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	<title>Ultima Online Forever Wiki - User contributions [en]</title>
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	<updated>2026-10-23T00:36:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://uoforever.com/wiki/index.php?title=House_Decay&amp;diff=9671</id>
		<title>House Decay</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=House_Decay&amp;diff=9671"/>
		<updated>2025-04-23T00:37:03Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Player]][[Category:Housing]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Custom placed houses in Ultima Online Forever must be refreshed regularly to prevent them from decaying and eventually collapsing. It takes approximately 4 weeks for a house to go from newly refreshed to collapsed.&lt;br /&gt;
&lt;br /&gt;
==Refreshing==&lt;br /&gt;
To refresh, the owner, a co-owner, bi-owner or friend of the house can:&lt;br /&gt;
* Double click the house sign&lt;br /&gt;
* Use a house teleporter tile&lt;br /&gt;
* Open one of the house doors&lt;br /&gt;
&lt;br /&gt;
Upon refreshing, you will receive the message: &amp;quot;Your house&#039;s age and contents have been refreshed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
[[File:Signstate.png|right]]&lt;br /&gt;
To view the stage a house is in, simply single click the house sign but note that ghosts cannot view the state of a houses decay. A delay has also been added to prevent people from using scripts to click house signs too frequently. If you click the sign too often, you will be disconnected - Be conservative with your clicking!&lt;br /&gt;
&lt;br /&gt;
The decay stages are as follows:&lt;br /&gt;
&lt;br /&gt;
* Like New: Approximately 1 hour&lt;br /&gt;
* Slightly Worn: Approximately 1 week&lt;br /&gt;
* Somewhat Worn: Approximately 1 week&lt;br /&gt;
* Fairly Worn: Approximately 1 week&lt;br /&gt;
* Greatly Worn: Approximately 1 week&lt;br /&gt;
* In Danger of Collapsing (IDOC): Random amount of time between 6 and 7 hours&lt;br /&gt;
&lt;br /&gt;
The IDOC stage has been known to vary across the years of Ultima Online Forever and can be tweaked by the Game Masters. You are best advised to do your own investigations!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; As these are approximate values, you are advised not to take chances with house decaying. If you are planning to go away for a long period of time, consider adding a trusted friend to keep it refreshed and perhaps store you most valuable items in your character&#039;s bank box where they cannot be lost. There have been unfortunate occasions where a house refresh fell within the period of a server revert!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t think that your house decay won&#039;t go unnoticed. There are many &amp;quot;IDOC Hunters&amp;quot; around that will scour the lands looking for houses in decaying states. For those who do not have time to run around the lands clicking signs, there is also Norton the Building Inspector.&lt;br /&gt;
&lt;br /&gt;
==Loot Distribution==&lt;br /&gt;
Following changes made in [https://www.uoforum.com/threads/august-2017-patch-notes.97352/ August] and [https://www.uoforum.com/threads/september-2017-patch-notes.97792/ September] 2017, the loot at an IDOC will no longer drop to the ground as before. Instead every item dropped on a fallen house will have:&lt;br /&gt;
* A 50% chance at becoming over-world loot which is forwarded to any and all over world creature spawns. Over-time this means you may kill a mongbat and obtain a major item from these IDOCs.&lt;br /&gt;
* And 50% chance of that item dropping on an ettin which spawns as that house falls. If there is a lot of loot in the house, quite a few ettins will spawn - Be prepared to fight them and other IDOC hunters off!&lt;br /&gt;
&lt;br /&gt;
==Building Inspector==&lt;br /&gt;
[[File:Nortoninspector.png|150px|right]][[File:Nortoncoordinates.png|150px|right]]Norton, the building inspector can be found in Britain and for the right amount of gold he will tell you the exact coordinates to a house that is in danger of collapsing, if indeed there is currently a house in that state on the server! Some may not have anything in it at all, or some...might be filled to the brim with loot! It&#039;s up to you to go find it and battle it out against other players to reap all the rewards.&lt;br /&gt;
&lt;br /&gt;
To see if Norton has any secrets to spill simply drop gold on him in larger and larger quantities until he gives up the coordinates. 5000 gold pieces will typically give information if there is currently an IDOC. He re-rolls onto the next building every TWO hours but this is subject to change at the whim of the Game Masters. Be ready to screenshot or write down the coordinates and then go find the in danger of collapsing hovel!&lt;br /&gt;
&lt;br /&gt;
==Ageless Houses==&lt;br /&gt;
There are a handful of custom houses on the server that are ageless. These were prizes handed out during [[Raffles]]. In this state, the houses will not go through the normal decay stages and therefore does not need to be refreshed.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9668</id>
		<title>Random Dungeon Adventure</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9668"/>
		<updated>2025-03-21T10:28:12Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:Rdagate.jpg|100px|right|RDA Portal]] Random Dungeon Adventures, also known as RDAs are portals that spawn randomly through out the world. Entering one of these portals will teleport you into a dungeon containing a very powerful champion boss encounter with other monsters to clear as well. These RDA portals are blaze colored and have a fire elemental explosion effect on top of them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; While you are allowed multiple accounts on UOForever, you may not have more than ONE (1) character, dead or alive, at any given time in a single RDA. Additional characters outside an RDA portal are allowed.&lt;br /&gt;
&lt;br /&gt;
==Spawn Rate==&lt;br /&gt;
Following changes made in October 2017, RDAs have a chance to spawn from killing monsters. Two monster spawned RDAs can be active. There is a random window of 1-3 hours that a single RDA will stay open. If the RDA is not completed in that time it will close and a new one will spawn somewhere else. If a player does a single point of damage to the spawn the window will be given a 1 hour extension. If an RDA is completed within the time assigned to it, a new RDA won&#039;t spawn until that given time expires. For example, if a given RDA spawns with a 1:45 time and is found and completed in 40min the next RDA wont spawn until the full 1:45 passes.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
After damage is dealt by multiple individuals, RDA monsters will have a chance to turn into paragon forms of themselves. This increases the difficulty of the RDA significantly. The only boss capable of becoming paragon is the Dragon Progenitor.&lt;br /&gt;
&lt;br /&gt;
==Fragments==&lt;br /&gt;
[[File:portalFragment.png|100px|right|Portal Fragment]]Aside from those that spawn randomly in the land, a player can also spawn their own RDA if they have five RDA fragments. This RDA can be spawned anywhere except in player housing. The RDA fragments can be obtained by:&lt;br /&gt;
* Finishing as the top scorer in an RDA. &lt;br /&gt;
* From [[Treasure Map|Treasure Maps]] chests. The higher the map level, the greater chance of an RDA fragment.&lt;br /&gt;
* From [[Message in a Bottle|Message in a Bottle]] chests.&lt;br /&gt;
&lt;br /&gt;
==Gem of Portals==&lt;br /&gt;
[[File:gemofportals.png|100px|right|Vendor location]]This gem allows you to view portal statistics. It also allows the owner of the gem to purchase certain upgrades such as the ability to see what portals are active and the ability to receive special items. The gem can be purchased from the Unique Wares Vendor west of Britain bank for 1 million gold.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Menu===&lt;br /&gt;
[[File:RDAPortalGemMenu.PNG|100px|right|Portal Menu]]Once you have purchased the Gem you will have access to basic RDA historical data. As mentioned above you will need to open this menu from the Gem itself. The historical data available to you involves ranking and statistical data of all players that have interacted with RDAs in the past. You will be able to view these players profiles that tell you total number of RDAs completed, including data such as total damage, murders, deaths and creatures kill. Total damage done is what builds your character RDA ranking. You also have the ability to search specific characters by their name. In the bottom right of the menu you will see a button for Portal Upgrades. This is where you will go to access how to upgrade your RDA Gem to gain additional features to benefit you.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Upgrades===&lt;br /&gt;
[[File:RDAPortalUpgrades.PNG|100px|right|Portal Upgrades]]This menu in the Gem shows the two different upgrades available.&lt;br /&gt;
*&#039;&#039;&#039;Display Active Portals&#039;&#039;&#039; at 1 million gold, this upgrade then will show you what current RDA is up and active in the world to go locate. In the screenshot of the menu you will see that the RDA Lummox Dojo is up and ready to be found. If there is not an RDA showing then there is not an active RDAs currently in the world and is likely on cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Increase Drop Rates&#039;&#039;&#039; at 2 million gold, this upgrade gives a chance to influence your ability for gaining additional drops at the an RDA. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Confirmation is required, but based on past conversation it seems the way that it works is as follows. If you received the item drop in the RDA that is when the drop upgrade would attempt an upgrade roll. If the item drop went to someone without the gem then the upgrade roll would be wasted. This in mind it is most beneficial that all individuals participating have the portal gem and upgrade to provide the upgrade roll is not wasted.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
There are a number of potential rewards but don&#039;t expect to get something every time, particularly when the RDA is heavily contested!&lt;br /&gt;
[[image:Dragon_egg.png|thumb|300px]]&lt;br /&gt;
* [[Power Scrolls]] - Can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Meta_Pets#Meta_Dragon|Meta Dragon Eggs]] - Only drops in the Dragon&#039;s Peak encounter.&lt;br /&gt;
* [[Meta_Pets#Meta_Crab|Meta Crab Eggs]] - Only drops in the Shipwrecked encounter.&lt;br /&gt;
* [[Meta Pets|Meta Relics]] - As with power scrolls, relics can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - Awarded to the top scorer.&lt;br /&gt;
* [[Consumable Perks]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
[[File:CrystalMining.PNG|right]]&lt;br /&gt;
* Crystals which are used to make [[Crystal Workbench|Crystal Workbenches]].&lt;br /&gt;
** You will need 120 [[Mining]] to acquire these. &lt;br /&gt;
* Shards required to create the Legendary Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Encounters=&lt;br /&gt;
&lt;br /&gt;
==The Dragon&#039;s Peak==&lt;br /&gt;
[[image:bahamut.png|200px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Dragons, ancient wyrms, shadow wyrms (cannot be provoked), and tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Dragon / Reptile&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Bahamut the Dragon Progenitor&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Bahamut has a fire breath that can do up to 80 damage when he is at full health but gets less powerful as his health decreases.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The dragoon&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, [[Meta_Pets#Meta_Dragon|Meta Dragon]] egg, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; You may require multiple vets or mages to heal the pets. Best approach is 3 or more tamers healing the pet tanking.&lt;br /&gt;
&lt;br /&gt;
==The Crucible==&lt;br /&gt;
[[image:minotaur_champ.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Minotaur warriors (cannot be provoked), tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Minotaur Champion&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; None.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Matador&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Minotaur warriors now deal additional damage to all tamed pets, making this RDA extremely difficult for tamers alone. Dexxers with slayer armor can survive but cross healing with a friend/party is recommended. Take care when tanking these creatures as they will change targets at times.&lt;br /&gt;
&lt;br /&gt;
==The Abyss==&lt;br /&gt;
[[image:dark_father.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Devourer of souls (cannot be provoked), abyssal horror (cannot be provoked), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism on main spawn and Dark Father, Silver on boss spawned by Dark Father.&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Dark Father&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Reflects damage and spawns bones that turn into undead spawn.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Lightbringer&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Several tamers are recommended, and with pets being cycled out to heal. Dexxers and mages will struggle due to reflect damage. Hit the Dark Father sparingly, focus on killing any undead spawn. Cut the bones with a dagger to prevent additional undead spawn.&lt;br /&gt;
&lt;br /&gt;
==The Hollow==&lt;br /&gt;
[[image:beetle_king.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Rock beetles (cannot be provoked, move very fast and do all physical damage), doom beetle (high [[Magery]]), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Beetle King&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws pools of poison on the ground.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Bug Stomper&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Beetle King boss will poison you by throwing poison on the ground if you move around the boss. This can cause your pets up take massive damage from his poison pools. With multiple tamers he can be boxed in to prevent movement. As a warrior, you must stand your ground and try not to move unless you have to to avoid being hit by poison.&lt;br /&gt;
&lt;br /&gt;
==Lummox Dojo==&lt;br /&gt;
[[image:Numata.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Lummox warriors (can be provoked onto, large aggro range, move very fast and hit hard, lummox mages (high magic damage), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lummox Chieftain&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws hard-hitting hatchets at random targets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Flummoxed!&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; This can be a very tricky encounter. The entrance is the center of a room and the large aggro range on the lummoxes means that you likely be immediately targeted. It is almost inevitable that you will die a few times. Select a victim to lure the spawn away from one corner of the RDA and then make a run for that corner and slowly work your way out. On the boss himself, cross-heal and look out for those hatchets.&lt;br /&gt;
&lt;br /&gt;
==The Crypts==&lt;br /&gt;
[[image:locke.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Undead wardog (very fast, all physical damage), dream wraith (high [[Magery]]), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lord Locke Cole&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons weaker mirror images of himself which are best killed first before taking on the real Locke. Casts Ultima spell which drops on a huge area dealing a large amount of damage (450 on pets, 50+ on players). Launches a backstab attack which drops players to 10% health and infects them with deadly poisoning.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Treasure Hunter&amp;quot; [[Titles_and_Hues_Guide|Title]] (previously &amp;quot;Locked and Loaded&amp;quot;), crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Use an archer to get him to cast mirror image and then pull the real Locke off and kill the weak ones. Once all mirror images are dead, pull Locke to the center and attack. Pull off pets when he casts Ultima. Pre-cast cure when he begins his backstab attack. Cure the poison and heal up. Dexers can do a lot of damage to Locke but may need mage support for cures and heals. If the player is not moving when backstabbed, there is a chance the boss will hit them again nearly instantly so it feels like a one hit. This is affectionally known as the double tap, thus it&#039;s key to keep moving when he is backstabbing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Lockebackstab.png|Backstab&lt;br /&gt;
File:Lockeultima.png|Ultima&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Haunted Mansion==&lt;br /&gt;
[[image:Kbaronwiki1.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Ghostly handmaiden (melee), ghostly bride/Chef Morden Ramsey/servant lord (melee, poison), apparition (mage).&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Baron Von Dewberry, the Phantom Baron&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summon Burning Skeletons (summons fast moving skeletons that exploded for damage when in range, have low HP and can be killed easily), Terror (paralyzes and pushes nearby players, pets and summons away from boss, pushes 1 tile a second and does damage per push), Summon Undead (summons 2 ancient liches), and Power Surge (large damage to single player pets or summon).&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Ghostbuster&amp;quot; Title]], Crafting recipe scrolls, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shipwrecked==&lt;br /&gt;
[[image:Clawdia.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Chesapeake Crab, Hardened Octopus, and Tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Arachnid&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Clawdia the Queen Crab&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons crab babies, Tidal Wave, Explosive Wave&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 RDA Frag, 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Survivor&amp;quot; Title]], [[Meta_Pets#Meta_Crab|Meta Crab Eggs]], and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Clawdia has three different abilities that is uses during the encounter. &lt;br /&gt;
&lt;br /&gt;
The first she summons several baby crabs that are initially immune to all damage and will create havoc if not handled. You need to crack their shells by either hitting them with the Tidal wave (best option to take out several) or the Explosive Wave as it runs over them (alot more tricky to pull off). Once their shells are cracked they are a very quick kill from any form of damage. If left unmanaged they will continually heal the boss as more and more babies pile up.&lt;br /&gt;
&lt;br /&gt;
The second ability is the Tidal Wave. Clawdia will release a wave that move in a several tile wall in front of the crab queen. As the wave hits babies it will grab them and crack their shells when they collide with a stationary object (walls, pillars, etc). If players are hit by this ability they will be grabbed and sent with the wave to the same stationary object in the path and taking 50 damage once you stop.&lt;br /&gt;
&lt;br /&gt;
The third ability is an Explosive wave. It is somewhat similar to Demon Fire at Arch and Lich Khan and if you are hit you will be instantly killed, as well as your pets. This ability sends out individual waves to pets and players in the encounter and will continue to chase you until they hit a stationary object. This means learning Line of Sight objects and hiding behind them will be your friend. This wave can break the baby shells, but it is somewhat difficult to run that wave through them while they are chasing you.&lt;br /&gt;
&lt;br /&gt;
It is important to find a good balance of managing the baby crabs and protecting yourself with line of sight or it will get rather chaotic very quickly. A useful tip is that field spells work to block the various waves in the encounter. Paralyze field helps gather up and stop roaming baby crabs and set up for cracking a large amount of them. It also provides a place to pull your pets behind for protection from the explosive way.&lt;br /&gt;
&lt;br /&gt;
==City of Giants==&lt;br /&gt;
[[image:Giant.png|179px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Elephant, ettin bone collector, giant academic, elder ogre, elder ogre mage, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Mighty Albion, King of Kings&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Albion&#039;s main ability in the giant&#039;s one is that he summons clouds that have lightning and deal massive damage on the tile under them. It can annihilate pets if you&#039;re not careful, and characters too of course but it&#039;s easier to run out of the way than pull a pet.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Portal of the Damned==&lt;br /&gt;
[[image:Knight.png|180px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Sulfur demon, demon hound, elder succubus, thrash hellspawn, higher demon, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Great Darkness, Knight of Hell&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Uses the same abilities as [[Dungeon_Bosses#Fafnir|Fafnir]].&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Messremb&lt;br /&gt;
* Bromista&lt;br /&gt;
* Arctium Minus&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Mastema&lt;br /&gt;
* Kamster&lt;br /&gt;
* Skye/Jade&lt;br /&gt;
* Tribe of Danann&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9667</id>
		<title>Random Dungeon Adventure</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9667"/>
		<updated>2025-03-21T10:27:48Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Reverted edit by AI-Powered WikiBot (talk) to last revision by Ctlemon83&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:Rdagate.jpg|100px|right|RDA Portal]] Random Dungeon Adventures, also known as RDAs are portals that spawn randomly through out the world. Entering one of these portals will teleport you into a dungeon containing a very powerful champion boss encounter with other monsters to clear as well. These RDA portals are blaze colored and have a fire elemental explosion effect on top of them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; While you are allowed multiple accounts on UOForever, you may not have more than ONE (1) character, dead or alive, at any given time in a single RDA. Additional characters outside an RDA portal are allowed.&lt;br /&gt;
&lt;br /&gt;
==Spawn Rate==&lt;br /&gt;
Following changes made in October 2017, RDAs have a chance to spawn from killing monsters. Two monster spawned RDAs can be active. There is a random window of 1-3 hours that a single RDA will stay open. If the RDA is not completed in that time it will close and a new one will spawn somewhere else. If a player does a single point of damage to the spawn the window will be given a 1 hour extension. If an RDA is completed within the time assigned to it, a new RDA won&#039;t spawn until that given time expires. For example, if a given RDA spawns with a 1:45 time and is found and completed in 40min the next RDA wont spawn until the full 1:45 passes.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
After damage is dealt by multiple individuals, RDA monsters will have a chance to turn into paragon forms of themselves. This increases the difficulty of the RDA significantly. The only boss capable of becoming paragon is the Dragon Progenitor.&lt;br /&gt;
&lt;br /&gt;
==Fragments==&lt;br /&gt;
[[File:portalFragment.png|100px|right|Portal Fragment]]Aside from those that spawn randomly in the land, a player can also spawn their own RDA if they have five RDA fragments. This RDA can be spawned anywhere except in player housing. The RDA fragments can be obtained by:&lt;br /&gt;
* Finishing as the top scorer in an RDA. &lt;br /&gt;
* From [[Treasure Map|Treasure Maps]] chests. The higher the map level, the greater chance of an RDA fragment.&lt;br /&gt;
* From [[Message in a Bottle|Message in a Bottle]] chests.&lt;br /&gt;
&lt;br /&gt;
==Gem of Portals==&lt;br /&gt;
[[File:gemofportals.png|100px|right|Vendor location]]This gem allows you to view portal statistics. It also allows the owner of the gem to purchase certain upgrades such as the ability to see what portals are active and the ability to receive special items. The gem can be purchased from the Unique Wares Vendor west of Britain bank for 1 million gold.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Menu===&lt;br /&gt;
[[File:RDAPortalGemMenu.PNG|100px|right|Portal Menu]]Once you have purchased the Gem you will have access to basic RDA historical data. As mentioned above you will need to open this menu from the Gem itself. The historical data available to you involves ranking and statistical data of all players that have interacted with RDAs in the past. You will be able to view these players profiles that tell you total number of RDAs completed, including data such as total damage, murders, deaths and creatures kill. Total damage done is what builds your character RDA ranking. You also have the ability to search specific characters by their name. In the bottom right of the menu you will see a button for Portal Upgrades. This is where you will go to access how to upgrade your RDA Gem to gain additional features to benefit you.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Upgrades===&lt;br /&gt;
[[File:RDAPortalUpgrades.PNG|100px|right|Portal Upgrades]]This menu in the Gem shows the two different upgrades available.&lt;br /&gt;
*&#039;&#039;&#039;Display Active Portals&#039;&#039;&#039; at 1 million gold, this upgrade then will show you what current RDA is up and active in the world to go locate. In the screenshot of the menu you will see that the RDA Lummox Dojo is up and ready to be found. If there is not an RDA showing then there is not an active RDAs currently in the world and is likely on cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Increase Drop Rates&#039;&#039;&#039; at 2 million gold, this upgrade gives a chance to influence your ability for gaining additional drops at the an RDA. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Confirmation is required, but based on past conversation it seems the way that it works is as follows. If you received the item drop in the RDA that is when the drop upgrade would attempt an upgrade roll. If the item drop went to someone without the gem then the upgrade roll would be wasted. This in mind it is most beneficial that all individuals participating have the portal gem and upgrade to provide the upgrade roll is not wasted.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
There are a number of potential rewards but don&#039;t expect to get something every time, particularly when the RDA is heavily contested!&lt;br /&gt;
[[image:Dragon_egg.png|thumb|300px]]&lt;br /&gt;
* [[Power Scrolls]] - Can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Meta_Pets#Meta_Dragon|Meta Dragon Eggs]] - Only drops in the Dragon&#039;s Peak encounter.&lt;br /&gt;
* [[Meta_Pets#Meta_Crab|Meta Crab Eggs]] - Only drops in the Shipwrecked encounter.&lt;br /&gt;
* [[Meta Pets|Meta Relics]] - As with power scrolls, relics can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - Awarded to the top scorer.&lt;br /&gt;
* [[Consumable Perks]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
[[File:CrystalMining.PNG|right]]&lt;br /&gt;
* Crystals which are used to make [[Crystal Workbench|Crystal Workbenches]].&lt;br /&gt;
** You will need 120 [[Mining]] to acquire these. &lt;br /&gt;
* Shards required to create the Legendary Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Encounters=&lt;br /&gt;
&lt;br /&gt;
==The Dragon&#039;s Peak==&lt;br /&gt;
[[image:bahamut.png|200px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Dragons, ancient wyrms, shadow wyrms (cannot be provoked), and tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Dragon / Reptile&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Bahamut the Dragon Progenitor&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Bahamut has a fire breath that can do up to 80 damage when he is at full health but gets less powerful as his health decreases.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The dragoon&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, [[Meta_Pets#Meta_Dragon|Meta Dragon]] egg, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; You may require multiple vets or mages to heal the pets. Best approach is 3 or more tamers healing the pet tanking.&lt;br /&gt;
&lt;br /&gt;
==The Crucible==&lt;br /&gt;
[[image:minotaur_champ.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Minotaur warriors (cannot be provoked), tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Minotaur Champion&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; None.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Matador&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Minotaur warriors now deal additional damage to all tamed pets, making this RDA extremely difficult for tamers alone. Dexxers with slayer armor can survive but cross healing with a friend/party is recommended. Take care when tanking these creatures as they will change targets at times.&lt;br /&gt;
&lt;br /&gt;
==The Abyss==&lt;br /&gt;
[[image:dark_father.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Devourer of souls (cannot be provoked), abyssal horror (cannot be provoked), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism on main spawn and Dark Father, Silver on boss spawned by Dark Father.&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Dark Father&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Reflects damage and spawns bones that turn into undead spawn.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Lightbringer&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Several tamers are recommended, and with pets being cycled out to heal. Dexxers and mages will struggle due to reflect damage. Hit the Dark Father sparingly, focus on killing any undead spawn. Cut the bones with a dagger to prevent additional undead spawn.&lt;br /&gt;
&lt;br /&gt;
==The Hollow==&lt;br /&gt;
[[image:beetle_king.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Rock beetles (cannot be provoked, move very fast and do all physical damage), doom beetle (high [[Magery]]), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Beetle King&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws pools of poison on the ground.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Bug Stomper&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Beetle King boss will poison you by throwing poison on the ground if you move around the boss. This can cause your pets up take massive damage from his poison pools. With multiple tamers he can be boxed in to prevent movement. As a warrior, you must stand your ground and try not to move unless you have to to avoid being hit by poison.&lt;br /&gt;
&lt;br /&gt;
==Lummox Dojo==&lt;br /&gt;
[[image:Numata.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Lummox warriors (can be provoked onto, large aggro range, move very fast and hit hard, lummox mages (high magic damage), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lummox Chieftain&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws hard-hitting hatchets at random targets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Flummoxed!&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; This can be a very tricky encounter. The entrance is the center of a room and the large aggro range on the lummoxes means that you likely be immediately targeted. It is almost inevitable that you will die a few times. Select a victim to lure the spawn away from one corner of the RDA and then make a run for that corner and slowly work your way out. On the boss himself, cross-heal and look out for those hatchets.&lt;br /&gt;
&lt;br /&gt;
==The Crypts==&lt;br /&gt;
[[image:locke.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Undead wardog (very fast, all physical damage), dream wraith (high [[Magery]]), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lord Locke Cole&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons weaker mirror images of himself which are best killed first before taking on the real Locke. Casts Ultima spell which drops on a huge area dealing a large amount of damage (450 on pets, 50+ on players). Launches a backstab attack which drops players to 10% health and infects them with deadly poisoning.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Treasure Hunter&amp;quot; [[Titles_and_Hues_Guide|Title]] (previously &amp;quot;Locked and Loaded&amp;quot;), crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Use an archer to get him to cast mirror image and then pull the real Locke off and kill the weak ones. Once all mirror images are dead, pull Locke to the center and attack. Pull off pets when he casts Ultima. Pre-cast cure when he begins his backstab attack. Cure the poison and heal up. Dexers can do a lot of damage to Locke but may need mage support for cures and heals. If the player is not moving when backstabbed, there is a chance the boss will hit them again nearly instantly so it feels like a one hit. This is affectionally known as the double tap, thus it&#039;s key to keep moving when he is backstabbing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Lockebackstab.png|Backstab&lt;br /&gt;
File:Lockeultima.png|Ultima&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Haunted Mansion==&lt;br /&gt;
[[image:Kbaronwiki1.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Ghostly handmaiden (melee), ghostly bride/Chef Morden Ramsey/servant lord (melee, poison), apparition (mage).&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Baron Von Dewberry, the Phantom Baron&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summon Burning Skeletons (summons fast moving skeletons that exploded for damage when in range, have low HP and can be killed easily), Terror (paralyzes and pushes nearby players, pets and summons away from boss, pushes 1 tile a second and does damage per push), Summon Undead (summons 2 ancient liches), and Power Surge (large damage to single player pets or summon).&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Ghostbuster&amp;quot; Title]], Crafting recipe scrolls, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shipwrecked==&lt;br /&gt;
[[image:Clawdia.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Chesapeake Crab, Hardened Octopus, and Tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Arachnid&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Clawdia the Queen Crab&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons crab babies, Tidal Wave, Explosive Wave&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 RDA Frag, 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Survivor&amp;quot; Title]], [[Meta_Pets#Meta_Crab|Meta Crab Eggs]], and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Clawdia has three different abilities that is uses during the encounter. &lt;br /&gt;
&lt;br /&gt;
The first she summons several baby crabs that are initially immune to all damage and will create havoc if not handled. You need to crack their shells by either hitting them with the Tidal wave (best option to take out several) or the Explosive Wave as it runs over them (alot more tricky to pull off). Once their shells are cracked they are a very quick kill from any form of damage. If left unmanaged they will continually heal the boss as more and more babies pile up.&lt;br /&gt;
&lt;br /&gt;
The second ability is the Tidal Wave. Clawdia will release a wave that move in a several tile wall in front of the crab queen. As the wave hits babies it will grab them and crack their shells when they collide with a stationary object (walls, pillars, etc). If players are hit by this ability they will be grabbed and sent with the wave to the same stationary object in the path and taking 50 damage once you stop.&lt;br /&gt;
&lt;br /&gt;
The third ability is an Explosive wave. It is somewhat similar to Demon Fire at Arch and Lich Khan and if you are hit you will be instantly killed, as well as your pets. This ability sends out individual waves to pets and players in the encounter and will continue to chase you until they hit a stationary object. This means learning Line of Sight objects and hiding behind them will be your friend. This wave can break the baby shells, but it is somewhat difficult to run that wave through them while they are chasing you.&lt;br /&gt;
&lt;br /&gt;
It is important to find a good balance of managing the baby crabs and protecting yourself with line of sight or it will get rather chaotic very quickly. A useful tip is that field spells work to block the various waves in the encounter. Paralyze field helps gather up and stop roaming baby crabs and set up for cracking a large amount of them. It also provides a place to pull your pets behind for protection from the explosive way.&lt;br /&gt;
&lt;br /&gt;
==City of Giants==&lt;br /&gt;
[[image:Giant.png|179px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Elephant, ettin bone collector, giant academic, elder ogre, elder ogre mage, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Mighty Albion, King of Kings&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Albion&#039;s main ability in the giant&#039;s one is that he summons clouds that have lightning and deal massive damage on the tile under them. It can annihilate pets if you&#039;re not careful, and characters too of course but it&#039;s easier to run out of the way than pull a pet.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Portal of the Damned==&lt;br /&gt;
[[image:Knight.png|180px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Sulfur demon, demon hound, elder succubus, thrash hellspawn, higher demon, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Great Darkness, Knight of Hell&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Uses the same abilities as [[Dungeon_Bosses#Fafnir|Fafnir]].&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Messremb&lt;br /&gt;
* Bromista&lt;br /&gt;
* Arctium Minus&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Mastema&lt;br /&gt;
* Kamster&lt;br /&gt;
* Skye/Jade&lt;br /&gt;
* Tribe of Danann&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9666</id>
		<title>Random Dungeon Adventure</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9666"/>
		<updated>2025-03-21T10:25:07Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:Rdagate.jpg|100px|right|RDA Portal]] Random Dungeon Adventures, also known as RDAs are portals that spawn randomly through out the world. Entering one of these portals will teleport you into a dungeon containing a very powerful champion boss encounter with other monsters to clear as well. These RDA portals are blaze colored and have a fire elemental explosion effect on top of them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; While you are allowed multiple accounts on UOForever, you may not have more than ONE (1) character, dead or alive, at any given time in a single RDA. Additional characters outside an RDA portal are allowed.&lt;br /&gt;
&lt;br /&gt;
==Spawn Rate==&lt;br /&gt;
Following changes made in October 2017, RDAs have a chance to spawn from killing monsters. Two monster spawned RDAs can be active. There is a random window of 1-3 hours that a single RDA will stay open. If the RDA is not completed in that time it will close and a new one will spawn somewhere else. If a player does a single point of damage to the spawn the window will be given a 1 hour extension. If an RDA is completed within the time assigned to it, a new RDA won&#039;t spawn until that given time expires. For example, if a given RDA spawns with a 1:45 time and is found and completed in 40min the next RDA wont spawn until the full 1:45 passes.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
After damage is dealt by multiple individuals, RDA monsters will have a chance to turn into paragon forms of themselves. This increases the difficulty of the RDA significantly. The only boss capable of becoming paragon is the Dragon Progenitor.&lt;br /&gt;
&lt;br /&gt;
==Fragments==&lt;br /&gt;
[[File:portalFragment.png|100px|right|Portal Fragment]]Aside from those that spawn randomly in the land, a player can also spawn their own RDA if they have five RDA fragments. This RDA can be spawned anywhere except in player housing. The RDA fragments can be obtained by:&lt;br /&gt;
* Finishing as the top scorer in an RDA. &lt;br /&gt;
* From [[Treasure Map|Treasure Maps]] chests. The higher the map level, the greater chance of an RDA fragment.&lt;br /&gt;
* From [[Message in a Bottle|Message in a Bottle]] chests.&lt;br /&gt;
&lt;br /&gt;
==Gem of Portals==&lt;br /&gt;
[[File:gemofportals.png|100px|right|Vendor location]]This gem allows you to view portal statistics. It also allows the owner of the gem to purchase certain upgrades such as the ability to see what portals are active and the ability to receive special items. The gem can be purchased from the Unique Wares Vendor west of Britain bank for 1 million gold.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Menu===&lt;br /&gt;
[[File:RDAPortalGemMenu.PNG|100px|right|Portal Menu]]Once you have purchased the Gem you will have access to basic RDA historical data. As mentioned above you will need to open this menu from the Gem itself. The historical data available to you involves ranking and statistical data of all players that have interacted with RDAs in the past. You will be able to view these players profiles that tell you total number of RDAs completed, including data such as total damage, murders, deaths and creatures kill. Total damage done is what builds your character RDA ranking. You also have the ability to search specific characters by their name. In the bottom right of the menu you will see a button for Portal Upgrades. This is where you will go to access how to upgrade your RDA Gem to gain additional features to benefit you.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Upgrades===&lt;br /&gt;
[[File:RDAPortalUpgrades.PNG|100px|right|Portal Upgrades]]This menu in the Gem shows the two different upgrades available.&lt;br /&gt;
*&#039;&#039;&#039;Display Active Portals&#039;&#039;&#039; at 1 million gold, this upgrade then will show you what current RDA is up and active in the world to go locate. In the screenshot of the menu you will see that the RDA Lummox Dojo is up and ready to be found. If there is not an RDA showing then there is not an active RDAs currently in the world and is likely on cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Increase Drop Rates&#039;&#039;&#039; at 2 million gold, this upgrade gives a chance to influence your ability for gaining additional drops at the an RDA. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Confirmation is required, but based on past conversation it seems the way that it works is as follows. If you received the item drop in the RDA that is when the drop upgrade would attempt an upgrade roll. If the item drop went to someone without the gem then the upgrade roll would be wasted. This in mind it is most beneficial that all individuals participating have the portal gem and upgrade to provide the upgrade roll is not wasted.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
There are a number of potential rewards but don&#039;t expect to get something every time, particularly when the RDA is heavily contested!&lt;br /&gt;
[[image:Dragon_egg.png|thumb|300px]]&lt;br /&gt;
* [[Power Scrolls]] - Can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Meta_Pets#Meta_Dragon|Meta Dragon Eggs]] - Only drops in the Dragon&#039;s Peak encounter.&lt;br /&gt;
* [[Meta_Pets#Meta_Crab|Meta Crab Eggs]] - Only drops in the Shipwrecked encounter.&lt;br /&gt;
* [[Meta Pets|Meta Relics]] - As with power scrolls, relics can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - Awarded to the top scorer.&lt;br /&gt;
* [[Consumable Perks]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
[[File:CrystalMining.PNG|right]]&lt;br /&gt;
* Crystals which are used to make [[Crystal Workbench|Crystal Workbenches]].&lt;br /&gt;
** You will need 120 [[Mining]] to acquire these. &lt;br /&gt;
* Shards required to create the Legendary Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Encounters=&lt;br /&gt;
&lt;br /&gt;
==The Dragon&#039;s Peak==&lt;br /&gt;
[[image:bahamut.png|200px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Dragons, ancient wyrms, shadow wyrms (cannot be provoked), and tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Dragon / Reptile&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Bahamut the Dragon Progenitor&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Bahamut has a fire breath that can do up to 80 damage when he is at full health but gets less powerful as his health decreases.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The dragoon&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, [[Meta_Pets#Meta_Dragon|Meta Dragon]] egg, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; You may require multiple vets or mages to heal the pets. Best approach is 3 or more tamers healing the pet tanking.&lt;br /&gt;
&lt;br /&gt;
==The Crucible==&lt;br /&gt;
[[image:minotaur_champ.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Minotaur warriors (cannot be provoked), tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Minotaur Champion&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; None.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Matador&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Minotaur warriors now deal additional damage to all tamed pets, making this RDA extremely difficult for tamers alone. Dexxers with slayer armor can survive but cross healing with a friend/party is recommended. Take care when tanking these creatures as they will change targets at times.&lt;br /&gt;
&lt;br /&gt;
==The Abyss==&lt;br /&gt;
[[image:dark_father.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Devourer of souls (cannot be provoked), abyssal horror (cannot be provoked), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism on main spawn and Dark Father, Silver on boss spawned by Dark Father.&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Dark Father&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Reflects damage and spawns bones that turn into undead spawn.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Lightbringer&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Several tamers are recommended, and with pets being cycled out to heal. Dexxers and mages will struggle due to reflect damage. Hit the Dark Father sparingly, focus on killing any undead spawn. Cut the bones with a dagger to prevent additional undead spawn.&lt;br /&gt;
&lt;br /&gt;
==The Hollow==&lt;br /&gt;
[[image:beetle_king.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Rock beetles (cannot be provoked, move very fast and do all physical damage), doom beetle (high [[Magery]]), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Beetle King&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws pools of poison on the ground.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Bug Stomper&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Beetle King boss will poison you by throwing poison on the ground if you move around the boss. This can cause your pets up take massive damage from his poison pools. With multiple tamers he can be boxed in to prevent movement. As a warrior, you must stand your ground and try not to move unless you have to to avoid being hit by poison.&lt;br /&gt;
&lt;br /&gt;
==Lummox Dojo==&lt;br /&gt;
[[image:Numata.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Lummox warriors (can be provoked onto, large aggro range, move very fast and hit hard, lummox mages (high magic damage), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lummox Chieftain&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws hard-hitting hatchets at random targets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Flummoxed!&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; This can be a very tricky encounter. The entrance is the center of a room and the large aggro range on the lummoxes means that you likely be immediately targeted. It is almost inevitable that you will die a few times. Select a victim to lure the spawn away from one corner of the RDA and then make a run for that corner and slowly work your way out. On the boss himself, cross-heal and look out for those hatchets.&lt;br /&gt;
&lt;br /&gt;
==The Crypts==&lt;br /&gt;
[[image:locke.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Undead wardog (very fast, all physical damage), dream wraith (high [[Magery]]), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lord Locke Cole&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons weaker mirror images of himself which are best killed first before taking on the real Locke. Casts Ultima spell which drops on a huge area dealing a large amount of damage (450 on pets, 50+ on players). Launches a backstab attack which drops players to 10% health and infects them with deadly poisoning.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Treasure Hunter&amp;quot; [[Titles_and_Hues_Guide|Title]] (previously &amp;quot;Locked and Loaded&amp;quot;), crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Use an archer to get him to cast mirror image and then pull the real Locke off and kill the weak ones. Once all mirror images are dead, pull Locke to the center and attack. Pull off pets when he casts Ultima. Pre-cast cure when he begins his backstab attack. Cure the poison and heal up. Dexers can do a lot of damage to Locke but may need mage support for cures and heals. If the player is not moving when backstabbed, there is a chance the boss will hit them again nearly instantly so it feels like a one hit. This is affectionally known as the double tap, thus it&#039;s key to keep moving when he is backstabbing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Lockebackstab.png|Backstab&lt;br /&gt;
File:Lockeultima.png|Ultima&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Haunted Mansion==&lt;br /&gt;
[[image:Kbaronwiki1.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Ghostly handmaiden (melee), ghostly bride/Chef Morden Ramsey/servant lord (melee, poison), apparition (mage).&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Baron Von Dewberry, the Phantom Baron&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summon Burning Skeletons (summons fast moving skeletons that exploded for damage when in range, have low HP and can be killed easily), Terror (paralyzes and pushes nearby players, pets and summons away from boss, pushes 1 tile a second and does damage per push), Summon Undead (summons 2 ancient liches), and Power Surge (large damage to single player pets or summon).&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Ghostbuster&amp;quot; Title]], Crafting recipe scrolls, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shipwrecked==&lt;br /&gt;
[[image:Clawdia.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Chesapeake Crab, Hardened Octopus, and Tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Arachnid&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Clawdia the Queen Crab&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons crab babies, Tidal Wave, Explosive Wave&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 RDA Frag, 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Survivor&amp;quot; Title]], [[Meta_Pets#Meta_Crab|Meta Crab Eggs]], and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Clawdia has three different abilities that is uses during the encounter. &lt;br /&gt;
&lt;br /&gt;
The first she summons several baby crabs that are initially immune to all damage and will create havoc if not handled. You need to crack their shells by either hitting them with the Tidal wave (best option to take out several) or the Explosive Wave as it runs over them (alot more tricky to pull off). Once their shells are cracked they are a very quick kill from any form of damage. If left unmanaged they will continually heal the boss as more and more babies pile up.&lt;br /&gt;
&lt;br /&gt;
The second ability is the Tidal Wave. Clawdia will release a wave that move in a several tile wall in front of the crab queen. As the wave hits babies it will grab them and crack their shells when they collide with a stationary object (walls, pillars, etc). If players are hit by this ability they will be grabbed and sent with the wave to the same stationary object in the path and taking 50 damage once you stop.&lt;br /&gt;
&lt;br /&gt;
The third ability is an Explosive wave. It is somewhat similar to Demon Fire at Arch and Lich Khan and if you are hit you will be instantly killed, as well as your pets. This ability sends out individual waves to pets and players in the encounter and will continue to chase you until they hit a stationary object. This means learning Line of Sight objects and hiding behind them will be your friend. This wave can break the baby shells, but it is somewhat difficult to run that wave through them while they are chasing you.&lt;br /&gt;
&lt;br /&gt;
It is important to find a good balance of managing the baby crabs and protecting yourself with line of sight or it will get rather chaotic very quickly. A useful tip is that field spells work to block the various waves in the encounter. Paralyze field helps gather up and stop roaming baby crabs and set up for cracking a large amount of them. It also provides a place to pull your pets behind for protection from the explosive way.&lt;br /&gt;
&lt;br /&gt;
==City of Giants==&lt;br /&gt;
[[image:Giant.png|179px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Elephant, ettin bone collector, giant academic, elder ogre, elder ogre mage, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Mighty Albion, King of Kings&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Albion&#039;s main ability in the giant&#039;s one is that he summons clouds that have lightning and deal massive damage on the tile under them. It can annihilate pets if you&#039;re not careful, and characters too of course but it&#039;s easier to run out of the way than pull a pet.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Portal of the Damned==&lt;br /&gt;
[[image:Knight.png|180px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Sulfur demon, demon hound, elder succubus, thrash hellspawn, higher demon, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Great Darkness, Knight of Hell&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Uses the same abilities as [[Dungeon_Bosses#Fafnir|Fafnir]].&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Contributors=&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Messremb&lt;br /&gt;
* Bromista&lt;br /&gt;
* Arctium Minus&lt;br /&gt;
* Ahjuna&lt;br /&gt;
* Mastema&lt;br /&gt;
* Kamster&lt;br /&gt;
* Skye/Jade&lt;br /&gt;
* Tribe of Danann&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Spirit_Speak&amp;diff=9663</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Spirit_Speak&amp;diff=9663"/>
		<updated>2025-03-16T23:27:24Z</updated>

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&lt;hr /&gt;
&lt;div&gt;[[File:Flag_spirit_speak.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Direct use of [[Spirit Speak]] allows the player to hear the dead speak. Usually when a ghost attempts speech, all a live character will see is a series of OoOooOo&#039;s, the spirit speak skill allows you to clearly read what they intended to say. For meta mages (those who have the [[Meta_Talismans#Idol_of_the_Magi|Idol of the Magi]] equipped), [[Spirit Speak]] passively reduces the mana cost of Magery spells.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Listening to Others&#039;&#039;&#039;&lt;br /&gt;
:If you manually activate Spirit Speak and successfully channel your spiritual energy, you will hear what ghosts say instead of OooOOOoOo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Speak &amp;amp; Idol of the Magi &#039;&#039;&#039;&lt;br /&gt;
:When a player has a meta talisman Idol of the Magi AND has GM Spirit Speak, they receive 25% mana recovery from any direct damage spell cast against PvM targets.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-100: Activate the skill either by macro or skill button.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Spirit_Speak&amp;diff=9662</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Spirit_Speak&amp;diff=9662"/>
		<updated>2025-03-16T23:24:37Z</updated>

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&lt;hr /&gt;
&lt;div&gt;[[File:Flag_spirit_speak.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Direct use of [[Spirit Speak]] allows the player to hear the dead speak. Usually when a ghost attempts speech, all a live character will see is a series of OoOooOo&#039;s, the spirit speak skill allows you to clearly read what they intended to say. For meta mages (those who have the Idol of the Magi equipped), [[Spirit Speak]] passively reduces the mana cost of Magery spells.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Listening to Others&#039;&#039;&#039;&lt;br /&gt;
:If you manually activate Spirit Speak and successfully channel your spiritual energy, you will hear what ghosts say instead of OooOOOoOo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Speak &amp;amp; Idol of the Magi &#039;&#039;&#039;&lt;br /&gt;
:When a player has a meta talisman Idol of the Magi AND has GM Spirit Speak, they receive 25% mana recovery from any direct damage spell cast against PvM targets.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-100: Activate the skill either by macro or skill button.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Spirit_Speak&amp;diff=9661</id>
		<title>Spirit Speak</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Spirit_Speak&amp;diff=9661"/>
		<updated>2025-03-16T23:24:06Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flag_spirit_speak.gif|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Direct use of [[Spirit Speak]] allows the player to hear the dead speak. Usually when a ghost attempts speech, all a live character will see is a series of OoOooOo&#039;s, the spirit speak skill allows you to clearly read what they intended to say. For meta mages (those who have the Talisman of the Magi equipped), [[Spirit Speak]] passively reduces the mana cost of Magery spells.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Listening to Others&#039;&#039;&#039;&lt;br /&gt;
:If you manually activate Spirit Speak and successfully channel your spiritual energy, you will hear what ghosts say instead of OooOOOoOo. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Speak &amp;amp; Idol of the Magi &#039;&#039;&#039;&lt;br /&gt;
:When a player has a meta talisman Idol of the Magi AND has GM Spirit Speak, they receive 25% mana recovery from any direct damage spell cast against PvM targets.&lt;br /&gt;
&lt;br /&gt;
==Recommended Leveling==&lt;br /&gt;
:0-100: Activate the skill either by macro or skill button.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9634</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9634"/>
		<updated>2025-02-28T15:18:52Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Tips and Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting. Chance to drop Spectral Essence.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie. Chace to drop Mummy Wrap&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace. Accessible by mining cave floors. &lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal&lt;br /&gt;
* Daemon: Magic caster that heals a lot. Chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison. Chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited. Chance to drop vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells. Chance to drop Fey Wings.&lt;br /&gt;
* Tentacle: Moderate melee hits. Chance to drop Vile Tentacles. &lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe. Chance to drop Horrifying Logs.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bowl&lt;br /&gt;
* mortar and pestle (not a normal one; it will give you a target cursor)&lt;br /&gt;
* a green colored knife (for chopping up ingredients when required)&lt;br /&gt;
* a macing weapon (for pulverizing ingredients when required)&lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
* Spectral Armor (if Enchanted Essence is required)&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Armor ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled. Required to get into the room where Enchanted Essence can be obtained for the cure.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it. A more secure version of this is to log in a second character, transfer your items to them, and log them back out. &lt;br /&gt;
* Reactive Armor and Magic Reflect are your friends. Cast them whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as you&#039;re running around; you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9633</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9633"/>
		<updated>2025-02-28T15:14:01Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Spectral Suit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting. Chance to drop Spectral Essence.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie. Chace to drop Mummy Wrap&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace. Accessible by mining cave floors. &lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal&lt;br /&gt;
* Daemon: Magic caster that heals a lot. Chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison. Chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited. Chance to drop vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells. Chance to drop Fey Wings.&lt;br /&gt;
* Tentacle: Moderate melee hits. Chance to drop Vile Tentacles. &lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe. Chance to drop Horrifying Logs.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bowl&lt;br /&gt;
* mortar and pestle (not a normal one; it will give you a target cursor)&lt;br /&gt;
* a green colored knife (for chopping up ingredients when required)&lt;br /&gt;
* a macing weapon (for pulverizing ingredients when required)&lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
* Spectral Armor (if Enchanted Essence is required)&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Armor ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled. Required to get into the room where Enchanted Essence can be obtained for the cure.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9632</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9632"/>
		<updated>2025-02-28T15:12:49Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* The Cure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting. Chance to drop Spectral Essence.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie. Chace to drop Mummy Wrap&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace. Accessible by mining cave floors. &lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal&lt;br /&gt;
* Daemon: Magic caster that heals a lot. Chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison. Chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited. Chance to drop vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells. Chance to drop Fey Wings.&lt;br /&gt;
* Tentacle: Moderate melee hits. Chance to drop Vile Tentacles. &lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe. Chance to drop Horrifying Logs.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bowl&lt;br /&gt;
* mortar and pestle (not a normal one; it will give you a target cursor)&lt;br /&gt;
* a green colored knife (for chopping up ingredients when required)&lt;br /&gt;
* a macing weapon (for pulverizing ingredients when required)&lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
* Spectral Armor (if Enchanted Essence is required)&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9631</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9631"/>
		<updated>2025-02-28T15:11:47Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Monsterpedia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting. Chance to drop Spectral Essence.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie. Chace to drop Mummy Wrap&lt;br /&gt;
* Zombie Spider: Poisoning magic caster, chance to drop Spider Carapace. Accessible by mining cave floors. &lt;br /&gt;
* Treefellow: Magic caster, chance to drop Seed of Renewal&lt;br /&gt;
* Daemon: Magic caster that heals a lot. Chance to drop Daemon Claw.&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison. Chance to drop Crystal Flask.&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited. Chance to drop vitriol.&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells. Chance to drop Fey Wings.&lt;br /&gt;
* Tentacle: Moderate melee hits. Chance to drop Vile Tentacles. &lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe. Chance to drop Horrifying Logs.&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bowl&lt;br /&gt;
* mortar and pestle (not a normal one; it will give you a target cursor)&lt;br /&gt;
* a green colored knife (for chopping up ingredients when required)&lt;br /&gt;
* a macing weapon (for pulverizing ingredients when required)&lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9630</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9630"/>
		<updated>2025-02-28T15:04:28Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* The Cure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bowl&lt;br /&gt;
* mortar and pestle (not a normal one; it will give you a target cursor)&lt;br /&gt;
* a green colored knife (for chopping up ingredients when required)&lt;br /&gt;
* a macing weapon (for pulverizing ingredients when required)&lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9629</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9629"/>
		<updated>2025-02-28T15:03:08Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* The Cure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bowl&lt;br /&gt;
* mortar and pestle (not a normal one; it will give you a target cursor)&lt;br /&gt;
* a green colored knife &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9628</id>
		<title>ZombieLand</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=ZombieLand&amp;diff=9628"/>
		<updated>2025-02-24T03:49:10Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: updated zombieland map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map2.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
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		<title>File:Zombieland map2.png</title>
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		<updated>2025-02-24T03:47:40Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Updated Zombieland map&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Updated Zombieland map&lt;/div&gt;</summary>
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		<title>ZombieLand</title>
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		<updated>2025-02-24T03:34:51Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Macros */&lt;/p&gt;
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&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZombieJoin.png|right|500px|How to join]]&lt;br /&gt;
&lt;br /&gt;
Zombie Land is a regular feature in the UOForever Events Calendar. In the event, you are given control of a new character with the same name but a fresh set of skills. You will be placed randomly in the middle of the Zombieland map which is filled with zombies and other nasty creatures. Your primary objective is to survive and build up your skills but don&#039;t worry if you die ... this will happen often! Each time you die, you will re-spawn in a different location. You will have lost your items but skills continue to build up. The combat system used is also different from the main server, using more arcade like controls to swing weapons in a specific direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining the fun===&lt;br /&gt;
[[File:Zombieland map.png|right|500px|Zombieland Map]]&lt;br /&gt;
Once you are ready to bash some zombie heads, you can join the event using the commands: &#039;&#039;&#039;[zombieland&#039;&#039;&#039; or just &#039;&#039;&#039;[z&#039;&#039;&#039;.  If the event is active, there will be an option to Join the Event at the bottom right of the Zombie Land menu. When you spawn you will receive a random location on the T2A map, some are much less ideal then others. You will just have to go through periods of dying till you get a good one. If you spawn in a stuck spot just say “I dont want to live” and it will instantly kill your toon.&lt;br /&gt;
&lt;br /&gt;
It does not matter what toon you pick only the character name goes over with you. Most skills are set to values of 85.0, some skills are set to zero (music skills, hiding, stealth stealing, taming, etc). It is recommended that you start training Hiding straight-away as you will often find yourself running away from mobs of zombies and other creatures.&lt;br /&gt;
&lt;br /&gt;
You will start out with a dagger, clothes and very few bandages so you will want to get a good boxed in spot quickly (See Navigating and Surviving). Then you will just start smashing zombies, this will be your bread and butter. You will gain score faster just smashing hordes of zombies then hunting down “the big kills”. You will only want to hunt the big monsters for obtaining points and ingredients for the cure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in Brief===&lt;br /&gt;
You must use the UOForever Client to play Zombieland. Upon entering a new abilities gump will appear with your Zombieland Controls. This is your directional attack targeting. You will find you can swing faster in Zombieland than in the original UO game but it requires a correct rhythm that once you get the hang of can be quite satisfying! You can manually click the Zombieland Controls gump with your cursor or you can assign them to hotkeys under Options &amp;gt; Macros &amp;gt; Active Abilities by Slot&lt;br /&gt;
[[File:6qlse1D.png|left|200px|Zombieland Controls]] [[File:CTrBKFhh.jpg|center|800px|Active Abilities by Slot]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Macros===&lt;br /&gt;
