Harm&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;PHYSICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Magic Trap&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Magic Untrap&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Protection&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+11 AR&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Can stack with Arch Protection&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bless&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+5 ALL STATS&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fireball&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;FIRE&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Magic Lock&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Poison&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;POISON&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Telekinesis&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Teleport&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;You are frozen while channeling&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unlock&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wall of Stone&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Arch Cure&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Arch Protection&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+11 AR&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Can stack with Protection&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Curse&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-12 ALL STATS&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cannot stack with other Debuffs&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fire Field&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;FIRE&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Heal&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lightning&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;ELECTRIC&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ice Strike&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;COLD&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;13&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mana Drain&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-25 MANA&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Recall&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Frost Nova&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;COLD&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;AOE within 3 tiles&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Poison Nova&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;POISON&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;AOE within 3 tiles. Applies incurable poison unless you use Greater Cure potion.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Blade Spirit&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dispel Field&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Incognito&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Magic Reflection&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mind Blast&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;PHYSICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;16&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Glacial Burst&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;COLD&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Paralyze&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Poison Field&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Summon Creature&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dispel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Energy Bolt&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;PHYSICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;FIRE&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Spell has a 2.5 second delay for damage&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Invisibility&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;240&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mass Curse&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-25 ALL STATS&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cannot stack with other Debuffs&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Paralyze Field&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reveal&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Magic Echo&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Chain Lightning&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;ELECTRIC&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;SEE NOTES&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Randomly attacks those around you after being attacked by more than 1 target&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Energy Field&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Flamestrike&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;FIRE&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Thunderclap&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;ELECTRIC&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;44&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;43&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Gate Travel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mana Vampire&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+25 HP&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-65 MANA&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mass Dispel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Meteor Swarm&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;PHYSICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;SEE NOTES&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50 damage split between all within 3 tiles of target&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polymorph&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;480&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Earthquake&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;PHYSICAL&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50% of hp taken from all targets within 10 tiles of caster&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Energy Vortex&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Resurrection&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Air Elemental&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Summon Daemon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Earth Elemental&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fire Elemental&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Water Elemental&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
&lt;br /&gt;
Each armor piece provides resistance or weakness to different elements. If you wear at least 6 pieces of the same armor, your weaknesses are reduced by 25%. This 25% reduction is NOT shown below under the FULL SET stat.&lt;br /&gt;
&lt;br /&gt;
Armors listed as FULL SET indicates 7 pieces of armor. The weaknesses shown DO NOT account for the full set bonus of reducing the weakness by 25%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Armor&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | BS Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | AR (6 Pieces)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | AR (7 Pieces)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Fire (7 Pieces)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Fire (Per Piece)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Cold (7 Pieces)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Cold (Per Piece)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Electric (7 Pieces)&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Electric (Per Piece)&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Cobalt&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Nickel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;72&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bronze&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-12.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;88&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-11.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Steel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;90&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Aqua Marine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;90&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;80&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Brass&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dull Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;56&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Shadow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Agapite&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Verite&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Valorite&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;80&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Zinc&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;98&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;38&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;76&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-12.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cupronickel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;38&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;76&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-12.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Moonstone&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;80&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-11.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Tin&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;85&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;170&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Velvet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-15.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;112&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;55&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-15.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lava Rock&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;112&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-25.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-3.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;112&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;190&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Shakudo&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-25.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-3.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Zirconium&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;28&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-14&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-28&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lead&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;118&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;140&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;128&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;140&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Opiate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;128&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;60&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-29.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-4.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beryllium&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;130&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;80&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;160&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Delta&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;130&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;90&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;180&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;39.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Phosphorus&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;132&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;90&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;180&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Platinum&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;132&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;200&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Carbon Polymer&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;135&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;220&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Chromium&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;138&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;230&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-5.