Some in-game macros you will want to setup in the UOForever Client to play Zombieland are the basics to get started. You will need a bandage self, hiding macro, teleport macro and if you desire keybinding the active abilities you will need to set up macros for those as well. &lt;br /&gt;
Suggested macros for Num PAD ability active ability slots (with alternate keys suggested in parentheses):&lt;br /&gt;
* NUM 7 (Q) - Slot 1, Ability 1 (West)&lt;br /&gt;
* NUM 8 (W) - Slot 1, Ability 2 (North West)&lt;br /&gt;
* NUM 9 (E) - Slot 1, Ability 3 (North)&lt;br /&gt;
* NUM 4 (A) - Slot 2, Ability 1 (South West)&lt;br /&gt;
* NUM 6 (D) - Slot 2, Ability 3 (North East)&lt;br /&gt;
* NUM 1 (Z) - Slot 3, Ability 1 (South)&lt;br /&gt;
* NUM 2 (X) - Slot 3, Ability 2 (South East)&lt;br /&gt;
* NUM 3 (C) - Slot 3, Ability 3 (East)&lt;br /&gt;
&lt;br /&gt;
===Navigating and Surviving===&lt;br /&gt;
&lt;br /&gt;
Mobs will drop crafting items which will give you the ability to craft bows, and blacksmith items once you have gathered the necessary resources. Exceptional armor and weapons do help out, but some mobs do drop power/vanq weapons to keep your item ID skill ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Monsterpedia====&lt;br /&gt;
* Zombie: Hits like a wet noodle, chance to drop Undying Flesh.&lt;br /&gt;
* Zombie Remnant: Chance at appearing upon death of a zombie, can confuse you and reverse your targeting.&lt;br /&gt;
* Mummy: Hits slightly harder than a zombie.&lt;br /&gt;
* Zombie Spider: Poisoning magic caster&lt;br /&gt;
* Treefellow: Magic caster&lt;br /&gt;
* Daemon: Magic caster that heals a lot&lt;br /&gt;
* Creeper: Fast-moving and hits with max level poison&lt;br /&gt;
* Abomination: Firebreath and heavy damage but can be kited&lt;br /&gt;
* Fey Warrior: Reflects melee and archery but not magic spells&lt;br /&gt;
* Tentacle: Moderate melee hits&lt;br /&gt;
* Horrifying Tree: Magic caster, can only be damaged with an axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rewards and Objectives===&lt;br /&gt;
[[File:DSjqJ5Q.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
[[File:Rewards.png|right|500px|Zombieland Rewards]]&lt;br /&gt;
The rewards, objectives and duration of the Zombieland events can vary. Please keep an eye on the forums and Discord for information about any active Zombie Land events. Prior to the October 2022 event, collecting zombie heads rewarded you with event fragments and top scorers received special prizes. This have been reverted to your total score being used as currency to obtain rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In regular game you can browse rewards and redeem points by navigating to [z and clicking &amp;quot;OKAY&amp;quot; at the top next to &amp;quot;Zombieland Rewards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Cure====&lt;br /&gt;
[[File:ZombieLand_Seer_Rodney_Part_5_Cure.png|right|500px|Example Recipe]]Aside from racking up points by killing monsters, you can also try to obtain The Cure. This is obtained by gathering certain ingredients and combining them in a specific order. There are various &amp;quot;Sages&amp;quot; that can be double-clicked to receive a hint about a single step in the process. Please be aware that every ZombieLand recipe is randomized each time the ZombieLand Event is restarted, so previous recipes will most likely not be useful between events!&lt;br /&gt;
&lt;br /&gt;
Mobs drop all the items you need, you will want to look for the following:&lt;br /&gt;
* Pewter bow&lt;br /&gt;
* mortar and pestle (not a normal one it will give you a target cursor)&lt;br /&gt;
* a green colored knife. &lt;br /&gt;
* Special Drops from the [[ZombieLand#Monsterpedia|Monsterpedia]]&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Submitted Strategies==&lt;br /&gt;
===Written by Tahuk===&lt;br /&gt;
&lt;br /&gt;
=== Starting Out ===&lt;br /&gt;
1. &#039;&#039;&#039;Character Creation&#039;&#039;&#039;: Create one character from each account and begin training their skills. Choose one as your main character; the others will serve as stashers or scouts.&lt;br /&gt;
2. &#039;&#039;&#039;Initial Safety&#039;&#039;&#039;: Upon first logging in, remain stationary to avoid being flagged by mobs, allowing for safe training.&lt;br /&gt;
3. &#039;&#039;&#039;Skill Training&#039;&#039;&#039;: Start with &#039;&#039;&#039;Hiding&#039;&#039;&#039; to facilitate uninterrupted &#039;&#039;&#039;Tracking&#039;&#039;&#039; while exploring.&lt;br /&gt;
&lt;br /&gt;
=== Useful Skills ===&lt;br /&gt;
- &#039;&#039;&#039;Hiding&#039;&#039;&#039;: Train to 50+ (80+ with Stealth, though this takes considerable time). Higher skill increases evasion from player tracking.&lt;br /&gt;
- &#039;&#039;&#039;Tracking&#039;&#039;&#039;: Aim for 70+. This skill is crucial for planning routes and locating hostile players.&lt;br /&gt;
- &#039;&#039;&#039;Detect Hidden&#039;&#039;&#039;: Train to 70+ to reveal hidden players and enhance tracking capabilities.&lt;br /&gt;
- &#039;&#039;&#039;Evaluate Intelligence/Anatomy&#039;&#039;&#039;: Train to GM (optional) to increase spell and weapon damage, making combat easier and reducing reagent costs.&lt;br /&gt;
&lt;br /&gt;
=== Barding Skills ===&lt;br /&gt;
Barding skills are more relevant for mid-game, but note:&lt;br /&gt;
- &#039;&#039;&#039;Provo and Peacemaking&#039;&#039;&#039;: Tested up to 120 skill; ineffective on mobs.&lt;br /&gt;
- &#039;&#039;&#039;Discord&#039;&#039;&#039;: At GM, debuffs mobs by 20% on all skills and stats, attracting aggro to the player. Useful for pulling aggro away from teammates.&lt;br /&gt;
&lt;br /&gt;
=== Discordance Training ===&lt;br /&gt;
Use on a mob until successful, step away one screen, then return to repeat. At around 70 skill, you can macro without moving, targeting non-caster mobs over fences.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Training Path ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-GM&#039;&#039;&#039;: Demons&lt;br /&gt;
&lt;br /&gt;
=== Barding Difficulty Levels ===&lt;br /&gt;
- &#039;&#039;&#039;0-25&#039;&#039;&#039;: Zombies&lt;br /&gt;
- &#039;&#039;&#039;25-50&#039;&#039;&#039;: Zombies and Remnants&lt;br /&gt;
- &#039;&#039;&#039;50-60&#039;&#039;&#039;: Remnants&lt;br /&gt;
- &#039;&#039;&#039;60-65&#039;&#039;&#039;: Include Demons, Angels, Tree Fellows, Reapers, Tentacles, Mummies&lt;br /&gt;
- &#039;&#039;&#039;65+&#039;&#039;&#039;: Include Abominations and Green Guys&lt;br /&gt;
  - Note: Zombies stop giving gains at 50, and Remnants at 80.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up ===&lt;br /&gt;
- &#039;&#039;&#039;Tentacles&#039;&#039;&#039; in the swamp (NE side of the map) drop useful items like bags of regs, shadow iron ore, and iron ingots.&lt;br /&gt;
- &#039;&#039;&#039;Crafting&#039;&#039;&#039;: Find an axe to chop wood and tinker tools to create crafting tools. A club made with carpentry is the fastest weapon.&lt;br /&gt;
- &#039;&#039;&#039;Feathers&#039;&#039;&#039;: Use daggers on birds and angels to collect feathers for bows and arrows.&lt;br /&gt;
&lt;br /&gt;
=== Equipment / PvP Survival ===&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Club + shield, axe, bow&lt;br /&gt;
- &#039;&#039;&#039;Armor&#039;&#039;&#039;: Leather Armor Set&lt;br /&gt;
- &#039;&#039;&#039;Supplies&#039;&#039;&#039;: Bag of regs, spell scrolls (focus on explosion, ebolt, paralyze, para field, magic reflect, mana drain)&lt;br /&gt;
- &#039;&#039;&#039;Tools&#039;&#039;&#039;: Tinker tools, fletcher tools, tongs&lt;br /&gt;
&lt;br /&gt;
=== High-End Template ===&lt;br /&gt;
All essentials plus:&lt;br /&gt;
- Various bows: Regular bow (high range), composite bow (DPS), heavy xbow (high damage)&lt;br /&gt;
- &#039;&#039;&#039;Arrows&#039;&#039;&#039;: Stockpile 400+ arrows and bolts&lt;br /&gt;
- &#039;&#039;&#039;Weapons&#039;&#039;&#039;: Poisoned one-hander (swords or fencing), spear (for paralyzing blow)&lt;br /&gt;
- &#039;&#039;&#039;Exceptional Flute&#039;&#039;&#039;: For discording mobs&lt;br /&gt;
- &#039;&#039;&#039;Mortar and Pestle&#039;&#039;&#039;: For crafting potions&lt;br /&gt;
- &#039;&#039;&#039;Potions&#039;&#039;&#039;: Stock on healing, cure, refresh, strength, explosion pots.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit ===&lt;br /&gt;
- Provides high risk but significant PvP advantage; functions like an orc mask against mobs. Can be used for safe scouting but can lead to instant death if mishandled.&lt;br /&gt;
&lt;br /&gt;
=== Hotkeys and Macros ===&lt;br /&gt;
- Set up equip macros/hotkeys to toggle between weapons and armor for quick med and better PvP survival.&lt;br /&gt;
&lt;br /&gt;
=== Useful Spells ===&lt;br /&gt;
Not all spells are available; focus on:&lt;br /&gt;
- &#039;&#039;&#039;Teleport&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Wall of Stone&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Magic Reflect / Reactive Armor&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Mana Drain&#039;&#039;&#039;&lt;br /&gt;
- &#039;&#039;&#039;Direct Damage&#039;&#039;&#039;: Explosion, ebolt, lightning&lt;br /&gt;
- &#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: Poison, Weaken, Paralyze Field&lt;br /&gt;
&lt;br /&gt;
=== Advanced Strategies ===&lt;br /&gt;
&lt;br /&gt;
=== Fast Shooting ===&lt;br /&gt;
Utilize directional inputs to shoot arrows more rapidly. Stay still for a moment to shoot accurately.&lt;br /&gt;
&lt;br /&gt;
=== Swing Reveal ===&lt;br /&gt;
If a player is suspected in a tile, swing your weapon in that direction to potentially hit them.&lt;br /&gt;
&lt;br /&gt;
=== Para Field Corridor ===&lt;br /&gt;
Use a Paralyze Field to control mobs in a confined space, maintaining aggro and minimizing additional threats.&lt;br /&gt;
&lt;br /&gt;
=== Spectral Suit Management ===&lt;br /&gt;
- &#039;&#039;&#039;Hotkeys&#039;&#039;&#039;: Set up to toggle between regular and spectral armor.&lt;br /&gt;
- &#039;&#039;&#039;Logout Warning&#039;&#039;&#039;: Avoid logging out with the suit equipped to prevent accidental deaths.&lt;br /&gt;
- &#039;&#039;&#039;PVP Engagement&#039;&#039;&#039;: Focus on slow shooting and spell casting; avoid explosion pots to maintain safety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring a finished character, regs and stuff for this?===&lt;br /&gt;
No, a character is provided with a particular starting skill set and gear.&lt;br /&gt;
&lt;br /&gt;
===Can I wear special clothing into the event?===&lt;br /&gt;
Yes you can, but by doing so, you accept full responsibility for the clothing if it goes missing. We will not replace lost clothing.&lt;br /&gt;
&lt;br /&gt;
===How do I chat with other players?===&lt;br /&gt;
Type [ZC MESSAGEGOESHERE&lt;br /&gt;
&lt;br /&gt;
===Do I need to toggle my skills and stats to up?===&lt;br /&gt;
Yes. There is no skill cap while in zombieland. All of your skills start very low and you must train them up.&lt;br /&gt;
&lt;br /&gt;
===What keys do I need to bind?===&lt;br /&gt;
You must bind Active Abilities by Slots 1-3 (Ability 1-3) to your directional numbered keypad located near your right hand. Bind Slot 1, Ability 1 (West) to NUM 7 and so on.&lt;br /&gt;
&lt;br /&gt;
===Why am I attacking so slow? I can&#039;t even kill a single zombie!===&lt;br /&gt;
This event relies on an arcade-like approach to fighting where you actually have to AIM your attacks. All weapons attack super slow by default for this event because you can press or keybind your Active Ability Slots to attack in that direction. You can swing quite fast this way, but the slower the weapon, the slower you swing. If you try to swing too fast, you simply create extra delay for yourself.&lt;br /&gt;
&lt;br /&gt;
===What do I do if I spawned on a cliff or in a wall and can&#039;t get out?===&lt;br /&gt;
Say &amp;quot;I don&#039;t want to live&amp;quot; and you will respawn. YOU MUST INCLUDE THE APOSTROPHE (i.e. &amp;quot;I dont want to live&amp;quot; will NOT work!)&lt;br /&gt;
&lt;br /&gt;
===Where do I get gear?===&lt;br /&gt;
Gear spawns on zombies and corpses, with a low chance to spawn magical weapons and armor (NOTE: WEAPONS AND ARMOR MUST BE ID&#039;ed USING Item Identification SKILL FOR YOU TO GET THE BONUS!)&lt;br /&gt;
&lt;br /&gt;
===Why do I only spawn with 5 bandages?===&lt;br /&gt;
The zombie apocalypse happened fast and you didn&#039;t have time to prepare for it, sorry.&lt;br /&gt;
&lt;br /&gt;
===I just keep dying over and over and over.===&lt;br /&gt;
Yes, lots of casualties happen in a zombie apocalypse... BUT eventually you will be somebody who happened to appear in a more defensible position and you will be able to get a foothold and survive (and after getting some gear and possibly friends, zombies will be a much smaller threat)!&lt;br /&gt;
&lt;br /&gt;
===What can I do about the gank squads running around killing me a lot.===&lt;br /&gt;
Some players decide to hunt other players, and this is allowed. Teaming up is your best bet. Remember, skills aren&#039;t lost when you die, so you are always progressing!&lt;br /&gt;
&lt;br /&gt;
===Are there any mounts?===&lt;br /&gt;
No mounts at all!&lt;br /&gt;
&lt;br /&gt;
===I&#039;m not bandaging===&lt;br /&gt;
Unlike regular UO, in Zombieland your bandage can be interrupted. Every time you reapply a bandage the timer restarts. You must pay attention to when you finish applying before your try re-applying a bandage!&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
* Loot everything you need to put ALL spells into your spellbook when you see scrolls. Important ones are Energy Bolt, Explosion, Magic Reflect and Chain Lightning.&lt;br /&gt;
* You can bury your items by getting a green shovel and a wooden chest. REMEMBER where you buried it AND REMEMBER other players can find it.&lt;br /&gt;
* REACTIVE ARMOR &amp;amp; MAGIC REFLECT IS YOUR FRIEND. Cast it whenever possible when facing hordes of zombies or magic casting monsters/pks.&lt;br /&gt;
* While 2handers do a lot of damage it seems best to run shield and slower strong one handers (warforks are great because you always start with dagger).&lt;br /&gt;
* You can use Blacksmithing, Fletching and Carpentry to make weapons. &lt;br /&gt;
* Bows are devastatingly strong against mobs and people as you can use the Active Abilities attack to spam arrow shots. Birds are hard to come by later on so take advantage early&lt;br /&gt;
* It is good to train hiding as your running around as you may want it for logging off.&lt;br /&gt;
* When logging off you need to let your toon sit for 60 seconds so they log off properly, which is why hiding is a good idea. If you close your client for insta-log you will lose all your items and start as a new empty character, but always keep your Score progress.&lt;br /&gt;
* A lot of players you encounter will not be able to handle a standard attack process. (explo, eb, pots, arrow shots, poisoned weapons, etc). Players will also do this to you as well, some people only troll other players during event and build zero score.&lt;br /&gt;
* LOOT EVERYTHING. Regs, arrows, fill your spellbook, bandages, good potions, mortars to make more pots. Don’t go overweight though as you will die&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
===Past Events===&lt;br /&gt;
: 2018 https://www.uoforum.com/threads/halloween-2018-events.105765/&lt;br /&gt;
: 2016 https://www.uoforum.com/threads/ultima-online-forever-zombie-land-2016.87727/&lt;br /&gt;
: 2015 https://www.uoforum.com/threads/zombieland-mini-event-8-15-2015.64317/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-december-19-20th-2014.49343/&lt;br /&gt;
: 2014 https://www.uoforum.com/threads/zombieland-event-september-20th-2014-starting-at-2pm-est.43327/&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=9613</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=9613"/>
		<updated>2025-02-15T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Player vs Monster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to the UO Forever Wiki!==&lt;br /&gt;
====Quickstart====&lt;br /&gt;
[[File:DownloadandPlay.png|left|100px|link=http://www.uoforever.com/download/]]Click that download &amp;amp; play button! Follow the installation instructions [[Download_%26_Installation|here]]. Create an account by entering your desired username and a password. There is no registration process. Your account is now created!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have forgotten your password, the new area to automatically &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;reset your password&amp;lt;/span&amp;gt; is https://portal.uoforever.com/forgotpassword.php&lt;br /&gt;
&lt;br /&gt;
If you receive the message &amp;quot;Your account credentials are invalid.  Check your user ID and password and try again.&amp;quot; Someone may already have used that account name - choose another!&lt;br /&gt;
&lt;br /&gt;
You are allowed &#039;&#039;three&#039;&#039; accounts per IP.  Using more than three accounts may result in termination of one or all of your accounts.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #333333; padding: .5em 1em; background-color: #333333;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===New Player Information===&lt;br /&gt;
*[[:Category:Guides|Guides]]&lt;br /&gt;
**[[Accounts|Creating an Account]]&lt;br /&gt;
**[[New Player Guide]]&lt;br /&gt;
**[[Staying Safe in Sosaria]]&lt;br /&gt;
***[[How to Prepare Yourself and Survive a PK Attack|Surviving a PK Attack]]&lt;br /&gt;
**[[Flagging]]&lt;br /&gt;
**[[Thief Protection Guide]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats|Stats]]&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
**[[:Category:Atlas|Towns]]&lt;br /&gt;
**[[:Category:Dungeons|Dungeons]]&lt;br /&gt;
*[[Donation_Coin|Donation Coins]]&lt;br /&gt;
**[[Starter Pack|Starter Packs]]&lt;br /&gt;
*[[Custom Housing]]&lt;br /&gt;
**[[House Decay]]&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
*[[Server Commands]]&lt;br /&gt;
*[[Text commands]]&lt;br /&gt;
&lt;br /&gt;
===Downloads &amp;amp; Files===&lt;br /&gt;
*[[Download &amp;amp; Installation|UOF Launcher]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Sallos]]&lt;br /&gt;
*[[UO Automap]]&lt;br /&gt;
&lt;br /&gt;
===[[User Interface]]===&lt;br /&gt;
*[[Paperdoll]]&lt;br /&gt;
*[[Options]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Status]]&lt;br /&gt;
*[[Party]]&lt;br /&gt;
*[[Journal]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
&lt;br /&gt;
===Help &amp;amp; Support===&lt;br /&gt;
*[https://www.uoforever.com/rules.php Terms of Use(Rules)]&lt;br /&gt;
**[[Captcha|Captcha System]]&lt;br /&gt;
*[http://www.uoforum.com/faq/ FAQ]&lt;br /&gt;
*[http://www.uoforum.com Forums]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
**[[patch-notes]]&lt;br /&gt;
*[[Companions]]&lt;br /&gt;
*[[Young Player Status]]&lt;br /&gt;
*[[Server Advertising]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid #333333; padding: .5em 1em; background-color: #333333;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Unique Features===&lt;br /&gt;
*[[Community Island]]&lt;br /&gt;
**[[Bomberman]]&lt;br /&gt;
**[[Community Auction]]&lt;br /&gt;
**[[Jousting]]&lt;br /&gt;
*[[Holiday Festivals]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
** [[Meta_Talismans#Idol_of_the_Magi|Idol of the Magi]]&lt;br /&gt;
** [[Meta_Talismans#Phylactery_of_Resilience|Phylactery of Resilience]]&lt;br /&gt;
** [[Meta_Talismans#Totem_of_the_Berserker|Totem of the Berserker]]&lt;br /&gt;
** [[Meta_Talismans#Shadow_of_the_Rogue|Shadow of the Rogue]]&lt;br /&gt;
** [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]]&lt;br /&gt;
** [[Idol of Forbidden Magic]]&lt;br /&gt;
** [[Antique of the Artisan]]&lt;br /&gt;
*[[:Category:Housing|Housing]]&lt;br /&gt;
** [[Butler]]&lt;br /&gt;
** [[Housing_Butler_Increase_Deed|Housing Butler Increase Deed]]&lt;br /&gt;
** [[House Instance Clearer]]&lt;br /&gt;
** [[Player_Vendors#Selling_Goods_with_Long_Term_Vendor_Contract|Long Term Vendor]]&lt;br /&gt;
*[[Skill Scroll]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
** [[Smeltery]]&lt;br /&gt;
** [[Slayer Deeds]]&lt;br /&gt;
** [[Swamp Dragon Armor]]&lt;br /&gt;
** [[Legendary Crafting - Starting Out]]&lt;br /&gt;
*[[:Category:Containers|Containers]]&lt;br /&gt;
** [[Deed_Storage_Shelf|Deed Storage Shelf]]&lt;br /&gt;
** [[Gem_storage_box|Gem Storage Box]]&lt;br /&gt;
** [[Identifying_Sorting_Crate|Identifying Sorting Crate]]&lt;br /&gt;
** [[Power_Scroll_Bookshelf|Power Scroll Bookshelf]]&lt;br /&gt;
** [[Slayer_Spellbook_Storage_Bookshelf|Slayer Spellbook Storage Bookshelf]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
** [[Bank_Storage_Increase_Deed|Bank Storage Increase Deed]]&lt;br /&gt;
** [[Container_Engraving_Tool|Container Engraving Tool]]&lt;br /&gt;
*[[Achievements System]]&lt;br /&gt;
*[[:Category:Rares|Rares]]&lt;br /&gt;
*[[Titles and Hues Guide|Titles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;br /&gt;
*[[Consumable Perks]]&lt;br /&gt;
*[[Monster Contracts]]&lt;br /&gt;
*Custom Dungeons&lt;br /&gt;
** [[Ankh]]&lt;br /&gt;
** [[Asylum]]&lt;br /&gt;
** [[Booty Island Dungeon]]&lt;br /&gt;
** [[Exodus]]&lt;br /&gt;
** [[Grinch&#039;s Grotto]]&lt;br /&gt;
** [[Mesozoic Lands]]&lt;br /&gt;
** [[Montor]]&lt;br /&gt;
** [[The Grotto]]&lt;br /&gt;
* Custom Lands&lt;br /&gt;
** [[Booty Island]]&lt;br /&gt;
* [[Layering]]&lt;br /&gt;
* [[Mailbox]]&lt;br /&gt;
&lt;br /&gt;
===Overdrive===&lt;br /&gt;
*[[Overdrive]]&lt;br /&gt;
*[[PvP (Overdrive)]]&lt;br /&gt;
*[[Donations (Overdrive)]]&lt;br /&gt;
*[[Ores (Overdrive)]]&lt;br /&gt;
*[[Alloys (Overdrive)]]&lt;br /&gt;
*[[Tameables (Overdrive)]]&lt;br /&gt;
*[[Prestige Mastery Gear (Overdrive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #333333; padding: .5em 1em; background-color: #333333;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Player vs Monster===&lt;br /&gt;
*[[Champion Spawns]]&lt;br /&gt;
*[[Dungeon Bosses]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Rifts]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
**[[Protecting Your Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Monster of the Week]]&lt;br /&gt;
*[[Tameables]]&lt;br /&gt;
*[[Paragons]]&lt;br /&gt;
*[[Holiday Monsters]]&lt;br /&gt;
*[[Slayer Types]]&lt;br /&gt;
*[[Slayer Armor]]&lt;br /&gt;
*[[Rares]]&lt;br /&gt;
*[[Treasure Map]]&lt;br /&gt;
*[[Dungeon Cloth]]&lt;br /&gt;
*[[Infestations]]&lt;br /&gt;
&lt;br /&gt;
===Player vs Player===&lt;br /&gt;
*[[PvP Intro]]&lt;br /&gt;
*[[Militias]]&lt;br /&gt;
*[[Forever Clash]]&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Event Templates]]&lt;br /&gt;
*[[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Capture The Flag]]&lt;br /&gt;
*[[Invasions]]&lt;br /&gt;
*[[Raffles]]&lt;br /&gt;
*[[Zombie Land]]&lt;br /&gt;
*5 Year Anniversary&lt;br /&gt;
** [[5YearAnniversaryBritishBlackthorn | Richard Garriot &amp;amp; Starr Long Q&amp;amp;A]]&lt;br /&gt;
** [[AMA_5Year | Ask Us Anything]]&lt;br /&gt;
&lt;br /&gt;
===Ships &amp;amp; Sea===&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Whirlpool]]s&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
*[[Ship Upgrades]]&lt;br /&gt;
*[[Ship Repair Kit]]&lt;br /&gt;
*[[Cannons]]&lt;br /&gt;
*[[Cannon Balls]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiki Updates / Corrections ====&lt;br /&gt;
If you notice any mistakes or missing information on the Wiki, please join us on the UO Forever forums or #wiki-requests Discord channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:UO Forever]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=9609</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Main_Page&amp;diff=9609"/>
		<updated>2025-02-15T03:19:23Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Player vs Monster */ added slayer types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome to the UO Forever Wiki!==&lt;br /&gt;
====Quickstart====&lt;br /&gt;
[[File:DownloadandPlay.png|left|100px|link=http://www.uoforever.com/download/]]Click that download &amp;amp; play button! Follow the installation instructions [[Download_%26_Installation|here]]. Create an account by entering your desired username and a password. There is no registration process. Your account is now created!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have forgotten your password, the new area to automatically &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;reset your password&amp;lt;/span&amp;gt; is https://portal.uoforever.com/forgotpassword.php&lt;br /&gt;
&lt;br /&gt;
If you receive the message &amp;quot;Your account credentials are invalid.  Check your user ID and password and try again.&amp;quot; Someone may already have used that account name - choose another!&lt;br /&gt;
&lt;br /&gt;
You are allowed &#039;&#039;three&#039;&#039; accounts per IP.  Using more than three accounts may result in termination of one or all of your accounts.&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;hiddentable&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #333333; padding: .5em 1em; background-color: #333333;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===New Player Information===&lt;br /&gt;
*[[:Category:Guides|Guides]]&lt;br /&gt;
**[[Accounts|Creating an Account]]&lt;br /&gt;
**[[New Player Guide]]&lt;br /&gt;
**[[Staying Safe in Sosaria]]&lt;br /&gt;
***[[How to Prepare Yourself and Survive a PK Attack|Surviving a PK Attack]]&lt;br /&gt;
**[[Flagging]]&lt;br /&gt;
**[[Thief Protection Guide]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Stats|Stats]]&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
*[[Templates]]&lt;br /&gt;
*[[World Map]]&lt;br /&gt;
**[[:Category:Atlas|Towns]]&lt;br /&gt;
**[[:Category:Dungeons|Dungeons]]&lt;br /&gt;
*[[Donation_Coin|Donation Coins]]&lt;br /&gt;
**[[Starter Pack|Starter Packs]]&lt;br /&gt;
*[[Custom Housing]]&lt;br /&gt;
**[[House Decay]]&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
*[[Server Commands]]&lt;br /&gt;
*[[Text commands]]&lt;br /&gt;
&lt;br /&gt;
===Downloads &amp;amp; Files===&lt;br /&gt;
*[[Download &amp;amp; Installation|UOF Launcher]]&lt;br /&gt;
*[[Razor]]&lt;br /&gt;
*[[UOSteam]]&lt;br /&gt;
*[[Sallos]]&lt;br /&gt;
*[[UO Automap]]&lt;br /&gt;
&lt;br /&gt;
===[[User Interface]]===&lt;br /&gt;
*[[Paperdoll]]&lt;br /&gt;
*[[Options]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Status]]&lt;br /&gt;
*[[Party]]&lt;br /&gt;
*[[Journal]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
&lt;br /&gt;
===Help &amp;amp; Support===&lt;br /&gt;
*[https://www.uoforever.com/rules.php Terms of Use(Rules)]&lt;br /&gt;
**[[Captcha|Captcha System]]&lt;br /&gt;
*[http://www.uoforum.com/faq/ FAQ]&lt;br /&gt;
*[http://www.uoforum.com Forums]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
**[[patch-notes]]&lt;br /&gt;
*[[Companions]]&lt;br /&gt;
*[[Young Player Status]]&lt;br /&gt;
*[[Server Advertising]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border: 1px solid #333333; padding: .5em 1em; background-color: #333333;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Unique Features===&lt;br /&gt;
*[[Community Island]]&lt;br /&gt;
**[[Bomberman]]&lt;br /&gt;
**[[Community Auction]]&lt;br /&gt;
**[[Jousting]]&lt;br /&gt;
*[[Holiday Festivals]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
** [[Meta_Talismans#Idol_of_the_Magi|Idol of the Magi]]&lt;br /&gt;
** [[Meta_Talismans#Phylactery_of_Resilience|Phylactery of Resilience]]&lt;br /&gt;
** [[Meta_Talismans#Totem_of_the_Berserker|Totem of the Berserker]]&lt;br /&gt;
** [[Meta_Talismans#Shadow_of_the_Rogue|Shadow of the Rogue]]&lt;br /&gt;
** [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]]&lt;br /&gt;
** [[Idol of Forbidden Magic]]&lt;br /&gt;
** [[Antique of the Artisan]]&lt;br /&gt;
*[[:Category:Housing|Housing]]&lt;br /&gt;
** [[Butler]]&lt;br /&gt;
** [[Housing_Butler_Increase_Deed|Housing Butler Increase Deed]]&lt;br /&gt;
** [[House Instance Clearer]]&lt;br /&gt;
** [[Player_Vendors#Selling_Goods_with_Long_Term_Vendor_Contract|Long Term Vendor]]&lt;br /&gt;
*[[Skill Scroll]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
** [[Smeltery]]&lt;br /&gt;
** [[Slayer Deeds]]&lt;br /&gt;
** [[Swamp Dragon Armor]]&lt;br /&gt;
** [[Legendary Crafting - Starting Out]]&lt;br /&gt;
*[[:Category:Containers|Containers]]&lt;br /&gt;
** [[Deed_Storage_Shelf|Deed Storage Shelf]]&lt;br /&gt;
** [[Gem_storage_box|Gem Storage Box]]&lt;br /&gt;
** [[Identifying_Sorting_Crate|Identifying Sorting Crate]]&lt;br /&gt;
** [[Power_Scroll_Bookshelf|Power Scroll Bookshelf]]&lt;br /&gt;
** [[Slayer_Spellbook_Storage_Bookshelf|Slayer Spellbook Storage Bookshelf]]&lt;br /&gt;
*[[:Category:Items|Items]]&lt;br /&gt;
** [[Bank_Storage_Increase_Deed|Bank Storage Increase Deed]]&lt;br /&gt;
** [[Container_Engraving_Tool|Container Engraving Tool]]&lt;br /&gt;
*[[Achievements System]]&lt;br /&gt;
*[[:Category:Rares|Rares]]&lt;br /&gt;
*[[Titles and Hues Guide|Titles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Naval Warfare Reborn]]&lt;br /&gt;
*[[Consumable Perks]]&lt;br /&gt;
*[[Monster Contracts]]&lt;br /&gt;
*Custom Dungeons&lt;br /&gt;
** [[Ankh]]&lt;br /&gt;
** [[Asylum]]&lt;br /&gt;
** [[Booty Island Dungeon]]&lt;br /&gt;
** [[Exodus]]&lt;br /&gt;
** [[Grinch&#039;s Grotto]]&lt;br /&gt;
** [[Mesozoic Lands]]&lt;br /&gt;
** [[Montor]]&lt;br /&gt;
** [[The Grotto]]&lt;br /&gt;
* Custom Lands&lt;br /&gt;
** [[Booty Island]]&lt;br /&gt;
* [[Layering]]&lt;br /&gt;
* [[Mailbox]]&lt;br /&gt;
&lt;br /&gt;
===Overdrive===&lt;br /&gt;
*[[Overdrive]]&lt;br /&gt;
*[[PvP (Overdrive)]]&lt;br /&gt;
*[[Donations (Overdrive)]]&lt;br /&gt;
*[[Ores (Overdrive)]]&lt;br /&gt;
*[[Alloys (Overdrive)]]&lt;br /&gt;
*[[Tameables (Overdrive)]]&lt;br /&gt;
*[[Prestige Mastery Gear (Overdrive)]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;22%&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #333333; padding: .5em 1em; background-color: #333333;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
===Player vs Monster===&lt;br /&gt;
*[[Champion Spawns]]&lt;br /&gt;
*[[Dungeon Bosses]]&lt;br /&gt;
*[[Random Dungeon Adventure]]&lt;br /&gt;
*[[Rifts]]&lt;br /&gt;
*[[Meta Pets]]&lt;br /&gt;
**[[Protecting Your Pets]]&lt;br /&gt;
*[[Meta Talismans]]&lt;br /&gt;
*[[Monster of the Week]]&lt;br /&gt;
*[[Tameables]]&lt;br /&gt;
*[[Paragons]]&lt;br /&gt;
*[[Holiday Monsters]]&lt;br /&gt;
*[[Slayer Armor]]&lt;br /&gt;
*[[Rares]]&lt;br /&gt;
*[[Slayer Types]]&lt;br /&gt;
*[[Treasure Map]]&lt;br /&gt;
*[[Dungeon Cloth]]&lt;br /&gt;
*[[Infestations]]&lt;br /&gt;
&lt;br /&gt;
===Player vs Player===&lt;br /&gt;
*[[PvP Intro]]&lt;br /&gt;
*[[Militias]]&lt;br /&gt;
*[[Forever Clash]]&lt;br /&gt;
*[[Bounty System]]&lt;br /&gt;
*[[Event Templates]]&lt;br /&gt;
*[[Player Killing]]&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
*[[Capture The Flag]]&lt;br /&gt;
*[[Invasions]]&lt;br /&gt;
*[[Raffles]]&lt;br /&gt;
*[[Zombie Land]]&lt;br /&gt;
*5 Year Anniversary&lt;br /&gt;
** [[5YearAnniversaryBritishBlackthorn | Richard Garriot &amp;amp; Starr Long Q&amp;amp;A]]&lt;br /&gt;
** [[AMA_5Year | Ask Us Anything]]&lt;br /&gt;
&lt;br /&gt;
===Ships &amp;amp; Sea===&lt;br /&gt;
*[[Ships]]&lt;br /&gt;
*[[Ship Commands]]&lt;br /&gt;
*[[Whirlpool]]s&lt;br /&gt;
*[[Galleons]]&lt;br /&gt;
*[[Ship Upgrades]]&lt;br /&gt;
*[[Ship Repair Kit]]&lt;br /&gt;
*[[Cannons]]&lt;br /&gt;
*[[Cannon Balls]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wiki Updates / Corrections ====&lt;br /&gt;
If you notice any mistakes or missing information on the Wiki, please join us on the UO Forever forums or #wiki-requests Discord channel.&lt;br /&gt;
&lt;br /&gt;
[[Category:UO Forever]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Blacksmithing_BOD_Rewards&amp;diff=9607</id>
		<title>Blacksmithing BOD Rewards</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Blacksmithing_BOD_Rewards&amp;diff=9607"/>
		<updated>2025-02-15T03:07:07Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: power -&amp;gt; powder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
__TOC__&lt;br /&gt;
Reward percentage information was taken from [http://tor.bplaced.net/bods-srw.htm Tower of Roses].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039; For information on the number of charges a runic hammer is given, please refer to the [[Runic Hammer]] page.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
===Cloth===&lt;br /&gt;
There is now a chance to get a piece of cloth in hues (2962, 2956, 1151) on any BODs turned in.&lt;br /&gt;
&lt;br /&gt;
[[File:NewBoDCloth.PNG|Frame|New BOD Cloth]]&lt;br /&gt;
&lt;br /&gt;
===Antique of the Artisan===&lt;br /&gt;
There are additional rewards related to the [[Antique_of_the_Artisan| Antique of the Artisan Crafting Meta Talisman]], which can only be received while wearing an active Talisman when turning in the Bulk Order Deed:&lt;br /&gt;
* A chance to receive a [[Meta_Talismans#Relic_Fragments|Small Relic Fragment]] for the [[Antique_of_the_Artisan#Relics|Recycler, Empower, Frugality, Imbueologist, or Perfectionist relics]].&lt;br /&gt;
* A high chance to receive Mythical Resin&lt;br /&gt;
&lt;br /&gt;
==Small BODs==&lt;br /&gt;
===Normal Items===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Sturdy Tool&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Sturdy Tool / 10% +1 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exceptional Items===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 105 Blacksmith Power scroll, 30% Shadow Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 110 Blacksmith Power scroll, 30% Copper Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmith Power scroll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large BODs==&lt;br /&gt;
===Weapon Normal===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 Parts&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 Parts&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 Parts&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 Parts&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 Parts&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 Parts&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Exceptional===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 Parts&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2 Parts&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 Parts&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5 Parts&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 Parts&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6 Parts&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ringmail Normal===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |  90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 105 Blacksmithing Power scroll, 30% Shadow Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 110 Blacksmithing Power scroll, 30% Copper Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ringmail Exceptional===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 105 Blacksmithing Power scroll, 30% Shadow Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 110 Blacksmithing Power scroll, 30% Copper Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +30 Ancient Smithy Hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chainmail Normal===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 45% Gargoyle Pickaxe, 45% Prospector&#039;s Tool, 10% +3 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 110 Blacksmithing Power scroll, 30% Shadow Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 110 Blacksmithing Power scroll, 30% Bronze Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chainmail Exceptional===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Dull Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% Dull Copper Runic Hammer, 40% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |  100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +30 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +30 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Agapite Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Agapite Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +60 Ancient Smithy Hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platemail Normal===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 40% Gargoyle Pickaxe, 40% Prospector&#039;s Tool, 20% Powder of Fortifying &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 90% Powder of Fortifying, 10% +5 Mining Gloves&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 105 Blacksmithing Power scroll, 30% Shadow Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 110 Blacksmithing Power scroll, 30% Copper Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Bronze Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +10 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +30 Ancient Smithy Hammer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platemail Exceptional===&lt;br /&gt;
{| class=&amp;quot;wikimedia&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; | Amount&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF; text-align: left;&amp;quot; | Reward Chance&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Shadow Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 60% 105 Blacksmithing Power scroll, 30% Shadow Runic Hammer, 10% Hued Anvil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Iron&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Copper Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 115 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dull Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +15 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shadow&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% 120 Blacksmithing Power scroll&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Copper&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Gold Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Bronze&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +30 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +30 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gold&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Agapite Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Agapite Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Agapite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +60 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% +60 Ancient Smithy Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Verite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Verite Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 10 / 15&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Verite Runic Hammer&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Valorite&lt;br /&gt;
| 20&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 100% Valorite Runic Hammer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Weapons&amp;diff=9606</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Weapons&amp;diff=9606"/>
		<updated>2025-02-14T15:04:01Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: added bow ranges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Bows&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bow (Range: 12) || 25 || 4d9+5 || 25 || Archery&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow (Range: 10) || 30 || 5d8+3 || 25.5 || Archery&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow (Range: 8) || 22 || 5d8+3 || 25.5 || Archery&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow (Range: 8) || 15 || 5d10+6 || 33.5 || Archery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | One-handed Swords&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Acute Claymore || 34 || 2d10+7 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Azul Short Sword || 52 || 4d7+2 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Bone Harvester || 53 || 1d26+2 || 15.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Britannian Longsword || 32 || 2d18+3 || 22 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 45 || 2d13+3 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneers Sabre || 42 || 3d14 || 22.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Captains Sabre || 39 || 3d12+2 || 21.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Claymore Sword || 33 || 4d9+3 || 23 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 45 || 2d12+4 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Long Sword || 37 || 2d17+1 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Short Sword || 42 || 3d10+3 || 19.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Viking Sword || 36 || 4d10+2 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fine Long Sword || 37 || 2d17+1 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword || 33 || 4d8+4 || 22 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Katana || 55 || 3d8+2 || 15.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || 35 || 2d15+3 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Claymore || 30 || 2d17+10 || 28 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 35 || 1d15 || 8 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Scimitar || 43 || 2d14+2 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Serrated Great Blade || 30 || 3d12+5 || 24.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Short Broad Sword || 41 || 4d7+2 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Sickle Blade || 39 || 2d14+3 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Thin Longsword || 35 || 2d15+3 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Viking Sword || 36 || 4d8+2 || 20 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Warriors Pick || 35 || 3d11+3 || 21 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Two-handed Swords&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bardiche || 26 || 2d20+3 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Executioners Halberd || 25 || 2d21+5 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Falcon Halberd || 30 || 2d20+3 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Halberd || 25 || 2d23+3 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| No-dachi || 48 || 3d9+2 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Royal Executioners Scythe || 30 || 3d15+3 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Royal Halberd || 25 || 2d16+12 || 29 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Scythe || 25 || 2d23+3 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Serrated Halberd || 28 || 2d23+1 || 25 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Axes&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Axe || 37 || 4d9+4 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe || 30 || 7d5+5 || 26 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Axe || 39 || 5d8+2 || 24.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Double Axe || 37 || 4d9+4 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Dual Blade War Axe || 33 || 5d8+2 || 24.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Executioner&#039;s Axe || 37 || 3d10+3 || 19.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Gemini Axe || 33 || 4d12+2 || 28 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 40 || 1d16+1 || 9.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Heroes Edge Axe || 33 || 4d11+4 || 28 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Large Battle Axe || 30 || 7d5+5 || 26 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Axe || 38 || 6d5+3 || 21 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Reapers Axe || 28 || 2d21+3 || 25 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Skull Splitter || 33 || 5d6+5 || 22.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Battle Axe || 38 || 8d5+5 || 29 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Twin Blade Axe || 42 || 4d8+4 || 22 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Two Hand Axe || 30 || 7d5+5 || 26 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Knives and Daggers&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Assassins Dagger || 52 || 3d5+2 || 11 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Butcher Knife || 55 || 2d7 || 8 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver || 55 || 1d12+1 || 7.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 55 || 3d5 || 9 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Skinning Knife || 55 || 1d10 || 5.5 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | One-handed Fencing&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Kryss || 53 || 1d26+2 || 15.5 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 46 || 2d18 || 19 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| War Fork || 45 || 1d29+3 || 18 || Fencing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Two-handed Fencing&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Ceremonial Spear || 35 || 4d8+8 || 26 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Spear || 44 || 2d20 || 21 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || 45 || 4d4 || 10 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Savage Spear || 40 || 3d15+3 || 27 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear || 50 || 2d15+2 || 18 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 46 || 2d18 || 19 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Tribal Spear || 46 || 2d14+4 || 19 || Fencing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | One-handed Maces&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Battle Mace || 30 || 6d5+2 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Club || 40 || 4d5+4 || 16 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Pick || 30 || 3d10+3 || 19.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Mace || 30 || 6d5+2 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Magic Wand || 35 || 2d3 || 4 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Massive War Mace || 28 || 7d6+5 || 29.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Maul || 30 || 5d5+5 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Morning Star || 34 || 5d6+5 || 22.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Hammer Pick || 30 || 3d10+5 || 21.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Royal Scepter || 34 || 5d6+5 || 22.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Scepter || 40 || 6d5+5 || 23 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Smith Hammer || 30 || 0d0+0 || 0 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Spell Wand || 35 || 1d10 || 5.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Axe || 40 || 6d4+3 || 18 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer Pick || 30 || 4d10+3 || 25 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Mace || 32 || 5d5+5 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Mallet || 38 || 8d4+3 || 23 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Scepter || 30 || 4d8+5 || 23 || Mace Fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Two-handed Maces&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || 35 || 5d6+3 || 20.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || 33 || 5d5+5 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff || 48 || 5d5+3 || 18 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Shepherd&#039;s Crook || 30 || 3d4 || 7.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 31 || 7d5+5 || 26 || Mace Fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Bare Fists&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Fist || 30 || 1d8 || 4.5 || Wrestling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9493</id>
		<title>Random Dungeon Adventure</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9493"/>
		<updated>2025-01-04T12:15:03Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:Rdagate.jpg|100px|right|RDA Portal]] Random Dungeon Adventures, also known as RDAs are portals that spawn randomly through out the world. Entering one of these portals will teleport you into a dungeon containing a very powerful champion boss encounter with other monsters to clear as well. These RDA portals are blaze colored and have a fire elemental explosion effect on top of them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; While you are allowed multiple accounts on UOForever, you may not have more than ONE (1) character, dead or alive, at any given time in a single RDA. Additional characters outside of an RDA Portal are allowed.&lt;br /&gt;
&lt;br /&gt;
==Spawn Rate==&lt;br /&gt;
Following changes made in October 2017, RDAs have a chance to spawn from killing monsters. Two monster spawned RDAs can be active. There is a random window of 1-3 hours that a single RDA will stay open. If the RDA is not completed in that time it will close and a new one will spawn somewhere else. If a player does a single point of damage to the spawn the window will be given a 1 hour extension. If an RDA is completed within the time assigned to it, a new RDA won&#039;t spawn until that given time expires. For example, if a given RDA spawns with a 1:45 time and is found and completed in 40min the next RDA wont spawn until the full 1:45 passes.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
After damage is dealt by multiple individuals, RDA monsters will have a chance to turn into paragon forms of themselves. This increases the difficulty of the RDA significantly. The only boss capable of becoming paragon is the Dragon Progenitor.&lt;br /&gt;
&lt;br /&gt;
==Fragments==&lt;br /&gt;
[[File:portalFragment.png|100px|right|Portal Fragment]]Aside from those that spawn randomly in the land, a player can also spawn their own RDA if they have five RDA fragments. This RDA can be spawned anywhere except in player housing. The RDA fragments can be obtained by:&lt;br /&gt;
* Finishing as the top scorer in an RDA. &lt;br /&gt;
* From [[Treasure Map|Treasure Maps]] chests. The higher the map level, the greater chance of an RDA fragment.&lt;br /&gt;
* From [[Message in a Bottle|Message in a Bottle]] chests.&lt;br /&gt;
&lt;br /&gt;
==Gem of Portals==&lt;br /&gt;
[[File:gemofportals.png|100px|right|Vendor location]]This gem allows you to view portal statistics. It also allows the owner of the gem to purchase certain upgrades such as the ability to see what portals are active and the ability to receive special items. The gem can be purchased from the Unique Wares Vendor west of Britain bank for 1 million gold.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Menu===&lt;br /&gt;
[[File:RDAPortalGemMenu.PNG|100px|right|Portal Menu]]Once you have purchased the Gem you will have access to basic RDA historical data. As mentioned above you will need to open this menu from the Gem itself. The historical data available to you involves ranking and statistical data of all players that have interacted with RDAs in the past. You will be able to view these players profiles that tell you total number of RDAs completed, including data such as total damage, murders, deaths and creatures kill. Total damage done is what builds your character RDA ranking. You also have the ability to search specific characters by their name. In the bottom right of the menu you will see a button for Portal Upgrades. This is where you will go to access how to upgrade your RDA Gem to gain additional features to benefit you.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Upgrades===&lt;br /&gt;
[[File:RDAPortalUpgrades.PNG|100px|right|Portal Upgrades]]This menu in the Gem shows the two different upgrades available.&lt;br /&gt;
*&#039;&#039;&#039;Display Active Portals&#039;&#039;&#039; at 1 million gold, this upgrade then will show you what current RDA is up and active in the world to go locate. In the screenshot of the menu you will see that the RDA Lummox Dojo is up and ready to be found. If there is not an RDA showing then there is not an active RDAs currently in the world and is likely on cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Increase Drop Rates&#039;&#039;&#039; at 2 million gold, this upgrade gives a chance to influence your ability for gaining additional drops at the an RDA. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Confirmation is required, but based on past conversation it seems the way that it works is as follows. If you received the item drop in the RDA that is when the drop upgrade would attempt an upgrade roll. If the item drop went to someone without the gem then the upgrade roll would be wasted. This in mind it is most beneficial that all individuals participating have the portal gem and upgrade to provide the upgrade roll is not wasted.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
There are a number of potential rewards but don&#039;t expect to get something every time, particularly when the RDA is heavily contested!&lt;br /&gt;
[[image:Dragon_egg.png|thumb|300px]]&lt;br /&gt;
* [[Power Scrolls]] - Can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Meta_Pets#Meta_Dragon|Meta Dragon Eggs]] - Only drops in the Dragon Progenitor encounter.&lt;br /&gt;
* [[Meta_Pets#Meta_Crab|Meta Crab Eggs]] - Only drops in the Ship Wreck encounter.&lt;br /&gt;
* [[Meta Pets|Meta Relics]] - As with power scrolls, relics can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - Awarded to the top scorer.&lt;br /&gt;
* [[Consumable Perks]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
[[File:CrystalMining.PNG|right]]&lt;br /&gt;
* Crystals which are used to make [[Crystal Workbench|Crystal Workbenches]].&lt;br /&gt;
** You will need 120 [[Mining]] to acquire these. &lt;br /&gt;
* Shards required to create the Legendary Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Encounters=&lt;br /&gt;
The following notes were provided by numerous brave warriors, including Messremb and Bromista who kindly shared their knowledge on the community forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Dragon&#039;s Peak==&lt;br /&gt;
[[image:bahamut.png|200px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Dragons, ancient wyrms, shadow wyrms (cannot be provoked), and tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Dragon / Reptile&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Bahamut the Dragon Progenitor&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; The Dragon Progenitor boss has a fire breath that can instantly kill a player and do a significant amount of damage against pets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The dragoon&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, [[Meta_Pets#Meta_Dragon|Meta Dragon]] egg, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; You may require multiple vets or mages to heal the pets. Best approach is 3 or more tamers healing the pet tanking.&lt;br /&gt;
&lt;br /&gt;
==The Crucible==&lt;br /&gt;
[[image:minotaur_champ.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Minotaur warriors (cannot be provoked), tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Minotaur Champion&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; None.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Matador&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Minotaur warriors now deal additional damage to all tamed pets, making this RDA extremely difficult for tamers alone. Dexxers with slayer armor can survive but cross healing with a friend/party is recommended. Take care when tanking these creatures as they will change targets at times.&lt;br /&gt;
&lt;br /&gt;
==The Abyss==&lt;br /&gt;
[[image:dark_father.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Devourer of souls (cannot be provoked), abyssal horror (cannot be provoked), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism on main spawn and Dark Father, Silver on boss spawned by Dark Father.&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Dark Father&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Reflects damage and spawns bones that turn into undead spawn.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Lightbringer&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Several tamers are recommended, and with pets being cycled out to heal. Dexxers and mages will struggle due to reflect damage. Hit the Dark Father sparingly, focus on killing any undead spawn. Cut the bones with a dagger to prevent additional undead spawn.&lt;br /&gt;
&lt;br /&gt;
==The Hollow==&lt;br /&gt;
[[image:beetle_king.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Rock beetles (cannot be provoked, move very fast and do all physical damage), doom beetle (high [[Magery]]), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Beetle King&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws pools of poison on the ground.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Bug Stomper&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Beetle King boss will poison you by throwing poison on the ground if you move around the boss. This can cause your pets up take massive damage from his poison pools. With multiple tamers he can be boxed in to prevent movement. As a warrior, you must stand your ground and try not to move unless you have to to avoid being hit by poison.&lt;br /&gt;
&lt;br /&gt;
==Lummox Dojo==&lt;br /&gt;
[[image:Numata.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Lummox warriors (can be provoked onto, large aggro range, move very fast and hit hard, lummox mages (high magic damage), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lummox Chieftain&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws hard-hitting hatchets at random targets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Flummoxed!&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; This can be a very tricky encounter. The entrance is the center of a room and the large aggro range on the lummoxes means that you likely be immediately targeted. It is almost inevitable that you will die a few times. Select a victim to lure the spawn away from one corner of the RDA and then make a run for that corner and slowly work your way out. On the boss himself, cross-heal and look out for those hatchets.&lt;br /&gt;
&lt;br /&gt;
==The Crypts==&lt;br /&gt;
[[image:locke.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Undead wardog (very fast, all physical damage), dream wraith (high [[Magery]]), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lord Locke Cole&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons weaker mirror images of himself which are best killed first before taking on the real Locke. Casts Ultima spell which drops on a huge area dealing a large amount of damage (450 on pets, 50+ on players). Launches a backstab attack which does a large amount of damage to pets and drops players to 10% health and infects them with deadly poisoning.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Treasure Hunter&amp;quot; [[Titles_and_Hues_Guide|Title]] (previously &amp;quot;Locked and Loaded&amp;quot;), crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Use an archer to get him to cast mirror image and then pull the real Locke off and kill the weak ones. Once all mirror images are dead, pull Locke to the center and attack. Pull off pets when he casts Ultima. Pre-cast cure when he begins his backstack attack. Cure the poison and heal up. Dexers can do a lot of damage to Locke but may need mage support for cures and heals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Lockebackstab.png|Backstab&lt;br /&gt;
File:Lockeultima.png|Ultima&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Haunted Mansion==&lt;br /&gt;
[[image:Kbaronwiki1.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Searing Skeletons (path to your character or pets and explode for high damage), terror, and summon undead, Ghost NPC (high [[Magery]] or melee), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Baron Von Dewberry, the Phantom Baron&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Several.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Ghostbuster&amp;quot; Title]], Crafting recipe scrolls, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Baron has several different abilities that is uses during the encounter.&lt;br /&gt;
&lt;br /&gt;
==Shipwrecked==&lt;br /&gt;
[[image:Clawdia.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Chesapeake Crab, Hardened Octopus, and Tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Arachnid&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Clawdia the Queen Crab&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons crab babies, Tidal Wave, Explosive Wave&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 RDA Frag, 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Survivor&amp;quot; Title]], [[Meta_Pets#Meta_Crab|Meta Crab Eggs]], and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Clawdia has three different abilities that is uses during the encounter. &lt;br /&gt;
&lt;br /&gt;
The first she summons several baby crabs that are initially immune to all damage and will create havoc if not handled. You need to crack their shells by either hitting them with the Tidal wave (best option to take out several) or the Explosive Wave as it runs over them (alot more tricky to pull off). Once their shells are cracked they are a very quick kill from any form of damage. If left unmanaged they will continually heal the boss as more and more babies pile up.&lt;br /&gt;
&lt;br /&gt;
The second ability is the Tidal Wave. Clawdia will release a wave that move in a several tile wall in front of the crab queen. As the wave hits babies it will grab them and crack their shells when they collide with a stationary object (walls, pillars, etc). If players are hit by this ability they will be grabbed and sent with the wave to the same stationary object in the path and taking 50 damage once you stop.&lt;br /&gt;
&lt;br /&gt;
The third ability is an Explosive wave. It is somewhat similar to Demon Fire at Arch and Lich Khan and if you are hit you will be instantly killed, as well as your pets. This ability sends out individual waves to pets and players in the encounter and will continue to chase you until they hit a stationary object. This means learning Line of Sight objects and hiding behind them will be your friend. This wave can break the baby shells, but it is somewhat difficult to run that wave through them while they are chasing you.&lt;br /&gt;
&lt;br /&gt;
It is important to find a good balance of managing the baby crabs and protecting yourself with line of sight or it will get rather chaotic very quickly. A useful tip is that field spells work to block the various waves in the encounter. Paralyze field helps gather up and stop roaming baby crabs and set up for cracking a large amount of them. It also provides a place to pull your pets behind for protection from the explosive way.&lt;br /&gt;
&lt;br /&gt;
==City of Giants==&lt;br /&gt;
[[image:Giant.png|179px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Elephant, ettin bone collector, giant academic, elder ogre, elder ogre mage, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Mighty Albion, King of Kings&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; The King of Kings has several different abilities that is uses during the encounter.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Portal of the Damned==&lt;br /&gt;
[[image:Knight.png|180px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Sulfur demon, demon hound, elder succubus, thrash hellspawn, higher demon, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Great Darkness, Knight of Hell&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Uses the same abilities as [[Dungeon_Bosses#Fafnir|Fafnir]].&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9492</id>
		<title>Random Dungeon Adventure</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Random_Dungeon_Adventure&amp;diff=9492"/>
		<updated>2025-01-04T12:08:13Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Portal of the Damned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
[[File:Rdagate.jpg|100px|right|RDA Portal]] Random Dungeon Adventures, also known as RDAs are portals that spawn randomly through out the world. Entering one of these portals will teleport you into a dungeon containing a very powerful champion boss encounter with other monsters to clear as well. These RDA portals are blaze colored and have a fire elemental explosion effect on top of them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; While you are allowed multiple accounts on UOForever, you may not have more than ONE (1) character, dead or alive, at any given time in a single RDA. Additional characters outside of an RDA Portal are allowed.&lt;br /&gt;
&lt;br /&gt;
==Spawn Rate==&lt;br /&gt;
Following changes made in October 2017, RDAs have a chance to spawn from killing monsters. Two monster spawned RDAs can be active. There is a random window of 1-3 hours that a single RDA will stay open. If the RDA is not completed in that time it will close and a new one will spawn somewhere else. If a player does a single point of damage to the spawn the window will be given a 1 hour extension. If an RDA is completed within the time assigned to it, a new RDA won&#039;t spawn until that given time expires. For example, if a given RDA spawns with a 1:45 time and is found and completed in 40min the next RDA wont spawn until the full 1:45 passes.&lt;br /&gt;
&lt;br /&gt;
==Paragons==&lt;br /&gt;
After damage is dealt by multiple individuals, RDA monsters will have a chance to turn into paragon forms of themselves. This increases the difficulty of the RDA significantly. The only boss capable of becoming paragon is the Dragon Progenitor.&lt;br /&gt;
&lt;br /&gt;
==Fragments==&lt;br /&gt;
[[File:portalFragment.png|100px|right|Portal Fragment]]Aside from those that spawn randomly in the land, a player can also spawn their own RDA if they have five RDA fragments. This RDA can be spawned anywhere except in player housing. The RDA fragments can be obtained by:&lt;br /&gt;
* Finishing as the top scorer in an RDA. &lt;br /&gt;
* From [[Treasure Map|Treasure Maps]] chests. The higher the map level, the greater chance of an RDA fragment.&lt;br /&gt;
* From [[Message in a Bottle|Message in a Bottle]] chests.&lt;br /&gt;
&lt;br /&gt;
==Gem of Portals==&lt;br /&gt;
[[File:gemofportals.png|100px|right|Vendor location]]This gem allows you to view portal statistics. It also allows the owner of the gem to purchase certain upgrades such as the ability to see what portals are active and the ability to receive special items. The gem can be purchased from the Unique Wares Vendor west of Britain bank for 1 million gold.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Menu===&lt;br /&gt;
[[File:RDAPortalGemMenu.PNG|100px|right|Portal Menu]]Once you have purchased the Gem you will have access to basic RDA historical data. As mentioned above you will need to open this menu from the Gem itself. The historical data available to you involves ranking and statistical data of all players that have interacted with RDAs in the past. You will be able to view these players profiles that tell you total number of RDAs completed, including data such as total damage, murders, deaths and creatures kill. Total damage done is what builds your character RDA ranking. You also have the ability to search specific characters by their name. In the bottom right of the menu you will see a button for Portal Upgrades. This is where you will go to access how to upgrade your RDA Gem to gain additional features to benefit you.&lt;br /&gt;
&lt;br /&gt;
===Gem of Portals Upgrades===&lt;br /&gt;
[[File:RDAPortalUpgrades.PNG|100px|right|Portal Upgrades]]This menu in the Gem shows the two different upgrades available.&lt;br /&gt;
*&#039;&#039;&#039;Display Active Portals&#039;&#039;&#039; at 1 million gold, this upgrade then will show you what current RDA is up and active in the world to go locate. In the screenshot of the menu you will see that the RDA Lummox Dojo is up and ready to be found. If there is not an RDA showing then there is not an active RDAs currently in the world and is likely on cooldown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Increase Drop Rates&#039;&#039;&#039; at 2 million gold, this upgrade gives a chance to influence your ability for gaining additional drops at the an RDA. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;Confirmation is required, but based on past conversation it seems the way that it works is as follows. If you received the item drop in the RDA that is when the drop upgrade would attempt an upgrade roll. If the item drop went to someone without the gem then the upgrade roll would be wasted. This in mind it is most beneficial that all individuals participating have the portal gem and upgrade to provide the upgrade roll is not wasted.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
There are a number of potential rewards but don&#039;t expect to get something every time, particularly when the RDA is heavily contested!&lt;br /&gt;
[[image:Dragon_egg.png|thumb|300px]]&lt;br /&gt;
* [[Power Scrolls]] - Can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Meta_Pets#Meta_Dragon|Meta Dragon Eggs]] - Only drops in the Dragon Progenitor encounter.&lt;br /&gt;
* [[Meta_Pets#Meta_Crab|Meta Crab Eggs]] - Only drops in the Ship Wreck encounter.&lt;br /&gt;
* [[Meta Pets|Meta Relics]] - As with power scrolls, relics can be awarded to anyone who has damaged the boss but total score does weigh into chances.&lt;br /&gt;
* [[Random_Dungeon_Adventure#Fragments|RDA Fragments]] - Awarded to the top scorer.&lt;br /&gt;
* [[Consumable Perks]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
[[File:CrystalMining.PNG|right]]&lt;br /&gt;
* Crystals which are used to make [[Crystal Workbench|Crystal Workbenches]].&lt;br /&gt;
** You will need 120 [[Mining]] to acquire these. &lt;br /&gt;
* Shards required to create the Legendary Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Encounters=&lt;br /&gt;
The following notes were provided by numerous brave warriors, including Messremb and Bromista who kindly shared their knowledge on the community forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Dragon&#039;s Peak==&lt;br /&gt;
[[image:bahamut.png|200px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Dragons, ancient wyrms, shadow wyrms (cannot be provoked), and tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Dragon / Reptile&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Bahamut the Dragon Progenitor&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; The Dragon Progenitor boss has a fire breath that can instantly kill a player and do a significant amount of damage against pets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The dragoon&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, [[Meta_Pets#Meta_Dragon|Meta Dragon]] egg, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; You may require multiple vets or mages to heal the pets. Best approach is 3 or more tamers healing the pet tanking.&lt;br /&gt;
&lt;br /&gt;
==The Crucible==&lt;br /&gt;
[[image:minotaur_champ.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Minotaur warriors (cannot be provoked), tentacles of the Harrower&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Minotaur Champion&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; None.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Matador&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Minotaur warriors now deal additional damage to all tamed pets, making this RDA extremely difficult for tamers alone. Dexxers with slayer armor can survive but cross healing with a friend/party is recommended. Take care when tanking these creatures as they will change targets at times.&lt;br /&gt;
&lt;br /&gt;
==The Abyss==&lt;br /&gt;
[[image:dark_father.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Devourer of souls (cannot be provoked), abyssal horror (cannot be provoked), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Exorcism on main spawn and Dark Father, Silver on boss spawned by Dark Father.&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Dark Father&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Reflects damage and spawns bones that turn into undead spawn.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Lightbringer&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Several tamers are recommended, and with pets being cycled out to heal. Dexxers and mages will struggle due to reflect damage. Hit the Dark Father sparingly, focus on killing any undead spawn. Cut the bones with a dagger to prevent additional undead spawn.&lt;br /&gt;
&lt;br /&gt;
==The Hollow==&lt;br /&gt;
[[image:beetle_king.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Rock beetles (cannot be provoked, move very fast and do all physical damage), doom beetle (high [[Magery]]), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Beetle King&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws pools of poison on the ground.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Bug Stomper&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Beetle King boss will poison you by throwing poison on the ground if you move around the boss. This can cause your pets up take massive damage from his poison pools. With multiple tamers he can be boxed in to prevent movement. As a warrior, you must stand your ground and try not to move unless you have to to avoid being hit by poison.&lt;br /&gt;
&lt;br /&gt;
==Lummox Dojo==&lt;br /&gt;
[[image:Numata.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Lummox warriors (can be provoked onto, large aggro range, move very fast and hit hard, lummox mages (high magic damage), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lummox Chieftain&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Throws hard-hitting hatchets at random targets.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scroll]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;Flummoxed!&amp;quot; [[Titles_and_Hues_Guide|Title]], crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; This can be a very tricky encounter. The entrance is the center of a room and the large aggro range on the lummoxes means that you likely be immediately targeted. It is almost inevitable that you will die a few times. Select a victim to lure the spawn away from one corner of the RDA and then make a run for that corner and slowly work your way out. On the boss himself, cross-heal and look out for those hatchets.&lt;br /&gt;
&lt;br /&gt;
==The Crypts==&lt;br /&gt;
[[image:locke.png|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Undead wardog (very fast, all physical damage), dream wraith (high [[Magery]]), tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Lord Locke Cole&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons weaker mirror images of himself which are best killed first before taking on the real Locke. Casts Ultima spell which drops on a huge area dealing a large amount of damage (450 on pets, 50+ on players). Launches a backstab attack which does a large amount of damage to pets and drops players to 10% health and infects them with deadly poisoning.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, hammer shards, 2 [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]]&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; &amp;quot;The Treasure Hunter&amp;quot; [[Titles_and_Hues_Guide|Title]] (previously &amp;quot;Locked and Loaded&amp;quot;), crafting recipe scrolls, statue, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Use an archer to get him to cast mirror image and then pull the real Locke off and kill the weak ones. Once all mirror images are dead, pull Locke to the center and attack. Pull off pets when he casts Ultima. Pre-cast cure when he begins his backstack attack. Cure the poison and heal up. Dexers can do a lot of damage to Locke but may need mage support for cures and heals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:Lockebackstab.png|Backstab&lt;br /&gt;
File:Lockeultima.png|Ultima&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Haunted Mansion==&lt;br /&gt;
[[image:Kbaronwiki1.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Searing Skeletons (path to your character or pets and explode for high damage), terror, and summon undead, Ghost NPC (high [[Magery]] or melee), and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Silver&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Baron Von Dewberry, the Phantom Baron&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Several.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Ghostbuster&amp;quot; Title]], Crafting recipe scrolls, and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; The Baron has several different abilities that is uses during the encounter.&lt;br /&gt;
&lt;br /&gt;
==Shipwrecked==&lt;br /&gt;
[[image:Clawdia.PNG|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Chesapeake Crab, Hardened Octopus, and Tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Arachnid&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; Clawdia the Queen Crab&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Summons crab babies, Tidal Wave, Explosive Wave&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 RDA Frag, 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; [[Titles_and_Hues_Guide|&amp;quot;Survivor&amp;quot; Title]], [[Meta_Pets#Meta_Crab|Meta Crab Eggs]], and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039; Clawdia has three different abilities that is uses during the encounter. &lt;br /&gt;
&lt;br /&gt;
The first she summons several baby crabs that are initially immune to all damage and will create havoc if not handled. You need to crack their shells by either hitting them with the Tidal wave (best option to take out several) or the Explosive Wave as it runs over them (alot more tricky to pull off). Once their shells are cracked they are a very quick kill from any form of damage. If left unmanaged they will continually heal the boss as more and more babies pile up.&lt;br /&gt;
&lt;br /&gt;
The second ability is the Tidal Wave. Clawdia will release a wave that move in a several tile wall in front of the crab queen. As the wave hits babies it will grab them and crack their shells when they collide with a stationary object (walls, pillars, etc). If players are hit by this ability they will be grabbed and sent with the wave to the same stationary object in the path and taking 50 damage once you stop.&lt;br /&gt;
&lt;br /&gt;
The third ability is an Explosive wave. It is somewhat similar to Demon Fire at Arch and Lich Khan and if you are hit you will be instantly killed, as well as your pets. This ability sends out individual waves to pets and players in the encounter and will continue to chase you until they hit a stationary object. This means learning Line of Sight objects and hiding behind them will be your friend. This wave can break the baby shells, but it is somewhat difficult to run that wave through them while they are chasing you.&lt;br /&gt;
&lt;br /&gt;
It is important to find a good balance of managing the baby crabs and protecting yourself with line of sight or it will get rather chaotic very quickly. A useful tip is that field spells work to block the various waves in the encounter. Paralyze field helps gather up and stop roaming baby crabs and set up for cracking a large amount of them. It also provides a place to pull your pets behind for protection from the explosive way.&lt;br /&gt;
&lt;br /&gt;
==City of Giants==&lt;br /&gt;
[[image:Giant.png|180px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Elephant, ettin bone collector, giant academic, elder ogre, elder ogre mage, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Mighty Albion, King of Kings&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; The King of Kings has several different abilities that is uses during the encounter.&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Portal of the Damned==&lt;br /&gt;
[[image:Knight.png|180px|right]]&lt;br /&gt;
===Notes===&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;  Sulfur demon, demon hound, elder succubus, thrash hellspawn, higher demon, and tentacles of the Harrower.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Type:&#039;&#039;&#039; Repond&lt;br /&gt;
* &#039;&#039;&#039;Boss:&#039;&#039;&#039; The Great Darkness, Knight of Hell&lt;br /&gt;
** &#039;&#039;&#039;Special Ability:&#039;&#039;&#039; Uses the same abilities as [[Dungeon_Bosses#Fafnir|Fafnir]].&lt;br /&gt;
** &#039;&#039;&#039;Common Drops:&#039;&#039;&#039; ~11k gold, [[Skill_Scroll|Skill Scrolls]], 1 [[Power_Scrolls|Power Scrolls]] or Perk.&lt;br /&gt;
** &#039;&#039;&#039;Rare Drops:&#039;&#039;&#039; Crafting recipe scrolls and [[Meta_Pets|Meta Pet]] relics.&lt;br /&gt;
** &#039;&#039;&#039;Minimum Score:&#039;&#039;&#039; To be eligible for a drop, you must score at least 1000 points in the RDA.&lt;br /&gt;
* &#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9441</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9441"/>
		<updated>2024-12-26T19:26:29Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers (and those with necro summons) to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
[[image:Pack Instinct.jpg|frame|Pack Instinct displayed in the Animal Lore Gump]]&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually, and then granted to the other pets fighting alongside it. &lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s buff granted to the Crab = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it would grant from sharing a pack instinct with the crab, the spider grants the crab a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s buff granted to the Spider = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it would grant from sharing a pack instinct with the spider, the crab grants the spider a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9440</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9440"/>
		<updated>2024-12-26T19:26:11Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers (and those with necro summons) to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
[[image:Pack Instinct.jpg|frame|Pack Instinct displayed in the Animal Lore Gump]]&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually, and then granted to the other pets fighting with it. &lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s buff granted to the Crab = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it would grant from sharing a pack instinct with the crab, the spider grants the crab a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s buff granted to the Spider = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it would grant from sharing a pack instinct with the spider, the crab grants the spider a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9439</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9439"/>
		<updated>2024-12-26T19:21:05Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers (and those with necro summons) to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
[[image:Pack Instinct.jpg|frame|Pack Instinct displayed in the Animal Lore Gump]]&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually&lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s buff granted to the Crab = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it would grant from sharing a pack instinct with the crab, the spider grants the crab a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s buff granted to the Spider = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it would grant from sharing a pack instinct with the spider, the crab grants the spider a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9438</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9438"/>
		<updated>2024-12-26T19:20:11Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers (and those with necro summons) to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
[[image:Pack Instinct.jpg|frame|Pack Instinct displayed in the Animal Lore Gump]]&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually&lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s buff granted to the Crab = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it would grant from sharing a pack instinct with the crab, it grants a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s buff granted to the Spider = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it would grant from sharing a pack instinct with the spider, it grants a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9437</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9437"/>
		<updated>2024-12-26T19:18:21Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers (and those with necro summons) to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
[[image:Pack Instinct.jpg|frame|Pack Instinct displayed in the Animal Lore Gump]]&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually&lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s Buff granted to the Crab = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it would grant from sharing a pack instinct with the crab, it grants a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s Buff granted to the Spider = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it would grant from sharing a pack instinct with the spider, it grants a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9435</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9435"/>
		<updated>2024-12-23T01:34:54Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Pack Instinct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
[[image:Pack Instinct.jpg|frame|Pack Instinct displayed in the Animal Lore Gump]]&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually&lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s Damage = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it gets from sharing a pack instinct with the crab, it gets a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s Damage = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it gets from sharing a pack instinct with the spider, it gets a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=File:Pack_Instinct.jpg&amp;diff=9434</id>
		<title>File:Pack Instinct.jpg</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=File:Pack_Instinct.jpg&amp;diff=9434"/>
		<updated>2024-12-23T01:31:32Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Pack Instinct gump.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pack Instinct gump.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9433</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9433"/>
		<updated>2024-12-23T01:29:03Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you!&lt;br /&gt;
&lt;br /&gt;
Note: Synergy (and Pack Instinct) bonuses do not apply to damage against players.&lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually&lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s Damage = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it gets from sharing a pack instinct with the crab, it gets a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s Damage = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it gets from sharing a pack instinct with the spider, it gets a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=9432</id>
		<title>Tameables</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=9432"/>
		<updated>2024-12-23T01:28:05Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Added Synergy. Link in Pack Instinct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a list of some of the most commonly used tameable Monsters and animals as well as rare spawn tameables. The maintainers of this archive were ably assisted by many helpful tamers including Shortbus, Great Dragon, Suikoden, and many other adventurers!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The locations of the tameables, particularly the rarer spawns, may change at the whim of the UOForever Game Masters! The loremasters maintaining this archive will endeavour to ensure the information here is kept current.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Certain tameables, such as Swamp Dragons, are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
Pet bonding is possible on UO Forever. This can be achieved through the normal means - feed once, wait a week, feed again. For the impatient, there is also a pet bonding deed which can be purchased from the [[Donation Coin]] vendors. A pet ball can also be purchased to link to your pet which then allows you to summon the pet in case you lose it deep in a dungeon. Be aware that some unfriendly folk like to lure pets - Be careful where you leave your pet and if it is valuable to you, be sure to get a pet ball!&lt;br /&gt;
&lt;br /&gt;
===Pack Instinct===&lt;br /&gt;
Some tameables across the world have the [[Synergy#Pack Instinct|Pack Instinct]] ability. Having this affinity produces increased damage when used in a group of the same instinct. The current pack instinct categories are arachnid, bear, bull, canine, daemon, equine, feline, and ostard.&lt;br /&gt;
&lt;br /&gt;
The benefit you gain is for each pet in the pack it increases the damage bonus by 25%. This then caps at 300% damage increase, which is mainly possible with the Crab Meta pet via the brood relics.&lt;br /&gt;
&lt;br /&gt;
===Synergy===&lt;br /&gt;
[[Synergy]] is a system built on top of pack instinct that allows players to boost the damage of pet packs the more they fight with them.&lt;br /&gt;
&lt;br /&gt;
==Taming Charts==&lt;br /&gt;
There are 2 major divisions of Tameables; Pets and Mounts. &lt;br /&gt;
&lt;br /&gt;
Pets are non-mountable creatures that will come to your aid but must be able to either walk/fly to you or the target. When these Pets are unbonded, you will need to use the spell [[Gate Travel]] or physically lead them to an exit. You can use Donation Coins to purchase a Bonding Deed in order to instantly bond the creature which will then recall with you if the creature is set to follow or guard mode. &lt;br /&gt;
&lt;br /&gt;
Mounts are creatures that will allow you to ride them once they have been successfully tamed and are not currently poisoned. When a Mount is tamed, you may want to force it to stop attacking you with an &amp;quot;all stop&amp;quot; command, then mount the creature so you can recall out with it. Be careful if it is an aggressive creature, it may get flagged with a criminal status if it continues to attack you in town once you dismount to stable the creature! It is advised to either ride the creature for 120 seconds, or take it to a home or place out of guards reach while the original criminal timer wears off. Mounts commonly die in town and are lost forever if they have guards called on them and are still retaining this criminal status, however if you use [[Donation_Coin|Donation Coin]] bought Bonding Deeds, the pet will become a resurrectable target after it has been killed in town.&lt;br /&gt;
&lt;br /&gt;
===Pet Taming Chart===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Taming Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Transfer Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Follower Slots&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Max Stats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alligator&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Jungles and [[Britain Sewers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Black)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Brown)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Grizzly)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Polar)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Rune)&amp;lt;/br&amp;gt;aka Death Beetle&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon|Ice Dungeon Level 3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;513 STR, 930 HP, 190 DEX, 540 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Birds&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Boar&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bull&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;71.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bull Frog&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Jungles and [[Britain Sewers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Chicken&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Chicken ([[Tameables#Battle_Chicken_Colors|Battle Chicken]])&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns... these can spawn wherever chickens normally spawn&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5 HP / 100 STAM / 100 MANA / 100 STR / 100 DEX / 100 INT / 2 AR&amp;lt;br&amp;gt;100 [[Wrestling]], [[Tactics]], [[Anatomy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cougar&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dogs&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;93.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]], [[Fire Temple]] and [[Temple Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;825 STR, 825 HP, 105 DEX, 475 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon (Deep Water)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ocean&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;760 STR, 760 HP, 130 DEX, 425 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon (Water)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;93.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ocean&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;825 STR, 825 HP, 105 DEX, 475 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon (Young)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;73.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]] and [[Temple Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;430 STR, 430 HP, 152 DEX, 140 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Drake&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;84.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]], [[Fire Temple]] and [[Temple Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;430 STR, 430 HP, 152 DEX, 140 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Drake (Pathaleo)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;74.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;STR 302, 343, 141 DEX, 106 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Drake (White)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;89.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;378 STR, 377 HITS, 165 DEX, 100 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Eagle&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ferret&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Giant Toad&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;77.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Jungles and [[Britain Sewers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;90 STR, 80 HITS, 22 DEX, 11 INT This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Goat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Goat (Mountain)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Gorilla&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Great Hart&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hell Cat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;71.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]], [[Delucia Passage]], [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hell Cat (Predator)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;89.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hell Hound&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;85.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hind&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Horse (Pack)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Imp&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;83.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Daemon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]], [[Delucia Passage]], [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Imp (Asylum)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;99.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Daemon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Asylum Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lava Lizard&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;80.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]], [[Delucia Passage]], [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;146 STR, 129 HITS, 64 DEX, 14 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama (Pack)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mongbat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mongbat (Greater)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;83.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mongbat (Strong)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;71.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Panther&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;53.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Parrot&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pig&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rabbit&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rabbit (Jack)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rat (Giant Rat)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rat (Sewer)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Scorpion&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Shame|Shame Dungeon]] and [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;113 STR, 103 HITS, 94 DEX, 22 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Sheep&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Skittering Hopper&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Hythloth|Hythloth Level 1]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Slime&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Snake&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Snow Leopard&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;53.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Spider (Frost)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;74.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]] and [[Moonglow Zoo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;99 STR, 98 HITS, 148 DEX, 38 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Spider (Giant)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Squirrel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Walrus&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]], [[Magincia|Magincia Shoreline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Dire)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;83.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Grey)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;53.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Timber)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (White)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;65.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Alara)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Grimswind)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Hellkite)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Pheonix)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Shroud)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Vampiric)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (White)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;760 STR, 760 HP, 130 DEX, 425 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mount Taming Chart===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Mount&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Taming Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Transfer Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Follower Slots&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Max Stats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian Steed&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Montor]], [[Grinch%27s_Grotto]], and [[Asylum]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1197 STR, 1108 HP, 130 DEX, 10 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Giant)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50+&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Spider Cave]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Rare)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]] inbetween Shadow Balron and Normal Balron&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Unusual)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]] Dragons Nest&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Tameables#Dragon_.28Rideable.29|Dragon (Rideable)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Horse&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forest and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ki-rin (Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fey&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ankh#Level_2a_-_Elemental_Lands|Ahnk Elemental Lands]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;350 STR, 350 HP, 115 DEX, 225 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ki-rin (Non-Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Temple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Buccaneer&#039;s Den]] Tunnels&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama (Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Nightmare&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]] Level 1, [[Terathan Keep]], and [[Ankh]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Desert)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Forest)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Magincia]] Forest&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Frenzied, Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Skull Island&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Frenzied)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;77.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;East of the [[Hedge Maze]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polar Bear (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Covetous]] Level 5 and [[Orc Fort]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polar Bear (Rare Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;126 STR / 123 HP / 103 DEX / 48 INT  (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polar Bear (Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]] Northwest in a snow cave&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;126 STR / 123 HP / 103 DEX / 48 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rare Holiday Steed&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Holiday Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400 STR, 400 HP, 125 DEX, 300 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rare White Horse&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400 STR, 400 HP, 125 DEX, 300 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ridgeback&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;101.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Training Tower between [[Yew]] and [[Minoc]] above [[Covetous]] mines&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ridgeback (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Terathan Keep]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Skeletal Mount&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]] Level 3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown but similar to Horse stats&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Swamp Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;93.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Booty_Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown but similar to Horse stats&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unicorn (Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;89&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fey&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ankh#Level_2b_-_Serpentine_Passage|Ankh Serpentine Passage]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;350 STR, 350 HP, 115 DEX, 225 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unicorn (Non-Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Hedge Maze|Hedge Maze Tower]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Khaldun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Yew Orc Fort]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Giant Beetle==&lt;br /&gt;
===Regular===&lt;br /&gt;
[[File:giantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 50+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Spider Cave]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 150 STR/ 166 HP / 50 DEX / 250 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
A crafter&#039;s best friend - These friendly beetles act as a rideable pack animal. Great for resource gathering and generally moving heavy loads around without the frustration and risk of dragging a pack horse around with you. The beetles have a chance to spawn in the Spider Cave. While they do not require a particularly high level of taming, you may need to look out for the other malicious spawn in the Spider Cave.&lt;br /&gt;
&lt;br /&gt;
===Rare Hue===&lt;br /&gt;
[[File:raregiantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Fire inbetween Shadow Balron and Normal Balron&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Speculated to be Monthly&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 150 STR/ 166 HP / 50 DEX / 250 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
This rare hue of giant beetle seems to spawn with griefers and trolls who will try their best to ruin your chance of taming it. Even without the griefers and trolls, it is a hard task to tame these elusive creatures. Be prepared for a long taming session!&lt;br /&gt;
&lt;br /&gt;
==Battle Chicken==&lt;br /&gt;
[[File:Tameables_Battle_Chickens_Preview.png|thumb|Only some of the various colors that Battle Chickens can come in!]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 0.9 &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Forests, Jungles, Towns... these can spawn wherever chickens normally spawn. You can also find them near Chicken coops that can be found in [[Moonglow]], [[Yew]], [[Ocllo]], [[Skara_Brae|Skara Brae]], and [[Jhelom]].&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 5 HP / 100 STAM / 100 MANA / 100 STR / 100 DEX / 100 INT / 2 AR&amp;lt;br&amp;gt;100 [[Wrestling]], [[Tactics]], [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
These rare but beautiful birds come in many, many colors and spawn wherever chickens spawn. These were introduced for the infamous Chicken Fights which has been seen on the server since 2013! They come higher stats than a normal chicken and can train to GM skills in [[Wrestling]], [[Tactics]], [[Anatomy]]. They also [[Controlling_Pets#Bonding|instantly bond]] when fed a grain item(such as a loaf of bread), this is to allow quick training attempts as they only have 5 HP. It is recommended for training that you [[Bless_Spell|Bless]] these chickens to keep their life bars at a reasonable level to use their GM skills. &lt;br /&gt;
&lt;br /&gt;
[[File:Tameables_Chicken_Fights_Ad.png|thumb|An example of one of the famous Chicken Fights Night.]]&lt;br /&gt;
&lt;br /&gt;
===Battle Chicken Colors===&lt;br /&gt;
There are various colors that have been seen throughout the lands, and brave adventurers are still gathering up information on the possible colors that can be found in the wild:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue Color&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Aquamarine.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1785&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Frosted_Pink.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1793&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Frosted Pink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Bloodstained.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2673&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blood Stained&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Blue.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 93&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blue&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Halcyon_Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2180&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Halcyon Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Green.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2963&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jade&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lord British Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Purple.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Purple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Mica.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mica&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Orange.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orange&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Pink.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Red_Blue.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1172&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drake==&lt;br /&gt;
[[File:drakegrey.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 84.3&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple, &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 430 STR, 430 HP, 152 DEX, 140 INT&lt;br /&gt;
&lt;br /&gt;
As with dragons, drakes come in the classic red and grey shades. Within the drake family you will also find a blue version known as &amp;quot;a pathaleo drake&amp;quot; and white version known, unsurprisingly named &amp;quot;a white drake&amp;quot; which is often, surprisingly, not white! Drakes are rarely used by tamers as they have low overall stats and even new tamers are best of using a Young Dragon rather than a Drake.&lt;br /&gt;
&lt;br /&gt;
==Young Dragon==&lt;br /&gt;
[[File:youngdragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 73.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Fire Temple &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 550 STR, 550 HP, 105 Dex, 475 INT&lt;br /&gt;
&lt;br /&gt;
A useful ally for a training tamer. While not as powerful as a fully grown Dragon, these younglings can still pack a powerful punch considering their relatively low taming requirement. They spawn with normal Dragon red and grey, a range of greens and other several other hues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
[[File:DragonNEthy.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple and Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Constant!&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The classic trusty dragon, every young tamer&#039;s favourite monster bashing companion. As well as the traditional red hue shown, these can also spawn in classic grey, various shades of green and occasionally ethereal (Also shown here). Watch out for the fire breath while trying to tame one!&lt;br /&gt;
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==Dragon (Rideable)==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Temple Island, Booty Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Random&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039;  650 STR, 821 HP, 100 DEX, 466 INT&lt;br /&gt;
&lt;br /&gt;
While dragons are certainly large enough to support an adventurer on their backs, they are naturally designed to lift with their claws and leave plenty of wingspan room for their impressive wing muscles. However, once in a while, you may find yourself in the presence of a dragon fit for riding. These dragons not only need to be trained for the addition of you and your gear on their backs, but you also need to be trained to be on the dragons back as well! There are rumors of those that seek to mount a dragon can read about how-to in [[Dragon_Mastery|ancient scrolls of knowledge]].&lt;br /&gt;
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[[File:RideableDragon.png]]&lt;br /&gt;
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==White Wyrm==&lt;br /&gt;
[[File:whitewyrm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 96.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
White Wyrms lack a dragon&#039;s fire breathing ability but they make up for this with a high-level of [[Magery]]. They are also known be slightly more temperamental than dragons and may not always listen to your commands. They can spawn in a few different hues, including a pure white, a &amp;quot;dirty&amp;quot; white and ice blue.&lt;br /&gt;
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==Water Dragon==&lt;br /&gt;
[[File:waterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; East of Dagger Isle in ocean&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Timer&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The dragon of the high seas. These mighty beasts have the same power as a dragon but they can also fly over water making them popular amongst fisherman and pirates.&lt;br /&gt;
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==Deep Water Dragon==&lt;br /&gt;
[[File:deepwaterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 96.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Northeast of Amoeba Island in ocean&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Timer&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
The white wyrm of the oceans. These winged creatures have the same power as a white wyrm but they can also fly over water. A valuable asset for anyone wishing to pursue [[Message_in_a_Bottle|MIBs]], [[Whirlpool|Whirlpools]] and other adventures at sea.&lt;br /&gt;
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==Phoenix Wyrm==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ? STR, ? HP, ? DEX, ? INT&lt;br /&gt;
&lt;br /&gt;
One of three new Wyrms added as a tameable. Each have their own special abilities that make them shine ahead of the Ice Wyrm we are familiar with. The Phoenix Wyrm has an AOE blast that radiates out and back in, it is possible to damage targets twice. &lt;br /&gt;
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[[File:PhoenixWrymm.gif]]&lt;br /&gt;
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==Alara Wyrm==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Approximate Stats:&#039;&#039;&#039; 744 STR, 789 HP, 131 DEX, 522 INT&lt;br /&gt;
&lt;br /&gt;
One of three new Wyrms added as a tameable. Each have their own special abilities that make them shine ahead of the Ice Wyrm tameables we are familiar with. The Alara Wyrm creates a impassable AOE blast that surrounds in a circle radius from where it landed. Over time this blast of ice will thaw making it possible to move again. Players are still able to teleport outside of the impassable zone.&lt;br /&gt;
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[[File:AlaraWrym.gif]]&lt;br /&gt;
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==Hellkite Wyrm==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Approximate Stats:&#039;&#039;&#039; 818 STR, 827 HP, 118 DEX, 422 INT&lt;br /&gt;
&lt;br /&gt;
One of three new Wyrms added as a tameable. Each have their own special abilities that make them shine ahead of the Ice Wyrm we are familiar with. The Hellkite Wyrm creates many miniature fires around the blast radius, any enemy that walks over these flame patches will be damage similar to the fire field spell.&lt;br /&gt;
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[[File:HellkiteWrym.gif]]&lt;br /&gt;
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==Death Beetle==&lt;br /&gt;
[[File:deathbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 115&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 105 (110 to bond naturally)&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice_Dungeon#Level_3|Ice Dungeon]] Level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; Every 24 hours&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 513 STR, 930 HP, 190 DEX, 540 INT&lt;br /&gt;
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For those not wishing to pursue the costly [[Meta Pets]], the death beetle is an excellent pet to have in any tamer&#039;s pet arsenal. The beetle&#039;s high level of poisoning can make it significantly easier to take down some big ugly monsters.&lt;br /&gt;
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==Giant Ice Worm==&lt;br /&gt;
[[File:Gianticeworm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ???&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Green Thorns Snow Zones&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; With Green Thorns&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 117 STR, 111 HP, 49 DEX, 40 INT&lt;br /&gt;
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These unique tamble pets provide you a 1 slot pet that can apply higher level poison on hit, also in glacial hue!&lt;br /&gt;
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==Unicorn==&lt;br /&gt;
[[File:unicorn.gif|right]]&lt;br /&gt;
===Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location - Casting:&#039;&#039;&#039; [[Ankh]] Unicorn Lair&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; 3 Days&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 350 STR, 350 HP, 115 DEX, 225 INT&lt;br /&gt;
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===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Mage Tower in Hedge Maze&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
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The unicorn, the most fabulous of all mounts, spawn commonly as non-casters that can be ridden by anyone. There are however rarer spawns which are significantly more fabulous and intelligent that have the ability to cast. The casting version also has the ability to sense when its owner is in danger and will occasionally cast a heal or cure on the owner. The two types can be easily distinguished by their stats. The non-casting version has similar stats to a regular horse. The casting unicorns can only be ridden by female tamers.&lt;br /&gt;
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==Kirin==&lt;br /&gt;
===Casting===&lt;br /&gt;
[[File:kirin.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 318 STR/ 346 HP / 90 DEX / 212 INT (This is an example, Max Stats are not known)&lt;br /&gt;
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===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
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One is a horse in disguise, the other is a tamer&#039;s combat ally. The casting kirins can only be ridden by male tamers and are known to cast an area of effect attack similar to chain lightning when the owner&#039;s health is low.&lt;br /&gt;
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==Rare White Horse==&lt;br /&gt;
[[File:whitehorse.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
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==Rare Holiday Steed==&lt;br /&gt;
[[File:HolidaySteeds.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Holiday Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Christmas Holiday Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
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==Skeletal Steed==&lt;br /&gt;
[[File:Skeletalsteed.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
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== Swamp Dragon==&lt;br /&gt;
[[image:swampdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 110+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Booty Island]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a chance to spawn after killing a silver serpent.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
It may take over 110 taming to tame a Swamp Dragon but anyone can control and ride it once tamed. They can be armoured with a dragon barding deed crafted with [[Blacksmithing]]. This armor reduces all damage dealt to the rider by 18% for any metal. Exceptionally crafted armor gives another 2% for a total max of 20%.&lt;br /&gt;
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The Swamp Dragon starts out as a creature called a Chaos Dragoon or Chaos Dragoon Elite, a humanoid riding the Swamp Dragon. Once the Chaos Dragoon is killed and knocked off, the Swamp Dragon can then be tamed. The Elite version is appropriately named and will take some beating!&lt;br /&gt;
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==Rideable Wolf==&lt;br /&gt;
[[File:Rideablewolfplain.gif|right]][[File:purewhitewolf.gif|right]][[File:WolfColors.jpg|50px|right|Hues]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~45&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Yew Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
These friendly pups, a favourite amongst the orcs, can be ridden by anyone. They are not useful as offensive pets but are sometimes used as a fashion statement. They spawn in a range of hues, including several metallic ones such as copper, agapite and valorite. The rarest spawning hue is ultra white (hue# 2498) - This version popular amongst the West Britain Bank fashionistas. Thanks to Ryker Core for providing a complete list of wolf hues.&lt;br /&gt;
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==Rideable Polar Bear==&lt;br /&gt;
[[File:rideablepolarbear.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 75.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; In a snow cave in the North West corner for Dagger Isle&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 126 STR / 123 HP / 103 DEX / 48 INT&lt;br /&gt;
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Much like the rideable wolf, these cuddly bears are not offensive pets. There are no known rare hues. These are not to be confused with night bears which require a high-level of taming.&lt;br /&gt;
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==Rare Rideable Polar Bear==&lt;br /&gt;
[[File:RareRideablePolar.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
Much like the rideable polar bear, but this comes in a rare hue.&lt;br /&gt;
&lt;br /&gt;
==Night Pets==&lt;br /&gt;
Become a night rider with this array of night pets! All Night Pets breath fire and much like a dragon, the damage is related to the Current Hit Points of the Night Pets, more HP means more damage!&lt;br /&gt;
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Notes:&lt;br /&gt;
* All Night Pets are similar in strength to the classic Nightmare, however the non-Nightmare Night Pets can be found occasionally exceeding the normal Max Stats listed. &lt;br /&gt;
* Any Night Pet(Nightmares included) can be trained to a maximum of 100 Points in Dexterity and/or Intelligence, so if you find a Night Pet with low Dex or Int you can train it up to 100!&lt;br /&gt;
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===Nightmare===&lt;br /&gt;
[[File:nightmareLong.png|right]][[File:nightmareShort.png|right]]&lt;br /&gt;
*&#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95.1&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Fire Dungeon]] level, 1 [[Champion_Spawns#The_Harrower|Star Room]] (rare), [[Terathan Keep]] and [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Varies depending on location! A rare ethereal version is said to occasionally spawn in [[Ankh]].&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
The nightmare is a powerful equine that can act as a formidable weapon against monsters and as a graceful steed for a skilled tamer. As well as kick, biting and casting, the nightmare also has the firebreath ability. The damage of firebreath is based on the nightmare&#039;s current health points.&lt;br /&gt;
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===Nightbear===&lt;br /&gt;
[[File:nightbear1109.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Covetous]] 5 &amp;amp; Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightfrenzy===&lt;br /&gt;
[[File:nightfrenzy.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Skull Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightridge===&lt;br /&gt;
[[File:nightridge.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Terathan Keep]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightwolf===&lt;br /&gt;
[[File:nightwolf.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Khaldun]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightllama===&lt;br /&gt;
[[File:nightllama.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Buccaneer%27s_Den|Buccaneer&#039;s Den]] Tunnels&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightdragon===&lt;br /&gt;
[[File:nightdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 116&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;No longer spawns!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
==Avian Steed==&lt;br /&gt;
[[File:AvianSteeds2.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 105.7&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Montor]], [[Grinch%27s_Grotto]] and [[Asylum]]  &lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a built in timer for the locations that it spawns.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 1197 STR, 1108 HP, 130 DEX, 10 INT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Information is still being collected about this mysterious creature.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mount has a couple spawns around the world and has a percentage chance to spawn as multiple rare, beautiful colors if you are lucky to come across one. While it is high in strength and hit points it is not very intelligent so it is unable to cast magic.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Bo&lt;br /&gt;
* Dyzzery&lt;br /&gt;
* Khan o Megas&lt;br /&gt;
* Tarek&lt;br /&gt;
* Teto&lt;br /&gt;
* StegcO&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9431</id>
		<title>Synergy</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Synergy&amp;diff=9431"/>
		<updated>2024-12-23T01:22:02Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Created page with &amp;quot;__TOC__ ==Description== Synergy is a way to allow Animal Tamers to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Synergy is a way to allow Animal Tamers to receive benefits from fighting alongside their chosen pets, and for those pets to benefit from fighting alongside one another. Through extensive combat together, the pets over time learn to become an efficient team. What this means in terms of game mechanics is that the more the same pets fight together, the more their damage is boosted. Synergy works with all pets and pet combinations, in contrast to Pack Instinct which only works for certain combinations of pets. So if you want to use your fancy orange Nightfrenzy that&#039;s been in the stablemaster&#039;s care for years alongside your Meta Dragon, now you can! A spider and his ferret friend? An odd choice perhaps, but more power to you! &lt;br /&gt;
&lt;br /&gt;
==Pack Instinct==&lt;br /&gt;
Pack instinct is a mechanic that applies to some [[Tameables]] that makes them better at fighting in groups. A pet&#039;s Pack Instinct is visible in their Animal Lore gump, and the more pets attacking the same target with the same Pack Instinct gain a damage boost based on the number of pets in the pack: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:200px;&amp;quot;&lt;br /&gt;
!Pets in Pack !! Pack Instinct Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calculation==&lt;br /&gt;
The damage bonus granted from Synergy depends on three variables: The number of pets in the group, the levels of their synergies with one another, and the number of control slots they require. As follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each Nearby Pet + 1.5(Synergy Level*Pet Control Slots)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This number is calculated for each pet individually&lt;br /&gt;
*Each Nearby Pet counts all pets within an 8 tile range. A pet does not count itself.&lt;br /&gt;
*Synergy Level is shown in the Synergy gump when mousing over the bar. &lt;br /&gt;
*Pet Control Slots is the number of slots that a pet occupies.&lt;br /&gt;
&lt;br /&gt;
If the number resulting from this calculation is smaller than the number generated from pack instinct, a pet will receive the pack instinct number instead. So for example the calculation for a Meta Spider fighting alongside a Meta Crab, with Synergy level 7 is as follows:&lt;br /&gt;
&lt;br /&gt;
*Spider&#039;s Damage = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(4)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is larger than the 25% boost it gets from sharing a pack instinct with the crab, it gets a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;43%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost. &lt;br /&gt;
&lt;br /&gt;
*Crab&#039;s Damage = Each Nearby Pet&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039; + 1.5(Synergy Level&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(7)&amp;lt;/span&amp;gt;&#039;&#039;&#039;*Pet Control Slots&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;(1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;) = &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;11.5%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;. Since this number is lower than the 25% boost it gets from sharing a pack instinct with the spider, it gets a &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:#34eb34;&amp;quot;&amp;gt;25%&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; damage boost.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=9430</id>
		<title>Tameables</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Tameables&amp;diff=9430"/>
		<updated>2024-12-23T00:43:36Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Removed broken pet control calculator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player vs Monster]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a list of some of the most commonly used tameable Monsters and animals as well as rare spawn tameables. The maintainers of this archive were ably assisted by many helpful tamers including Shortbus, Great Dragon, Suikoden, and many other adventurers!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The locations of the tameables, particularly the rarer spawns, may change at the whim of the UOForever Game Masters! The loremasters maintaining this archive will endeavour to ensure the information here is kept current.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Certain tameables, such as Swamp Dragons, are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
===Bonding===&lt;br /&gt;
Pet bonding is possible on UO Forever. This can be achieved through the normal means - feed once, wait a week, feed again. For the impatient, there is also a pet bonding deed which can be purchased from the [[Donation Coin]] vendors. A pet ball can also be purchased to link to your pet which then allows you to summon the pet in case you lose it deep in a dungeon. Be aware that some unfriendly folk like to lure pets - Be careful where you leave your pet and if it is valuable to you, be sure to get a pet ball!&lt;br /&gt;
&lt;br /&gt;
===Pack Instinct===&lt;br /&gt;
Some tameables across the world have the pack instinct ability. Having this affinity produces increased damage when used in a group of the same instinct. The current pack instinct categories are arachnid, bear, bull, canine, daemon, equine, feline, and ostard.&lt;br /&gt;
&lt;br /&gt;
The benefit you gain is for each pet in the pack it increases the damage bonus by 25%. This then caps at 300% damage increase, which is mainly possible with the Crab Meta pet via the brood relics.&lt;br /&gt;
&lt;br /&gt;
==Taming Charts==&lt;br /&gt;
There are 2 major divisions of Tameables; Pets and Mounts. &lt;br /&gt;
&lt;br /&gt;
Pets are non-mountable creatures that will come to your aid but must be able to either walk/fly to you or the target. When these Pets are unbonded, you will need to use the spell [[Gate Travel]] or physically lead them to an exit. You can use Donation Coins to purchase a Bonding Deed in order to instantly bond the creature which will then recall with you if the creature is set to follow or guard mode. &lt;br /&gt;
&lt;br /&gt;
Mounts are creatures that will allow you to ride them once they have been successfully tamed and are not currently poisoned. When a Mount is tamed, you may want to force it to stop attacking you with an &amp;quot;all stop&amp;quot; command, then mount the creature so you can recall out with it. Be careful if it is an aggressive creature, it may get flagged with a criminal status if it continues to attack you in town once you dismount to stable the creature! It is advised to either ride the creature for 120 seconds, or take it to a home or place out of guards reach while the original criminal timer wears off. Mounts commonly die in town and are lost forever if they have guards called on them and are still retaining this criminal status, however if you use [[Donation_Coin|Donation Coin]] bought Bonding Deeds, the pet will become a resurrectable target after it has been killed in town.&lt;br /&gt;
&lt;br /&gt;
===Pet Taming Chart===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Taming Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Transfer Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Follower Slots&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Max Stats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Alligator&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Jungles and [[Britain Sewers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Black)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Brown)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Grizzly)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear (Polar)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Rune)&amp;lt;/br&amp;gt;aka Death Beetle&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;110&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon|Ice Dungeon Level 3]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;513 STR, 930 HP, 190 DEX, 540 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Birds&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;6.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Boar&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bull&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;71.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bull Frog&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Jungles and [[Britain Sewers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Chicken&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Chicken ([[Tameables#Battle_Chicken_Colors|Battle Chicken]])&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns... these can spawn wherever chickens normally spawn&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;5 HP / 100 STAM / 100 MANA / 100 STR / 100 DEX / 100 INT / 2 AR&amp;lt;br&amp;gt;100 [[Wrestling]], [[Tactics]], [[Anatomy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cougar&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;41.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Cow&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dogs&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;15.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;93.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]], [[Fire Temple]] and [[Temple Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;825 STR, 825 HP, 105 DEX, 475 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon (Deep Water)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ocean&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;760 STR, 760 HP, 130 DEX, 425 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon (Water)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;93.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ocean&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;825 STR, 825 HP, 105 DEX, 475 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon (Young)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;73.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]] and [[Temple Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;430 STR, 430 HP, 152 DEX, 140 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Drake&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;84.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]], [[Fire Temple]] and [[Temple Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;430 STR, 430 HP, 152 DEX, 140 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Drake (Pathaleo)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;74.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;STR 302, 343, 141 DEX, 106 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Drake (White)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;89.4&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;378 STR, 377 HITS, 165 DEX, 100 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Eagle&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;17.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ferret&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;31.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Giant Toad&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;77.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Jungles and [[Britain Sewers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;90 STR, 80 HITS, 22 DEX, 11 INT This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Goat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Goat (Mountain)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Gorilla&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Great Hart&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hell Cat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;71.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]], [[Delucia Passage]], [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hell Cat (Predator)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;89.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hell Hound&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;85.5&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Hind&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Horse (Pack)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Imp&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;83.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Daemon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]], [[Delucia Passage]], [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Imp (Asylum)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;99.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Daemon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Asylum Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Lava Lizard&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;80.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]], [[Delucia Passage]], [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;146 STR, 129 HITS, 64 DEX, 14 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama (Pack)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mongbat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mongbat (Greater)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;83.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Mongbat (Strong)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;71.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Primate&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Panther&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;53.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Parrot&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Pig&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rabbit&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rabbit (Jack)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;18.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rat&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rat (Giant Rat)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rat (Sewer)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Scorpion&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;47.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Shame|Shame Dungeon]] and [[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;113 STR, 103 HITS, 94 DEX, 22 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Sheep&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;11.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Skittering Hopper&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;12.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Hythloth|Hythloth Level 1]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Slime&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Snake&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Snow Leopard&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;53.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Feline&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Spider (Frost)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;74.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]] and [[Moonglow Zoo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;99 STR, 98 HITS, 148 DEX, 38 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Spider (Giant)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;59.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Squirrel&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;21.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rodent&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests, Jungles, Towns&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Walrus&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;35.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]], [[Magincia|Magincia Shoreline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Dire)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;83.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Grey)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;53.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Timber)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;23.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (White)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;65.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Alara)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Grimswind)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Hellkite)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Pheonix)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Shroud)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (Vampiric)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wyrm (White)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96.3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;760 STR, 760 HP, 130 DEX, 425 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mount Taming Chart===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Mount&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Taming Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Minimum Transfer Requirement&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Follower Slots&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Max Stats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian Steed&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;105.7&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Avian&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Montor]], [[Grinch%27s_Grotto]], and [[Asylum]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1197 STR, 1108 HP, 130 DEX, 10 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Giant)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;50+&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Spider Cave]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Rare)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]] inbetween Shadow Balron and Normal Balron&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Beetle (Unusual)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;120&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Insect&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Destard]] Dragons Nest&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Tameables#Dragon_.28Rideable.29|Dragon (Rideable)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Horse&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forest and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ki-rin (Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fey&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ankh#Level_2a_-_Elemental_Lands|Ahnk Elemental Lands]] &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;350 STR, 350 HP, 115 DEX, 225 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ki-rin (Non-Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Temple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Buccaneer&#039;s Den]] Tunnels&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Llama (Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Forests and Jungles&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Nightmare&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Fire Dungeon]] Level 1, [[Terathan Keep]], and [[Ankh]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Desert)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Compassion Desert]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Forest)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Magincia]] Forest&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Frenzied, Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Skull Island&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ostard (Frenzied)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;77.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;East of the [[Hedge Maze]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polar Bear (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Covetous]] Level 5 and [[Orc Fort]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polar Bear (Rare Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;126 STR / 123 HP / 103 DEX / 48 INT  (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Polar Bear (Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;75.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Bear&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Dagger Isle]] Northwest in a snow cave&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;126 STR / 123 HP / 103 DEX / 48 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rare Holiday Steed&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Holiday Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400 STR, 400 HP, 125 DEX, 300 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Rare White Horse&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;400 STR, 400 HP, 125 DEX, 300 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ridgeback&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;101.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Reptile&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Training Tower between [[Yew]] and [[Minoc]] above [[Covetous]] mines&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Ridgeback (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;96&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Terathan Keep]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Skeletal Mount&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;115&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ice Dungeon]] Level 3&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown but similar to Horse stats&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Swamp Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;93.9&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Dragon&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Booty_Island]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown but similar to Horse stats&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unicorn (Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;95.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;89&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Fey&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Ankh#Level_2b_-_Serpentine_Passage|Ankh Serpentine Passage]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;350 STR, 350 HP, 115 DEX, 225 INT&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unicorn (Non-Casting)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Equine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Hedge Maze|Hedge Maze Tower]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Night)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;117&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Night Pet&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Khaldun]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;525 STR, 525 HP, 105 DEX, 125 INT&amp;lt;/br&amp;gt;If found with under 100 DEX and/or INT, can be trained to maximum of 100.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Wolf (Ridable)&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;29.1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Canine&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[Yew Orc Fort]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Unknown&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Giant Beetle==&lt;br /&gt;