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Manganese&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;138&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;240&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fiber Glass&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;140&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;130&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;260&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;42&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Titanium&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;142&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;299&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;599&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragonite&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;145&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;399&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;799&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-9.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;158&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;160&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;7.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Kryptonite&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;162&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;150&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;300&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-8.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-8.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;-1.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;70&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ragnarok&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;165&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;125&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;250&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Plutonium&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;170&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;160&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;320&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;170&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;175&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;350&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;19.6&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Atomic&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alloy&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;175&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;200&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;30.8&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;4.2&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Heal/Dmg&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Buff/Debuff&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Agility&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+10 DEX&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Agility&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+15 DEX&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Strength&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+10 STR&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Strength&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;+15 STR&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lesser Heal&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Heal&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;20&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Heal&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mana&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;45&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Mana&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lesser Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Restore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Restores HP &amp;amp; DEX&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Restore&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;40&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Restores HP &amp;amp; DEX&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Refreshment&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Greater Refreshment&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
If you are new to Overdrive&#039;s PvP style, we recommend you use the following Hot Key set up. &lt;br /&gt;
&lt;br /&gt;
[[image:Keyboard Layout REV1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Keyboard_Layout_w_ALT_REV1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
It can be a rough world out there for Melee lovers on Overdrive. There is almost zero chance you’ll kill someone with Melee only in open world combat if you’re fighting someone decent because Magery is so powerful. With that said, Melee can be an extremely useful tool in PvP if you know how to use it right but let’s go over the mechanics:&lt;br /&gt;
&lt;br /&gt;
===Accuracy===&lt;br /&gt;
&lt;br /&gt;
Melee accuracy rates are extremely high @ a 75% hit rate at GM Combat Skill&lt;br /&gt;
&lt;br /&gt;
===Wind Up Mechanic===&lt;br /&gt;
Overdrive&#039;s melee ruleset is set to a wind up style mechanic. Once you’re within attack range (1-2 tiles depending on the weapon), you initiate the swing animation and you attempt a hit after the weapon’s delay.&lt;br /&gt;
&lt;br /&gt;
[[image:Wind Up Mechanic.gif]]&lt;br /&gt;
&lt;br /&gt;
However, if you initiate the swing animation then immediately run out of Melee range, you “load” this swing. Once a swing is loaded, it will instantly hit your target when you return within attack range - even through walls. &lt;br /&gt;
&lt;br /&gt;
[[image:Instant Hit.gif]]&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
Refer to the [[Special Moves]] article. Note that stun punch has been disabled for Overdrive.&lt;br /&gt;
&lt;br /&gt;
===How To Properly Use Melee===&lt;br /&gt;
Now that we understand the mechanics let’s talk about how Melee is used:&lt;br /&gt;
&lt;br /&gt;
The obvious best situation is if you’ve trapped someone in a small area, such as a house, where it’s hard to create space to successfully cast spells. If someone runs into a small space I&#039;m immediately equipping my Axe and going to town.&lt;br /&gt;
&lt;br /&gt;
Normally, you’re fighting in large open spaces so you have to be far more careful when planning a Melee strike. In these situations you run to your target to load up your swing, get out of LOS so the spell being cast on you fizzles, then you immediately go back in for a hit. It’s very high risk and high reward as you can chunk people pretty hard with Melee. But you have to be super confident in your ability to LOS to make it work well. &lt;br /&gt;
&lt;br /&gt;
The third situation is when you’re completely out of mana and your potions are on cooldown. It&#039;s basically a last resort. In these situations it&#039;s not really about getting damage off, moreso for fizzling so you buy time for your potion to come off cooldown. Some players carry fast swinging weapons like daggers for these situations.&lt;br /&gt;
&lt;br /&gt;
Archery follows the same &amp;quot;wait&amp;quot; mechanics as Melee but it is not typically worth using in PvP (from an optimization standpoint) because Magery is so powerful since you can do more damage while moving. Additionally, sitting still while fighting a Mage is a huge vulnerability which any decent PvPer will fully take advantage of. It&#039;s not impossible to use Archery well in PvP but you need to be very experienced and know the proper times to use it.&lt;br /&gt;
&lt;br /&gt;
==Builds==&lt;br /&gt;
The following 3 starter builds are for new players who need guidance on how to create their character:&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
For the player who loves both Magery and Melee. &lt;br /&gt;
&lt;br /&gt;
* Magery&lt;br /&gt;
* Evaluating Intelligence&lt;br /&gt;
* Resisting Spells&lt;br /&gt;
* Meditation&lt;br /&gt;
* Healing&lt;br /&gt;
* Anatomy&lt;br /&gt;
* Swordsmanship, Fencing, or Macefighting&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
Advantages: Full damage for Magery and Melee&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Require much better mana management, less powerful poison ticks&lt;br /&gt;
&lt;br /&gt;
===Pure Mage===&lt;br /&gt;
&lt;br /&gt;
For the player who wants to solely PvP with Magery and have a mana advantage&lt;br /&gt;
&lt;br /&gt;
* Magery&lt;br /&gt;
* Evaluating Intelligence&lt;br /&gt;
* Resisting Spells&lt;br /&gt;
* Meditation&lt;br /&gt;
* Healing&lt;br /&gt;
* Anatomy&lt;br /&gt;
* Inscription&lt;br /&gt;
* Poisoning&lt;br /&gt;
&lt;br /&gt;
Advantages: Full damage for Magery, mana advantage, more powerful poison ticks&lt;br /&gt;
&lt;br /&gt;
Disadvantage: No melee option&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&lt;br /&gt;
For the player who loves Melee&lt;br /&gt;
&lt;br /&gt;
* Magery&lt;br /&gt;
* Parrying&lt;br /&gt;
* Resisting Spells&lt;br /&gt;
* Poisoning&lt;br /&gt;
* Healing&lt;br /&gt;
* Anatomy&lt;br /&gt;
* Swordsmanship, Fencing, or Macefighting&lt;br /&gt;
* Tactics&lt;br /&gt;
&lt;br /&gt;
Advantages: More survivability and wants to utilize poisoned weapons&lt;br /&gt;
&lt;br /&gt;
Disadvantage: Less Magery damage efficiency&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Practice spell timings over and over again until you gain an intuitive feel for when they will hit. This intuition will come with time but practicing initially will get you a headstart.&lt;br /&gt;
&lt;br /&gt;
* You can cast magic arrow on an explosion potion for a variety of strategic reasons:&lt;br /&gt;
** Escape being paralyzed&lt;br /&gt;
** AOE damage cause your target to fizzle or finishing them off&lt;br /&gt;
** Reveal hidden targets&lt;br /&gt;
&lt;br /&gt;
* Get in the habit of curing instantly once poisoned. Ideally, you would be able to cure yourself and still fizzle your opponent if they have casted a 5th circle or above spell.&lt;br /&gt;
&lt;br /&gt;
* Practice using doors as much as possible. They’re a great way to create LOS for yourself and can be used strategically in a number of ways.&lt;br /&gt;
&lt;br /&gt;
* Forego using fizzling spells when you could fizzle your opponent using a higher level spell (EX: using poison to fizzle flamestrike).&lt;br /&gt;
&lt;br /&gt;
* Combo Explosion + Energy Bolt or Flamestrike to do devastating chunk damage.&lt;br /&gt;
&lt;br /&gt;
* Use magic arrow as your primary fizzle spell but use weaken, clumsy, or feeblemind to initially debuff your opponent.&lt;br /&gt;
&lt;br /&gt;
==Tutorial Videos==&lt;br /&gt;
*[https://youtu.be/aLPMpCWUyvg?si=b5MmHw4dpO0sNzcZ Overdrive PvP 101]&lt;br /&gt;
*[https://youtu.be/rSD-h0RUV-w UO Overdrive PvP Overview: Part 1 - Spells, Macros, &amp;amp; Fizzling]&lt;br /&gt;
*[https://youtu.be/D46GIZhOTJc UO Overdrive PvP Overview: Part 2 – Line of Sight &amp;amp; Items]&lt;br /&gt;
*[https://youtu.be/zW9FJYc19_c UO Overdrive PvP Overview: Part 3 – Melee, Mechanics, &amp;amp; Tips]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Overdrive]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9233</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9233"/>
		<updated>2024-10-26T14:28:30Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9232</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9232"/>
		<updated>2024-10-26T14:21:24Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Essential Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
When starting your journey, choose one character from each account to train their skills. One will become your main character, while the other two can serve as stashers or scouts.&lt;br /&gt;
&lt;br /&gt;
==== Initial Login Tips ====&lt;br /&gt;
Upon logging in, remain stationary to avoid attracting mobs. This allows you to train safely right from the start. It’s advisable to begin with &#039;&#039;&#039;Hiding&#039;&#039;&#039;, as this will enable uninterrupted tracking while you explore.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
Most of your skills will start at 85, but there is still room for training:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Aim for 50+ (80+ plus stealth is optional but time-consuming).&lt;br /&gt;
* &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Essential at 70+ to plan routes and locate hostile players.&lt;br /&gt;
* &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: At 70+, this reveals players and enhances your tracking capability against those with high hiding and stealth.&lt;br /&gt;