===Regular===&lt;br /&gt;
[[File:giantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 50+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Spider Cave]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 150 STR/ 166 HP / 50 DEX / 250 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
A crafter&#039;s best friend - These friendly beetles act as a rideable pack animal. Great for resource gathering and generally moving heavy loads around without the frustration and risk of dragging a pack horse around with you. The beetles have a chance to spawn in the Spider Cave. While they do not require a particularly high level of taming, you may need to look out for the other malicious spawn in the Spider Cave.&lt;br /&gt;
&lt;br /&gt;
===Rare Hue===&lt;br /&gt;
[[File:raregiantbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Fire inbetween Shadow Balron and Normal Balron&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Speculated to be Monthly&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 150 STR/ 166 HP / 50 DEX / 250 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
This rare hue of giant beetle seems to spawn with griefers and trolls who will try their best to ruin your chance of taming it. Even without the griefers and trolls, it is a hard task to tame these elusive creatures. Be prepared for a long taming session!&lt;br /&gt;
&lt;br /&gt;
==Battle Chicken==&lt;br /&gt;
[[File:Tameables_Battle_Chickens_Preview.png|thumb|Only some of the various colors that Battle Chickens can come in!]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 0.9 &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Forests, Jungles, Towns... these can spawn wherever chickens normally spawn. You can also find them near Chicken coops that can be found in [[Moonglow]], [[Yew]], [[Ocllo]], [[Skara_Brae|Skara Brae]], and [[Jhelom]].&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 5 HP / 100 STAM / 100 MANA / 100 STR / 100 DEX / 100 INT / 2 AR&amp;lt;br&amp;gt;100 [[Wrestling]], [[Tactics]], [[Anatomy]]&lt;br /&gt;
&lt;br /&gt;
These rare but beautiful birds come in many, many colors and spawn wherever chickens spawn. These were introduced for the infamous Chicken Fights which has been seen on the server since 2013! They come higher stats than a normal chicken and can train to GM skills in [[Wrestling]], [[Tactics]], [[Anatomy]]. They also [[Controlling_Pets#Bonding|instantly bond]] when fed a grain item(such as a loaf of bread), this is to allow quick training attempts as they only have 5 HP. It is recommended for training that you [[Bless_Spell|Bless]] these chickens to keep their life bars at a reasonable level to use their GM skills. &lt;br /&gt;
&lt;br /&gt;
[[File:Tameables_Chicken_Fights_Ad.png|thumb|An example of one of the famous Chicken Fights Night.]]&lt;br /&gt;
&lt;br /&gt;
===Battle Chicken Colors===&lt;br /&gt;
There are various colors that have been seen throughout the lands, and brave adventurers are still gathering up information on the possible colors that can be found in the wild:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue Color&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Hue Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Aquamarine.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1785&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aquamarine&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Frosted_Pink.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1793&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Frosted Pink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Bloodstained.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2673&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blood Stained&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Blue.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 93&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blue&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Halcyon_Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2180&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Halcyon Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Green.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2963&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jade&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Gold.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lord British Gold&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Purple.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Purple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Mica.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mica&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Orange.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Orange&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Pink.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Red.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Tameables_Battle_Chickens_Red_Blue.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1172&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Red Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drake==&lt;br /&gt;
[[File:drakegrey.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 84.3&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple, &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 430 STR, 430 HP, 152 DEX, 140 INT&lt;br /&gt;
&lt;br /&gt;
As with dragons, drakes come in the classic red and grey shades. Within the drake family you will also find a blue version known as &amp;quot;a pathaleo drake&amp;quot; and white version known, unsurprisingly named &amp;quot;a white drake&amp;quot; which is often, surprisingly, not white! Drakes are rarely used by tamers as they have low overall stats and even new tamers are best of using a Young Dragon rather than a Drake.&lt;br /&gt;
&lt;br /&gt;
==Young Dragon==&lt;br /&gt;
[[File:youngdragonred.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 73.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Fire Temple &amp;amp; Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 550 STR, 550 HP, 105 Dex, 475 INT&lt;br /&gt;
&lt;br /&gt;
A useful ally for a training tamer. While not as powerful as a fully grown Dragon, these younglings can still pack a powerful punch considering their relatively low taming requirement. They spawn with normal Dragon red and grey, a range of greens and other several other hues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragon==&lt;br /&gt;
[[File:DragonNEthy.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Destard]], Fire Temple and Temple Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Constant!&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The classic trusty dragon, every young tamer&#039;s favourite monster bashing companion. As well as the traditional red hue shown, these can also spawn in classic grey, various shades of green and occasionally ethereal (Also shown here). Watch out for the fire breath while trying to tame one!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Dragon (Rideable)==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Destard, Temple Island, Booty Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Random&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039;  650 STR, 821 HP, 100 DEX, 466 INT&lt;br /&gt;
&lt;br /&gt;
While dragons are certainly large enough to support an adventurer on their backs, they are naturally designed to lift with their claws and leave plenty of wingspan room for their impressive wing muscles. However, once in a while, you may find yourself in the presence of a dragon fit for riding. These dragons not only need to be trained for the addition of you and your gear on their backs, but you also need to be trained to be on the dragons back as well! There are rumors of those that seek to mount a dragon can read about how-to in [[Dragon_Mastery|ancient scrolls of knowledge]].&lt;br /&gt;
&lt;br /&gt;
[[File:RideableDragon.png]]&lt;br /&gt;
&lt;br /&gt;
==White Wyrm==&lt;br /&gt;
[[File:whitewyrm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 96.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
White Wyrms lack a dragon&#039;s fire breathing ability but they make up for this with a high-level of [[Magery]]. They are also known be slightly more temperamental than dragons and may not always listen to your commands. They can spawn in a few different hues, including a pure white, a &amp;quot;dirty&amp;quot; white and ice blue.&lt;br /&gt;
&lt;br /&gt;
==Water Dragon==&lt;br /&gt;
[[File:waterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 93.9&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; East of Dagger Isle in ocean&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Timer&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 825 STR, 825 HP, 105 DEX, 475 INT&lt;br /&gt;
&lt;br /&gt;
The dragon of the high seas. These mighty beasts have the same power as a dragon but they can also fly over water making them popular amongst fisherman and pirates.&lt;br /&gt;
&lt;br /&gt;
==Deep Water Dragon==&lt;br /&gt;
[[File:deepwaterdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 96.3&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Northeast of Amoeba Island in ocean&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Timer&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 760 STR, 760 HP, 130 DEX, 425 INT&lt;br /&gt;
&lt;br /&gt;
The white wyrm of the oceans. These winged creatures have the same power as a white wyrm but they can also fly over water. A valuable asset for anyone wishing to pursue [[Message_in_a_Bottle|MIBs]], [[Whirlpool|Whirlpools]] and other adventures at sea.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Wyrm==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ? STR, ? HP, ? DEX, ? INT&lt;br /&gt;
&lt;br /&gt;
One of three new Wyrms added as a tameable. Each have their own special abilities that make them shine ahead of the Ice Wyrm we are familiar with. The Phoenix Wyrm has an AOE blast that radiates out and back in, it is possible to damage targets twice. &lt;br /&gt;
&lt;br /&gt;
[[File:PhoenixWrymm.gif]]&lt;br /&gt;
&lt;br /&gt;
==Alara Wyrm==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Approximate Stats:&#039;&#039;&#039; 744 STR, 789 HP, 131 DEX, 522 INT&lt;br /&gt;
&lt;br /&gt;
One of three new Wyrms added as a tameable. Each have their own special abilities that make them shine ahead of the Ice Wyrm tameables we are familiar with. The Alara Wyrm creates a impassable AOE blast that surrounds in a circle radius from where it landed. Over time this blast of ice will thaw making it possible to move again. Players are still able to teleport outside of the impassable zone.&lt;br /&gt;
&lt;br /&gt;
[[File:AlaraWrym.gif]]&lt;br /&gt;
&lt;br /&gt;
==Hellkite Wyrm==&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Approximate Stats:&#039;&#039;&#039; 818 STR, 827 HP, 118 DEX, 422 INT&lt;br /&gt;
&lt;br /&gt;
One of three new Wyrms added as a tameable. Each have their own special abilities that make them shine ahead of the Ice Wyrm we are familiar with. The Hellkite Wyrm creates many miniature fires around the blast radius, any enemy that walks over these flame patches will be damage similar to the fire field spell.&lt;br /&gt;
&lt;br /&gt;
[[File:HellkiteWrym.gif]]&lt;br /&gt;
&lt;br /&gt;
==Death Beetle==&lt;br /&gt;
[[File:deathbeetle.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 115&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 105 (110 to bond naturally)&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice_Dungeon#Level_3|Ice Dungeon]] Level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; Every 24 hours&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 513 STR, 930 HP, 190 DEX, 540 INT&lt;br /&gt;
&lt;br /&gt;
For those not wishing to pursue the costly [[Meta Pets]], the death beetle is an excellent pet to have in any tamer&#039;s pet arsenal. The beetle&#039;s high level of poisoning can make it significantly easier to take down some big ugly monsters.&lt;br /&gt;
&lt;br /&gt;
==Giant Ice Worm==&lt;br /&gt;
[[File:Gianticeworm.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Taming Required&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ???&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Green Thorns Snow Zones&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawns:&#039;&#039;&#039; With Green Thorns&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 117 STR, 111 HP, 49 DEX, 40 INT&lt;br /&gt;
&lt;br /&gt;
These unique tamble pets provide you a 1 slot pet that can apply higher level poison on hit, also in glacial hue!&lt;br /&gt;
&lt;br /&gt;
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==Unicorn==&lt;br /&gt;
[[File:unicorn.gif|right]]&lt;br /&gt;
===Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location - Casting:&#039;&#039;&#039; [[Ankh]] Unicorn Lair&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; 3 Days&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 350 STR, 350 HP, 115 DEX, 225 INT&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Mage Tower in Hedge Maze&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
The unicorn, the most fabulous of all mounts, spawn commonly as non-casters that can be ridden by anyone. There are however rarer spawns which are significantly more fabulous and intelligent that have the ability to cast. The casting version also has the ability to sense when its owner is in danger and will occasionally cast a heal or cure on the owner. The two types can be easily distinguished by their stats. The non-casting version has similar stats to a regular horse. The casting unicorns can only be ridden by female tamers.&lt;br /&gt;
&lt;br /&gt;
==Kirin==&lt;br /&gt;
===Casting===&lt;br /&gt;
[[File:kirin.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 318 STR/ 346 HP / 90 DEX / 212 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
===Non Casting===&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
One is a horse in disguise, the other is a tamer&#039;s combat ally. The casting kirins can only be ridden by male tamers and are known to cast an area of effect attack similar to chain lightning when the owner&#039;s health is low.&lt;br /&gt;
&lt;br /&gt;
==Rare White Horse==&lt;br /&gt;
[[File:whitehorse.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Ice Dungeon]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
&lt;br /&gt;
==Rare Holiday Steed==&lt;br /&gt;
[[File:HolidaySteeds.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ? &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 100&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Holiday Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Christmas Holiday Dungeon&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 400 STR, 400 HP, 125 DEX, 300 INT&lt;br /&gt;
&lt;br /&gt;
==Skeletal Steed==&lt;br /&gt;
[[File:Skeletalsteed.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 120&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Ice Dungeon level 3&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 37 STR, 63 HP, 69 DEX, 9 INT (This is an example, Max Stats are not known)&lt;br /&gt;
&lt;br /&gt;
== Swamp Dragon==&lt;br /&gt;
[[image:swampdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 110+ &lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Booty Island]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a chance to spawn after killing a silver serpent.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
It may take over 110 taming to tame a Swamp Dragon but anyone can control and ride it once tamed. They can be armoured with a dragon barding deed crafted with [[Blacksmithing]]. This armor reduces all damage dealt to the rider by 18% for any metal. Exceptionally crafted armor gives another 2% for a total max of 20%.&lt;br /&gt;
&lt;br /&gt;
The Swamp Dragon starts out as a creature called a Chaos Dragoon or Chaos Dragoon Elite, a humanoid riding the Swamp Dragon. Once the Chaos Dragoon is killed and knocked off, the Swamp Dragon can then be tamed. The Elite version is appropriately named and will take some beating!&lt;br /&gt;
&lt;br /&gt;
==Rideable Wolf==&lt;br /&gt;
[[File:Rideablewolfplain.gif|right]][[File:purewhitewolf.gif|right]][[File:WolfColors.jpg|50px|right|Hues]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ~45&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Yew Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; ??&lt;br /&gt;
&lt;br /&gt;
These friendly pups, a favourite amongst the orcs, can be ridden by anyone. They are not useful as offensive pets but are sometimes used as a fashion statement. They spawn in a range of hues, including several metallic ones such as copper, agapite and valorite. The rarest spawning hue is ultra white (hue# 2498) - This version popular amongst the West Britain Bank fashionistas. Thanks to Ryker Core for providing a complete list of wolf hues.&lt;br /&gt;
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==Rideable Polar Bear==&lt;br /&gt;
[[File:rideablepolarbear.gif|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 75.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; In a snow cave in the North West corner for Dagger Isle&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Frequent&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; 126 STR / 123 HP / 103 DEX / 48 INT&lt;br /&gt;
&lt;br /&gt;
Much like the rideable wolf, these cuddly bears are not offensive pets. There are no known rare hues. These are not to be confused with night bears which require a high-level of taming.&lt;br /&gt;
&lt;br /&gt;
==Rare Rideable Polar Bear==&lt;br /&gt;
[[File:RareRideablePolar.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
Much like the rideable polar bear, but this comes in a rare hue.&lt;br /&gt;
&lt;br /&gt;
==Night Pets==&lt;br /&gt;
Become a night rider with this array of night pets! All Night Pets breath fire and much like a dragon, the damage is related to the Current Hit Points of the Night Pets, more HP means more damage!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* All Night Pets are similar in strength to the classic Nightmare, however the non-Nightmare Night Pets can be found occasionally exceeding the normal Max Stats listed. &lt;br /&gt;
* Any Night Pet(Nightmares included) can be trained to a maximum of 100 Points in Dexterity and/or Intelligence, so if you find a Night Pet with low Dex or Int you can train it up to 100!&lt;br /&gt;
&lt;br /&gt;
===Nightmare===&lt;br /&gt;
[[File:nightmareLong.png|right]][[File:nightmareShort.png|right]]&lt;br /&gt;
*&#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 95.1&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Fire Dungeon]] level, 1 [[Champion_Spawns#The_Harrower|Star Room]] (rare), [[Terathan Keep]] and [[Ankh]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Varies depending on location! A rare ethereal version is said to occasionally spawn in [[Ankh]].&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
The nightmare is a powerful equine that can act as a formidable weapon against monsters and as a graceful steed for a skilled tamer. As well as kick, biting and casting, the nightmare also has the firebreath ability. The damage of firebreath is based on the nightmare&#039;s current health points.&lt;br /&gt;
&lt;br /&gt;
===Nightbear===&lt;br /&gt;
[[File:nightbear1109.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 95.1&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Covetous]] 5 &amp;amp; Orc Fort&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; ?&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightfrenzy===&lt;br /&gt;
[[File:nightfrenzy.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Skull Island&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightridge===&lt;br /&gt;
[[File:nightridge.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Terathan Keep]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightwolf===&lt;br /&gt;
[[File:nightwolf.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Khaldun]]&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightllama===&lt;br /&gt;
[[File:nightllama.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;To Tame:&#039;&#039;&#039; 116&lt;br /&gt;
** &#039;&#039;&#039;To Transfer:&#039;&#039;&#039; 96&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Buccaneer%27s_Den|Buccaneer&#039;s Den]] Tunnels&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Every 6-7 days&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
===Nightdragon===&lt;br /&gt;
[[File:nightdragon.png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 116&lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;No longer spawns!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 525 STR, 525 HP, 105 DEX, 125 INT&lt;br /&gt;
&lt;br /&gt;
==Avian Steed==&lt;br /&gt;
[[File:AvianSteeds2.PNG|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required Taming:&#039;&#039;&#039; 105.7&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; [[Montor]], [[Grinch%27s_Grotto]] and [[Asylum]]  &lt;br /&gt;
* &#039;&#039;&#039;Follower Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Spawn:&#039;&#039;&#039; Has a built in timer for the locations that it spawns.&lt;br /&gt;
* &#039;&#039;&#039;Max Stats:&#039;&#039;&#039; 1197 STR, 1108 HP, 130 DEX, 10 INT&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Information is still being collected about this mysterious creature.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mount has a couple spawns around the world and has a percentage chance to spawn as multiple rare, beautiful colors if you are lucky to come across one. While it is high in strength and hit points it is not very intelligent so it is unable to cast magic.&lt;br /&gt;
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&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Bo&lt;br /&gt;
* Dyzzery&lt;br /&gt;
* Khan o Megas&lt;br /&gt;
* Tarek&lt;br /&gt;
* Teto&lt;br /&gt;
* StegcO&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=9425</id>
		<title>Meta Pets</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=9425"/>
		<updated>2024-12-19T06:51:19Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Meta Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:dragon_egg.png|frame|A Dragon Egg]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Meta Pets are special bonded pets which become stronger as they gain levels killing creatures and were first introduced in Publish 4 on September 5th, 2014, starting with Meta Dragons. There are currently five [[Meta Pets|Meta Pet]] types: Meta Dragon, Steed, Spider, Crab and Mantis. &lt;br /&gt;
&lt;br /&gt;
Meta Pets can learn abilities from Meta Relics which, in the case of Meta Steeds and Dragons, can be obtained from [[Random Dungeon Adventure|Random Dungeon Adventures]], invasion rewards and monster of the month drops. Meta Dragons and Spiders can hold a total of four Meta Relics at once. Meta Steeds can only hold three relics - A small trade-off for being able to also mount the beastly creature! More information can be found in [[Meta_Pets#Meta_Relics|Meta Relics]].&lt;br /&gt;
&lt;br /&gt;
Each relic ability has different effects, cool downs and application rates. The abilities will only work against untamed creatures and they will not be usable against players or other tamed creatures. Meta Skills can be applied with a Meta Stone. Purchased either from the gold sink vendor or from [shop using donation coins.&lt;br /&gt;
&lt;br /&gt;
[[image:MetaStone3.PNG|Meta Stone]]&lt;br /&gt;
&lt;br /&gt;
Meta Pets level up by killing creatures. All damage done to a creature is saved and then given out to damaging Meta Pets upon their death. Experience cannot be gained while in a house. A creature cannot give total experience greater than its maximum hit points. This means that you cannot farm the same creature for an indefinite amount of time. The owner of the Meta Pet must be in the general vicinity of the pet for it to gain experience. If a Meta Pet dies, it will lose experience equal to the amount of remaining hit points on the creature it was fighting. If the Meta Pet is transferred to another player, all experience progress on the current level will be lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Meta pet owners will be required to meet the taming requirement of the next pet level for the pet to evolve to that level. Example: 120 taming is required to evolve a level 6 dragon to level 7. A level 7 dragon can be evolved by a 120 tamer and later transferred to a 115 tamer, though a fresh level 7 will struggle to listen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Protecting Your Pet===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Meta Pets are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. Depending on the level of your pet, you will need to pay a fee to regain access to the pet. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
==Meta Stone==&lt;br /&gt;
[[File:metastonegump.png|right|100px]] The Meta Stone is an item purchased from the [[Wearables Vendor]] or the [[Unique Wares Vendor]]. At time of writing, it cost 3 million gold pieces from the vendor. It is used to apply Meta Relics to your Meta Pet, as well as view it&#039;s level progress of Relic Skills making it an essential part of Meta Pet trainer&#039;s toolkit.&lt;br /&gt;
&lt;br /&gt;
The Meta Stone will also display the taming requirement of the Meta Pet. This taming requirement can drop 0.5 every time the Meta Pet XP &amp;quot;rolls over&amp;quot; at max level. For example, a fresh Level 7 Meta Dragon will have a taming requirement of 120. If you gain another 2 million XP on the Meta Dragon, its XP will roll over and the taming requirement will be reduced by 0.5. After 8 roll overs, the taming requirement will no longer reduce. The lowest taming requirement for a Level 7 Meta Dragon is therefore 116.&lt;br /&gt;
&lt;br /&gt;
==Meta Relics==&lt;br /&gt;
Meta Relics are add-ons for Meta Pets. Relics are dropped as rare loot by a variety of bosses around the world. They are one-time use only - once applied to a meta pet, the relic is gone forever but lives on as a skill for the meta pet. Meta Relics can never be removed, however they can be disabled. If a Meta Relic is disabled, all progress in that Relic&#039;s skill will remain saved, and the Relic will be shown in the &amp;quot;Disabled Relics&amp;quot; area. Returning the Relic to the Meta Pet can be done by clicking the minus sign again, and all of the previous skill will return to the Meta Pet.&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_Pet_Relic_Removal.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]] can now be applied to pets as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Pets#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Pets#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Pets#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Pets#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Pets#Relic_Fragments|small relic fragments]] to create a [[Meta_Pets#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Pets#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Pets#Relic_Fragments|small relic fragment]] to create a [[Meta_Pets#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Pets#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Pets#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Pets#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Pets#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Pets#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Pets#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Pets#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Pets#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Pets#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Pets#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Pets#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Pets#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Meta Dragon==&lt;br /&gt;
Meta Dragons are the highest single DPS Meta Pet but will require more attention for healing.&lt;br /&gt;
&lt;br /&gt;
===How To Obtain===&lt;br /&gt;
Meta Dragons can be obtained by killing the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]] in a [[Random_Dungeon_Adventure|Random Dungeon Adventure]] or by killing [[Dungeon_Bosses#Akor|Akor]] one of the [[Dungeon_Bosses|Dungeon Bosses]]. Once you&#039;ve killed the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]], he has a chance to drop a Dragon Egg. After killing [[Dungeon_Bosses#Akor|Akor]] there is a chance an egg will drop and if it drops, it will appear on the ground under the top level of the temple. The Dragon Egg comes in a variety of hues and determines the color of the Meta Dragon that it hatches.&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Dragon requires 3 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
Meta Dragons are hued based on the hue of the Dragon Egg obtained from the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]]. The following hues are possible drops:&lt;br /&gt;
*1109, 1154, 1173, 2655, 2963, 1155, 1284, 971, 972, 691, 742, 811, 900&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4, 6, 7 for a total off four relics on a Level 7 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Molten Breath&#039;&#039;&#039;&lt;br /&gt;
:Chance to breath fire in a line at your current combatant. All creatures within this line will take moderate damage. When the line of fire hits its target, a small explosion takes place and damage all enemies within a small radius of the impact location.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noxious Blood&#039;&#039;&#039;&lt;br /&gt;
:A poisonous explosion of your pets blood will take place on a small chance whenever it is damaged. All creatures within the vicinity of your pet will be poisoned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quicksilver&#039;&#039;&#039;&lt;br /&gt;
:Your pet gains a burst of speed while attacking, greatly increasing his dexterity and returning all of his stamina. This lasts for a very short time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to turn monsters that attack it into a paragon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloody Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once every 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
&lt;br /&gt;
Some suggested creatures to hunt have been listed with each level. Depending on your relics and character skills, you may be able to take on bigger and nastier creatures. [[Provocation]] is particularly useful to allow your pet to chip away at big monsters while their tear each other apart.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 1284)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Hatchling: &#039;&#039;&#039;This is when your Meta-Dragon is at his weakest. He cannot yet cast spells but applies lesser poison on hit. This pet looks like a snake.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You are best off levelling on lowly forest creatures and weaker opponents such as ettins and ogres.&lt;br /&gt;
| [[image:dragon_hatchling.png|Dragon Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Hatchling (Phase 2): &#039;&#039;&#039;Your dragon is still quite weak but has doubled in strength and gained his first relic ability slot. He will now use normal poison while attacking. This pet looks like a larger snake. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You can now step up to some tougher monsters such as ettin and ogre paragons, mummies, efreets and dull copper elementals. Stay close and keep your pet healed up.&lt;br /&gt;
| [[image:dragon_hatchling2.png|Dragon Hatchling (Phase 2)]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Youngling: &#039;&#039;&#039;Your pet has once again become stronger. He still does not know any magic but can now use greater poison when it striker. He has grown legs and looks like a komodo dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You should now able to to tackle daemons and dragons. &lt;br /&gt;
| [[image:dragon_youngling.png|Dragon Youngling ]]&lt;br /&gt;
|85&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Whelpling: &#039;&#039;&#039;Your dragon has finally gained magic but at the cost of poisoning on hit. His AI has changed from melee to mage. He has also gained the ability to breath fire and a second relic ability slot is gained at this level. Your pet is finally starting to look like a dragon and takes on the form of a swamp dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Titans, dragons and daemons will continue to give good experience but you can now also mix in heavier hitters like Ogre Lords.&lt;br /&gt;
| [[image:dragon_whelp.png|Dragon Whelpling]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Young Dragon: &#039;&#039;&#039;Your dragon has gained in size, skills and strength. He has taken on the form of a young dragon.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Keep on those titans, dragons and daemons. Balrons, Ogre Lord Paragons, Shadow Wryms and Vampires should be manageable now.&lt;br /&gt;
| [[image:youngdragon.png|Young Dragon]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Mature Dragon: &#039;&#039;&#039;Your dragon has once again gained in strength and unlocked a third relic ability slot. He is now a larger form of dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; Much the same as level 5 but you may want to explore even harder hitters like ancient wyrms if you have provocation.&lt;br /&gt;
| [[image:dragon.png|Mature Dragon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Elder Dragon: &#039;&#039;&#039;Your pet has achieved even higher strength. It has gained its fourth and final relic ability slot. In rare cases, the Elder Dragon may take the form of a mongbat [[File:mongbat_1284.png|15px|mongbat]]. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; Keep on chipping away with those big creatures. Paragons should now be easier to handle and you should be able to tackle some big monsters without provocation.&lt;br /&gt;
| [[image:elder_dragon.png|Elder Dragon]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7.5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Evolved Elder Dragon: &#039;&#039;&#039;Your pet has entered its final form. It has altered its physical form to epic proportions. All skills, abilities, and strength remain the same once you have achieved this form. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; [[File:DragonFruit.PNG|Dragon Fruit]]. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; To gain this final form you will need to accumulate 4,500 dragon fruit. This is done by killing monsters that have 400 or more HP and using a level 7 Elder Dragon that has two or more [[Meta_Pets#Meta_Stone|rollovers]]. &#039;&#039;&#039;Once your dragon reaches this form it will no longer create dragon fruit.&#039;&#039;&#039;&lt;br /&gt;
| [[image:7.5DragonEvo.png|Evolved Elder Dragon]]&lt;br /&gt;
|120&lt;br /&gt;
|*Fruit*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Spider==&lt;br /&gt;
Meta Spiders are the tankiest Meta Pet while still delivering good damage.&lt;br /&gt;
&lt;br /&gt;
===How to Obtain===&lt;br /&gt;
Unlike other Meta Pets, the Meta Spider is purchased from the Unique Wares Vendor near West Britain bank:&lt;br /&gt;
&lt;br /&gt;
[[image:uniquewares_spider.png|Unique Wares Vendor]]&lt;br /&gt;
&lt;br /&gt;
It can be purchased at a cost of 10 million gold. Each relic will cost 50,000 gold and must be strengthened with [[Power Scrolls]] or Relics as described in [[Meta_pets#Relic Fragments|Relic Fragment System]].​ This meta pet also has the [[Tameables#Pack_Instinct|pack instinct]] trait for arachnid.&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Spider requires 4 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following hues are possible:&lt;br /&gt;
* 1935, 2727, 1938, 1461, 1366, 1955, 1920, 2949, 1175&lt;br /&gt;
&lt;br /&gt;
[[File:spiderhue.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4, 6, 7 for a total off four relics on a Level 7 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brood&#039;&#039;&#039;&lt;br /&gt;
:Summons smaller spiders to fight alongside your pet. As it levels the number of summoned spiders increases. Requires 150 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the spider&#039;s armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dessicate [sic]&#039;&#039;&#039;&lt;br /&gt;
:Similar to bloody talons for Meta Dragon and Meta Steed but it does not have a fixed amount of damage. Every tick varies, this can be lower than talons, but also much higher. It also heals the spider for 50% of the damage dealt. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necrosis&#039;&#039;&#039;&lt;br /&gt;
:Provides a similar effect to Meta Dragon&#039;s molten relic except the damage is a circular range. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spider Hatchling: &#039;&#039;&#039;Doesn&#039;t look much like a spider? Don&#039;t tell it that!&lt;br /&gt;
! [[image:spider_hatchling.png|Spider Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spiderling: &#039;&#039;&#039;That&#039;s a spider!  Although small, he can eat a lot, including his first relic!&lt;br /&gt;
! [[image:spiderling.png|Spiderling]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Nymphal Instar: &#039;&#039;&#039;Your meta spider gains in power...&lt;br /&gt;
! [[image:nymphal_instar.png|Nymphal Instar ]]&lt;br /&gt;
|85&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spider Pupae: &#039;&#039;&#039;Your meta spider gains in power... And demands a second relic.&lt;br /&gt;
! [[image:spider_pupae.png|Spider Pupae]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Molting Spider: &#039;&#039;&#039;Your meta spider gains in power...&lt;br /&gt;
! [[image:molting_spider.png|Molting Spider]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mature Spider: &#039;&#039;&#039;Your meta spider gains in power... And demands a third relic.&lt;br /&gt;
! [[image:mature_spider.png|Mature Spider]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Ancient Spider: &#039;&#039;&#039;Your meta spider gains in power... You do not want to be caught in a dark room with this. A fourth relic can now be applied. In rare cases, the Ancient Spider may take the form of a wolf spider as seen at Level 2.&lt;br /&gt;
! [[image:ancient_spider.png|Ancient Spider]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7.5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Evolved Ancient Spider: &#039;&#039;&#039;This is the final form of the meta spider... Beware that which stalks in the darkness and is forever hungry... &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; [[File:SpiderMolter.PNG|150px|Spider Molter]] &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; To gain this final form you will need to acquire and fill a Spider Molter. You must feed this item powerscrolls up to 750 points to then upgrade your spiders physical image.&lt;br /&gt;
The Points are as follows:&lt;br /&gt;
&lt;br /&gt;
105 = 1, 110 = 2, 115 = 3, 120 = 4&lt;br /&gt;
! [[image:7.5SpiderEvo.PNG|Evolved Ancient Spider]]&lt;br /&gt;
|120&lt;br /&gt;
|*Molter*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Crab==&lt;br /&gt;
Meta Crabs are high DPS Meta Pets that are frequently used with other Meta Pets as they have low Follower Slots and has the [[Tameables#Pack_Instinct|pack instinct]] trait. It is not uncommon for a tamer to have 5 level 6 Meta Crabs.&lt;br /&gt;
&lt;br /&gt;
===How to Obtain===&lt;br /&gt;
The Meta Crab Egg is gained from defeating the New Shipwrecked RDA boss.&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Crab requires 1 Follower Slot from levels 1-6. At Level 7 it requires 3 Follower Slots.&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following hues are possible:&lt;br /&gt;
* Adventurers are still collecting these ancient secrets&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You may apply up to two relic between levels 2 and 6. At level 7 four relics will be allowed to be applied.&lt;br /&gt;
&lt;br /&gt;
The meta crab will be a mountable pet for levels 5 &amp;amp; 6 and loses the ability to be mounted at level 7.&lt;br /&gt;
*&#039;&#039;&#039;Brood&#039;&#039;&#039;&lt;br /&gt;
:Summons smaller crabs to fight alongside your pet. As it levels the number of summoned crabs increases. Requires 150 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the crab&#039;s armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloud Burst&#039;&#039;&#039;&lt;br /&gt;
:Similar to bloody talons for Meta Dragon but is an AOE based damage over time to those mobs afflicted by the relic. Relic triggers from having received damage to the crab.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
:Sends out a wave to damage a target if it hits a single target it bounces back to the meta crab and heal it. If there are several targets available it will bounce to additional targets after hitting the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calming Tide&#039;&#039;&#039;&lt;br /&gt;
:Provides a mana returning wave that is sent to the meta crab owner once that placer drops below their max available mana.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Crab Hatchling: &#039;&#039;&#039;Enter the crab attack, it is cute isn&#039;t it?  This hatchling can cast simple magic spells and apply lesser poison the enemy on hit. If you feed it Poisoning Skill scrolls it gains a chance to do normal poison at 100 skill, but most of the time will lesser poison. &lt;br /&gt;
! [[image:Lvl1X.PNG|Crab]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Crab Hatchling: &#039;&#039;&#039;Holy crab cakes! You can now attach the first relic! This hatchling loses the ability to cast spells but gains stronger poison on hit. It will only be able to do normal poison even if poisoning scrolls are added.&lt;br /&gt;
! [[image:Lvl2X.PNG|Crab]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Crab Youngling: &#039;&#039;&#039;Your meta crab gains in power... Now has the ability to apply deadly poison on hit.&lt;br /&gt;
! [[image:Lvl3X.PNG|Crab ]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Malleable Crab: &#039;&#039;&#039;Your meta crab gains in power... While losing the ability to poison on hit, the crab can now cast magic spells again.&lt;br /&gt;
! [[image:Lvl4X.PNG|Crab]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Hardened Crab: &#039;&#039;&#039;Your meta crab gains in power... And demands a second relic.&lt;br /&gt;
&lt;br /&gt;
Crab can be mounted now.&lt;br /&gt;
! [[image:Lvl5X.PNG|Hardened Crab]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rock Crab: &#039;&#039;&#039;Your meta crab gains in power... &lt;br /&gt;
&lt;br /&gt;
Crab is still able to be mounted.&lt;br /&gt;
! [[image:Lvl6X.PNG|Rock Crab]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Giant Crab: &#039;&#039;&#039;Your meta crab gains in power... This makes you think twice before swimming out into the ocean. All four relics can now be applied. In rare cases, the Giant Crab may take on one of two forms besides the default giant crab and one form is much more rare.&lt;br /&gt;
&lt;br /&gt;
To gain the level 7 form it must be fed crab cakes at level 6 and also be 120 taming. This will allow it to evolve into its level 7 form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Crab loses the ability to be mounted.&lt;br /&gt;
! [[image:Lvl7X.PNG|Giant Crab]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Mantis==&lt;br /&gt;
&lt;br /&gt;
===How to Obtain===&lt;br /&gt;
Meta Mantis can be obtained through defeating the boss of the [[Mesozoic Lands]]. The boss has a small percent chance to drop an Insect Egg. While the level 6 Mantis may show 110 in the Meta stone to control, the molting level requires 120 [[Animal Taming]] skill to get to the 6th form. There are rumors of 2 alternate forms, if you have any sightings reach out to us in [[Discord]] so we can give you credit!&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Mantis requires 4 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
A Meta Mantis takes its first relic at level 2, a second relic at level 4, a third relic at level 6 and a fourth relic at level 7.&lt;br /&gt;
&lt;br /&gt;
The Mantis has a special ability that applies to all of its relics, each physical attack that the Meta Mantis takes from enemies will decrease all enabled relic&#039;s Current Cooldowns by 2 seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the Mantis&#039; armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Counter Attack&#039;&#039;&#039;&lt;br /&gt;
:Periodically retaliates when the mantis is attacked by a combatant. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magmatic Blast&#039;&#039;&#039;&lt;br /&gt;
:Throws a projectile at the target leaving lava on the ground providing AOE damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mantis Strike&#039;&#039;&#039;&lt;br /&gt;
:Occasional empowered attack with amplified damage.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Larva (Small):&#039;&#039;&#039; A new life begins... This larva is hungry but cant eat anything much bigger than itself, it usually enjoys small woodland animals but is rumored to grow very fast if it can ever catch a citizen off-guard! The island of [[Magincia]] is a great hunting ground for your new hungry friend.&lt;br /&gt;
! [[image:Mantis stage1.JPG|Mantis]]&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Larva (Large):&#039;&#039;&#039; Your friend is looking quite well fed, in fact they are now large enough to apply its first Relic! However to get to the next stage in its lifecycle, it will require much more food... they say that orcs are its favorite food and that the [[Orc_Mines|Orc Mines]] are a great place to find them.&lt;br /&gt;
! [[image:Mantis stage2.JPG|Mantis]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Shrimp:&#039;&#039;&#039; The first molt has finally happened, and your little buddy has sprouted legs and raptorial claws! It will need to find bigger prey than orcs in order to molt again...&lt;br /&gt;
! [[image:Mantis stage3.JPG|Mantis]]&lt;br /&gt;
|85&lt;br /&gt;
|75k&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Nymph:&#039;&#039;&#039; A second molt has made this mantis a formidable foe, as well as, has created room for a second Relic! The new form is quite deadly with relics and can take on even larger prey!&lt;br /&gt;
! [[image:Mantis stage4.JPG|Mantis]]&lt;br /&gt;
|90&lt;br /&gt;
|250k&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis:&#039;&#039;&#039; Your Mantis grows quite large as it swells with prey! This naturally makes the Mantis an easier target and will require much more food to molt and grow its protective chitinous plates.&lt;br /&gt;
! [[image:Mantis stage5.JPG|Mantis]]&lt;br /&gt;
|100&lt;br /&gt;
|750k&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Armored Mantis:&#039;&#039;&#039; The Mantis has molted for the final time into a form with tough chitin and deadly spikes. Along with these new defenses, there is room for a third Relic!&lt;br /&gt;
! [[image:Mantis stage 6.JPG|Mantis]]&lt;br /&gt;
|120&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Tempered Armor Mantis:&#039;&#039;&#039; The Mantis has been in battle long enough that its chitinous plates have been worked like tempered iron, and in doing so has created room for a fourth and final Relic! While there may not be a change in its appearance this form is much stronger than the last... however there are rumors of 2 alternate forms, if you have any sightings reach out to us in [[Discord]] so we can give you credit!&lt;br /&gt;
! [[image:Mantis stage 6.JPG|Mantis]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Steeds==&lt;br /&gt;
Meta Steeds are ridable Meta Pets. Currently selections are the Mammal and Reptile version. &lt;br /&gt;
&lt;br /&gt;
Firebreath damage was added to meta steeds in December 2018. Damage is calculated as level x 2.&lt;br /&gt;
&lt;br /&gt;
====How to Obtain====&lt;br /&gt;
Meta Steed eggs can be obtained using crystal fragments obtained during [[Invasions|Invasion]] events. The menu for [[Invasions|Invasion]] rewards can be accessed by typing the [rewards [[Server_Commands|command]]. [[File:invasionsMenuSteed.png|thumb|200px|Invasion reward menu]]&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Steeds requires 2 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following may not be a definitive list as new hues are added regularly.&lt;br /&gt;
* From Invasion Rewards: 2500 (Newspaper) &amp;amp; 2503 (Ember).&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4 and 6 for a total off three relics on a Level 6 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloody Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once ever 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to turn monsters that attack it into a paragon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralytic Venom&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to temporarily reduce a creature&#039;s dexterity and intelligence.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
====Mammal====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 2503)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Kitty: &#039;&#039;&#039;A cute little kitty cat.  I hope it bites!&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal1.png|Kitty]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dog: &#039;&#039;&#039;Your best friend. It will be by your side, and devour your enemies for you and accepts its first relic has a treat.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal2.png|Dog]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Horse: &#039;&#039;&#039;Your meta is now a ridable steed!&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal3.png|Horse]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Mythical Beast: &#039;&#039;&#039;Your meta gains in power... And craves a second relic.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal4.png|Mythical Beast]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Skeletal Steed: &#039;&#039;&#039;Your meta gains in power...&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal5.png|Skeletal Steed]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;War Horse: &#039;&#039;&#039;This is the final form of your mammal meta steed. This majestic creature can now make use of its third and final relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal6.png|War Horse]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reptile====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 2963)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Frog: &#039;&#039;&#039;A newly hatched frog.  I hope it can eat more than flies!&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile1.png|Frog]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Giant Toad: &#039;&#039;&#039;Now we&#039;re talking.  Big toad means it can kill bigger enemies and make use of its first relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile2.png|Giant Toad]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Raptor: &#039;&#039;&#039;Your meta has evolved so you can now ride it!  Watch out for the claws!&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile3.png|Raptor]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Reptilian Pupa: &#039;&#039;&#039;Your meta gains in power... And is hungry for a second relic.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile4.png|Reptilian Pupa]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Hiryu: &#039;&#039;&#039;Your meta gains in power...&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile5.png|Hiryu]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Reptalon: &#039;&#039;&#039;This is the final form of your reptile meta steed. This powerful ally can now make use of its third and final relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile6.png|Reptalon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* kamster#8704&lt;br /&gt;
* SonicBoom#5267&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tackos#7492&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
&lt;br /&gt;
[[Category:Player vs Monster]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Thief_Protection_Guide&amp;diff=9394</id>
		<title>Thief Protection Guide</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Thief_Protection_Guide&amp;diff=9394"/>
		<updated>2024-12-05T14:27:25Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* General Protection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
==General Protection==&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know is how to spot a thief:&lt;br /&gt;
*Be wary of people who are not holding a weapon or spellbook in their hands, thieves need their hands empty to steal. &lt;br /&gt;
*Be wary of people not participating in a fight.&lt;br /&gt;
*Be wary of people trying to get close to your character, thieves need to be directly next to you to steal. &lt;br /&gt;
*Be wary of people with the title &#039;scoundrel&#039; as that&#039;s the level that thieves often wind up at.&lt;br /&gt;
*Be wary of people with NPC names, or &#039;default white&#039; hair as they could be wearing a disguise kit. &lt;br /&gt;
*Be wary of people without a guild tag, as thieves often try to hide their identities and affiliations. &lt;br /&gt;
&lt;br /&gt;
If you think there&#039;s a thief nearby, you can leave the area or you can take extra steps to ensure that your valuables are not accessible to them. Keep moving, it&#039;s hard for them to get next to you if you don&#039;t stop and stand still. Keep your weapon equipped. Don&#039;t drink potions or cast spells, which cause your weapon to be moved to your backpack. A thief cannot steal from a hidden target, so if you have the ability to hide you can keep your items safe that way. Barring that, you can lean on the added security of a [[Tinker Trapped Boxes|Tinker Trapped Box]]. If a thief opens one of these, the trap will trigger and kill them. You can safely drop any items inside it knowing that they are generally safe from thievery with the additional annoyance that every time a thief dies to your trap, you will have to leave and go re-trap the box. That said, most thieves will not open trappable containers in a player&#039;s backpack. Review the &amp;quot;How They Work&amp;quot; section of the [[Tinker Trapped Boxes]] article.&lt;br /&gt;
&lt;br /&gt;
==Disarm Thief Protection==&lt;br /&gt;
&lt;br /&gt;
A very common misconception is that there is no protection against disarm thieves, and this is not true. Some weapons are too heavy for a thief to steal. If you are concerned about losing your weapon to a disarm thief, choose one of these weapons and they will certainly run along to find a softer target:&lt;br /&gt;
&lt;br /&gt;
*Fencing&lt;br /&gt;
**Lance&lt;br /&gt;
**Pitchfork&lt;br /&gt;
*Swordsmanship&lt;br /&gt;
**Pickaxe&lt;br /&gt;
**Halberd&lt;br /&gt;
**Executioner&#039;s Halberd&lt;br /&gt;
**Falcon Halberd&lt;br /&gt;
**Royal Halberd&lt;br /&gt;
**Serrated Halberd&lt;br /&gt;
**Reapers Axe&lt;br /&gt;
*Macing&lt;br /&gt;
**Mace&lt;br /&gt;
**War Mace&lt;br /&gt;
**Battle Mace&lt;br /&gt;
**Massive War Mace&lt;br /&gt;
**Morning Star&lt;br /&gt;
**War Mallet&lt;br /&gt;
&lt;br /&gt;
If none of these unstealable weapons appeal to you, there are still other ways to protect yourself. As always, if you are in a guard zone you can call for the guards to kill the thief after they&#039;ve attacked you, and they must attack you to disarm your weapon. You can drop your weapon in a [[Tinker Trapped Boxes|Tinker Trapped Box]] to give you enough time to escape - a thief cannot disarm you if you have disarmed yourself. Newbie weapons are unstealable, and a fencer or swordsman can carry a [[Poisoning|Deadly Poisoned]] newbied dagger or skinning knife to hit the thief either before or after they&#039;ve attempted to steal their weapon. You can join [[Militias]] and sanctify a weapon to make it unstealable for five days, with the added price that the weapon will be destroyed when the five days are up and that you may end up in PvP combat. If that&#039;s not to your liking, you can keep a [[Diversion|Weapon Diversion]] in your backpack that triggers when your weapon is disarmed, making five copies of your weapon that will confuse and possibly kill thieves (and their scripts).&lt;br /&gt;
&lt;br /&gt;
Scripts are another way that you can protect yourself. A simple re-equip script, while dependent on your connection speed, will sometimes be able to re-arm your weapon before the thief&#039;s script can steal it. Some people use guard-calling scripts to automatically call the guards when they detect that a thief has done something criminal. If you truly, truly despise disarm thieves, you can carry a trapped box and when a thief damages you to disarm your weapon (and they must damage you to disarm your weapon) you can automatically activate your own trapped box. You will die, but the game will attribute that death to the thief, you can give them a murder count, and while thieves have murder counts they are not allowed to steal from other players. You will remove them from the stealing game for a day or so. Fight scripts with scripts. &lt;br /&gt;
&lt;br /&gt;
Last, but not least, is that if a criminal-flagged (gray) player is trying to get you to attack them, you probably should not attack them. After a certain duration, gray players are free to be in guard zones without having the guards called on them, but they still cannot perform new criminal acts (such as attacking you to disarm you) without penalty. A common trick is to bait &#039;&#039;you&#039;&#039; into attacking &#039;&#039;them&#039;&#039; so that they can freely steal from you without repercussions. After all, their criminal actions were only in self defense. &lt;br /&gt;
&lt;br /&gt;
==Champ Protection==&lt;br /&gt;
&lt;br /&gt;
The scripts used by the server population are incredibly impressive. They are fast and they will steal items in the blink of the eye. Scripts can automatically search anyone&#039;s bag as long as the thief is next to them, detect valuable items, and automatically steal so quickly that the victim doesn&#039;t even know they&#039;ve gotten a reward. Hiding helps, but right before the boss dies, people often use Reveal or Detect Hidden to soften up targets. The best defense is right before the boss dies, run around like a crazy maniac. Remember, you do not need to be right beside the boss to get a PS, but the thief needs to be directly beside you to take it from you. So stay away from any groups of people and stay on the move. Your only goal is to not be beside a thief when you get the PS or Relic. If you get one, immediately run a little further away, pick the item up on your cursor (where thieves can&#039;t steal it) and recall using the [recall command or have a friend gate you out safely.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you are doing the champ with a group. Anyone that did not get something should go immediately into defensive mode. Looking to see if thieves are chasing anyone or if anyone is currently grey. Thieves stealing power scrolls will be forcibly dismounted.&lt;br /&gt;
&lt;br /&gt;
==Bank Protection==&lt;br /&gt;
&lt;br /&gt;
There is nowhere safe in UO. Bankers can be killed, you can be killed in town, and thieves can disarm you right at the bank. &#039;Automatic&#039; guard whacks are not as &#039;automatic&#039; as people often think they are. What is happening when a criminal dies instantly is that a nearby NPC (who can see through walls) has spotted the crime and summoned the guards, but if the crime occurs far enough away, NPC&#039;s will not automatically call for the guards. A thief can attack freely or steal freely in certain areas, but &#039;&#039;you&#039;&#039; can still call for the guards when they do. When doing any valuable transactions at West Britain Bank, make sure you are inside or on top of the bank to trade safely. Never go afk at a bank and remember that even West Britain Bank is not entirely safe as there have been instances when a player has taken advantage of certain game mechanics to grief the &amp;quot;safe&amp;quot; zone at WBB.&lt;br /&gt;
&lt;br /&gt;
==Pet Thief Protection==&lt;br /&gt;
&lt;br /&gt;
Obviously, your first course would be to either kill or run from the pet thief. If you don&#039;t want to fight, then recalling out while calling &amp;quot;all follow me&amp;quot; is your best bet. In town, they will just attack and lure your pet away if afk. (it gets expensive after awhile balling them back, never worth it to afk at a bank) &lt;br /&gt;
&lt;br /&gt;
Dead pets are not safe either, so never leave one around. They will be netted onto a boat and sailed away to a trap. But it is more expensive for a pet to be stolen in this way, due to the net cost.&lt;br /&gt;
&lt;br /&gt;
The final line of defense is the pet summoning ball, which can be charged with powder of translocation and linked to any pet. Using it will immediately pull that pet to your location, freeing it from any nefarious pet traps.&lt;br /&gt;
&lt;br /&gt;
==Thief Mindset==&lt;br /&gt;
&lt;br /&gt;
If you have a thief standing a few tiles away from you, odds are they are sizing you up (if you have something of value) I.E. a good weapon or a pet. They are waiting for their moment, such as when you recall. Always be aware of your surroundings. If they are lurking around you specifically, you are most likely the target.&lt;br /&gt;
&lt;br /&gt;
==Fighting Back==&lt;br /&gt;
&lt;br /&gt;
Finally, remember that thieves must dedicate a certain amount of skill points to being able to steal items, and those skill points are only marginally useful in combat. They are often easy to kill because they forego defensive skills like healing or magic resist. You have more skill points dedicated to being able to kill things than they do. If you&#039;re comfortable with PvP, a thief is an easy target and killing a thief is its own reward.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Thief_Protection_Guide&amp;diff=9393</id>
		<title>Thief Protection Guide</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Thief_Protection_Guide&amp;diff=9393"/>
		<updated>2024-12-05T14:25:57Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Remove bad advice, add good advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
==General Protection==&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know is how to spot a thief:&lt;br /&gt;
*Be wary of people who are not holding a weapon or spellbook in their hands, thieves need their hands empty to steal. &lt;br /&gt;
*Be wary of people not participating in a fight.&lt;br /&gt;