* &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional). This skill increases spell and weapon damage, simplifying mob defeats and reducing reagent use. Can be trained on other players or sages.&lt;br /&gt;
&lt;br /&gt;
==== Barding Skills ====&lt;br /&gt;
While more relevant in the mid-game, these skills are worth noting:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Provoke and Peacemaking&#039;&#039;&#039;: Tested at 120 skill but ineffective on mobs.&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM level, it debuffs a mob by 20% across all skills and stats, attracting aggro. &lt;br /&gt;
&lt;br /&gt;
===== Discordance Technique =====&lt;br /&gt;
Use Discord on a mob until successful, then step back one screen and repeat. At around 70 skill, you can maintain distance without moving away. &lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path for discord ===&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
==== Barding Difficulty Levels ====&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and remnants&lt;br /&gt;
* &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include demons, angels, tree fellows, reapers, tentacles, and mummies&lt;br /&gt;
* &#039;&#039;&#039;65+&#039;&#039;&#039;: Include abominations and various green mobs&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Note&#039;&#039;&#039;: At 50, zombies cease to provide gains, and at 80, remnants stop providing gains.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
In the northeast swamp, tentacles can drop valuable resources, including a bag of reagents and ore. &lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
&lt;br /&gt;
=== Essential Template ===&lt;br /&gt;
Recommended equipment for PvP:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;: Club, Axe&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Shield, Leather Armor Set&lt;br /&gt;
* &#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039;: Bow&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039;: Bag of reagents (regs)&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting&#039;&#039;&#039;: Not all spells are available in zland, you start with up to 4th cycle spells, but should go after explosion, ebolt, paralyze, para field, magic reflect, mana drain as mob drops.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Tools&#039;&#039;&#039;: Tinker tools, Fletcher tools, Tongs&lt;br /&gt;
&lt;br /&gt;
==== High-End Template ====&lt;br /&gt;
Includes all essentials plus:&lt;br /&gt;
* Bow, composite bow, and heavy crossbow (for varying range and damage)&lt;br /&gt;
* &#039;&#039;&#039;Ammunition&#039;&#039;&#039;: 400+ arrows and bolts&lt;br /&gt;
* Poisoned one-handed weapons&lt;br /&gt;
* Spear (for paralyzing blows)&lt;br /&gt;
* Exceptional Flute (for Discord)&lt;br /&gt;
* Mortar and pestle (for potion crafting)&lt;br /&gt;
* Stock up on healing and other potion types (ideally, 15 of each)&lt;br /&gt;
&lt;br /&gt;
==== Special Equipment ====&lt;br /&gt;
* &#039;&#039;&#039;Spectral Suit&#039;&#039;&#039;: High risk but advantageous in PvP, can bypass most mobs but requires caution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Tip&#039;&#039;&#039;: Having an optimal template and proper hotkeys significantly enhances your survival in PvP encounters.&lt;br /&gt;
&lt;br /&gt;
==== Hotkeys and Macros ====&lt;br /&gt;
Equip macros for easy toggling between gear, especially between:&lt;br /&gt;
* Bow/Composite Bow&lt;br /&gt;
* One-handed weapon + shield&lt;br /&gt;
* Two-handed weapon&lt;br /&gt;
* Leather and plate armor&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available in Zland, but here are some of the most useful:&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Reflect or Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Paralyze field, Weaken&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Fast Shooting ====&lt;br /&gt;
Utilize directional inputs for faster weapon swings. Remain still for a moment to shoot accurately at approaching enemies.&lt;br /&gt;
&lt;br /&gt;
==== Swing Reveal ====&lt;br /&gt;
If you suspect a player is nearby, swing your weapon in their direction; if they’re there, they will be hit.&lt;br /&gt;
&lt;br /&gt;
==== Para Field Corridor Technique ====&lt;br /&gt;
Cast a para field and maneuver mobs into it. Position yourself correctly to re-paralyze them with each attack.&lt;br /&gt;
&lt;br /&gt;
==== Spectral Suit Safety ====&lt;br /&gt;
* Set hotkeys to switch between regular and spectral armor quickly.&lt;br /&gt;
* Avoid using the suit in PvP situations that involve directional attacks or fast swings, as you risk accidental mob engagement.&lt;br /&gt;
* If necessary, target a mob to detonate the suit and prevent enemy acquisition.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9231</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9231"/>
		<updated>2024-10-26T14:20:09Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Essential Template */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
When starting your journey, choose one character from each account to train their skills. One will become your main character, while the other two can serve as stashers or scouts.&lt;br /&gt;
&lt;br /&gt;
==== Initial Login Tips ====&lt;br /&gt;
Upon logging in, remain stationary to avoid attracting mobs. This allows you to train safely right from the start. It’s advisable to begin with &#039;&#039;&#039;Hiding&#039;&#039;&#039;, as this will enable uninterrupted tracking while you explore.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
Most of your skills will start at 85, but there is still room for training:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Aim for 50+ (80+ plus stealth is optional but time-consuming).&lt;br /&gt;
* &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Essential at 70+ to plan routes and locate hostile players.&lt;br /&gt;
* &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: At 70+, this reveals players and enhances your tracking capability against those with high hiding and stealth.&lt;br /&gt;
* &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional). This skill increases spell and weapon damage, simplifying mob defeats and reducing reagent use. Can be trained on other players or sages.&lt;br /&gt;
&lt;br /&gt;
==== Barding Skills ====&lt;br /&gt;
While more relevant in the mid-game, these skills are worth noting:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Provoke and Peacemaking&#039;&#039;&#039;: Tested at 120 skill but ineffective on mobs.&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM level, it debuffs a mob by 20% across all skills and stats, attracting aggro. &lt;br /&gt;
&lt;br /&gt;
===== Discordance Technique =====&lt;br /&gt;
Use Discord on a mob until successful, then step back one screen and repeat. At around 70 skill, you can maintain distance without moving away. &lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path for discord ===&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
==== Barding Difficulty Levels ====&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and remnants&lt;br /&gt;
* &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include demons, angels, tree fellows, reapers, tentacles, and mummies&lt;br /&gt;
* &#039;&#039;&#039;65+&#039;&#039;&#039;: Include abominations and various green mobs&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Note&#039;&#039;&#039;: At 50, zombies cease to provide gains, and at 80, remnants stop providing gains.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
In the northeast swamp, tentacles can drop valuable resources, including a bag of reagents and ore. &lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
&lt;br /&gt;
=== Essential Template ===&lt;br /&gt;
Recommended equipment for PvP:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;: Club, Axe&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Shield, Leather Armor Set&lt;br /&gt;
* &#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039;: Bow&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039;: Bag of reagents (regs)&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting&#039;&#039;&#039;:&lt;br /&gt;
  * Note: Not all spells are available in zland, you start with up to 4th cycle spells, but should go after explosion, ebolt, paralyze, para field, magic reflect, mana drain as mob drops.&lt;br /&gt;
* &#039;&#039;&#039;Crafting Tools&#039;&#039;&#039;: Tinker tools, Fletcher tools, Tongs&lt;br /&gt;
&lt;br /&gt;
==== High-End Template ====&lt;br /&gt;
Includes all essentials plus:&lt;br /&gt;
* Bow, composite bow, and heavy crossbow (for varying range and damage)&lt;br /&gt;
* &#039;&#039;&#039;Ammunition&#039;&#039;&#039;: 400+ arrows and bolts&lt;br /&gt;
* Poisoned one-handed weapons&lt;br /&gt;
* Spear (for paralyzing blows)&lt;br /&gt;
* Exceptional Flute (for Discord)&lt;br /&gt;
* Mortar and pestle (for potion crafting)&lt;br /&gt;
* Stock up on healing and other potion types (ideally, 15 of each)&lt;br /&gt;
&lt;br /&gt;
==== Special Equipment ====&lt;br /&gt;
* &#039;&#039;&#039;Spectral Suit&#039;&#039;&#039;: High risk but advantageous in PvP, can bypass most mobs but requires caution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Tip&#039;&#039;&#039;: Having an optimal template and proper hotkeys significantly enhances your survival in PvP encounters.&lt;br /&gt;
&lt;br /&gt;
==== Hotkeys and Macros ====&lt;br /&gt;
Equip macros for easy toggling between gear, especially between:&lt;br /&gt;
* Bow/Composite Bow&lt;br /&gt;
* One-handed weapon + shield&lt;br /&gt;
* Two-handed weapon&lt;br /&gt;
* Leather and plate armor&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available in Zland, but here are some of the most useful:&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Reflect or Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Paralyze field, Weaken&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Fast Shooting ====&lt;br /&gt;
Utilize directional inputs for faster weapon swings. Remain still for a moment to shoot accurately at approaching enemies.&lt;br /&gt;
&lt;br /&gt;
==== Swing Reveal ====&lt;br /&gt;
If you suspect a player is nearby, swing your weapon in their direction; if they’re there, they will be hit.&lt;br /&gt;
&lt;br /&gt;
==== Para Field Corridor Technique ====&lt;br /&gt;
Cast a para field and maneuver mobs into it. Position yourself correctly to re-paralyze them with each attack.&lt;br /&gt;
&lt;br /&gt;
==== Spectral Suit Safety ====&lt;br /&gt;
* Set hotkeys to switch between regular and spectral armor quickly.&lt;br /&gt;
* Avoid using the suit in PvP situations that involve directional attacks or fast swings, as you risk accidental mob engagement.&lt;br /&gt;
* If necessary, target a mob to detonate the suit and prevent enemy acquisition.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9230</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9230"/>
		<updated>2024-10-26T14:14:12Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Equipment / PvP Survival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
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&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
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====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
When starting your journey, choose one character from each account to train their skills. One will become your main character, while the other two can serve as stashers or scouts.&lt;br /&gt;
&lt;br /&gt;
==== Initial Login Tips ====&lt;br /&gt;
Upon logging in, remain stationary to avoid attracting mobs. This allows you to train safely right from the start. It’s advisable to begin with &#039;&#039;&#039;Hiding&#039;&#039;&#039;, as this will enable uninterrupted tracking while you explore.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
Most of your skills will start at 85, but there is still room for training:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Aim for 50+ (80+ plus stealth is optional but time-consuming).&lt;br /&gt;
* &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Essential at 70+ to plan routes and locate hostile players.&lt;br /&gt;
* &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: At 70+, this reveals players and enhances your tracking capability against those with high hiding and stealth.&lt;br /&gt;
* &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional). This skill increases spell and weapon damage, simplifying mob defeats and reducing reagent use. Can be trained on other players or sages.&lt;br /&gt;