*Be wary of people trying to get close to your character, thieves need to be directly next to you to steal. &lt;br /&gt;
*Be wary of people with the title &#039;scoundrel&#039; as that&#039;s the level that thieves often wind up at.&lt;br /&gt;
*Be wary of people with NPC names, or &#039;default white&#039; hair as they could be wearing a disguise kit. &lt;br /&gt;
*Be wary of people without a guild tag, as thieves often try to hide their identities. &lt;br /&gt;
&lt;br /&gt;
If you think there&#039;s a thief nearby, you can leave the area or you can take extra steps to ensure that your valuables are not accessible to them. Keep moving, it&#039;s hard for them to get next to you if you don&#039;t stop and stand still. Keep your weapon equipped. Don&#039;t drink potions or cast spells, which cause your weapon to be moved to your backpack. A thief cannot steal from a hidden target, so if you have the ability to hide you can keep your items safe that way. Barring that, you can lean on the added security of a [[Tinker Trapped Boxes|Tinker Trapped Box]]. If a thief opens one of these, the trap will trigger and kill them. You can safely drop any items inside it knowing that they are generally safe from thievery with the additional annoyance that every time a thief dies to your trap, you will have to leave and go re-trap the box. That said, most thieves will not open trappable containers in a player&#039;s backpack. Review the &amp;quot;How They Work&amp;quot; section of the [[Tinker Trapped Boxes]] article.&lt;br /&gt;
&lt;br /&gt;
==Disarm Thief Protection==&lt;br /&gt;
&lt;br /&gt;
A very common misconception is that there is no protection against disarm thieves, and this is not true. Some weapons are too heavy for a thief to steal. If you are concerned about losing your weapon to a disarm thief, choose one of these weapons and they will certainly run along to find a softer target:&lt;br /&gt;
&lt;br /&gt;
*Fencing&lt;br /&gt;
**Lance&lt;br /&gt;
**Pitchfork&lt;br /&gt;
*Swordsmanship&lt;br /&gt;
**Pickaxe&lt;br /&gt;
**Halberd&lt;br /&gt;
**Executioner&#039;s Halberd&lt;br /&gt;
**Falcon Halberd&lt;br /&gt;
**Royal Halberd&lt;br /&gt;
**Serrated Halberd&lt;br /&gt;
**Reapers Axe&lt;br /&gt;
*Macing&lt;br /&gt;
**Mace&lt;br /&gt;
**War Mace&lt;br /&gt;
**Battle Mace&lt;br /&gt;
**Massive War Mace&lt;br /&gt;
**Morning Star&lt;br /&gt;
**War Mallet&lt;br /&gt;
&lt;br /&gt;
If none of these unstealable weapons appeal to you, there are still other ways to protect yourself. As always, if you are in a guard zone you can call for the guards to kill the thief after they&#039;ve attacked you, and they must attack you to disarm your weapon. You can drop your weapon in a [[Tinker Trapped Boxes|Tinker Trapped Box]] to give you enough time to escape - a thief cannot disarm you if you have disarmed yourself. Newbie weapons are unstealable, and a fencer or swordsman can carry a [[Poisoning|Deadly Poisoned]] newbied dagger or skinning knife to hit the thief either before or after they&#039;ve attempted to steal their weapon. You can join [[Militias]] and sanctify a weapon to make it unstealable for five days, with the added price that the weapon will be destroyed when the five days are up and that you may end up in PvP combat. If that&#039;s not to your liking, you can keep a [[Diversion|Weapon Diversion]] in your backpack that triggers when your weapon is disarmed, making five copies of your weapon that will confuse and possibly kill thieves (and their scripts).&lt;br /&gt;
&lt;br /&gt;
Scripts are another way that you can protect yourself. A simple re-equip script, while dependent on your connection speed, will sometimes be able to re-arm your weapon before the thief&#039;s script can steal it. Some people use guard-calling scripts to automatically call the guards when they detect that a thief has done something criminal. If you truly, truly despise disarm thieves, you can carry a trapped box and when a thief damages you to disarm your weapon (and they must damage you to disarm your weapon) you can automatically activate your own trapped box. You will die, but the game will attribute that death to the thief, you can give them a murder count, and while thieves have murder counts they are not allowed to steal from other players. You will remove them from the stealing game for a day or so. Fight scripts with scripts. &lt;br /&gt;
&lt;br /&gt;
Last, but not least, is that if a criminal-flagged (gray) player is trying to get you to attack them, you probably should not attack them. After a certain duration, gray players are free to be in guard zones without having the guards called on them, but they still cannot perform new criminal acts (such as attacking you to disarm you) without penalty. A common trick is to bait &#039;&#039;you&#039;&#039; into attacking &#039;&#039;them&#039;&#039; so that they can freely steal from you without repercussions. After all, their criminal actions were only in self defense. &lt;br /&gt;
&lt;br /&gt;
==Champ Protection==&lt;br /&gt;
&lt;br /&gt;
The scripts used by the server population are incredibly impressive. They are fast and they will steal items in the blink of the eye. Scripts can automatically search anyone&#039;s bag as long as the thief is next to them, detect valuable items, and automatically steal so quickly that the victim doesn&#039;t even know they&#039;ve gotten a reward. Hiding helps, but right before the boss dies, people often use Reveal or Detect Hidden to soften up targets. The best defense is right before the boss dies, run around like a crazy maniac. Remember, you do not need to be right beside the boss to get a PS, but the thief needs to be directly beside you to take it from you. So stay away from any groups of people and stay on the move. Your only goal is to not be beside a thief when you get the PS or Relic. If you get one, immediately run a little further away, pick the item up on your cursor (where thieves can&#039;t steal it) and recall using the [recall command or have a friend gate you out safely.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you are doing the champ with a group. Anyone that did not get something should go immediately into defensive mode. Looking to see if thieves are chasing anyone or if anyone is currently grey. Thieves stealing power scrolls will be forcibly dismounted.&lt;br /&gt;
&lt;br /&gt;
==Bank Protection==&lt;br /&gt;
&lt;br /&gt;
There is nowhere safe in UO. Bankers can be killed, you can be killed in town, and thieves can disarm you right at the bank. &#039;Automatic&#039; guard whacks are not as &#039;automatic&#039; as people often think they are. What is happening when a criminal dies instantly is that a nearby NPC (who can see through walls) has spotted the crime and summoned the guards, but if the crime occurs far enough away, NPC&#039;s will not automatically call for the guards. A thief can attack freely or steal freely in certain areas, but &#039;&#039;you&#039;&#039; can still call for the guards when they do. When doing any valuable transactions at West Britain Bank, make sure you are inside or on top of the bank to trade safely. Never go afk at a bank and remember that even West Britain Bank is not entirely safe as there have been instances when a player has taken advantage of certain game mechanics to grief the &amp;quot;safe&amp;quot; zone at WBB.&lt;br /&gt;
&lt;br /&gt;
==Pet Thief Protection==&lt;br /&gt;
&lt;br /&gt;
Obviously, your first course would be to either kill or run from the pet thief. If you don&#039;t want to fight, then recalling out while calling &amp;quot;all follow me&amp;quot; is your best bet. In town, they will just attack and lure your pet away if afk. (it gets expensive after awhile balling them back, never worth it to afk at a bank) &lt;br /&gt;
&lt;br /&gt;
Dead pets are not safe either, so never leave one around. They will be netted onto a boat and sailed away to a trap. But it is more expensive for a pet to be stolen in this way, due to the net cost.&lt;br /&gt;
&lt;br /&gt;
The final line of defense is the pet summoning ball, which can be charged with powder of translocation and linked to any pet. Using it will immediately pull that pet to your location, freeing it from any nefarious pet traps.&lt;br /&gt;
&lt;br /&gt;
==Thief Mindset==&lt;br /&gt;
&lt;br /&gt;
If you have a thief standing a few tiles away from you, odds are they are sizing you up (if you have something of value) I.E. a good weapon or a pet. They are waiting for their moment, such as when you recall. Always be aware of your surroundings. If they are lurking around you specifically, you are most likely the target.&lt;br /&gt;
&lt;br /&gt;
==Fighting Back==&lt;br /&gt;
&lt;br /&gt;
Finally, remember that thieves must dedicate a certain amount of skill points to being able to steal items, and those skill points are only marginally useful in combat. They are often easy to kill because they forego defensive skills like healing or magic resist. You have more skill points dedicated to being able to kill things than they do. If you&#039;re comfortable with PvP, a thief is an easy target and killing a thief is its own reward.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Thief_Protection_Guide&amp;diff=9392</id>
		<title>Thief Protection Guide</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Thief_Protection_Guide&amp;diff=9392"/>
		<updated>2024-12-05T13:31:24Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: removing bad advice, adding good advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
==General Protection==&lt;br /&gt;
&lt;br /&gt;
The first thing you need to know is how to spot a thief:&lt;br /&gt;
Be wary of people who are not holding a weapon or spellbook in their hands, thieves need their hands empty to steal. &lt;br /&gt;
Be wary of people not participating in a fight.&lt;br /&gt;
Be wary of people trying to get close to your character, thieves need to be directly next to you to steal. &lt;br /&gt;
Be wary of people with the title &#039;scoundrel&#039; as that&#039;s the level that thieves often wind up at.&lt;br /&gt;
Be wary of people with NPC names, or &#039;default white&#039; hair as they could be wearing a disguise kit. &lt;br /&gt;
Be wary of people without a guild tag, as thieves often try to hide their identities. &lt;br /&gt;
&lt;br /&gt;
If you think there&#039;s a thief nearby, you can leave the area or you can take extra steps to ensure that your valuables are not accessible to them. Keep your weapon equipped. Don&#039;t drink potions or cast spells, which cause your weapon to be moved to your backpack. A thief cannot steal from a hidden target, so if you have the ability to hide you can keep your items safe that way. Barring that, you can lean on the added security of a [[Tinker Trapped Boxes|Tinker Trapped Box]]. If a thief opens one of these, the trap will trigger and kill them. You can safely drop any items inside it knowing that they are generally safe from thievery with the additional annoyance that every time a thief dies to your trap, you will have to leave and go re-trap the box. That said, most thieves will not open trappable containers in a player&#039;s backpack. Review the &amp;quot;How They Work&amp;quot; section of the [[Tinker Trapped Boxes]] article.&lt;br /&gt;
&lt;br /&gt;
==Disarm Thief Protection==&lt;br /&gt;
&lt;br /&gt;
Honestly, there is no good protection against it happening. if you have a good weapon and they are gunning for it, they will get it unless disarm fails a few times for them. There is no delay from when you are disarmed, to when the thief can steal the weapon. Your best protect is noticing a disarm thief around and choosing to put your good weapon away and come back with something less desirable. They will leave eventually if you don&#039;t have anything of value. Or you can bring multiple weapons to keep switching when you get one stolen. Always best to try to kill a thief with a mage. So be pro-active and switch weapons out if you see them around. only real defense.&lt;br /&gt;
&lt;br /&gt;
==Champ Protection==&lt;br /&gt;
&lt;br /&gt;
The scripts used by the server population are incredibly impressive. An automatic way to steal a PS in a blink of the eye. The script will automatically search anyones bag beside them and if there is a PS, it will auto steal it in a split second. (you will barely even see it in your bag) Hiding helps, but right before the boss dies, someone will detect hidden and you will be vulnerable. The best defense is right before the boss dies, run around like a crazy maniac. Remember, you do not need to be right beside the boss to get a PS. So stay away from any groups of people and stay on the move. Your only goal is to not be beside a thief when you get the PS or Relic. If you get one, immediately run a little further away then palm it on your cursor and have a friend gate you out. or just run and recall away from everyone (since your already on the move, you should be gone in a second) &lt;br /&gt;
&lt;br /&gt;
Lastly, if you are doing the champ with a group. Anyone that did not get something should go immediately into defensive mode. Looking to see if thieves are chasing anyone or if anyone is currently grey.&lt;br /&gt;
&lt;br /&gt;
==Bank Protection==&lt;br /&gt;
&lt;br /&gt;
There is nowhere safe in UO. Bankers can be killed, you can be killed in town, and thieves can disarm you right at the bank. It is based on an 8 tile rule. NPC&#039;s will not automatically call guards if you are 8 tiles or more away while committing a criminal act. So they can attack freely or steal freely at that distance. When doing any valuable transactions at West Britain Bank, make sure you are inside or on top of the bank to trade safely. Never go afk at a bank and remember that even West Britain Bank is not entirely safe as there have been instances when a player has taken advantage of certain game mechanics to grief the &amp;quot;safe&amp;quot; zone at WBB.&lt;br /&gt;
&lt;br /&gt;
==Pet Thief Protection==&lt;br /&gt;
&lt;br /&gt;
Obviously, your first course would be to either kill or run from the pet thief. If you don&#039;t want to fight, then recalling out while calling &amp;quot;all follow me&amp;quot; is your best bet. In town, they will just attack and lure your pet away if afk. (it gets expensive after awhile balling them back, never worth it to afk at a bank) &lt;br /&gt;
&lt;br /&gt;
Dead pets are not safe either, so never leave one around. They will be netted onto a boat and sailed away to a trap. But it is more expensive for a pet to be stolen in this way, due to the net cost.&lt;br /&gt;
&lt;br /&gt;
==Thief Mindset==&lt;br /&gt;
&lt;br /&gt;
If you have a thief standing a few tiles away from you, odds are they are sizing you up (if you have something of value) I.E. a good weapon or a pet. They are waiting for their moment, such as when you recall. Always be aware of your surroundings. If they are lurking around you specifically, you are most likely the target.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Antique_of_the_Artisan&amp;diff=9356</id>
		<title>Antique of the Artisan</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Antique_of_the_Artisan&amp;diff=9356"/>
		<updated>2024-12-04T17:31:55Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]][[Category:Crafting]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The Antique of the Artisan is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. Relics allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
For more information on the Antique of the Artisan, be sure to check out the official Ultima Online Forever Youtube video:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|250px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
===Activatable Abilities===&lt;br /&gt;
Antique of the Artisan uses Activatable Abilities, so you may want to [[Meta_Talismans#Activatable_Relics|review how to activate relics and what the activatable menu bar is]].&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
==Questline==&lt;br /&gt;
&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britain_Crafting_Area|Britain Crafting Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will send you to another Spirit of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Steps for the Lessons of the Past Quest (contains spoilers or puzzle solutions)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*25,000 Iron Ingots for the Spirit at the Hammer and Anvil in Britain (1428, 1546)&lt;br /&gt;
*50,000 Logs or Boards for the Spirit at The Sturdy Bow in Yew (563, 976)&lt;br /&gt;
*40,000 Cloth for the Spirit at The Adventurer&#039;s Needle in Jhelom (South Island) (1458, 4008)&lt;br /&gt;
*25,000 Iron for the Spirit at Gears and Gadgets in Minoc (2472, 458)&lt;br /&gt;
*5,000 Bottles for the Spirit at Moonglow&#039;s Finest Alchemy in Moonglow (4451, 1096)&lt;br /&gt;
*10,000 Scrolls for the Spirit at Encyclopaedia Magicka in Moonglow (4547, 872)&lt;br /&gt;
*5,000 Leather or Hides for the Spirit at Trinsic&#039;s Fine Skins in Trinsic (1997, 2864)&lt;br /&gt;
*50,000 Logs for the Spirit at Builder&#039;s Delight in Skara Brae (633, 2168)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Mythical Crafting==&lt;br /&gt;
Antique of the Artisan unlocks Mythical Crafting which allows you to create new rare items. Mythical Crafting requires Mythical Crafting Recipes which can be obtained as loot on [[Champion_Spawns|Champion Bosses]]. Recipes can also be obtained at a 100% rate from a Level 7 Treasure Map chest. Once you have a Mythical Crafting Recipe, you can double click it with the character you wish to be able to craft this recipe, which will consume the scroll. Depending on which recipe you use, the Mythical Crafting Recipes will show up in their corresponding crafting menu area. For example a &amp;quot;royal cloak&amp;quot; will show in the &amp;quot;Tailoring Menu&amp;quot; under the &amp;quot;Shirts&amp;quot; Category. At the first level, you can attempt one Mythical Craft every 72 hours, decreasing by 320 minutes each level until, at talisman level 10, you can attempt a Mythical craft every 24 hours.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanMythicCraftingTailoringMenuWithCooldown.PNG|250px|Some Antique of the Artisan Mythical Crafting recipes shown in the Tailoring Menu, which is accessed by your average sewing kit. The recipes are shown in red, and a message highlighted in purple shows that these recipes are not able to be crafted yet as they are on a cooldown from a previously crafted Mythical Item.]]&lt;br /&gt;
&lt;br /&gt;
===Blacksmithing Mythical Crafts===&lt;br /&gt;
====Armor====&lt;br /&gt;
=====Chainmail=====&lt;br /&gt;
[[Armor#Chainmail|Chainmail armor]] is a lighter metal armor that is generally used as lower [[Dexterity]] loss substitutes for [[Armor#Platemail|Platemail armor]] sections in a suits of armor. [[Armor#Chainmail|Chainmail armor]] has only 3 major covering locations; Head([[Layering|Helm Layer]]), Legs([[Layering|Pants Layer]]), and Torso([[Layering|InnerTorso Layer]]). Wearing a full suit of [[Armor#Chainmail|Chainmail armor]] would leave the Neck([[Layering|Neck Layer]]), Hands([[Layering|Gloves Layer]]), and Arms([[Layering|Arms Layer]]) exposed resulting in receiving 100% of the damage from an attack to these locations and it is recommended to replace these sections with [[Armor#Platemail|Platemail armor]] to maximize protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Chainmail Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Ingots&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Resin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Chain Skirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Chain_Skirt.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Chain Leggings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Chain_Leggings.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Chain Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Chain_Tunic.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Knights Chain Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Knights_Chain_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Knights Chain Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Knights_Chain_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Platemail =====&lt;br /&gt;
[[Armor#Platemail|Platemail armor]] is the heaviest metal armor which comes with the most  [[Dexterity]] loss when wielding [[Armor#Platemail|Platemail armor]] sections in suits of armor. [[Armor#Platemail|Platemail armor]] has 6 major covering locations; Head([[Layering|Helm Layer]]), Gorget([[Layering|Neck Layer]]), Arms([[Layering|Arms Layer]]), Gloves([[Layering|Gloves Layer]]), Torso([[Layering|InnerTorso Layer]]) and Legs([[Layering|Pants Layer]]). Wearing a full suit of [[Armor#Platemail|Platemail armor]] would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Platemail Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Ingots&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Resin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Gloves.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Gloves]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Boots.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shoes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Gorget&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Gorget.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Neck]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Arms]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Britannian Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Britannian_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Arms]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Britannian Plate Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Britannian_Plate_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Britannian Plate Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Britannian_Plate_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Centurion Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Centurion_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Centurion Plate Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Centurion_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Centurion Plate Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Centurion_Plate_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dull Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dull_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Arms]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dull Plate Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dull_Plate_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dull Plate Gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dull_Plate_Gloves.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Gloves]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dull Plate Gorget&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dull_Plate_Gorget.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Neck]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dull Plate Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dull_Plate_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Loincloth Plate Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Loincloth_Plate_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Minoc Plate Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Minoc_Plate_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Minoc Plate Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Minoc_Plate_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Renegade Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Renegade_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Squires Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Squires_Plate_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Warriors Plate Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Warriors_Plate_arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Helmets=====&lt;br /&gt;
There are a variety of [[Armor#Helmets|Helmets]] for your Head([[Layering|Helm Layer]]) armor needs. Generally these are low or no [[Dexterity]] loss and come in many styles to suit your needs!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Helmets Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Ingots&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Resin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Helmet.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dull Plate Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dull_Plate_Helm.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plate Horned Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Plate_Horned_Helm.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Plate Horned Visage Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Plate_Horned_Visage_Helm.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Shields=====&lt;br /&gt;
[[Armor#Shields|Shields]] are equippable armor that has a percentage block chance and the Armor Value (AR) is based on the users [[Parrying|Parrying Skill]]. You cannot use the [[Meditation|Meditation Skill]] while your shield is equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Shields Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Ingots&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Resin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Plate Shield&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Plate_Shield.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|TwoHanded]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jeweled Shield&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Jeweled_Shield.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|TwoHanded]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Knight Shield&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Knight_Shield.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|TwoHanded]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ornate Heater Shield&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Ornate_Heater_Shield.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|TwoHanded]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
=====Fencing=====&lt;br /&gt;
[[Weapons#Fencing|Fencing weapons]] use the [[Fencing|Fencing skill]], they can be one-handed or two-handed and some can have [[Poisoning#Weapons|poisons applied with the Poisoning skill]]. Two-handed weapons can perform a [[Fencing#Special_Move|Paralyzing Blow]] which will stun your target in place for a short period of time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Fencing Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Stealable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Assassins Dagger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Assassins_Dagger.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fencing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d5+2 (5-17)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lance&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Lance.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fencing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d18 (2-36)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ceremonial Spear&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Ceremonial_Spear.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fencing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d8+8 (12-40)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gnarled Spear&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Gnarled_Spear.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fencing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d20 (2-40)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage Spear&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Savage_Spear.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Fencing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d15+3 (6-48)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Macing=====&lt;br /&gt;
[[Weapons#Macing|Macing weapons]] use the [[Macing|Macing skill]], they can be one-handed or two-handed and can not be poisoned with the [[Poisoning|Poisoning skill]]. Two-handed weapons can perform a [[Macing#Special_Move|Crushing Blow]] which will deal double damage to your target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Macing Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#000; color:#FFF;&amp;quot; | &#039;&#039;&#039;Stealable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battle Mace&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Battle_Mace.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6d5+2 (8-32)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Massive War Mace&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Massive_War_Mace.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7d6+5 (12-49)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Morning Star&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Morning_Star.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d6+5 (10-35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ornate Hammer Pick&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Ornate_Hammer_Pick.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d10+5 (8-35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Scepter&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Scepter.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d6+5 (10-35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Scepter&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Scepter.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6d6+5 (11-41)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | War Hammer Pick&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_War_Hammer_Pick.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d10+3 (7-43)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | War Mallet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_War_Mallet.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d4+3 (11-36)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | War Scepter&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_War_Scepter.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Macing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d8+5 (9-37)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Swordsmanship=====&lt;br /&gt;
[[Weapons#Swordsmanship|Swordsmanship weapons]] use the [[Swordsmanship|Swordsmanship skill]], they can be one-handed or two-handed and some can have [[Poisoning#Weapons|poisons applied with the Poisoning skill]]. Two-handed weapons can perform a [[Swordsmanship#Special_Move|Concussion Blow]] which will reduce your targets [[Intelligence|Intelligence(and thus Mana)]] for a short period of time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Swordsmanship Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Stealable&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Acute Claymore&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Acute_Claymore.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d10+7 (9-27)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Azul Short Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Azul_Short_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d7+2 (6-30)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bone Harvester&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Bone_Harvester.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1d26+2 (3-28)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Britanian Longsword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Britannian_Longsword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d18+3 (5-39)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Buccaneers Sabre&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Buccaneers_Sabre.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d14 (3-42)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Captains Sabre&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Captains_Sabre.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d12+2 (3-38)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Carving Knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Carving_knife.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d7 (2-14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fancy Long Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Fancy_Long_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d17+1 (3-35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fancy Short Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Fancy_Short_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d10+3 (6-33)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fancy Viking Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Fancy_Viking_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d10+2 (6-42)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fine Long Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Fine_Long_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d17+1 (3-35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Great Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Great_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d8+4 (8-36)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ornate Claymore&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Ornate_Claymore.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d17+10 (12-44)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Serrated Great Blade&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Serrated_Great_Blade.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d12+5 (8-41)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Short Broad Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Short_Broad_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d7+2 (6-30)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sickle Blade&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Sickle_Blade.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d14+3 (5-31)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | One-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Claymore Sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Claymore_Sword.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d9+3 (7-39)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Crimson Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Crimson_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d8+2 (7-42)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dual Blade War Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dual_Blade_War_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d8+2 (7-42)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Executioners Halberd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Executioners_Halberd.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d21+5 (7-47)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Falcon Halberd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Falcon_Halberd.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d20+3 (5-43)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gemini Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Gemini_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d12+2 (6-38)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Heroes Edge Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Heroes_Edge_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d11+4 (8-48)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No-Dachi&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_No-dachi.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d9+2 (5-29)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ornate Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Ornate_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6d5+3 (9-33)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Reapers Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Reapers_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d21+3 (5-45)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Executioners Scythe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Executioners_Scythe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d15+3 (6-48)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Halberd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Halberd.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d16+12 (14-44)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Scythe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Scythe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d23+3 (5-49)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Serrated Halberd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Serrated_Halberd.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2d23+1 (3-47)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skull Splitter&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Skull_Splitter.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5d6+5 (10-35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spiked Battle Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Spiked_Battle_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8d5+5 (13-45)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 38&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Twin Blade Axe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Twin_Blade_Axe.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4d8+4 (8-36)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Warriors Pick&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Warriors_Pick.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Swordsmanship]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3d11+3 (6-36)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Two-handed Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tailoring Mythical Crafts===&lt;br /&gt;
====Armor====&lt;br /&gt;
=====Leather Armor=====&lt;br /&gt;
[[Armor#Leather_Armor|Leather armor]] is a lightest armor that can be worn and as with all [[Tailoring|Tailoring]] crafted armor, will have no [[Dexterity]] loss. [[Armor#Leather_Armor|Leather armor]] has 6 major covering locations; Head([[Layering|Helm Layer]]), Gorget([[Layering|Neck Layer]]), Arms([[Layering|Arms Layer]]), Gloves([[Layering|Gloves Layer]]), Torso([[Layering|InnerTorso Layer]]) and Legs([[Layering|Pants Layer]]). Wearing a full suit of [[Armor#Leather_Armor|Leather armor]] would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Leather Armor Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Bone&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Fur Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Female_Fur_Arms.png|100px]]&amp;lt;br&amp;gt;[[File:Artifact_of_the_Artisan_Female_Fur_Arms_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Arms]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Fur Pants&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Female_Fur_Pants.png|100px]]&amp;lt;br&amp;gt;[[File:Artifact_of_the_Artisan_Female_Fur_Pants_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fur Leather Arms&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Fur_Leather_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Arms]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fur Leather Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Fur_Leather_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fur Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Fur_Leather_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Studded Leather Armor=====&lt;br /&gt;
[[Armor#Studded_Leather_Armor|Studded Leather armor]] is a slightly heavier [[Armor#Leather_Armor|Leather armor]] however, as with all [[Tailoring|Tailoring]] crafted armor, will have no [[Dexterity]] loss. [[Armor#Studded_Leather_Armor|Studded Leather armor]] has 6 major covering locations; Head([[Layering|Helm Layer]]), Gorget([[Layering|Neck Layer]]), Arms([[Layering|Arms Layer]]), Gloves([[Layering|Gloves Layer]]), Torso([[Layering|InnerTorso Layer]]) and Legs([[Layering|Pants Layer]]). Wearing a full suit of [[Armor#Studded_Leather_Armor|Studded Leather armor]] would leave nothing exposed resulting in receiving a reduction in damage from an attack to these locations based on AR value and current durability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Studded Leather Armor Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Bone&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Barbarian Gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_theArtisan_Barbarian_Gloves.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Invalid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Studded Hide Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Female_Fur_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Studded Hide Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Female_Fur_Arms.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Bone Armor=====&lt;br /&gt;
[[Armor#Bone_Armor|Bone Armor]] is the heaviest [[Armor#Leather_Armor|Leather armor]] however, as with all [[Tailoring|Tailoring]] crafted armor, will have no [[Dexterity]] loss. [[Armor#Bone_Armor|Bone Armor]] has 5 major covering locations; Head([[Layering|Helm Layer]]), Arms([[Layering|Arms Layer]]), Gloves([[Layering|Gloves Layer]]), Torso([[Layering|InnerTorso Layer]]) and Legs([[Layering|Pants Layer]]). Wearing a full suit of [[Armor#Bone_Armor|Bone Armor]] would leave the Gorget([[Layering|Neck Layer]]) exposed, resulting in 100% damage to this area. It is recommended to supplement this with a [[Armor#Studded_Leather_Armor|Studded Leather Gorget]] to receive the full reduction in damage from an attack to these locations based on AR value and current durability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Bone Armor Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Exc AR Value&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Str Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Dex Loss&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythic Crafting?&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Skill Req&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Bone&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Skeletal Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Bone_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Skeletal Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Bone_Suit.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeletal Bracers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Skeletal_Bracers.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Arms]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeletal Chest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Skeletal_Chest.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|InnerTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeletal Hands&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Skeletal_Hands.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Gloves]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skeletal Legs&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Skeletal_Legs.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Demon Bone Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Demon_Bone_Helm.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Horned Bone Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Horned_Bone_Helm.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Skull Helm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Skull_Helm.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Clothing====&lt;br /&gt;
=====Footwear=====&lt;br /&gt;
[[Tailoring#Footwear|Footwear]] is the category for your feet and requires the use of the [[Tailoring|Tailoring skill]] to craft, some are dyable and some are not. All [[Tailoring#Footwear|Footwear]] requires Leather, and not Cloth to produce them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Footwear Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Required Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cavalier Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Cavalier_Boots.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shoes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Cuffed Shoes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Cuffed_Shoes.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Cuffed_Shoes_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shoes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | High Heeled Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_High_Heeled_Boots.png|100px]][[File:Artifact_of_the_Artisan_Craftable_High_Heeled_Boots_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shoes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Laced Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Laced_Boots.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shoes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Tattered Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Tattered_Boots.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shoes]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Hats=====&lt;br /&gt;
[[Tailoring#Hats|Hats]] are the craftables for your head and requires the use of the [[Tailoring|Tailoring skill]] to craft, all of them are dyable and require Cloth to produce them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Hats Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Required Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | calico jack hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Calico_Jack_Hat.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Calico_Jack_Hat_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nemes&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Nemes.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Witches Hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Witches_Hat.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Helm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Miscellaneous=====&lt;br /&gt;
[[Tailoring#Miscellaneous|Miscellaneous]] is the section for outerwear such as aprons, sashes, and gloves and requires the use of the [[Tailoring|Tailoring skill]] to craft. All of them are dyable and require Cloth to produce them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Miscellaneous Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Required Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silk Gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Silk_Gloves.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Gloves]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Pants=====&lt;br /&gt;
[[Tailoring#Pants|Pants]] is the section for leg coverings such as kilts, skirts, and pants and requires the use of the [[Tailoring|Tailoring skill]] to craft. All of them are dyable and require Cloth to produce them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Pants Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Required Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Belted Kilt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Belted_Kilt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Belted_Kilt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterLegs]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Belted Skirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Belted_Skirt.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterLegs]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Flowy Skirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Flowy_Skirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Flowy_Skirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterLegs]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silk Skirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Silk_Skirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Silk_Skirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterLegs]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Barbarian Pants&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Barbarian_Pants.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Beggar Pants&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Beggar_Pants.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | High Waist Pants&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_High_Waist_Pants.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocketed Pants&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Pocketed_Pants.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sturdy Pants&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Sturdy_Pants.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Pants]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Shirts=====&lt;br /&gt;
[[Tailoring#Shirts|Shirts]] are for covering your torso either under or on top of other coverings which can be things such as shirts, robes, cloaks and dresses and requires the use of the [[Tailoring|Tailoring skill]] to craft. All of them are dyable and require Cloth to produce them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:250px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Shirts Craftables Table&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Preview&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Layer&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Required Skill&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Cloth&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#FFF; color:#000;&amp;quot; | &#039;&#039;&#039;Mythical Thread&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Cloak&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Cloak.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Royal_Cloak_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Cloak]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Barbarian Cape&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Barbarian_Cape.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Barbarian_Cape_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Cloak]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Belted Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Belted_Tunic.png|100px]][[File:BeltedTunicF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Button Vest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Button_Vest.png|100px]][[File:ButtonVestF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Colorful Female Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Colorful_Female_Tunic.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Colorful_Female_Tunic_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Jester Suit&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Jester_Suit.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Female_Jester_Suit_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | High Collar Doublet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_High_Collar_Doublet.png|100px]][[File:Artifact_of_the_Artisan_Craftable_High_Collar_Doublet_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Open Vest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Open_Vest.png|100px]][[File:OpenVestF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Royal Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Royal_Tunic.png|100px]][[File:RoyalTunicF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sultry Tank&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Sultry_Tank.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Sultry_Tank_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wrapped Tank&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Wrapped_Tank.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Wrapped_Tank_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|MiddleTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alchemist Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Alchemist_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Alchemist_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ceremonial Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Ceremonial_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Ceremonial_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Clerics Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Clerics_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Clerics_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Druids Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Druids_Robe.png|100px]][[File:DruidsRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elemental Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Elemental_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Elemental_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Enchantress Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Enchantress_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Enchantress_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Fancy Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Fancy_Robe.png|100px]][[File:FemaleFancyRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Mage Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Mage_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Female_Mage_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Night Gown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Night_Gown.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Female_Night_Gown_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Summoners Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Summoners_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Female_Summoners_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Friars Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Friars_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Friars_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Frock Coat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Frock_Coat.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Frock_Coat_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Goddess Dress&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Goddess_Dress.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Goddess_Dress_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gold Trim Dress&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Gold_Trim_Dress.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Gold_Trim_Dress_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gothic Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Gothic_Robe.png|100px]][[File:GothicRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Magisters Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Magisters_Robe.png|100px]][[File:MagistersRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Maidens Dress&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Maidens_Dress.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Maidens_Dress_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Monks Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Monks_Robe.png|100px]][[File:MonksRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Night Gown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:NightGown.png|100px]][[File:NightGownF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Noble Womans Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Noble_Womans_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Noble_Womans_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Noble Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Noble_Robe.png|100px]][[File:NobelRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pirate Coat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Pirate_Coat.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Pirate_Coat_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Priestess Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Priestess_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Priestess_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Scholar Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Scholar_Robe.png|100px]][[File:ScholarRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silk Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Silk_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Silk_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sisters Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Sisters_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Sisters_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sorceress Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Sorceress_robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Sorceress_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spell Caster Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Spell_Caster_Robe.png|100px]][[File:SpellCasterRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sultry Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Sultry_Shirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Sultry_Shirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Summoners Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Summoners_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Summoners_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Tattered Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Tattered_Robe.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Tattered_Robe_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vampire Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Vampire_Robe.png|100px]][[File:VampireRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wizard Robe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Wizard_Robe.png|100px]][[File:WizardRobeF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|OuterTorso]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Barbarian Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Barbarian_Shirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Barbarian_Shirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Beggar Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Beggar_Shirt.png|100px]][[File:BeggarShirtF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blouse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Blouse.png|100px]][[File:BlouseF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dignitaries Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Dignitaries_Shirt.png|100px]][[File:DignitariesShirtF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Female Tattered Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Female_Tattered_Shirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Female_Tattered_Shirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jesters Tunic&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Jesters_Tunic.png|100px]][[File:JestersTunicF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kimono Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Kimono_Shirt.png|100px]][[File:KimonoShirtF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Laced Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Laced_Shirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Laced_Shirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Noble Woman Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Noble_Woman_Shirt.png|100px]][[File:Artifact_of_the_Artisan_Craftable_Noble_Woman_Shirt_Female.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Noble Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Artifact_of_the_Artisan_Craftable_Noble_Shirt.png|100px]][[File:NobleShirtF.png|100px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Layering|Shirt]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bulk Order Deeds==&lt;br /&gt;
When you turn in a filled [[Bulk_Order_Deed|Bulk Order Deed(BOD)]] to the appropriate NPC, you have a chance to receive extra rewards if you have an active and equipped Artifact of the Artisan. Currently any BOD turned in with the talisman equipped will have a chance to receive a [[Meta_Talismans#Relic_Fragments|Small Relic Fragment]] for the [[Antique_of_the_Artisan#Recycler|Recycler]], [[Antique_of_the_Artisan#Empowerer|Empowerer]], [[Antique_of_the_Artisan#Frugality|Frugality]], [[Antique_of_the_Artisan#Imbueologist|Imbueologist]], or [[Antique_of_the_Artisan#Perfectionist|Perfectionist]] relics. Depending on which type of BOD is turned in while wearing the Artifact of the Artisan, you will have a high chance at either Mythical Thread for [[Tailoring BOD Rewards]] or Mythical Resin for [[Blacksmithing BOD Rewards]].&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
Antique of the Artisan has a unique leveling method which grants you experience through crafting. You will only gain experience from crafting the same item 25 times, after which you must change to crafting a different item or wait one hour before gaining experience again on the previously crafted item. Generally speaking, you should do all your regular crafting in the [[Britain_Crafting_Area|Britain Crafting Area]], but this is especially important for leveling your Antique of the Artisan Talisman and its relics. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
There are currently 7 relics available for the Antique of the Artisan, most of which are passive and with some that are [[Meta_Talismans#Activatable_Relics|activatable]]. Each talisman has a maximum of four active relic slots and you get relic slots at levels: 1, 4, 7, 10. &lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsInBag.PNG|All 7 of the Antique of the Artisan relics in a backpack.]]&lt;br /&gt;
&lt;br /&gt;
===The Art of the Deal===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
The Art of the Deal provides a massive discount off your total purchase only after a purchase has been completed. The chance that this procs is (Relic Level * 0.5)% and it is currently set to give you a 95% discount on the total of the sale. As you can imagine, this can be a significant way to make some profit but before you get too excited, know the chances of procing are quite low. Art of the Deal gains relic experience based on activation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=500px class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AntiqueOfTheArtisanArtOfTheDealProcBefore.png|250px|The sale just before the Art of the Deal Relic Proc for the Antique of the Artisan Talisman.&lt;br /&gt;
File:AntiqueOfTheArtisanArtOfTheDealProcAfter.png|330px|The sale just after the Art of the Deal Relic Proc for the Antique of the Artisan Talisman. You can see here that a large percentage of the cost has been removed!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to receive Crumbling Relics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to receive [[Meta_Talismans#Relic_Qualities|Art of the Deal Crumbling Relics]], you must attend a seminar located North East of the East Britain Bank. You need to be wearing the Antique of the Artisan Talisman in order to be recognized as someone that can take proper advantage of such deals. If you are identified properly by the man behind the podium, you will be asked to take a seat and listen to the presentation. After some time passes and enough advice is given, a prompt will appear with an offer to purchase the [[Meta_Talismans#Relic_Qualities|Art of the Deal Crumbling Relic]] for 200,000 gp. You can continue to receive offers leaving and then attending the seminar again, however please note that [[Meta_Talismans#Relic_Qualities|Art of the Deal Crumbling Relics]] cannot be combined with any other relics but themselves. This means you CAN NOT use them for [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]] like the Carapace Relic which accepts other crumbling relics for points. However, you can still use the [[Slayer_Armor#Transmutation_Cube|Transmutation Cube]] to combine them into [[Meta_Talismans#Relic_Qualities|Art of the Deal Flawed Relics]] to gain maximum levels beyond level 6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=500px class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:AntiqueOfTheArtisanArtOfTheDealSeminarLocation.png|250px|The location of the Seminar where an Art of the Deal crumbling relic can be obtained. This is North East of the East Britain Bank and you will need to have an equipped Antique of the Artisan Talisman in order to receive this message.&lt;br /&gt;
File:AntiqueOfTheArtisanArtOfTheDealNotWearingTalisman.png|250px|If you fail to equip an Antique of the Artisan Talisman when attending the seminar North East of the East Britain Bank, the man behind the podium will inform you that you are not prepared to take advantage of this presentation. You will need to equip your Antique of the Artisan Talisman in order to receive offers for Art oft he Deal Crumbling Relics.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanArtOfTheDealRelicOffer.png|500px|An offer for the Art of the Deal Crumbling Relic, which is part of the Antique of the Artisan Meta Talisman. In order to receive this you will need to wear the Talisman while attending a seminar to the North East of the East Britain Bank.]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Requires a minimum of 2500 gp purchase to trigger the relic.&lt;br /&gt;
* When activated will reduce the purchase price of a vendor to only 5% of the total price, though you need to promise to pay them later!&lt;br /&gt;
* Chance to activate is 0.5% * Level&lt;br /&gt;
* XP is gained by activating&lt;br /&gt;
* Requires 50* Level ^ 2.6 XP to gain a level.&lt;br /&gt;
* [[Meta_Talismans#Relic_Qualities|Art of the Deal Crumbling Relics]] cannot be combined with any other relics but themselves. This means you CAN NOT use them for [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]] like the Carapace Relic which accepts other crumbling relics for points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 289&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 656&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 879&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,392&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,681&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,990&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Empowerer===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active/Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
Empowerer is both a passive and activatable relic that first stores an Empower Charge (shown on your active ability bar for each exceptional quality weapon you craft) and then allows to apply your Empower Charges to any non-blessed wearable armor or clothing. You can currently stack 1000 Empowerment charges. Empowered items amplify any player-vs-monster(PVM) damage dealt by the wearer for 1 second for every charge applied so they’re a valuable tool for player-vs-monster(PVM) combat! This bonus includes all forms of damage from melee/ranged to [[Magery]] and even [[Tameables|pets]]! Damage amplification increases as the Empowerer relic levels, you can currently gain the benefits of up to 5 Empowered Items at one time. You know that the Empowered effect is applied to the damage by the orange animation that appears on the target you are attacking.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Grants an active ability to empower a wearable piece of clothing or armor.&lt;br /&gt;
* Empowering an item will grant Level% damage increase against an enemy. 5 items can be worn that are empowered at a time. This will increase all types of damage you&#039;re responsible for against any non-player characters.&lt;br /&gt;
* Cannot be used on blessed items&lt;br /&gt;
* Gain charges on this ability by crafting exceptional items, maximum charges are capped at 1000 charges.&lt;br /&gt;
* XP is Gained by applying charges, you will gain Charges XP.&lt;br /&gt;
* Requires 15000 * Level ^ 1.4 XP to gain a level&lt;br /&gt;
* Can be obtained via [[Meta_Talismans#Relic_Fragments|Small Relic Fragments]]&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
[[File:AntiqueOfTheArtisanEmpowermentProc.png|330px|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Increase Per Worn Item&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39,585&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69,833&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104,466&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 142,774&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 184,291&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 228,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 275,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325,110&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 376,783&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frugality===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
The Frugality relic provided a permanent decrease to the resources required for crafting. This bonus increases as Frugality levels and you gain relic experience based on the amount of material saved while crafting. So you’ll definitely want to level Frugality in the [[Britain_Crafting_Area|Britain Crafting Area]]. Frugality can stack with other areas or items which provide a resource reduction benefit. For example, if your Frugality relic provides 5% material reduction and you were crafting in [[Britain_Crafting_Area|Britain Crafting Area]], your total may reduction would be 25%!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Reduce required resources by 0.5 * Level% (5% at max level)&lt;br /&gt;
* XP is gained by saving resources. This stakc with the Britain Craft Area and Recycler resource reductions.&lt;br /&gt;
* Requires 30000 * Level ^ 1.4 XP to gain a level&lt;br /&gt;
* Can be obtained via [[Meta_Talismans#Relic_Fragments|Small Relic Fragments]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Require Resource Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79,170&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 139,666&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 208,932&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 285,548&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 368,581&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 457,360&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 551,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 650,221&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 753,566&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imbueologist===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
The Imbuelogist relic increases the chance of making slayer items in [[Britain_Crafting_Area|Britain Crafting Area]]. Your chances to craft a slayer increases as the Imbueologist relic levels and you gain experience by successfully crafting slayer items.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Increases chance to imbue an item with Slayer by 5% * Level&lt;br /&gt;
* XP is gained by crafting a slayer.&lt;br /&gt;
* The bonus only increases current slayer chance. So if the chance of a slayer is 2%, with 120 skill, the increase will end in a total of 3.0% chance. &lt;br /&gt;
* Natural Slayer Chance can be different depending on which skill and what your skill level is when crafting in the [[Britain_Crafting_Area|Britain Crafting Area]], generally it is 1% at 100 skill and 2% at 120 skill.&lt;br /&gt;
* Requires 3000 * Level ^ 1.4 XP to gain a level.&lt;br /&gt;
* Can be obtained via [[Meta_Talismans#Relic_Fragments|Small Relic Fragments]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Percent to calculate current slayer increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus example applied to 120 skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,655&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,964&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,518&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.50%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,286&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15,245&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.70%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21,674&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.90%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overstock===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
The Overstock relic provides a chance to get some free resources from most vendors you are purchasing from. When you complete a transaction, an offer will appear to accept the vendor’s overstocked items. Vendors have their applicable overstock item such as scribes offer blank scrolls, bowyer offers bolts or shafts, weaver offer cloth and so on. The chance for Overstock to proc is based on the relic’s level and you gain relic experience by accepting offers. The amount of overstock items is based on the total gold amount purchased from the vendor, so the more you buy, the more overstock items will be offered.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanOverstockProc.png|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* When activated, a vendor will offer you extra supplies which depend on the type of vendor. While be shown as a menu after purchasing from a vendor.&lt;br /&gt;
* XP is gained by activating the relic with purchases that would return 1 item based on the spent ratio. Example: If you buy 2 bolts of cloth at 200gp, overstock has the ability to activate and return 1 cloth. Every item will have different ratios to figure out and create a return of 1 item, it is based on total gold spent to return 1 item. &lt;br /&gt;
* Chance to activate is 2.5% * Level&lt;br /&gt;
* Requires 40 * Level ^ 2.6 XP to gain a level.&lt;br /&gt;
* Can be obtained from after the activation has triggered, which generate an offer for a 200,000 gp purchase.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Overstock Proc Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 243&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 696&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,470&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,627&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,219&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,914&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,109&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15,924&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Perfectionist===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
The Perfectionist relic increases the chance of making exceptional items. Your chances to successfully craft an exceptional item increases by (Relic Level * 2) and gains experience through the process of by completing [[Bulk_Order_Deed| Bulk Order Deeds]].&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Increases the odds crafting an exceptional item by 2% * Level.&lt;br /&gt;
* XP is gained by turning in a BOD. XP scales with the difficulty of the BOD.&lt;br /&gt;
* Like Imbueologist it only increases current chance. An 80% exceptional chance increased by 20% will be 96% chance to craft an exceptional item.&lt;br /&gt;
* Requires 7000 * Level ^ 1.4 XP to gain a level.&lt;br /&gt;
* Can be obtained via [[Meta_Talismans#Relic_Fragments|Small Relic Fragments]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Exceptional Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Example Exceptional Chance with 80% Natural Exceptional Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81.6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18,473&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 83.2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84.8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,751&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86.4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66,628&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86,002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 89.6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 106,717&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91.2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 128,654&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 92.8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 151,718&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 94.4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175,832&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 96%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recycler===&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
The Recycler relic provides a (0.5 * Relic Level) chance your craft consumes 20% less materials when crafting. Its similar to Frugality, but it provides a much greater bonus and these material reduction bonuses stack so it’s possible to get some amazing material savings. For example, if you have a maxed out Frugality relic and you’re crafting in [[Britain_Crafting_Area|Britain Crafting Area]] and your Recycler relic activates, that would combine to make a 45% material savings!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Has a 0.5% * Level (5% at max level) percent chance to reduce the cost of resources by an additional 20%&lt;br /&gt;
* Requires 50 * Level ^ 2.6 XP to gain a level&lt;br /&gt;
* Will gain 1 XP per activation.&lt;br /&gt;
* Can be obtained via [[Meta_Talismans#Relic_Fragments|Small Relic Fragments]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;20% Less Materials Proc Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 870&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,283&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,143&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15,136&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19,905&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Gashbert#3197&lt;br /&gt;
* Khan#6354&lt;br /&gt;
* Mage Jimmy&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Silentnox#1996&lt;br /&gt;
* Teto#1619&lt;br /&gt;
* Wawape#7545&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9310</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9310"/>
		<updated>2024-12-02T03:38:29Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Arms Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 evil Cceatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress, the Forgotten Warrior has given you a stone in which to empower with your deeds of valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with vanquishing weapons. This stone absorbs a vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives, and pitchforks cannot power it. Once 30 vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior statue and present your empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. Creatures of this stature include dragons, drakes, daemons, ogre lords, lich lords, deep earth elementals, orc mine overseers, paragon liches etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some deep earth elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the [[Dungeon_Bosses#Arch_Demon|Arch Demon]]&#039;s lair! He is located in Wrong on level 3. &#039;&#039;&#039;YOU DO NOT NEED TO FIGHT THE ARCH DEMON!&#039;&#039;&#039; In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarize yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these evil creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use summons(such as energy vortex or bladed spirits) or pets/hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of valor in which you must prove your dedication to the arts as a mythical craftsman. You must first consult with the Spirits of the Great Professions of the past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great spirits. Only after all the Spirits of the Great Professions are sated will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the Spirits of the Great Professions of the past, which will imbue your stone into a tool. Each spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirit of the Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 spirits have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the context menu and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Arms Lore==&lt;br /&gt;
The wielder of any active talisman with 100 [[Arms_Lore|Arms Lore]] and 100 weapon skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen weapon skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to 63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to 63% if you are currently below that, such as when you are fighting monsters with 70+ wrestling. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters, consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 500px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | Monster&#039;s Weapon Skill &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance without Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance with Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Increased Hit Rate From Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 75% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 68.10% || 68.10% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 62.50% || 63% || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 57.70% || 63% || 9.10%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 53.60% || 63% || 17.50%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50.00% || 63% || 26.00%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 46.88% || 63% || 34.39%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 44.10% || 63% || 42.86%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 41.66% || 63% || 51.22%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi provides a spell damage bonus and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage, and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the talisman levels at 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and Spirit Speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Transcendence relic reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for meta mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures!&lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak, and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver relic works where instead of increasing the attack speed, this relic will increase the casting speed! The casting time for a spell becomes 1/(relic Level +1) of its original casting time. So for level 1, your casting time is 1/2 or a 50% increase in casting speed and at level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides a relic level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 588% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 714% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 769% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1111% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a daemon or elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in skills and stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to eight minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher levels means lower chances to dispel this vivified target.&lt;br /&gt;
* Vivified targets will be dyed a random metallic color, unless your meta talisman has been dyed. Dyed meta talismans will apply their colors to vivified targets.&lt;br /&gt;
* If the target is already vivified, the target&#039;s health, mana, and stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The target will receive a buff relative to the level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the target is vivified will relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the vivify owner. As long as the vivify summon has dealt 1 damage to a target, the vivify XP gained will be calculated as if all damage from the vivify owner is from the vivify summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
You should ymake best use of all things that improve leveling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use slayer spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spell book to eek out the maximum possible experience per monsters. Note: Unlike normal spell books, crafted slayer spell books can be stolen, unless a bless deed is used on them.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the defense talisman, offers increased survivability in combat.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a swamp dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the zerker, provides increase offensive bonuses in combat. While typically used with melee weapons, this damage bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on relic level and the current missing hit points, which is the lowest value of either 10% of the targets missing health or the Infected Wounds relic level * 4 in damage. AKA Damage Calculation = Smaller of (10% of missing health or Level * 4).&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Phase Shift teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream relic level times 40 for a total of 5 seconds. This will increase your swing speed as Dexterity and current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage, and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives and Daggers get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage and zerker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an archery focused talisman which provides multiple options to suit your playstyle by providing area of effect (AOE) and crowd control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this talisman. Armor and distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. All relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from active relic abilities. It picks arrows up within the relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers. The archer must be dismounted to use Volley.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Hit Chance baseline. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9309</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9309"/>
		<updated>2024-12-02T03:38:08Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Arms Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 evil Cceatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress, the Forgotten Warrior has given you a stone in which to empower with your deeds of valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with vanquishing weapons. This stone absorbs a vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives, and pitchforks cannot power it. Once 30 vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior statue and present your empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. Creatures of this stature include dragons, drakes, daemons, ogre lords, lich lords, deep earth elementals, orc mine overseers, paragon liches etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some deep earth elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the [[Dungeon_Bosses#Arch_Demon|Arch Demon]]&#039;s lair! He is located in Wrong on level 3. &#039;&#039;&#039;YOU DO NOT NEED TO FIGHT THE ARCH DEMON!&#039;&#039;&#039; In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarize yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these evil creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use summons(such as energy vortex or bladed spirits) or pets/hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of valor in which you must prove your dedication to the arts as a mythical craftsman. You must first consult with the Spirits of the Great Professions of the past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great spirits. Only after all the Spirits of the Great Professions are sated will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the Spirits of the Great Professions of the past, which will imbue your stone into a tool. Each spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirit of the Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 spirits have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the context menu and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Arms Lore==&lt;br /&gt;
The wielder of any active talisman with 100 [[Arms_Lore|Arms Lore]] and 100 weapon skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen weapon skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to 63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to 63% if you are currently below that, such as when you are fighting monsters with 70+ wrestling. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters, consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 500px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | Monster&#039;s Weapon Skill &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance without Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance with Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Increased Hit Rate From Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 75% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 68.10% || 68.10% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 62.50% || 63% || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 57.70% || 63% || 9.10%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 53.60% || 63% || 17.50%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50.00% || 63% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 46.88% || 63% || 34.39%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 44.10% || 63% || 42.86%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 41.66% || 63% || 51.22%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi provides a spell damage bonus and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage, and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the talisman levels at 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and Spirit Speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Transcendence relic reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for meta mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures!&lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak, and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver relic works where instead of increasing the attack speed, this relic will increase the casting speed! The casting time for a spell becomes 1/(relic Level +1) of its original casting time. So for level 1, your casting time is 1/2 or a 50% increase in casting speed and at level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides a relic level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 588% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 714% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 769% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1111% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a daemon or elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in skills and stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to eight minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher levels means lower chances to dispel this vivified target.&lt;br /&gt;
* Vivified targets will be dyed a random metallic color, unless your meta talisman has been dyed. Dyed meta talismans will apply their colors to vivified targets.&lt;br /&gt;
* If the target is already vivified, the target&#039;s health, mana, and stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The target will receive a buff relative to the level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the target is vivified will relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the vivify owner. As long as the vivify summon has dealt 1 damage to a target, the vivify XP gained will be calculated as if all damage from the vivify owner is from the vivify summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
You should ymake best use of all things that improve leveling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use slayer spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spell book to eek out the maximum possible experience per monsters. Note: Unlike normal spell books, crafted slayer spell books can be stolen, unless a bless deed is used on them.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the defense talisman, offers increased survivability in combat.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a swamp dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the zerker, provides increase offensive bonuses in combat. While typically used with melee weapons, this damage bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on relic level and the current missing hit points, which is the lowest value of either 10% of the targets missing health or the Infected Wounds relic level * 4 in damage. AKA Damage Calculation = Smaller of (10% of missing health or Level * 4).&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Phase Shift teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream relic level times 40 for a total of 5 seconds. This will increase your swing speed as Dexterity and current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage, and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives and Daggers get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage and zerker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an archery focused talisman which provides multiple options to suit your playstyle by providing area of effect (AOE) and crowd control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this talisman. Armor and distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. All relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from active relic abilities. It picks arrows up within the relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers. The archer must be dismounted to use Volley.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Hit Chance baseline. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9308</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9308"/>
		<updated>2024-12-02T03:27:59Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Leveling */&lt;/p&gt;
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&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 evil Cceatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress, the Forgotten Warrior has given you a stone in which to empower with your deeds of valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with vanquishing weapons. This stone absorbs a vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives, and pitchforks cannot power it. Once 30 vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior statue and present your empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. Creatures of this stature include dragons, drakes, daemons, ogre lords, lich lords, deep earth elementals, orc mine overseers, paragon liches etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some deep earth elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the [[Dungeon_Bosses#Arch_Demon|Arch Demon]]&#039;s lair! He is located in Wrong on level 3. &#039;&#039;&#039;YOU DO NOT NEED TO FIGHT THE ARCH DEMON!&#039;&#039;&#039; In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarize yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these evil creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use summons(such as energy vortex or bladed spirits) or pets/hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of valor in which you must prove your dedication to the arts as a mythical craftsman. You must first consult with the Spirits of the Great Professions of the past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great spirits. Only after all the Spirits of the Great Professions are sated will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the Spirits of the Great Professions of the past, which will imbue your stone into a tool. Each spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirit of the Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 spirits have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the context menu and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Arms Lore==&lt;br /&gt;
The wielder of any active talisman with 100 [[Arms_Lore|Arms Lore]] and 100 weapon skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen weapon skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to 63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to 63% if you are currently below that, such as when you are fighting monsters with 70+ wrestling. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters, consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 500px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | Monster&#039;s Weapon Skill &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance without Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance with Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Increased Hit Rate From Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 75% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 68% || 68% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 62.50% || 63% || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 57.70% || 63% || 9.10%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 53.60% || 63% || 17.50%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50% || 63% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 46.88% || 63% || 34.39%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 44.10% || 63% || 42.86%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 41.66% || 63% || 51.22%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi provides a spell damage bonus and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage, and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the talisman levels at 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and Spirit Speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Transcendence relic reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for meta mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures!&lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak, and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver relic works where instead of increasing the attack speed, this relic will increase the casting speed! The casting time for a spell becomes 1/(relic Level +1) of its original casting time. So for level 1, your casting time is 1/2 or a 50% increase in casting speed and at level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides a relic level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 588% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 714% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 769% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1111% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a daemon or elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in skills and stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to eight minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher levels means lower chances to dispel this vivified target.&lt;br /&gt;
* Vivified targets will be dyed a random metallic color, unless your meta talisman has been dyed. Dyed meta talismans will apply their colors to vivified targets.&lt;br /&gt;
* If the target is already vivified, the target&#039;s health, mana, and stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The target will receive a buff relative to the level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the target is vivified will relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the vivify owner. As long as the vivify summon has dealt 1 damage to a target, the vivify XP gained will be calculated as if all damage from the vivify owner is from the vivify summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
You should ymake best use of all things that improve leveling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use slayer spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spell book to eek out the maximum possible experience per monsters. Note: Unlike normal spell books, crafted slayer spell books can be stolen, unless a bless deed is used on them.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the defense talisman, offers increased survivability in combat.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a swamp dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the zerker, provides increase offensive bonuses in combat. While typically used with melee weapons, this damage bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on relic level and the current missing hit points, which is the lowest value of either 10% of the targets missing health or the Infected Wounds relic level * 4 in damage. AKA Damage Calculation = Smaller of (10% of missing health or Level * 4).&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Phase Shift teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream relic level times 40 for a total of 5 seconds. This will increase your swing speed as Dexterity and current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage, and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives and Daggers get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage and zerker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an archery focused talisman which provides multiple options to suit your playstyle by providing area of effect (AOE) and crowd control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this talisman. Armor and distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. All relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from active relic abilities. It picks arrows up within the relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers. The archer must be dismounted to use Volley.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Hit Chance baseline. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9307</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9307"/>
		<updated>2024-12-02T03:27:03Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Amplified Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 evil Cceatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress, the Forgotten Warrior has given you a stone in which to empower with your deeds of valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with vanquishing weapons. This stone absorbs a vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives, and pitchforks cannot power it. Once 30 vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior statue and present your empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. Creatures of this stature include dragons, drakes, daemons, ogre lords, lich lords, deep earth elementals, orc mine overseers, paragon liches etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some deep earth elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the [[Dungeon_Bosses#Arch_Demon|Arch Demon]]&#039;s lair! He is located in Wrong on level 3. &#039;&#039;&#039;YOU DO NOT NEED TO FIGHT THE ARCH DEMON!&#039;&#039;&#039; In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarize yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these evil creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use summons(such as energy vortex or bladed spirits) or pets/hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of valor in which you must prove your dedication to the arts as a mythical craftsman. You must first consult with the Spirits of the Great Professions of the past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great spirits. Only after all the Spirits of the Great Professions are sated will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the Spirits of the Great Professions of the past, which will imbue your stone into a tool. Each spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirit of the Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 spirits have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the context menu and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Arms Lore==&lt;br /&gt;
The wielder of any active talisman with 100 [[Arms_Lore|Arms Lore]] and 100 weapon skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen weapon skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to 63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to 63% if you are currently below that, such as when you are fighting monsters with 70+ wrestling. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters, consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 500px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | Monster&#039;s Weapon Skill &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance without Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance with Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Increased Hit Rate From Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 75% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 68% || 68% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 62.50% || 63% || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 57.70% || 63% || 9.10%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 53.60% || 63% || 17.50%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50% || 63% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 46.88% || 63% || 34.39%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 44.10% || 63% || 42.86%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 41.66% || 63% || 51.22%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi provides a spell damage bonus and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage, and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the talisman levels at 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and Spirit Speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Transcendence relic reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for meta mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak, and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver relic works where instead of increasing the attack speed, this relic will increase the casting speed! The casting time for a spell becomes 1/(relic Level +1) of its original casting time. So for level 1, your casting time is 1/2 or a 50% increase in casting speed and at level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides a relic level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 588% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 714% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 769% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1111% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a daemon or elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in skills and stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to eight minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher levels means lower chances to dispel this vivified target.&lt;br /&gt;
* Vivified targets will be dyed a random metallic color, unless your meta talisman has been dyed. Dyed meta talismans will apply their colors to vivified targets.&lt;br /&gt;
* If the target is already vivified, the target&#039;s health, mana, and stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The target will receive a buff relative to the level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the target is vivified will relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the vivify owner. As long as the vivify summon has dealt 1 damage to a target, the vivify XP gained will be calculated as if all damage from the vivify owner is from the vivify summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
You should ymake best use of all things that improve leveling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use slayer spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spell book to eek out the maximum possible experience per monsters. Note: Unlike normal spell books, crafted slayer spell books can be stolen, unless a bless deed is used on them.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the defense talisman, offers increased survivability in combat.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a swamp dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the zerker, provides increase offensive bonuses in combat. While typically used with melee weapons, this damage bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on relic level and the current missing hit points, which is the lowest value of either 10% of the targets missing health or the Infected Wounds relic level * 4 in damage. AKA Damage Calculation = Smaller of (10% of missing health or Level * 4).&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Phase Shift teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream relic level times 40 for a total of 5 seconds. This will increase your swing speed as Dexterity and current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage, and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives and Daggers get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage and zerker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an archery focused talisman which provides multiple options to suit your playstyle by providing area of effect (AOE) and crowd control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this talisman. Armor and distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. All relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from active relic abilities. It picks arrows up within the relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers. The archer must be dismounted to use Volley.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Hit Chance baseline. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9306</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9306"/>
		<updated>2024-12-02T03:25:29Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Arms Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 evil Cceatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress, the Forgotten Warrior has given you a stone in which to empower with your deeds of valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with vanquishing weapons. This stone absorbs a vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives, and pitchforks cannot power it. Once 30 vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior statue and present your empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. Creatures of this stature include dragons, drakes, daemons, ogre lords, lich lords, deep earth elementals, orc mine overseers, paragon liches etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some deep earth elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the [[Dungeon_Bosses#Arch_Demon|Arch Demon]]&#039;s lair! He is located in Wrong on level 3. &#039;&#039;&#039;YOU DO NOT NEED TO FIGHT THE ARCH DEMON!&#039;&#039;&#039; In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarize yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these evil creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use summons(such as energy vortex or bladed spirits) or pets/hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of valor in which you must prove your dedication to the arts as a mythical craftsman. You must first consult with the Spirits of the Great Professions of the past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great spirits. Only after all the Spirits of the Great Professions are sated will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the Spirits of the Great Professions of the past, which will imbue your stone into a tool. Each spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirit of the Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 spirits have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the context menu and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Arms Lore==&lt;br /&gt;
The wielder of any active talisman with 100 [[Arms_Lore|Arms Lore]] and 100 weapon skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen weapon skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to 63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to 63% if you are currently below that, such as when you are fighting monsters with 70+ wrestling. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters, consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 500px;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 | Monster&#039;s Weapon Skill &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance without Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Hit Chance with Arms Lore &lt;br /&gt;
!style=&amp;quot;background-color:#3f3345 |Increased Hit Rate From Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 75% || 75% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 68% || 68% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 62.50% || 63% || 0.80%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 57.70% || 63% || 9.10%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 53.60% || 63% || 17.50%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50% || 63% || 26%&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 46.88% || 63% || 34.39%&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 44.10% || 63% || 42.86%&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 41.66% || 63% || 51.22%&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi provides a spell damage bonus and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage, and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the talisman levels at 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and Spirit Speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Transcendence relic reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for meta mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak, and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this relic is [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver relic works where instead of increasing the attack speed, this relic will increase the casting speed! The casting time for a spell becomes 1/(relic Level +1) of its original casting time. So for level 1, your casting time is 1/2 or a 50% increase in casting speed and at level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides a relic level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 588% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 714% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 769% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1111% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a daemon or elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in skills and stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to eight minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher levels means lower chances to dispel this vivified target.&lt;br /&gt;
* Vivified targets will be dyed a random metallic color, unless your meta talisman has been dyed. Dyed meta talismans will apply their colors to vivified targets.&lt;br /&gt;
* If the target is already vivified, the target&#039;s health, mana, and stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The target will receive a buff relative to the level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the target is vivified will relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the vivify owner. As long as the vivify summon has dealt 1 damage to a target, the vivify XP gained will be calculated as if all damage from the vivify owner is from the vivify summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
You should ymake best use of all things that improve leveling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use slayer spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spell book to eek out the maximum possible experience per monsters. Note: Unlike normal spell books, crafted slayer spell books can be stolen, unless a bless deed is used on them.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the defense talisman, offers increased survivability in combat.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a swamp dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the zerker, provides increase offensive bonuses in combat. While typically used with melee weapons, this damage bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on relic level and the current missing hit points, which is the lowest value of either 10% of the targets missing health or the Infected Wounds relic level * 4 in damage. AKA Damage Calculation = Smaller of (10% of missing health or Level * 4).&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Phase Shift teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream relic level times 40 for a total of 5 seconds. This will increase your swing speed as Dexterity and current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage, and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives and Daggers get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the defense talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the meta mage and zerker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the meta mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a swamp dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an archery focused talisman which provides multiple options to suit your playstyle by providing area of effect (AOE) and crowd control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this talisman. Armor and distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active relics can be used by selecting them from your talisman ability gump. All relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from active relic abilities. It picks arrows up within the relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers. The archer must be dismounted to use Volley.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Hit Chance baseline. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=9282</id>
		<title>Meta Pets</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Pets&amp;diff=9282"/>
		<updated>2024-11-30T16:11:49Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:dragon_egg.png|frame|A Dragon Egg]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Meta Pets are special bonded pets which become stronger as they gain levels killing creatures and were first introduced in Publish 4 on September 5th, 2014, starting with Meta Dragons. There are currently five [[Meta Pets|Meta Pet]] types: Meta Dragon, Steed, Spider, Crab and Mantis. &lt;br /&gt;
&lt;br /&gt;
Meta Pets can learn abilities from Meta Relics which, in the case of Meta Steeds and Dragons, can be obtained from [[Random Dungeon Adventure|Random Dungeon Adventures]], invasion rewards and monster of the month drops. Meta Dragons and Spiders can hold a total of four Meta Relics at once. Meta Steeds can only hold three relics - A small trade-off for being able to also mount the beastly creature! More information can be found in [[Meta_Pets#Meta_Relics|Meta Relics]].&lt;br /&gt;
&lt;br /&gt;
Each relic ability has different effects, cool downs and application rates. The abilities will only work against untamed creatures and they will not be usable against players or other tamed creatures. Meta Skills can be applied with a Meta Stone. Purchased either from the gold sink vendor or from [shop using donation coins.&lt;br /&gt;
&lt;br /&gt;
[[image:MetaStone3.PNG|Meta Stone]]&lt;br /&gt;
&lt;br /&gt;
Meta Pets level up by killing creatures. All damage done to a creature is saved and then given out to damaging Meta Pets upon their death. Experience cannot be gained while in a house. A creature cannot give total experience greater than its maximum hit points. This means that you cannot farm the same creature for an indefinite amount of time. The owner of the Meta Pet must be in the general vicinity of the pet for it to gain experience. If a Meta Pet dies, it will lose experience equal to the amount of remaining hit points on the creature it was fighting. If the Meta Pet is transferred to another player, all experience progress on the current level will be lost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Meta pet owners will be required to meet the taming requirement of the next pet level for the pet to evolve to that level. Example: 120 taming is required to evolve a level 6 dragon to level 7. A level 7 dragon can be evolved by a 120 tamer and later transferred to a 115 tamer, though a fresh level 7 will struggle to listen.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Protecting Your Pet===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Meta Pets are very attractive targets for pet trappers who will try to lure your pets to their house to trap it. Depending on the level of your pet, you will need to pay a fee to regain access to the pet. For more information please see the [[Protecting Your Pets]] page.&lt;br /&gt;
&lt;br /&gt;
==Meta Stone==&lt;br /&gt;
[[File:metastonegump.png|right|100px]] The Meta Stone is an item purchased from the [[Wearables Vendor]] or the [[Unique Wares Vendor]]. At time of writing, it cost 3 million gold pieces from the vendor. It is used to apply Meta Relics to your Meta Pet, as well as view it&#039;s level progress of Relic Skills making it an essential part of Meta Pet trainer&#039;s toolkit.&lt;br /&gt;
&lt;br /&gt;
The Meta Stone will also display the taming requirement of the Meta Pet. This taming requirement can drop 0.5 every time the Meta Pet XP &amp;quot;rolls over&amp;quot; at max level. For example, a fresh Level 7 Meta Dragon will have a taming requirement of 120. If you gain another 2 million XP on the Meta Dragon, its XP will roll over and the taming requirement will be reduced by 0.5. After 8 roll overs, the taming requirement will no longer reduce. The lowest taming requirement for a Level 7 Meta Dragon is therefore 116.&lt;br /&gt;
&lt;br /&gt;
==Meta Relics==&lt;br /&gt;
Meta Relics are add-ons for Meta Pets. Relics are dropped as rare loot by a variety of bosses around the world. They are one-time use only - once applied to a meta pet, the relic is gone forever but lives on as a skill for the meta pet. Meta Relics can never be removed, however they can be disabled. If a Meta Relic is disabled, all progress in that Relic&#039;s skill will remain saved, and the Relic will be shown in the &amp;quot;Disabled Relics&amp;quot; area. Returning the Relic to the Meta Pet can be done by clicking the minus sign again, and all of the previous skill will return to the Meta Pet.&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_Pet_Relic_Removal.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Meta_Talismans#Aesthetic_Relics|Aesthetic Relics]] can now be applied to pets as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
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===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Pets#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Pets#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Pets#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
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::[[Meta_Pets#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Pets#Relic_Fragments|small relic fragments]] to create a [[Meta_Pets#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Pets#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Pets#Relic_Fragments|small relic fragment]] to create a [[Meta_Pets#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Pets#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Pets#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Pets#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Pets#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Pets#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Pets#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Pets#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Pets#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Pets#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Pets#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Pets#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Pets#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Meta Dragon==&lt;br /&gt;
Meta Dragons are the highest single DPS Meta Pet but will require more attention for healing.&lt;br /&gt;
&lt;br /&gt;
===How To Obtain===&lt;br /&gt;
Meta Dragons can be obtained by killing the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]] in a [[Random_Dungeon_Adventure|Random Dungeon Adventure]] or by killing [[Dungeon_Bosses#Akor|Akor]] one of the [[Dungeon_Bosses|Dungeon Bosses]]. Once you&#039;ve killed the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]], he has a chance to drop a Dragon Egg. After killing [[Dungeon_Bosses#Akor|Akor]] there is a chance an egg will drop and if it drops, it will appear on the ground under the top level of the temple. The Dragon Egg comes in a variety of hues and determines the color of the Meta Dragon that it hatches.&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Dragon requires 3 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
Meta Dragons are hued based on the hue of the Dragon Egg obtained from the [[Random_Dungeon_Adventure#Dragon_Progenitor|Dragon Progenitor]]. The following hues are possible drops:&lt;br /&gt;
*1109, 1154, 1173, 2655, 2963, 1155, 1284, 971, 972, 691, 742, 811, 900&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4, 6, 7 for a total off four relics on a Level 7 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Molten Breath&#039;&#039;&#039;&lt;br /&gt;
:Chance to breath fire in a line at your current combatant. All creatures within this line will take moderate damage. When the line of fire hits its target, a small explosion takes place and damage all enemies within a small radius of the impact location.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noxious Blood&#039;&#039;&#039;&lt;br /&gt;
:A poisonous explosion of your pets blood will take place on a small chance whenever it is damaged. All creatures within the vicinity of your pet will be poisoned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quicksilver&#039;&#039;&#039;&lt;br /&gt;
:Your pet gains a burst of speed while attacking, greatly increasing his dexterity and returning all of his stamina. This lasts for a very short time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to turn monsters that attack it into a paragon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloody Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once every 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
&lt;br /&gt;
Some suggested creatures to hunt have been listed with each level. Depending on your relics and character skills, you may be able to take on bigger and nastier creatures. [[Provocation]] is particularly useful to allow your pet to chip away at big monsters while their tear each other apart.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 1284)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Hatchling: &#039;&#039;&#039;This is when your Meta-Dragon is at his weakest. He cannot yet cast spells but applies lesser poison on hit. This pet looks like a snake.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You are best off levelling on lowly forest creatures and weaker opponents such as ettins and ogres.&lt;br /&gt;
| [[image:dragon_hatchling.png|Dragon Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Hatchling (Phase 2): &#039;&#039;&#039;Your dragon is still quite weak but has doubled in strength and gained his first relic ability slot. He will now use normal poison while attacking. This pet looks like a larger snake. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You can now step up to some tougher monsters such as ettin and ogre paragons, mummies, efreets and dull copper elementals. Stay close and keep your pet healed up.&lt;br /&gt;
| [[image:dragon_hatchling2.png|Dragon Hatchling (Phase 2)]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Youngling: &#039;&#039;&#039;Your pet has once again become stronger. He still does not know any magic but can now use greater poison when it striker. He has grown legs and looks like a komodo dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; You should now able to to tackle daemons and dragons. &lt;br /&gt;
| [[image:dragon_youngling.png|Dragon Youngling ]]&lt;br /&gt;
|85&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dragon Whelpling: &#039;&#039;&#039;Your dragon has finally gained magic but at the cost of poisoning on hit. His AI has changed from melee to mage. He has also gained the ability to breath fire and a second relic ability slot is gained at this level. Your pet is finally starting to look like a dragon and takes on the form of a swamp dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Titans, dragons and daemons will continue to give good experience but you can now also mix in heavier hitters like Ogre Lords.&lt;br /&gt;
| [[image:dragon_whelp.png|Dragon Whelpling]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Young Dragon: &#039;&#039;&#039;Your dragon has gained in size, skills and strength. He has taken on the form of a young dragon.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Keep on those titans, dragons and daemons. Balrons, Ogre Lord Paragons, Shadow Wryms and Vampires should be manageable now.&lt;br /&gt;
| [[image:youngdragon.png|Young Dragon]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Mature Dragon: &#039;&#039;&#039;Your dragon has once again gained in strength and unlocked a third relic ability slot. He is now a larger form of dragon. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; Much the same as level 5 but you may want to explore even harder hitters like ancient wyrms if you have provocation.&lt;br /&gt;
| [[image:dragon.png|Mature Dragon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Elder Dragon: &#039;&#039;&#039;Your pet has achieved even higher strength. It has gained its fourth and final relic ability slot. In rare cases, the Elder Dragon may take the form of a mongbat [[File:mongbat_1284.png|15px|mongbat]]. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; Keep on chipping away with those big creatures. Paragons should now be easier to handle and you should be able to tackle some big monsters without provocation.&lt;br /&gt;
| [[image:elder_dragon.png|Elder Dragon]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7.5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Evolved Elder Dragon: &#039;&#039;&#039;Your pet has entered its final form. It has altered its physical form to epic proportions. All skills, abilities, and strength remain the same once you have achieved this form. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; [[File:DragonFruit.PNG|Dragon Fruit]]. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; To gain this final form you will need to accumulate 4,500 dragon fruit. This is done by killing monsters that have 400 or more HP and using a level 7 Elder Dragon that has two or more [[Meta_Pets#Meta_Stone|rollovers]]. &#039;&#039;&#039;Once your dragon reaches this form it will no longer create dragon fruit.&#039;&#039;&#039;&lt;br /&gt;
| [[image:7.5DragonEvo.png|Evolved Elder Dragon]]&lt;br /&gt;
|120&lt;br /&gt;
|*Fruit*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Spider==&lt;br /&gt;
Meta Spiders are the tankiest Meta Pet while still delivering good damage.&lt;br /&gt;
&lt;br /&gt;
===How to Obtain===&lt;br /&gt;
Unlike other Meta Pets, the Meta Spider is purchased from the Unique Wares Vendor near West Britain bank:&lt;br /&gt;
&lt;br /&gt;
[[image:uniquewares_spider.png|Unique Wares Vendor]]&lt;br /&gt;
&lt;br /&gt;
It can be purchased at a cost of 10 million gold. Each relic will cost 50,000 gold and must be strengthened with [[Power Scrolls]] or Relics as described in [[Meta_pets#Relic Fragments|Relic Fragment System]].​ This meta pet also has the [[Tameables#Pack_Instinct|pack instinct]] trait for arachnid.&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Spider requires 4 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following hues are possible:&lt;br /&gt;
* 1935, 2727, 1938, 1461, 1366, 1955, 1920, 2949, 1175&lt;br /&gt;
&lt;br /&gt;
[[File:spiderhue.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4, 6, 7 for a total off four relics on a Level 7 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brood&#039;&#039;&#039;&lt;br /&gt;
:Summons smaller spiders to fight alongside your pet. As it levels the number of summoned spiders increases. Requires 150 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the spider&#039;s armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dessicate [sic]&#039;&#039;&#039;&lt;br /&gt;
:Similar to bloody talons for Meta Dragon and Meta Steed but it does not have a fixed amount of damage. Every tick varies, this can be lower than talons, but also much higher. It also heals the spider for 50% of the damage dealt. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necrosis&#039;&#039;&#039;&lt;br /&gt;
:Provides a similar effect to Meta Dragon&#039;s molten relic except the damage is a circular range. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spider Hatchling: &#039;&#039;&#039;Doesn&#039;t look much like a spider? Don&#039;t tell it that!&lt;br /&gt;
! [[image:spider_hatchling.png|Spider Hatchling]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spiderling: &#039;&#039;&#039;That&#039;s a spider!  Although small, he can eat a lot, including his first relic!&lt;br /&gt;
! [[image:spiderling.png|Spiderling]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Nymphal Instar: &#039;&#039;&#039;Your meta spider gains in power...&lt;br /&gt;
! [[image:nymphal_instar.png|Nymphal Instar ]]&lt;br /&gt;
|85&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Spider Pupae: &#039;&#039;&#039;Your meta spider gains in power... And demands a second relic.&lt;br /&gt;
! [[image:spider_pupae.png|Spider Pupae]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Molting Spider: &#039;&#039;&#039;Your meta spider gains in power...&lt;br /&gt;
! [[image:molting_spider.png|Molting Spider]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mature Spider: &#039;&#039;&#039;Your meta spider gains in power... And demands a third relic.&lt;br /&gt;
! [[image:mature_spider.png|Mature Spider]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Ancient Spider: &#039;&#039;&#039;Your meta spider gains in power... You do not want to be caught in a dark room with this. A fourth relic can now be applied. In rare cases, the Ancient Spider may take the form of a wolf spider as seen at Level 2.&lt;br /&gt;
! [[image:ancient_spider.png|Ancient Spider]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7.5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Evolved Ancient Spider: &#039;&#039;&#039;This is the final form of the meta spider... Beware that which stalks in the darkness and is forever hungry... &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; [[File:SpiderMolter.PNG|150px|Spider Molter]] &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; To gain this final form you will need to acquire and fill a Spider Molter. You must feed this item powerscrolls up to 750 points to then upgrade your spiders physical image.&lt;br /&gt;
The Points are as follows:&lt;br /&gt;
&lt;br /&gt;
105 = 1, 110 = 2, 115 = 3, 120 = 4&lt;br /&gt;
! [[image:7.5SpiderEvo.PNG|Evolved Ancient Spider]]&lt;br /&gt;
|120&lt;br /&gt;
|*Molter*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Crab==&lt;br /&gt;
Meta Crabs are high DPS Meta Pets that are frequently used with other Meta Pets as they have low Follower Slots and has the [[Tameables#Pack_Instinct|pack instinct]] trait. It is not uncommon for a tamer to have 5 level 6 Meta Crabs.&lt;br /&gt;
&lt;br /&gt;
===How to Obtain===&lt;br /&gt;
The Meta Crab Egg is gained from defeating the New Shipwrecked RDA boss.&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Crab requires 1 Follower Slot from levels 1-6. At Level 7 it requires 3 Follower Slots.&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following hues are possible:&lt;br /&gt;
* Adventurers are still collecting these ancient secrets&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You may apply up to two relic between levels 2 and 6. At level 7 four relics will be allowed to be applied.&lt;br /&gt;
&lt;br /&gt;
The meta crab will be a mountable pet for levels 5 &amp;amp; 6 and loses the ability to be mounted at level 7.&lt;br /&gt;
*&#039;&#039;&#039;Brood&#039;&#039;&#039;&lt;br /&gt;
:Summons smaller crabs to fight alongside your pet. As it levels the number of summoned crabs increases. Requires 150 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the crab&#039;s armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloud Burst&#039;&#039;&#039;&lt;br /&gt;
:Similar to bloody talons for Meta Dragon but is an AOE based damage over time to those mobs afflicted by the relic. Relic triggers from having received damage to the crab.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;&lt;br /&gt;
:Sends out a wave to damage a target if it hits a single target it bounces back to the meta crab and heal it. If there are several targets available it will bounce to additional targets after hitting the first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calming Tide&#039;&#039;&#039;&lt;br /&gt;
:Provides a mana returning wave that is sent to the meta crab owner once that placer drops below their max available mana.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Crab Hatchling: &#039;&#039;&#039;Enter the crab attack, it is cute isn&#039;t it?  This hatchling can cast simple magic spells and apply lesser poison the enemy on hit. If you feed it Poisoning Skill scrolls it gains a chance to do normal poison at 100 skill, but most of the time will lesser poison. &lt;br /&gt;
! [[image:Lvl1X.PNG|Crab]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-  align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Crab Hatchling: &#039;&#039;&#039;Holy crab cakes! You can now attach the first relic! This hatchling loses the ability to cast spells but gains stronger poison on hit. It will only be able to do normal poison even if poisoning scrolls are added.&lt;br /&gt;
! [[image:Lvl2X.PNG|Crab]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Crab Youngling: &#039;&#039;&#039;Your meta crab gains in power... Now has the ability to apply deadly poison on hit.&lt;br /&gt;
! [[image:Lvl3X.PNG|Crab ]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Malleable Crab: &#039;&#039;&#039;Your meta crab gains in power... While losing the ability to poison on hit, the crab can now cast magic spells again.&lt;br /&gt;
! [[image:Lvl4X.PNG|Crab]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Hardened Crab: &#039;&#039;&#039;Your meta crab gains in power... And demands a second relic.&lt;br /&gt;
&lt;br /&gt;
Crab can be mounted now.&lt;br /&gt;
! [[image:Lvl5X.PNG|Hardened Crab]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Rock Crab: &#039;&#039;&#039;Your meta crab gains in power... &lt;br /&gt;
&lt;br /&gt;
Crab is still able to be mounted.&lt;br /&gt;
! [[image:Lvl6X.PNG|Rock Crab]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Giant Crab: &#039;&#039;&#039;Your meta crab gains in power... This makes you think twice before swimming out into the ocean. All four relics can now be applied. In rare cases, the Giant Crab may take on one of two forms besides the default giant crab and one form is much more rare.&lt;br /&gt;
&lt;br /&gt;
To gain the level 7 form it must be fed crab cakes at level 6 and also be 120 taming. This will allow it to evolve into its level 7 form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your Crab loses the ability to be mounted.&lt;br /&gt;
! [[image:Lvl7X.PNG|Giant Crab]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Mantis==&lt;br /&gt;
&lt;br /&gt;
===How to Obtain===&lt;br /&gt;
Meta Mantis can be obtained through defeating the boss of the [[Mesozoic Lands]]. The boss has a small percent chance to drop an Insect Egg. While the level 6 Mantis may show 110 in the Meta stone to control, the molting level requires 120 [[Animal Taming]] skill to get to the 6th form. There are rumors of 2 alternate forms, if you have any sightings reach out to us in [[Discord]] so we can give you credit!&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Mantis requires 4 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
A Meta Mantis takes its first relic at level 2, a second relic at level 4, a third relic at level 6 and a fourth relic at level 7.&lt;br /&gt;
&lt;br /&gt;
The Mantis has a special ability that applies to all of its relics, each physical attack that the Meta Mantis takes from enemies will decrease all enabled relic&#039;s Current Cooldowns by 2 seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace&#039;&#039;&#039;&lt;br /&gt;
:Increases the Mantis&#039; armor for a duration and refreshes its stamina. Requires 200 power scrolls.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Counter Attack&#039;&#039;&#039;&lt;br /&gt;
:Periodically defends you when a combatant attacks you&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magmatic Blast&#039;&#039;&#039;&lt;br /&gt;
:Throws a projectile at the target leaving lava on the ground providing AOE damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mantis Strike&#039;&#039;&#039;&lt;br /&gt;
:Occasional empowered attack with amplified damage.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Larva (Small):&#039;&#039;&#039; A new life begins... This larva is hungry but cant eat anything much bigger than itself, it usually enjoys small woodland animals but is rumored to grow very fast if it can ever catch a citizen off-guard! The island of [[Magincia]] is a great hunting ground for your new hungry friend.&lt;br /&gt;