&lt;br /&gt;
==== Barding Skills ====&lt;br /&gt;
While more relevant in the mid-game, these skills are worth noting:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Provoke and Peacemaking&#039;&#039;&#039;: Tested at 120 skill but ineffective on mobs.&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM level, it debuffs a mob by 20% across all skills and stats, attracting aggro. &lt;br /&gt;
&lt;br /&gt;
===== Discordance Technique =====&lt;br /&gt;
Use Discord on a mob until successful, then step back one screen and repeat. At around 70 skill, you can maintain distance without moving away. &lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path for discord ===&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
==== Barding Difficulty Levels ====&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and remnants&lt;br /&gt;
* &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include demons, angels, tree fellows, reapers, tentacles, and mummies&lt;br /&gt;
* &#039;&#039;&#039;65+&#039;&#039;&#039;: Include abominations and various green mobs&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Note&#039;&#039;&#039;: At 50, zombies cease to provide gains, and at 80, remnants stop providing gains.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
In the northeast swamp, tentacles can drop valuable resources, including a bag of reagents and ore. &lt;br /&gt;
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=== Equipment / PvP Survival ===&lt;br /&gt;
&lt;br /&gt;
=== Essential Template ===&lt;br /&gt;
Recommended equipment for PvP:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;: Club, Axe&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Shield, Leather Armor Set&lt;br /&gt;
* &#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039;: Bow&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039;: Bag of reagents (regs)&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting&#039;&#039;&#039;:&lt;br /&gt;
  * Note: Start with up to 4th cycle spells; pursue:&lt;br /&gt;
    * Explosion, Ebolt, Paralyze, Paralyze Field, Magic Reflect, Mana Drain&lt;br /&gt;
* &#039;&#039;&#039;Crafting Tools&#039;&#039;&#039;: Tinker tools, Fletcher tools, Tongs&lt;br /&gt;
&lt;br /&gt;
==== High-End Template ====&lt;br /&gt;
Includes all essentials plus:&lt;br /&gt;
* Bow, composite bow, and heavy crossbow (for varying range and damage)&lt;br /&gt;
* &#039;&#039;&#039;Ammunition&#039;&#039;&#039;: 400+ arrows and bolts&lt;br /&gt;
* Poisoned one-handed weapons&lt;br /&gt;
* Spear (for paralyzing blows)&lt;br /&gt;
* Exceptional Flute (for Discord)&lt;br /&gt;
* Mortar and pestle (for potion crafting)&lt;br /&gt;
* Stock up on healing and other potion types (ideally, 15 of each)&lt;br /&gt;
&lt;br /&gt;
==== Special Equipment ====&lt;br /&gt;
* &#039;&#039;&#039;Spectral Suit&#039;&#039;&#039;: High risk but advantageous in PvP, can bypass most mobs but requires caution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Tip&#039;&#039;&#039;: Having an optimal template and proper hotkeys significantly enhances your survival in PvP encounters.&lt;br /&gt;
&lt;br /&gt;
==== Hotkeys and Macros ====&lt;br /&gt;
Equip macros for easy toggling between gear, especially between:&lt;br /&gt;
* Bow/Composite Bow&lt;br /&gt;
* One-handed weapon + shield&lt;br /&gt;
* Two-handed weapon&lt;br /&gt;
* Leather and plate armor&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available in Zland, but here are some of the most useful:&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Reflect or Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Paralyze field, Weaken&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Fast Shooting ====&lt;br /&gt;
Utilize directional inputs for faster weapon swings. Remain still for a moment to shoot accurately at approaching enemies.&lt;br /&gt;
&lt;br /&gt;
==== Swing Reveal ====&lt;br /&gt;
If you suspect a player is nearby, swing your weapon in their direction; if they’re there, they will be hit.&lt;br /&gt;
&lt;br /&gt;
==== Para Field Corridor Technique ====&lt;br /&gt;
Cast a para field and maneuver mobs into it. Position yourself correctly to re-paralyze them with each attack.&lt;br /&gt;
&lt;br /&gt;
==== Spectral Suit Safety ====&lt;br /&gt;
* Set hotkeys to switch between regular and spectral armor quickly.&lt;br /&gt;
* Avoid using the suit in PvP situations that involve directional attacks or fast swings, as you risk accidental mob engagement.&lt;br /&gt;
* If necessary, target a mob to detonate the suit and prevent enemy acquisition.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9229</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9229"/>
		<updated>2024-10-26T14:13:54Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Essential Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
When starting your journey, choose one character from each account to train their skills. One will become your main character, while the other two can serve as stashers or scouts.&lt;br /&gt;
&lt;br /&gt;
==== Initial Login Tips ====&lt;br /&gt;
Upon logging in, remain stationary to avoid attracting mobs. This allows you to train safely right from the start. It’s advisable to begin with &#039;&#039;&#039;Hiding&#039;&#039;&#039;, as this will enable uninterrupted tracking while you explore.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
Most of your skills will start at 85, but there is still room for training:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Aim for 50+ (80+ plus stealth is optional but time-consuming).&lt;br /&gt;
* &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Essential at 70+ to plan routes and locate hostile players.&lt;br /&gt;
* &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: At 70+, this reveals players and enhances your tracking capability against those with high hiding and stealth.&lt;br /&gt;
* &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional). This skill increases spell and weapon damage, simplifying mob defeats and reducing reagent use. Can be trained on other players or sages.&lt;br /&gt;
&lt;br /&gt;
==== Barding Skills ====&lt;br /&gt;
While more relevant in the mid-game, these skills are worth noting:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Provoke and Peacemaking&#039;&#039;&#039;: Tested at 120 skill but ineffective on mobs.&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM level, it debuffs a mob by 20% across all skills and stats, attracting aggro. &lt;br /&gt;
&lt;br /&gt;
===== Discordance Technique =====&lt;br /&gt;
Use Discord on a mob until successful, then step back one screen and repeat. At around 70 skill, you can maintain distance without moving away. &lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path for discord ===&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
==== Barding Difficulty Levels ====&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and remnants&lt;br /&gt;
* &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include demons, angels, tree fellows, reapers, tentacles, and mummies&lt;br /&gt;
* &#039;&#039;&#039;65+&#039;&#039;&#039;: Include abominations and various green mobs&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Note&#039;&#039;&#039;: At 50, zombies cease to provide gains, and at 80, remnants stop providing gains.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
In the northeast swamp, tentacles can drop valuable resources, including a bag of reagents and ore. &lt;br /&gt;
&lt;br /&gt;
== Equipment / PvP Survival ==&lt;br /&gt;
&lt;br /&gt;
=== Essential Template ===&lt;br /&gt;
Recommended equipment for PvP:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Weapons&#039;&#039;&#039;: Club, Axe&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: Shield, Leather Armor Set&lt;br /&gt;
* &#039;&#039;&#039;Ranged Weapon&#039;&#039;&#039;: Bow&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039;: Bag of reagents (regs)&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting&#039;&#039;&#039;:&lt;br /&gt;
  * Note: Start with up to 4th cycle spells; pursue:&lt;br /&gt;
    * Explosion, Ebolt, Paralyze, Paralyze Field, Magic Reflect, Mana Drain&lt;br /&gt;
* &#039;&#039;&#039;Crafting Tools&#039;&#039;&#039;: Tinker tools, Fletcher tools, Tongs&lt;br /&gt;
&lt;br /&gt;
==== High-End Template ====&lt;br /&gt;
Includes all essentials plus:&lt;br /&gt;
* Bow, composite bow, and heavy crossbow (for varying range and damage)&lt;br /&gt;
* &#039;&#039;&#039;Ammunition&#039;&#039;&#039;: 400+ arrows and bolts&lt;br /&gt;
* Poisoned one-handed weapons&lt;br /&gt;
* Spear (for paralyzing blows)&lt;br /&gt;
* Exceptional Flute (for Discord)&lt;br /&gt;
* Mortar and pestle (for potion crafting)&lt;br /&gt;
* Stock up on healing and other potion types (ideally, 15 of each)&lt;br /&gt;
&lt;br /&gt;
==== Special Equipment ====&lt;br /&gt;
* &#039;&#039;&#039;Spectral Suit&#039;&#039;&#039;: High risk but advantageous in PvP, can bypass most mobs but requires caution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Tip&#039;&#039;&#039;: Having an optimal template and proper hotkeys significantly enhances your survival in PvP encounters.&lt;br /&gt;
&lt;br /&gt;
==== Hotkeys and Macros ====&lt;br /&gt;
Equip macros for easy toggling between gear, especially between:&lt;br /&gt;
* Bow/Composite Bow&lt;br /&gt;
* One-handed weapon + shield&lt;br /&gt;
* Two-handed weapon&lt;br /&gt;
* Leather and plate armor&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available in Zland, but here are some of the most useful:&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Reflect or Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Paralyze field, Weaken&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Fast Shooting ====&lt;br /&gt;
Utilize directional inputs for faster weapon swings. Remain still for a moment to shoot accurately at approaching enemies.&lt;br /&gt;
&lt;br /&gt;
==== Swing Reveal ====&lt;br /&gt;
If you suspect a player is nearby, swing your weapon in their direction; if they’re there, they will be hit.&lt;br /&gt;
&lt;br /&gt;
==== Para Field Corridor Technique ====&lt;br /&gt;
Cast a para field and maneuver mobs into it. Position yourself correctly to re-paralyze them with each attack.&lt;br /&gt;
&lt;br /&gt;
==== Spectral Suit Safety ====&lt;br /&gt;
* Set hotkeys to switch between regular and spectral armor quickly.&lt;br /&gt;
* Avoid using the suit in PvP situations that involve directional attacks or fast swings, as you risk accidental mob engagement.&lt;br /&gt;
* If necessary, target a mob to detonate the suit and prevent enemy acquisition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9228</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9228"/>
		<updated>2024-10-26T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Recommended Training Path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
When starting your journey, choose one character from each account to train their skills. One will become your main character, while the other two can serve as stashers or scouts.&lt;br /&gt;
&lt;br /&gt;
==== Initial Login Tips ====&lt;br /&gt;
Upon logging in, remain stationary to avoid attracting mobs. This allows you to train safely right from the start. It’s advisable to begin with &#039;&#039;&#039;Hiding&#039;&#039;&#039;, as this will enable uninterrupted tracking while you explore.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
Most of your skills will start at 85, but there is still room for training:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Aim for 50+ (80+ plus stealth is optional but time-consuming).&lt;br /&gt;
* &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Essential at 70+ to plan routes and locate hostile players.&lt;br /&gt;
* &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: At 70+, this reveals players and enhances your tracking capability against those with high hiding and stealth.&lt;br /&gt;
* &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional). This skill increases spell and weapon damage, simplifying mob defeats and reducing reagent use. Can be trained on other players or sages.&lt;br /&gt;
&lt;br /&gt;
==== Barding Skills ====&lt;br /&gt;
While more relevant in the mid-game, these skills are worth noting:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Provoke and Peacemaking&#039;&#039;&#039;: Tested at 120 skill but ineffective on mobs.&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM level, it debuffs a mob by 20% across all skills and stats, attracting aggro. &lt;br /&gt;
&lt;br /&gt;
===== Discordance Technique =====&lt;br /&gt;
Use Discord on a mob until successful, then step back one screen and repeat. At around 70 skill, you can maintain distance without moving away. &lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path for discord ===&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
==== Barding Difficulty Levels ====&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and remnants&lt;br /&gt;
* &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include demons, angels, tree fellows, reapers, tentacles, and mummies&lt;br /&gt;
* &#039;&#039;&#039;65+&#039;&#039;&#039;: Include abominations and various green mobs&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Note&#039;&#039;&#039;: At 50, zombies cease to provide gains, and at 80, remnants stop providing gains.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
In the northeast swamp, tentacles can drop valuable resources, including a bag of reagents and ore. &lt;br /&gt;
&lt;br /&gt;
==== Essential Gear ====&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Find an axe, make a club (fastest weapon), and a bow.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039;: Use a dagger on birds and angels for feathers to craft arrows.&lt;br /&gt;
* &#039;&#039;&#039;Essential Template&#039;&#039;&#039;:&lt;br /&gt;
  * Club + Shield&lt;br /&gt;
  * Leather Armor Set&lt;br /&gt;
  * Bow&lt;br /&gt;
  * Bag of reagents&lt;br /&gt;
  * Spell scrolls (target explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
  * Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
==== High-End Template ====&lt;br /&gt;
Includes all essentials plus:&lt;br /&gt;
* Bow, composite bow, and heavy crossbow (for varying range and damage)&lt;br /&gt;
* &#039;&#039;&#039;Ammunition&#039;&#039;&#039;: 400+ arrows and bolts&lt;br /&gt;
* Poisoned one-handed weapons&lt;br /&gt;
* Spear (for paralyzing blows)&lt;br /&gt;
* Exceptional Flute (for Discord)&lt;br /&gt;
* Mortar and pestle (for potion crafting)&lt;br /&gt;
* Stock up on healing and other potion types (ideally, 15 of each)&lt;br /&gt;
&lt;br /&gt;
==== Special Equipment ====&lt;br /&gt;
* &#039;&#039;&#039;Spectral Suit&#039;&#039;&#039;: High risk but advantageous in PvP, can bypass most mobs but requires caution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Tip&#039;&#039;&#039;: Having an optimal template and proper hotkeys significantly enhances your survival in PvP encounters.&lt;br /&gt;
&lt;br /&gt;
==== Hotkeys and Macros ====&lt;br /&gt;
Equip macros for easy toggling between gear, especially between:&lt;br /&gt;
* Bow/Composite Bow&lt;br /&gt;
* One-handed weapon + shield&lt;br /&gt;
* Two-handed weapon&lt;br /&gt;
* Leather and plate armor&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available in Zland, but here are some of the most useful:&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Reflect or Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Paralyze field, Weaken&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Fast Shooting ====&lt;br /&gt;
Utilize directional inputs for faster weapon swings. Remain still for a moment to shoot accurately at approaching enemies.&lt;br /&gt;
&lt;br /&gt;
==== Swing Reveal ====&lt;br /&gt;
If you suspect a player is nearby, swing your weapon in their direction; if they’re there, they will be hit.&lt;br /&gt;
&lt;br /&gt;
==== Para Field Corridor Technique ====&lt;br /&gt;
Cast a para field and maneuver mobs into it. Position yourself correctly to re-paralyze them with each attack.&lt;br /&gt;
&lt;br /&gt;
==== Spectral Suit Safety ====&lt;br /&gt;
* Set hotkeys to switch between regular and spectral armor quickly.&lt;br /&gt;
* Avoid using the suit in PvP situations that involve directional attacks or fast swings, as you risk accidental mob engagement.&lt;br /&gt;
* If necessary, target a mob to detonate the suit and prevent enemy acquisition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9227</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9227"/>
		<updated>2024-10-26T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots:&lt;br /&gt;
* NUM 7 - Slot 1, Ability 1 (WEST)&lt;br /&gt;
* NUM 8 - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
When starting your journey, choose one character from each account to train their skills. One will become your main character, while the other two can serve as stashers or scouts.&lt;br /&gt;
&lt;br /&gt;
==== Initial Login Tips ====&lt;br /&gt;
Upon logging in, remain stationary to avoid attracting mobs. This allows you to train safely right from the start. It’s advisable to begin with &#039;&#039;&#039;Hiding&#039;&#039;&#039;, as this will enable uninterrupted tracking while you explore.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
Most of your skills will start at 85, but there is still room for training:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Aim for 50+ (80+ plus stealth is optional but time-consuming).&lt;br /&gt;
* &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Essential at 70+ to plan routes and locate hostile players.&lt;br /&gt;
* &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: At 70+, this reveals players and enhances your tracking capability against those with high hiding and stealth.&lt;br /&gt;
* &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional). This skill increases spell and weapon damage, simplifying mob defeats and reducing reagent use. Can be trained on other players or sages.&lt;br /&gt;
&lt;br /&gt;
==== Barding Skills ====&lt;br /&gt;
While more relevant in the mid-game, these skills are worth noting:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Provoke and Peacemaking&#039;&#039;&#039;: Tested at 120 skill but ineffective on mobs.&lt;br /&gt;
* &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM level, it debuffs a mob by 20% across all skills and stats, attracting aggro. &lt;br /&gt;
&lt;br /&gt;
===== Discordance Technique =====&lt;br /&gt;
Use Discord on a mob until successful, then step back one screen and repeat. At around 70 skill, you can maintain distance without moving away. &lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
==== Barding Difficulty Levels ====&lt;br /&gt;
* &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
* &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and remnants&lt;br /&gt;
* &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
* &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include demons, angels, tree fellows, reapers, tentacles, and mummies&lt;br /&gt;
* &#039;&#039;&#039;65+&#039;&#039;&#039;: Include abominations and various green mobs&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Note&#039;&#039;&#039;: At 50, zombies cease to provide gains, and at 80, remnants stop providing gains.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
In the northeast swamp, tentacles can drop valuable resources, including a bag of reagents and ore. &lt;br /&gt;
&lt;br /&gt;
==== Essential Gear ====&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Find an axe, make a club (fastest weapon), and a bow.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039;: Use a dagger on birds and angels for feathers to craft arrows.&lt;br /&gt;
* &#039;&#039;&#039;Essential Template&#039;&#039;&#039;:&lt;br /&gt;
  * Club + Shield&lt;br /&gt;
  * Leather Armor Set&lt;br /&gt;
  * Bow&lt;br /&gt;
  * Bag of reagents&lt;br /&gt;
  * Spell scrolls (target explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
  * Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
==== High-End Template ====&lt;br /&gt;
Includes all essentials plus:&lt;br /&gt;
* Bow, composite bow, and heavy crossbow (for varying range and damage)&lt;br /&gt;
* &#039;&#039;&#039;Ammunition&#039;&#039;&#039;: 400+ arrows and bolts&lt;br /&gt;
* Poisoned one-handed weapons&lt;br /&gt;
* Spear (for paralyzing blows)&lt;br /&gt;
* Exceptional Flute (for Discord)&lt;br /&gt;
* Mortar and pestle (for potion crafting)&lt;br /&gt;
* Stock up on healing and other potion types (ideally, 15 of each)&lt;br /&gt;
&lt;br /&gt;
==== Special Equipment ====&lt;br /&gt;
* &#039;&#039;&#039;Spectral Suit&#039;&#039;&#039;: High risk but advantageous in PvP, can bypass most mobs but requires caution.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;&#039;&#039;Tip&#039;&#039;&#039;: Having an optimal template and proper hotkeys significantly enhances your survival in PvP encounters.&lt;br /&gt;
&lt;br /&gt;
==== Hotkeys and Macros ====&lt;br /&gt;
Equip macros for easy toggling between gear, especially between:&lt;br /&gt;
* Bow/Composite Bow&lt;br /&gt;
* One-handed weapon + shield&lt;br /&gt;
* Two-handed weapon&lt;br /&gt;
* Leather and plate armor&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available in Zland, but here are some of the most useful:&lt;br /&gt;
* &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Reflect or Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Paralyze field, Weaken&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
==== Fast Shooting ====&lt;br /&gt;
Utilize directional inputs for faster weapon swings. Remain still for a moment to shoot accurately at approaching enemies.&lt;br /&gt;
&lt;br /&gt;
==== Swing Reveal ====&lt;br /&gt;
If you suspect a player is nearby, swing your weapon in their direction; if they’re there, they will be hit.&lt;br /&gt;
&lt;br /&gt;
==== Para Field Corridor Technique ====&lt;br /&gt;
Cast a para field and maneuver mobs into it. Position yourself correctly to re-paralyze them with each attack.&lt;br /&gt;
&lt;br /&gt;
==== Spectral Suit Safety ====&lt;br /&gt;
* Set hotkeys to switch between regular and spectral armor quickly.&lt;br /&gt;
* Avoid using the suit in PvP situations that involve directional attacks or fast swings, as you risk accidental mob engagement.&lt;br /&gt;
* If necessary, target a mob to detonate the suit and prevent enemy acquisition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tameables_(Overdrive)&amp;diff=9193</id>
		<title>Tameables (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tameables_(Overdrive)&amp;diff=9193"/>
		<updated>2024-10-05T16:42:44Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Mustangs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mustangs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Taming Requirements&lt;br /&gt;
! Follower Slots&lt;br /&gt;
|-&lt;br /&gt;
| Earth Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Fire Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Forest Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ice Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Snow Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Water Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Wind Mustang&lt;br /&gt;
| 80 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Tameables ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Taming Requirements&lt;br /&gt;
! Follower Slots&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Turkey&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Turkey&lt;br /&gt;
| 75&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ant&lt;br /&gt;
| 80&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hart&lt;br /&gt;
| 90&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ant&lt;br /&gt;
| 80&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bear&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Condor&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Condor&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Elephant&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Fox&lt;br /&gt;
| 100&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kirin&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Polar Bear&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Steed&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Steed&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Steed&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Toad&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bat Dragon&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Beetle&lt;br /&gt;
| 100&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Fox&lt;br /&gt;
| 100&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hound&lt;br /&gt;
| 110&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Seahorse&lt;br /&gt;
| 110&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Toad&lt;br /&gt;
| 110&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale&lt;br /&gt;
| 110&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hound&lt;br /&gt;
| 110&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kirin&lt;br /&gt;