! [[image:Mantis stage1.JPG|Mantis]]&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Larva (Large):&#039;&#039;&#039; Your friend is looking quite well fed, in fact they are now large enough to apply its first Relic! However to get to the next stage in its lifecycle, it will require much more food... they say that orcs are its favorite food and that the [[Orc_Mines|Orc Mines]] are a great place to find them.&lt;br /&gt;
! [[image:Mantis stage2.JPG|Mantis]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Shrimp:&#039;&#039;&#039; The first molt has finally happened, and your little buddy has sprouted legs and raptorial claws! It will need to find bigger prey than orcs in order to molt again...&lt;br /&gt;
! [[image:Mantis stage3.JPG|Mantis]]&lt;br /&gt;
|85&lt;br /&gt;
|75k&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis Nymph:&#039;&#039;&#039; A second molt has made this mantis a formidable foe, as well as, has created room for a second Relic! The new form is quite deadly with relics and can take on even larger prey!&lt;br /&gt;
! [[image:Mantis stage4.JPG|Mantis]]&lt;br /&gt;
|90&lt;br /&gt;
|250k&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Mantis:&#039;&#039;&#039; Your Mantis grows quite large as it swells with prey! This naturally makes the Mantis an easier target and will require much more food to molt and grow its protective chitinous plates.&lt;br /&gt;
! [[image:Mantis stage5.JPG|Mantis]]&lt;br /&gt;
|100&lt;br /&gt;
|750k&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Armored Mantis:&#039;&#039;&#039; The Mantis has molted for the final time into a form with tough chitin and deadly spikes. Along with these new defenses, there is room for a third Relic!&lt;br /&gt;
! [[image:Mantis stage 6.JPG|Mantis]]&lt;br /&gt;
|120&lt;br /&gt;
|1.5M&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;&#039;Tempered Armor Mantis:&#039;&#039;&#039; The Mantis has been in battle long enough that its chitinous plates have been worked like tempered iron, and in doing so has created room for a fourth and final Relic! While there may not be a change in its appearance this form is much stronger than the last... however there are rumors of 2 alternate forms, if you have any sightings reach out to us in [[Discord]] so we can give you credit!&lt;br /&gt;
! [[image:Mantis stage 6.JPG|Mantis]]&lt;br /&gt;
|120&lt;br /&gt;
|3M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meta Steeds==&lt;br /&gt;
Meta Steeds are ridable Meta Pets. Currently selections are the Mammal and Reptile version. &lt;br /&gt;
&lt;br /&gt;
Firebreath damage was added to meta steeds in December 2018. Damage is calculated as level x 2.&lt;br /&gt;
&lt;br /&gt;
====How to Obtain====&lt;br /&gt;
Meta Steed eggs can be obtained using crystal fragments obtained during [[Invasions|Invasion]] events. The menu for [[Invasions|Invasion]] rewards can be accessed by typing the [rewards [[Server_Commands|command]]. [[File:invasionsMenuSteed.png|thumb|200px|Invasion reward menu]]&lt;br /&gt;
&lt;br /&gt;
===Follower/Control Slots===&lt;br /&gt;
Meta Steeds requires 2 Follower Slots&lt;br /&gt;
&lt;br /&gt;
===Hues===&lt;br /&gt;
The following may not be a definitive list as new hues are added regularly.&lt;br /&gt;
* From Invasion Rewards: 2500 (Newspaper) &amp;amp; 2503 (Ember).&lt;br /&gt;
&lt;br /&gt;
===Meta Relics===&lt;br /&gt;
You man apply one relic at levels 2, 4 and 6 for a total off three relics on a Level 6 pet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloody Talons&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to apply a small damage over time to its combatant. This ticks once ever 0.5 seconds for a total of 10 ticks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to turn monsters that attack it into a paragon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralytic Venom&#039;&#039;&#039;&lt;br /&gt;
:Your pet has a chance to temporarily reduce a creature&#039;s dexterity and intelligence.&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
====Mammal====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 2503)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Kitty: &#039;&#039;&#039;A cute little kitty cat.  I hope it bites!&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal1.png|Kitty]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Dog: &#039;&#039;&#039;Your best friend. It will be by your side, and devour your enemies for you and accepts its first relic has a treat.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal2.png|Dog]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Horse: &#039;&#039;&#039;Your meta is now a ridable steed!&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal3.png|Horse]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Mythical Beast: &#039;&#039;&#039;Your meta gains in power... And craves a second relic.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal4.png|Mythical Beast]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Skeletal Steed: &#039;&#039;&#039;Your meta gains in power...&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal5.png|Skeletal Steed]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;War Horse: &#039;&#039;&#039;This is the final form of your mammal meta steed. This majestic creature can now make use of its third and final relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Mammal6.png|War Horse]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reptile====&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;65%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;20%&amp;quot; | Image (Hue 2963)&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Taming Skill&lt;br /&gt;
! style=&amp;quot;background-color:#000; color:#FFFFFF;&amp;quot; width=&amp;quot;5%&amp;quot; | Exp&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Frog: &#039;&#039;&#039;A newly hatched frog.  I hope it can eat more than flies!&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile1.png|Frog]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Giant Toad: &#039;&#039;&#039;Now we&#039;re talking.  Big toad means it can kill bigger enemies and make use of its first relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile2.png|Giant Toad]]&lt;br /&gt;
|60&lt;br /&gt;
|25K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Raptor: &#039;&#039;&#039;Your meta has evolved so you can now ride it!  Watch out for the claws!&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile3.png|Raptor]]&lt;br /&gt;
|75&lt;br /&gt;
|75K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Reptilian Pupa: &#039;&#039;&#039;Your meta gains in power... And is hungry for a second relic.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile4.png|Reptilian Pupa]]&lt;br /&gt;
|90&lt;br /&gt;
|250K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Hiryu: &#039;&#039;&#039;Your meta gains in power...&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile5.png|Hiryu]]&lt;br /&gt;
|100&lt;br /&gt;
|750K&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;&#039;Reptalon: &#039;&#039;&#039;This is the final form of your reptile meta steed. This powerful ally can now make use of its third and final relic ability.&lt;br /&gt;
| [[image:Meta_Steed_Level_Reptile6.png|Reptalon]]&lt;br /&gt;
|110&lt;br /&gt;
|1.5M&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* kamster#8704&lt;br /&gt;
* SonicBoom#5267&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tackos#7492&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
&lt;br /&gt;
[[Category:Player vs Monster]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9277</id>
		<title>Meta Talismans</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Meta_Talismans&amp;diff=9277"/>
		<updated>2024-11-26T22:54:47Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Amplified Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests]][[Category:Player vs Monster]][[Category:Talismans]]&lt;br /&gt;
[[image:talisman_phase_shift.gif|thumb|300px|An example of Phase Shift ability (Click to see)]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The Meta Talisman is a wearable item obtained by completing a [[#Quest_Line|quest line]] which begins at a mysterious Ancient Statue of Power near Valor Shrine. The Meta Talisman gives warrior, archer, and mage style players special abilities as their talisman levels. Each talisman has a passive property and active abilities that are obtainable through relics. The talisman levels up as you kill creatures and the [[#Relics_and_Abilities|abilities]] of your talisman become stronger.&lt;br /&gt;
&lt;br /&gt;
The more recently added Shadow of the Rogue talisman does not require a user to run through the Quest Line but is instead available from the Gold Sink vendor in Britain.&lt;br /&gt;
&lt;br /&gt;
With these bonuses come some limitations:&lt;br /&gt;
* The talisman cannot be equipped by any character with greater than 50 in any bard skills (e.g. music, provocation, peacemaking, discordance) or greater than 50 taming. Currently there is a bug to where you must be below 49.0 skill with any bonuses provided from your [[Status|Strength, Dexterity, or Intelligence]] instead of the Real Skill of 50. &lt;br /&gt;
* The talisman skills and bonuses are not applicable against other players or pets.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank.&lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training Meta Talismans==&lt;br /&gt;
The [[Meta_Talismans#Description|Meta Talismans]] grow in power as you use them, much like any skill in Ultima Online. They are level based with experience points required for each level in order to progress to the new bonuses for the new level. This experience is gained passively by having an activated talisman equipped on your [[Paperdoll]] and doing damage to valid animals or monsters. This damage is converted into experience and applied to the current level each time damage is done to the creature. Each talisman has a different bonus for each level, as well as, specific rules/restrictions on experience gain so be sure to refer to the specific talismans below!&lt;br /&gt;
&lt;br /&gt;
[[File:Meta_talisman_experience.PNG|500px|Phylactery of Resilience Meta Talisman]]&lt;br /&gt;
&lt;br /&gt;
Meta Talismans also have [[#Relics_and_Abilities|abilities]] that can be applied and also grow in power as you use them. Relics have levels which require experience, however the way experience is gained is specific to the Relic which can be by activating the relic or doing something while a Relic is activated. Levels and experience are tracked individually for each applied Relic and once the experience for that Relic Level&#039;s Maximum has been reached the Relic will gain additional bonuses. Relics do not have standard experience requirements per level, each Relic will have a different number of experience required before it will reach the next level. Currently the highest level for any Relic is 10.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* There is a maximum experience amount per creature that can be awarded to a given talisman. The bigger the creature, the greater the experience!&lt;br /&gt;
* There are [[Consumable_Perks#Perks|Consumable Perks]] that can be used to increase experience gain while leveling.&lt;br /&gt;
* During Special Events where Double Experience is given, the [[Consumable_Perks#Perks|Consumable Perks]] bonus is additive, which means that using Perks during these times will set your bonus to Triple Experience for the duration of the perk.&lt;br /&gt;
* Talisman experience and relic ability gains are not possible in houses.&lt;br /&gt;
* You can no longer gain XP if you have not cast a spell or melee attacked a mob within the last 3 minutes.&lt;br /&gt;
* Upon equipping a talisman there is a fifteen minute cool down before the skills or bonuses become active. To avoid this cool down, you can return to the Ancient Statue of Power and speak the words &amp;quot;I wish to pay tribute&amp;quot; which will take 10,000 gold pieces from your bank. &lt;br /&gt;
&amp;lt;gallery widths=300px heights=50 perrow=2&amp;gt;&lt;br /&gt;
File:Meta_talisman_rest_awhile_message.PNG| The message &amp;quot;You must rest before channeling talisman power again.&amp;quot; comes when a Meta Talisman has been deactivated, either by becoming recently un-equipped or being involved in PVP. There is a 15 Minute Cooldown before this Talisman can become active again, or you can pay tribute to the Statue West of the Shrine of Valor for 10,000 gp by saying &amp;quot;I wish to pay tribute&amp;quot;.&lt;br /&gt;
File:Meta_talisman_icy_chill_message.PNG| The message &amp;quot;You feel an icy chill as your talisman drains of some of its power.&amp;quot; will appear if you or Monsters within homes are targeted.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relics and Abilities==&lt;br /&gt;
Abilities are applied to the talisman by finding relics at events, dungeon bosses, monster of the month spawns and at the [[Dungeon_Bosses#Arch_Demon|Arch Demon]] and Lich Khan dungeon bosses. Each talisman has a maximum of four relic slots and aesthetic relic slots. The aesthetic slots are usable at any time and you get relic slots at levels: 1, 4, 7, 10.&lt;br /&gt;
&lt;br /&gt;
[[File:tread_relic.png|Example Relic]]&lt;br /&gt;
&lt;br /&gt;
There are currently four or five unique relics for each type of talisman which are detailed further below. Each relic has ten levels and leveling may lower the skill cooldown, raise the chance to activate, or provide other ability specific bonuses. These abilities typically have a random chance to activate on damage and a cooldown to only allow them to be activated at certain intervals.&lt;br /&gt;
&lt;br /&gt;
To add a relic to your talisman, double click the relic and then select your talisman. Be sure to stand in a safe place while doing this as relics can be stolen!&lt;br /&gt;
&lt;br /&gt;
With the recent change you are now able to swap your active relics, double click your Meta Talisman and then click on the [ - ] symbol next to the relic you wish to remove from the active relic list (highlighted in yellow in screenshot). Once you have an open unused slot available you will be able to hit the [ - ] symbol next to relics in the inactive list to make it an active relic (highlighted in red in screenshot). Keep in mind if you swap frequently in a short amount of time it will put it into cooldown.&lt;br /&gt;
&lt;br /&gt;
[[File:RelicSwap2.PNG|275px|Relic Swap]]&lt;br /&gt;
&lt;br /&gt;
Note that you will have to be quite lucky for all your talisman&#039;s relics drop for you. You may need to frequent the [http://www.uoforum.com/forums/buying.14/ Buying] and [http://www.uoforum.com/forums/selling.15/ Selling] forums to find your relics. Keep in mind that certain relics are more popular than others and can therefore be expensive to purchase. Being part of a larger guild can also provide a useful avenue for getting relics at a reduced rate.&lt;br /&gt;
&lt;br /&gt;
===Relic Qualities===&lt;br /&gt;
Relics will have 4 qualities; Crumbling, Flawed, Perfect, and Flawless(currently not yet available!). Relics will now have separate Maximum Level Thresholds based on their Quality Level, and can be used to increase to a current maximum level of an equipped relic, and now be used with different [[Power Scrolls]] amounts based on quality level on [[Meta_Talismans#Relic_Fragments|Relic Fragment Systems]]. The [[Slayer_Armor#Transmutation_Cube|Transmutation cube]] can be used to convert 8 Crumbling Relics of the &#039;&#039;&#039;SAME QUALITY TYPE&#039;&#039;&#039; into a Flawed Relic version, however be extremely careful to make sure that all 8 Crumbling Relics are of the same quality and belong to the same type of Relic otherwise &#039;&#039;&#039;YOU WILL LOSE ALL ITEMS IF THE RECIPE FAILS!!!&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Known Relic Qualities are:&lt;br /&gt;
* &#039;&#039;&#039;Crumbling Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 1, up to level 6. Can be used as 1 [[Power Scrolls|Power Scroll]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawed Relic&#039;&#039;&#039; - Will increase a current maximum relic level by 2, up to level 10. Can be used as 10 [[Power Scrolls]] worth of points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Perfect Relic&#039;&#039;&#039; - Will increase a current maximum relic level to 10, and will not go beyond level 10. Can NOT be used as points on relic fragment systems.&lt;br /&gt;
* &#039;&#039;&#039;Flawless&#039;&#039;&#039;(not currently yet available!) - Will increase a current maximum level by 1. Can only be used from level 10 to level 15. Can be used as 20 [[Power Scrolls]] worth of points on the relic fragment system.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesCrumbling.PNG|An Imbueologist Relic of Crumbling Quality.]]&lt;br /&gt;
[[File:MetaTalismanRelicQualitiesFlawed.PNG|An Imbueologist Relic of Flawed Quality.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanRecyclerRelicCrumblingAdd.gif|Meta Talisman Relics can be used to add to the maximum level of your current relic. This is a Recycler Relic of &amp;quot;Crumbling Relic&amp;quot; quality being applied to the Antique of the Artisan. Here the Maximum level is being increased from 2 to 3.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Fragments===&lt;br /&gt;
:&#039;&#039;&#039;Small Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::Small Relic Fragments can be used to build Relics of [[Meta_Talismans#Relic_Qualities|Crumbling Relic Quality]]. Small Relic Fragments will have a specific Relic they originally belong to and start with 1 point in their Relic Fragment System. These Small Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Talismans#Relic_Qualities|Relic Qualities]]. &lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicQualitiesSmallFragment.PNG|An Imbueologist Relic Small Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Relic Fragments&#039;&#039;&#039;&lt;br /&gt;
::There are other Relic Fragments can be purchased from the Gold Sink Vendor that can be used with the [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]]. Relic Fragments will have a specific Relic they originally belong to and start with 0 points in their Relic Fragment System. These Relic Fragments can be used to absorb [[Power Scrolls]] to add 1 point to their Relic System, or absorb Relics for points listed in [[Meta_Pets#Relic_Qualities|Relic Qualities]]. Each Relic Fragment may have a different total amounts to reach before they can be applied to a [[Meta_Pets#Meta_Spider|Meta Spider Pet]], [[Meta_Pets#Meta_Crab|Meta Crab Pet]], or [[Meta_Pets#Meta_Mantis|Meta Mantis Pet]] and you can read more about the relic totals in their respective sections.&lt;br /&gt;
&lt;br /&gt;
::[[File:MetaTalismanRelicNecrosisRelicFragment.PNG|A Necrosis Relic Fragment and Brood Relic Fragment.]]&lt;br /&gt;
&lt;br /&gt;
===Relic Changes===&lt;br /&gt;
Content releases that has come after the 10th Anniversary has brought some changes to the way relics gain levels, where they come from, and new functionality such as combining different relics together. This is a community driven FAQ to cover all the changes related to a Major Patch releases:&lt;br /&gt;
* January 25th, 2023: [https://www.uoforum.com/threads/8-7-0-0-major-patch-crafter-talisman-relic-update-housing-biowners-and-more.110164/ 8.7.0.0 - Major Patch - Crafter Talisman, Relic Update, Housing Biowners and more]&lt;br /&gt;
* February 6th, 2023: [https://www.uoforum.com/threads/8-7-2-0-classic-housing-upgrade-talisman-dye-and-crafting-achievement-fixes-more.110168/ 8.7.2.0 - Classic Housing upgrade, Talisman Dye, and Crafting Achievement Fixes.. &amp;amp; More]&lt;br /&gt;
* February 26th, 2023: [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
* March 5th, 2023: [https://www.uoforum.com/threads/8-7-4-0-notification-updates-minor-fixes-and-tons-of-extra-backend-logging.110178/ 8.7.4.0 - Notification updates, minor fixes, and tons of extra backend logging.]&lt;br /&gt;
&lt;br /&gt;
====What changed about relics?====&lt;br /&gt;
Relics now have four levels: Crumbling, Flawed, Flawless (not yet released), and Perfect. Perfect relics are those which are unchanged from the recent update...spider, archery, and rogue relics.&lt;br /&gt;
&lt;br /&gt;
====What do the different levels mean?====&lt;br /&gt;
When a relic is applied to a talisman or pet, it starts with zero experience and a maximum level cap. That level cap is determined by the level and number of relics you have applied.&lt;br /&gt;
*Crumbling relics add +1 to the relic level cap, up to a max of level six.&lt;br /&gt;
*Flawed relics add +2 to the relic level cap, up to a max of level 10.&lt;br /&gt;
*Flawless relics will add +1 to the relic level cap, from level 11 to level 15 (not currently available).&lt;br /&gt;
*Perfect relics will add +10 to the relic level cap, to a max of level 10.&lt;br /&gt;
&lt;br /&gt;
Relics added must be of the same type. For example, if you have a tread relic with a level cap of 2, you need to add more tread relics to increase the level cap.&lt;br /&gt;
&lt;br /&gt;
Relics can gain experience past their level cap, but will not exceed their current max. For example, if your relic is at 2/2 and says 0/1600 xp, you can still earn xp until it says 1600/1600 but cannot proceed to the next level until you have applied another relic to increase your cap to 2/3.&lt;br /&gt;
&lt;br /&gt;
====I hear that relics will be able to go as high as level 15. How do I do that?====&lt;br /&gt;
That is a separate change coming at an undetermined date in the future. When that happens, flawless relics will be added which will increase your relic level cap by +1 and is the only relic type that can be used to increase level caps beyond 10.&lt;br /&gt;
&lt;br /&gt;
Once that change is implemented in the future, a typical progression would look like this: six crumbling relics to have a level cap of six, two flawed relics to increase the level cap to 10, then five flawless relics to reach a final level cap of 15.&lt;br /&gt;
&lt;br /&gt;
====If I already had a relic applied to my talisman before this update, did anything change?====&lt;br /&gt;
No. If you already had a relic applied to your pet or talisman before this update, you already had a relic level cap of 10 and that did not change. This change only applied to relics that were not already applied to a pet or talisman.&lt;br /&gt;
&lt;br /&gt;
====Do the new relic types also raise my current level?====&lt;br /&gt;
No. The relics simply increase the level cap of the relic, they do not replace the experience that has to be earned to achieve each level.&lt;br /&gt;
&lt;br /&gt;
====Which relic types can be used to charge spider relics?====&lt;br /&gt;
Any! Now both pet and talisman relics can be used to charge spider relics. Crumbling relics are equivalent to 1 [[Power Scrolls|Power Scroll]], flawed relics are equivalent to 10 [[Power Scrolls]], flawless relics will be equivalent to 20 [[Power Scrolls]], perfect relics (spider, archery, rogue) cannot be used to charge spider relics.&lt;br /&gt;
&lt;br /&gt;
====How do I find these relics?====&lt;br /&gt;
:&#039;&#039;&#039;Craft Relics&#039;&#039;&#039;&lt;br /&gt;
::[[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] will have a chance to drop [[Meta_Talismans#Relic_Fragments|small relic fragments]] for the [[Antique_of_the_Artisan|Artifact of the Artisan]]. The character turning in the [[Bulk_Order_Deed|Bulk Order Deed]] must have the [[Antique_of_the_Artisan|Artifact of the Artisan]] equipped to have a chance at [[Meta_Talismans#Relic_Fragments|small relic fragments]]. The chance of getting a [[Meta_Talismans#Relic_Fragments|small relic fragment]] from [[Bulk_Order_Deed#Rewards|Bulk Order Deed turn-ins]] is about 1%.&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Fragments|Small relic fragments]] can be combined with additional [[Meta_Talismans#Relic_Fragments|small relic fragments]] to create a [[Meta_Talismans#Relic_Fragments|crumbling relic]]. Each fragment is worth one point and a total of 12 need to be combined to make the [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] and other relics can also be added to a [[Meta_Talismans#Relic_Fragments|small relic fragment]] to create a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]]. [[Power_Scrolls|Power scrolls]] are equivalent to one point, [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] are equivalent to 1 point, and [[Meta_Talismans#Relic_Qualities|Flawed Relics]] are worth 10 points. [[Meta_Talismans#Relic_Qualities|Perfect Relics]] cannot be combined with small relic fragments.&lt;br /&gt;
&lt;br /&gt;
::When [[Meta_Talismans#Relic_Fragments|small relic fragments]] are combined, the final [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] that is created will match the fragment which you double clicked. For example, if you double click [[Antique_of_the_Artisan#Recycler|a small Recycler Relic fragment]] and target 11 [[Antique_of_the_Artisan#Imbueologist|small Imbueologist Relic fragments]], the resulting [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] will be a [[Antique_of_the_Artisan#Recycler|Recycler Relic]] type.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Other Relics:&#039;&#039;&#039;&lt;br /&gt;
::[[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Crumbling Relics (not including crafting relics)]]. The chance of getting a [[Meta_Talismans#Relic_Qualities|Crumbling Relic]] can include either Meta Talisman Relics and [[Meta_Pets| Meta Pet Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Dungeon_Bosses|Dungeon Bosses]] and [[Champion_Spawns|Champion Bosses]] have a chance to drop [[Meta_Talismans#Relic_Qualities|Flawed Relics]].&lt;br /&gt;
&lt;br /&gt;
::[[Meta_Talismans#Relic_Qualities|Flawed Relics (all types)]] can also be created by using the transmutation cube (available on the gold sink vendors) and a new recipe to combine 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]]. The 8 [[Meta_Talismans#Relic_Qualities|Crumbling Relics]] must all be of the same type.&lt;br /&gt;
&lt;br /&gt;
::It is unknown at this time how [[Meta_Talismans#Relic_Qualities|Flawess Relics]] will be obtained.&lt;br /&gt;
&lt;br /&gt;
====Have the aesthetic relics changed at all?====&lt;br /&gt;
Yes! Previously, aesthetic relics could be applied to a talisman at any time and meta pets that had met specific level requirements. Now, aesthetic relics can be applied to a talisman or meta pet at any time, no matter what level they are. Aesthetic relics cannot be used to charge spider relics or combined with small relic fragments to create crumbling relics.&lt;br /&gt;
&lt;br /&gt;
==Activatable Relics==&lt;br /&gt;
===Activatable Macro Commands===&lt;br /&gt;
While most Relics are passively used, meaning that you do not have control over when a Relic will Proc, some Relics(such as the [[Meta_Talismans#Relics_5|Artifact of the Marksman Relics]]) are now having the ability to be manually activated with a newly added &amp;quot;Relic Ability Macro&amp;quot;. Here is an overview on how to add these new macro commands to your client:&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Click on options on your paper doll and click the Macros tab. Create a new macro and then set it up like this (using whatever hotkey you want)&lt;br /&gt;
File:Artifact_of_the_Marksman_Activate_Abilities_By_Slot_1_Ability_3_Macro.png| Here is the Example Scenario for the following Instructions.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Slot 1&#039; is just the talisman itself so make sure you always choose Slot 1. The ability number depends on where the relic is in the order from top to bottom on the talisman. As you can see on mine, Concussive Blast is the fourth relic down.&lt;br /&gt;
But, it&#039;s the third relic that has an active ability so I&#039;ve chosen &#039;Ability 3&#039; in the second dropdown menu above. The game doesn&#039;t count Reclamation because that has a passive ability and doesn&#039;t need to be activated to work. So because I chose &#039;Ability 3&#039; for this macro, the macro is going to look for the third active relic and use that one. If my relics were in a different order, such as concussive blast, reclamation, knee strike, then volley and I want the macro to activate concussive blast, I&#039;d choose &#039;Ability 1&#039; because it is the first active relic in the list. If I wanted a macro/hotkey for volley in that scenario, I&#039;d choose &#039;Ability 3&#039;. Even though volley would be fourth down in the list, it&#039;s only the third active relic so it needs to be &#039;Ability 3&#039;.&lt;br /&gt;
&lt;br /&gt;
===Activatable Menu Bar===&lt;br /&gt;
There is also a Menu Bar for Activatable Relics which will fill up for you to click on when your Meta Talisman detects a Relic with an Activatable Ability. In this example you will see the [[Meta_Talismans#Relics|Vivify Relic]] which is an Activatable Relic that needs to choose a valid Summoned Pet in order to be used.&lt;br /&gt;
* If you can&#039;t find your Abilities Menu, you can find it in your client options, Combat-Spells, Then &amp;quot;Reset the Abilities Menu Position&amp;quot; button at the bottom.&lt;br /&gt;
&amp;lt;gallery widths=500px heights=300px perrow=2&amp;gt;&lt;br /&gt;
File:MetaTalismanRelicActivatableMenu.PNG| The Activatable Relic Menu showing the Activatable Relic &amp;quot;Vivify&amp;quot; which is a clickable button that will bring up a crosshair to use on a summoned pet.&lt;br /&gt;
File:MetaTalismanRelicVivifyActivatable.PNG| The Vivify Relic in use with the Activatable Menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aesthetic Relics==&lt;br /&gt;
As mentioned there are currently four different aesthetic relics that apply to your Meta Talismans or [[Meta Pets]]. Pets require to be either a max evolution dragon (after feeding it fruit), at least a level 6 spider, or at least a level 6 steed.&lt;br /&gt;
&lt;br /&gt;
Aesthetic relic activation percentage is essentially an average of all aesthetics currently applied and online. The average percentage of having all four online is 10%. This means 10% of your kills will result in one of the four activating, they can not double activate on the same kill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionGIF.gif|&#039;&#039;&#039;Ascension Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:BloodyExplosionGIF.gif|&#039;&#039;&#039;Bloody Explosion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:ChickenDinnerGIF.gif|&#039;&#039;&#039;Chicken Dinner Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:CombustionGIF.gif|&#039;&#039;&#039;Combustion Relic&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The new Aesthetic relics are here!&#039;&#039;&#039; Below you will see how to obtain each of the four relics. Ascension is on the donation vendor Nadine. Bloody Explosion is gained as a reward from doing monster contracts for Heracles. Chicken Dinner is on the gold sink vendor Sasha. Combustion is a drop from defeating the Warden boss in [[Asylum]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:AscensionVendo.PNG|&#039;&#039;&#039;Ascension Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Donation Coins)&lt;br /&gt;
File:BloodyExploVendo.PNG|&#039;&#039;&#039;Bloody Explosion Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Contracts)&lt;br /&gt;
File:ChickenDinnerVendor.PNG|&#039;&#039;&#039;Chicken Dinner Vendor&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Gold Sink)&lt;br /&gt;
File:CombustionBoss.PNG|&#039;&#039;&#039;Combustion Relic Boss&#039;&#039;&#039;&amp;lt;br /&amp;gt;(Warden Boss Drop)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Line==&lt;br /&gt;
Be forewarned, the quest to obtain a Meta Talisman is not for the impatient, frugal or faint of heart! To begin the multi-part quest you must travel just west of the Valor Shrine where the Forgotten Warrior statue awaits:&lt;br /&gt;
&lt;br /&gt;
[[File:Talisman_statue.png]]&lt;br /&gt;
&lt;br /&gt;
In order to begin a questline with the Forgotten Warrior statue, you will need to stand on the tile by the foot of the statue and speak any words to it:&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineSpeakToTheStone.PNG]]&lt;br /&gt;
&lt;br /&gt;
You can then select one of the quests listed in this popup menu:&lt;br /&gt;
# [[Meta_Talismans#The Art of War|The Art of War]]&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
# [[Antique_of_the_Artisan#Questline|Lessons of the Past]]&lt;br /&gt;
## [[Antique_of_the_Artisan| Antique of the Artisan (Crafter Tali)]]&lt;br /&gt;
&lt;br /&gt;
===The Art of War===&lt;br /&gt;
The Art of War is a test of Valor in which you must prove your worth as a true warrior. You must first sacrifice your most powerful weapons, then slay 100 Evil Creatures and finally fearlessly enter the Daemon Archlord&#039;s Lair. To track your progress the Forgotten Warrior has given you a stone in which to empower with your deeds of Valor.&lt;br /&gt;
# &#039;&#039;&#039;Surrender Your Weapons:&#039;&#039;&#039; You are given a dull stone that must be empowered with Vanquishing weapons. This stone absorbs a Vanquishing weapon&#039;s power by double clicking this stone and targeting the weapon. The stone can only be charged with true instruments of war... daggers, cleavers, knives and pitchforks cannot power it. Once 30 Vanquishing weapons have been absorbed by the stone, you must return to the Forgotten Warrior Statue and present yourself with this empowered stone.&lt;br /&gt;
# &#039;&#039;&#039;Slay Evil Creatures:&#039;&#039;&#039; The Forgotten Warrior witness your stone and tell you to prove yourself by slaying 100 &amp;quot;evil&amp;quot; creatures. These creatures must have a minimum fame level to be accepted by the stone. Creatures of this stature include Dragons, Drakes, Daemons, Ogre Lords, Lich Lords, Deep Earth Elementals, Orc Mine Overseers, Paragon Lichs etc. The level of &amp;quot;evilness&amp;quot; is determined by the monster&#039;s health points which must be 400 or higher. Some Deep Earth Elementals, for example, will be just below the required level of &amp;quot;evil&amp;quot; because they have less than 400 health points. Once you&#039;ve killed those creatures and the stone is filled, return to the statue and speak again.&lt;br /&gt;
# &#039;&#039;&#039;Enter the Daemon Archlord&#039;s Lair:&#039;&#039;&#039; Now you have to visit the Daemon Archlord&#039;s lair! Also known as the [[Dungeon_Bosses#Arch_Demon|Arch Demon]], he is located in Wrong on level 3. In the center of the room you will find a small red statue. Double click that to collect the Arch Demon&#039;s blood. Be cautious however, if the Arch Demon is around, you will have a hard time getting to the statue! If you want to take on the boss himself, it is recommended that you familiarise yourself with his attack mechanics first.&lt;br /&gt;
# &#039;&#039;&#039;Choose your Path:&#039;&#039;&#039; With the Arch Demon&#039;s blood in your bag, double click your stone and select the blood to purify the stone. Now you can speak once more to the statue with your purified stone and you will be able to choose one of the four talismans:&lt;br /&gt;
## [[Meta_Talismans#Idol_of_the_Magi | Idol of the Magi (Mage Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Phylactery_of_Resilience | Phylactery of Resilience (Defense Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Totem_of_the_Berserker | Totem of the Berserker (Zerker Tali)]]&lt;br /&gt;
## [[Meta_Talismans#Artifact_of_the_Marksman | Artifact of the Marksman (Archer Tali)]]&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* You may complete the quest multiple times on one character but you will only be able to wield one talisman at a time.&lt;br /&gt;
* When killing these Evil Creatures, you need to the source of damage that obtains looting rights in order for the kill to count. You cannot use Summons(such as energy vortex or bladed spirits) or Pets/Hirelings.&lt;br /&gt;
&lt;br /&gt;
===Lessons of the Past===&lt;br /&gt;
[[File:AntiqueOfTheArtisanLessensOfThePastQuest.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
Lessons of the Past is a test of Valor in which you must prove your dedication to the arts as a Mythical Craftsman. You must first consult with the Spirits of Great professions of the Past to gain their knowledge and then gain their extraordinary powers into your skilled hands. You must then sacrifice corresponding resources to the tools enchanted by these great Spirits. Only after all the Spirits of the Great Professions are sated, will the Forgotten Warrior provide you with a Talisman of Power.&lt;br /&gt;
# &#039;&#039;&#039;Spirits of Great Profession:&#039;&#039;&#039; The statue will tell you to visit the spirits of great professions of the past, which will imbue your stone into a tool. Each Spirit is in a location famous for its trade skills, the first is the blacksmith located at the [[Britian_Crafting_Area]]. These spirits will only be visible to you if you are on that part of the questline, no one else will see these spirits. You will need to absorb their knowledge into your stone by double clicking the stone and selecting the Spirit.&lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvil.PNG|265px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmith.PNG|335px]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithCapturedMessage.PNG|275px]]&lt;br /&gt;
# &#039;&#039;&#039;Sacrifices to the Tool:&#039;&#039;&#039; The spirits will require a sacrifice of the type of resources commonly used in their great profession. The first is ingots to the blacksmithing profession, which you will have to provide all the ingots requested to the tool by double clicking the tool and selecting a pile of ingots from your bags or from the bank box. &lt;br /&gt;
## [[File:AntiqueOfTheArtisanEmenatingAnvilFilled.PNG]][[File:AntiqueOfTheArtisanLessensOfThePastQuestSpiritBlacksmithSacrificedIngotsMessage.PNG|310px]]&lt;br /&gt;
# &#039;&#039;&#039;Repetition, Consistency, Success:&#039;&#039;&#039; Once this is fulfilled you will need to show your dedication to the Forgotten Warrior and they will appoint your another Spirits of Great Profession to track down and sacrifice the corresponding resources to the tool used by the Spirit of the Great Profession. Once all 8 Great professions have been pacified with the ritual the Forgotten Warrior will offer you the [[Antique_of_the_Artisan|Antique of the Artisan Talisman of Power]].&lt;br /&gt;
## [[File:AntiqueOfTheArtisanLessensOfThePastQuestOfferingTalismanOfPower.PNG|335px]]&lt;br /&gt;
&lt;br /&gt;
====Notes:====&lt;br /&gt;
* When looking for the Spirits, they will be found inside a building related to their profession. They will only be visible to you(and others on the same step) and invulnerable, so check for yellow names!&lt;br /&gt;
* When sacrificing resources, you can place the resources in the bank and then use the tool to target the stack in your open bank.&lt;br /&gt;
&lt;br /&gt;
===Abandoning a Questline===&lt;br /&gt;
You can abandon a previously empty or partially completed questline by using the [[Context_Menus|context menu]] and selecting the &amp;quot;Abandon Quest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestlineDropdown.PNG]]&lt;br /&gt;
&lt;br /&gt;
After the context menu option has been selected you will see a prompt that will require you to type &amp;quot;I Agree&amp;quot; into the field then select &amp;quot;Continue&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MetaTalismanQuestlineAbandonQuestline.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Idol of the Magi == &lt;br /&gt;
[[File:magetali.png|right]] &lt;br /&gt;
&lt;br /&gt;
The Idol of the Magi, also known as Meta Mage, provides a spell damage bonuses and mana cost reduction for offensive spells. The relics also provide more ways to reduce mana costs, boost damage and use summons to tank through the active use of vivify to heal and return mana to your summons. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Idol of the Magi increases offensive spell damage as the Talisman levels levels by 20% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Spell Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mana Reduction====&lt;br /&gt;
Idol of the Magi offers a few ways to reduce mana cost which is calculated by the talisman level, number of relics applied, and spirit speak:&lt;br /&gt;
* ([[Spirit Speak|Spirit Speak Skill]]/4)% e.g.: 25% mana reduction at 100 Spirit Speak, 12.5% at 50.&lt;br /&gt;
* (Talisman Level)% e.g.: 1% at level 1, 10% at level 10. &lt;br /&gt;
* Bonus 10% reduction when four relics are enabled. &lt;br /&gt;
* These bonuses are all additive, meaning if you have [[Spirit Speak|GM Spirit Speak]], a level 10 Talisman, and four Relics enabled, your spell&#039;s cost will be reduced from 45% (mana costs are rounded up to the next whole number!)&lt;br /&gt;
* It is also worth noting the Relic Transcendence reduces the base cost of spells by (relic level), which these percentage reductions then apply to.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
While leveling, your talisman experience gains are reduced if you are wearing armor. The penalty is 1.6% per AR. There is however no range penalty for Meta Mages. You can therefore stand at a safe distance while firing your lightning bolts at those big ugly creatures! &lt;br /&gt;
&lt;br /&gt;
=== Spirit Speak ===&lt;br /&gt;
Spirit Speak reduces the cost of spells. With the talisman at level 10 with four relics applied an energy bolt will cost as little as 10 mana with 100 Spirit Speak, 14 mana with 50 Spirit Speak and 16 mana with 0 Spirit Speak.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Idol of the Magi has 5 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]]. &lt;br /&gt;
&lt;br /&gt;
====Dispersion====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Greater than 10%&lt;br /&gt;
&lt;br /&gt;
Dispersion provides a chance for spell damage to be dispersed to nearby enemies. There is a 10% chance for an offensive spell to damage level-dependent number of creatures within a 3 tile radius. At level one, the damage can disperse onto one additional creature and the cool down is 60 seconds. At level ten, the damage can spread to up to ten additional creatures and the cool down is 45 seconds. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Additional Creatures&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 95%&lt;br /&gt;
&lt;br /&gt;
Focus provides a chance for increased spell damage. Spell damage can do (Focus Level / 20)% additional damage to the target creature. For example, at level 1, this would be 5% (1/20)% additional damage. An offensive spell that hits for 100 will therefore generate an additional 5 damage, shown as a separate damage number. In the same scenario, at level 10, focus can generate an additional 50 spell damage. The Focus relic cooldown begins with a base of 35 seconds and falls 2 seconds per relic level for a total of 15 seconds at Level 10. The chance of activation is 95% after the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Disciple====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; Very Low&lt;br /&gt;
&lt;br /&gt;
Shadow Disciple provides a chance to return some mana and temporarily lower the resist of creatures that are casted upon. Mana recovery is calculated by: (damage * (10.0 + (Level * 2.0)) / 100.0). The resist of the target is modified by: resist * (1.0 - (((Level * 2) + 10.0) / 100.0)). The Cooldown starts at 1 minute and reduces 2 seconds per level. It has a very low proc chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Recovery&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Target New Resist&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 58 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 54 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% of damage done&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70% of maximum&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 42 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Transcendence====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 100 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
When this Relic is has been [[Meta_Talismans#Activatable_Relics|activated]], your character will go into a trance, be covered in a blue aura, and be able to cast hostile spells(such as Lightning) in a frenzy for up to 10 seconds. This is similar to how the Quicksilver Relic works where instead of increasing the attack speed, this Relic will increase the casting speed! The casting time for a spell becomes 1/(Relic Level +1) of its original casting time, so for Level 1 your casting time is 1/2 or a 50% increase in casting speed and at Level 9 it would be 1/10 or a 90% increase. The secondary effect for the speed up in casting is the reduce cost in mana so that these spells which each Level of this relic provides aa Relic Level amount reduction in the spells cost. A level 10 relic would make a lightning strike 1 mana for instance. If you enter into PVP(Player vs Player) combat during this trance, the Relic will deactivate. You cannot target a player while the under the the effects of Transcendence. Experience is gained through damage done while under the effects of Transcendence.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;New Casting Time&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Casting Speed Increase&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Mana Cost Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,639&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 303% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,951&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,479&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,190&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 588% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 714% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,082&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 769% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,236&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 833% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,515&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9 mana&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,910&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9% of the original casting time&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1111% Faster than normal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vivify====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 minutes&lt;br /&gt;
&lt;br /&gt;
This [[Meta_Talismans#Activatable_Relics|Activatable Relic]] is used to buff a summoned creature that you can control(such as a Daemon or Elemental but not Energy Vortexes or Bladed Spirits). The cooldown for this relic is 30 seconds. The ability has a Channeling time, which means the summoned creature needs to stay within 3 tiles of the targeted location that the spell began before the Vivify buff can be applied. If the target stays within the location until the end of the animation, then the following buffs will be applied:&lt;br /&gt;
* Increase in Skills and Stats equal to Relic level * 6.66% .&lt;br /&gt;
* Armor increased by Relic Level * 4.44%.&lt;br /&gt;
* Duration that the summon will stay active is increased to 8 minutes.&lt;br /&gt;
* The chance to dispel a summoned creature will be reduced, which will be the Normal Dispel Chance / (Relic Level + 1). Higher Levels means lower chances to dispel this Vivified Target.&lt;br /&gt;
* Vivified Targets will be dyed a random Metallic color, unless your Meta Talisman has been dyed. Dyed Meta Talismans will apply their colors to Vivified Targets.&lt;br /&gt;
* If the target is already Vivified, the targets Health, Mana, and Stamina will be restored by a set amount, repeatedly for a short duration. This also applies to non-Vivified summons!&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The Target will receive a buff relative to the Level of the Relic, the higher the level, the better the buffs.&lt;br /&gt;
* Only while the Target is Vivified will Relic XP be granted after killing a sufficiently difficult monster of which there will need to be a minimum amount of 1 damage done by that summoned creature.&lt;br /&gt;
* Vivify XP gains will also include the damage from the Vivify Owner. As long as the Vivify Summon has dealt 1 damage to a target, the Vivify XP gained will be calculated as if all damage from the Vivify Owner is from the Vivify Summon.&lt;br /&gt;
* If you enter into PVP(Player vs Player) combat, the Vivify will deactivate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Skills and Stats&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Armor&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dispel Chance Reduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.66%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4.44%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,294&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8.88%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,133&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 19.98%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13.32%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,589&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17.76%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46,421&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33.3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22.2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,469&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26.64%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75,614&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 46.62%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31.08%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91,768&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53.28%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35.52%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 108,859&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 59.94%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39.96%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126,827&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66.6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44.4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Normal Dispel Chance / 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
When completing the initial quest line, you may want to consider switching your character to a warrior or tank mage to complete killing the 100 evil creatures. Alternatively, make use of slayer spell books to kill the evil creatures as a pure mage but note that this can be somewhat laborious as you cannot use summons to help you.&lt;br /&gt;
&lt;br /&gt;
The Meta Mage is arguably the most laborious of all the talisman. You should therefore make best use of all things that improve levelling efficiency:&lt;br /&gt;
* Don&#039;t wear any or very minimal armor. Leather bought from NPCs with slayer properties applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Level up Spirit Speak to 100 for spell cost reduction. &lt;br /&gt;
* Use Slayer Spell books to increase spell damage and therefore experience gains &#039;&#039;but&#039;&#039; be aware that at higher levels when you start dishing out some serious damage and killing monsters quickly, you may be better off using weaker spells or dropping the slayer spellbook to eek out the maximum possible experience per monsters. Note: Unlike normal spellbooks, crafted slayer spell can be stolen.&lt;br /&gt;
* Apply the Shadow Disciple relic first as it provides both increased damage and returns mana.&lt;br /&gt;
* Kill the biggest creatures you can find. If you are struggling, ask a friendly tamer or bard if you can follow them around and cast spells on the creatures they are killing.&lt;br /&gt;
&lt;br /&gt;
Common templates are:&lt;br /&gt;
* Magery, Evaluating Intelligence, Healing, Anatomy, Spirit Speak, Meditation, Resisting Spells - This provides defensive wresting through Evaluating Intelligence and Anatomy, allows bandages to be used to heal and therefore save mana and Spirit Speak to conserve mana. Resisting Spells is useful to mitigate interruptions from poisons and paralyze spells.&lt;br /&gt;
* Magery, Evaluating Intelligence, Spirit Speak, Wrestling, Inscription, Meditation, Resisting Spells - Inscription lets you craft your own slayer spell books and number of spells that can be reflected with the Magic Reflection spell.&lt;br /&gt;
&lt;br /&gt;
==Phylactery of Resilience==&lt;br /&gt;
[[File:defencetali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Phylactery of Resilience, also known as the Defense Talisman, offers increased survivability in combat. There are 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Reduced Damage====&lt;br /&gt;
The Phylactery of Resilience, informally known as the Defence Talisman, offers increased protection from melee and magical damage from creatures. There are ten levels of the talisman and on average you gain 5% damage reduction per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Protection&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The amount you gain is penalized by wearing too little armor. To ensure maximum experience gains, keep your armor at or above 80. The amount of experience gained is also affected by distance from the creature. The penalty is 20% for each tile beyond 1.5. Stay close, be well armored and crush those evil creatures!&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Phylactery of Resilience has 5 relics available to reduce incoming damage from fire breath and poison damage, as well as, provide retaliation attacks such as reflected damage, stuns, and even the ability to steal hit points from nearby creatures. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Leech====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Leech provides the ability for the player to sap small amounts of health from nearby creatures when damaged. The amount per creature is capped at the skill level and is a random value from 1 to relic level. The chance to activate and cool down are affected by gaining levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range of Health Sapped&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Quench====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Quench provides a chance to resist fire breath. Once triggered it provides protection against fire breath for a period of time determined by the relic level. The duration lasts for (Level * 5) seconds. The cooldown decreases by 90 - (Level * 2).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 88 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 86 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 82 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 74 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Recoil====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Recoil provides a chance for melee damage done to a player to reflect back on the attacking creature. When it activates, it returns 2x base damage to the creature. There is a 25% chance to turn an opponent&#039;s attack onto him. At Level 1 it starts with a 30 second cooldown. With each level the cooldown reduces by 1 second, resulting in a 20 second cooldown at Level 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 25%&lt;br /&gt;
&lt;br /&gt;
Remedy provides a chance to resist poison from a melee hit, such as a scorpion&#039;s sting, for a period of time determined by the relic level. There is a 25% chance to become immune to poison for (Level * 4) seconds. The cooldown decreases by 90 - (Level * 3).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 87 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 746&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,344&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,680&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 69 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,039&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,419&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 63 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,818&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield Bash====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Shield Bash does a mighty stunning bash to your enemy. Factoring in your skill in parry and your relic level at level 10 it provides a 3x modifier in damage based of your weapon. Including the damage it also stuns your target for 5 seconds. The cooldown decreases by 30 - (Level * 1).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
The defense talisman is the most casual to level, sitting comfortably between the fast, furious zerker and the laborious, cautious meta mage. While you may need to pay slightly less attention to your health bar than the other talismans, you can&#039;t completely disengage. Keep the following things in mind:&lt;br /&gt;
* Keep your armor at or above 80 at all times. Regularly check armor damage as you will be taking some big blows from the level of creature you will be fighting. A character with blacksmith will come in handy for repairs or you will need to stock up on repair deeds.&lt;br /&gt;
* Strongly consider including [[Parrying]] in your template to protect your armor and provide extra damage mitigation. This is particularly useful at lower levels.&lt;br /&gt;
* Consider using a Swamp Dragon for even more damage mitigation.&lt;br /&gt;
* If you can afford it, consider adding some [[Slayer_Armor|slayer properties]] to your armor.&lt;br /&gt;
* Quench and Remedy are best applied early on as they provide excellent protection and can take quite some time to level up.&lt;br /&gt;
&lt;br /&gt;
A classic template is:&lt;br /&gt;
* Weapon Skill, Parrying, Healing, Anatomy, Resisting Spells, Tactics and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful.&lt;br /&gt;
** Arms Lore to increase your hit chance (Using runebooks loaded with recalls to travel around).&lt;br /&gt;
&lt;br /&gt;
==Totem of the Berserker==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Totem of the Berserker, also known as the Berserker or Zerk Talisman, provides increase offensive bonuses in combat. While typically used with melee weapons, this Damage Bonus can be applied to Archery, however only up to 2 tiles away, so it is recommended to use [[Meta_Talismans#Artifact_of_the_Marksman|Artifact of the Marksman]] to get the most out of ranged combat!&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Increased Damage====&lt;br /&gt;
Totem of the Berserker provides a damage bonus of 5% per level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
===Arms Lore===&lt;br /&gt;
The wielder of an active Phylactery of Resilience, Totem of the Berserker, or Artifact of the Marksman with 100 Arms Lore and 100 Weapon Skill receives an increased Minimum Hit Chance. You will only get this increase if you are wielding a weapon relevant to your chosen Weapon Skill. For example, against a creature with 100 wrestling, a normal warrior with 100 Swordsmanship wielding a katana has a 50% chance to hit the creature. With the talisman and 100 Arms Lore, this increases to ~63%. Note, however, that this does not raise your Hit Chance by a flat amount it just raises it to ~63% if you are currently below that. If you intend to kill only lowly ogres and ettins, you can probably skip Arms Lore. If however you want to take on bigger monsters such as with 100 or greater wrestling, such as dungeon bosses, then consider fitting this into your template.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Totem of the Berserker has 5 relics available to increase offensive bonuses in combat. [[Meta_Talismans#Relic_Qualities|Flawed Talisman Relics]] can be found as possible drops from [[Dungeon_Bosses|Dungeon Bosses]] while [[Meta_Talismans#Relic_Qualities|Crumbling Talisman Relics]] can be found on [[Monster_of_the_Week|Monster of the Week mobs]], [[Idol_of_Forbidden_Magic#Graveyards|World Objectives (such as necromancer cemetery mobs)]], [[Treasure_Map|Treasure Maps]], [[Message_in_a_Bottle|Messages in a Bottle]], [[Whirlpool|Whirlpools]] and [[Paragons|Paragon Chests]].&lt;br /&gt;
&lt;br /&gt;
====Double Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
On a successful swing this relic may activate which the berserker will double swing on the creature. It does an instant swing following a normal swing provided you are within 5 tiles and starts with a 25% chance to activate with a 30 second cooldown. The damage is recalculated for the second strike so the damage number will almost certainly differ. Leveling this ability lowers the cooldown and increases the chance of activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Proc Chance&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 23 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Infected Wounds====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
When this relic activates on a hit, the target becomes infected with a special debuff that increases the damage that the target takes from this Relic. When a target has the Infected Wounds debuff active, it will begin to take damage every 0.5 seconds for 3 seconds which the damage will increase as the target loses hit points. The damage calculation per 0.5 seconds is based on Relic Level and the current Missing Hit Points, which is the Highest of the Lowest value of either 10% of the targets Missing Health or the Infected Wounds Relic Level * 4 in damage. AKA Damage Calculation = Larger of (Smaller of ( 10% of missing health, or Level * 4 dmg), Level)&lt;br /&gt;
&lt;br /&gt;
[[File:Totem_Of_The_Berserker_Infected_Wounds_Estimated_Damage_Table.PNG|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 820&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 57 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,476&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,239&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 53 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 49 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,041&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 47 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,118&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,257&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,455&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase Shift====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
Upon attacking a creature at range the berserker teleport attacks to the targeted creature. The cooldown starts at 60 seconds but has a guaranteed activation on attack. The target must reside on a tile that can be walked on and more than 7 tiles away. Originally, the ability received an additional phase jump for every other level gained for a maximum of 3 and each shift consumes 10 stamina but this was modified as it was teleporting players into some dangerous situations! Phase Shift now teleports to a single target. Each level lowers the cooldown. 100 [[Hiding]] and [[Stealth]] will provide 50% bonus damage when phase shifting while hidden.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;GM Hiding and Stealth Bonus Damage while Hidden&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cooldown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28 seconds&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Primal Scream====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
&lt;br /&gt;
You can Activate a scream every 30 seconds that will provide yourself with a buff to both your Dexterity and Stamina of the Primal Scream Relic Level times 40 for a total of 5 seconds. This will by default increase your swing speed as Dexterity and Current Stamina are a factor in determining how fast a weapon swings in your hands! Experience is gained while fighting under the effects of Primal Scream instead of by Activation counts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dexterity and Stamina Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tread====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc Chance:&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
The berserker can trample an enemy either on foot or while mounted. Full stamina is required and the [[Strength]] of the character is taken into account where 120 [[Strength]] is considered full strength and will provide maximum damage for your level. At level 10 the ability can provide up to a maximum of 300 damage. It has 100% chance to activate if the ability is available and the berserker&#039;s stamina is full.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Maximum Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
&lt;br /&gt;
Buy refresh potions, lots and lots of refresh potions.&lt;br /&gt;
&lt;br /&gt;
The Zerker talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to quickly progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and in keeping with your title, a berserker should wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient levelling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[Parry]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Primal Scream is a good choice for a first relic to start out with, it gives a great damage boost which levels the talisman faster and is an [[Meta_Talismans#Activatable_Relics|Activatable Relic]] so there are no wasted procs, plus it&#039;s fun!&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Zerker but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Lumberjacking for even more damage if you opt for Swordsmanship.&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
&lt;br /&gt;
== Shadow of the Rogue ==&lt;br /&gt;
[[File:zerkertali.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Shadow Of The Rogue talisman is a take on the classic RPG rogue class. The talisman and relics level in the same manner of the existing talismans. The talisman and relics are available on the gold sink vendor for 1,000,000 gp for the talisman and 100K gold per crumbling relic or 800K gold per flawed relic. This talisman does not require the completion the talisman quest in order to begin using these benefits or applying relics.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
* Knives and Daggers get a Level * 20% bonus to knife weapons (i.e. 200% at Level 10)&lt;br /&gt;
* Crossbows get a Level * 13% (i.e. 130% bonus at Level 10)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Knife Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Crossbow Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 39%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 78%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 104%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Running Stealth====&lt;br /&gt;
The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
There were some past changes to the Shadow of the Rogue Talisman as indicated in the following patch notes:&lt;br /&gt;
* [https://www.uoforum.com/threads/server-update-8-7-3-0-tons-of-talisman-relic-updates-rogue-talisman-provisional-update-and-more.110169/ Server update 8.7.3.0 - Tons of Talisman Relic updates, Rogue Talisman Provisional update, and more.]&lt;br /&gt;
&lt;br /&gt;
Additional new updates have been made to the Rogue Talisman, including the addition of three new relics:&lt;br /&gt;
* [https://www.uoforum.com/threads/8-8-4-1-rogue-talisman-changes-and-additions-lots-of-bug-fixes.110323/#post-792921/ Server update 8.8.4.1 - Rogue Talisman changes and additions, lots of bug fixes!]&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The talisman and relics level in the same manner of the existing talismans.&lt;br /&gt;
&lt;br /&gt;
====Permanent Experience Method====&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
The more armor you wear, the less experience you gain for damaging creatures at a rate of 1% per AR. As with the Defense Talisman, there is a distance penalty on experience gained of 20% per tile beyond 1.5 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
Arms Lore has the same effect Minimum Hit Chance increase for the Shadow of the Rogue as it does for a Phylactery of Resilience and Berserker Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
=== Relics ===&lt;br /&gt;
Relics can be purchased directly from the gold sink vendor for 100K gold per crumbling relic or 800K gold per flawed relic and the relics are leveled through damage when activated or by the activation itself.&lt;br /&gt;
&lt;br /&gt;
==== Disembowel ====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Bleed attack that does 10 ticks of relic level damage every 30 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage per 10 Ticks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Elude====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Damage absorption of relic level * 2% every 30 seconds that lasts up to 20 seconds per activation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Absorption&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ruthless====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This is a passive relic that gives relic level * 2% bonus damage to poisoned targets. This is always on and does not give trigger notifications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,278&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,902&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,957&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,379&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,164&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,472&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 29,029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,821&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadow Dance====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Area effect attack that hits up to 4 nearby creatures with bonus damage based on relic level&lt;br /&gt;
&lt;br /&gt;
[[File:Shadowdance.gif|Shadow Dance at level 10.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Being inside the effected area will periodically make your character invisible&lt;br /&gt;
&lt;br /&gt;
Tick rate = 2.5 - (0.15 * level) seconds&lt;br /&gt;
&lt;br /&gt;
[[File:Smokebomb.gif|Smoke Bomb in use.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Tick Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.35 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.20 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.05 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.90 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.75 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.60 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.45 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.30 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.15 second&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 second&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sneak Attack====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you an additional 5 * Level% damage when you attack an opponent from hidden&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Damage Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Finesse====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