| 110&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Night Bear&lt;br /&gt;
| 110&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Seahorse&lt;br /&gt;
| 110&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Seahorse&lt;br /&gt;
| 110&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Spikefiend&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Toad&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Fox&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Zebra&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Zebra&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ant&lt;br /&gt;
| 120&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Arachnid&lt;br /&gt;
| 125&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bat Dragon&lt;br /&gt;
| 125&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Camel&lt;br /&gt;
| 125&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale&lt;br /&gt;
| 130&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Condor&lt;br /&gt;
| 130&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| 130&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hart&lt;br /&gt;
| 130&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hound&lt;br /&gt;
| 130&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Kirin&lt;br /&gt;
| 130&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Steed&lt;br /&gt;
| 130&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Terathan&lt;br /&gt;
| 130&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Tigerlope&lt;br /&gt;
| 130&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Arachnid&lt;br /&gt;
| 130&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Bat Dragon&lt;br /&gt;
| 130&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dragon&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hart&lt;br /&gt;
| 140&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hydra&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Knight Mare&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Seahorse&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Tigerlope&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ant&lt;br /&gt;
| 140&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Bone Dragon&lt;br /&gt;
| 150&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Elephant&lt;br /&gt;
| 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Emu&lt;br /&gt;
| 150&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Hydra&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Raptor&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Steed&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Terathan&lt;br /&gt;
| 150&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn&lt;br /&gt;
| 155&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Crawdad&lt;br /&gt;
| 160&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Arachnid&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Clydesdale&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hydra&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Seahorse&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Steed&lt;br /&gt;
| 160&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mailbox&amp;diff=9191</id>
		<title>Mailbox</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mailbox&amp;diff=9191"/>
		<updated>2024-10-05T16:09:54Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description== &lt;br /&gt;
&lt;br /&gt;
The new mailbox system is a game changer for trading, particularly with players in different time zones where coordinating meetups can be challenging. &lt;br /&gt;
&lt;br /&gt;
This system will enable you to send messages and trade items with ease. Sending items will incur a small fee, while selling items will involve a percentage-based fee on the total sale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mailbox Locations== &lt;br /&gt;
Starting out the mailbox will be available in all major cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sending a Message:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Message.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sending an Item:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Sending Item.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling Items:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Sell Item.png]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mailbox&amp;diff=9190</id>
		<title>Mailbox</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mailbox&amp;diff=9190"/>
		<updated>2024-10-05T16:09:46Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description&lt;br /&gt;
== &lt;br /&gt;
The new mailbox system is a game changer for trading, particularly with players in different time zones where coordinating meetups can be challenging. &lt;br /&gt;
&lt;br /&gt;
This system will enable you to send messages and trade items with ease. Sending items will incur a small fee, while selling items will involve a percentage-based fee on the total sale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mailbox Locations== &lt;br /&gt;
Starting out the mailbox will be available in all major cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sending a Message:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Message.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sending an Item:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Sending Item.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling Items:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Sell Item.png]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Mailbox&amp;diff=9189</id>
		<title>Mailbox</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Mailbox&amp;diff=9189"/>
		<updated>2024-10-05T16:08:48Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new mailbox system is a game changer for trading, particularly with players in different time zones where coordinating meetups can be challenging. &lt;br /&gt;
&lt;br /&gt;
This system will enable you to send messages and trade items with ease. Sending items will incur a small fee, while selling items will involve a percentage-based fee on the total sale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mailbox Location:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sending a Message:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Message.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sending an Item:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Sending Item.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling Items:&lt;br /&gt;
&lt;br /&gt;
[[image:Mailbox - Sell Item.png]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Add_Ons)&amp;diff=9125</id>
		<title>Prestige Mastery Gear (Add Ons)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Add_Ons)&amp;diff=9125"/>
		<updated>2024-10-05T02:57:36Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Begging&lt;br /&gt;
*Camping&lt;br /&gt;
*Cartography&lt;br /&gt;
*Forensics&lt;br /&gt;
*ItemID&lt;br /&gt;
*TasteID&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
*Armslore&lt;br /&gt;
*Anatomy&lt;br /&gt;
*Archery&lt;br /&gt;
*Fencing&lt;br /&gt;
*Healing&lt;br /&gt;
*Macing&lt;br /&gt;
*Parry&lt;br /&gt;
*Swords&lt;br /&gt;
*Tactics&lt;br /&gt;
*Wrestling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trade Skills==&lt;br /&gt;
&lt;br /&gt;
*Alchemy&lt;br /&gt;
*Blacksmith&lt;br /&gt;
*Fletching&lt;br /&gt;
*Carpentry&lt;br /&gt;
*Cooking&lt;br /&gt;
*Inscribe&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Mining&lt;br /&gt;
*Tailoring&lt;br /&gt;
*Tinkering&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*Eval Int&lt;br /&gt;
*Magery&lt;br /&gt;
*Meditation&lt;br /&gt;
*Magic Resist&lt;br /&gt;
*Spirit Speak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wilderness==&lt;br /&gt;
&lt;br /&gt;
*Animal Lore&lt;br /&gt;
*Animal Taming&lt;br /&gt;
*Fishing&lt;br /&gt;
*Herding&lt;br /&gt;
*Tracking&lt;br /&gt;
*Veterinary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thieving==&lt;br /&gt;
*Hiding&lt;br /&gt;
*Lockpicking&lt;br /&gt;
*Poisoning&lt;br /&gt;
*Remove Trap&lt;br /&gt;
*Snooping&lt;br /&gt;
*Stealing&lt;br /&gt;
*Stealth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
*Discordance&lt;br /&gt;
*Musicianship&lt;br /&gt;
*Peacemaking&lt;br /&gt;
*Provocation&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Add_Ons)&amp;diff=9124</id>
		<title>Prestige Mastery Gear (Add Ons)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Prestige_Mastery_Gear_(Add_Ons)&amp;diff=9124"/>
		<updated>2024-10-05T02:45:10Z</updated>

		<summary type="html">&lt;p&gt;Athleet: Created page with &amp;quot;== Description ==  Prestige Mastery Gear are equipable items that raise your Skill while wearing them.   Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work.   Here are the Skills that will have Add Ons  {| class=&amp;quot;wikitable sortable&amp;quot; ! Miscellaneous Skills |- |Armslore |- |Begging |- |Camping |- |Cartography |- |Forensics |- |ItemID |- |TasteID |-   {| class=&amp;quot;wikitable sortable&amp;quot; !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Prestige Mastery Gear are equipable items that raise your Skill while wearing them. &lt;br /&gt;
&lt;br /&gt;
Many of the new aspects of the expansion require your skill to be beyond 120 skill so these additional items are needed to make the system work. &lt;br /&gt;
&lt;br /&gt;
Here are the Skills that will have Add Ons&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Miscellaneous Skills&lt;br /&gt;
|-&lt;br /&gt;
|Armslore&lt;br /&gt;
|-&lt;br /&gt;
|Begging&lt;br /&gt;
|-&lt;br /&gt;
|Camping&lt;br /&gt;
|-&lt;br /&gt;
|Cartography&lt;br /&gt;
|-&lt;br /&gt;
|Forensics&lt;br /&gt;
|-&lt;br /&gt;
|ItemID&lt;br /&gt;
|-&lt;br /&gt;
|TasteID&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Combat Skills&lt;br /&gt;
|-&lt;br /&gt;
|Armslore&lt;br /&gt;
|-&lt;br /&gt;
|Anatomy&lt;br /&gt;
|-&lt;br /&gt;
|Archery&lt;br /&gt;
|-&lt;br /&gt;
|Fencing&lt;br /&gt;
|-&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Macing&lt;br /&gt;
|-&lt;br /&gt;
|Parry&lt;br /&gt;
|-&lt;br /&gt;
|Swords&lt;br /&gt;
|-&lt;br /&gt;
|Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Wrestling&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Trade Skills&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
|Fletching&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Inscribe&lt;br /&gt;
|-&lt;br /&gt;
|Lumberjack&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
|-&lt;br /&gt;
|Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|Tinkering&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Magic&lt;br /&gt;
|-&lt;br /&gt;
|Eval Int&lt;br /&gt;
|-&lt;br /&gt;
|Magery&lt;br /&gt;
|-&lt;br /&gt;
|Meditation&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Speak&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Wilderness&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore&lt;br /&gt;
|-&lt;br /&gt;
|Animal Taming&lt;br /&gt;
|-&lt;br /&gt;
|Fishing&lt;br /&gt;
|-&lt;br /&gt;
|Herding&lt;br /&gt;
|-&lt;br /&gt;
|Tracking&lt;br /&gt;
|-&lt;br /&gt;
|Veterinary&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thieving&lt;br /&gt;
|-&lt;br /&gt;
|Hiding&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicking&lt;br /&gt;
|-&lt;br /&gt;
|Poisoning&lt;br /&gt;
|-&lt;br /&gt;
|Remove Trap&lt;br /&gt;
|-&lt;br /&gt;
|Snooping&lt;br /&gt;
|-&lt;br /&gt;
|Stealing&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Bard&lt;br /&gt;
|-&lt;br /&gt;
|Discordance&lt;br /&gt;
|-&lt;br /&gt;
|Musicianship&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaking&lt;br /&gt;
|-&lt;br /&gt;
|Provocation&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9123</id>
		<title>Ores (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9123"/>
		<updated>2024-10-05T02:25:04Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Mining Overdrive Ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mining Overdrive Ores==&lt;br /&gt;
To mine the most difficult ores you must obtain &amp;quot; Prestige Mastery Gear &amp;quot; &lt;br /&gt;
&lt;br /&gt;
This mastery gear is obtained from defeating monsters around the world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium&lt;br /&gt;
| 55&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 70&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Nickel&lt;br /&gt;
| 85&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| 95&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Zirconium&lt;br /&gt;
| 107&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Carbon&lt;br /&gt;
| 110&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 112&lt;br /&gt;
| 134&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mercury&lt;br /&gt;
| 114&lt;br /&gt;
| 136&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| 116&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| Beryllium&lt;br /&gt;
| 118&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorus&lt;br /&gt;
| 120&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| 122&lt;br /&gt;
| 147&lt;br /&gt;
|-&lt;br /&gt;
| Chromium&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Manganese&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| 152&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| 152&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Silicon&lt;br /&gt;
| 164&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Kryptonite&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Plutonium&lt;br /&gt;
| 175&lt;br /&gt;
| 195&lt;br /&gt;
|-&lt;br /&gt;
| Uranium&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9122</id>
		<title>Ores (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9122"/>
		<updated>2024-10-05T02:24:58Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Mining Overdrive Ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mining Overdrive Ores==&lt;br /&gt;
To mine the most difficult ores you must obtain &amp;quot; Prestige Mastery Gear &amp;quot; &lt;br /&gt;
This mastery gear is obtained from defeating monsters around the world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium&lt;br /&gt;
| 55&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 70&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Nickel&lt;br /&gt;
| 85&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| 95&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Zirconium&lt;br /&gt;
| 107&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Carbon&lt;br /&gt;
| 110&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 112&lt;br /&gt;
| 134&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mercury&lt;br /&gt;
| 114&lt;br /&gt;
| 136&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| 116&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| Beryllium&lt;br /&gt;
| 118&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorus&lt;br /&gt;
| 120&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| 122&lt;br /&gt;
| 147&lt;br /&gt;
|-&lt;br /&gt;
| Chromium&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Manganese&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| 152&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| 152&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Silicon&lt;br /&gt;
| 164&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Kryptonite&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Plutonium&lt;br /&gt;
| 175&lt;br /&gt;
| 195&lt;br /&gt;
|-&lt;br /&gt;
| Uranium&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Alloys&amp;diff=9121</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Alloys&amp;diff=9121"/>
		<updated>2024-10-05T02:23:37Z</updated>

		<summary type="html">&lt;p&gt;Athleet: Athleet moved page Alloys to Alloys ( Overdrive )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alloys ( Overdrive )]]&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Alloys_(Overdrive)&amp;diff=9120</id>
		<title>Alloys (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Alloys_(Overdrive)&amp;diff=9120"/>
		<updated>2024-10-05T02:23:37Z</updated>

		<summary type="html">&lt;p&gt;Athleet: Athleet moved page Alloys to Alloys ( Overdrive )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Alloys are used to forge some of the strongest armors in the game. &lt;br /&gt;
&lt;br /&gt;
To create them, you need to smelt various ores in the smelter and allow them to combine in the smeltery tank. &lt;br /&gt;
&lt;br /&gt;
After adding the necessary ores to your smeltery, select &amp;quot;Change Resource&amp;quot; to choose which materials you want to turn into ingots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alloys==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Alloy&lt;br /&gt;
! Temperature&lt;br /&gt;
! Heat&lt;br /&gt;
! Required ore&lt;br /&gt;
! Produces&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Marine &lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Cobalt (3) Aluminum (1)&lt;br /&gt;
| 4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Copper (3) Iron (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Steel &lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Iron (2) Aluminium (1)&lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Brass&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Copper (3) Zinc (1) &lt;br /&gt;
| 4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Cupronickel&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Copper (2) Nickel (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Iron (3) Silver (1) &lt;br /&gt;
| 4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Velvet&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Nickel (3) Tin (2) &lt;br /&gt;
| 5 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Lava Rock &lt;br /&gt;
| 2500° &lt;br /&gt;
| 10&lt;br /&gt;
| Mercury (2) Lead (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Shakudo &lt;br /&gt;
| 2500° &lt;br /&gt;
| 20&lt;br /&gt;
| Gold (2) Copper (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Opiate &lt;br /&gt;
| 2500° &lt;br /&gt;
| 20&lt;br /&gt;
| Zirconium (2) Beryllium (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Delta &lt;br /&gt;
| 3000° &lt;br /&gt;
| 20&lt;br /&gt;
| Mercury (3) Zirconium (2) &lt;br /&gt;
| 5 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Polymer &lt;br /&gt;
| 3000° &lt;br /&gt;
| 20&lt;br /&gt;
| Carbon (2) Platinum (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Glass &lt;br /&gt;
| 3500° &lt;br /&gt;
| 30&lt;br /&gt;
| Silicon (3) Zirconium (2) &lt;br /&gt;
| 5 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite &lt;br /&gt;
| 3500° &lt;br /&gt;
| 30&lt;br /&gt;
| Chromium (2) Titanium (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Ragnarock &lt;br /&gt;
| 4000°&lt;br /&gt;
| 30&lt;br /&gt;
|  Kryptonite (1) Gold (1) Titanium (1)&lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Atomic &lt;br /&gt;
| 4000° &lt;br /&gt;
| 50&lt;br /&gt;
| Uranium (1) Plutonium (1) Kryptonite (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9119</id>
		<title>Ores (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9119"/>
		<updated>2024-10-05T02:16:50Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Mining Overdrive Ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mining Overdrive Ores==&lt;br /&gt;
To mine the most difficult ores you must obtain &amp;quot; Prestige Mastery Gear &amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium&lt;br /&gt;
| 55&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 70&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Nickel&lt;br /&gt;
| 85&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| 95&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Zirconium&lt;br /&gt;
| 107&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Carbon&lt;br /&gt;
| 110&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 112&lt;br /&gt;
| 134&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mercury&lt;br /&gt;
| 114&lt;br /&gt;
| 136&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| 116&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| Beryllium&lt;br /&gt;
| 118&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorus&lt;br /&gt;
| 120&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| 122&lt;br /&gt;
| 147&lt;br /&gt;
|-&lt;br /&gt;
| Chromium&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Manganese&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| 152&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| 152&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Silicon&lt;br /&gt;
| 164&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Kryptonite&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Plutonium&lt;br /&gt;
| 175&lt;br /&gt;
| 195&lt;br /&gt;
|-&lt;br /&gt;
| Uranium&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9118</id>
		<title>Ores (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9118"/>
		<updated>2024-10-05T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Mining Overdrive Ores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mining Overdrive Ores==&lt;br /&gt;
To mine the most difficult ores you must obtain &amp;quot; Prestige Mastery Gear &amp;quot; &lt;br /&gt;
&lt;br /&gt;
These rare items drop from treasure bags and will increase your mining skill to mine the rarest ores in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium&lt;br /&gt;
| 55&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 70&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Nickel&lt;br /&gt;
| 85&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| 95&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Zirconium&lt;br /&gt;
| 107&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Carbon&lt;br /&gt;
| 110&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 112&lt;br /&gt;
| 134&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mercury&lt;br /&gt;
| 114&lt;br /&gt;
| 136&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| 116&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| Beryllium&lt;br /&gt;
| 118&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorus&lt;br /&gt;
| 120&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| 122&lt;br /&gt;
| 147&lt;br /&gt;
|-&lt;br /&gt;
| Chromium&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Manganese&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| 152&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| 152&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Silicon&lt;br /&gt;
| 164&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Kryptonite&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Plutonium&lt;br /&gt;
| 175&lt;br /&gt;
| 195&lt;br /&gt;
|-&lt;br /&gt;
| Uranium&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9117</id>
		<title>Ores (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9117"/>
		<updated>2024-10-05T02:16:24Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mining Overdrive Ores==&lt;br /&gt;
To mine the most difficult ores you must obtain &amp;quot; Prestige Mastery Gear &amp;quot; &lt;br /&gt;
These rare items drop from treasure bags and will increase your mining skill to mine the rarest ores in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium&lt;br /&gt;
| 55&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 70&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Nickel&lt;br /&gt;
| 85&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| 95&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Zirconium&lt;br /&gt;
| 107&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Carbon&lt;br /&gt;
| 110&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 112&lt;br /&gt;
| 134&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mercury&lt;br /&gt;
| 114&lt;br /&gt;
| 136&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| 116&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| Beryllium&lt;br /&gt;
| 118&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorus&lt;br /&gt;
| 120&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| 122&lt;br /&gt;
| 147&lt;br /&gt;
|-&lt;br /&gt;
| Chromium&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Manganese&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| 152&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| 152&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Silicon&lt;br /&gt;
| 164&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Kryptonite&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Plutonium&lt;br /&gt;
| 175&lt;br /&gt;
| 195&lt;br /&gt;
|-&lt;br /&gt;
| Uranium&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9116</id>
		<title>Ores (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Ores_(Overdrive)&amp;diff=9116"/>
		<updated>2024-10-05T02:10:43Z</updated>

		<summary type="html">&lt;p&gt;Athleet: Created page with &amp;quot; {| class=&amp;quot;wikitable sortable&amp;quot; ! Ore ! Minimum Skill ! Max skill |- | Aluminium | 55 | 90 |- | Cobalt | 70 | 95 |- | Nickel | 85 | 110 |- | Copper | 90 | 115 |- | Zinc | 95 | 120 |- | Tin | 100 | 125 |- | Gold | 105 | 120 |- | Zirconium | 107 | 132 |- | Carbon | 110 | 132 |- | Silver | 112 | 134 |- |- | Mercury | 114 | 136 |- | Lead | 116 | 138 |- | Beryllium | 118 | 140 |- | Phosphorus | 120 | 145 |- | Platinum | 122 | 147 |- | Chromium | 125 | 140 |- | Manganese | 140...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ore&lt;br /&gt;