This will grant you a stacking buff which reduces your swing speed. Maximum stacks are the same as the level of this relic. The buff is attached to the weapon you&#039;re using, if you switch it then you will lose all stacks.&lt;br /&gt;
&lt;br /&gt;
Formula is now speed / (1 + (Stacks * 0.3)&lt;br /&gt;
&lt;br /&gt;
[[File:Finesse.gif|Finesse after gaining 10 stacks with a dagger.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips, Tricks and Templates ===&lt;br /&gt;
The Rogue talisman is fun and engaging to level. As long as you follow these basic rules, you should be able to progress through the levels:&lt;br /&gt;
&lt;br /&gt;
* Like the Meta Mage and Berserker, wear little or no armor for maximum gains. Leather bought from NPCs with [[Slayer_Armor|slayer properties]] applied will provide the best balance for damage mitigation and experience gains.&lt;br /&gt;
* Unlike the Meta Mage, you do not have the luxury of standing at range and if you cannot afford a full set of slayer armor, you may need to resort to jousting.&lt;br /&gt;
* As you may need to joust, Arms Lore is very useful for efficient leveling to provide a greater chance for a successful hit.&lt;br /&gt;
* Definitely do not use a shield or [[parrying]], your armor will be too high reducing your experience gains.&lt;br /&gt;
* Use slayer weapons to ensure you get maximum damage.&lt;br /&gt;
* Use a Swamp Dragon to reduce damage taken.&lt;br /&gt;
&lt;br /&gt;
There are many different ways to play a Rogue but here are a few suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* Weapon Skill, Tactics, Anatomy, Healing, Resist, Arms Lore and either:&lt;br /&gt;
** Magery for overall utility. The ability to use Reactive Armor, Recall, Cure, Reflect, and Teleport are all very useful&lt;br /&gt;
** Hiding for a quick escape to avoid really nasty creatures (and players).&lt;br /&gt;
* The Weapon Skill should ideally by Fencing (with Daggers), Swords (with Knives) or Archery (with regular crossbows) to benefit from the increased damage.&lt;br /&gt;
&lt;br /&gt;
==Artifact of the Marksman==&lt;br /&gt;
[[File:AOM Symbol.png|right]]&lt;br /&gt;
&lt;br /&gt;
Artifact of the Marksman Talisman is an Archery focused talisman which provides multiple options to suit your playstyle by providing Area of Effect (AOE) and Crowd Control (CC) options. It also increases single target damage by amplifying damage output and attack speed. The Talisman is received as a reward for completing the [[Meta_Talismans#The_Art_of_War|Art of War Questline]] and relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
====Amplified Damage====&lt;br /&gt;
Artifact of the Marksman increases damage as the Talisman levels levels by 5% per level when using [[Archery|Archery based weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Archery Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Decrease Arrows Destroyed====&lt;br /&gt;
Artifact of the Talisman lowers the chance of arrows being destroyed while auto attacking to 5% for hits and misses. Normally, arrows would be destroyed 25% of the time when it hits a target and 40% of the time when you miss.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Talisman experience is gained through damage that gets converted into experience. The levels are calculated with a &amp;quot;Base Value&amp;quot; and a &amp;quot;Per Level Power&amp;quot; in the formula: &amp;quot;Base Value&amp;quot; * (Level ^ &amp;quot;Per Level Power&amp;quot;). The Base Value for the talisman is 10000 and the Per Level Power is a factor of 1.3. The following table explains the experience required to gain Talisman Levels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,623&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 41,712&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60,629&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 81,033&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 102,706&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125,495&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 149,285&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 173,986&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 199,526&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
There are no restrictions to leveling with this Talisman. Armor and Distance are not a factor when attempting to train this talisman!&lt;br /&gt;
&lt;br /&gt;
=== Arms Lore ===&lt;br /&gt;
[[Arms_Lore|Arms Lore]] has the same effect Minimum Hit Chance increase for the Artifact of the Marksman as it does for a Phylactery of Resilience Talisman. Further details are provided in the [[#Phylactery_of_Resilience|Phylactery of Resilience]] section.&lt;br /&gt;
&lt;br /&gt;
===Relics===&lt;br /&gt;
Artifact of the Marksman has 7 relics available and you can enable up to 4 at a time depending on the Talisman&#039;s level. This talisman has two types of relics: active and passive. Passive relics provide advantages or abilities by simply having them enabled on your talisman. Active Relics can be used by selecting them from your Talisman Ability Gump. All relics can be purchased from the gold sink vendor for 2,000,000 gp each.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
*Current relic color is a placeholder and will be changed.&lt;br /&gt;
*Certain mobs will be immune to CC (crowd control) effects such as champs or higher level paragons. &lt;br /&gt;
&lt;br /&gt;
====Concussive Blast====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 20 seconds&lt;br /&gt;
&lt;br /&gt;
Applies a silence to the target that lasts 2 seconds per relic level which is 20 seconds at max level. The silence applies a debuff which prevents spell casting and also interrupts their current spell channeling at the time of the concussive blast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Silence Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 546&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 984&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,493&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,063&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,688&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,361&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,079&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,838&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,637&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hunters Focus====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 30 seconds&lt;br /&gt;
&lt;br /&gt;
Provides a buff which greatly increases the attack speed for 5 seconds. You will receive 40 dex/stam per level. The buff will automatically be removed during PvP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Dex/Stam Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,093&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,967&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,986&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,126&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,375&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 240&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,721&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,157&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,676&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 360&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 11,274&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Knee Strike====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive &amp;amp; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Cooldown:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Passively debuffs your target, lowering their movement speed while auto attacking every 3 seconds and applies Knee Strike charges. Knee Strike&#039;s active ability consumes your Knee Strike charges and applies an even more powerful slow on your next attack. The amplified slow increases, depending on the number of charges you have with 10 being the max. Each charge will reduce move speed by 1/4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Piercing Shot====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 8 seconds&lt;br /&gt;
&lt;br /&gt;
Fire an arrow towards the selected target which pierces through all mobs for 14 tiles dealing Level * 3 damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4,918&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,316&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13,438&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16,803&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24,191&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 28,184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Pinning Lob====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 15 seconds&lt;br /&gt;
&lt;br /&gt;
Pushes the first mob that the arrow collides into back 3 tiles. If the mob collides with an obstacle or another mob, it will stun the mob for 1 second per level. If it is pushed into a mob, the mob it collides with will also be stunned for the same duration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Stun Length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1,366&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,459&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,732&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,158&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6,719&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,402&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12,095&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,092&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Reclamation====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Passive&lt;br /&gt;
&lt;br /&gt;
Reclamation is a passive relic which automatically picks arrows up as they are being shot or from Active Relic abilities. It picks arrows up within the Relic’s level +1 tiles of your character. So, at level 1 it will pick up arrows within 2 tiles and at level 10 it will pick up arrows within 11 tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Range Increase&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8,196&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,755&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22,393&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30,948&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,313&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50,410&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61,179&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 72,573&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 84,551&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Volley====&lt;br /&gt;
&#039;&#039;&#039;Relic Type:&#039;&#039;&#039; Active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 65 seconds&lt;br /&gt;
&lt;br /&gt;
Your player will begin shooting massive amount arrows into the air at a target location every second for 10 seconds. Volley will be interrupted if you move or do not have enough arrows. Damage dealt 3 * Level and will be modified by arrow type modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Experience Required&#039;&#039;&#039;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2,000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5,464&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9,837&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 14,929&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20,632&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26,875&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33,606&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40,786&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48,382&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56,368&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol of Forbidden Magic==&lt;br /&gt;
[[File:World_first_necromancer_mambamancer.png|thumb|Idol of Forbidden Magic Talisman is achieved from collecting and combining 350 Forbidden Knowledge Crystals fragments into 7 complete Forbidden Knowledge Crystals to create the Forbidden Knowledge Stones to which it is then presented to a necromancer.]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] is one of the most recently discovered Meta Talismans which can empower the Sosarian with the ability to perform Necromantic rituals to reanimate the corpses of recently slain creatures. The focus of this talisman to allow the practice of Necromancy to supplement your current playstyle, as this is the most versatile Talisman with the least amount of restrictions. The [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]] does not restrict you from the Animal Taming or Barding Skills, and allows for the Arms Lore Bonus. It functions very closely to a Summoner, in which you raise a small, but powerful, army that is under your control. These summons use [[Pets#Control_Slots|Pet Control Slots]], much like Summoned Daemons or Energy Vortexes, however [[Idol_of_Forbidden_Magic#Summoning_Rituals|there are some key differences in how they function]] when compared to normal Summons or Pets/Hirelings. Unlike the other Meta Talisman&#039;s Questline, there is a [[Idol_of_Forbidden_Magic#Questline|unique way to obtain this Talisman]] that involves spending time in the graveyards near the various Cities of Britannia and hunting for fragments of this forbidden knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_Forbidden_Magic_Activatable_Powers.PNG|All the currently known Activatable Abilities for the Idol of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Essentia_Tap_relic.gif|Essentia Tap converts damage that the Necromancer using the Idol of Forbidden Magic does into health that is applied to the summons.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Idol_of_Forbidden_Magic|Idol of Forbidden Magic]]:&lt;br /&gt;
* [https://www.uoforum.com/threads/necromancer-talisman.110113/ Read about the story in the forums:Necromancer Talisman]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7WkzgwTgCb8 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Idol_of_Forbidden_Magic|Read about obtaining the talisman, summoning rituals, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Idol_of_forbidden_magic_thumbnail_video.jpg|500px|link=https://www.youtube.com/watch?v=7WkzgwTgCb8]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Antique of the Artisan==&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
[[File:AntiqueOfTheArtisanRelicsOverview.PNG|thumb|Antique of the Artisan overview from the Talisman scroll. You can see 7 relics, 4 active, 3 suspended.]]&lt;br /&gt;
&lt;br /&gt;
The [[Antique_of_the_Artisan|Antique of the Artisan]] is a Meta Talisman designed around the various crafting and trade skills available in Ultima Online. The Talisman gives the ability to craft hundreds of new rare items with the use of [[Antique_of_the_Artisan#Mythic_Crafting|Mythic Crafting Recipes]]. [[Antique_of_the_Artisan#Relics|Relics]] allow for ways to affect your crafts though various ways such as Empowering them to do more damage, reduce resource costs, better chances at exceptional/slayer properties, and NPC Vendor side-deals like offering bulk sale offers or giving up to a 95% discount on the sale.&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanApplyingEmpowerCharges.gif|Antique of the Artisan Applying Empower charges with the Activatable Ability.]]&lt;br /&gt;
&lt;br /&gt;
===More Information===&lt;br /&gt;
For more information on the [[Antique_of_the_Artisan|Antique of the Artisan]]:&lt;br /&gt;
* [https://www.youtube.com/watch?v=c3qZmTBMD34 Be sure to check out the official Ultima Online Forever Youtube] &lt;br /&gt;
* [[Antique_of_the_Artisan|Read about obtaining the talisman, mythic crafting, relics, and more!]]:&lt;br /&gt;
&lt;br /&gt;
[[File:AntiqueOfTheArtisanVideoPreview.PNG|500px|link=https://www.youtube.com/watch?v=c3qZmTBMD34]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
The community would like to thank the following brave adventurers who contributed their time and experiences for others to enjoy:&lt;br /&gt;
* AncientAlien#1933&lt;br /&gt;
* based haze#0610&lt;br /&gt;
* Colin#1767&lt;br /&gt;
* Klap#3049&lt;br /&gt;
* Sift#9219&lt;br /&gt;
* Sidnne#7432&lt;br /&gt;
* Suikoden13 [RiS]#2083&lt;br /&gt;
* Tricky#1574&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Weapons&amp;diff=9266</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Weapons&amp;diff=9266"/>
		<updated>2024-11-26T00:30:37Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Bows&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bow || 25 || 4d9+5 || 25 || Archery&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow || 30 || 5d8+3 || 25.5 || Archery&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || 22 || 5d8+3 || 25.5 || Archery&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Crossbow || 15 || 5d10+6 || 33.5 || Archery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | One-handed Swords&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Acute Claymore || 34 || 2d10+7 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Azul Short Sword || 52 || 4d7+2 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Bone Harvester || 53 || 1d26+2 || 15.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Britannian Longsword || 32 || 2d18+3 || 22 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword || 45 || 2d13+3 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Buccaneers Sabre || 42 || 3d14 || 22.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Captains Sabre || 39 || 3d12+2 || 21.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Claymore Sword || 33 || 4d9+3 || 23 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 45 || 2d12+4 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Long Sword || 37 || 2d17+1 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Short Sword || 42 || 3d10+3 || 19.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fancy Viking Sword || 36 || 4d10+2 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Fine Long Sword || 37 || 2d17+1 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Great Sword || 33 || 4d8+4 || 22 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Katana || 55 || 3d8+2 || 15.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Longsword || 35 || 2d15+3 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Claymore || 30 || 2d17+10 || 28 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 35 || 1d15 || 8 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Scimitar || 43 || 2d14+2 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Serrated Great Blade || 30 || 3d12+5 || 24.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Short Broad Sword || 41 || 4d7+2 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Sickle Blade || 39 || 2d14+3 || 18 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Thin Longsword || 35 || 2d15+3 || 19 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Viking Sword || 36 || 4d8+2 || 20 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Warriors Pick || 35 || 3d11+3 || 21 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Two-handed Swords&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Bardiche || 26 || 2d20+3 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Executioners Halberd || 25 || 2d21+5 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Falcon Halberd || 30 || 2d20+3 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Halberd || 25 || 2d23+3 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| No-dachi || 48 || 3d9+2 || 17 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Royal Executioners Scythe || 30 || 3d15+3 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Royal Halberd || 25 || 2d16+12 || 29 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Scythe || 25 || 2d23+3 || 27 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Serrated Halberd || 28 || 2d23+1 || 25 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Axes&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Axe || 37 || 4d9+4 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Battle Axe || 30 || 7d5+5 || 26 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Axe || 39 || 5d8+2 || 24.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Double Axe || 37 || 4d9+4 || 24 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Dual Blade War Axe || 33 || 5d8+2 || 24.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Executioner&#039;s Axe || 37 || 3d10+3 || 19.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Gemini Axe || 33 || 4d12+2 || 28 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Hatchet || 40 || 1d16+1 || 9.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Heroes Edge Axe || 33 || 4d11+4 || 28 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Large Battle Axe || 30 || 7d5+5 || 26 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Axe || 38 || 6d5+3 || 21 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Reapers Axe || 28 || 2d21+3 || 25 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Skull Splitter || 33 || 5d6+5 || 22.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Battle Axe || 38 || 8d5+5 || 29 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Twin Blade Axe || 42 || 4d8+4 || 22 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Two Hand Axe || 30 || 7d5+5 || 26 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Knives and Daggers&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Assassins Dagger || 52 || 3d5+2 || 11 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Butcher Knife || 55 || 2d7 || 8 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Cleaver || 55 || 1d12+1 || 7.5 || Swordsmanship&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 55 || 3d5 || 9 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Skinning Knife || 55 || 1d10 || 5.5 || Swordsmanship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | One-handed Fencing&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Kryss || 53 || 1d26+2 || 15.5 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Lance || 46 || 2d18 || 19 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| War Fork || 45 || 1d29+3 || 18 || Fencing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Two-handed Fencing&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Ceremonial Spear || 35 || 4d8+8 || 26 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Spear || 44 || 2d20 || 21 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || 45 || 4d4 || 10 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Savage Spear || 40 || 3d15+3 || 27 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Short Spear || 50 || 2d15+2 || 18 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 46 || 2d18 || 19 || Fencing&lt;br /&gt;
|-&lt;br /&gt;
| Tribal Spear || 46 || 2d14+4 || 19 || Fencing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | One-handed Maces&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Battle Mace || 30 || 6d5+2 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Club || 40 || 4d5+4 || 16 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Pick || 30 || 3d10+3 || 19.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Mace || 30 || 6d5+2 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Magic Wand || 35 || 2d3 || 4 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Massive War Mace || 28 || 7d6+5 || 29.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Maul || 30 || 5d5+5 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Morning Star || 34 || 5d6+5 || 22.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Hammer Pick || 30 || 3d10+5 || 21.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Royal Scepter || 34 || 5d6+5 || 22.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Scepter || 40 || 6d5+5 || 23 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Smith Hammer || 30 || 0d0+0 || 0 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Spell Wand || 35 || 1d10 || 5.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Axe || 40 || 6d4+3 || 18 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer Pick || 30 || 4d10+3 || 25 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Mace || 32 || 5d5+5 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Mallet || 38 || 8d4+3 || 23 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Scepter || 30 || 4d8+5 || 23 || Mace Fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Two-handed Maces&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Black Staff || 35 || 5d6+3 || 20.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Gnarled Staff || 33 || 5d5+5 || 20 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff || 48 || 5d5+3 || 18 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| Shepherd&#039;s Crook || 30 || 3d4 || 7.5 || Mace Fighting&lt;br /&gt;
|-&lt;br /&gt;
| War Hammer || 31 || 7d5+5 || 26 || Mace Fighting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; width: 90%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345;width: 20%&amp;quot; rowspan=2 | Weapon Name&lt;br /&gt;
! style=&amp;quot;background-color:#3f3345&amp;quot; colspan=4 | Bare Fists&lt;br /&gt;
|-&lt;br /&gt;
!Swing Speed !! Damage Roll !! Average Damage !! Weapon Skill&lt;br /&gt;
|-&lt;br /&gt;
| Fist || 30 || 1d8 || 4.5 || Wrestling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Weapons&amp;diff=9265</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Weapons&amp;diff=9265"/>
		<updated>2024-11-25T21:32:21Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Weapons==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#c0c0c0&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#800000&amp;quot; face=&amp;quot;arial&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
The damage-ranges below take neither Tactics/STR bonuses to damage nor the AR of the defender into account. The greater the Speed #, the faster the rate at which you attack w/ the weapon (affected by DEX). Items listed are assumed to be in perfect condition (undamaged). HP= The damage capacity of the weapon before breakage occurs. Exceptional quality weapons do listed+4 damage.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Axes&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Axe &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td ALIGN=&amp;quot;CENTER&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3d10+3 (6-33)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;37&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-100&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Battle Axe &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d17+4 (6-38)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-80&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Double Axe &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d31+4 (5-35)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;37&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-110&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Executioner&#039;s Axe &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3d10+3 (6-33)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;37&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Hatchet &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d16+1 (2-17)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-80&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Large Battle Axe &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d17+4 (6-38)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-110&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Pickaxe&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;25&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d15 (1-15)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-60&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Two-handed Axe &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d18+3 (5-39)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;War Axe&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;6d4+3 (9-27)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-80&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Bows&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Bow &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;20&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;4d9+5 (9-41) MaxRange: 12 tiles&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;25&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-60&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Archery&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Composite Bow &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d8+3 (8-43) MaxRange: 10 tiles&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Archery&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Crossbow, Regular &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d8+3 (8-43) MaxRange: 8 tiles&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;22&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-80&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Archery&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Crossbow, Heavy &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d10+6 (11-56) MaxRange: 8 tiles&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-100&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Archery&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 bgcolor=&amp;quot;#800000&amp;quot; ALIGN=&amp;quot;CENTER&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Knives &amp;amp;amp; Daggers&amp;lt;/font&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Butcher Knife&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d7 (2-14)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;55&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Cleaver&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d12+1 (2-13)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;55&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-50&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Dagger&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3d5 (3-15)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;55&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-50&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fencing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Skinning Knife&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d10 (1-10)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;55&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 bgcolor=&amp;quot;#800000&amp;quot; ALIGN=&amp;quot;CENTER&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Maces &amp;amp;amp; Hammers&amp;lt;/font&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Club&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;4d5+4 (8-24)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Hammer Pick&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3d10+3 (6-33)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;20&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;6d5+2 (8-32)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Magic Wand&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d3 (2-6)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Maul&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;20&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d5+5 (10-30)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Smith&#039;s Hammer&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;6d3 (6-18)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-60&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;War Hammer &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;7d5+1 (8-36)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-110&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;War Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d5+5 (10-30)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;32&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-110&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Pole Arms&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Bardiche &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d20+3 (5-43)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;26&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-100&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Halberd&amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d23+3 (5-49)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;25&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-80&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Practice Weapons&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;(ALL)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d4 (2-8)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#800000&amp;quot;&amp;gt;(same)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#800000&amp;quot;&amp;gt;(same)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;#800000&amp;quot;&amp;gt;(same)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 bgcolor=&amp;quot;#800000&amp;quot; ALIGN=&amp;quot;CENTER&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Spears &amp;amp;amp; Forks&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Pitchfork &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;4d4 (4-16)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-60&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fencing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Short Spear &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d15+2 (4-32)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;50&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fencing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Spear &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d18 (2-36)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;46&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-80&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fencing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;War Fork&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d29+3 (4-32)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-110&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fencing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Staves&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Black Staff &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d6+3 (8-33)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Gnarled Staff &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;20&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d5+5 (10-30)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;33&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-50&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Quarterstaff &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;5d5+3 (8-28)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;48&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-60&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Shepherd&#039;s Crook &amp;lt;font color=&amp;quot;#800000&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;(2-H)&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3d4 (3-12)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-50&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Mace &amp;lt;FONT COLOR=&amp;quot;#800000&amp;quot;&amp;gt;*&amp;lt;/FONT&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Broad Sword&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;25&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d13+3 (5-29)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-100&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Cutlass&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d12+4 (6-28)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;45&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-70&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Katana&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;3d8+2 (5-26)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;55&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Kryss&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d26+2 (3-28)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;53&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Fencing&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Longsword&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;25&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d15+3 (5-33)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Long Sword (thin)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;25&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d15+3 (5-33)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;35&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Scimitar&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;10&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;2d14+2 (4-30)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;43&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Viking Sword&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;40&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;4d8+2 (6-34)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;31-90&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Swords&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;CENTER&amp;quot; bgcolor=&amp;quot;#800000&amp;quot;&amp;gt;&amp;lt;font color=ffffcc size=&amp;quot;2&amp;quot;&amp;gt;Unarmed&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Weapon Name&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;STR Req.&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;19%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Speed&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; width=&amp;quot;14%&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Bare Fists&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;--&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;1d8 (1-8)&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;30&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;--&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;Wrestling&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=6 ALIGN=&amp;quot;left&amp;quot; bgcolor=&amp;quot;#FFFFC0&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#800000&amp;quot; face=&amp;quot;MS Sans Serif, Arial, Helvetica&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;* Maces do an extra damage of 3 to 5 points to the victims stamina if a hit is made. Maces also do damage to armor everytime the armor absorbs damage. The amount of damage done to armor is half that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Download&amp;diff=9264</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Download&amp;diff=9264"/>
		<updated>2024-11-23T10:36:39Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You may download and play for free by clicking the link below:&amp;lt;br&amp;gt;&lt;br /&gt;
Download &amp;amp; Play for FREE:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://uoforever.com/download/ Download Page]&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Download_%26_Installation&amp;diff=9263</id>
		<title>Download &amp; Installation</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Download_%26_Installation&amp;diff=9263"/>
		<updated>2024-11-23T09:55:02Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* What if I am having issues with downloading the updated art files or would like to update them manually? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Launcher15.png|thumb|363px]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
This guide will walk you through the downloading and installation process for Ultima Online with the use of a Launcher. This guide will be compatible for Forever Online client, the Forever Client, and The Legacy (UOSteam) clients. Support can be found in our public [[Discord]]. Information in the Discord can ensure you are up to date with regard to what&#039;s happening with the game.&lt;br /&gt;
&lt;br /&gt;
Before you begin, make sure that all instances of Ultima Online clients and related programs such as ClassicUO are closed. The launcher also automatically updates itself and will install a new file path for the client.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many thanks to Skye Wolfbane of Trin for creating the below video and walking through install and highlights for the new launcher!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please take some time to watch her video as it is extremely helpful, if slightly out of date. Again, [[Discord]] can help with the most up-to-date information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=jZTPFKPLupk&lt;br /&gt;
&lt;br /&gt;
==Downloading==&lt;br /&gt;
*To download the launcher, visit &lt;br /&gt;
&lt;br /&gt;
https://uoforever.com/download/&lt;br /&gt;
&lt;br /&gt;
*Click &amp;quot;Download Launcher&amp;quot; and save the file. &lt;br /&gt;
*Locate the downloaded executable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:UOFLauncherDownload.jpg|&#039;&#039;&#039;UOF Website Download&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFLaunch.PNG|&#039;&#039;&#039;Open MyUOF.exe by &amp;quot;Show in Folder&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
===Launcher===&lt;br /&gt;
*Right Click on the executable which should be labeled &amp;quot;myuofinstaller.exe&amp;quot; or similar and then select &amp;quot;Run as Administrator&amp;quot;.&lt;br /&gt;
*You will be prompted with a classic application install prompt&lt;br /&gt;
*Choose where you would like to install the Launcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:installerrunadmin.png|&#039;&#039;&#039;Run as administrator&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFWinDef.PNG|&#039;&#039;&#039;Windows Defender  -  &amp;quot;Run anyways&amp;quot;&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFNorton.PNG|&#039;&#039;&#039;Norton Anti-virus popup warning&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFLaunchDownload1.PNG|&#039;&#039;&#039;Choose Launcher location&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFLaunchDownload2.PNG|&#039;&#039;&#039;Additional Tasks&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFLaunchDownload3.PNG|&#039;&#039;&#039;Confirmation &amp;amp; Install&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFLaunchDownload4.PNG|&#039;&#039;&#039;Launch MyUOF&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Client===&lt;br /&gt;
If the Launcher installation went smoothly, the Launcher should now load or can be &amp;quot;Run as Administrator&amp;quot; from desktop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:UOFInstall1.0.PNG|left|Run as Administrator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Click the &amp;quot;Install&amp;quot; button at the top left of the Launcher menu&lt;br /&gt;
*Wait patiently while the client downloads&lt;br /&gt;
*Run through the client installation process&lt;br /&gt;
**If you don&#039;t have any other clients installed already, it is best to install the client in its default location&lt;br /&gt;
Once the client is installed, you will be returned to the launcher&lt;br /&gt;
*Click on Update Manager and select Update All&lt;br /&gt;
*Hit Play!&lt;br /&gt;
&lt;br /&gt;
During the installation Razor will be automatically installed. Even if you prefer UOSteam or Razor Enhanced. Before you try to set those up, it is recommended that you make sure that you can load the recommended client (Forever Online) and log into the server with Razor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:UOFInstall1.PNG|&#039;&#039;&#039;Click Install on left and center&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFInstall2.PNG|&#039;&#039;&#039;Downloading Step 1&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFinstall3.PNG|&#039;&#039;&#039;Downloading Step 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFInstallComplete1.PNG|&#039;&#039;&#039;Install Complete!&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:UOFPlaynow.PNG|&#039;&#039;&#039;Hit Play!&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
Click the Settings button at the bottom left of the Launcher. This will present you with a few options to:&lt;br /&gt;
*Path Settings: This is where you will set up any other UO install locations. If you aren&#039;t sure, there is no need to change anything. Just use the default location that the launcher installed to. &lt;br /&gt;
*General Settings: Currently four options involving enabling/disabling aspects of the launcher. Auto updates, minimizing, sound, folder security.&lt;br /&gt;
*Notification Settings: For enabling/disabling five different notification settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; class=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
File:UOLuancherSettings1.PNG|Path Settings&lt;br /&gt;
File:UOLuancherSettings2.PNG|General Settings&lt;br /&gt;
File:UOLuancherSettings3.PNG|Notification Settings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===I have finished downloading, but when I attempt to run the launcher nothing happens. What should I do?===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Validate the error by going into the event viewer, the process for that is: Start &amp;gt; Event Viewer. Once in event viewer, Click Windows Logs, then Application. This can be seen in the three screen shots below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:LauncherError01.jpg|&#039;&#039;&#039;Event Viewer&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:LauncherError02.jpg|&#039;&#039;&#039;Error 1&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
File:LauncherError03.jpg|&#039;&#039;&#039;Error 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This issue should fix by running this installer: &lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;quot;You will specifically need x86 c++ redist.&amp;quot;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
:https://www.microsoft.com/en-ca/download/details.aspx?id=48145&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you get a corrupt install, you will get the below error while running that file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
File:LauncherError04v2.PNG|&#039;&#039;&#039;Run as administrator&#039;&#039;&#039;&amp;lt;br /&amp;gt;(click to preview)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If you get this corrupt install go to Start &amp;gt; Run &amp;gt; &lt;br /&gt;
&lt;br /&gt;
%SYSTEMROOT%\SYSTEM32\REGSVR32.EXE %SYSTEMROOT%\SYSTEM32\WUAUENG.DLL&lt;br /&gt;
&lt;br /&gt;
:This command should rebuild the .DLL&lt;br /&gt;
&lt;br /&gt;
:After that is complete you will then want to re-run the installer and it should fix the problem.&lt;br /&gt;
&lt;br /&gt;
:Once you are able to successfully complete the installer then you should be able to open the MyUOF Launcher.&lt;br /&gt;
&lt;br /&gt;
===What if I am having issues with downloading the updated art files or would like to update them manually?===&lt;br /&gt;
:You should be able to visit the below locations to get the files outside of the launcher to download/update manually.&lt;br /&gt;
:http://portal.uoforever.com/launcher/latest/&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
===I already have Ultima Online installed. What do I do?===&lt;br /&gt;
:Assuming you downloaded and installed it with the UOF Launcher. Simply run the launcher, select options, specify the Razor directory (If not done already) and click Patch or Play. We cannot provide support for other client versions. The version displayed on the UO login screen should be 7.0.45.0 (Patch Unknown).&lt;br /&gt;
&lt;br /&gt;
===I already have the Legacy client (UOSteam) or Sallos, not Razor. How do I make it work?===&lt;br /&gt;
: For Sallos, run the launcher, select options, specify your Sallos directory in the and click Play. For the Legacy client and UOSteam, choose &#039;other&#039; at the first screen and install them. Keep in mind that these are unsupported clients. &lt;br /&gt;
&lt;br /&gt;
===Does this work properly with Sallos?===&lt;br /&gt;
:Yes. Installation instructions can be found on the [[Sallos]] page, and you may need to check the [[Discord]] to get it running if that is your choice. Sallos is an unsupported client, so there will be missing graphics and functionality without some extra work. &lt;br /&gt;
&lt;br /&gt;
===Is this launcher safe?===&lt;br /&gt;
:Yes, it was designed by the Ultima Online Forever team. Be sure to check download links to make sure it comes from https://uoforever.com/download/&lt;br /&gt;
&lt;br /&gt;
===I had the old launcher from Beta testing, will that work?===&lt;br /&gt;
:No, download the latest version of the launcher. If you&#039;re not sure, just overwrite the old one. https://uoforever.com/download/&lt;br /&gt;
&lt;br /&gt;
===It says Ready to Play but Play doesn&#039;t do anything===&lt;br /&gt;
:Make sure that you have selected the appropriate directories located in the Launcher Settings.&lt;br /&gt;
&lt;br /&gt;
===How do I switch between clients like UOSteam or Sallos?===&lt;br /&gt;
:Choose &#039;other&#039; on the first screen in the launcher.&lt;br /&gt;
&lt;br /&gt;
===What is Tree hack? Is that legal?===&lt;br /&gt;
:Tree &amp;quot;Hack&amp;quot; was probably a poor choice of words. Tree hack replaces the tree textures to turn them into stumps. It&#039;s legal and built in to the recommended Forever Online client. It&#039;s often used by PVPers to give them a better view of players.&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in fullscreen mode. How can I change it back?===&lt;br /&gt;
: Close your client and then go to C:\Users\&#039;&#039;username&#039;&#039;\Documents\EA Games\Ultima Online Legacy&lt;br /&gt;
: You may have something besides UO Legacy installed, maybe you have Stygian Abyss.&lt;br /&gt;
: In this folder you will see folders with the names of all your accounts. You can go into these folders and find the specific character you were logged in as when you went into full screen. You can then either delete their folder (warning: this will remove your other character customisations) or open the uo.cfg from your character&#039;s folder and in a text editor and change FullScreen = on to Fullscreen = off.&lt;br /&gt;
&lt;br /&gt;
: If that doesn&#039;t work, try this sequence: Go to Options (Alt-O), click on the eyeball icon and make sure full screen isn&#039;t checked. Then hit &amp;quot;default&amp;quot; on the bottom, log out and close your client and reload it.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
	</entry>
	<entry>
		<id>https://uoforever.com/wiki/index.php?title=Sallos&amp;diff=9262</id>
		<title>Sallos</title>
		<link rel="alternate" type="text/html" href="https://uoforever.com/wiki/index.php?title=Sallos&amp;diff=9262"/>
		<updated>2024-11-23T09:54:04Z</updated>

		<summary type="html">&lt;p&gt;AI-Powered WikiBot: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Sallos_complete.jpg|thumb|300px|What Sallos should look like after resolution settings.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Sallos is an alternative and unsupported client on UO Forever. It is not against the rules to use it, but it will require extra steps to get it to function properly and, as it is unsupported and does not receive updates, the more time that passes the less functionality it will have. It is most noticeable for it&#039;s smooth movement, clean interface and fast responding targets. It comes with a fair share of graphical issues and bugs but is still widely used by those engaged primarily or solely in Player vs Player content.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Make sure you use the [http://www.uoforever.com/download.php UOF Launcher] to fully install and update your UO client before adding all the patches for the best result. If you still want to use Razor/UOSteam, it is best to keep a separate copy of the UO client folder for Sallos. Once you have confirmed that all the latest patches are applied.&lt;br /&gt;
&lt;br /&gt;
Download the following:&lt;br /&gt;
# http://www.uoforever.com/wikifiles/sallos/SallosClient.zip&lt;br /&gt;
# http://www.uoforever.com/wikifiles/sallos/SallosArt.zip&lt;br /&gt;
&lt;br /&gt;
The first file contains the Sallos client, copy this to a folder of your choosing (e.g. C:\Program Files(x86)\Sallos\). The second file contains the art updates that you need to copy into your UO folder, this contains art fixes for:&lt;br /&gt;
* Water&lt;br /&gt;
* Trinsic&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Talisman&lt;br /&gt;
* Galleons&lt;br /&gt;
* Some invisible monsters&lt;br /&gt;
* Cave houses&lt;br /&gt;
* Boats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The client will crash when you enter a town if you have music turned on. Before tampering with the configuration, it is recommended that you turn off the music.&lt;br /&gt;
&lt;br /&gt;
=== Common Issues ===&lt;br /&gt;
# &#039;&#039;&#039;SharpDXAudio2 Error:&#039;&#039;&#039; Install the latest DirectX 9 from here: http://www.microsoft.com/en-ca/download/details.aspx?id=8109&lt;br /&gt;
# &#039;&#039;&#039;Unable to find ***.UOP:&#039;&#039;&#039; This can occur for two reasons&lt;br /&gt;
##You have a client already open. Sallos cannot run when you have another client open that reads from the same UO installation. Close any other running clients and then relaunch Sallos.&lt;br /&gt;
##You do not have a UO installation that uses the UOP file format, which Sallos requires. The client should be installed using the UOF Launcher.&lt;br /&gt;
# &#039;&#039;&#039;Jit Compiler Error:&#039;&#039;&#039; Download the latest version of the Sallos Launcher. This should be fixed now.&lt;br /&gt;
&lt;br /&gt;
==Configuration File==&lt;br /&gt;
*The first thing I do when I install Sallos is run it once to generate all of the proper configuration files. If you haven&#039;t run Sallos yet, do so now. Close Sallos once you&#039;ve logged into your character and do not leave it running or the files will not be generated.&lt;br /&gt;
&lt;br /&gt;
*We&#039;re going to navigate to your Sallos configuration file. The most important aspects of this file are the Resolution options and the restock options. To Navigate to the AppData folder where this file resides, you will need to do one of two tricks since the file is hidden by default.&lt;br /&gt;
&lt;br /&gt;
*First, you can open My Computer and manually type %APPDATA% in the navigation. Once you&#039;ve landed in this directory go up one folder and open local. The other method would be to manually navigate to the folder. This is typically in your C:\Users\USERNAME\AppData directory and the word &amp;quot;AppData&amp;quot; will need to be typed in manually.&lt;br /&gt;
&lt;br /&gt;
[[image:A192e63bc2033dc300995e0e1af03627.png]]&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
[[image:9bce1b301620d19338ab34e83d70a418.png]]&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve reached this directory you&#039;ll need to open your LOCAL folder, then SALLOS folder, then the Ultima Online. Inside this folder is a Configuration.xml file. Open it with notepad by Right clicking it and clicking Edit with notepad.&lt;br /&gt;
&lt;br /&gt;
*To be clear, your &amp;quot;Game window&amp;quot; is the actual play area of the game while the total &amp;quot;Screen&amp;quot; is the entire window including the black space. Since I don&#039;t know each individual persons desktop resolution, I cannot give you a solid number to put here.&lt;br /&gt;
&lt;br /&gt;
*To edit the resolution you will scroll down to line 16 which should look something like this below, give or take some numbers.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;&amp;lt;screenLayout game-x=&amp;quot;0&amp;quot; game-y=&amp;quot;0&amp;quot; game-width=&amp;quot;1570&amp;quot; game-height=&amp;quot;800&amp;quot; screen-x=&amp;quot;8&amp;quot; screen-y=&amp;quot;30&amp;quot; screen-width=&amp;quot;1570&amp;quot; screen-height=&amp;quot;800&amp;quot; maximized=&amp;quot;false&amp;quot; full-width=&amp;quot;1024&amp;quot; full-height=&amp;quot;786&amp;quot; fullscreen=&amp;quot;false&amp;quot; /&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;game-width=&amp;quot;1570&amp;quot; is the width of the game window, which the &amp;quot;screen-width=&amp;quot;1570&amp;quot; is the width of the entire window. This leaves me with no black space in my game window. If you prefer that, minus 100 or so from the number and keep testing till you get what you want. [[image:19d293a40dfd8a82a78a028f5b6a2cb7.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
*Finish editing your resolution as you see fit, typically basing it off of your desktop resolution.&lt;br /&gt;
&lt;br /&gt;
*Now you can edit your restock macro. Restocks aren&#039;t as advanced as Razor and UOSteam. The amount of reagents that Sallos restocks is in this configuration file and is character specific. Scroll down until you see &amp;quot;restock&amp;quot; and change the desired reagent amount.&lt;br /&gt;
&lt;br /&gt;
[[image:41094c72f435fba8d1613d0c0304dbfe.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
*Save the file and launch Sallos again. Once you&#039;ve loaded, if you are not satisfied with the resolution, go back to the configuration file and make the desired changes. Be sure to entirely close Sallos before ever editing the configuration.xml file.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*First thing you need to know is that all context menus are opened by holding shift and left clicking. By default in Razor you only need to left click. If you want to open a paperdoll or vendor menu, you&#039;ll need to hold shift when clicking.&lt;br /&gt;
&lt;br /&gt;
*Shift is actually used for alot of things in Sallos. Think of it as a &amp;quot;Safety&amp;quot; key. You can freely drag a players health bar like in Razor by holding left click and dragging it off of their player. However, to move the health bar again you have to hold shift when doing so.&lt;br /&gt;
&lt;br /&gt;
*The same applies to closing health bars. In order to remove a health bar from your screen, you must hold shift and right click it.&lt;br /&gt;
&lt;br /&gt;
*I&#039;d suggest testing all of this out by dragging your health bar from yourself, moving it around and then trying to open your paperdoll by shift clicking yourself and clicking Paperdoll.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
*To open your Sallos options, the default Ultima Online options have been replaced. Open your paperdoll and click options to be presented with the following screen.&lt;br /&gt;
&lt;br /&gt;
[[image:386277701f79ec3bd1b3586ed852b2b5.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
*Macros will be skipped below, there will be a separate section for this.&lt;br /&gt;
:Footsteps: Enable and disable footsteps.&lt;br /&gt;
:Music: Enable and disable music&lt;br /&gt;
:Sound: Enable and disable sound.&lt;br /&gt;
:Display Settings: Change display quality, shadows, rough or smooth character quality and animated movement.&lt;br /&gt;
:Notoriety Hues: Changes the color of the default Notorieties.&lt;br /&gt;
:Always Light: Disables night time and darkness. Never cast In Lor again!&lt;br /&gt;
:Always Run: Makes your character always run instead of walk.&lt;br /&gt;
:Clear hands Before Cast: Drops any hand equipped item to your bag when casting a spell.&lt;br /&gt;
:Container Grid: Adds a visible grid in your bag and containers that neatly separates items.&lt;br /&gt;
:Health Icons: Adds small health bars under players.&lt;br /&gt;
:Hotkeys Enabled: Enables or disables all hotkeys.&lt;br /&gt;
:House Level: Does not function.&lt;br /&gt;
:Incoming Names: Show the names of incoming players or corpses.&lt;br /&gt;
:Key Passthrough: Allows you to type in chat even if the key is a hotkey.&lt;br /&gt;
:Moongate Confirmation: Disable the &amp;quot;Unsafe Moongate&amp;quot; prompt when entering moongates.&lt;br /&gt;
:Notoriety Halos: Adds small colored circles under players based on their Notoriety.&lt;br /&gt;
:Notoriety Query: Enables or Disables whether or not you want the Criminal Actions warning to appear.&lt;br /&gt;
:Protect Cures: Prevents you from dropping a cure on someone who is not poisoned (Leaves cursor up)&lt;br /&gt;
:Protect Heals: Prevents you from dropping a heal on someone who is poisoned (Leaves cursor up)&lt;br /&gt;
:Protect Poisons: Prevents you from casting poison on someone who is already poisoned (Leaves cursor up)&lt;br /&gt;
:Queue Targets: Queues your targets.&lt;br /&gt;
:Screenshots: When enabled, Sallos captures a screenshot anytime someone dies on your screen. These images are saved in your Pictures folder in windows.&lt;br /&gt;
:Siege Rulesets: Disables the ability to move into guard zones unless holding shift. Useful for PK&#039;s.&lt;br /&gt;
:Smooth Movement: Enables the &amp;quot;Enhanced Client&amp;quot; feel of smooth movement.&lt;br /&gt;
:Scavanger: Loots these items from the ground automatically when passing them.&lt;br /&gt;
&lt;br /&gt;
==Macros &amp;amp; Hotkeys==&lt;br /&gt;
[[image:9b128471e7d4477b01a33bb02852dbc9.png|thumb|300px]]&lt;br /&gt;
*In the options menu, navigate to the Macros button and click it. This will bring up your Macro / Hotkey editor. I&#039;d suggest clicking &amp;quot;Show Keyboard&amp;quot; and then spamming the delete button to clear out all of the default macros.&lt;br /&gt;
&lt;br /&gt;
*To set your own macro you can either click in the empty button field and press the desired key or you can click on the key in the visual keyboard.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve chosen a key, use the drop down menu to determine your actions. Most of these actions are self explanatory but I will go over some of them later.&lt;br /&gt;
*When navigating these drop down menus, use straight left and right actions with your mouse. If you unhover the menu at any time, the menu resets. You&#039;ll see what I&#039;m talking about on your own, it&#039;s annoying.&lt;br /&gt;
&lt;br /&gt;
*Once you&#039;ve selected the desired actions, you can add a second action if you wish or you can just choose another hotkey from the keyboard and continue making more macros. Keep in mind that there is no save button, you either click the x or choose another key using the visual keyboard.&lt;br /&gt;
&lt;br /&gt;
==Macro Functions==&lt;br /&gt;
I will only be listing a few of the macros that might not be self explanatory.&lt;br /&gt;
&lt;br /&gt;
*Actions &amp;gt; Target &amp;gt; Find: This will find a new target and set it as last target, prioritizing them. It uses smart features so you dont auto find a blue if you&#039;re a blue. Works on mobs and players and will always choose a player over a mob if they&#039;re on screen.&lt;br /&gt;
&lt;br /&gt;
*Actions &amp;gt; Warmode: If you&#039;ve deleted all of your macros like I mentioned in the beginning of the guide, you may want to rebind Alt+c for attack mode if you&#039;re used to it. It&#039;s not default.&lt;br /&gt;
&lt;br /&gt;
*Equipment &amp;gt; Set Equipment &amp;gt; Slot #: This sets your equipment and is paired with the Arm equipment macro. Useful for weapons. Set a Set Equipment macro, click your weapon then use an Arm Equipment macro for the same slot number.&lt;br /&gt;
&lt;br /&gt;
*Interface &amp;gt; All Names: All names is obvious but this function will also auto open corpses (Sometimes. It&#039;s kinda buggy)&lt;br /&gt;
&lt;br /&gt;
*Interface &amp;gt; Open &amp;gt; Overview: This is actually your Sallos Map. Sometimes people don&#039;t realize it because of it&#039;s name.&lt;br /&gt;
&lt;br /&gt;
*Interface &amp;gt; Say: This will let you say whatever you type into the macro obviously but you can also use it to issue commands which we&#039;ll go over later.&lt;br /&gt;
&lt;br /&gt;
*Items &amp;gt; Use Once &amp;gt; Set/Use: This allows you to set and use use once items such as trapped pouches. Bind a key for each, set your pouches, then use another key to pop them.&lt;br /&gt;
&lt;br /&gt;
*Items &amp;gt; Use Potions &amp;gt; Smart: This will use a smart heal or cure depending on your status. If you&#039;re poisoned, it will automatically use a cure. If you&#039;re not poisoned, it will use a heal.&lt;br /&gt;
&lt;br /&gt;
*Options &amp;gt; Toggle Hotkeys: I highly recommend binding this to something and getting used to enabling and disabling your hotkeys when in conversation.&lt;br /&gt;
&lt;br /&gt;
*Other &amp;gt; WaitForTarget: When making a macro such as heal self, the macro will look something like&lt;br /&gt;
:Cast Heal&lt;br /&gt;
:WaitForTarget&lt;br /&gt;
:TargetSelf&lt;br /&gt;
&lt;br /&gt;
*If you do not insert WaitForTarget, the heal will never execute unless you press the key again. It&#039;s important to add the WaitForTarget in Sallos with macros like these.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
*Some of the features in Sallos do not have default hotkeys and aren&#039;t even displayed in the Macros editor. I usually try to bind important commands to a &amp;quot;Say macro&amp;quot;. Commands are used by typing a period &amp;quot;.&amp;quot; and a space. You&#039;ll see in the chat &amp;quot;Client&amp;quot; and when you press enter it will execute the command.&lt;br /&gt;
&lt;br /&gt;
*When using this feature in the say function, do not forget to add the space.&lt;br /&gt;
&lt;br /&gt;
*All commands are prefixed by a period followed by a space: &amp;quot;. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commands&#039;&#039;&#039;&lt;br /&gt;
*Disturb&lt;br /&gt;
:Attempts to disrupt spell casting by re-equipping an item or by using a candle.&lt;br /&gt;
&lt;br /&gt;
*LeaveHouse&lt;br /&gt;
:Ejects your character from its current house.&lt;br /&gt;
&lt;br /&gt;
*OpenRunebooks&lt;br /&gt;
:Catalogs all nearby runebooks.&lt;br /&gt;
&lt;br /&gt;
*Dress&lt;br /&gt;
:Equips any previously worn items.&lt;br /&gt;
&lt;br /&gt;
*Recall rune-name&lt;br /&gt;
:Recalls to the specified rune.&lt;br /&gt;
&lt;br /&gt;
*Gate rune-name&lt;br /&gt;
:Gates to the specified rune.&lt;br /&gt;
&lt;br /&gt;
*Target&lt;br /&gt;
:Produces a blank target cursor. Useful for changing last targets.&lt;br /&gt;
&lt;br /&gt;
*Acquire&lt;br /&gt;
:Changes last target to a nearby enemy.&lt;br /&gt;
&lt;br /&gt;
*AlwaysRun&lt;br /&gt;
:Enables or disables the always-run setting.&lt;br /&gt;
&lt;br /&gt;
*SmoothWalk&lt;br /&gt;
:Enables or disables the smooth-movement setting.&lt;br /&gt;
&lt;br /&gt;
*Footsteps&lt;br /&gt;
:Enables or disables footstep sounds.&lt;br /&gt;
&lt;br /&gt;
*Sound&lt;br /&gt;
:Mutes or unmutes ingame sound effects. Toggles if no value is specified.&lt;br /&gt;
&lt;br /&gt;
*Music&lt;br /&gt;
:Mutes, unmutes, or stops ingame music. Toggles if no value is specified.&lt;br /&gt;
&lt;br /&gt;
*QueueTargets&lt;br /&gt;
:Enables or disables the queue-targets setting. Toggles if no value is specified.&lt;br /&gt;
&lt;br /&gt;
*Remove&lt;br /&gt;
:Temporarily removes a targeted item or character from the clients vision. Useful for seeing behind obstacles or for removing an object in someones bag covering an item you wish to steal.&lt;br /&gt;
&lt;br /&gt;
*UseGate&lt;br /&gt;
:Uses the nearest moongate.&lt;br /&gt;
&lt;br /&gt;
*Friend&lt;br /&gt;
:Adds a player to or removes a player from the friends list. Friended players have an icon above their heads and are treated as party members by the targeting system.&lt;br /&gt;
&lt;br /&gt;
*Scavenge&lt;br /&gt;
:Scavenges nearby items.&lt;br /&gt;
&lt;br /&gt;
*RegDrop&lt;br /&gt;
:Moves all held reagents to a targeted container.&lt;br /&gt;
&lt;br /&gt;
*PotDrop&lt;br /&gt;
:Moves all held potions to a targeted container.&lt;br /&gt;
&lt;br /&gt;
*DragToBag&lt;br /&gt;
:Moves a targeted item to your backpack. Useful for quickly looting corpses.&lt;br /&gt;
&lt;br /&gt;
*Move&lt;br /&gt;
:Moves a targeted item—and all items of the same type—to a targeted container. Useful for dropping off potions into kegs.&lt;br /&gt;
&lt;br /&gt;
*Stack&lt;br /&gt;
:Stacks a targeted item with all items of the same type. Useful for combining scrolls or bottles.&lt;br /&gt;
&lt;br /&gt;
*BringTo&lt;br /&gt;
:Brings a targeted item type to the located of the targeted item. Useful for stacking potions in one spot in your bag.&lt;br /&gt;
&lt;br /&gt;
*TurnTo&lt;br /&gt;
:Turns to face the targeted location.&lt;br /&gt;
&lt;br /&gt;
*Noto&lt;br /&gt;
:Changes the notoriety-query setting.&lt;br /&gt;
&lt;br /&gt;
*NotoQuery&lt;br /&gt;
:Changes the notoriety-query setting&lt;br /&gt;
&lt;br /&gt;
*AutoPickup&lt;br /&gt;
:Enables or disables the scavenger agent.&lt;br /&gt;
&lt;br /&gt;
*DropTarg&lt;br /&gt;
:Clears the active target cursor. Just like pressing escape.&lt;br /&gt;
&lt;br /&gt;
*CancelStealth&lt;br /&gt;
:Cancels automatic restealthing and allows running.&lt;br /&gt;
&lt;br /&gt;
*Give [Recalls / Gates]&lt;br /&gt;
:Gives recalls or gate reags to a targetted player.&lt;br /&gt;
&lt;br /&gt;
*FPS&lt;br /&gt;
Displays rendering speed in frames-per-second.&lt;br /&gt;
&lt;br /&gt;
*Restock&lt;br /&gt;
:Restocks reags and potions from a targeted container. This container only needs to be set once and can be removed from the config file.&lt;br /&gt;
&lt;br /&gt;
*ClearMoves&lt;br /&gt;
:Clear the item movement queue.&lt;br /&gt;
&lt;br /&gt;
*Organize&lt;br /&gt;
:Arrange the items in you bag to a template preset by SetOrganize&lt;br /&gt;
&lt;br /&gt;
*SetOrganize&lt;br /&gt;
:Used to set the template of your bag to be used with Organize&lt;br /&gt;
&lt;br /&gt;
*RenamePet&lt;br /&gt;
:Allows you to rename your pet.&lt;br /&gt;
&lt;br /&gt;
==Misc Features==&lt;br /&gt;
*Auto drink Refresh potions when stam reaches 0.&lt;br /&gt;
*Auto open doors when facing them.&lt;br /&gt;
*Ctrl click party health bars to track them on map.&lt;br /&gt;
*Auto count stealth steps.&lt;br /&gt;
*Auto restealth.&lt;br /&gt;
*Enemies on map are red dots.&lt;br /&gt;
&lt;br /&gt;
==Misc Notes==&lt;br /&gt;
*There may be problems multi clienting in Sallos. However, it is possible.&lt;br /&gt;
*Anti Virus&#039;s flag Sallos, when downloading, extracting and launching. Disable it.&lt;br /&gt;
*Change your config in the AppData folder at any time. Sallos must be closed.&lt;br /&gt;
*Last targets will use beneficial spells on last beneficial target and harmful spells on last harmful target.&lt;/div&gt;</summary>
		<author><name>AI-Powered WikiBot</name></author>
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