! Minimum Skill&lt;br /&gt;
! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium&lt;br /&gt;
| 55&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| 70&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Nickel&lt;br /&gt;
| 85&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Copper&lt;br /&gt;
| 90&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| Zinc&lt;br /&gt;
| 95&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Tin&lt;br /&gt;
| 100&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| Gold&lt;br /&gt;
| 105&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| Zirconium&lt;br /&gt;
| 107&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Carbon&lt;br /&gt;
| 110&lt;br /&gt;
| 132&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 112&lt;br /&gt;
| 134&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mercury&lt;br /&gt;
| 114&lt;br /&gt;
| 136&lt;br /&gt;
|-&lt;br /&gt;
| Lead&lt;br /&gt;
| 116&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| Beryllium&lt;br /&gt;
| 118&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorus&lt;br /&gt;
| 120&lt;br /&gt;
| 145&lt;br /&gt;
|-&lt;br /&gt;
| Platinum&lt;br /&gt;
| 122&lt;br /&gt;
| 147&lt;br /&gt;
|-&lt;br /&gt;
| Chromium&lt;br /&gt;
| 125&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| Manganese&lt;br /&gt;
| 140&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| Titanium&lt;br /&gt;
| 152&lt;br /&gt;
| 177&lt;br /&gt;
|-&lt;br /&gt;
| Tungsten&lt;br /&gt;
| 152&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Silicon&lt;br /&gt;
| 164&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| Kryptonite&lt;br /&gt;
| 170&lt;br /&gt;
| 190&lt;br /&gt;
|-&lt;br /&gt;
| Plutonium&lt;br /&gt;
| 175&lt;br /&gt;
| 195&lt;br /&gt;
|-&lt;br /&gt;
| Uranium&lt;br /&gt;
| 180&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Alloys_(Overdrive)&amp;diff=9099</id>
		<title>Alloys (Overdrive)</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Alloys_(Overdrive)&amp;diff=9099"/>
		<updated>2024-10-03T13:47:32Z</updated>

		<summary type="html">&lt;p&gt;Athleet: Created page with &amp;quot;==Description== Alloys are used to forge some of the strongest armors in the game.   To create them, you need to smelt various ores in the smelter and allow them to combine in the smeltery tank.   After adding the necessary ores to your smeltery, select &amp;quot;Change Resource&amp;quot; to choose which materials you want to turn into ingots.     ==Alloys==   {| class=&amp;quot;wikitable sortable&amp;quot; ! Alloy ! Temperature ! Heat ! Required ore ! Produces |- | Aqua Marine  | 2000°  | 10 | Cobalt (3)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Alloys are used to forge some of the strongest armors in the game. &lt;br /&gt;
&lt;br /&gt;
To create them, you need to smelt various ores in the smelter and allow them to combine in the smeltery tank. &lt;br /&gt;
&lt;br /&gt;
After adding the necessary ores to your smeltery, select &amp;quot;Change Resource&amp;quot; to choose which materials you want to turn into ingots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alloys==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Alloy&lt;br /&gt;
! Temperature&lt;br /&gt;
! Heat&lt;br /&gt;
! Required ore&lt;br /&gt;
! Produces&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Marine &lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Cobalt (3) Aluminum (1)&lt;br /&gt;
| 4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Bronze&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Copper (3) Iron (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Steel &lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Iron (2) Aluminium (1)&lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Brass&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Copper (3) Zinc (1) &lt;br /&gt;
| 4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Cupronickel&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Copper (2) Nickel (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Iron (3) Silver (1) &lt;br /&gt;
| 4 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Velvet&lt;br /&gt;
| 2000° &lt;br /&gt;
| 10&lt;br /&gt;
| Nickel (3) Tin (2) &lt;br /&gt;
| 5 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Lava Rock &lt;br /&gt;
| 2500° &lt;br /&gt;
| 10&lt;br /&gt;
| Mercury (2) Lead (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Shakudo &lt;br /&gt;
| 2500° &lt;br /&gt;
| 20&lt;br /&gt;
| Gold (2) Copper (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Opiate &lt;br /&gt;
| 2500° &lt;br /&gt;
| 20&lt;br /&gt;
| Zirconium (2) Beryllium (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Delta &lt;br /&gt;
| 3000° &lt;br /&gt;
| 20&lt;br /&gt;
| Mercury (3) Zirconium (2) &lt;br /&gt;
| 5 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Polymer &lt;br /&gt;
| 3000° &lt;br /&gt;
| 20&lt;br /&gt;
| Carbon (2) Platinum (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Fiber Glass &lt;br /&gt;
| 3500° &lt;br /&gt;
| 30&lt;br /&gt;
| Silicon (3) Zirconium (2) &lt;br /&gt;
| 5 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Dragonite &lt;br /&gt;
| 3500° &lt;br /&gt;
| 30&lt;br /&gt;
| Chromium (2) Titanium (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Ragnarock &lt;br /&gt;
| 4000°&lt;br /&gt;
| 30&lt;br /&gt;
|  Kryptonite (1) Gold (1) Titanium (1)&lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Atomic &lt;br /&gt;
| 4000° &lt;br /&gt;
| 50&lt;br /&gt;
| Uranium (1) Plutonium (1) Kryptonite (1) &lt;br /&gt;
| 3 Ingots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Guilded_image_b8eb50f47eb952b2f4f9fe0d957278fb.png&amp;diff=9098</id>
		<title>File:Guilded image b8eb50f47eb952b2f4f9fe0d957278fb.png</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Guilded_image_b8eb50f47eb952b2f4f9fe0d957278fb.png&amp;diff=9098"/>
		<updated>2024-10-03T02:32:57Z</updated>

		<summary type="html">&lt;p&gt;Athleet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9097</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9097"/>
		<updated>2024-10-03T02:17:15Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Upgrading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|300px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9096</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9096"/>
		<updated>2024-10-03T02:17:09Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Interactive options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|300px]]&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|300px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9095</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9095"/>
		<updated>2024-10-03T02:17:02Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Interactive options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|300px]]&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|400px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9094</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9094"/>
		<updated>2024-10-03T02:16:53Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Oxygen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|300px]]&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|200px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9093</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9093"/>
		<updated>2024-10-03T02:16:46Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Leveling Up the Meta Smeltery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|300px]]&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|200px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9092</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9092"/>
		<updated>2024-10-03T02:16:39Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|300px]]&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|200px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9091</id>
		<title>Smeltery</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Smeltery&amp;diff=9091"/>
		<updated>2024-10-03T02:09:07Z</updated>

		<summary type="html">&lt;p&gt;Athleet: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The Meta Smeltery offers a unique method for converting ore into ingots using logs and oxygen as fuel. It features seven levels: Crumbling Smeltery, Barely Functioning Smeltery, Run-Down Smeltery, Somewhat Functioning Smeltery, Oiled Smeltery, Efficient Smeltery, and Supremely Efficient Smeltery.&lt;br /&gt;
Each level enhances various attributes, including efficiency, fuel efficiency, columns, rows, capacity, heat capacity, output speed, input weight, output weight, and maximum heat.&lt;br /&gt;
Each ore has specific requirements for melting, while each log provides a temperature and heat rating. To view these details, simply hover your mouse over any ore or log.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 002ec55a64c9a75d7fb0f4c66c3c3731.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
To craft the smeltery, purchase the &amp;quot;Making Valuables with Stonecrafting&amp;quot; book, along with a mallet and chisel from a stonecrafter located in all major cities.&lt;br /&gt;
Once you have the book and know the crafting recipe, use the mallet and chisel to create a smeltery frame. You&#039;ll need a minimum of 60 carpentry skill and 10 stones to get started.&lt;br /&gt;
After crafting the smeltery frame, place it in your home and start building! Click once on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Target the smeltery frame, and you&#039;ll see rocks flying as you progress.&lt;br /&gt;
Once your smeltery is built, it’s time to create an ingot cast. For this, you&#039;ll need 1,000 ingots and a minimum blacksmithing skill of 80. You can then apply this in the top left menu by selecting &amp;quot;Add Cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 0402e18e8a9cd1362132c09711aca6e4.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Leveling Up the Meta Smeltery==&lt;br /&gt;
Now that you’ve completed the initial steps of building the smeltery, it’s time to level it up. To do this, double-click the smeltery to open the smeltery menu (ensure you&#039;re using the Experimental Client).&lt;br /&gt;
At the base of the smeltery, you’ll find two boxes: “Smeltery Input,” where you’ll place your fuel and ore, and “Smeltery Output,” where your finished products will be sent.&lt;br /&gt;
For a level 1 smeltery, the maximum heat is 1,000°. A regular log provides 1,000° and has a heat rating of 1. Iron ore also requires 1,000° and consumes 1 heat rating. Start by adding these items to the Smeltery Input box to initiate the smelting process and accumulate experience, as shown in the &amp;quot;XP&amp;quot; bar at the bottom of the smeltery menu.&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image 9a4e4b650af50974d8f40e884a973404.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Upgrading ==&lt;br /&gt;
To upgrade the smeltery, you first need to completely fill the XP bar at the bottom of the smeltery. Once you’ve done that, start the upgrade by clicking on the mallet and chisel, then select &amp;quot;Use on Object.&amp;quot; Next, target the smeltery. Please note that upgrading will require stones.&lt;br /&gt;
[[File:Guilded image a8a8d89d3e3b7402f7850df70ed4957f.png|300px]]&lt;br /&gt;
== Oxygen ==&lt;br /&gt;
Oxygen can be obtained by defeating air elementals. These bottles of air serve as a fuel, raising the temperature by 500 degrees. However, using this item will result in a heat loss of 1000, though you will regain 200 in return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image b12f3f3447b954b3961ae00f91446453.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Interactive options ==&lt;br /&gt;
&lt;br /&gt;
Add Items to Smelt: This will place your ore in the smeltery to begin the process.&lt;br /&gt;
Add Fuel: Selecting this option lets you choose any log or oxygen from your backpack.&lt;br /&gt;
Add Cast: This allows you to select your cast and apply it to the smeltery.&lt;br /&gt;
Change Resource: You can add multiple ores to the tank, which is also how you craft alloys. By choosing this option, you can decide which ores will be turned into ingots.&lt;br /&gt;
Dump Fuel: This will remove all fuel from inside the smeltery.&lt;br /&gt;
Dump Tank: This will empty all accumulated ore from the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Guilded image e144d933df23bfe6e0b2a66d519ea720.png|200px]]&lt;br /&gt;
﻿&lt;/div&gt;</summary>
		<author><name>Athleet</name></author>
	</entry>
</feed>